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<|endoftext|>Everflame Eidolon | {1}{R} | Enchantment Creature β€” Spirit | uncommon | Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
{R}: <card_name> gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1. | nan | 1 | 1<|endoftext|>
<|endoftext|>Deadeye Harpooner | {2}{W} | Creature β€” Dwarf Warrior | uncommon | Revolt β€” When <card_name> enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. | "It seems there's even better hunting down here." | 2 | 2<|endoftext|>
<|endoftext|>Lady Evangela | {W}{U}{B} | Legendary Creature β€” Human Cleric | uncommon | {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. | "When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others."
β€”Lady Gabriella | 1 | 2<|endoftext|>
<|endoftext|>Whelming Wave | {2}{U}{U} | Sorcery | rare | Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. | "I can see why this appeals to Thassa."
β€”Kiora | nan | nan<|endoftext|>
<|endoftext|>Ballyrush Banneret | {1}{W} | Creature β€” Kithkin Soldier | common | Kithkin spells and Soldier spells you cast cost {1} less to cast. | Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. | 2 | 1<|endoftext|>
<|endoftext|>Vigilant Martyr | {W} | Creature β€” Human Cleric | uncommon | Sacrifice <card_name>: Regenerate target creature.
{W}{W}, {T}, Sacrifice <card_name>: Counter target spell that targets an enchantment. | nan | 1 | 1<|endoftext|>
<|endoftext|>Oboro Envoy | {3}{U} | Creature β€” Moonfolk Wizard | uncommon | Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. | nan | 1 | 3<|endoftext|>
<|endoftext|>Nim Devourer | {3}{B}{B} | Creature β€” Zombie | rare | <card_name> gets +1/+0 for each artifact you control.
{B}{B}: Return <card_name> from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep. | nan | 4 | 1<|endoftext|>
<|endoftext|>Hekma Sentinels | {2}{U} | Creature β€” Human Cleric | common | Whenever you cycle or discard a card, <card_name> gets +1/+1 until end of turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Underworld Rage-Hound | {1}{R} | Creature β€” Elemental Dog | common | <card_name> attacks each combat if able.
Escapeβ€”{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
<card_name> escapes with a +1/+1 counter on it. | nan | 3 | 1<|endoftext|>
<|endoftext|>Pull from the Deep | {2}{U}{U} | Sorcery | uncommon | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile <card_name>. | Ideas, not stones, form the true foundation of Meletis. | nan | nan<|endoftext|>
<|endoftext|>Myojin of Cleansing Fire | {5}{W}{W}{W} | Legendary Creature β€” Spirit | rare | <card_name> enters the battlefield with a divinity counter on it if you cast it from your hand.
<card_name> has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from <card_name>: Destroy all other creatures. | nan | 4 | 6<|endoftext|>
<|endoftext|>Mystical Teachings | {3}{U} | Instant | common | Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Keensight Mentor | {2}{W} | Creature β€” Human Cleric | uncommon | When <card_name> enters the battlefield, put a vigilance counter on target non-Human creature you control.
{1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. | Through the *eludha*, bonders share the powerful abilities of their chosen companions. | 1 | 4<|endoftext|>
<|endoftext|>Leering Gargoyle | {1}{W}{U} | Creature β€” Gargoyle | rare | Flying
{T}: <card_name> gets -2/+2 and loses flying until end of turn. | "Only a gargoyle would take such delight in a thunderstorm."
β€”Qhattib, Vizier of Amiqat | 2 | 2<|endoftext|>
<|endoftext|>Living Tempest | {4}{U} | Creature β€” Elemental | common | Flash
Flying | "If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse."
β€”Amandi, kitesail expert | 3 | 3<|endoftext|>
<|endoftext|>Old Guard | {1}{W} | Artifact Creature β€” Cyborg Soldier | common | {W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) | "You say you're capable of flying. You got any proof of that?" | 2 | 1<|endoftext|>
<|endoftext|>Pestilent Souleater | {5} | Artifact Creature β€” Phyrexian Insect | common | {B/P}: <card_name> gains infect until end of turn. ({B/P} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Sewer Crocodile | {5}{U} | Creature β€” Crocodile | common | {3}{U}: <card_name> can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. | "Quick, let's hide in the sewer!"
