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When <card_name> enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Channeler Initiate | {1}{G} | Creature — Human Druid | rare | When <card_name> enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from <card_name>: Add one mana of any color. | nan | 3 | 4<|endoftext|>
<|endoftext|>Kami's Flare | {1}{R} | Instant | common | <card_name> deals 3 damage to target creature or planeswalker. <card_name> also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) | "The flames are a gift from my companion. They won't hurt me. You, on the other hand..." | nan | nan<|endoftext|>
<|endoftext|>Eyes in the Skies | {3}{W} | Instant | common | Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) | "What root and branch cannot reach, our winged friends will attend to."
—Zunak, Selesnya strategist | nan | nan<|endoftext|>
<|endoftext|>Centaur Nurturer | {3}{G} | Creature — Centaur Druid | common | When <card_name> enters the battlefield, you gain 3 life.
{T}: Add one mana of any color. | "I call upon the vigor of the grasses, the hopes of the flowers, and the dreams of the trees." | 2 | 4<|endoftext|>
<|endoftext|>Vapor Snare | {4}{U} | Enchantment — Aura | uncommon | Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice <card_name> unless you return a land you control to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Longhorn Firebeast | {2}{R} | Creature — Elemental Ox Beast | common | When <card_name> enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice <card_name>. | Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun. | 3 | 2<|endoftext|>
<|endoftext|>Knight of Dawn | {1}{W}{W} | Creature — Human Knight | uncommon | First strike
{W}{W}: <card_name> gains protection from the color of your choice until end of turn. | Flash like daybreak to the fray.
—Motto of the Knights of Dawn | 2 | 2<|endoftext|>
<|endoftext|>Drown in Ichor | {1}{B} | Sorcery | uncommon | Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | Sinking into the Dross is neither a gentle death nor a quiet one. But once the necrogen takes hold, it is inevitable. | nan | nan<|endoftext|>
<|endoftext|>Sorin, Vampire Lord | {4}{B}{B} | Legendary Planeswalker — Sorin | mythic | +1: Up to one target creature gets +2/+0 until end of turn.
−2: <card_name> deals 4 damage to any target. You gain 4 life.
−8: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature." | nan | nan | nan<|endoftext|>
<|endoftext|>Meletis Charlatan | {2}{U} | Creature — Human Wizard | rare | {2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy. | "Every object has an echo in the Æther beyond the world. Every idea has a shadow that can be brought to light." | 2 | 3<|endoftext|>
<|endoftext|>Ministrant of Obligation | {2}{W} | Creature — Human Cleric | uncommon | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) | When the price of your sins comes due, the Church of Deals is there to collect. | 2 | 1<|endoftext|>
<|endoftext|>Remove Enchantments | {W} | Instant | common | Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. | nan | nan | nan<|endoftext|>
<|endoftext|>Hitchclaw Recluse | {2}{G} | Creature — Spider | common | Reach | Not all spiders need webs to catch their prey. | 1 | 4<|endoftext|>
<|endoftext|>Wizened Snitches | {3}{U} | Creature — Faerie Rogue | uncommon | Flying
Players play with the top card of their libraries revealed. | "Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
—Sirislav, Dimir spy | 1 | 3<|endoftext|>
<|endoftext|>Well of Life | {4} | Artifact | uncommon | At the beginning of your end step, if you control no untapped lands, you gain 2 life. | When you have given everything, then you have everything to gain.
—Well inscription | nan | nan<|endoftext|>
<|endoftext|>Gulf Squid | {3}{U} | Creature — Squid Beast | common | When <card_name> enters the battlefield, tap all lands target player controls. | If it could capture the power it wastes, it would be invincible. | 2 | 2<|endoftext|>
<|endoftext|>Rebellious | | Card | common | (Theme color: {R}) | nan | nan | nan<|endoftext|>
<|endoftext|>Bladed Pinions | {2} | Artifact — Equipment | common | Equipped creature has flying and first strike.
Equip {2} | Lacking trained pterons, the Auriok had to rely on other measures to gain the upper hand in the skies. | nan | nan<|endoftext|>
<|endoftext|>Aven Sentry | {3}{W} | Creature — Bird Soldier | common | Flying | "My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus." | 3 | 2<|endoftext|>
<|endoftext|>Viashino Racketeer | {2}{R} | Creature — Viashino Rogue | common | When <card_name> enters the battlefield, you may discard a card. If you do, draw a card. | "You may call me a fool, selling this stuff on Orzhov turf. Well, you need to be a little reckless to survive." | 2 | 1<|endoftext|>
<|endoftext|>Mystic Melting | {3}{G} | Instant | uncommon | Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep. | The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed. | nan | nan<|endoftext|>
<|endoftext|>Ballroom Brawlers | {3}{W}{W} | Creature — Human Warrior | uncommon | Whenever <card_name> attacks, <card_name> and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. | Don't try to cut in. They'll cut back. | 3 | 5<|endoftext|>
<|endoftext|>Phoenix Heart | {R}{R}{R}{R} | Sorcery | mythic | Koni and Richard continue the game and play all games as partners forever. | "The minute I heard my first love story,
I started looking for you, not knowing
how blind that was.
Lovers don't finally meet somewhere.
They're in each other all along."
