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<|endoftext|>Gauntlet of Power | {5} | Artifact | rare | As <card_name> enters the battlefield, choose a color.
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Creatures of the chosen color get +1/+1.
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Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ninth Bridge Patrol | {1}{W} | Creature β Dwarf Soldier | common | Whenever another creature you control leaves the battlefield, put a +1/+1 counter on <card_name>. | The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists. | 1 | 1<|endoftext|>
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<|endoftext|>Wirewood Elf | {1}{G} | Creature β Elf Druid | common | {T}: Add {G}. | "The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see." | 1 | 2<|endoftext|>
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<|endoftext|>Revelsong Horn | {2} | Artifact | uncommon | {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. | A deflated sigh breathed into the horn emerges as an inspiring melody. | nan | nan<|endoftext|>
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<|endoftext|>Stranglehold | {3}{R} | Enchantment | rare | Your opponents can't search libraries.
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If an opponent would begin an extra turn, that player skips that turn instead. | The correct answer to a barbarian's riddle is to choke on your cleverness and die. | nan | nan<|endoftext|>
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<|endoftext|>Haakon, Stromgald Scourge | {1}{B}{B} | Legendary Creature β Zombie Knight | rare | You may cast <card_name> from your graveyard, but not from anywhere else.
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As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
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When Haakon dies, you lose 2 life. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Maddening Cacophony | {1}{U} | Sorcery | rare | Kicker {3}{U}
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Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. | Jace traced Nahiri to the Singing City, but the magic of the ancient ruins threatened to overwhelm his mind. | nan | nan<|endoftext|>
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<|endoftext|>Deathreap Ritual | {2}{B}{G} | Enchantment | uncommon | Morbid β At the beginning of each end step, if a creature died this turn, you may draw a card. | "All who set foot in Paliano are pawns in someone's play for power."
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βMarchesa, the Black Rose | nan | nan<|endoftext|>
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<|endoftext|>Pheres-Band Brawler | {4}{G}{G} | Creature β Centaur Warrior | uncommon | When <card_name> enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) | nan | 4 | 4<|endoftext|>
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<|endoftext|>Brimstone Vandal | {2}{R} | Creature β Devil | common | Menace (This creature can't be blocked except by two or more creatures.)
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If it's neither day nor night, it becomes day as <card_name> enters the battlefield.
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Whenever day becomes night or night becomes day, <card_name> deals 1 damage to each opponent. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Arashin Cleric | {1}{W} | Creature β Human Cleric | common | When <card_name> enters the battlefield, you gain 3 life. | "We'll have time to put out the fires when those trapped within the ruins are safe." | 1 | 3<|endoftext|>
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<|endoftext|>Mind Shatter | {X}{B}{B} | Sorcery | rare | Target player discards X cards at random. | Dark thoughts hatch and twist within the mind, straining to take wing. | nan | nan<|endoftext|>
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<|endoftext|>Swerve | {U}{R} | Instant | uncommon | Change the target of target spell with a single target. | "We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing."
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βRannon, Vithian holdout | nan | nan<|endoftext|>
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<|endoftext|>Chaos Wand | {3} | Artifact | rare | {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Pious Wayfarer | {W} | Creature β Human Scout | common | Constellation β Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. | Every footstep is a prayer, every road a temple. | 1 | 2<|endoftext|>
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<|endoftext|>Prototype Portal | {4} | Artifact | rare | Imprint β When <card_name> enters the battlefield, you may exile an artifact card from your hand.
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{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Patron of the Arts | {2}{R} | Creature β Dragon Noble | common | When <card_name> enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | "It's okay. My mother owns the museum." | 3 | 1<|endoftext|>
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<|endoftext|>Patron Wizard | {U}{U}{U} | Creature β Human Wizard | rare | Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. | "The best way to teach is by example." | 2 | 2<|endoftext|>
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<|endoftext|>Spire of Industry | | Land | rare | {T}: Add {C}.
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{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. | A beacon of prosperity to some, a shadow of oppression to others. | nan | nan<|endoftext|>
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<|endoftext|>Charnelhoard Wurm | {4}{B}{R}{G} | Creature β Wurm | rare | Trample
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Whenever <card_name> deals damage to an opponent, you may return target card from your graveyard to your hand. | Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky. | 6 | 6<|endoftext|>
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<|endoftext|>Bladewing the Risen | {3}{B}{B}{R}{R} | Legendary Creature β Zombie Dragon | rare | Flying
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When <card_name> enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
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{B}{R}: Dragon creatures get +1/+1 until end of turn. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Brainstone | {1} | Artifact | uncommon | {2}, {T}, Sacrifice <card_name>: Draw three cards, then put two cards from your hand on top of your library in any order. | One day, it might provide a flash of insight that turns the tide of battle. Meanwhile, it looks lovely on an end table. | nan | nan<|endoftext|>
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<|endoftext|>Triplicate Titan | {9} | Artifact Creature β Golem | rare | Flying, vigilance, trample
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When <card_name> dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. | nan | 9 | 9<|endoftext|>
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<|endoftext|>Momentum | {2}{G} | Enchantment β Aura | uncommon | Enchant creature
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At the beginning of your upkeep, you may put a growth counter on <card_name>.
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Enchanted creature gets +1/+1 for each growth counter on <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Devastating Mastery | {2}{W}{W}{W}{W} | Sorcery | rare | You may pay {2}{W}{W} rather than pay this spell's mana cost.
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If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
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Destroy all nonland permanents. | nan | nan | nan<|endoftext|>
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<|endoftext|>Reknit | {1}{G/W} | Instant | uncommon | Regenerate target permanent. | "An axe may break upon a ribbon if the ribbon's will is the stronger."
