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—Koth of the Hammer | 2 | 2<|endoftext|>
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<|endoftext|>Captain's Call | {3}{W} | Sorcery | common | Create three 1/1 white Soldier creature tokens. | "Argivia's walls may run on powerstones, but its real power comes from its people."
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—King Darien XLVIII | nan | nan<|endoftext|>
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<|endoftext|>Insufferable Balladeer | {1}{R} | Creature — Dwarf Bard | common | Vicious Mockery — When <card_name> enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Profane Tutor | | Sorcery | rare | Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Search your library for a card, put that card into your hand, then shuffle. | As Dakkon forged the Blackblade for Geyadrone Dihada, he unwittingly forged himself into her schemes. | nan | nan<|endoftext|>
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<|endoftext|>Rise from the Grave | {4}{B} | Sorcery | uncommon | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. | "Death is no excuse for disobedience."
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—Liliana Vess | nan | nan<|endoftext|>
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<|endoftext|>Blade of the Bloodchief | {1} | Artifact — Equipment | rare | Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
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Equip {1} | nan | nan | nan<|endoftext|>
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<|endoftext|>Arc Lightning | {2}{R} | Sorcery | common | <card_name> deals 3 damage divided as you choose among one, two, or three targets. | Rainclouds don't last long in Shiv, but that doesn't stop the lightning. | nan | nan<|endoftext|>
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<|endoftext|>Bloodfell Caves | | Land | common | <card_name> enters the battlefield tapped.
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When <card_name> enters the battlefield, you gain 1 life.
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{T}: Add {B} or {R}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Territorial Roc | {1}{W} | Creature — Bird | common | Flying | "Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightning of our mighty dragonlord?"
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—Gvar Barzeel, Kolaghan warrior | 1 | 3<|endoftext|>
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<|endoftext|>Brink of Disaster | {2}{B}{B} | Enchantment — Aura | common | Enchant creature or land
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When enchanted permanent becomes tapped, destroy it. | "You always have a choice. That doesn't mean you always have a good choice."
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—Alubri, Guul Draz gatekeeper | nan | nan<|endoftext|>
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<|endoftext|>Slithery Stalker | {1}{B}{B} | Creature — Nightmare Horror | uncommon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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When <card_name> enters the battlefield, exile target green or white creature an opponent controls.
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When <card_name> leaves the battlefield, return the exiled card to the battlefield under its owner's control. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Homing Sliver | {2}{R} | Creature — Sliver | common | Each Sliver card in each player's hand has slivercycling {3}.
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Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Burning Wish | {1}{R} | Sorcery | rare | You may reveal a sorcery card you own from outside the game and put it into your hand. Exile <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Glittering Wish | {G}{W} | Sorcery | rare | You may reveal a multicolored card you own from outside the game and put it into your hand. Exile <card_name>. | She wished for gold, but not for the strength to carry it. | nan | nan<|endoftext|>
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<|endoftext|>Sandstone Warrior | {2}{R}{R} | Creature — Human Soldier Warrior | common | First strike (This creature deals combat damage before creatures without first strike.)
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{R}: <card_name> gets +1/+0 until end of turn. | "I used to describe something stable as 'rock solid.' So much for that expression."
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—Gerrard of the Weatherlight | 1 | 3<|endoftext|>
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<|endoftext|>Spore Flower | {G}{G} | Creature — Fungus | uncommon | At the beginning of your upkeep, put a spore counter on <card_name>.
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Remove three spore counters from <card_name>: Prevent all combat damage that would be dealt this turn. | nan | 0 | 1<|endoftext|>
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<|endoftext|>Willow Satyr | {2}{G}{G} | Creature — Satyr | rare | You may choose not to untap <card_name> during your untap step.
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{T}: Gain control of target legendary creature for as long as you control <card_name> and <card_name> remains tapped. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Feed the Swarm | {1}{B} | Sorcery | common | Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. | "On vile wings and bloody wind, the swarm will rise."
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—Skyclave inscription | nan | nan<|endoftext|>
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<|endoftext|>Underdark Beholder | {4}{B}{B} | Creature — Beholder | rare | <card_name> enters the battlefield with ten eyestalk counters on it.
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If <card_name> would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.
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Whenever <card_name> attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on <card_name>. You may cast it without paying its mana cost. Shuffle your library. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Thriving Bluff | | Land | common | <card_name> enters the battlefield tapped.
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As <card_name> enters the battlefield, choose a color other than red.
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{T}: Add {R} or one mana of the chosen color. | As eons passed, the rock wore away, revealing the rich colors at the mountain's heart. | nan | nan<|endoftext|>
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<|endoftext|>Kefnet's Last Word | {2}{U}{U} | Sorcery | rare | Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. | In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos. | nan | nan<|endoftext|>
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<|endoftext|>Alibou, Ancient Witness | {3}{R}{W} | Legendary Artifact Creature — Golem | mythic | Other artifact creatures you control have haste.
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Whenever one or more artifact creatures you control attack, <card_name> deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. | nan | 4 | 5<|endoftext|>
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<|endoftext|>Seer's Vision | {2}{U}{B} | Enchantment | uncommon | Your opponents play with their hands revealed.
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Sacrifice <card_name>: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
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<|endoftext|>Vampire Lacerator | {B} | Creature — Vampire Warrior | common | At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. | The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. | 2 | 2<|endoftext|>
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<|endoftext|>Ancient Copper Dragon | {4}{R}{R} | Creature — Elder Dragon | mythic | Flying
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Whenever <card_name> deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. | nan | 6 | 5<|endoftext|>
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<|endoftext|>Tombstalker | {6}{B}{B} | Creature — Demon | rare | Flying
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Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) | nan | 5 | 5<|endoftext|>
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<|endoftext|>Hexmark Destroyer | {4}{B}{B} | Artifact Creature — Necron | uncommon | Multi-threat Eliminator — <card_name> can't be blocked except by six or more creatures.
