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<|endoftext|>Sanguine Indulgence | {3}{B} | Sorcery | common | This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand. | "Drink from the vein? How provincial."
—Lord Duchorvin | nan | nan<|endoftext|>
<|endoftext|>Goblin Festival | {1}{R} | Enchantment | rare | {2}: <card_name> deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of <card_name>. | "What are we celebratin' again?" | nan | nan<|endoftext|>
<|endoftext|>Silent Clearing | | Land | rare | {T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice <card_name>: Draw a card. | The expedition's end began the marsh's story. | nan | nan<|endoftext|>
<|endoftext|>Domesticated Mammoth | {1}{G} | Snow Creature — Mammoth | rare | <card_name> enters the battlefield with a token copy of Pacifism attached to it. | nan | 5 | 4<|endoftext|>
<|endoftext|>Deep Gnome Terramancer | {1}{W} | Creature — Gnome Wizard | rare | Flash
Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Ingenuity Engine | {7} | Artifact | uncommon | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Scarwood Hag | {1}{G} | Creature — Hag | uncommon | {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
{T}: Target creature loses forestwalk until end of turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Incendiary Flow | {1}{R} | Sorcery | uncommon | <card_name> deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. | "What's your plan?" Gideon asked. "Are you serious?" Chandra replied. | nan | nan<|endoftext|>
<|endoftext|>Tel-Jilad Wolf | {2}{G} | Creature — Wolf | common | Whenever <card_name> becomes blocked by an artifact creature, <card_name> gets +3/+3 until end of turn. | Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often. | 2 | 2<|endoftext|>
<|endoftext|>Friendly Fire | {3}{R} | Instant | uncommon | Target creature's controller reveals a card at random from their hand. <card_name> deals damage to that creature and that player equal to the revealed card's mana value. | "Never tell goblins to 'fire at will.'"
—Urut Barzeel, Mardu hordechief | nan | nan<|endoftext|>
<|endoftext|>Herald of Vengeance | {3}{W}{W} | Creature — Angel | rare | Flying
When <card_name> enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. | nan | 4 | 5<|endoftext|>
<|endoftext|>Demonic Torment | {2}{B} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Wasp Lancer | {U/B}{U/B}{U/B} | Creature — Faerie Soldier | uncommon | Flying | "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
—Awylla, elvish safewright | 3 | 2<|endoftext|>
<|endoftext|>Unnatural Endurance | {B} | Instant | common | Devoid (This card has no color.)
Target creature gets +2/+0 until end of turn. Regenerate it. | "Eldrazi don't die easy. Sometimes they don't die at all."
—Yon Basrel, Oran-Rief survivalist | nan | nan<|endoftext|>
<|endoftext|>Trueheart Twins | {4}{R} | Creature — Jackal Warrior | uncommon | You may exert <card_name> as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, creatures you control get +1/+0 until end of turn. | Shoulder to shoulder until blade must turn against blade. | 4 | 4<|endoftext|>
<|endoftext|>Swallowing Plague | {X}{B}{B} | Sorcery — Arcane | uncommon | <card_name> deals X damage to target creature and you gain X life. | "We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further."
—General Takeno, letter to Lord Konda | nan | nan<|endoftext|>
<|endoftext|>Prologue to Phyresis | {1}{U} | Instant | common | Each opponent gets a poison counter.
Draw a card. | "Please, for science, tell me how it feels. Leave nothing out." | nan | nan<|endoftext|>
<|endoftext|>Spirespine | {2}{G} | Enchantment Creature — Beast | uncommon | Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
<card_name> blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able. | nan | 4 | 1<|endoftext|>
<|endoftext|>Fallaji Excavation | {3}{G}{G} | Sorcery | uncommon | Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | Few relics excited Fallaji archaeologists more than Thran powerstones, which they called "eyes of the Old Ones." | nan | nan<|endoftext|>
<|endoftext|>Liliana, Death Wielder | {5}{B}{B} | Legendary Planeswalker — Liliana | mythic | +2: Put a -1/-1 counter on up to one target creature.
−3: Destroy target creature with a -1/-1 counter on it.
−10: Return all creature cards from your graveyard to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Skill Borrower | {2}{U} | Artifact Creature — Human Wizard | rare | Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, <card_name> has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Aggressive Sabotage | {2}{B} | Sorcery | common | Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player. | Squee's orders basically came down to "attack the squishy parts." | nan | nan<|endoftext|>
<|endoftext|>Bleeding Edge | {1}{B}{B} | Sorcery | uncommon | Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | nan | nan | nan<|endoftext|>
<|endoftext|>Feast of Succession | {4}{B}{B} | Sorcery | uncommon | All creatures get -4/-4 until end of turn. You become the monarch. | "Beware the eager host."
—Eligeth, crossroads augur | nan | nan<|endoftext|>
<|endoftext|>Spreading Plague | {4}{B} | Enchantment | rare | Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. | The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families. | nan | nan<|endoftext|>
<|endoftext|>Erebos, God of the Dead | {3}{B} | Legendary Enchantment Creature — God | mythic | Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card. | nan | 5 | 7<|endoftext|>
<|endoftext|>Tome of the Infinite | {2}{U} | Legendary Artifact | rare | {U}, {T}: Conjure a random card from <card_name>'s spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." | nan | nan | nan<|endoftext|>
<|endoftext|>Tattermunge Duo | {2}{R/G} | Creature — Goblin Warrior Shaman | common | Whenever you cast a red spell, <card_name> gets +1/+1 until end of turn.
