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Whenever you cast a noncreature spell, target creature gains flying until end of turn. | "The quieter the skies, the calmer the mind." | 3 | 3<|endoftext|>
<|endoftext|>Demon of Wailing Agonies | {3}{B}{B} | Creature — Demon | rare | Flying
Lieutenant — As long as you control your commander, <card_name> gets +2/+2 and has "Whenever <card_name> deals combat damage to a player, that player sacrifices a creature." | nan | 4 | 4<|endoftext|>
<|endoftext|>Starlit Sanctum | | Land | uncommon | {T}: Add {C}.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. | nan | nan | nan<|endoftext|>
<|endoftext|>Sanguinary Mage | {1}{R} | Creature — Vampire Wizard | common | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | New cults rising in Nephalia have found allies in the Stromkirk bloodline, whose progenitor worships ancient and terrible forces. | 1 | 3<|endoftext|>
<|endoftext|>Ember Gale | {3}{R} | Sorcery | common | Creatures target player controls can't block this turn. <card_name> deals 1 damage to each white and/or blue creature that player controls. | "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
—Bowen, Barrenton guardcaptain | nan | nan<|endoftext|>
<|endoftext|>Earl of Squirrel | {4}{G}{G} | Creature — Squirrel Noble Advisor | rare | Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1. | nan | 4 | 4<|endoftext|>
<|endoftext|>Martyr for the Cause | {1}{W} | Creature — Human Soldier | common | When <card_name> dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | "If I am to die in service, there is no more worthy fight than this." | 2 | 2<|endoftext|>
<|endoftext|>Gravegouger | {2}{B} | Creature — Nightmare Horror | common | When <card_name> enters the battlefield, exile up to two target cards from a single graveyard.
When <card_name> leaves the battlefield, return the exiled cards to their owner's graveyard. | nan | 2 | 2<|endoftext|>
<|endoftext|>Gnoll War Band | {5}{R} | Creature — Gnoll | uncommon | This spell costs {1} less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Rouse | {1}{B} | Instant | common | If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Stalking Vengeance | {5}{R}{R} | Creature — Avatar | rare | Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. | Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws. | 5 | 5<|endoftext|>
<|endoftext|>Ghost of Ramirez DePietro | {2}{U} | Legendary Creature — Spirit Pirate | uncommon | <card_name> can't be blocked by creatures with toughness 3 or greater.
Whenever <card_name> deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Shared Fate | {4}{U} | Enchantment | rare | If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with <card_name>, and they may play lands and cast spells from among those cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Dazzling Beauty | {2}{W} | Instant | common | Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep. | nan | nan | nan<|endoftext|>
<|endoftext|>Dead Reckoning | {1}{B}{B} | Sorcery | common | You may put target creature card from your graveyard on top of your library. If you do, <card_name> deals damage equal to that card's power to target creature. | Many venture out to hunt for treasures. Others lie in wait to hunt the hunters. | nan | nan<|endoftext|>
<|endoftext|>Rhonas's Last Stand | {G}{G} | Sorcery | rare | Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. | Rhonas continued to fight until his last breath and even beyond. | nan | nan<|endoftext|>
<|endoftext|>Smoldering Spires | | Land | common | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, target creature can't block this turn.
{T}: Add {R}. | nan | nan | nan<|endoftext|>
<|endoftext|>Alabaster Kirin | {3}{W} | Creature — Kirin | common | Flying, vigilance | The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. | 2 | 3<|endoftext|>
<|endoftext|>Artifact Mutation | {R}{G} | Instant | rare | Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value. | "From shards and splinters I call forth my living horde."
—Molimo, maro-sorcerer | nan | nan<|endoftext|>
<|endoftext|>Ilharg, the Raze-Boar | {3}{R}{R} | Legendary Creature — Boar God | mythic | Trample
Whenever <card_name> attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When <card_name> dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. | nan | 6 | 6<|endoftext|>
<|endoftext|>Plaguecrafter's Familiar | {1}{B} | Creature — Rat | common | Deathtouch
When <card_name> enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch. | nan | 1 | 1<|endoftext|>
<|endoftext|>Storm World | {R} | World Enchantment | rare | At the beginning of each player's upkeep, <card_name> deals X damage to that player, where X is 4 minus the number of cards in their hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Plate Armor | {2}{W} | Artifact — Equipment | uncommon | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {3}. This ability costs {1} less to activate for each other Equipment you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Prying Blade | {1} | Artifact — Equipment | common | Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Pardic Dragon | {4}{R}{R} | Creature — Dragon | rare | Flying
{R}: <card_name> gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if <card_name> is suspended, that player may put a time counter on <card_name>. | nan | 4 | 4<|endoftext|>
<|endoftext|>Rust | {G} | Instant | common | Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) | "How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!"
