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<|endoftext|>Vraska, Relic Seeker | {4}{B}{G} | Legendary Planeswalker — Vraska | mythic | +2: Create a 2/2 black Pirate creature token with menace.
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−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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−10: Target player's life total becomes 1. | nan | nan | nan<|endoftext|>
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<|endoftext|>O-Naginata | {1} | Artifact — Equipment | uncommon | <card_name> can be attached only to a creature with power 3 or greater.
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Equipped creature gets +3/+0 and has trample.
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Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Urza's Mine | | Land — Urza's Mine | common | {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. | In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past. | nan | nan<|endoftext|>
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<|endoftext|>Ranging Raptors | {2}{G} | Creature — Dinosaur | uncommon | Enrage — Whenever <card_name> is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | They cover their territory like a tide of teeth and claws. | 2 | 3<|endoftext|>
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<|endoftext|>Iron Myr | {2} | Artifact Creature — Myr | common | {T}: Add {R}. | The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered. | 1 | 1<|endoftext|>
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<|endoftext|>Fleshwrither | {2}{B}{B} | Creature — Horror | uncommon | Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Riddlesmith | {1}{U} | Creature — Human Artificer | uncommon | Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. | The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath. | 2 | 1<|endoftext|>
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<|endoftext|>Radha's Firebrand | {1}{R} | Creature — Human Warrior | rare | Whenever <card_name> attacks, target creature defending player controls with power less than <card_name>'s power can't block this turn.
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Domain — {5}{R}: <card_name> gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. | nan | 3 | 1<|endoftext|>
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<|endoftext|>Stone Haven Pilgrim | {1}{W} | Creature — Kor Cleric | uncommon | Whenever <card_name> attacks, if you control an artifact or enchantment, <card_name> gets +1/+1 and gains lifelink until end of turn. | The persistence to overcome obstacles is the most esteemed of kor virtues. | 2 | 2<|endoftext|>
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<|endoftext|>Cower in Fear | {1}{B}{B} | Instant | common | Creatures your opponents control get -1/-1 until end of turn. | "You will fully understand fear when you discover it is the final thing you put your faith in."
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—Nicol Bolas | nan | nan<|endoftext|>
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<|endoftext|>Dimir Locket | {3} | Artifact | common | {T}: Add {U} or {B}.
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{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice <card_name>: Draw two cards. | "Wear this, and take your place among the shadows—wise, lethal, and unseen."
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—Ivrelya, Dimir spymaster | nan | nan<|endoftext|>
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<|endoftext|>Graf Reaver | {1}{B} | Creature — Zombie Warrior | rare | Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
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When <card_name> exploits a creature, destroy target planeswalker.
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At the beginning of your upkeep, <card_name> deals 1 damage to you. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Commander's Sphere | {3} | Artifact | common | {T}: Add one mana of any color in your commander's color identity.
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Sacrifice <card_name>: Draw a card. | "The heavens augur weal . . . for me. Woe for you." | nan | nan<|endoftext|>
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<|endoftext|>Toski, Bearer of Secrets | {3}{G} | Legendary Creature — Squirrel | rare | This spell can't be countered.
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Indestructible
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<card_name> attacks each combat if able.
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Whenever a creature you control deals combat damage to a player, draw a card. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Ancestral Recall | {U} | Instant | mythic | Target player draws three cards. | nan | nan | nan<|endoftext|>
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<|endoftext|>Thelonite Hermit | {3}{G} | Creature — Elf Shaman | rare | All Saprolings get +1/+1.
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Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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When <card_name> is turned face up, create four 1/1 green Saproling creature tokens. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Heroism | {2}{W} | Enchantment | uncommon | Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Mythos of Snapdax | {2}{W}{W} | Sorcery | rare | Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Commander's Authority | {4}{W} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token." | "Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done." | nan | nan<|endoftext|>
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<|endoftext|>Cabaretti Charm | {R}{G}{W} | Instant | uncommon | Choose one —
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• <card_name> deals damage equal to the number of creatures you control to target creature or planeswalker.
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• Creatures you control get +1/+1 and gain trample until end of turn.
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• Create two 1/1 green and white Citizen creature tokens. | nan | nan | nan<|endoftext|>
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<|endoftext|>Mogg Fanatic | {R} | Creature — Goblin | common | Sacrifice <card_name>: It deals 1 damage to any target. | "I got it! I got it! I—" | 1 | 1<|endoftext|>
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<|endoftext|>Blast Zone | | Land | rare | <card_name> enters the battlefield with a charge counter on it.
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{T}: Add {C}.
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{X}{X}, {T}: Put X charge counters on <card_name>.
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{3}, {T}, Sacrifice <card_name>: Destroy each nonland permanent with mana value equal to the number of charge counters on <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Coral Fighters | {1}{U} | Creature — Merfolk Soldier | uncommon | Whenever <card_name> attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Casualties of War | {2}{B}{B}{G}{G} | Sorcery | rare | Choose one or more —
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• Destroy target artifact.
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• Destroy target creature.
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• Destroy target enchantment.
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• Destroy target land.
