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—Lovisa Coldeyes, Balduvian chieftain | 3 | 4<|endoftext|>
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<|endoftext|>+2 Mace | {1}{W} | Artifact — Equipment | common | Equipped creature gets +2/+2.
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Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | The weight of this magic weapon falls heavy on the wicked. | nan | nan<|endoftext|>
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<|endoftext|>Shorecrasher Elemental | {U}{U}{U} | Creature — Elemental | mythic | {U}: Exile <card_name>, then return it to the battlefield face down under its owner's control.
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{1}: <card_name> gets +1/-1 or -1/+1 until end of turn.
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Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Thoughtbound Primoc | {2}{R} | Creature — Bird Beast | uncommon | Flying
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At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of <card_name>. | Efforts to use them as spies failed when they kept reporting to the enemy. | 2 | 3<|endoftext|>
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<|endoftext|>Dream Chisel | {2} | Artifact | rare | Face-down creature spells you cast cost {1} less to cast. | Itself a product of Ixidor's tortured psyche, the chisel brings his darkest dreams to life. | nan | nan<|endoftext|>
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<|endoftext|>Cateran Overlord | {4}{B}{B}{B} | Creature — Horror Mercenary | rare | Sacrifice a creature: Regenerate <card_name>.
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{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle. | nan | 7 | 5<|endoftext|>
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<|endoftext|>Insidious Dreams | {3}{B} | Instant | rare | As an additional cost to cast this spell, discard X cards.
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Search your library for X cards, then shuffle and put those cards on top in any order. | Chainer dreams of ultimate knowledge. | nan | nan<|endoftext|>
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<|endoftext|>Stone Retrieval Unit | {4} | Artifact Creature — Construct | common | When <card_name> enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | Automatons could be rebuilt. Powerstones could not. | 2 | 3<|endoftext|>
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<|endoftext|>Desperate Stand | {R}{W} | Sorcery | uncommon | Strive — This spell costs {R}{W} more to cast for each target beyond the first.
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Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. | At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. | nan | nan<|endoftext|>
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<|endoftext|>Deepchannel Mentor | {5}{U} | Creature — Merfolk Rogue | uncommon | Blue creatures you control can't be blocked. | The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe. | 2 | 2<|endoftext|>
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<|endoftext|>Kheru Dreadmaw | {4}{B} | Creature — Zombie Crocodile | common | Defender
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{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. | Its hunting instincts have long since rotted away. Its hunger, however, remains. | 4 | 4<|endoftext|>
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<|endoftext|>Mummy Paramount | {1}{W} | Creature — Zombie | common | Whenever another Zombie enters the battlefield under your control, <card_name> gets +1/+1 until end of turn. | "It appears some mummies have begun to observe a hierarchy all their own."
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—Elekh, vizier of embalming | 2 | 2<|endoftext|>
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<|endoftext|>Evangel of Synthesis | {U}{B} | Creature — Phyrexian Human Cleric | uncommon | When <card_name> enters the battlefield, draw a card, then discard a card.
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As long as you've drawn two or more cards this turn, <card_name> gets +1/+0 and has menace. | "Forge the future in metal and oil!" | 2 | 3<|endoftext|>
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<|endoftext|>Bloodhall Ooze | {R} | Creature — Ooze | rare | At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on <card_name>.
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At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on <card_name>. | A drop of blood spilled from the first dragon. | 1 | 1<|endoftext|>
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<|endoftext|>Caprichrome | {3}{W} | Artifact Creature — Goat | uncommon | Flash
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Vigilance
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Devour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.) | It is what it eats. | 2 | 2<|endoftext|>
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<|endoftext|>Lampad of Death's Vigil | {1}{B} | Enchantment Creature — Nymph | common | {1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. | "Grief-struck, she weeps for each mortal's final death."
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—Psemilla, Meletian poet | 1 | 3<|endoftext|>
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<|endoftext|>Accessories to Murder | | Artifact — Contraption | uncommon | Whenever you crank <card_name>, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Angelic Ascension | {1}{W} | Instant | uncommon | Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. | Within her battalion she was known as the Angel of Arkvale. Until now, that was only a metaphor. | nan | nan<|endoftext|>
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<|endoftext|>Orochi Ranger | {1}{G} | Creature — Snake Warrior Ranger | common | Whenever <card_name> deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. | "The young come to me, confused. They have been taught to respect the kami, and now they must fight them? I do not know what to say."
