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<|endoftext|>Saving Grace | {1}{W} | Enchantment — Aura | uncommon | Flash
Enchant creature you control
When <card_name> enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3. | nan | nan | nan<|endoftext|>
<|endoftext|>Nyxborn Seaguard | {2}{U}{U} | Enchantment Creature — Merfolk Soldier | common | | "Storm-tossed and broken, Callaphe cried out to deep-dwelling Thassa.
Tritons came swiftly to save her, bringing her north to the Lindus."
—*The Callapheia* | 2 | 5<|endoftext|>
<|endoftext|>Rarity | {1}{W}{U} | Legendary Creature — Unicorn | mythic | Rare and mythic rare spells you cast cost {1} less to cast.
{1}, {T}, Reveal a My Little Pony® toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit. | "I simply cannot let crimes against fabulosity go uncorrected." | 2 | 2<|endoftext|>
<|endoftext|>Grave Consequences | {1}{B} | Instant | uncommon | Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card. | "You call *that* a nightmare?"
—Braids, dementia summoner | nan | nan<|endoftext|>
<|endoftext|>Soul Barrier | {2}{U} | Enchantment | uncommon | Whenever an opponent casts a creature spell, <card_name> deals 2 damage to that player unless they pay {2}. | "There's more than one way to skin an Ouphe—or thwart a mage."
—Gustha Ebbasdotter, Kjeldoran Royal Mage | nan | nan<|endoftext|>
<|endoftext|>Glowrider | {2}{W} | Creature — Human Cleric | rare | Noncreature spells cost {1} more to cast. | "It is not yet time." | 2 | 1<|endoftext|>
<|endoftext|>Ersta, Friend to All | {W}{U}{B}{R}{G} | Legendary Planeswalker — Ersta | mythic | +1: Create a 1/1 Human Wizard creature token that's all colors.
−3: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
−8: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
<card_name> can be your commander. | nan | nan | nan<|endoftext|>
<|endoftext|>Soulcatchers' Aerie | {1}{W} | Enchantment | uncommon | Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on <card_name>.
Bird creatures get +1/+1 for each feather counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Smoke Spirits' Aid | {X}{R} | Sorcery | rare | For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." | nan | nan | nan<|endoftext|>
<|endoftext|>An-Havva Township | | Land | uncommon | {T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}. | Folk of good heart will always find a home. | nan | nan<|endoftext|>
<|endoftext|>Rushwood Herbalist | {2}{G} | Creature — Human Spellshaper | common | {G}, {T}, Discard a card: Regenerate target creature. | When generals gather their armies, healers gather their herbs. | 2 | 2<|endoftext|>
<|endoftext|>Knockout Blow | {2}{W} | Instant | uncommon | This spell costs {2} less to cast if it targets a red creature.
<card_name> deals 4 damage to target attacking or blocking creature and you gain 2 life. | "Subsequent efforts to deconstruct this facility will be punished with increasing severity." | nan | nan<|endoftext|>
<|endoftext|>Secrets of the Key | {U} | Instant | common | Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Flashback {3}{U} | As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs. | nan | nan<|endoftext|>
<|endoftext|>Spirit Cairn | {2}{W} | Enchantment | uncommon | Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. | The most beautiful souls shine even in death. | nan | nan<|endoftext|>
<|endoftext|>Assquatch | {4}{R} | Creature — Donkey | rare | Each other Donkey gets +1½/+1½.
Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. | Who wants to see a picture of a big hairy ass? | 3.5 | 3.5<|endoftext|>
<|endoftext|>Shrine of Piercing Vision | {2} | Artifact | uncommon | At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on <card_name>.
{T}, Sacrifice <card_name>: Look at the top X cards of your library, where X is the number of charge counters on <card_name>. Put one of those cards into your hand and the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Coastal Hornclaw | {4}{U} | Creature — Bird | common | Sacrifice a land: <card_name> gains flying until end of turn. | Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws. | 3 | 3<|endoftext|>
<|endoftext|>Swallow the Hero Whole | | Sorcery | common | Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control. | nan | nan | nan<|endoftext|>
<|endoftext|>Wingsteed Rider | {1}{W}{W} | Creature — Human Knight | common | Flying
Heroic — Whenever you cast a spell that targets <card_name>, put a +1/+1 counter on <card_name>. | Trust is the only bridle a pegasus will accept. | 2 | 2<|endoftext|>
<|endoftext|>Necron Monolith | {7} | Artifact — Vehicle | rare | Flying, indestructible
Eternity Gate — Whenever <card_name> attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 7 | 7<|endoftext|>
<|endoftext|>Fate Forgotten | {2}{W} | Instant | common | Exile target artifact or enchantment. | When Sarkhan saved Ugin in Tarkir's past, it changed Tarkir's future. The Sultai no longer exist, having been supplanted by the dragonlord Silumgar and his clan. | nan | nan<|endoftext|>
<|endoftext|>Longtusk Cub | {1}{G} | Creature — Cat | uncommon | Whenever <card_name> deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Wei Ambush Force | {1}{B} | Creature — Human Soldier | common | Whenever <card_name> attacks, it gets +2/+0 until end of turn. | The battle of Puyang marked the beginning of the end for Lu Bu. He lost the city—and later his life—to Cao Cao. | 1 | 1<|endoftext|>
<|endoftext|>Ondu War Cleric | {1}{W} | Creature — Human Cleric Ally | common | Cohort — {T}, Tap an untapped Ally you control: You gain 2 life. | "I will follow the light of Iona into battle, and I will know no fear." | 2 | 2<|endoftext|>
<|endoftext|>Fists of the Demigod | {1}{B/R} | Enchantment — Aura | common | Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike. | nan | nan | nan<|endoftext|>
<|endoftext|>Breathless Knight | {1}{W}{B} | Creature — Spirit Knight | common | Flying, lifelink
Whenever <card_name> or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Wei Assassins | {3}{B}{B} | Creature — Human Soldier Assassin | uncommon | When <card_name> enters the battlefield, target opponent chooses a creature they control. Destroy that creature. | nan | 3 | 2<|endoftext|>
<|endoftext|>Rasaad, Dragon Monk | {2}{W}{U} | Legendary Creature — Human Monk | uncommon | When <card_name> dies, create two 1/1 blue Faerie Dragon creature tokens with flying. | nan | 4 | 4<|endoftext|>
<|endoftext|>Niblis of Frost | {2}{U}{U} | Creature — Spirit | rare | Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | nan | 3 | 3<|endoftext|>
<|endoftext|>Blinding Spray | {4}{U} | Instant | uncommon | Creatures your opponents control get -4/-0 until end of turn.
