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Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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You control enchanted creature.
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When <card_name> is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. | nan | nan | nan<|endoftext|>
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<|endoftext|>Winter Eladrin | {2}{U} | Creature — Faerie Elf Wizard | common | Gust of Wind — When <card_name> enters the battlefield, return up to one other target creature to its owner's hand. | "If you want a warm welcome, you'll have to seek it elsewhere." | 2 | 2<|endoftext|>
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<|endoftext|>Leonin Elder | {W} | Creature — Cat Cleric | common | Whenever an artifact enters the battlefield, you may gain 1 life. | "The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."
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—Ushanti, leonin seer | 1 | 1<|endoftext|>
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<|endoftext|>Rimewind Taskmage | {1}{U} | Creature — Human Wizard | common | {1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents. | "Find solace in the sun? Burning, blinding, laying secrets bare? No, solace is found under the blanket of cold." | 1 | 2<|endoftext|>
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<|endoftext|>Greel, Mind Raker | {3}{B}{B} | Legendary Creature — Horror Spellshaper | rare | {X}{B}, {T}, Discard two cards: Target player discards X cards at random. | "You're Latulla's gift to me, and I always play with my presents." | 3 | 3<|endoftext|>
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<|endoftext|>Elegant Entourage | {3}{G} | Creature — Elf Druid | uncommon | Alliance — Whenever another creature enters the battlefield under your control, target creature other than <card_name> gets +1/+1 and gains trample until end of turn. | "Terribly sorry, but this is a private party, and your name isn't on the list." | 4 | 4<|endoftext|>
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<|endoftext|>Lunge | {2}{R} | Instant | common | <card_name> deals 2 damage to target creature and 2 damage to target player or planeswalker. | Cho-Arrim righteousness was no match for Benalish combat training. | nan | nan<|endoftext|>
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<|endoftext|>Genju of the Realm | {W}{U}{B}{R}{G} | Legendary Enchantment — Aura | rare | Enchant land
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{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
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When enchanted land is put into a graveyard, you may return <card_name> from your graveyard to your hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Riptide Chimera | {2}{U} | Enchantment Creature — Chimera | uncommon | Flying
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At the beginning of your upkeep, return an enchantment you control to its owner's hand. | "I want one."
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—Kiora | 3 | 4<|endoftext|>
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<|endoftext|>Retromancer | {2}{R}{R} | Creature — Viashino Shaman | common | Whenever <card_name> becomes the target of a spell or ability, <card_name> deals 3 damage to that spell or ability's controller. | "If one harm us, strike them in return. So sayeth the bey." | 3 | 3<|endoftext|>
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<|endoftext|>Oaken Brawler | {3}{W} | Creature — Treefolk Warrior | common | When <card_name> enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on <card_name>. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | nan | 2 | 4<|endoftext|>
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<|endoftext|>Anthem of Rakdos | {2}{B}{R}{R} | Enchantment | rare | Whenever a creature you control attacks, it gets +2/+0 until end of turn and <card_name> deals 1 damage to you.
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Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Nimana Skitter-Sneak | {3}{B} | Creature — Human Rogue | common | As long as an opponent has eight or more cards in their graveyard, <card_name> gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) | "When navigating dangerous terrain, one hundred legs are better than two." | 3 | 4<|endoftext|>
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<|endoftext|>Spiteful Shadows | {1}{B} | Enchantment — Aura | common | Enchant creature
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Whenever enchanted creature is dealt damage, it deals that much damage to its controller. | "Let us remind these human cattle why they fear the shadows of this world."
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—Aldreg, Skirsdag cultist | nan | nan<|endoftext|>
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<|endoftext|>Selesnya Locket | {3} | Artifact | common | {T}: Add {G} or {W}.
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{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice <card_name>: Draw two cards. | "Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
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—Heruj, Selesnya hierophant | nan | nan<|endoftext|>
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<|endoftext|>Quest for the Gemblades | {1}{G} | Enchantment | uncommon | Whenever a creature you control deals combat damage to a creature, you may put a quest counter on <card_name>.