β€”Ginsi the Thief, now deceased | 4 | 6<|endoftext|>
<|endoftext|>Aven Gagglemaster | {3}{W}{W} | Creature β€” Bird Warrior | uncommon | Flying
When <card_name> enters the battlefield, you gain 2 life for each creature you control with flying. | An aven's gear is enchanted to avoid weighing them down during aerial maneuvers. | 4 | 3<|endoftext|>
<|endoftext|>Crimson Muckwader | {1}{R} | Creature β€” Lizard | uncommon | <card_name> gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate <card_name>. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Hulking Bugbear | {1}{R}{R} | Creature β€” Goblin | uncommon | Haste | nan | 3 | 3<|endoftext|>
<|endoftext|>Bog Tatters | {4}{B} | Creature β€” Wraith | common | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | A wraith is a tale of brutal slaying told anew whenever it finds a victim. | 4 | 2<|endoftext|>
<|endoftext|>Arm with Aether | {2}{U} | Sorcery | uncommon | Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." | "Anything we can do to hurt the Phyrexian invaders is worth dying for." | nan | nan<|endoftext|>
<|endoftext|>Wort, Boggart Auntie | {2}{B}{R} | Legendary Creature β€” Goblin Shaman | rare | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. | Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong. | 3 | 3<|endoftext|>
<|endoftext|>Temporal Trespass | {8}{U}{U}{U} | Sorcery | mythic | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile <card_name>. | Few truly live in the moment. | nan | nan<|endoftext|>
<|endoftext|>Goblin Kites | {1}{R} | Enchantment | uncommon | {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Gideon's Company | {3}{W} | Creature β€” Human Soldier | uncommon | Whenever you gain life, put two +1/+1 counters on <card_name>.
{3}{W}: Put a loyalty counter on target Gideon planeswalker. | "For the Legion! For Ravnica!" | 3 | 3<|endoftext|>
<|endoftext|>Flagstones of Trokair | | Legendary Land | rare | {T}: Add {W}.
When <card_name> is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. | Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. | nan | nan<|endoftext|>
<|endoftext|>Combust | {1}{R} | Instant | uncommon | This spell can't be countered.
<card_name> deals 5 damage to target white or blue creature. The damage can't be prevented. | nan | nan | nan<|endoftext|>
<|endoftext|>Seedcradle Witch | {G/W} | Creature β€” Elf Shaman | uncommon | {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. | She whispered a prayer for strength, and her wishes wafted away like seeds on the wind. | 1 | 1<|endoftext|>
<|endoftext|>Contradict | {3}{U}{U} | Instant | common | Counter target spell.
Draw a card. | Those who question Ojutai may not like the answers they receive. | nan | nan<|endoftext|>
<|endoftext|>Risen Sanctuary | {5}{G}{W} | Creature β€” Elemental | uncommon | Vigilance | When one of the great guardians arises, it sweeps enemies aside like chaff yet takes care not to crush a single insect underfoot. | 8 | 8<|endoftext|>
<|endoftext|>Terraformer | {2}{U} | Creature β€” Human Wizard | common | {1}: Choose a basic land type. Each land you control becomes that type until end of turn. | "This feels a little more like home." | 2 | 2<|endoftext|>
<|endoftext|>Behold the Beyond | {5}{B}{B} | Sorcery | mythic | Discard your hand. Search your library for three cards, put them into your hand, then shuffle. | There is power in the abyss, in blackness more profound than the darkest dreams. | nan | nan<|endoftext|>
<|endoftext|>Huatli, Warrior Poet | {3}{R}{W} | Legendary Planeswalker β€” Huatli | mythic | +2: You gain life equal to the greatest power among creatures you control.
0: Create a 3/3 green Dinosaur creature token with trample.
βˆ’X: <card_name> deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Phantom Wings | {1}{U} | Enchantment β€” Aura | common | Enchant creature
Enchanted creature has flying.