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Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 6 | 6<|endoftext|>
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<|endoftext|>Trapfinder's Trick | {1}{U} | Sorcery | common | Target player reveals their hand and discards all Trap cards. | "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
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—Arhana, Kazandu trapfinder | nan | nan<|endoftext|>
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<|endoftext|>Minthara, Merciless Soul | {2}{W}{B} | Legendary Creature — Elf Cleric | uncommon | Ward {X}, where X is the number of experience counters you have.
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At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
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Creatures you control get +1/+0 for each experience counter you have. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Enlightened Tutor | {W} | Instant | rare | Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. | "Organization is often undervalued but rarely unjustified."
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—Frasio, royal archivist | nan | nan<|endoftext|>
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<|endoftext|>Gilder Bairn | {1}{G/U}{G/U} | Creature — Ouphe | uncommon | {2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.) | Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow? | 1 | 3<|endoftext|>
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<|endoftext|>Zimone, Quandrix Prodigy | {G}{U} | Legendary Creature — Human Wizard | uncommon | {1}, {T}: You may put a land card from your hand onto the battlefield tapped.
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{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. | "What are they complaining about? It's not like axiomatic leyline paratrigonometrics is hard." | 1 | 2<|endoftext|>
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<|endoftext|>Isperia the Inscrutable | {1}{W}{W}{U}{U} | Legendary Creature — Sphinx | rare | Flying
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Whenever <card_name> deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle. | nan | 3 | 6<|endoftext|>
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<|endoftext|>Moan of the Unhallowed | {2}{B}{B} | Sorcery | uncommon | Create two 2/2 black Zombie creature tokens.
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Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | For a ghoul, every village is a buffet and every disaster is a reunion. | nan | nan<|endoftext|>
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<|endoftext|>Kaya, Ghost Haunter | {2}{W}{B} | Legendary Planeswalker — Kaya | rare | 0: Exile <card_name> haunting target creature for as long as that creature remains on the battlefield.
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−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."
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−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted." | nan | nan | nan<|endoftext|>
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<|endoftext|>Bubble Matrix | {4} | Artifact | rare | Prevent all damage that would be dealt to creatures. | "This device was commisioned by a king who desired peace. Unfortunately, the royal artificer was also the king's jester."
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—Hanna, *Weatherlight* navigator | nan | nan<|endoftext|>
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<|endoftext|>Genesis Ultimatum | {G}{G}{U}{U}{U}{R}{R} | Sorcery | rare | Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Master of Winds | {2}{U}{U} | Creature — Sphinx Wizard | rare | Flying
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When <card_name> enters the battlefield, draw two cards, then discard a card.
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Whenever you cast an instant, sorcery, or Wizard spell, you may have <card_name>'s base power and toughness become 4/1 or 1/4 until end of turn. | nan | 1 | 4<|endoftext|>
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<|endoftext|>Hullbreaker Horror | {5}{U}{U} | Creature — Kraken Horror | rare | Flash
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This spell can't be countered.
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Whenever you cast a spell, choose up to one —
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• Return target spell you don't control to its owner's hand.
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• Return target nonland permanent to its owner's hand. | nan | 7 | 8<|endoftext|>
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<|endoftext|>Defiant Greatmaw | {2}{G} | Creature — Hippo | uncommon | When <card_name> enters the battlefield, put two -1/-1 counters on target creature you control.
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Whenever you put one or more -1/-1 counters on <card_name>, remove a -1/-1 counter from another target creature you control. | nan | 4 | 5<|endoftext|>
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<|endoftext|>Frontier Bivouac | | Land | uncommon | <card_name> enters the battlefield tapped.
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{T}: Add {G}, {U}, or {R}. | Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning. | nan | nan<|endoftext|>
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<|endoftext|>Mana Crypt | {0} | Artifact | mythic | At the beginning of your upkeep, flip a coin. If you lose the flip, <card_name> deals 3 damage to you.
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{T}: Add {C}{C}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Iron-Barb Hellion | {5}{R} | Creature — Hellion Beast | uncommon | Haste
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<card_name> can't block. | When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion. | 5 | 4<|endoftext|>
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<|endoftext|>Mocking Doppelganger | {3}{U} | Creature — Shapeshifter | rare | Flash
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You may have <card_name> enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) | nan | 0 | 0<|endoftext|>
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<|endoftext|>Dragon's Approach | {2}{R} | Sorcery | common | <card_name> deals 3 damage to each opponent. You may exile <card_name> and four cards named <card_name> from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
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A deck can have any number of cards named <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Raffine, Scheming Seer | {W}{U}{B} | Legendary Creature — Sphinx Demon | mythic | Flying, ward {1}
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Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) | nan | 1 | 4<|endoftext|>
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<|endoftext|>Decree of Justice | {X}{X}{2}{W}{W} | Sorcery | rare | Create X 4/4 white Angel creature tokens with flying.
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Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
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When you cycle <card_name>, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens. | nan | nan | nan<|endoftext|>
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<|endoftext|>Mind Twist | {X}{B} | Sorcery | rare | Target player discards X cards at random. | nan | nan | nan<|endoftext|>
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<|endoftext|>Rod of Ruin | {4} | Artifact | uncommon | {3}, {T}: <card_name> deals 1 damage to any target. | The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times. | nan | nan<|endoftext|>
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