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<|endoftext|>Roots | {3}{G} | Enchantment — Aura | common | Enchant creature without flying
When <card_name> enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Drakestown Forgotten | {4}{B} | Creature — Zombie | rare | <card_name> enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from <card_name>: Target creature gets -1/-1 until end of turn. | nan | 0 | 0<|endoftext|>
<|endoftext|>Squeaking Pie Sneak | {1}{B} | Creature — Goblin Rogue | uncommon | As an additional cost to cast this spell, reveal a Goblin card from your hand or pay {3}.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) | "Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside."
—Borb of the Squeaking Pie warren | 2 | 2<|endoftext|>
<|endoftext|>Flash Foliage | {2}{G} | Instant | uncommon | Cast this spell only during combat after blockers are declared.
Create a 1/1 green Saproling creature token that's blocking target creature attacking you.
Draw a card. | "This undemanding vegetation takes root in a mote of dust but grows incredibly quickly."
—Simic research notes | nan | nan<|endoftext|>
<|endoftext|>Everdream | {1}{U} | Instant | uncommon | Draw a card.
Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | nan | nan | nan<|endoftext|>
<|endoftext|>Custody Battle | {1}{R} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." | Goblins resolve disputes by splitting everything straight down the middle. | nan | nan<|endoftext|>
<|endoftext|>Aerial Toastmaster | {3}{W} | Artifact Creature — Cyborg Rigger | uncommon | Flying
{3}{W}, Sacrifice another artifact: <card_name> assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Stabilizer | {2} | Artifact | rare | Players can't cycle cards. | "Hold that thought."
—Pemmin, Riptide survivor | nan | nan<|endoftext|>
<|endoftext|>Curse of Exhaustion | {2}{W}{W} | Enchantment — Aura Curse | uncommon | Enchant player
Enchanted player can't cast more than one spell each turn. | "I do believe your heresy will prove more difficult now that you have more pressing concerns."
—Bishop Argust | nan | nan<|endoftext|>
<|endoftext|>Gnarlroot Pallbearer | {4}{G}{G} | Creature — Treefolk Druid | common | Trample
When <card_name> enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. | The flames of war consumed most of Argoth's treefolk. Vengeance consumed the rest. | 5 | 5<|endoftext|>
<|endoftext|>Soothsaying | {U} | Enchantment | uncommon | {3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order. | The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies. | nan | nan<|endoftext|>
<|endoftext|>Gifts Given | {3}{U} | Instant | rare | Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library. | "Thanks! You shouldn't have." | nan | nan<|endoftext|>
<|endoftext|>Rhox Meditant | {3}{W} | Creature — Rhino Monk | common | When <card_name> enters the battlefield, if you control a green permanent, draw a card. | The weight of her conviction balances on the harmony of her soul. | 2 | 4<|endoftext|>
<|endoftext|>Mistform Ultimus | {3}{U} | Legendary Creature — Illusion | special | <card_name> is every creature type (even if this card isn't on the battlefield). | It may wear your face, but its mind is its own. | 3 | 3<|endoftext|>
<|endoftext|>Descendant of Masumaro | {2}{G} | Creature — Human Monk | uncommon | At the beginning of your upkeep, put a +1/+1 counter on <card_name> for each card in your hand, then remove a +1/+1 counter from <card_name> for each card in target opponent's hand. | nan | 1 | 1<|endoftext|>
<|endoftext|>Kozilek's Pathfinder | {6} | Creature — Eldrazi | common | {C}: Target creature can't block <card_name> this turn. ({C} represents colorless mana.) | "We didn't know where it came from or where it was going. All we knew was that we did not matter."
—Akiri, kor line-slinger | 5 | 5<|endoftext|>
<|endoftext|>Necrosynthesis | {1}{B} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Pick Your Poison | {3}{B}{G} | Sorcery | rare | Choose any number of modes that total exactly 4. You may choose the same mode more than once.
[1] Put a +1/+1 counter on target creature.
[2] Create a 1/1 black Snake creature token with deathtouch.
[4] All creatures get -2/-2 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Endbringer's Revel | {2}{B} | Enchantment | uncommon | {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery. | First death. Then Shauku. | nan | nan<|endoftext|>
<|endoftext|>Scourge of Numai | {3}{B} | Creature — Demon Spirit | uncommon | At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. | "Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni."
—*The History of Kamigawa* | 4 | 4<|endoftext|>
<|endoftext|>Bend or Break | {3}{R} | Sorcery | rare | Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. | nan | nan | nan<|endoftext|>
<|endoftext|>Marble Chalice | {2}{W} | Artifact | common | {T}: You gain 1 life. | The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom. | nan | nan<|endoftext|>
<|endoftext|>Disturbing Plot | {1}{B} | Sorcery | common | Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) | nan | nan | nan<|endoftext|>
<|endoftext|>Banshee's Blade | {2} | Artifact — Equipment | uncommon | Equipped creature gets +1/+1 for each charge counter on <card_name>.
Whenever equipped creature deals combat damage, put a charge counter on <card_name>.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
<|endoftext|>Molting Snakeskin | {B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." | Flesh wounds are meaningless to those who discard their flesh so readily. | nan | nan<|endoftext|>
<|endoftext|>Conflagrate | {X}{X}{R} | Sorcery | uncommon | <card_name> deals X damage divided as you choose among any number of targets.
Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ironroot Warlord | {1}{G}{W} | Creature — Treefolk Soldier | uncommon | <card_name>'s power is equal to the number of creatures you control.