Sacrifice <card_name>: Return enchanted creature to its owner's hand. | "But you *said* 'when goats fly!'" Squee whined. | nan | nan<|endoftext|>
<|endoftext|>Genestealer Patriarch | {4}{U} | Creature β€” Tyranid | rare | Genestealer's Kiss β€” Whenever <card_name> attacks, put an infection counter on target creature defending player controls.
Children of the Cult β€” Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. | nan | 4 | 4<|endoftext|>
<|endoftext|>Saddled Rimestag | {1}{G} | Snow Creature β€” Elk | uncommon | <card_name> gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. | Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk. | 2 | 2<|endoftext|>
<|endoftext|>Deathgorge Scavenger | {2}{G} | Creature β€” Dinosaur | rare | Whenever <card_name> enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, <card_name> gets +1/+1 until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Karoo | | Land | uncommon | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}. | nan | nan | nan<|endoftext|>
<|endoftext|>Tragic Lesson | {2}{U} | Instant | common | Draw two cards. Then discard a card unless you return a land you control to its owner's hand. | Though Kefnet's followers feverishly searched his last words for some final riddle, they found only the gurgles of a dying god. | nan | nan<|endoftext|>
<|endoftext|>Starke of Rath | {1}{R}{R} | Legendary Creature β€” Human Rogue | mythic | {T}: Destroy target artifact or creature. That permanent's controller gains control of <card_name>. (This effect lasts indefinitely.) | "I know to whom I owe the most loyalty, and I see him in the mirror every day."
β€”Starke | 2 | 2<|endoftext|>
<|endoftext|>Metamorphose | {1}{U} | Instant | uncommon | Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | If it's not one thing, it's another. | nan | nan<|endoftext|>
<|endoftext|>Kangee's Lieutenant | {2}{W} | Creature β€” Bird Soldier | uncommon | Flying
Whenever <card_name> attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Greatbow Doyen | {4}{G} | Creature β€” Elf Archer | rare | Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. | "My arrows will ever find you." | 2 | 4<|endoftext|>
<|endoftext|>Tooth Collector | {2}{B} | Creature β€” Human Rogue | uncommon | When <card_name> enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium β€” At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Broken Dam | {U} | Sorcery | common | Tap one or two target creatures without horsemanship. | Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies. | nan | nan<|endoftext|>
<|endoftext|>Lightning | | Card | rare | (Theme color: {R}) | nan | nan | nan<|endoftext|>
<|endoftext|>Zirilan of the Claw | {3}{R}{R} | Legendary Creature β€” Viashino Shaman | rare | {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. | nan | 3 | 4<|endoftext|>
<|endoftext|>Refurbish | {3}{W} | Sorcery | uncommon | Return target artifact card from your graveyard to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Soltari Champion | {2}{W} | Creature β€” Soltari Soldier | rare | Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever <card_name> attacks, other creatures you control get +1/+1 until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Takklemaggot | {2}{B}{B} | Enchantment β€” Aura | uncommon | Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that <card_name> could enchant. If the player does, return <card_name> to the battlefield under your control attached to that creature. If they don't, return <card_name> to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, <card_name> deals 1 damage to that player." | nan | nan | nan<|endoftext|>
<|endoftext|>Board the Weatherlight | {1}{W} | Sorcery | uncommon | Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) | A new gathering for a new age. | nan | nan<|endoftext|>
<|endoftext|>Wei Scout | {1}{B} | Creature β€” Human Soldier Scout | common | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) | He will win who, prepared himself, waits to take the enemy unprepared."
β€”Sun Tzu, *Art of War* (trans. Giles) | 1 | 1<|endoftext|>
<|endoftext|>Flowstone Strike | {1}{R} | Instant | common | Target creature gets +1/-1 and gains haste until end of turn. | Aggression exacts its toll. | nan | nan<|endoftext|>
<|endoftext|>Startling Development | {1}{U} | Instant | common | Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.) | Remarkably, dinner continued with no further interruptions. | nan | nan<|endoftext|>