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<|endoftext|>Conclave Cavalier | {G}{G}{W}{W} | Creature — Centaur Knight | uncommon | Vigilance
When <card_name> dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. | "Just as leaves fall and the tree blooms again, one day I will fall and the Conclave will endure." | 4 | 4<|endoftext|>
<|endoftext|>Hollowsage | {3}{B} | Creature — Merfolk Wizard | uncommon | Whenever <card_name> becomes untapped, you may have target player discard a card. | Dreams of dark nights to come are said to stir in the minds of scheming hollowsages. | 2 | 2<|endoftext|>
<|endoftext|>Netherborn Phalanx | {5}{B} | Creature — Horror | uncommon | When <card_name> enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then then shuffle. Transmute only as a sorcery.) | nan | 2 | 4<|endoftext|>
<|endoftext|>Harmattan Efreet | {2}{U}{U} | Creature — Efreet | uncommon | Flying
{1}{U}{U}: Target creature gains flying until end of turn. | "One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor | 2 | 2<|endoftext|>
<|endoftext|>Voracious Hatchling | {3}{W/B} | Creature — Elemental | uncommon | Lifelink
<card_name> enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from <card_name>.
Whenever you cast a black spell, remove a -1/-1 counter from <card_name>. | nan | 6 | 6<|endoftext|>
<|endoftext|>Faultgrinder | {6}{R} | Creature — Elemental | common | Trample
When <card_name> enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Swarm of Bloodflies | {4}{B} | Creature — Insect | uncommon | Flying
<card_name> enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Azorius First-Wing | {W}{U} | Creature — Griffin | common | Flying, protection from enchantments | With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey. | 2 | 2<|endoftext|>
<|endoftext|>Tangle Angler | {3}{G} | Creature — Phyrexian Horror | uncommon | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{G}: Target creature blocks <card_name> this turn if able. | A plague on the curious. | 1 | 5<|endoftext|>
<|endoftext|>Pulse of the Grid | {1}{U}{U} | Instant | rare | Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return <card_name> to its owner's hand. | Before labs or lectures, there was insight. | nan | nan<|endoftext|>
<|endoftext|>Chandra | | Card | mythic | (Theme color: {R}) | nan | nan | nan<|endoftext|>
<|endoftext|>Citizen's Crowbar | {1}{W} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, create a 1/1 green and white Citizen creature token, then attach <card_name> to it.
Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice <card_name>: Destroy target artifact or enchantment."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Cloakwood Swarmkeeper | {G} | Creature — Elf Ranger | common | Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on <card_name>. | When he's threatened, the forest buzzes and the air hums with dragonfly wings. | 1 | 1<|endoftext|>
<|endoftext|>Hill Giant Herdgorger | {4}{G}{G} | Creature — Giant | common | When <card_name> enters the battlefield, you gain 3 life. | A shepherd's crook is useful for cleaning bits of wool out of the teeth. | 7 | 6<|endoftext|>
<|endoftext|>Ogre Berserker | {4}{R} | Creature — Ogre Berserker | common | Haste | The machine does the growling, so the ogre's free to smile. | 4 | 2<|endoftext|>
<|endoftext|>Blightsoil Druid | {1}{B} | Creature — Elf Druid | common | {T}, Pay 1 life: Add {G}. | "See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth." | 1 | 2<|endoftext|>
<|endoftext|>Kaheera, the Orphanguard | {1}{G/W}{G/W} | Legendary Creature — Cat Beast | rare | Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. | nan | 3 | 2<|endoftext|>
<|endoftext|>Grotesque Demise | {2}{B} | Instant | common | Exile target creature with power 3 or less. | "A debtor's soul has little value, except as a warning to others who might consider defaulting on their loans."
—Ubea, Orzhov ministrant | nan | nan<|endoftext|>
<|endoftext|>Frogify | {1}{U} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) | That gnat was still hovering by the venison, and now both looked delicious. | nan | nan<|endoftext|>
<|endoftext|>Halberdier | {3}{R} | Creature — Human Barbarian | common | First strike | His reputation precedes him—and so does his weapon. | 3 | 1<|endoftext|>
<|endoftext|>Meglonoth | {3}{R}{G}{W} | Creature — Beast | rare | Vigilance, trample
Whenever <card_name> blocks a creature, <card_name> deals damage to that creature's controller equal to <card_name>'s power. | When the shards merged, Mayael found herself the general of Naya's mightiest army. | 6 | 6<|endoftext|>
<|endoftext|>You See a Pair of Goblins | {2}{R} | Instant | uncommon | Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens. | "I have the shot. Shall I take it?"
—Varis, Silverymoon ranger | nan | nan<|endoftext|>
<|endoftext|>Goldmeadow Harrier | {W} | Creature — Kithkin Soldier | common | {W}, {T}: Tap target creature. | "It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
—Deagan, cenn of Burrenton | 1 | 1<|endoftext|>
<|endoftext|>Furnace Spirit | {2}{R} | Creature — Spirit | common | Haste
{R}: <card_name> gets +1/+0 until end of turn. | If it can survive the Furnace, you don't want it near you. | 1 | 1<|endoftext|>
<|endoftext|>A-Triumphant Adventurer | {W}{B} | Creature — Human Knight | rare | Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Grunn, the Lonely King | {4}{G}{G} | Legendary Creature — Ape Warrior | uncommon | Kicker {3} (You may pay an additional {3} as you cast this spell.)
