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When <card_name> is turned face up, put a +1/+1 counter on each other Dragon creature you control. | nan | 3 | 3<|endoftext|>
<|endoftext|>Deranged Whelp | {1}{R} | Creature — Wolf | uncommon | Menace (This creature can't be blocked except by two or more creatures.) | "When you confront a wolf scorned by its pack, extra caution is the order of the day."
—Raf Gyel of the Quiver of Kessig | 2 | 1<|endoftext|>
<|endoftext|>Amphin Cutthroat | {3}{U} | Creature — Salamander Rogue | common | | "The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
—Gor Muldrak, *Cryptohistories* | 2 | 4<|endoftext|>
<|endoftext|>Warden of the Wall | {3} | Artifact | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, <card_name> is a 2/3 Gargoyle artifact creature with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>World-Bottling Kit | {5} | Artifact | rare | {5}, Sacrifice <card_name>: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands. | YOUR AD HERE | nan | nan<|endoftext|>
<|endoftext|>Skirk Alarmist | {1}{R} | Creature — Human Wizard | rare | Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. | "I treat each day as your last." | 1 | 2<|endoftext|>
<|endoftext|>Bloom Hulk | {3}{G} | Creature — Plant Elemental | common | When <card_name> enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | "Tread upon these flower beds at your own peril."
—Emmara | 4 | 4<|endoftext|>
<|endoftext|>New Frontiers | {X}{G} | Sorcery | rare | Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles. | Spreading a blanket of growth to warm a weary world. | nan | nan<|endoftext|>
<|endoftext|>Alpha Status | {2}{G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. | The best leaders are made by their followers. | nan | nan<|endoftext|>
<|endoftext|>Flayed Nim | {3}{B} | Creature — Skeleton | uncommon | Whenever <card_name> deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Wall of Resistance | {1}{W} | Creature — Wall | common | Defender (This creature can't attack.)
Flying
At the beginning of each end step, if <card_name> was dealt damage this turn, put a +0/+1 counter on it. | Telim'Tor could no longer recall the exact number of assaults—but his troops could. | 0 | 3<|endoftext|>
<|endoftext|>Imperious Oligarch | {W}{B} | Creature — Human Cleric | common | Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) | The rights of ghosts are strictly protected under Orzhov bylaws, and those who enforce them can count on the ghosts' assistance. | 2 | 1<|endoftext|>
<|endoftext|>Nyxborn Marauder | {2}{B}{B} | Enchantment Creature — Minotaur | common | | "Callaphe guided them into the
darkness of Hetos, the bleak mire;
Blood-horned minotaurs circled them,
axes aglimmer in shadow."
—*The Callapheia* | 4 | 3<|endoftext|>
<|endoftext|>Profound Journey | {5}{W}{W} | Sorcery | rare | Return target permanent card from your graveyard to the battlefield.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ambush Krotiq | {5}{G} | Creature — Insect | common | Trample
When <card_name> enters the battlefield, return another creature you control to its owner's hand. | The Abzan merchants soon discovered why this route was clear of dragons. | 5 | 5<|endoftext|>
<|endoftext|>Brass Knuckles | {4} | Artifact — Equipment | uncommon | When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Spoils of Evil | {2}{B} | Instant | rare | For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life. | "Virtue has its rewards, as does its opposite."
—Lim-Dûl, the Necromancer | nan | nan<|endoftext|>
<|endoftext|>Nissa's Zendikon | {3}{G} | Enchantment — Aura | common | Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Latulla, Keldon Overseer | {3}{R}{R} | Legendary Creature — Human Spellshaper | rare | {X}{R}, {T}, Discard two cards: <card_name> deals X damage to any target. | "Everything around her suffers."
—Haddad, Kipamu soldier | 3 | 3<|endoftext|>
<|endoftext|>Fodder Tosser | {3} | Artifact | common | {T}, Discard a card: <card_name> deals 2 damage to target player or planeswalker. | "In event of siege, load copiously with: hot oil, cannonballs, caltrops, rubble, old swords, mess-hall leftovers, chamber pots, broken chairs, salt, cousin Furt . . ."
—Trebuchet instructions | nan | nan<|endoftext|>
<|endoftext|>Draugr's Helm | {1}{B} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach <card_name> to it.
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip {4} | nan | nan | nan<|endoftext|>
<|endoftext|>Tamiyo's Safekeeping | {G} | Instant | common | Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) | To keep the Reality Chip out of Jin-Gitaxias's hands, the Wanderer entrusted it to Tamiyo. | nan | nan<|endoftext|>
<|endoftext|>Orzhov Keyrune | {3} | Artifact | uncommon | {T}: Add {W} or {B}.
{W}{B}: <card_name> becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. | You only need to wield it once to appreciate the power of control. | nan | nan<|endoftext|>
<|endoftext|>Cleansing Meditation | {1}{W}{W} | Sorcery | uncommon | Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Price of Betrayal | {B} | Sorcery | uncommon | Remove up to five counters from target artifact, creature, planeswalker, or opponent. | The moment Liliana defied Nicol Bolas, her contract was broken, and her life was forfeit. But she was free to choose her fate, and she decided it was worth the price. | nan | nan<|endoftext|>
<|endoftext|>Timecrafting | {X}{R} | Instant | uncommon | Choose one —
• Remove X time counters from target permanent or suspended card.