—Alfred, Lord Tennyson, "Ulysses" | nan | nan<|endoftext|>
<|endoftext|>Sunbringer's Touch | {2}{G}{G} | Sorcery | rare | Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Tin Street Hooligan | {1}{R} | Creature — Goblin Rogue | common | When <card_name> enters the battlefield, if {G} was spent to cast it, destroy target artifact. | "Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff." | 2 | 1<|endoftext|>
<|endoftext|>Teeterpeak Ambusher | {1}{R} | Creature — Goblin Warrior | common | {2}{R}: <card_name> gets +2/+0 until end of turn. | Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes. | 1 | 3<|endoftext|>
<|endoftext|>Kuldotha Forgemaster | {5} | Artifact Creature — Construct | rare | {T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle. | The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself. | 3 | 5<|endoftext|>
<|endoftext|>Noble Purpose | {3}{W}{W} | Enchantment | uncommon | Whenever a creature you control deals combat damage, you gain that much life. | Fighting for the right reason is itself a source of strength. | nan | nan<|endoftext|>
<|endoftext|>Nacatl Savage | {1}{G} | Creature — Cat Warrior | common | Protection from artifacts | "Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs."
—Ajani | 2 | 1<|endoftext|>
<|endoftext|>Herald of Leshrac | {6}{B} | Creature — Avatar | rare | Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
<card_name> gets +1/+1 for each land you control but don't own.
When <card_name> leaves the battlefield, each player gains control of each land they own that you control. | nan | 2 | 4<|endoftext|>
<|endoftext|>Pattern Matcher | {4} | Artifact Creature — Golem | uncommon | When <card_name> enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle. | "Good! Now put it with the other widdle bunnies."
—Sargis Haz, artificer | 3 | 3<|endoftext|>
<|endoftext|>Wicked Pact | {1}{B}{B} | Sorcery | uncommon | Destroy two target nonblack creatures. You lose 5 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Heckling Fiends | {2}{R} | Creature — Devil | uncommon | {2}{R}: Target creature attacks this turn if able. | Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear. | 2 | 2<|endoftext|>
<|endoftext|>Gift of Doom | {4}{B} | Enchantment — Aura | rare | Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
As <card_name> is turned face up, you may attach it to a creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Displacement Wave | {X}{U}{U} | Sorcery | rare | Return all nonland permanents with mana value X or less to their owners' hands. | The sea respects no boundaries, least of all the coast. | nan | nan<|endoftext|>
<|endoftext|>Tolarian Academy | | Legendary Land | rare | {T}: Add {U} for each artifact you control. | The academy worked with time—until time ran out. | nan | nan<|endoftext|>
<|endoftext|>Hellion Crucible | | Land | rare | {T}: Add {C}.
{1}{R}, {T}: Put a pressure counter on <card_name>.
{1}{R}, {T}, Remove two pressure counters from <card_name> and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.) | nan | nan | nan<|endoftext|>
<|endoftext|>Finest Hour | {2}{G}{W}{U} | Enchantment | rare | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. | nan | nan | nan<|endoftext|>
<|endoftext|>Carefree Swinemaster | {2}{G} | Creature — Gnome Ranger | common | Whenever <card_name> attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. | "C'mon, Boodigan, let's go see what kind of treasure this place has!" | 1 | 4<|endoftext|>
<|endoftext|>Iron Maiden | {3} | Artifact | rare | At the beginning of each opponent's upkeep, <card_name> deals X damage to that player, where X is the number of cards in their hand minus 4. | The maiden is a jealous lover. | nan | nan<|endoftext|>
<|endoftext|>Rummaging Wizard | {3}{U} | Creature — Human Wizard | uncommon | {2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) | "I've got everything you'd ever need right here. Just give me some time to find it." | 2 | 2<|endoftext|>
<|endoftext|>Disciple of the Sun | {4}{W} | Creature — Human Cleric | common | Lifelink
When <card_name> enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. | Heart of a titan, faith as bright as the dawn. | 3 | 3<|endoftext|>
<|endoftext|>Thriss, Nantuko Primus | {5}{G}{G} | Legendary Creature — Insect Druid | rare | {G}, {T}: Target creature gets +5/+5 until end of turn. | "When you live for others, you live for yourself." | 5 | 5<|endoftext|>
<|endoftext|>Descendants' Path | {2}{G} | Enchantment | rare | At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Aerial Caravan | {4}{U}{U} | Creature — Human Soldier | rare | Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) | Successful delivery is *not* guaranteed. | 4 | 3<|endoftext|>
<|endoftext|>Life Insurance | {3}{W}{B} | Enchantment | rare | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. | nan | nan | nan<|endoftext|>
<|endoftext|>Off Balance | {W} | Instant | common | Target creature can't attack or block this turn. | A heavy weapon deals plenty of damage—but it does have to hit. | nan | nan<|endoftext|>
<|endoftext|>Remove | {U} | Instant | uncommon | Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Cunning Nightbonder | {U/B}{U/B} | Creature — Human Rogue | uncommon | Flash
Spells with flash you cast cost {1} less to cast and can't be countered. | "We are each other's shadow, fleeting yet always present." | 2 | 2<|endoftext|>
<|endoftext|>Selective Adaptation | {4}{G}{G} | Sorcery | rare | Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Myrkul's Edict | {1}{B} | Sorcery | common | Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.