text
stringlengths
4
756
<|endoftext|>Silverfur Partisan | {2}{G} | Creature — Wolf Warrior | rare | Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. | Silverfurs are the last remaining wolfir. | 2 | 2<|endoftext|>
<|endoftext|>Demonic Rising | {3}{B}{B} | Enchantment | rare | At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying. | Which is the greater folly, summoning the demon or expecting gratitude from it? | nan | nan<|endoftext|>
<|endoftext|>Sprinting Warbrute | {4}{R} | Creature — Ogre Berserker | common | <card_name> attacks each combat if able.
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | nan | 5 | 4<|endoftext|>
<|endoftext|>Mold Adder | {G} | Creature — Fungus Snake | uncommon | Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on <card_name>. | The more you struggle against its coils, the tighter they get. | 1 | 1<|endoftext|>
<|endoftext|>Flanking Troops | {2}{W}{W} | Creature — Human Soldier | uncommon | Whenever <card_name> attacks, you may tap target creature. | Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded. | 2 | 2<|endoftext|>
<|endoftext|>A-Exhibition Magician | {2}{R} | Creature — Human Wizard | common | When Exhibition Magician enters the battlefield, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token. | nan | 2 | 2<|endoftext|>
<|endoftext|>Chief of the Scale | {W}{B} | Creature — Human Warrior | uncommon | Other Warrior creatures you control get +0/+1. | "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." | 2 | 3<|endoftext|>
<|endoftext|>Song of Inspiration | {3}{G}{G} | Instant | rare | Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1—14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value. | nan | nan | nan<|endoftext|>
<|endoftext|>Unyielding Krumar | {3}{B} | Creature — Orc Warrior | common | {1}{W}: <card_name> gains first strike until end of turn. | "The man whom I call father killed the orc who sired me, offering his world and his blade in return." | 3 | 3<|endoftext|>
<|endoftext|>Restless Dead | {1}{B} | Creature — Skeleton | common | {B}: Regenerate <card_name>. | The rich's heirs often thank them after death . . . but preferably not in person.
—Suq'Ata epigram | 1 | 1<|endoftext|>
<|endoftext|>A-Return Upon the Tide | {4}{B} | Sorcery | uncommon | Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.
Foretell {3}{B} | nan | nan | nan<|endoftext|>
<|endoftext|>Grasping Giant | {5}{W} | Creature — Giant | rare | Vigilance
Whenever <card_name> becomes blocked by a creature, exile that creature until <card_name> leaves the battlefield. | Mirinthes thought death was seconds away when the giant's fist closed around him. Two days later, he was praying for death's release. | 5 | 7<|endoftext|>
<|endoftext|>Great Hall of Starnheim | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice <card_name> and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Turntimber Ranger | {3}{G}{G} | Creature — Elf Scout Ranger Ally | rare | Whenever <card_name> or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on <card_name>. | The lone wolf dies alone. | 2 | 2<|endoftext|>
<|endoftext|>Dokuchi Silencer | {1}{B} | Creature — Human Ninja | uncommon | Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever <card_name> deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. | nan | 2 | 1<|endoftext|>
<|endoftext|>Moon Heron | {3}{U} | Creature — Spirit Bird | common | Flying | The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return. | 3 | 2<|endoftext|>
<|endoftext|>Raiders' Karve | {3} | Artifact — Vehicle | common | Whenever <card_name> attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Gibbering Hyenas | {2}{G} | Creature — Hyena | common | <card_name> can't block black creatures. | Hyenas laughing—what's the joke?
—Femeref phrase meaning "that's not funny" | 3 | 2<|endoftext|>
<|endoftext|>Mistform Mutant | {4}{U}{U} | Creature — Illusion Mutant | uncommon | {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. | Familiarity, the first myth of reality: What you know the best, you observe the least. | 3 | 4<|endoftext|>
<|endoftext|>Scroll of Fate | {3} | Artifact | rare | {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | "Our stories define our reality."
