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<|endoftext|>Myr Mindservant | {1} | Artifact Creature — Myr | uncommon | {2}, {T}: Shuffle your library. | It knows what you are planning, and does not approve. | 1 | 1<|endoftext|>
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<|endoftext|>Archangel's Light | {7}{W} | Sorcery | mythic | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. | "This is the light of Avacyn. Even in her absence she offers us hope."
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—Radulf, priest of Avacyn | nan | nan<|endoftext|>
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<|endoftext|>Archweaver | {5}{G}{G} | Creature — Spider | uncommon | Reach, trample | The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. | 5 | 5<|endoftext|>
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<|endoftext|>Vintara Elephant | {4}{G} | Creature — Elephant | common | Trample
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{3}: <card_name> loses trample until end of turn. Any player may activate this ability. | Trained with the aid of rhystic magic, they become uneasy in its absence. | 4 | 3<|endoftext|>
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<|endoftext|>Sarkhan's Triumph | {2}{R} | Instant | uncommon | Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle. | Sarkhan gazed on the world around him, the dragons sweeping through its skies, and joy kindled like a fire in his soul. | nan | nan<|endoftext|>
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<|endoftext|>Infinite Hourglass | {4} | Artifact | rare | At the beginning of your upkeep, put a time counter on <card_name>.
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All creatures get +1/+0 for each time counter on <card_name>.
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{3}: Remove a time counter from <card_name>. Any player may activate this ability but only during any upkeep step. | nan | nan | nan<|endoftext|>
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<|endoftext|>Revered Dead | {1}{W} | Creature — Spirit Soldier | common | {W}: Regenerate <card_name>. | "The mists coalesced into silent warriors. We charged them and broke through their lines, only to see them swirl and re-form behind us."
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—Golas Mahr, black knight | 1 | 1<|endoftext|>
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<|endoftext|>Rush of Ice | {U} | Sorcery | common | Tap target creature. It doesn't untap during its controller's next untap step.
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Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | nan | nan | nan<|endoftext|>
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<|endoftext|>You Happen On a Glade | {2}{G} | Instant | uncommon | Choose one —
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• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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• Make Camp — Return target permanent card from your graveyard to your hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Equestrian Skill | {3}{G} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +3/+3.
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As long as enchanted creature is a Human, it has trample. | From the jagged peaks of Stensia, to the tangled woods of Kessig, to the bogs of Nephalia, the Gavony Riders prepare for all terrain. | nan | nan<|endoftext|>
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<|endoftext|>Needleshot Gourna | {4}{G}{G} | Creature — Beast | common | Reach (This creature can block creatures with flying.) | The first aven scout squad returned from Krosa with disturbing stories. The second returned with disturbing casualties. | 3 | 6<|endoftext|>
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<|endoftext|>Thought Gorger | {2}{B}{B} | Creature — Horror | rare | Trample
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When <card_name> enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
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When <card_name> leaves the battlefield, draw a card for each +1/+1 counter on it. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Fragment Reality | {W} | Instant | rare | Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped. | nan | nan | nan<|endoftext|>
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<|endoftext|>Faerie Harbinger | {3}{U} | Creature — Faerie Wizard | uncommon | Flash
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Flying
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When <card_name> enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Daybreak Chimera | {3}{W}{W} | Creature — Chimera | common | This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
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Flying | nan | 3 | 3<|endoftext|>
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<|endoftext|>Axgard Armory | | Land | uncommon | <card_name> enters the battlefield tapped.
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{T}: Add {W}.
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{1}{R}{R}{W}, {T}, Sacrifice <card_name>: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle. | nan | nan | nan<|endoftext|>
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<|endoftext|>Seeds of Innocence | {1}{G}{G} | Sorcery | rare | Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value. | "I have hidden from the machinations of Zhalfir for centuries. Why should I join *your* campaign?"
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—Jolrael | nan | nan<|endoftext|>
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<|endoftext|>Frenzied Rage | {1}{R} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) | "The heat in our hearts sometimes rises to the surface."
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—Valduk, keeper of the Flame | nan | nan<|endoftext|>
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<|endoftext|>Dwarven Hammer | {2}{R} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach <card_name> to it.
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Equipped creature gets +3/+0 and has trample.
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Equip {3} | nan | nan | nan<|endoftext|>
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<|endoftext|>Perplexing Chimera | {4}{U} | Enchantment Creature — Chimera | rare | Whenever an opponent casts a spell, you may exchange control of <card_name> and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Stroke of Luck | {1}{B} | Sorcery | rare | Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Bloodstone Cameo | {3} | Artifact | uncommon | {T}: Add {B} or {R}. | "The stone whispers to me of dragon's fire and darkness. I wish I'd never pried it from the figurehead of that sunken Keldon longship."
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—Isel, master carver | nan | nan<|endoftext|>
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<|endoftext|>Ronin Cliffrider | {3}{R}{R} | Creature — Human Samurai | uncommon | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Whenever <card_name> attacks, you may have it deal 1 damage to each creature defending player controls. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Deathknell Berserker | {1}{B} | Creature — Elf Berserker | common | When <card_name> dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. | "Sven felled the elf with an arrow through the chest, but moments later, the corpse rose with a sneer to fight again."
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—*Longbeard Saga* | 2 | 2<|endoftext|>
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<|endoftext|>Infested Roothold | {4}{G} | Creature — Wall | uncommon | Defender (This creature can't attack.)
