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<|endoftext|>Moggcatcher | {2}{R}{R} | Creature — Human Mercenary | rare | {3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle. | "They're not worth much, but they're easy to catch." | 2 | 2<|endoftext|>
<|endoftext|>Solidarity of Heroes | {1}{G} | Instant | uncommon | Strive — This spell costs {1}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them. | nan | nan | nan<|endoftext|>
<|endoftext|>Temporal Machinations | {2}{U} | Sorcery | common | Return target creature to its owner's hand. If you control an artifact, draw a card. | The Cabal soldier blinked and found day had become night, he had a face full of thistle seeds, and the old man was nowhere to be seen. | nan | nan<|endoftext|>
<|endoftext|>Wild Hunger | {2}{G} | Instant | uncommon | Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto. | nan | nan<|endoftext|>
<|endoftext|>Terra Eternal | {2}{W} | Enchantment | rare | All lands have indestructible. | "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
—Saidah, Joraga hunter | nan | nan<|endoftext|>
<|endoftext|>Anointed Deacon | {4}{B} | Creature — Vampire Cleric | common | At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. | Inspiration is red as rubies, flowing like honeyed wine. | 3 | 3<|endoftext|>
<|endoftext|>Scuttling Sliver | {2}{U} | Creature — Sliver Trilobite | rare | Sliver creatures you control have "{2}: Untap this creature." | A living fossil active after eons of dormancy. | 2 | 2<|endoftext|>
<|endoftext|>Komainu Battle Armor | {2}{R} | Artifact Creature — Equipment Dog | rare | Menace
Equipped creature gets +2/+2 and has menace.
Whenever <card_name> or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Burrenton Bombardier | {2}{W} | Creature — Kithkin Soldier | common | Flying
Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) | The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below. | 2 | 2<|endoftext|>
<|endoftext|>Grenzo's Cutthroat | {1}{R} | Creature — Goblin Rogue | common | First strike
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) | "Their guards are soft, ready to welcome a sharp dagger." | 1 | 1<|endoftext|>
<|endoftext|>Sunder Shaman | {R}{R}{G}{G} | Creature — Giant Shaman | uncommon | <card_name> can't be blocked by more than one creature.
Whenever <card_name> deals combat damage to a player, destroy target artifact or enchantment that player controls. | "You take our wilds, we take your city." | 5 | 5<|endoftext|>
<|endoftext|>Brago's Favor | | Conspiracy | common | Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost {1} less to cast. | nan | nan | nan<|endoftext|>
<|endoftext|>Votary of the Conclave | {W} | Creature — Human Soldier | common | {2}{G}: Regenerate <card_name>. | An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard. | 1 | 1<|endoftext|>
<|endoftext|>Gone Missing | {4}{U} | Sorcery | common | Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | "Sometimes it's best for the lost to stay lost."
—Herzag, mayor of Havengul | nan | nan<|endoftext|>
<|endoftext|>Punish Ignorance | {W}{U}{U}{B} | Instant | rare | Counter target spell. Its controller loses 3 life and you gain 3 life. | "Amateurish. Nearsighted. A waste of my time and everyone else's."
—Indra, nullmage of Vectis | nan | nan<|endoftext|>
<|endoftext|>Oath of the Ancient Wood | {2}{G} | Enchantment | rare | Whenever <card_name> or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. | "Some gaze upon the forest and see trees. I see true power." | nan | nan<|endoftext|>
<|endoftext|>Manriki-Gusari | {2} | Artifact — Equipment | uncommon | Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Chimney Goyf | {4}{B} | Creature — Lhurgoyf Imp | rare | Flying
<card_name>'s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
When <card_name> dies, target opponent puts a card from their hand on top of their library. | nan | * | *+1<|endoftext|>
<|endoftext|>Silverglade Pathfinder | {1}{G} | Creature — Dryad Spellshaper | uncommon | {1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | nan | 1 | 1<|endoftext|>
<|endoftext|>Cloudcrest Lake | | Land | uncommon | {T}: Add {C}.
{T}: Add {W} or {U}. <card_name> doesn't untap during your next untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Blind Zealot | {1}{B}{B} | Creature — Phyrexian Human Cleric | common | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever <card_name> deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. | nan | 2 | 2<|endoftext|>
<|endoftext|>Ifh-Bíff Efreet | {2}{G}{G} | Creature — Efreet | rare | Flying
{G}: <card_name> deals 1 damage to each creature with flying and each player. Any player may activate this ability. | nan | 3 | 3<|endoftext|>
<|endoftext|>Stormfront Pegasus | {1}{W} | Creature — Pegasus | uncommon | Flying | nan | 2 | 1<|endoftext|>
<|endoftext|>Din of the Fireherd | {5}{B/R}{B/R}{B/R} | Sorcery | rare | Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | Vengeance in stampede form. | nan | nan<|endoftext|>
<|endoftext|>Pyromancer's Gauntlet | {5} | Artifact | rare | If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. | An inferno is just a gesture away. | nan | nan<|endoftext|>
<|endoftext|>Harness by Force | {1}{R}{R} | Sorcery | rare | Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Peer Through Depths | {1}{U} | Instant — Arcane | common | Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Veiled Crocodile | {2}{U} | Enchantment | rare | When a player has no cards in hand, if <card_name> is an enchantment, <card_name> becomes a 4/4 Crocodile creature. | Some roads are paved with bad intentions. | nan | nan<|endoftext|>
<|endoftext|>Hornet Sting | {G} | Instant | common | <card_name> deals 1 damage to any target. | It was only then—to his infinite sorrow—that Gork realized hornets don't make honey. | nan | nan<|endoftext|>
<|endoftext|>Runed Stalactite | {1} | Artifact — Equipment | common | Equipped creature gets +1/+1 and is every creature type.