—Ugin | nan | nan<|endoftext|>
<|endoftext|>Yuan Shao's Infantry | {3}{R} | Creature — Human Soldier | uncommon | Whenever <card_name> attacks alone, <card_name> can't be blocked this combat. | nan | 2 | 2<|endoftext|>
<|endoftext|>Nulltread Gargantuan | {1}{G}{U} | Creature — Beast | uncommon | When <card_name> enters the battlefield, put a creature you control on top of its owner's library. | It crushes all underfoot, yet leaves no trace of its passage—no trampled debris, no flattened souls, not even a hoofprint. | 5 | 6<|endoftext|>
<|endoftext|>Ral's Dispersal | {3}{U}{U} | Instant | rare | Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Glyph Keeper | {3}{U}{U} | Creature — Sphinx | rare | Flying
Whenever <card_name> becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.) | nan | 5 | 3<|endoftext|>
<|endoftext|>Deepfire Elemental | {4}{B}{R} | Creature — Elemental | uncommon | {X}{X}{1}: Destroy target artifact or creature with mana value X. | "There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin."
—Sek'Kuar, Deathkeeper | 4 | 4<|endoftext|>
<|endoftext|>Rith's Attendant | {5} | Artifact Creature — Golem | uncommon | {1}, Sacrifice <card_name>: Add {R}{G}{W}. | "Rith is the claw of the ur-dragon, scattering seeds of devastation." | 3 | 3<|endoftext|>
<|endoftext|>Ward of Bones | {6} | Artifact | rare | Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands. | Mages dare not attempt magic in its grotesque presence. | nan | nan<|endoftext|>
<|endoftext|>Gravity Sphere | {2}{R} | World Enchantment | rare | All creatures lose flying. | On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one." | nan | nan<|endoftext|>
<|endoftext|>Kavu Aggressor | {2}{R} | Creature — Kavu | common | Kicker {4} (You may pay an additional {4} as you cast this spell.)
<card_name> can't block.
If <card_name> was kicked, it enters the battlefield with a +1/+1 counter on it. | nan | 3 | 2<|endoftext|>
<|endoftext|>Take Down | {G} | Sorcery | common | Choose one —
• <card_name> deals 4 damage to target creature with flying.
• <card_name> deals 1 damage to each creature with flying. | The drake flew true. The arrow flew truer. | nan | nan<|endoftext|>
<|endoftext|>Rush of Blood | {2}{R} | Instant | uncommon | Target creature gets +X/+0 until end of turn, where X is its power. | Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again. | nan | nan<|endoftext|>
<|endoftext|>Horned Cheetah | {2}{G}{W} | Creature — Cat | uncommon | Whenever <card_name> deals damage, you gain that much life. | "I think she wants us to eat it," said Squee, staring at the oily carcass the cheetah had dragged to their fire. | 2 | 2<|endoftext|>
<|endoftext|>Phone a Friend | {3}{U}{U} | Sorcery | mythic | Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Bloodmad Vampire | {2}{R} | Creature — Vampire Berserker | common | Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | 4 | 1<|endoftext|>
<|endoftext|>Nested Ghoul | {3}{B}{B} | Creature — Phyrexian Zombie Warrior | uncommon | Whenever a source deals damage to <card_name>, create a 2/2 black Phyrexian Zombie creature token. | "The chest cavity is cleared of useless meat. I know just what to do with the space."
