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{T}: Add {R}.
{T}, Sacrifice <card_name>: Add {B}{G}. | nan | nan | nan<|endoftext|>
<|endoftext|>Marneus Calgar | {2}{W}{U}{B} | Legendary Creature — Astartes Warrior | mythic | Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. | nan | 3 | 5<|endoftext|>
<|endoftext|>Dripping-Tongue Zubera | {1}{G} | Creature — Zubera Spirit | common | When <card_name> dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn. | When the Honden of Life's Web was destroyed, its attendants swarmed Kamigawa to ensure mortal defeat. | 1 | 2<|endoftext|>
<|endoftext|>Waveskimmer Aven | {2}{G}{W}{U} | Creature — Bird Soldier | common | Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) | The greatest gift you can give a sea aven is solitude. | 2 | 4<|endoftext|>
<|endoftext|>Mirror Shield | {2} | Artifact — Equipment | uncommon | Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Isleback Spawn | {5}{U}{U} | Creature — Kraken | rare | Shroud (This creature can't be the target of spells or abilities.)
<card_name> gets +4/+8 as long as a library has twenty or fewer cards in it. | The more deadly the lake monster, the shorter the tale. | 4 | 8<|endoftext|>
<|endoftext|>Makindi Shieldmate | {2}{W} | Creature — Kor Soldier Ally | common | Defender
Whenever <card_name> or another Ally enters the battlefield under your control, you may put a +1/+1 counter on <card_name>. | The more who rely on him, the more resolute he becomes. | 0 | 3<|endoftext|>
<|endoftext|>Dreg Reaver | {4}{B} | Creature — Zombie Beast | common | | "On our thirty-fourth day of digging, we unearthed a chamber that contained the intact remains of several species long extinct from Grixis. One in particular should make a fine siege engine . . . ."
—Last notes of Shungus Nod, fleshcrafter | 4 | 3<|endoftext|>
<|endoftext|>Ajani's Presence | {W} | Instant | common | Strive — This spell costs {2}{W} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) | nan | nan | nan<|endoftext|>
<|endoftext|>A-Speakeasy Server | {4}{W} | Creature — Bird Citizen | common | Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each creature you control. | "Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow." | 3 | 3<|endoftext|>
<|endoftext|>Alpha Guard | {1}{G} | Creature — Elf Employee | common | When <card_name> enters the battlefield, choose a letter.
{T}: Untap another target permanent whose name starts with the chosen letter. | "Whimsy overflow in sector G! The gremlins are rampaging and the beebles are on fire!" | 1 | 2<|endoftext|>
<|endoftext|>Hymn of the Wilds | | Conspiracy | mythic | (Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells. | Many attempt to speak with nature. Selvala speaks less, and nature answers more. | nan | nan<|endoftext|>
<|endoftext|>Grafted Growth | {2}{G} | Enchantment — Aura | common | Enchant land
When <card_name> enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color." | nan | nan | nan<|endoftext|>
<|endoftext|>Ribbons of the Reikai | {4}{U} | Sorcery — Arcane | common | Draw a card for each Spirit you control. | "If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence."
—Dosan the Falling Leaf | nan | nan<|endoftext|>
<|endoftext|>Defender en-Vec | {3}{W} | Creature — Human Cleric | common | Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from <card_name>: Prevent the next 2 damage that would be dealt to any target this turn. | nan | 2 | 4<|endoftext|>
<|endoftext|>Menagerie Liberator | {3}{G} | Creature — Human Warrior | common | Trample
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) | "The wild are neither your thralls nor your amusement." | 3 | 2<|endoftext|>
<|endoftext|>Manor Skeleton | {1}{B} | Creature — Skeleton | common | Haste
{1}{B}: Regenerate <card_name>. | Lungs dried to parchment wheeze blasphemies within a cage of bleached bone. | 1 | 1<|endoftext|>
<|endoftext|>War Tax | {2}{U} | Enchantment | uncommon | {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control. | The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates. | nan | nan<|endoftext|>
<|endoftext|>Clandestine Chameleon | {3}{G} | Creature — Lizard Guest | uncommon | When <card_name> enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
<card_name> has all abilities of ability stickers on other permanents you own and cards in your graveyard. | nan | 4 | 3<|endoftext|>
<|endoftext|>Lancers en-Kor | {3}{W}{W} | Creature — Kor Soldier | uncommon | Trample
{0}: The next 1 damage that would be dealt to <card_name> this turn is dealt to target creature you control instead. | Nearly all sets of Kor twins are trained as lancers. | 3 | 3<|endoftext|>
<|endoftext|>Elgaud Shieldmate | {3}{U} | Creature — Human Soldier | common | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as <card_name> is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Vampires | | Card | common | (Theme color: {B}) | nan | nan | nan<|endoftext|>
<|endoftext|>Crown of Vigor | {1}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1.
Sacrifice <card_name>: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. | "Life, be my shield." | nan | nan<|endoftext|>
<|endoftext|>Guardians' Pledge | {1}{W}{W} | Instant | common | White creatures you control get +2/+2 until end of turn. | A dozen fighting for each other are worth a thousand fighting for themselves. | nan | nan<|endoftext|>
<|endoftext|>Vaporous Djinn | {2}{U}{U} | Creature — Djinn | uncommon | Flying
At the beginning of your upkeep, <card_name> phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) | "What is taking them so long to fill the waterskins?"
—Mwani, Mtenda goatherd | 3 | 4<|endoftext|>
<|endoftext|>Envelop | {U} | Instant | common | Counter target sorcery spell. | "What you made will be unmade. What you learned will be unlearned. And when you're done, you will be undone."