• Put X time counters on target permanent with a time counter on it or suspended card. | Oddly, an unstable time stream makes wizards want to tinker with it even more. | nan | nan<|endoftext|>
<|endoftext|>Lashknife | {1}{W} | Enchantment — Aura | common | If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike. | Those it won't scare, it scars. | nan | nan<|endoftext|>
<|endoftext|>Frost Trickster | {2}{U} | Creature — Bird Wizard | common | Flying
When <card_name> enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | The most important skill in a Mage Tower match is keeping one's cool. | 2 | 2<|endoftext|>
<|endoftext|>Allied Reinforcements | {3}{W} | Sorcery | uncommon | Create two 2/2 white Knight Ally creature tokens. | "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." | nan | nan<|endoftext|>
<|endoftext|>Raiders' Wake | {3}{B} | Enchantment | uncommon | Whenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card. | One was spared to tell the gruesome tale. | nan | nan<|endoftext|>
<|endoftext|>Lava Zombie | {1}{B}{R} | Creature — Zombie | common | When <card_name> enters the battlefield, return a black or red creature you control to its owner's hand.
{2}: <card_name> gets +1/+0 until end of turn. | nan | 4 | 3<|endoftext|>
<|endoftext|>Tattered Haunter | {1}{U} | Creature — Spirit | common | Flying
<card_name> can block only creatures with flying. | When the Nebelgast recedes, there are often stragglers. | 2 | 1<|endoftext|>
<|endoftext|>Sap Sucker | | Artifact — Contraption | common | Whenever you crank <card_name>, add {G}. Until end of turn, you don't lose this mana as steps and phases end. | nan | nan | nan<|endoftext|>
<|endoftext|>Thermal Glider | {2}{W} | Creature — Human Rebel | common | Flying, protection from red | "The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel | 2 | 1<|endoftext|>
<|endoftext|>Dawn Elemental | {W}{W}{W}{W} | Creature — Elemental | rare | Flying
Prevent all damage that would be dealt to <card_name>. | It was midnight on the Daru Plains, yet it seemed the sun was rising. | 3 | 3<|endoftext|>
<|endoftext|>Mind Unbound | {4}{U}{U} | Enchantment | rare | At the beginning of your upkeep, put a lore counter on <card_name>, then draw a card for each lore counter on <card_name>. | The creations of the hand are confined by reality. The creations of the mind know no such limits. | nan | nan<|endoftext|>
<|endoftext|>Curse of Chaos | {2}{R} | Enchantment — Aura Curse | uncommon | Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card. | "Let them cry for mercy. The only one who can hear them is me."
—Siglind the Conqueror | nan | nan<|endoftext|>
<|endoftext|>Psychic Miasma | {1}{B} | Sorcery | common | Target player discards a card. If a land card is discarded this way, return <card_name> to its owner's hand. | "A mind may be steeled against madness, but all battlements fall in time."
—Jin-Gitaxias, Core Augur | nan | nan<|endoftext|>
<|endoftext|>Raging Cougar | {2}{R} | Creature — Cat | common | Haste | Mountaineers quickly learn to travel with their spears always pointed up. | 2 | 2<|endoftext|>
<|endoftext|>Hypervolt Grasp | {2}{R} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{U}: Return <card_name> to its owner's hand. | Zap on. Zap off. | nan | nan<|endoftext|>
<|endoftext|>Words of Wilding | {2}{G} | Enchantment | rare | {1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead. | "Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
—*Volume V, The Book of Life* | nan | nan<|endoftext|>
<|endoftext|>Amulet of Unmaking | {5} | Artifact | rare | {5}, {T}, Exile <card_name>: Exile target artifact, creature, or land. Activate only as a sorcery. | Trade to trade, not to keep.
—Suq'Ata motto | nan | nan<|endoftext|>
<|endoftext|>Natural State | {G} | Instant | common | Destroy target artifact or enchantment with mana value 3 or less. | "Killing the Eldrazi is not enough. We must erase all memory of them from this world."
—Greenweaver Mina | nan | nan<|endoftext|>
<|endoftext|>Defensive Formation | {W} | Enchantment | uncommon | Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. | "Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life."
—*Song of All*, canto 873 | nan | nan<|endoftext|>
<|endoftext|>Olivia's Bloodsworn | {1}{B} | Creature — Vampire Soldier | uncommon | Flying
<card_name> can't block.
{R}: Target Vampire gains haste until end of turn. | "As we muster for war, I have little patience for lethargy or recalcitrance." | 2 | 1<|endoftext|>
<|endoftext|>Shelkin Brownie | {1}{G} | Creature — Ouphe | common | {T}: Target creature loses all "bands with other" abilities until end of turn. | Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief. | 1 | 1<|endoftext|>
<|endoftext|>Giant Fire Beetles | {2}{R} | Creature — Insect | common | Menace
Double team | nan | 2 | 2<|endoftext|>
<|endoftext|>Palisade Giant | {4}{W}{W} | Creature — Giant Soldier | rare | All damage that would be dealt to you and other permanents you control is dealt to <card_name> instead. | Refusing guild allegiances, she fights for those who can't protect themselves. | 2 | 7<|endoftext|>
<|endoftext|>Blanket of Night | {1}{B}{B} | Enchantment | uncommon | Each land is a Swamp in addition to its other land types. | "Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite."
—Asmira, Holy Avenger | nan | nan<|endoftext|>