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• Destroy target planeswalker. | nan | nan | nan<|endoftext|>
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<|endoftext|>Glint-Eye Nephilim | {U}{B}{R}{G} | Creature — Nephilim | rare | Whenever <card_name> deals combat damage to a player, draw that many cards.
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{1}, Discard a card: <card_name> gets +1/+1 until end of turn. | When it awoke, it shook the plane with the thunder of its craving. | 2 | 2<|endoftext|>
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<|endoftext|>Glowspore Shaman | {B}{G} | Creature — Elf Shaman | uncommon | When <card_name> enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. | From death she grows living grandeur. | 3 | 1<|endoftext|>
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<|endoftext|>Flowstone Blade | {R} | Enchantment — Aura | common | Enchant creature
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{R}: Enchanted creature gets +1/-1 until end of turn. | "Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
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—Karn | nan | nan<|endoftext|>
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<|endoftext|>Solid Footing | {W} | Enchantment — Aura | common | Flash
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Enchant creature
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Enchanted creature gets +1/+1.
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As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. | nan | nan | nan<|endoftext|>
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<|endoftext|>Dragon Breath | {1}{R} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature has haste.
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{R}: Enchanted creature gets +1/+0 until end of turn.
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When a creature with mana value 6 or greater enters the battlefield, you may return <card_name> from your graveyard to the battlefield attached to that creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Hobgoblin Dragoon | {2}{R/W} | Creature — Goblin Knight | common | Flying, first strike | The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart. | 1 | 2<|endoftext|>
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<|endoftext|>Ambergris, Citadel Agent | {2}{R} | Legendary Creature — Dwarf Cleric | uncommon | Haste
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Specialize {3}
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Whenever <card_name> attacks, you may discard your hand and draw two cards. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Fork | {R}{R} | Instant | rare | Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. | nan | nan | nan<|endoftext|>
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<|endoftext|>Viper's Kiss | {B} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets -1/-1, and its activated abilities can't be activated. | "I could heal a snakebite. Looks like you got bitten by a constellation."
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—Aescalos, healer of Pharika | nan | nan<|endoftext|>
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<|endoftext|>Magar of the Magic Strings | {1}{B}{R} | Legendary Creature — Minotaur Performer | mythic | {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." | nan | 3 | 3<|endoftext|>
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<|endoftext|>Yurlok of Scorch Thrash | {1}{B}{R}{G} | Legendary Creature — Viashino Shaman | rare | Vigilance
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A player losing unspent mana causes that player to lose that much life.
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{1}, {T}: Each player adds {B}{R}{G}. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Spike Feeder | {1}{G}{G} | Creature — Spike | uncommon | <card_name> enters the battlefield with two +1/+1 counters on it.
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{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature.
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Remove a +1/+1 counter from <card_name>: You gain 2 life. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Strength of Solidarity | {G} | Sorcery | common | Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | "This expedition doesn't succeed unless we all succeed!" | nan | nan<|endoftext|>
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<|endoftext|>Hooting Mandrills | {5}{G} | Creature — Ape | common | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
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Trample | Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. | 4 | 4<|endoftext|>
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<|endoftext|>Smart Ass | {2}{U} | Creature — Donkey Wizard | common | Whenever <card_name> attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, <card_name> can't be blocked this turn. | "I don't get it. Why doesn't anybody like me?" | 2.5 | 1<|endoftext|>
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<|endoftext|>Aura Blast | {1}{W} | Instant | common | Destroy target enchantment.
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Draw a card. | "None of your history books mention me?" laughed Daria. "They will now." | nan | nan<|endoftext|>
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<|endoftext|>Expedition Diviner | {3}{U} | Creature — Merfolk Wizard | common | Flying
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As long as you control another Wizard, <card_name> has "When this creature dies, draw a card." | Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil. | 3 | 2<|endoftext|>
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<|endoftext|>Thraben Inspector | {W} | Creature — Human Soldier | common | When <card_name> enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | "If you've been at this as long as I have, nothing can surprise you. That's the hope, at least." | 1 | 2<|endoftext|>
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<|endoftext|>Gerrard's Hourglass Pendant | {1} | Legendary Artifact | rare | Flash
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If a player would begin an extra turn, that player skips that turn instead.
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{4}, {T}, Exile <card_name>: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Warrior's Honor | {2}{W} | Instant | common | Creatures you control get +1/+1 until end of turn. | "The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
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—Asmira, holy avenger | nan | nan<|endoftext|>
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<|endoftext|>Pooling Venom | {1}{B} | Enchantment — Aura | uncommon | Enchant land
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Whenever enchanted land becomes tapped, its controller loses 2 life.
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{3}{B}: Destroy enchanted land. | The land can only hold so much poison before it begins to bite back. | nan | nan<|endoftext|>
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<|endoftext|>Slash the Ranks | {3}{W}{W} | Sorcery | rare | Destroy all creatures and planeswalkers except for commanders. | The generals each surveyed their devastated forces. Then, slowly, they turned to each other and raised their swords. | nan | nan<|endoftext|>
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<|endoftext|>Kazuul, Tyrant of the Cliffs | {3}{R}{R} | Legendary Creature — Ogre Warrior | rare | Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. | Warning to those who scale the cliffs without paying tribute: It's a long way down. | 5 | 4<|endoftext|>
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