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Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
When <card_name> is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. | nan | nan | nan<|endoftext|>
<|endoftext|>Winter Eladrin | {2}{U} | Creature — Faerie Elf Wizard | common | Gust of Wind — When <card_name> enters the battlefield, return up to one other target creature to its owner's hand. | "If you want a warm welcome, you'll have to seek it elsewhere." | 2 | 2<|endoftext|>
<|endoftext|>Leonin Elder | {W} | Creature — Cat Cleric | common | Whenever an artifact enters the battlefield, you may gain 1 life. | "The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."
—Ushanti, leonin seer | 1 | 1<|endoftext|>
<|endoftext|>Rimewind Taskmage | {1}{U} | Creature — Human Wizard | common | {1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents. | "Find solace in the sun? Burning, blinding, laying secrets bare? No, solace is found under the blanket of cold." | 1 | 2<|endoftext|>
<|endoftext|>Greel, Mind Raker | {3}{B}{B} | Legendary Creature — Horror Spellshaper | rare | {X}{B}, {T}, Discard two cards: Target player discards X cards at random. | "You're Latulla's gift to me, and I always play with my presents." | 3 | 3<|endoftext|>
<|endoftext|>Elegant Entourage | {3}{G} | Creature — Elf Druid | uncommon | Alliance — Whenever another creature enters the battlefield under your control, target creature other than <card_name> gets +1/+1 and gains trample until end of turn. | "Terribly sorry, but this is a private party, and your name isn't on the list." | 4 | 4<|endoftext|>
<|endoftext|>Lunge | {2}{R} | Instant | common | <card_name> deals 2 damage to target creature and 2 damage to target player or planeswalker. | Cho-Arrim righteousness was no match for Benalish combat training. | nan | nan<|endoftext|>
<|endoftext|>Genju of the Realm | {W}{U}{B}{R}{G} | Legendary Enchantment — Aura | rare | Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return <card_name> from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Riptide Chimera | {2}{U} | Enchantment Creature — Chimera | uncommon | Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand. | "I want one."
—Kiora | 3 | 4<|endoftext|>
<|endoftext|>Retromancer | {2}{R}{R} | Creature — Viashino Shaman | common | Whenever <card_name> becomes the target of a spell or ability, <card_name> deals 3 damage to that spell or ability's controller. | "If one harm us, strike them in return. So sayeth the bey." | 3 | 3<|endoftext|>
<|endoftext|>Oaken Brawler | {3}{W} | Creature — Treefolk Warrior | common | When <card_name> enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on <card_name>. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | nan | 2 | 4<|endoftext|>
<|endoftext|>Anthem of Rakdos | {2}{B}{R}{R} | Enchantment | rare | Whenever a creature you control attacks, it gets +2/+0 until end of turn and <card_name> deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Nimana Skitter-Sneak | {3}{B} | Creature — Human Rogue | common | As long as an opponent has eight or more cards in their graveyard, <card_name> gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) | "When navigating dangerous terrain, one hundred legs are better than two." | 3 | 4<|endoftext|>
<|endoftext|>Spiteful Shadows | {1}{B} | Enchantment — Aura | common | Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller. | "Let us remind these human cattle why they fear the shadows of this world."
—Aldreg, Skirsdag cultist | nan | nan<|endoftext|>
<|endoftext|>Selesnya Locket | {3} | Artifact | common | {T}: Add {G} or {W}.
{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice <card_name>: Draw two cards. | "Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
—Heruj, Selesnya hierophant | nan | nan<|endoftext|>
<|endoftext|>Quest for the Gemblades | {1}{G} | Enchantment | uncommon | Whenever a creature you control deals combat damage to a creature, you may put a quest counter on <card_name>.