Draw a card. | "The stronger our enemies seem, the more vulnerable they are."
—Sultai secret | nan | nan<|endoftext|>
<|endoftext|>Jalum Grifter | {3}{R}{R} | Legendary Creature — Devil | rare | {1}{R}, {T}: Shuffle <card_name> and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose <card_name>, sacrifice it. Otherwise, destroy target permanent. | nan | 3 | 5<|endoftext|>
<|endoftext|>Bring Low | {3}{R} | Instant | common | <card_name> deals 3 damage to target creature. If that creature has a +1/+1 counter on it, <card_name> deals 5 damage to it instead. | "People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur | nan | nan<|endoftext|>
<|endoftext|>Dread | {3}{B}{B}{B} | Creature — Elemental Incarnation | rare | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When <card_name> is put into a graveyard from anywhere, shuffle it into its owner's library. | nan | 6 | 6<|endoftext|>
<|endoftext|>Righteous Blow | {W} | Instant | common | <card_name> deals 2 damage to target attacking or blocking creature. | "Monsters will no longer find safety under the mists of Morkrut!"
—Bruna, Light of Alabaster | nan | nan<|endoftext|>
<|endoftext|>Vermiculos | {4}{B} | Creature — Horror | rare | Whenever an artifact enters the battlefield, <card_name> gets +4/+4 until end of turn. | Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature. | 1 | 1<|endoftext|>
<|endoftext|>Apothecary Initiate | {W} | Creature — Kithkin Cleric | common | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. | Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom. | 1 | 1<|endoftext|>
<|endoftext|>Stormscape Master | {2}{U}{U} | Creature — Human Wizard | rare | {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life. | nan | 2 | 2<|endoftext|>
<|endoftext|>Silent Skimmer | {3}{B} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
Flying
Whenever <card_name> attacks, defending player loses 2 life. | "I watched it pass at a distance. When I looked back to my companions, Najet was dead."
—Akiri, kor line-slinger | 0 | 4<|endoftext|>
<|endoftext|>Curse of Fool's Wisdom | {4}{B}{B} | Enchantment — Aura Curse | rare | Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | nan | nan<|endoftext|>
<|endoftext|>Dead Ringers | {4}{B} | Sorcery | common | Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. | "Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together." | nan | nan<|endoftext|>
<|endoftext|>Ashcoat Bear | {1}{G} | Creature — Bear | common | Flash (You may cast this spell any time you could cast an instant.) | The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time. | 2 | 2<|endoftext|>
<|endoftext|>Citywatch Sphinx | {5}{U} | Creature — Sphinx | uncommon | Flying
When <card_name> dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | All those who trade in questions must answer to the Dimir. | 5 | 4<|endoftext|>
<|endoftext|>Burning Vengeance | {2}{R} | Enchantment | uncommon | Whenever you cast a spell from your graveyard, <card_name> deals 2 damage to any target. | Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance. | nan | nan<|endoftext|>
<|endoftext|>Thelon's Curse | {G}{G} | Enchantment | rare | Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Font of Agonies | {B} | Enchantment | rare | Whenever you pay life, put that many blood counters on <card_name>.
{1}{B}, Remove four blood counters from <card_name>: Destroy target creature. | "No worthwhile reward is easily gained."
—Nicol Bolas | nan | nan<|endoftext|>
<|endoftext|>Lore Seeker | {2} | Artifact Creature — Construct | rare | Reveal <card_name> as you draft it. After you draft <card_name>, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) | Each volume contains wonders. | 2 | 2<|endoftext|>
<|endoftext|>Dauntless Dourbark | {3}{G} | Creature — Treefolk Warrior | rare | <card_name>'s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
<card_name> has trample as long as you control another Treefolk. | nan | * | *<|endoftext|>
<|endoftext|>Kitt Kanto, Mayhem Diva | {1}{R}{G}{W} | Legendary Creature — Cat Bard Druid | mythic | When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. | nan | 3 | 3<|endoftext|>
<|endoftext|>Teferi's Response | {1}{U} | Instant | rare | Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Goblin Patrol | {R} | Creature — Goblin | common | Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | "Take the sharp metal stick and make a lotta holes."
—Jula, goblin raider | 2 | 1<|endoftext|>
<|endoftext|>Tek | {5} | Artifact Creature — Dragon | rare | <card_name> gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. | nan | 2 | 2<|endoftext|>
<|endoftext|>Mournful Zombie | {2}{B} | Creature — Zombie | common | {W}, {T}: Target player gains 1 life. | Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living. | 2 | 1<|endoftext|>