{3}{G}{W}: Create a 1/1 white Soldier creature token. | "Alone, it's a fortification. At the head of its troops, it's a battering ram."
—Skerk Hobnett, wilderness guide | * | 5<|endoftext|>
<|endoftext|>Mob Justice | {1}{R} | Sorcery | common | <card_name> deals damage to target player or planeswalker equal to the number of creatures you control. | A single stone can start an avalanche. | nan | nan<|endoftext|>
<|endoftext|>Thoughtweft Gambit | {4}{W/U}{W/U} | Instant | uncommon | Tap all creatures your opponents control and untap all creatures you control. | The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia. | nan | nan<|endoftext|>
<|endoftext|>A-Rakish Revelers | {2}{R}{G}{W} | Creature — Elf Druid Rogue | common | When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.
{1}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. | nan | 5 | 3<|endoftext|>
<|endoftext|>Regress | {2}{U} | Instant | common | Return target permanent to its owner's hand. | "Never look too deep, where the waters turn dark. What the sea has hidden there may not stay down forever."
—Jaby, Silundi Sea nomad | nan | nan<|endoftext|>
<|endoftext|>Lulu, Curious Hollyphant | {2}{W}{U} | Legendary Creature — Elephant Angel | uncommon | Flying
Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. | nan | 2 | 4<|endoftext|>
<|endoftext|>Knight of Dawn's Light | {1}{W} | Creature — Human Knight | uncommon | First strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: <card_name> gets +1/+1 until end of turn. | "Phyrexians destroyed my village, but they cannot break my hope." | 2 | 2<|endoftext|>
<|endoftext|>Thundersteel Colossus | {7} | Artifact — Vehicle | common | Trample, haste
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | "*This* is what I needed all that alloy for."
—Arima, to Emire | 7 | 7<|endoftext|>
<|endoftext|>On Thin Ice | {W} | Snow Enchantment — Aura | rare | Enchant snow land you control
When <card_name> enters the battlefield, exile target creature an opponent controls until <card_name> leaves the battlefield. | He cursed the wind. He cursed the cold. But by stepping on the ice, he cursed himself. | nan | nan<|endoftext|>
<|endoftext|>Marauding Maulhorn | {2}{R}{R} | Creature — Beast | common | <card_name> attacks each combat if able unless you control a creature named Advocate of the Beast. | "It's not just you. Everyone makes it angry."
—Ardenoth, elvish nature advocate | 5 | 3<|endoftext|>
<|endoftext|>Crashing Drawbridge | {2} | Artifact Creature — Wall | common | Defender
{T}: Creatures you control gain haste until end of turn. | "The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."
—*Legend of the Gilded Knights* | 0 | 4<|endoftext|>
<|endoftext|>Sphinx-Bone Wand | {7} | Artifact | rare | Whenever you cast an instant or sorcery spell, you may put a charge counter on <card_name>. If you do, <card_name> deals damage equal to the number of charge counters on it to any target. | Its host's final curse lies captured within. | nan | nan<|endoftext|>
<|endoftext|>Sea Troll | {2}{U} | Creature — Troll | uncommon | {U}: Regenerate <card_name>. Activate only if <card_name> blocked or was blocked by a blue creature this turn. | "I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
—Zeki, Reef Pirate | 2 | 1<|endoftext|>
<|endoftext|>Ambush | {3}{R} | Instant | common | Blocking creatures gain first strike until end of turn. | "Don't these goons have anything better to do?"
—Joskun, An-Havva Constable | nan | nan<|endoftext|>
<|endoftext|>Dega Sanctuary | {2}{W} | Enchantment | uncommon | At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Tyrant's Scorn | {U}{B} | Instant | uncommon | Choose one —
• Destroy target creature with mana value 3 or less.
• Return target creature to its owner's hand. | "The hero with the magic sword slays the dragon? Not this time."
—Nicol Bolas | nan | nan<|endoftext|>
<|endoftext|>Grim Physician | {B} | Creature — Zombie | common | When <card_name> dies, target creature an opponent controls gets -1/-1 until end of turn. | The Returned retain no memory of their identities, but sometimes they mindlessly attempt familiar tasks. | 1 | 1<|endoftext|>
<|endoftext|>Volcanic Torrent | {4}{R} | Sorcery | uncommon | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
<card_name> deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Forgeborn Oreads | {2}{R}{R} | Enchantment Creature — Nymph | uncommon | Constellation — Whenever <card_name> or another enchantment enters the battlefield under your control, <card_name> deals 1 damage to any target. | Purphoros shaped the oreads out of stray coals from his forge. | 4 | 2<|endoftext|>
<|endoftext|>Obscura Polymorphist | {1}{W}{U} | Creature — Cephalid Wizard | rare | When <card_name> enters the battlefield, exile up to one target creature. Its controller seeks a creature card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Heal the Scars | {3}{G} | Instant | common | Regenerate target creature. You gain life equal to that creature's toughness. | Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each. | nan | nan<|endoftext|>
<|endoftext|>Weirding Wood | {2}{G} | Enchantment — Aura | uncommon | Enchant land
When <card_name> enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted land has "{T}: Add two mana of any one color." | nan | nan | nan<|endoftext|>
<|endoftext|>Liu Bei, Lord of Shu | {3}{W}{W} | Legendary Creature — Human Soldier | rare | Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
<card_name> gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. | "Only wisdom and virtue can truly win men's devotion."
—Liu Bei | 2 | 4<|endoftext|>