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Remove a quest counter from <card_name> and sacrifice it: Put four +1/+1 counters on target creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>A-Asari Captain | {1}{R}{W} | Creature — Human Samurai | uncommon | Trample, haste
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Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Thatcher Revolt | {2}{R} | Sorcery | common | Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step. | The dark times left the peasantry ready to fight with whatever weapons were at hand. | nan | nan<|endoftext|>
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<|endoftext|>Full Flowering | {X}{X}{G} | Sorcery | rare | Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.) | A swirl of light, a whisper through the leaves, and all at once the forest came to life. | nan | nan<|endoftext|>
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<|endoftext|>River Delta | | Land | rare | <card_name> doesn't untap during your untap step if it has a depletion counter on it.
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At the beginning of your upkeep, remove a depletion counter from <card_name>.
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{T}: Add {U} or {B}. Put a depletion counter on <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Pulse of the Forge | {1}{R}{R} | Instant | rare | <card_name> deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return <card_name> to its owner's hand. | Before wars or weapons, there was anger. | nan | nan<|endoftext|>
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<|endoftext|>Lash of Thorns | {B} | Instant | common | Target creature gets +2/+1 and gains deathtouch until end of turn. | "Another angry mob? When will they learn to leave me be?"
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—Terryn, Edgewall outcast | nan | nan<|endoftext|>
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<|endoftext|>Aeon Engine | {5} | Artifact | rare | <card_name> enters the battlefield tapped.
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{T}, Exile <card_name>: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) | "Paradox? Eh, we'll worry about that yesterday."
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—Edorin, the Timesmith | nan | nan<|endoftext|>
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<|endoftext|>Elemental Summoning | {3}{U/R}{U/R} | Sorcery — Lesson | common | Create a 4/4 blue and red Elemental creature token. | "You've made a splash. Now show me a torrent."
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—Uvilda, Prismari dean | nan | nan<|endoftext|>
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<|endoftext|>Agrus Kos, Eternal Soldier | {3}{W} | Legendary Creature — Spirit Soldier | rare | Vigilance
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Whenever <card_name> becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Wirewood Hivemaster | {1}{G} | Creature — Elf | uncommon | Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token. | "Most insects have been drawn to the Mirari. But all that remain in Wirewood are under my care." | 1 | 1<|endoftext|>
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<|endoftext|>Wandering Graybeard | {3}{W}{W} | Creature — Giant Wizard | uncommon | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with <card_name>, you may reveal it. If you do, you gain 4 life. | His tales are as tall as he is, and only a giant's life is long enough to listen to them all. | 4 | 4<|endoftext|>
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<|endoftext|>Volshe Tideturner | {1}{U} | Creature — Merfolk Wizard | common | {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. | Ships suspected of carrying Sheoldred's agents have a tendency to drift far off course as they sail through the Voda Sea. | 1 | 3<|endoftext|>
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<|endoftext|>Kavu Monarch | {2}{R}{R} | Creature — Kavu | rare | Kavu creatures have trample.
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Whenever another Kavu enters the battlefield, put a +1/+1 counter on <card_name>. | Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya. | 3 | 3<|endoftext|>
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<|endoftext|>Qal Sisma Behemoth | {2}{R} | Creature — Ogre Warrior | uncommon | <card_name> can't attack or block unless you pay {2}. | "It hunts grand game for Atarka, and when the time comes, it will become a mighty feast."
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—Surrak, the Hunt Caller | 5 | 5<|endoftext|>
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<|endoftext|>Spark Fiend | {4}{R} | Creature — Beast | rare | When <card_name> enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice <card_name>. If you rolled 7 or 11, don't roll dice for <card_name> during any of your following upkeeps. If you rolled any other total, note that total.
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At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice <card_name>. If you roll the noted total, don't roll dice for <card_name> during any of your following upkeeps. Otherwise, do nothing. | nan | 5 | 6<|endoftext|>
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<|endoftext|>Verdant Crescendo | {3}{G} | Sorcery | rare | Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Hoof Skulkin | {3} | Artifact Creature — Scarecrow | common | {3}: Target green creature gets +1/+1 until end of turn. | It hunts with the memory of a long lost herd. | 2 | 2<|endoftext|>
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<|endoftext|>Ricochet | {R} | Enchantment | uncommon | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. | nan | nan | nan<|endoftext|>
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<|endoftext|>Dwarven Lieutenant | {R}{R} | Creature — Dwarf Soldier | uncommon | {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. | "Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
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—*Sarpadian Empires, vol. IV* | 1 | 2<|endoftext|>
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<|endoftext|>Cabal Therapist | {B} | Creature — Horror | rare | Menace
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At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Veteran Ghoulcaller | {1}{B} | Creature — Human Rogue | rare | Menace
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Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Jeweled Torque | {2} | Artifact | uncommon | As <card_name> enters the battlefield, choose a color.