Whenever you cast a green spell, <card_name> gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Master of Arms | {2}{W} | Creature — Human Soldier | uncommon | First strike
{1}{W}: Tap target creature blocking <card_name>. | "Being the best usually means proving it to everyone."
—Gerrard of the *Weatherlight* | 2 | 2<|endoftext|>
<|endoftext|>Imperial Recovery Unit | {2}{W} | Artifact — Vehicle | uncommon | Whenever <card_name> attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Prying Questions | {2}{B} | Sorcery | uncommon | Target opponent loses 3 life and puts a card from their hand on top of their library. | What remained of the Lunarch Inquisition found new ways to extract confessions. | nan | nan<|endoftext|>
<|endoftext|>Ice Cave | {3}{U}{U} | Enchantment | rare | Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) | Even the oppressive cold of the cave could not temper Eladamri's ire. | nan | nan<|endoftext|>
<|endoftext|>Spire Winder | {3}{U} | Creature — Snake | common | Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
<card_name> gets +1/+1 as long as you have the city's blessing. | nan | 2 | 3<|endoftext|>
<|endoftext|>Jade Guardian | {3}{G} | Creature — Merfolk Shaman | common | Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When <card_name> enters the battlefield, put a +1/+1 counter on target Merfolk you control. | The River Heralds believe that jade gives weight to their magic. | 2 | 2<|endoftext|>
<|endoftext|>Trial of Strength | {2}{G} | Enchantment | uncommon | When <card_name> enters the battlefield, create a 4/2 green Beast creature token.
When a Cartouche enters the battlefield under your control, return <card_name> to its owner's hand. | "Instincts to guide. Strength to overcome." | nan | nan<|endoftext|>
<|endoftext|>Eon Frolicker | {2}{U}{U} | Creature — Elemental Otter | rare | Flying
When <card_name> enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Lukamina, Moon Druid | {2}{G} | Legendary Creature — Human Druid | mythic | Wild Shape — Specialize {3}. Activate only if you control six or more lands.
When <card_name> enters the battlefield, if you cast it, seek a land card with a basic land type. | nan | 2 | 2<|endoftext|>
<|endoftext|>Merfolk Falconer | {3}{U}{U} | Creature — Merfolk Wizard | uncommon | Flying
Whenever you cast a kicked spell, scry 2. | "For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!" | 4 | 4<|endoftext|>
<|endoftext|>Deadeye Brawler | {2}{U}{B} | Creature — Human Pirate | uncommon | Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever <card_name> deals combat damage to a player, if you have the city's blessing, draw a card. | nan | 2 | 4<|endoftext|>
<|endoftext|>Fiendish Duo | {4}{R}{R} | Creature — Devil | mythic | First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead. | Half the size, double the mayhem. | 5 | 5<|endoftext|>
<|endoftext|>Rootha, Mercurial Artist | {1}{U}{R} | Legendary Creature — Orc Shaman | uncommon | {2}, Return <card_name> to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. | "Art is never finished. Merely abandoned." | 1 | 4<|endoftext|>
<|endoftext|>Mountain Mover | {2}{R} | Artifact — Vehicle | mythic | Flying, haste
Whenever <card_name> enters the battlefield or attacks, put a Mountain card from outside the game underneath it.
When <card_name> leaves the battlefield, put all cards underneath it onto the battlefield.
Crew 3 | nan | 5 | 3<|endoftext|>
<|endoftext|>Tawnos's Tinkering | {3}{G} | Instant | common | Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. | While his master tried to surpass nature, Tawnos aimed to capture its beauty. | nan | nan<|endoftext|>
<|endoftext|>Arachnoform | {1}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type. | Deep within the endless webs of cloning silk, the weaver awaits. | nan | nan<|endoftext|>
<|endoftext|>Deepwood Drummer | {1}{G} | Creature — Human Spellshaper | common | {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. | His drums echo Deepwood's heartbeat. | 1 | 1<|endoftext|>
<|endoftext|>Flight of Equenauts | {7}{W} | Creature — Human Knight | uncommon | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying | "Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition." | 4 | 5<|endoftext|>
<|endoftext|>Blade-Tribe Berserkers | {3}{R} | Creature — Human Berserker | common | Metalcraft — When <card_name> enters the battlefield, if you control three or more artifacts, <card_name> gets +3/+3 and gains haste until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ulamog's Nullifier | {2}{U}{B} | Creature — Eldrazi Processor | uncommon | Devoid (This card has no color.)
Flash
Flying
When <card_name> enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. | nan | 2 | 3<|endoftext|>
<|endoftext|>Hexbane Tortoise | {2}{G} | Creature — Turtle | common | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Master Chef | {2}{G} | Legendary Enchantment — Background | common | Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them." | You never thought "rations" was an appropriate term for the feasts you prepare for your party. | nan | nan<|endoftext|>
<|endoftext|>Mistfire Adept | {3}{U} | Creature — Human Monk | uncommon | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)