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<|endoftext|>Unnatural Speed | {R} | Instant — Arcane | common | Target creature gains haste until end of turn. | "How can we hope to match the speed of lightning? The fury of storms? The power of mountains? The answer is simple. We cannot. I advise against this war."
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—Sensei Hisoka, letter to Lord Konda | nan | nan<|endoftext|>
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<|endoftext|>Blacklance Paragon | {1}{B} | Creature — Human Knight | rare | Flash
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When <card_name> enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. | The Blacklances travel deep into the wilds, sometimes for years at a time, in search of the lost Cauldron of Eternity. | 3 | 1<|endoftext|>
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<|endoftext|>Cackling Flames | {3}{R} | Instant | common | <card_name> deals 3 damage to any target.
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Hellbent — <card_name> deals 5 damage instead if you have no cards in hand. | "I like a little entertainment with my dinner."
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—Rakdos | nan | nan<|endoftext|>
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<|endoftext|>Tuskeri Firewalker | {2}{R} | Creature — Human Berserker | common | Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.) | "Toralf blessed me with fire. I am worthy of Starnheim!" | 3 | 2<|endoftext|>
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<|endoftext|>Frostwielder | {2}{R}{R} | Creature — Human Shaman | common | If a creature dealt damage by <card_name> this turn would die, exile it instead.
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{T}: <card_name> deals 1 damage to any target. | nan | 1 | 2<|endoftext|>
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<|endoftext|>Umbra Mystic | {2}{W} | Creature — Human Wizard | rare | Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) | "I have found the courage to face death—twice, if I must." | 2 | 2<|endoftext|>
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<|endoftext|>Skyshroud Cutter | {3}{G} | Creature — Beast | common | If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Kry Shield | {2} | Artifact | uncommon | {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value. | nan | nan | nan<|endoftext|>
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<|endoftext|>Mite Overseer | {3}{W} | Creature — Phyrexian Soldier | rare | First strike
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As long as it's your turn, creature tokens you control get +1/+0 and have first strike.
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{3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. {W/P} can be paid with either {W} or 2 life.) | nan | 4 | 2<|endoftext|>
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<|endoftext|>Wojek Siren | {W} | Instant | common | Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn. | It is the call to arms, the call to fury, the call to blood. | nan | nan<|endoftext|>
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<|endoftext|>Loxodon Anchorite | {2}{W}{W} | Creature — Elephant Cleric | common | {T}: Prevent the next 2 damage that would be dealt to any target this turn. | The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure. | 2 | 3<|endoftext|>
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<|endoftext|>A-Metropolis Angel | {3}{W}{U} | Creature — Angel Soldier | uncommon | Flying
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Whenever you attack with one or more creatures with counters on them, draw a card. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Renegade Reaper | {2}{B} | Creature — Angel Berserker | uncommon | Flying
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When <card_name> enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) | nan | 2 | 3<|endoftext|>
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<|endoftext|>Scent of Ivy | {G} | Instant | common | Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Latulla's Orders | {1}{R} | Enchantment — Aura | common | Flash
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Enchant creature
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Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. | nan | nan | nan<|endoftext|>
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<|endoftext|>Petrified Wood-Kin | {6}{G} | Creature — Elemental Warrior | rare | This spell can't be countered.
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Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
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Protection from instants | nan | 3 | 3<|endoftext|>
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<|endoftext|>Quag Vampires | {B} | Creature — Vampire Rogue | common | Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
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Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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<card_name> enters the battlefield with a +1/+1 counter on it for each time it was kicked. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Power Matrix | {4} | Artifact | rare | {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. | As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the *Weatherlight*'s evolution. | nan | nan<|endoftext|>
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<|endoftext|>D'Avenant Trapper | {2}{W} | Creature — Human Archer | common | Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) | "Go swiftly, clever arrow, and teach
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The philosophy of stillness."
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—D'Avenant verse | 3 | 2<|endoftext|>
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<|endoftext|>Aerial Modification | {4}{W} | Enchantment — Aura | uncommon | Enchant creature or Vehicle
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As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
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Enchanted creature gets +2/+2 and has flying. | nan | nan | nan<|endoftext|>
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<|endoftext|>Corpulent Corpse | {5}{B} | Creature — Zombie | common | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Jade Idol | {4} | Artifact | uncommon | Whenever you cast a Spirit or Arcane spell, <card_name> becomes a 4/4 Spirit artifact creature until end of turn. | Before the Kami War, the shishi were symbolic guardians, protecting the shrines where they stood. But after the kami turned on the material world, shishi began pouncing from their perches to attack would-be supplicants. | nan | nan<|endoftext|>
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<|endoftext|>Recuperate | {3}{W} | Instant | common | Choose one —
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• You gain 6 life.
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• Prevent the next 6 damage that would be dealt to target creature this turn. | "Rise once more, so you may continue to destroy our enemies."
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—Karona, false god | nan | nan<|endoftext|>
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<|endoftext|>Precision Bolt | {2}{R} | Sorcery | common | <card_name> deals 3 damage to any target. | Ral had wielded lightning all his life but had never harnessed the power of an entire guild. | nan | nan<|endoftext|>
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<|endoftext|>Commune with Nature | {G} | Sorcery | common | Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Touch of Invisibility | {3}{U} | Sorcery | common | Target creature can't be blocked this turn.