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Protection from artifacts
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Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token. | nan | 0 | 3<|endoftext|>
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<|endoftext|>Master Apothecary | {W}{W}{W} | Creature — Human Cleric | rare | Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. | It takes a remarkable cleric to turn a group of healers into a hospital. | 2 | 2<|endoftext|>
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<|endoftext|>Descent into Madness | {3}{B}{B} | Enchantment | mythic | At the beginning of your upkeep, put a despair counter on <card_name>, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on <card_name>. | The stairs lead down in both directions. | nan | nan<|endoftext|>
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<|endoftext|>Wild Ogre Bupkis | | Stickers | common | {TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it.
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{TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
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{TK}{TK} — 5/1
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{TK}{TK}{TK}{TK} — 7/4 | nan | nan | nan<|endoftext|>
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<|endoftext|>Chain to Memory | {U} | Instant | common | Target creature gets -4/-0 until end of turn. Scry 2. | Those who do not learn from their mistakes are bound to relive them. | nan | nan<|endoftext|>
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<|endoftext|>Quilled Wolf | {1}{G} | Creature — Wolf | common | {5}{G}: <card_name> gets +4/+4 until end of turn. | "I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble."
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—Raf Gyel of the Quiver of Kessig | 2 | 2<|endoftext|>
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<|endoftext|>Tar Fiend | {5}{B} | Creature — Elemental | rare | Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
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When <card_name> enters the battlefield, target player discards a card for each creature it devoured. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Simic Ragworm | {3}{G} | Creature — Worm | common | {U}: Untap <card_name>. | "Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants."
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—Yolov, Simic bioengineer | 3 | 3<|endoftext|>
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<|endoftext|>Decimator Web | {4} | Artifact | rare | {4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards. | Mycosynth grew unfettered beneath the black lacuna, metastasizing into a matrix of noxious energy. | nan | nan<|endoftext|>
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<|endoftext|>Imoen, Chaotic Trickster | {1}{U}{R} | Legendary Creature — Human Rogue Wizard | rare | <card_name> can't be blocked.
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Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Yawning Fissure | {4}{R} | Sorcery | common | Each opponent sacrifices a land. | The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked. | nan | nan<|endoftext|>
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<|endoftext|>Uba Mask | {4} | Artifact | rare | If a player would draw a card, that player exiles that card face up instead.
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Each player may play lands and cast spells from among cards they exiled with <card_name> this turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Whispering Snitch | {1}{B} | Creature — Vampire Rogue | uncommon | Whenever you surveil for the first time each turn, <card_name> deals 1 damage to each opponent and you gain 1 life. | "Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?" | 1 | 3<|endoftext|>
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<|endoftext|>Gnarlwood Dryad | {G} | Creature — Dryad Horror | uncommon | Deathtouch
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Delirium — <card_name> gets +2/+2 as long as there are four or more card types among cards in your graveyard. | As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult. | 1 | 1<|endoftext|>
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<|endoftext|>Vine Kami | {6}{G} | Creature — Spirit | common | Menace (This creature can't be blocked except by two or more creatures.)
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Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) | nan | 4 | 4<|endoftext|>
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<|endoftext|>Sangrite Backlash | {B/G}{R} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +3/-3. | "Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
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—Sarkhan Vol | nan | nan<|endoftext|>
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<|endoftext|>Ring of Ma'rûf | {5} | Artifact | rare | {5}, {T}, Exile <card_name>: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ordeal of Thassa | {1}{U} | Enchantment — Aura | uncommon | Enchant creature
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Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice <card_name>.
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When you sacrifice <card_name>, draw two cards. | nan | nan | nan<|endoftext|>
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<|endoftext|>Heron of Hope | {3}{W} | Creature — Bird | common | Flying
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If you would gain life, you gain that much life plus 1 instead.
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{1}{W}: <card_name> gains lifelink until end of turn. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Eye of Singularity | {3}{W} | World Enchantment | rare | When <card_name> enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
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Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. | nan | nan | nan<|endoftext|>
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<|endoftext|>Rites of Refusal | {1}{U} | Instant | common | Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. | nan | nan | nan<|endoftext|>
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<|endoftext|>Spawning Pod | {2}{G} | Artifact | rare | {1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature's mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
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<|endoftext|>Mindwhip Sliver | {2}{B} | Creature — Sliver | uncommon | All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery." | "They share more than their thoughts. We must shatter their link quickly!"
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—Hanna, to Orim | 2 | 2<|endoftext|>
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<|endoftext|>Storm-Kiln Artist | {3}{R} | Creature — Dwarf Shaman | uncommon | <card_name> gets +1/+0 for each artifact you control.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. | A captured elemental makes for a potent, albeit unstable, power source. | 2 | 2<|endoftext|>
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<|endoftext|>Silhana Starfletcher | {2}{G} | Creature — Elf Druid Archer | common | Reach (This creature can block creatures with flying.)
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As <card_name> enters the battlefield, choose a color.
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{T}: Add one mana of the chosen color. | In light he finds both gift and weapon. | 1 | 3<|endoftext|>
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<|endoftext|>Managorger Phoenix | {R}{R} | Creature — Phoenix | rare | Flying
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<card_name> can't block.
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Whenever you cast a spell, if <card_name> is in your graveyard, put a flame counter on <card_name> for each {R} in that spell's mana cost. If <card_name> has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1. | nan | 2 | 2<|endoftext|>
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