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—Sachi, to her father | 2 | 1<|endoftext|>
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<|endoftext|>Wooded Ridgeline | | Land — Mountain Forest | common | ({T}: Add {R} or {G}.)
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<card_name> enters the battlefield tapped. | The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth. | nan | nan<|endoftext|>
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<|endoftext|>Celestial Convergence | {2}{W}{W} | Enchantment | rare | <card_name> enters the battlefield with seven omen counters on it.
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At the beginning of your upkeep, remove an omen counter from <card_name>. If there are no omen counters on <card_name>, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. | nan | nan | nan<|endoftext|>
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<|endoftext|>Gods' Hall Guardian | {5}{W} | Creature — Cat | common | Vigilance
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Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Not a single rat has been seen in Istfell since the gods moved in. | 3 | 6<|endoftext|>
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<|endoftext|>Blood-Chin Rager | {1}{B} | Creature — Human Warrior | uncommon | Whenever <card_name> attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) | Kolaghan blades rarely stay clean for long. | 2 | 2<|endoftext|>
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<|endoftext|>Tyrant of Discord | {4}{R}{R}{R} | Creature — Elemental | rare | When <card_name> enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. | nan | 7 | 7<|endoftext|>
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<|endoftext|>Double Cross | {3}{B}{B} | Sorcery | common | Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card. | "You're in for a nasty butt-kickin'." | nan | nan<|endoftext|>
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<|endoftext|>Acorn Stash | | Card | common | (Place your acorn counters in this area.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Heliod, God of the Sun | {3}{W} | Legendary Enchantment Creature — God | mythic | Indestructible
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As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
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Other creatures you control have vigilance.
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{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. | nan | 5 | 6<|endoftext|>
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<|endoftext|>Primal Druid | {1}{G} | Creature — Human Druid | common | When <card_name> dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | "The power of the woods is only ever borrowed." | 0 | 3<|endoftext|>
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<|endoftext|>Krosan Drover | {3}{G} | Creature — Elf | common | Creature spells you cast with mana value 6 or greater cost {2} less to cast. | "Sit." | 2 | 2<|endoftext|>
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<|endoftext|>Frost Marsh | | Snow Land | uncommon | <card_name> enters the battlefield tapped.
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{T}: Add {U} or {B}. | "Now caged in Winter's bitter chill, Our people cry, their voices shrill— Eternal cold breaks down their will."
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—*The Dynasty of Winter Kings* | nan | nan<|endoftext|>
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<|endoftext|>Festival | {W} | Instant | common | Cast this spell only during an opponent's upkeep.
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Creatures can't attack this turn. | Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose. | nan | nan<|endoftext|>
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<|endoftext|>Endless Scream | {X}{B} | Enchantment — Aura | common | Enchant creature
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<card_name> enters the battlefield with X scream counters on it.
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Enchanted creature gets +1/+0 for each scream counter on <card_name>. | "I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."
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—Volrath | nan | nan<|endoftext|>
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<|endoftext|>Empty the Pits | {X}{X}{B}{B}{B}{B} | Instant | mythic | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
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Create X tapped 2/2 black Zombie creature tokens. | The Sultai would rebuild the empire on the backs of the dead. | nan | nan<|endoftext|>
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<|endoftext|>Mirror-Sigil Sergeant | {5}{W} | Creature — Rhino Soldier | mythic | Trample
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At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of <card_name>. | "If I had many lives, I would give them all for Bant." | 4 | 4<|endoftext|>
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<|endoftext|>Thunderwave | {2}{R}{R} | Sorcery | uncommon | Roll a d20.
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1—9 | <card_name> deals 3 damage to each creature.
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10—19 | You may choose a creature. <card_name> deals 3 damage to each creature not chosen this way.
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20 | <card_name> deals 6 damage to each creature your opponents control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ooze Flux | {3}{G} | Enchantment | rare | {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Liliana's Spoils | {3}{B} | Sorcery | rare | Target opponent discards a card.
