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<|endoftext|>Giant Strength | {R}{R} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +2/+2. | "O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant."
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—William Shakespeare,
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*Measure for Measure* | nan | nan<|endoftext|>
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<|endoftext|>Shinen of Life's Roar | {1}{G} | Creature — Spirit | common | All creatures able to block <card_name> do so.
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Channel — {2}{G}{G}, Discard <card_name>: All creatures able to block target creature this turn do so. | nan | 1 | 2<|endoftext|>
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<|endoftext|>Harmless Assault | {2}{W}{W} | Instant | common | Prevent all combat damage that would be dealt this turn by attacking creatures. | After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear. | nan | nan<|endoftext|>
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<|endoftext|>Sands of Time | {4} | Artifact | rare | Each player skips their untap step.
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At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control. | "But once, with a magician's help, Time was stopped and Day stood still."
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—"Love Song of Night and Day" | nan | nan<|endoftext|>
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<|endoftext|>Brokers Initiate | {W} | Creature — Cat Citizen | common | {4}{G/U}: <card_name> has base power and toughness 5/5 until end of turn. | Regarding the relative might of pen and sword, the official position of the Brokers is "Why choose?" | 0 | 4<|endoftext|>
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<|endoftext|>Structural Distortion | {3}{R} | Sorcery | common | Exile target artifact or land. <card_name> deals 2 damage to that permanent's controller. | "As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."
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—Nahiri | nan | nan<|endoftext|>
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<|endoftext|>Avacyn, Guardian Angel | {2}{W}{W}{W} | Legendary Creature — Angel | rare | Flying, vigilance
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{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
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{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice. | nan | 5 | 4<|endoftext|>
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<|endoftext|>Flames of the Blood Hand | {2}{R} | Instant | uncommon | <card_name> deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead. | Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood. | nan | nan<|endoftext|>
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<|endoftext|>Titania's Chosen | {2}{G} | Creature — Elf Archer | uncommon | Whenever a player casts a green spell, put a +1/+1 counter on <card_name>. | "What do a hero and an arrow have in common? In times of war are many more made."
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—Elvish riddle | 1 | 1<|endoftext|>
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<|endoftext|>Angelfire Crusader | {3}{W} | Creature — Human Soldier Knight | common | {R}: <card_name> gets +1/+0 until end of turn. | Nothing burns hotter than the fires of holy rage. | 2 | 3<|endoftext|>
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<|endoftext|>Hundred-Talon Kami | {4}{W} | Creature — Spirit | common | Flying
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Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) | nan | 2 | 3<|endoftext|>
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<|endoftext|>Batterhorn | {4}{R} | Creature — Beast | common | When <card_name> enters the battlefield, you may destroy target artifact. | Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. | 4 | 3<|endoftext|>
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<|endoftext|>Refuse to Yield | {1}{W} | Instant | uncommon | Target creature gets +2/+7 until end of turn. Untap it. | Her opponent threw her through the window, so she retaliated by throwing the window through her opponent. | nan | nan<|endoftext|>
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<|endoftext|>Parapet | {1}{W} | Enchantment | common | You may cast <card_name> as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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Creatures you control get +0/+1. | There is no wall that can't be improved by making it taller. | nan | nan<|endoftext|>
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<|endoftext|>Warden of Geometries | {4} | Creature — Eldrazi Drone | common | Vigilance
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{T}: Add {C}. ({C} represents colorless mana.) | The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. | 2 | 3<|endoftext|>
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<|endoftext|>Larder Zombie | {U} | Creature — Zombie | common | Defender
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Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) | The cathars arrived at the abandoned lab to find many of the unfinished projects gnawing on one another. | 1 | 3<|endoftext|>
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<|endoftext|>Topple | {2}{W} | Sorcery | common | Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.) | "Let all witness the fate of those who defy me."
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—Crovax | nan | nan<|endoftext|>
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<|endoftext|>Conjured Currency | {5}{U} | Enchantment | rare | At the beginning of your upkeep, you may exchange control of <card_name> and target permanent you neither own nor control. | A bargain in Keyhole Downs is always too good to be true. | nan | nan<|endoftext|>
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<|endoftext|>Ring of Evos Isle | {2} | Artifact — Equipment | uncommon | {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
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Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Burrowing Razormaw | {2}{G} | Creature — Beast | common | When <card_name> dies, mill four cards. (Put the top four cards of your library into your graveyard.) | "That's odd. I don't remember seeing plans to dig a trench near here."
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—Lognell, Argivian scout | 4 | 2<|endoftext|>
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<|endoftext|>Tome Shredder | {2}{R} | Creature — Wolf | common | Haste
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{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on <card_name>. | "Quintorius, would you care to explain why you didn't complete your homework?"
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—Augusta, Lorehold dean | 2 | 2<|endoftext|>
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<|endoftext|>Skyshroud Condor | {1}{U} | Creature — Bird | uncommon | Cast this spell only if you've cast another spell this turn.
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Flying | Condor's flight augurs sleepless night.
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—Skyshroud proverb | 2 | 2<|endoftext|>
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<|endoftext|>Asmira, Holy Avenger | {2}{G}{W} | Legendary Creature — Human Cleric | rare | Flying
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At the beginning of each end step, put a +1/+1 counter on <card_name> for each creature put into your graveyard from the battlefield this turn. | "Omens lie in this early harvest's fruit."
