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<|endoftext|>Clamor Shaman | {2}{R} | Creature — Goblin Shaman | uncommon | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever <card_name> attacks, target creature an opponent controls can't block this turn. | "Little goblin. Big noise."
—Ruric Thar | 1 | 1<|endoftext|>
<|endoftext|>Blight Sickle | {2} | Artifact — Equipment | common | Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2} | Its scars cut deeper than its blade. | nan | nan<|endoftext|>
<|endoftext|>Infernal Plunge | {R} | Sorcery | common | As an additional cost to cast this spell, sacrifice a creature.
Add {R}{R}{R}. | "Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!" | nan | nan<|endoftext|>
<|endoftext|>Skirsdag Supplicant | {2}{B} | Creature — Human Cleric | common | {B}, {T}, Discard a card: Each player loses 2 life. | "I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been."
—Odric | 2 | 3<|endoftext|>
<|endoftext|>Thunderclap | {2}{R} | Instant | common | You may sacrifice a Mountain rather than pay this spell's mana cost.
<card_name> deals 3 damage to target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Patrol Signaler | {1}{W} | Creature — Kithkin Soldier | uncommon | {1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.) | Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush. | 1 | 1<|endoftext|>
<|endoftext|>Puppet Master | {U}{U}{U} | Enchantment — Aura | uncommon | Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Mannichi, the Fevered Dream | {2}{R} | Legendary Creature — Spirit | rare | {1}{R}: Switch each creature's power and toughness until end of turn. | "Early in his reign, Konda fell ill. His head burned with fever, and he saw visions of his future. In them, he saw a spirit-child, and, in that child's eyes, a way to make his empire last forever."
—*The History of Kamigawa* | 1 | 2<|endoftext|>
<|endoftext|>Midsummer Revel | {3}{G}{G} | Enchantment | rare | At the beginning of your upkeep, you may put a verse counter on <card_name>.
{G}, Sacrifice <card_name>: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Take into Custody | {U} | Instant | common | Tap target creature. It doesn't untap during its controller's next untap step. | "You can tell me what I want to know, or you can talk to the Chief of Compliance. Why don't you make it easy on yourself?" | nan | nan<|endoftext|>
<|endoftext|>Horobi, Death's Wail | {2}{B}{B} | Legendary Creature — Spirit | rare | Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature. | "From the ashes of Reito rose a new kami. And thereafter at every battle came Horobi, Death's Wail."
—*The History of Kamigawa* | 4 | 4<|endoftext|>
<|endoftext|>Biomathematician | {1}{G}{U} | Creature — Human Wizard | common | When <card_name> enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. | "I will reach infinity." | 2 | 2<|endoftext|>
<|endoftext|>Track Down | {1}{G} | Sorcery | common | Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | Scents fade and footprints wash away, but some trails can never be erased. | nan | nan<|endoftext|>
<|endoftext|>Aligned Hedron Network | {4} | Artifact | rare | When <card_name> enters the battlefield, exile all creatures with power 5 or greater until <card_name> leaves the battlefield. (Those creatures return under their owners' control.) | The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. | nan | nan<|endoftext|>
<|endoftext|>Blue Scarab | {W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Graceful Cat | {2}{W} | Creature — Cat | common | Whenever <card_name> attacks, it gets +1/+1 until end of turn. | Though they are held in high regard as symbols of the god Oketra, cats often lack her sense of solidarity. | 2 | 2<|endoftext|>
<|endoftext|>Kiora, the Tide's Fury | {3}{U} | Legendary Planeswalker — Kiora | mythic | +1: Conjure a Kraken Hatchling into your hand.
+1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.
−3: You may sacrifice a Kraken. If you do, create a 8/8 blue Kraken creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Premature Burial | {1}{B} | Sorcery | uncommon | Destroy target nonblack creature that entered the battlefield since your last turn ended. | "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
—Ezrith, druid of the Dark Hours | nan | nan<|endoftext|>
<|endoftext|>Tolsimir, Friend to Wolves | {2}{G}{G}{W} | Legendary Creature — Elf Scout | rare | When <card_name> enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. | nan | 3 | 3<|endoftext|>
<|endoftext|>Grandmother Sengir | {4}{B} | Legendary Creature — Human Wizard | rare | {1}{B}, {T}: Target creature gets -1/-1 until end of turn. | "Rarely have power and madness been so delightfully wed as they have in our dear grandmother."
—Baron Sengir | 3 | 3<|endoftext|>
<|endoftext|>Inner Struggle | {3}{R} | Instant | uncommon | Target creature deals damage to itself equal to its power. | "Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin | nan | nan<|endoftext|>
<|endoftext|>Seahunter | {2}{U}{U} | Creature — Human Mercenary | rare | {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. | "They can't feel pain. They just wiggle 'cause they're scared." | 2 | 2<|endoftext|>
<|endoftext|>Agoraphobia | {1}{U} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets -5/-0.
{2}{U}: Return <card_name> to its owner's hand. | "Everyone in this city is choosing sides. I choose inside." | nan | nan<|endoftext|>
<|endoftext|>Knight of Malice | {1}{B} | Creature — Human Knight | uncommon | First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
<card_name> gets +1/+0 as long as any player controls a white permanent. | A shadow to swallow the light. | 2 | 2<|endoftext|>
<|endoftext|>Drake Familiar | {1}{U} | Creature — Drake | common | Flying
When <card_name> enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. | "Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
—Trivaz, Izzet mage | 2 | 1<|endoftext|>
<|endoftext|>The Fallen Apart | {2}{B}{B} | Creature — Zombie | common | <card_name> enters the battlefield with two arms and two legs.
Whenever damage is dealt to <card_name>, remove an arm or a leg from it.