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Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. | nan | nan | nan<|endoftext|>
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<|endoftext|>Creative Outburst | {3}{U}{U}{R}{R} | Instant | uncommon | <card_name> deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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{U/R}{U/R}, Discard <card_name>: Create a Treasure token. | nan | nan | nan<|endoftext|>
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<|endoftext|>Explosive Growth | {G} | Instant | common | Kicker {5} (You may pay an additional {5} as you cast this spell.)
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Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. | nan | nan | nan<|endoftext|>
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<|endoftext|>Onyx Mage | {1}{B} | Creature — Human Wizard | uncommon | {1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | "We wield death and darkness, powers that make lesser mages tremble in fear."
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—Onyx creed | 2 | 1<|endoftext|>
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<|endoftext|>Really Epic Punch | {1}{G} | Sorcery | common | Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. | It smarts more than the average bear. | nan | nan<|endoftext|>
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<|endoftext|>Optimus Prime, Inspiring Leader | {3}{R}{W} | Legendary Artifact Creature — Autobot | mythic | {1}: Turn target permanent you control to its other face.
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{1}: Until end of turn, <card_name> becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. | "Roll out!" | 4 | 5<|endoftext|>
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<|endoftext|>Goblin Racketeer | {3}{R} | Creature — Goblin Rogue | common | Whenever <card_name> attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | "It, uh, fell off a cart?" | 4 | 2<|endoftext|>
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<|endoftext|>Paliano, the High City | | Legendary Land | rare | Reveal <card_name> as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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{T}: Add one mana of any color chosen as you drafted cards named <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Elemental Time Flamingo | | Stickers | common | {TK}{TK} — Exile this permanent: You may cast target nonland card from your graveyard this turn.
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{TK}{TK}{TK}{TK} — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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{TK}{TK} — 1/5
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{TK}{TK}{TK} — 5/4 | nan | nan | nan<|endoftext|>
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<|endoftext|>Samurai of the Pale Curtain | {W}{W} | Creature — Fox Samurai | uncommon | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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If a permanent would be put into a graveyard, exile it instead. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Necro-Impotence | {B}{B}{B} | Enchantment | rare | Skip your untap step.
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At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
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Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step. | nan | nan | nan<|endoftext|>
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<|endoftext|>Call In a Professional | {2}{R} | Instant | uncommon | Players can't gain life this turn. Damage can't be prevented this turn. <card_name> deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) | For the next week, Park Heights smelled of burnt oil paint and brimstone. | nan | nan<|endoftext|>
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<|endoftext|>Breach | {2}{B} | Instant | common | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Thornado | {2}{G} | Instant | common | Destroy target creature with flying.
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Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) | Every bough, branch, and bramble lashed out in defense of the forest. | nan | nan<|endoftext|>
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<|endoftext|>Primitive Etchings | {2}{G}{G} | Enchantment | rare | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. | Ancient carvings in the trees of Krosa glow with power once again. | nan | nan<|endoftext|>
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<|endoftext|>Common Cause | {2}{W} | Enchantment | rare | Nonartifact creatures get +2/+2 as long as they all share a color. | Mercadia City's troops are at their best when they have no enemy to fight. | nan | nan<|endoftext|>
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<|endoftext|>Unsettled Mariner | {W}{U} | Creature — Shapeshifter | rare | Changeling (This card is every creature type.)
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Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. | The call of the sea shapes many souls. | 2 | 2<|endoftext|>
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<|endoftext|>Piercing Rays | {1}{W} | Sorcery | common | Exile target tapped creature.
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Forecast — {2}{W}, Reveal <card_name> from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.) | The forecast calls for pain. | nan | nan<|endoftext|>
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<|endoftext|>Urborg Shambler | {2}{B}{B} | Creature — Horror | uncommon | Other black creatures get -1/-1. | A writhing mass of rot, with sharp claws and a vicious spirit. | 4 | 3<|endoftext|>
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<|endoftext|>Sword of Hours | {2} | Artifact — Equipment | uncommon | Whenever equipped creature attacks, put a +1/+1 counter on it.
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Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
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