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Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Sacred Prey | {G} | Creature — Horse | common | Whenever <card_name> becomes blocked, you gain 1 life. | To see one is a good omen to the Cho-Arrim. | 1 | 1<|endoftext|>
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<|endoftext|>Zodiac Rat | {B} | Creature — Rat | common | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | " . . . Cao Pi, Cao Rui, Fang, Mao, and briefly, Huan- / The Sima took the empire in their turn. . . ." | 1 | 1<|endoftext|>
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<|endoftext|>Arcum's Sleigh | {1} | Artifact | uncommon | {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land. | "With the proper equipment and caution, one can travel anywhere."
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—Arcum Dagsson, Soldevi Machinist | nan | nan<|endoftext|>
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<|endoftext|>Krazy Kow | {3}{R} | Creature — Cow | common | At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice <card_name> and it deals 3 damage to each creature and each player. | "I got your milk right here!" | 3 | 3<|endoftext|>
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<|endoftext|>Duergar Mine-Captain | {2}{R/W} | Creature — Dwarf Soldier | uncommon | {1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) | Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before. | 2 | 1<|endoftext|>
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<|endoftext|>Valkyrie Harbinger | {4}{W}{W} | Creature — Angel Cleric | rare | Flying, lifelink
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At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. | Where she flies, the Light of Starnheim shines. | 4 | 5<|endoftext|>
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<|endoftext|>Tangle Golem | {7} | Artifact Creature — Golem | common | Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) | The longer it weaves through the twisted vines of the Tangle, the more it adopts their hidden strength. | 5 | 4<|endoftext|>
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<|endoftext|>Gossamer Chains | {W}{W} | Enchantment | common | Return <card_name> to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. | "Harah swung his sword mightily, but still the air held him fast."
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—Azeworai, "Kenechi's Dream" | nan | nan<|endoftext|>
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<|endoftext|>Druid Lyrist | {G} | Creature — Human Druid | common | {G}, {T}, Sacrifice <card_name>: Destroy target enchantment. | The druids and the forest are in perfect harmony. They sing the same songs. | 1 | 1<|endoftext|>
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<|endoftext|>Carapace Forger | {1}{G} | Creature — Elf Artificer | common | Metalcraft — <card_name> gets +2/+2 as long as you control three or more artifacts. | "Bows and whips cannot save us from these new horrors of the Mephidross." | 2 | 2<|endoftext|>
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<|endoftext|>Sassy Gremlin Blood | | Stickers | common | {TK}{TK} — Whenever this creature attacks, create a Treasure token.
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{TK}{TK}{TK}{TK}{TK} — {3}: Target creature gains flying until end of turn.
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{TK}{TK} — 3/2
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{TK}{TK}{TK}{TK}{TK}{TK} — 10/10 | nan | nan | nan<|endoftext|>
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<|endoftext|>Armorer Guildmage | {R} | Creature — Human Wizard | common | {B}, {T}: Target creature gets +1/+0 until end of turn.
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{G}, {T}: Target creature gets +0/+1 until end of turn. | Zhalfir's destiny rings in tempered steel.
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—Armorer Guild maxim | 1 | 1<|endoftext|>
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<|endoftext|>Undertaker | {1}{B} | Creature — Human Spellshaper | special | {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. | The weight of death is heavy but not immovable. | 1 | 1<|endoftext|>
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<|endoftext|>Lukamina, Hawk Form | {2}{G}{W} | Legendary Creature — Bird Druid | mythic | Flying, lifelink
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When <card_name> dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Needletooth Raptor | {3}{R} | Creature — Dinosaur | uncommon | Enrage — Whenever <card_name> is dealt damage, it deals 5 damage to target creature an opponent controls. | It hatches with its ferocity fully grown. | 2 | 2<|endoftext|>
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<|endoftext|>Under the Sea | | Card | rare | (Theme color: {U}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Benalish Missionary | {W} | Creature — Human Cleric | common | {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. | "These horn-haters say no gods but theirs exist. I say let him find out for himself—right now!"
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—Tahngarth of the *Weatherlight* | 1 | 1<|endoftext|>
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<|endoftext|>Marchesa's Infiltrator | {2}{U} | Creature — Human Rogue | uncommon | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Whenever <card_name> deals combat damage to a player, draw a card. | "Secrets, like coins, are easy to steal." | 1 | 1<|endoftext|>
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<|endoftext|>Krovikan Whispers | {3}{U} | Enchantment — Aura | uncommon | Enchant creature
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