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—Asmira, Holy Avenger | 2 | 3<|endoftext|>
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<|endoftext|>Faerie Duelist | {1}{U} | Creature — Faerie Rogue | common | Flash
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Flying
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When <card_name> enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. | Faeries are easily offended and quick to exact a quirky revenge. | 1 | 2<|endoftext|>
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<|endoftext|>Yuan-Ti Fang-Blade | {2}{B} | Creature — Snake Rogue | common | Deathtouch
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Whenever <card_name> deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | "The air is sweet with the taste of your fear." | 2 | 2<|endoftext|>
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<|endoftext|>Ceaseless Searblades | {3}{R} | Creature — Elemental Warrior | uncommon | Whenever you activate an ability of an Elemental, <card_name> gets +1/+0 until end of turn. | Flamekins' fires burn cool until they decide otherwise. | 2 | 4<|endoftext|>
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<|endoftext|>Collective Restraint | {3}{U} | Enchantment | rare | Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Leonin Bola | {1} | Artifact — Equipment | common | Equipped creature has "{T}, Unattach <card_name>: Tap target creature."
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Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Whims of the Fates | {5}{R} | Sorcery | rare | Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Phantasmal Dreadmaw | {2}{U}{U} | Creature — Dinosaur Illusion | common | Trample
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When <card_name> becomes the target of a spell or ability, sacrifice it. | "That was perhaps the most terrifying thing I thought I almost saw."
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—Captain Lannery Storm | 6 | 6<|endoftext|>
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<|endoftext|>Artisan of Forms | {1}{U} | Creature — Human Wizard | rare | Heroic — Whenever you cast a spell that targets <card_name>, you may have <card_name> become a copy of target creature, except it has this ability. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Skulking Knight | {2}{B} | Creature — Zombie Knight | common | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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When <card_name> becomes the target of a spell or ability, sacrifice it. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Meadowboon | {2}{W}{W} | Creature — Elemental | uncommon | When <card_name> leaves the battlefield, put a +1/+1 counter on each creature target player controls.
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Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Abian, Luvion Usurper | {5}{R}{G} | Legendary Planeswalker — Abian | rare | As <card_name> enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
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+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.
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+1: Create a 3/2 red and green Spirit creature token.
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−X: You deal X damage to any target. | nan | nan | nan<|endoftext|>
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<|endoftext|>Pore Over the Pages | {3}{U}{U} | Sorcery | uncommon | Draw three cards, untap up to two lands, then discard a card. | "'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something." | nan | nan<|endoftext|>
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<|endoftext|>Guild Globe | {2} | Artifact | common | When <card_name> enters the battlefield, draw a card.
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{2}, {T}, Sacrifice <card_name>: Add two mana of different colors. | "Hopefully Ravnica will prove harder to break."
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—Karn | nan | nan<|endoftext|>
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<|endoftext|>Kheru Mind-Eater | {2}{B} | Creature — Vampire | rare | Menace
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Whenever <card_name> deals combat damage to a player, that player exiles a card from their hand face down.
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You may look at cards exiled with <card_name>, and you may play lands and cast spells from among those cards. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Soul-Scar Mage | {R} | Creature — Human Wizard | rare | Prowess
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If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. | nan | 1 | 2<|endoftext|>
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<|endoftext|>Lightning Coils | {3} | Artifact | rare | Whenever a nontoken creature you control dies, put a charge counter on <card_name>.
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At the beginning of your upkeep, if <card_name> has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. | nan | nan | nan<|endoftext|>
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<|endoftext|>A-Manticore | {3}{B} | Creature — Manticore | common | Flash
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Flying
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Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. | nan | 3 | 1<|endoftext|>
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<|endoftext|>Mine Bearer | {2}{W} | Creature — Human Soldier | common | {T}, Sacrifice <card_name>: Destroy target attacking creature. | "The Keldons may have explosive tempers, but *I* have explosives." | 1 | 1<|endoftext|>
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<|endoftext|>Ethereal Investigator | {3}{U} | Creature — Spirit | rare | Flying
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When <card_name> enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Black Mana Battery | {4} | Artifact | rare | {2}, {T}: Put a charge counter on <card_name>.
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{T}, Remove any number of charge counters from <card_name>: Add {B}, then add an additional {B} for each charge counter removed this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Volcano Imp | {3}{B} | Creature — Imp | common | Flying
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{1}{R}: <card_name> gains first strike until end of turn. | Its claws cut faster than a flame flickers. | 2 | 2<|endoftext|>
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<|endoftext|>Child of Gaea | {3}{G}{G}{G} | Creature — Elemental | rare | Trample
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At the beginning of your upkeep, sacrifice <card_name> unless you pay {G}{G}.
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{1}{G}: Regenerate <card_name>. | nan | 7 | 7<|endoftext|>
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<|endoftext|>Centaur Veteran | {5}{G} | Creature — Centaur | common | Trample
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{G}, Discard a card: Regenerate <card_name>. | He wears his scars like badges of honor, warning his foes that he's not easily defeated. | 3 | 3<|endoftext|>
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<|endoftext|>Mordant Dragon | {3}{R}{R}{R} | Creature — Dragon | rare | Flying
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{1}{R}: <card_name> gets +1/+0 until end of turn.
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Whenever <card_name> deals combat damage to a player, you may have it deal that much damage to target creature that player controls. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Mana Abundance | {2}{R} | World Enchantment | rare | If a player would add mana, instead all players add that mana. | nan | nan | nan<|endoftext|>
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