—Ambassador Laquatus | nan | nan<|endoftext|>
<|endoftext|>Cloudskate | {1}{U} | Creature — Illusion | common | Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Garrison Cat | {W} | Creature — Cat | common | When <card_name> dies, create a 1/1 white Human Soldier creature token. | After much arguing, the soldiers decided to keep it, on the grounds that it killed enough mice to count as an honorary monster slayer. | 1 | 1<|endoftext|>
<|endoftext|>Ruinous Minotaur | {1}{R}{R} | Creature — Minotaur Warrior | common | Whenever <card_name> deals damage to an opponent, sacrifice a land. | Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech. | 5 | 2<|endoftext|>
<|endoftext|>Meticulous Excavation | {W} | Enchantment | uncommon | {2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn. | "Remember, students, if it's glowing, humming, or whirring, don't touch it!" | nan | nan<|endoftext|>
<|endoftext|>Knight of the Stampede | {3}{G} | Creature — Human Knight | common | Dinosaur spells you cast cost {2} less to cast. | "My whisper becomes a thousand roars." | 2 | 4<|endoftext|>
<|endoftext|>Balthor the Stout | {1}{R}{R} | Legendary Creature — Dwarf Barbarian | rare | Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn. | "I like to think of him as concentrated barbarian."
—Kamahl, pit fighter | 2 | 2<|endoftext|>
<|endoftext|>Flamestick Courier | {2}{R} | Creature — Goblin | uncommon | You may choose not to untap <card_name> during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as <card_name> remains tapped. | nan | 2 | 1<|endoftext|>
<|endoftext|>Greenside Watcher | {1}{G} | Creature — Elf Druid | common | {T}: Untap target Gate. | "The Izzet may incite war, but my duty is here. I will not abandon the wild." | 2 | 1<|endoftext|>
<|endoftext|>Discover the Formula | {4}{U}{U} | Instant | rare | Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast." | nan | nan | nan<|endoftext|>
<|endoftext|>Syndicate Guildmage | {W}{B} | Creature — Human Cleric | uncommon | {1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: <card_name> deals 2 damage to target opponent or planeswalker. | nan | 2 | 2<|endoftext|>
<|endoftext|>Stamp of Approval | {3} | Artifact | uncommon | As <card_name> enters the battlefield, choose a watermark.
Creatures you control with the chosen watermark get +1/+1. | A truly symbolic advantage. | nan | nan<|endoftext|>
<|endoftext|>Psychic Possession | {2}{U}{U} | Enchantment — Aura | rare | Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card. | "You will do the thinking for the both of us!" | nan | nan<|endoftext|>
<|endoftext|>Melira, Sylvok Outcast | {1}{G} | Legendary Creature — Human Scout | rare | You can't get poison counters.
Creatures you control can't have -1/-1 counters put on them.
Creatures your opponents control lose infect. | Once a pariah, now Mirrodin's greatest hope. | 2 | 2<|endoftext|>
<|endoftext|>Foundry Assembler | {5} | Artifact Creature — Assembly-Worker | common | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) | "They never tire, they never complain, and they never ask questions. Build more."
—Ivash, Consulate inventor | 3 | 3<|endoftext|>
<|endoftext|>Contagious Nim | {2}{B} | Creature — Phyrexian Zombie | common | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | "This species has grown to be my preferred receptacle for our divine message."
—Sheoldred, Whispering One | 2 | 2<|endoftext|>
<|endoftext|>Psychogenic Probe | {2} | Artifact | rare | Whenever a spell or ability causes a player to shuffle their library, <card_name> deals 2 damage to that player. | The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross. | nan | nan<|endoftext|>
<|endoftext|>Intercessor's Arrest | {2}{W} | Enchantment — Aura | common | Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. | nan | nan | nan<|endoftext|>
<|endoftext|>Downsize | {U} | Instant | common | Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | nan | nan | nan<|endoftext|>
<|endoftext|>Greataxe | {1} | Artifact — Equipment | common | Equipped creature gets +4/+0.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) | "If you're so mighty, scaled one, then why are you dead?" | nan | nan<|endoftext|>
<|endoftext|>Benalish Infantry | {2}{W} | Creature — Human Soldier | common | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | "My favorite part of getting into the infantry was getting out again."
—Gerrard of the *Weatherlight* | 1 | 3<|endoftext|>
<|endoftext|>Return of the Nightstalkers | {5}{B}{B} | Sorcery | rare | Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Ardent Electromancer | {2}{R} | Creature — Human Wizard | common | When <card_name> enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | "Trust me, we won't need torches." | 3 | 2<|endoftext|>
<|endoftext|>Big Spender | {1}{R} | Creature — Devil Citizen | uncommon | Haste
Whenever one or more creatures you control become blocked, create a Treasure token.
Sacrifice two artifacts: Draft a card from <card_name>'s spellbook. | nan | 2 | 1<|endoftext|>
<|endoftext|>Waxmane Baku | {2}{W} | Creature — Spirit | common | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on <card_name>.
{1}, Remove X ki counters from <card_name>: Tap X target creatures. | nan | 2 | 2<|endoftext|>
<|endoftext|>Aether Herder | {3}{G} | Creature — Elf Artificer Druid | common | When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
Whenever <card_name> attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. | nan | 3 | 3<|endoftext|>
<|endoftext|>Varchild's War-Riders | {1}{R} | Creature — Human Warrior | rare | Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) | "What tries to crush our spirit only strengthens our resolve."