—Gyed, Vault Priest | 4 | 2<|endoftext|>
<|endoftext|>Crush | {R} | Instant | common | Destroy target noncreature artifact. | A golem's hands know no tenderness. | nan | nan<|endoftext|>
<|endoftext|>Stonework Packbeast | {2} | Artifact Creature — Beast | common | <card_name> is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color. | It will happily carry home your treasure or drag you back to civilization, as circumstances demand. | 2 | 1<|endoftext|>
<|endoftext|>Scion of Oona | {2}{U} | Creature — Faerie Soldier | rare | Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Deadbeat Attendant | {1}{B} | Creature — Vampire Employee | common | When <card_name> enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) | Some people will hire anyone with a pulse. Myra isn't that picky. | 1 | 1<|endoftext|>
<|endoftext|>Flatten | {3}{B} | Instant | common | Target creature gets -4/-4 until end of turn. | Like their dragonlord, the Kolaghan take no trophies. They find true fulfillment only in the battle itself, in clash of steel and thunder of hooves. | nan | nan<|endoftext|>
<|endoftext|>Frost Augur | {U} | Snow Creature — Human Wizard | uncommon | {S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.) | From the barest crack in the ice, she teases forth a swirling, living map of the Cosmos. | 1 | 2<|endoftext|>
<|endoftext|>Valiant Rescuer | {1}{W} | Creature — Human Soldier | uncommon | Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.) | The floating city of Skysail has two rules: don't leave your crewmates behind, and don't mess with the guardrails. | 3 | 1<|endoftext|>
<|endoftext|>Slaughter-Priest of Mogis | {B}{R} | Creature — Minotaur Shaman | uncommon | Whenever you sacrifice a permanent, <card_name> gets +2/+0 until end of turn.
{2}, Sacrifice another creature or an enchantment: <card_name> gains first strike until end of turn. | "Mogis is pleased by this offering. Bring him more!" | 2 | 2<|endoftext|>
<|endoftext|>Gloomshrieker | {1}{B}{G} | Enchantment Creature — Cat Beast | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
When <card_name> enters the battlefield, return target permanent card from your graveyard to your hand.
If <card_name> would die, exile it instead. | nan | 2 | 1<|endoftext|>
<|endoftext|>Oyaminartok, Polar Werebear | {2}{G}{G} | Legendary Creature — Giant Bear | rare | <card_name> has hexproof if it hasn't dealt damage yet.
Whenever Oyaminartok deals combat damage to a player, create a Food token.
{U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells. | nan | 4 | 5<|endoftext|>
<|endoftext|>Dwarven Strike Force | {4}{R} | Creature — Dwarf Berserker | uncommon | Discard a card at random: <card_name> gains first strike and haste until end of turn. | Any given foothill may hide dozens of dwarves waiting to spill from their tunnels like fire ants. | 4 | 3<|endoftext|>
<|endoftext|>Pegasus Refuge | {3}{W} | Enchantment | rare | {2}, Discard a card: Create a 1/1 white Pegasus creature token with flying. | The first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth.
—Vec lore | nan | nan<|endoftext|>
<|endoftext|>Captivating Gyre | {4}{U}{U} | Sorcery | uncommon | Return up to three target creatures to their owners' hands. | "That's enough of that."
—Atemsis, All-Seeing | nan | nan<|endoftext|>
<|endoftext|>Witness Protection | {U} | Enchantment — Aura | common | Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) | nan | nan | nan<|endoftext|>
<|endoftext|>Underdark Explorer | {4}{B} | Creature — Lizard Warrior | common | Menace (This creature can't be blocked except by two or more creatures.)
When <card_name> enters the battlefield, you take the initiative. | "Keep your fancy magic. All I need is a hook and a sturdy length of rope." | 5 | 3<|endoftext|>
<|endoftext|>Sacred Wolf | {2}{G} | Creature — Wolf | common | Hexproof (This creature can't be the target of spells or abilities your opponents control.) | "I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter | 3 | 1<|endoftext|>
<|endoftext|>Seize the Spoils | {2}{R} | Sorcery | common | As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | "Grab what you want and burn the rest. Leave nothing behind." | nan | nan<|endoftext|>
<|endoftext|>Towering Titan | {4}{G}{G} | Creature — Giant | mythic | <card_name> enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn. | "Knock, knock." | 0 | 0<|endoftext|>
<|endoftext|>Warping Wurm | {2}{G}{U} | Creature — Wurm | rare | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)