If <card_name> was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Blazing Hope | {W} | Instant | uncommon | Exile target creature with power greater than or equal to your life total. | "No shadow remains for you to hide in."
—Caparocti Sunborn | nan | nan<|endoftext|>
<|endoftext|>Surge of Zeal | {R} | Instant | common | Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn. | "If only my poxes were as infectious as their zealotry."
—Savra | nan | nan<|endoftext|>
<|endoftext|>Cystbearer | {2}{G} | Creature — Phyrexian Beast | common | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | Phyrexia strives to simulate natural life, but it can't resist improving on the design. | 2 | 3<|endoftext|>
<|endoftext|>Jihad | {W}{W}{W} | Enchantment | rare | As <card_name> enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Noxious Groodion | {2}{B} | Creature — Beast | common | Deathtouch | "Behold the groodion! Ichor-slurper, oozing fiend. Foulest wonder underground. Grandest vermin of them all!"
—Zalin the Gutter Bard | 2 | 2<|endoftext|>
<|endoftext|>Great Desert Hellion | {1}{B}{R} | Creature — Hellion | rare | Starting intensity 1
Menace
At the beginning of your upkeep, sacrifice <card_name> unless you discard a card. If you discard a card this way, perpetually increase <card_name>'s intensity by 1.
When <card_name> leaves the battlefield, you may discard your hand. If you do, draw cards equal to <card_name>'s intensity. | nan | 5 | 5<|endoftext|>
<|endoftext|>Dawnbreak Reclaimer | {4}{W}{W} | Creature — Angel | rare | Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. | nan | 5 | 5<|endoftext|>
<|endoftext|>Vampire Socialite | {B}{R} | Creature — Vampire Noble | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
When <card_name> enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. | nan | 2 | 2<|endoftext|>
<|endoftext|>Geist Snatch | {2}{U}{U} | Instant | common | Counter target creature spell. Create a 1/1 blue Spirit creature token with flying. | Angels and demons aren't the only ones listening to your prayers. | nan | nan<|endoftext|>
<|endoftext|>Graven Dominator | {4}{W}{W} | Creature — Gargoyle | rare | Flying
Haunt (When this creature dies, exile it haunting target creature.)
When <card_name> enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn. | nan | 4 | 4<|endoftext|>
<|endoftext|>Kor Dirge | {2}{B} | Instant | uncommon | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. | Rath's new evincar eliminated the brutish moggs and took a new slave race, one more reminiscent of her own feline grace. | nan | nan<|endoftext|>
<|endoftext|>Kjeldoran Phalanx | {5}{W} | Creature — Human Soldier | rare | First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | "There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure."
—Avram Garrisson, Leader of the Knights of Stromgald | 2 | 5<|endoftext|>
<|endoftext|>Teferi's Isle | | Legendary Land | rare | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
<card_name> enters the battlefield tapped.
{T}: Add {U}{U}. | The three wizards knew only that this isle held a great mystery—and that patience alone would solve it. | nan | nan<|endoftext|>
<|endoftext|>Kyscu Drake | {3}{G} | Creature — Drake | uncommon | Flying
{G}: <card_name> gets +0/+1 until end of turn. Activate only once each turn.
Sacrifice <card_name> and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle. | nan | 2 | 2<|endoftext|>
<|endoftext|>Cyclops Gladiator | {1}{R}{R}{R} | Creature — Cyclops Warrior | rare | Whenever <card_name> attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to <card_name>. | nan | 4 | 4<|endoftext|>
<|endoftext|>Thoughtpicker Witch | {B} | Creature — Human Wizard | common | {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. | "Once the brew gets the brains nice and pickled, they're a lot easier to pick through." | 1 | 1<|endoftext|>
<|endoftext|>Imposing Vantasaur | {5}{W} | Creature — Dinosaur | common | Vigilance
Cycling {1} ({1}, Discard this card: Draw a card.) | Raugrin's coastline can be quite beautiful, as long as you avoid the volcanic dinosaurs, the sea dinosaurs, and the roaming beach dinosaurs. | 3 | 6<|endoftext|>
<|endoftext|>Regal Leosaur | {R}{W} | Creature — Dinosaur Cat | uncommon | Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Orazca Raptor | {2}{R}{R} | Creature — Dinosaur | common | | "If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."
—Captain Brandis Thorn | 3 | 4<|endoftext|>
<|endoftext|>Kels, Fight Fixer | {2}{B}{B} | Legendary Creature — Azra Warlock | rare | Menace
Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)
{1}, Sacrifice a creature: <card_name> gains indestructible until end of turn. | nan | 4 | 3<|endoftext|>
<|endoftext|>Slaughterhouse Bouncer | {4}{B} | Creature — Ogre Warrior | common | Hellbent — When <card_name> dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. | A Rakdos party is a flop if anyone lives to talk about it. | 3 | 3<|endoftext|>
<|endoftext|>Temp of the Damned | {2}{B} | Creature — Zombie | common | As <card_name> enters the battlefield, roll a six-sided die. <card_name> enters the battlefield with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from <card_name>. If you can't, sacrifice it. | "Not the graveyard shift again!" | 3 | 3<|endoftext|>