<card_name> can't attack if it has no legs and can't block if it has no arms. | nan | 4 | 4<|endoftext|>
<|endoftext|>Vessel of Paramnesia | {1}{U} | Enchantment | common | {U}, Sacrifice <card_name>: Target player mills three cards. Draw a card. | "Write everything down. Trust me."
—Vallon, Thraben inspector | nan | nan<|endoftext|>
<|endoftext|>Wall of Hope | {W} | Creature — Wall | common | Defender (This creature can't attack.)
Whenever <card_name> is dealt damage, you gain that much life. | "What cage would you rather be inside of than out?"
—Daru riddle | 0 | 3<|endoftext|>
<|endoftext|>Dying Wish | {1}{B} | Enchantment — Aura | uncommon | Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power. | "I wish I could rewrite my every deed and kill you with my first breath instead of my last." | nan | nan<|endoftext|>
<|endoftext|>Brutal Nightstalker | {3}{B}{B} | Creature — Nightstalker | uncommon | When <card_name> enters the battlefield, you may have target opponent discard a card. | nan | 3 | 2<|endoftext|>
<|endoftext|>Flameshadow Conjuring | {3}{R} | Enchantment | rare | Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Sweatworks Brawler | {3}{R} | Creature — Human Artificer | common | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace | The residents of Embraal were never known for finesse, just for getting things done. | 3 | 3<|endoftext|>
<|endoftext|>Merrow Harbinger | {3}{U} | Creature — Merfolk Wizard | uncommon | Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When <card_name> enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. | nan | 2 | 3<|endoftext|>
<|endoftext|>Spectral Rider | {W}{W} | Creature — Spirit Knight | uncommon | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) | Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged. | 2 | 2<|endoftext|>
<|endoftext|>Inzerva, Master of Insights | {1}{2/U}{2/R} | Legendary Planeswalker — Inzerva | mythic | +2: Draw two cards, then discard a card.
−2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
−4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them." | nan | nan | nan<|endoftext|>
<|endoftext|>Lagac Lizard | {3}{R} | Creature — Lizard | common | | Tracing their ancestry back to Zendikar's earliest forms of life, lagac lizards have seen the comings and goings of planeswalkers and the Eldrazi, and the rise of the vampire clans, none of which has changed them one bit. | 3 | 3<|endoftext|>
<|endoftext|>Legion Loyalist | {R} | Creature — Goblin Soldier | rare | Haste
Battalion — Whenever <card_name> and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Funnel-Web Recluse | {4}{G} | Creature — Spider | common | Reach
Morbid — When <card_name> enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | It thrives on a steady diet of hastily disposed-of evidence. | 3 | 5<|endoftext|>
<|endoftext|>Eye of Doom | {4} | Artifact | rare | When <card_name> enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.
{2}, {T}, Sacrifice <card_name>: Destroy each permanent with a doom counter on it. | nan | nan | nan<|endoftext|>
<|endoftext|>Dramatist's Puppet | {4} | Artifact Creature — Construct | common | When <card_name> enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. | "Who cares if the story's true as long as people are entertained?"
—Shin, Towashi street performer | 2 | 4<|endoftext|>
<|endoftext|>Shield Mate | {W} | Creature — Human Soldier | common | Sacrifice <card_name>: Target creature gets +0/+4 until end of turn. | They bear weightier burdens than the shields they carry. | 1 | 1<|endoftext|>
<|endoftext|>Wyll of the Celestial Pact | {3}{R}{R}{W} | Legendary Creature — Human Warlock | mythic | When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step. | nan | 5 | 5<|endoftext|>
<|endoftext|>Forerunner of the Coalition | {2}{B} | Creature — Human Pirate | uncommon | When <card_name> enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. | nan | 2 | 2<|endoftext|>
<|endoftext|>Conclave Equenaut | {4}{W}{W} | Creature — Human Soldier | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying | Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root. | 3 | 3<|endoftext|>
<|endoftext|>Durkwood Tracker | {4}{G} | Creature — Giant | uncommon | {1}{G}, {T}: If <card_name> is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to <card_name>. | These days, trackers must follow their quarry over years as well as miles. | 4 | 3<|endoftext|>
<|endoftext|>Ajani, Wise Counselor | {3}{W}{W} | Legendary Planeswalker — Ajani | mythic | +2: You gain 1 life for each creature you control.
−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total. | nan | nan | nan<|endoftext|>
<|endoftext|>Leather Armor | {1} | Artifact — Equipment | common | Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {0}. Activate only once each turn. | Lightweight, flexible, and protective. | nan | nan<|endoftext|>
<|endoftext|>Elephant Ambush | {2}{G}{G} | Instant | common | Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Reborn Hero | {2}{W} | Creature — Human Soldier | rare | Vigilance
Threshold — As long as seven or more cards are in your graveyard, <card_name> has "When <card_name> dies, you may pay {W}{W}. If you do, return <card_name> to the battlefield under your control." | nan | 2 | 2<|endoftext|>
<|endoftext|>False Summoning | {1}{U} | Instant | common | Counter target creature spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Stench of Decay | {1}{B}{B} | Instant | common | Nonartifact creatures get -1/-1 until end of turn. | "My lord, there is only so much I can do. This plague infests Krov worse than any other city."
—Halvor Arensson, Kjeldoran Priest | nan | nan<|endoftext|>
<|endoftext|>Back from the Brink | {4}{U}{U} | Enchantment | rare | Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery. | On Innistrad, death is just a career change. | nan | nan<|endoftext|>
<|endoftext|>Primal Beyond | | Land | rare | As <card_name> enters the battlefield, you may reveal an Elemental card from your hand. If you don't, <card_name> enters the battlefield tapped.