Remove a quest counter from <card_name> and sacrifice it: Put four +1/+1 counters on target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>A-Asari Captain | {1}{R}{W} | Creature — Human Samurai | uncommon | Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. | nan | 2 | 1<|endoftext|>
<|endoftext|>Thatcher Revolt | {2}{R} | Sorcery | common | Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step. | The dark times left the peasantry ready to fight with whatever weapons were at hand. | nan | nan<|endoftext|>
<|endoftext|>Full Flowering | {X}{X}{G} | Sorcery | rare | Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.) | A swirl of light, a whisper through the leaves, and all at once the forest came to life. | nan | nan<|endoftext|>
<|endoftext|>River Delta | | Land | rare | <card_name> doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from <card_name>.
{T}: Add {U} or {B}. Put a depletion counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Pulse of the Forge | {1}{R}{R} | Instant | rare | <card_name> deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return <card_name> to its owner's hand. | Before wars or weapons, there was anger. | nan | nan<|endoftext|>
<|endoftext|>Lash of Thorns | {B} | Instant | common | Target creature gets +2/+1 and gains deathtouch until end of turn. | "Another angry mob? When will they learn to leave me be?"
—Terryn, Edgewall outcast | nan | nan<|endoftext|>
<|endoftext|>Aeon Engine | {5} | Artifact | rare | <card_name> enters the battlefield tapped.
{T}, Exile <card_name>: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) | "Paradox? Eh, we'll worry about that yesterday."
—Edorin, the Timesmith | nan | nan<|endoftext|>
<|endoftext|>Elemental Summoning | {3}{U/R}{U/R} | Sorcery — Lesson | common | Create a 4/4 blue and red Elemental creature token. | "You've made a splash. Now show me a torrent."
—Uvilda, Prismari dean | nan | nan<|endoftext|>
<|endoftext|>Agrus Kos, Eternal Soldier | {3}{W} | Legendary Creature — Spirit Soldier | rare | Vigilance
Whenever <card_name> becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Wirewood Hivemaster | {1}{G} | Creature — Elf | uncommon | Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token. | "Most insects have been drawn to the Mirari. But all that remain in Wirewood are under my care." | 1 | 1<|endoftext|>
<|endoftext|>Wandering Graybeard | {3}{W}{W} | Creature — Giant Wizard | uncommon | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with <card_name>, you may reveal it. If you do, you gain 4 life. | His tales are as tall as he is, and only a giant's life is long enough to listen to them all. | 4 | 4<|endoftext|>
<|endoftext|>Volshe Tideturner | {1}{U} | Creature — Merfolk Wizard | common | {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. | Ships suspected of carrying Sheoldred's agents have a tendency to drift far off course as they sail through the Voda Sea. | 1 | 3<|endoftext|>
<|endoftext|>Kavu Monarch | {2}{R}{R} | Creature — Kavu | rare | Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on <card_name>. | Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya. | 3 | 3<|endoftext|>
<|endoftext|>Qal Sisma Behemoth | {2}{R} | Creature — Ogre Warrior | uncommon | <card_name> can't attack or block unless you pay {2}. | "It hunts grand game for Atarka, and when the time comes, it will become a mighty feast."
—Surrak, the Hunt Caller | 5 | 5<|endoftext|>
<|endoftext|>Spark Fiend | {4}{R} | Creature — Beast | rare | When <card_name> enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice <card_name>. If you rolled 7 or 11, don't roll dice for <card_name> during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice <card_name>. If you roll the noted total, don't roll dice for <card_name> during any of your following upkeeps. Otherwise, do nothing. | nan | 5 | 6<|endoftext|>
<|endoftext|>Verdant Crescendo | {3}{G} | Sorcery | rare | Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Hoof Skulkin | {3} | Artifact Creature — Scarecrow | common | {3}: Target green creature gets +1/+1 until end of turn. | It hunts with the memory of a long lost herd. | 2 | 2<|endoftext|>
<|endoftext|>Ricochet | {R} | Enchantment | uncommon | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. | nan | nan | nan<|endoftext|>
<|endoftext|>Dwarven Lieutenant | {R}{R} | Creature — Dwarf Soldier | uncommon | {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. | "Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
—*Sarpadian Empires, vol. IV* | 1 | 2<|endoftext|>
<|endoftext|>Cabal Therapist | {B} | Creature — Horror | rare | Menace
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | nan | 1 | 1<|endoftext|>
<|endoftext|>Veteran Ghoulcaller | {1}{B} | Creature — Human Rogue | rare | Menace
Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Jeweled Torque | {2} | Artifact | uncommon | As <card_name> enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Creative Outburst | {3}{U}{U}{R}{R} | Instant | uncommon | <card_name> deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{U/R}{U/R}, Discard <card_name>: Create a Treasure token. | nan | nan | nan<|endoftext|>
<|endoftext|>Explosive Growth | {G} | Instant | common | Kicker {5} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Onyx Mage | {1}{B} | Creature — Human Wizard | uncommon | {1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | "We wield death and darkness, powers that make lesser mages tremble in fear."