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βAwylla, elvish safewright | nan | nan<|endoftext|>
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<|endoftext|>Shadow of Doubt | {U/B}{U/B} | Instant | rare | ({U/B} can be paid with either {U} or {B}.)
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Players can't search libraries this turn.
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Draw a card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Emerald Oryx | {3}{G} | Creature β Antelope | common | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest. | 2 | 3<|endoftext|>
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<|endoftext|>Zur, Eternal Schemer | {W}{U}{B} | Legendary Creature β Human Wizard | mythic | Flying
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Enchantment creatures you control have deathtouch, lifelink, and hexproof.
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{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. | nan | 1 | 4<|endoftext|>
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<|endoftext|>Flaying Tendrils | {1}{B}{B} | Sorcery | rare | Devoid (This card has no color.)
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All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. | Only one Eldrazi stood against them, yet the defenders were outnumbered. | nan | nan<|endoftext|>
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<|endoftext|>Screeching Harpy | {2}{B}{B} | Creature β Harpy Beast | uncommon | Flying
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{1}{B}: Regenerate <card_name>. | "They are called 'fowl' for a reason."
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βMirri of the *Weatherlight* | 2 | 2<|endoftext|>
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<|endoftext|>Cliffside Lookout | {W} | Creature β Kor Scout Ally | common | {4}{W}: Creatures you control get +1/+1 until end of turn. | Though losses run high among the scouts of the Stone Havens, they never flinch from their duty. | 1 | 1<|endoftext|>
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<|endoftext|>Childhood Horror | {3}{B} | Creature β Horror | uncommon | Flying
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Threshold β As long as seven or more cards are in your graveyard, <card_name> gets +2/+2 and can't block. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Sailor of Means | {2}{U} | Creature β Human Pirate | common | When <card_name> enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | The rising tide of Orazca's plunder lifted all ships. | 1 | 4<|endoftext|>
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<|endoftext|>Firebreathing | {R} | Enchantment β Aura | common | Enchant creature
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{R}: Enchanted creature gets +1/+0 until end of turn. | "And topples round the dreary west A looming bastion fringed with fire." βAlfred, Lord Tennyson, "In Memoriam" | nan | nan<|endoftext|>
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<|endoftext|>Pentarch Ward | {2}{W} | Enchantment β Aura | common | Enchant creature
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As <card_name> enters the battlefield, choose a color.
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When <card_name> enters the battlefield, draw a card.
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Enchanted creature has protection from the chosen color. This effect doesn't remove <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Daily Regimen | {W} | Enchantment β Aura | uncommon | Enchant creature
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{1}{W}: Put a +1/+1 counter on enchanted creature. | What self-indulgence tears down, discipline builds up again. | nan | nan<|endoftext|>
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<|endoftext|>Mentor of the Meek | {2}{W} | Creature β Human Soldier | uncommon | Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. | "In these halls there is no pass or fail. Your true test comes with the first full moon." | 2 | 2<|endoftext|>
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<|endoftext|>Grizzly Bears | {1}{G} | Creature β Bear | common | | Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you. | 2 | 2<|endoftext|>
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<|endoftext|>Noxious Field | {1}{B}{B} | Enchantment β Aura | uncommon | Enchant land
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Enchanted land has "{T}: This land deals 1 damage to each creature and each player." | Ultimately, it became a three-way battle: the land attacked both armies. | nan | nan<|endoftext|>
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<|endoftext|>Karlov of the Ghost Council | {W}{B} | Legendary Creature β Spirit Advisor | mythic | Whenever you gain life, put two +1/+1 counters on <card_name>.
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{W}{B}, Remove six +1/+1 counters from <card_name>: Exile target creature. | "Those who say money can't buy happiness clearly don't have enough." | 2 | 2<|endoftext|>
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<|endoftext|>Scandalmonger | {3}{B} | Creature β Boar Monger | uncommon | {2}: Target player discards a card. Any player may activate this ability but only as a sorcery. | Silence costs extra. Breaking it costs extra still. | 3 | 3<|endoftext|>
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<|endoftext|>Genju of the Spires | {R} | Enchantment β Aura | uncommon | Enchant Mountain
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{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
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When enchanted Mountain is put into a graveyard, you may return <card_name> from your graveyard to your hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Curator's Ward | {2}{U} | Enchantment β Aura | uncommon | Enchant permanent
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Enchanted permanent has hexproof.
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When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ragavan, Nimble Pilferer | {R} | Legendary Creature β Monkey Pirate | mythic | Whenever <card_name> deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
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Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Call of the Herd | {2}{G} | Sorcery | rare | Create a 3/3 green Elephant creature token.
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Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Gang Up | {X}{B} | Instant | uncommon | Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.)
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Destroy target creature with power X or less. | "Well, who do we have here, Gorm?"
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"No one, Virtus. No one at all." | nan | nan<|endoftext|>
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<|endoftext|>Cathar's Call | {2}{W} | Enchantment β Aura | uncommon | Enchant creature
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Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." | Some cathars succumbed to despair at Avacyn's unmaking. The rest redoubled their efforts to carry out her work. | nan | nan<|endoftext|>
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<|endoftext|>Silverstorm Samurai | {4}{W}{W} | Creature β Fox Samurai | common | Flash
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Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Dark Privilege | {1}{B} | Enchantment β Aura | common | Enchant creature
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Enchanted creature gets +1/+1.
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Sacrifice a creature: Regenerate enchanted creature. | "As you breathe your last, understand why I accept such forbidden gifts."
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βPurraj of Urborg | nan | nan<|endoftext|>
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<|endoftext|>Bennie Bracks, Zoologist | {3}{W} | Legendary Creature β Elf Druid | mythic | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
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