—Rumi | nan | nan<|endoftext|>
<|endoftext|>A-Mentor's Guidance | {1}{U} | Sorcery | uncommon | When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card. | Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character. | nan | nan<|endoftext|>
<|endoftext|>Flowstone Salamander | {3}{R}{R} | Creature — Salamander | uncommon | {R}: <card_name> deals 1 damage to target creature blocking it. | The Furnace of Rath is periodically illuminated by their sparkling yawns. | 3 | 4<|endoftext|>
<|endoftext|>Smokebraider | {1}{R} | Creature — Elemental Shaman | common | {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. | "Be silent and listen to your inner fire. Only then can you walk the Path of Flame." | 1 | 1<|endoftext|>
<|endoftext|>Magmatic Scorchwing | {3}{R}{R} | Creature — Dragon | rare | Flying
When <card_name> enters the battlefield, if there are no nonbasic land cards in your library, <card_name> deals 3 damage to any target. | nan | 4 | 4<|endoftext|>
<|endoftext|>Submerge | {4}{U} | Instant | uncommon | If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library. | nan | nan | nan<|endoftext|>
<|endoftext|>Goldnight Castigator | {2}{R}{R} | Creature — Angel | mythic | Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to <card_name>, it deals double that damage to <card_name> instead. | nan | 4 | 9<|endoftext|>
<|endoftext|>Touch of Moonglove | {B} | Instant | common | Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Avatar of Will | {6}{U}{U} | Creature — Avatar | rare | If an opponent has no cards in hand, this spell costs {6} less to cast.
Flying | nan | 5 | 6<|endoftext|>
<|endoftext|>Kiss of Death | {4}{B}{B} | Sorcery | uncommon | <card_name> deals 4 damage to target opponent or planeswalker. You gain 4 life. | "I'd sooner lock lips with a viper. At least I might walk away from *that*."
—Elvish scout | nan | nan<|endoftext|>
<|endoftext|>Syndicate Infiltrator | {2}{U}{B} | Creature — Vampire Wizard | uncommon | Flying
As long as there are five or more mana values among cards in your graveyard, <card_name> gets +2/+2. | The mansion's vaulted ceilings provided the perfect cover for an ambush. | 3 | 3<|endoftext|>
<|endoftext|>Abbey Griffin | {3}{W} | Creature — Griffin | common | Flying, vigilance | "The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch | 2 | 2<|endoftext|>
<|endoftext|>Coastal Breach | {6}{U} | Sorcery | rare | Undaunted (This spell costs {1} less to cast for each opponent.)
Return all nonland permanents to their owners' hands. | The sea filled the villagers' nets until the day it cast its own. | nan | nan<|endoftext|>
<|endoftext|>Rafter Demon | {2}{B}{R} | Creature — Demon | common | Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When <card_name> enters the battlefield, if its spectacle cost was paid, each opponent discards a card. | nan | 4 | 2<|endoftext|>
<|endoftext|>Contagion Dispenser | {2}{G}{U} | Artifact | rare | When <card_name> enters the battlefield, proliferate.
Whenever you proliferate during your turn, draft a card from <card_name>'s spellbook. This ability triggers only once each turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Hired Poisoner | {B} | Creature — Human Assassin | common | Deathtouch | "They don't even feel the cut. I'm ordering a drink in a nearby tavern before anyone notices something's wrong." | 1 | 1<|endoftext|>
<|endoftext|>Elspeth, Undaunted Hero | {2}{W}{W}{W} | Legendary Planeswalker — Elspeth | mythic | +2: Put a +1/+1 counter on each of up to two target creatures.
−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. | nan | nan | nan<|endoftext|>
<|endoftext|>Watermarket | | Land | rare | {T}: Add {C}{C}. Spend this mana only to cast spells with watermarks. | Shopping List
Lamp-hand attachment
X-ray contact lenses
Discount death ray
Two-headed hammer
Kitten-fish | nan | nan<|endoftext|>
<|endoftext|>Gigadrowse | {U} | Instant | common | Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Yotian Frontliner | {1} | Artifact Creature — Soldier | uncommon | Whenever <card_name> attacks, another target creature you control gets +1/+1 until end of turn.
Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Seeds of Strength | {G}{W} | Instant | common | Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn. | Beneath the beauty of light and seed is the might of Vitu-Ghazi. | nan | nan<|endoftext|>
<|endoftext|>Deepwood Tantiv | {4}{G} | Creature — Beast | uncommon | Whenever <card_name> becomes blocked, you gain 2 life. | A single tantiv is just as dangerous as a herd. | 2 | 4<|endoftext|>
<|endoftext|>Brago's Representative | {2}{W} | Creature — Human Advisor | common | While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | On Fiora, no matter is settled until King Brago offers an opinion. | 1 | 4<|endoftext|>
<|endoftext|>Urza's Construction Drone | {3} | Artifact Creature — Construct | rare | When <card_name> enters the battlefield, conjure cards named Urza's Mine, Urza's Power Plant, and Urza's Tower into your library, then shuffle.
Whenever <card_name> attacks or dies, seek an Urza's land card. | nan | 3 | 3<|endoftext|>
<|endoftext|>Animate Spell | {U} | Enchantment — Aura | rare | Flash
Enchant instant or sorcery spell on the stack
When <card_name> becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When <card_name> leaves the battlefield, enchanted card's owner sacrifices it unless they cast it. | nan | nan | nan<|endoftext|>
<|endoftext|>Frostwalk Bastion | | Snow Land | uncommon | {T}: Add {C}.
{1}{S}: Until end of turn, <card_name> becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)
Whenever <card_name> deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Knights of the Black Rose | {3}{W}{B} | Creature — Human Knight | uncommon | When <card_name> enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. | "Hail to the true queen! Long may she reign!" | 4 | 4<|endoftext|>