Equip {2} | When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event. | nan | nan<|endoftext|>
<|endoftext|>Tomb Hex | {2}{B} | Instant | common | Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Dogged Detective | {1}{B} | Creature — Human Rogue | rare | When <card_name> enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return <card_name> from your graveyard to your hand. | nan | 2 | 1<|endoftext|>
<|endoftext|>Favor of the Overbeing | {1}{G/U} | Enchantment — Aura | common | Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying. | Enlightenment is the mundane seen from the vantage point of the divine. | nan | nan<|endoftext|>
<|endoftext|>Keeper of the Flame | {R}{R} | Creature — Human Wizard | uncommon | {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. <card_name> deals 2 damage to that player. | nan | 1 | 2<|endoftext|>
<|endoftext|>Crypt Champion | {3}{B} | Creature — Zombie | uncommon | Double strike
When <card_name> enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.
When <card_name> enters the battlefield, sacrifice it unless {R} was spent to cast it. | nan | 2 | 2<|endoftext|>
<|endoftext|>Kindslaver | {5} | Legendary Artifact | rare | {5}, {T}, Sacrifice <card_name>: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. | "Just relax—I brought in a substitute." | nan | nan<|endoftext|>
<|endoftext|>Goldvein Pick | {2} | Artifact — Equipment | common | Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rubblebelt Rioters | {1}{R}{G} | Creature — Human Berserker | uncommon | Haste
Whenever <card_name> attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. | "If the system is broken, break the system."
—Domri Rade | 0 | 4<|endoftext|>
<|endoftext|>Sunrise Sovereign | {5}{R} | Creature — Giant Warrior | rare | Other Giant creatures you control get +2/+2 and have trample. | A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books. | 5 | 5<|endoftext|>
<|endoftext|>R&D's Secret Lair | | Legendary Land | rare | Play cards as written. Ignore all errata.
{T}: Add {C}. (This mana is still added to your mana pool.) | "Let them complain. As long as the addictive ink is working, we can do anything we want." PLAY AT YOUR OWN RISK | nan | nan<|endoftext|>
<|endoftext|>Barge In | {R} | Instant | common | Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. | The giant had heard of locks, but he had yet to discover a door he couldn't open. | nan | nan<|endoftext|>
<|endoftext|>Pitchstone Wall | {2}{R} | Creature — Wall | uncommon | Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice <card_name>. If you do, return the discarded card from your graveyard to your hand. | Its material may not be precious, but the minds it protects are. | 2 | 5<|endoftext|>
<|endoftext|>Levitating Statue | {2} | Artifact | uncommon | Flying
Whenever you cast a noncreature spell, put a +1/+1 counter on <card_name>.
{2}: <card_name> becomes a 1/1 Construct artifact creature until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>War-Name Aspirant | {1}{R} | Creature — Human Warrior | uncommon | Raid — <card_name> enters the battlefield with a +1/+1 counter on it if you attacked this turn.
<card_name> can't be blocked by creatures with power 1 or less. | No battle means more to a Mardu warrior than the one that earns her war name. | 2 | 1<|endoftext|>
<|endoftext|>Needlethorn Drake | {G}{U} | Creature — Drake | common | Flying, deathtouch | As they learn to fly, young drakes have a tendency to accidentally impale trees, cliffs, and unsuspecting students. | 1 | 1<|endoftext|>
<|endoftext|>Stasis Snare | {1}{W}{W} | Enchantment | uncommon | Flash (You may cast this spell any time you could cast an instant.)
When <card_name> enters the battlefield, exile target creature an opponent controls until <card_name> leaves the battlefield. (That creature returns under its owner's control.) | nan | nan | nan<|endoftext|>
<|endoftext|>Coral Colony | {1}{U} | Creature — Wall | uncommon | Defender
{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) | The seafloor is strewn with the wreckage of Vodalia's would-be conquerors. | 1 | 4<|endoftext|>
<|endoftext|>Maelstrom Djinn | {7}{U} | Creature — Djinn | rare | Flying
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) | nan | 5 | 6<|endoftext|>
<|endoftext|>Sphinx of the Second Sun | {6}{U}{U} | Creature — Sphinx | mythic | Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) | nan | 6 | 6<|endoftext|>
<|endoftext|>Stromkirk Noble | {R} | Creature — Vampire Noble | rare | <card_name> can't be blocked by Humans.
Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on it. | "A responsible king walks among his subjects." | 1 | 1<|endoftext|>
<|endoftext|>Macabre Mockery | {2}{B}{R} | Instant | uncommon | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. | The Rakdos put the "fun" in "funeral." | nan | nan<|endoftext|>
<|endoftext|>Veteran's Sidearm | {2} | Artifact — Equipment | common | Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | "I've broken three swords, eighteen lances, and countless shields, but this little blade has survived every battle, just like I have." | nan | nan<|endoftext|>
<|endoftext|>Darksteel Pendant | {2} | Artifact | common | Indestructible (Effects that say "destroy" don't destroy this artifact.)
{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Raid Bombardment | {2}{R} | Enchantment | common | Whenever a creature you control with power 2 or less attacks, <card_name> deals 1 damage to the player or planeswalker that creature is attacking. | Goblins in the first wave of a fire raid always bemoan the aim of everyone else. | nan | nan<|endoftext|>
<|endoftext|>Selesnya Sentry | {2}{W} | Creature — Elephant Soldier | common | {5}{G}: Regenerate <card_name>. | Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors. | 3 | 2<|endoftext|>
<|endoftext|>Esix, Fractal Bloom | {4}{G}{U} | Legendary Creature — Fractal | mythic | Flying