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Draw a card. | Cephalids specialize in things unseen, be they politics, betrayal, or themselves. | nan | nan<|endoftext|>
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<|endoftext|>Hailstorm Valkyrie | {3}{B} | Snow Creature — Angel Wizard | uncommon | Flying, trample
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{S}{S}: <card_name> gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.) | When the path to Starnheim was opened, vengeance rained down upon the enemies of Bretagard. | 2 | 2<|endoftext|>
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<|endoftext|>Break Open | {1}{R} | Instant | common | Turn target face-down creature an opponent controls face up. | There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force. | nan | nan<|endoftext|>
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<|endoftext|>Chained to the Rocks | {W} | Enchantment — Aura | rare | Enchant Mountain you control
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When <card_name> enters the battlefield, exile target creature an opponent controls until <card_name> leaves the battlefield. (That creature returns under its owner's control.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Gale, Storm Conduit | {3}{U}{R} | Legendary Creature — Human Wizard | mythic | Whenever you cast an instant or sorcery spell, <card_name> perpetually gains "Creatures you control get +1/+0." | nan | 4 | 5<|endoftext|>
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<|endoftext|>Stoneforge Acolyte | {W} | Creature — Kor Artificer Ally | uncommon | Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | "The stone speaks. We are merely interpreters." | 1 | 2<|endoftext|>
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<|endoftext|>Cephalid Broker | {3}{U} | Creature — Cephalid | uncommon | {T}: Target player draws two cards, then discards two cards. | Cephalids value the free exchange of ideas—except for the "free" part. | 2 | 2<|endoftext|>
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<|endoftext|>Belligerent Whiptail | {3}{R} | Creature — Wurm | common | Landfall — Whenever a land enters the battlefield under your control, <card_name> gains first strike until end of turn. | "Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
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—Jalun, Affa sentry | 4 | 2<|endoftext|>
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<|endoftext|>Wall of Souls | {1}{B} | Creature — Wall | uncommon | Defender (This creature can't attack.)
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Whenever <card_name> is dealt combat damage, it deals that much damage to target opponent or planeswalker. | "It is the nature of evil to turn you against yourself."
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—Starke | 0 | 4<|endoftext|>
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<|endoftext|>Stromgald Crusader | {B}{B} | Creature — Zombie Knight | uncommon | Protection from white
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{B}: <card_name> gains flying until end of turn.
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{B}{B}: <card_name> gets +1/+0 until end of turn. | "The White-Shielders think their code justifies their actions. In truth it only binds their hands." | 2 | 1<|endoftext|>
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<|endoftext|>Luminous Guardian | {3}{W} | Creature — Human Nomad | uncommon | {W}: <card_name> gets +0/+1 until end of turn.
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{2}: <card_name> can block an additional creature this turn. | "There is no victory without virtue." | 1 | 4<|endoftext|>
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<|endoftext|>Armament Corps | {2}{W}{B}{G} | Creature — Human Soldier | uncommon | When <card_name> enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. | The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. | 4 | 4<|endoftext|>
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<|endoftext|>A-Earthquake Dragon | {14}{G} | Creature — Elemental Dragon | rare | This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
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Flying, trample
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{2}{G}, Sacrifice a land: Return <card_name> from your graveyard to your hand. | nan | 10 | 10<|endoftext|>
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<|endoftext|>Awe Strike | {W} | Instant | common | The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. | Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees. | nan | nan<|endoftext|>
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<|endoftext|>Chaos Confetti | {4} | Artifact | common | {4}, {T}: Tear <card_name> into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game. | And you thought that was just an urban legend. | nan | nan<|endoftext|>
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<|endoftext|>Mnemonic Betrayal | {1}{U}{B} | Sorcery | mythic | Exile all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
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Exile <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Odunos River Trawler | {2}{B} | Creature — Zombie | uncommon | When <card_name> enters the battlefield, return target enchantment creature card from your graveyard to your hand.
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{W}, Sacrifice <card_name>: Return target enchantment creature card from your graveyard to your hand. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Dogs | | Card | rare | (Theme color: {W}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Zellix, Sanity Flayer | {2}{U} | Legendary Creature — Horror | mythic | Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
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{1}, {T}: Target player mills three cards.
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Choose a Background (You can have a Background as a second commander.) | nan | 2 | 3<|endoftext|>
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<|endoftext|>Vestige of Emrakul | {3}{R} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
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Trample | Emrakul has not been seen in months. Though her brood's numbers have dwindled in her absence, each drone is still a deadly threat. | 3 | 4<|endoftext|>
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<|endoftext|>Vengeful Ancestor | {2}{R}{R} | Creature — Spirit Dragon | rare | Flying
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Whenever <card_name> enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Whenever a goaded creature attacks, it deals 1 damage to its controller. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Alaborn Zealot | {W} | Creature — Human Soldier | uncommon | When <card_name> blocks a creature, destroy that creature and <card_name>. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Vexing Devil | {R} | Creature — Devil | rare | When <card_name> enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice <card_name>. | It's not any fun until someone loses an eye. | 4 | 3<|endoftext|>
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<|endoftext|>Raid | | Card | common | (Theme color: {R}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Spelleater Wolverine | {2}{R} | Creature — Wolverine | common | <card_name> has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. | "The monster that scares me the most isn't the biggest."
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—Taelya, Lavabrink pyromage | 3 | 2<|endoftext|>
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<|endoftext|>Kaleidoscorch | {1}{R} | Sorcery | uncommon | Converge — <card_name> deals X damage to any target, where X is the number of colors of mana spent to cast this spell.
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Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Lifted by Clouds | {2}{U} | Instant — Arcane | common | Target creature gains flying until end of turn.
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Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Omen of the Sea | {1}{U} | Enchantment | common | Flash
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When <card_name> enters the battlefield, scry 2, then draw a card.
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{2}{U}, Sacrifice <card_name>: Scry 2. | "My time will come, when the rising tide will surge above the tallest mountain." | nan | nan<|endoftext|>
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<|endoftext|>Plated Crusher | {4}{G}{G}{G} | Creature — Beast | uncommon | Trample
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