—Onyx creed | 2 | 1<|endoftext|>
<|endoftext|>Really Epic Punch | {1}{G} | Sorcery | common | Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. | It smarts more than the average bear. | nan | nan<|endoftext|>
<|endoftext|>Optimus Prime, Inspiring Leader | {3}{R}{W} | Legendary Artifact Creature — Autobot | mythic | {1}: Turn target permanent you control to its other face.
{1}: Until end of turn, <card_name> becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. | "Roll out!" | 4 | 5<|endoftext|>
<|endoftext|>Goblin Racketeer | {3}{R} | Creature — Goblin Rogue | common | Whenever <card_name> attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | "It, uh, fell off a cart?" | 4 | 2<|endoftext|>
<|endoftext|>Paliano, the High City | | Legendary Land | rare | Reveal <card_name> as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
{T}: Add one mana of any color chosen as you drafted cards named <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Elemental Time Flamingo | | Stickers | common | {TK}{TK} — Exile this permanent: You may cast target nonland card from your graveyard this turn.
{TK}{TK}{TK}{TK} — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 5/4 | nan | nan | nan<|endoftext|>
<|endoftext|>Samurai of the Pale Curtain | {W}{W} | Creature — Fox Samurai | uncommon | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead. | nan | 2 | 2<|endoftext|>
<|endoftext|>Necro-Impotence | {B}{B}{B} | Enchantment | rare | Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Call In a Professional | {2}{R} | Instant | uncommon | Players can't gain life this turn. Damage can't be prevented this turn. <card_name> deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) | For the next week, Park Heights smelled of burnt oil paint and brimstone. | nan | nan<|endoftext|>
<|endoftext|>Breach | {2}{B} | Instant | common | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | nan | nan | nan<|endoftext|>
<|endoftext|>Thornado | {2}{G} | Instant | common | Destroy target creature with flying.
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) | Every bough, branch, and bramble lashed out in defense of the forest. | nan | nan<|endoftext|>
<|endoftext|>Primitive Etchings | {2}{G}{G} | Enchantment | rare | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. | Ancient carvings in the trees of Krosa glow with power once again. | nan | nan<|endoftext|>
<|endoftext|>Common Cause | {2}{W} | Enchantment | rare | Nonartifact creatures get +2/+2 as long as they all share a color. | Mercadia City's troops are at their best when they have no enemy to fight. | nan | nan<|endoftext|>
<|endoftext|>Unsettled Mariner | {W}{U} | Creature — Shapeshifter | rare | Changeling (This card is every creature type.)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. | The call of the sea shapes many souls. | 2 | 2<|endoftext|>
<|endoftext|>Piercing Rays | {1}{W} | Sorcery | common | Exile target tapped creature.
Forecast — {2}{W}, Reveal <card_name> from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.) | The forecast calls for pain. | nan | nan<|endoftext|>
<|endoftext|>Urborg Shambler | {2}{B}{B} | Creature — Horror | uncommon | Other black creatures get -1/-1. | A writhing mass of rot, with sharp claws and a vicious spirit. | 4 | 3<|endoftext|>
<|endoftext|>Sword of Hours | {2} | Artifact — Equipment | uncommon | Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.