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At the beginning of each end step, if you created a token this turn, draw a card. | nan | 3 | 2<|endoftext|>
<|endoftext|>Elven Cache | {2}{G}{G} | Sorcery | common | Return target card from your graveyard to your hand. | Elves know where to harvest the best of the forest, for they planted it there themselves. | nan | nan<|endoftext|>
<|endoftext|>The Ur-Dragon | {4}{W}{U}{B}{R}{G} | Legendary Creature — Dragon Avatar | mythic | Eminence — As long as <card_name> is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. | nan | 10 | 10<|endoftext|>
<|endoftext|>Boros Signet | {2} | Artifact | rare | {1}, {T}: Add {R}{W}. | nan | nan | nan<|endoftext|>
<|endoftext|>Vampire Hexmage | {B}{B} | Creature — Vampire Shaman | uncommon | First strike
Sacrifice <card_name>: Remove all counters from target permanent. | When the blood hunt lost its thrill, she looked for less tangible means of domination. | 2 | 1<|endoftext|>
<|endoftext|>Bladegriff Prototype | {5} | Artifact Creature — Griffin | rare | Flying
Whenever <card_name> deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. | nan | 3 | 2<|endoftext|>
<|endoftext|>Fury Storm | {2}{R}{R} | Instant | rare | When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy. | nan | nan | nan<|endoftext|>
<|endoftext|>Abyssal Horror | {4}{B}{B} | Creature — Horror | rare | Flying
When <card_name> enters the battlefield, target player discards two cards. | nan | 2 | 2<|endoftext|>
<|endoftext|>Cowardice | {3}{U}{U} | Enchantment | rare | Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) | "Cowards die many times before their deaths; The valiant never taste of death but once."
—William Shakespeare, *Julius Caesar* | nan | nan<|endoftext|>
<|endoftext|>Royal Falcon | {1}{W} | Creature — Bird | common | Flying | Hunter by instinct, weapon by training. | 1 | 1<|endoftext|>
<|endoftext|>Spoils of the Hunt | {2}{G} | Instant | common | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. | "Every coin helps rebuild the town they destroyed." | nan | nan<|endoftext|>
<|endoftext|>Jiang Yanggu, Wildcrafter | {2}{G} | Legendary Planeswalker — Yanggu | uncommon | Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."
−1: Put a +1/+1 counter on target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Umbral Mantle | {3} | Artifact — Equipment | uncommon | Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0} | It harnesses the power of night in a land where daylight fears to show itself. | nan | nan<|endoftext|>
<|endoftext|>Necromancer's Covenant | {3}{W}{B}{B} | Enchantment | rare | When <card_name> enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink. | nan | nan | nan<|endoftext|>
<|endoftext|>Stitcher's Supplier | {B} | Creature — Zombie | uncommon | When <card_name> enters the battlefield or dies, mill three cards. | "Let me give you a hand. He won't be needing it; he's left-handed. Also dead." | 1 | 1<|endoftext|>
<|endoftext|>Thought Vessel | {2} | Artifact | uncommon | You have no maximum hand size.
{T}: Add {C}. | Infinite possibilities contained in a finite space. | nan | nan<|endoftext|>
<|endoftext|>Giant Badger | {1}{G}{G} | Creature — Badger | common | Whenever <card_name> blocks, it gets +2/+2 until end of turn. | Disturb a sleeping badger and the snapping of your bones will awaken the countryside. | 2 | 2<|endoftext|>
<|endoftext|>Wanderguard Sentry | {4}{U} | Creature — Drone | common | When <card_name> enters the battlefield, look at target opponent's hand. | It allows those with dangerous weapons to pass. But not those with dangerous thoughts. | 3 | 3<|endoftext|>
<|endoftext|>Research Thief | {4}{U} | Artifact Creature — Moonfolk Wizard | rare | Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card. | nan | 3 | 3<|endoftext|>
<|endoftext|>King Darien XLVIII | {1}{G}{W} | Legendary Creature — Human Soldier | rare | Other creatures you control get +1/+1.
{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Selesnya Guildmage | {G/W}{G/W} | Creature — Elf Wizard | uncommon | {3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Reclusive Taxidermist | {1}{G} | Creature — Human Druid | uncommon | <card_name> gets +3/+2 as long as there are four or more creature cards in your graveyard.
{T}: Add one mana of any color. | All druids seek to preserve nature, but some go about it in rather unusual ways. | 1 | 2<|endoftext|>
<|endoftext|>Syphon Flesh | {4}{B} | Sorcery | uncommon | Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. | Necromancers deal in commodities far more precious than gold and grain. | nan | nan<|endoftext|>
<|endoftext|>Diabolic Intent | {1}{B} | Sorcery | rare | As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle. | Gix pierced his disciples' minds and savored their experiences as he took in their knowledge. | nan | nan<|endoftext|>
<|endoftext|>Ember Weaver | {2}{G} | Creature — Spider | common | Reach (This creature can block creatures with flying.)
As long as you control a red permanent, <card_name> gets +1/+0 and has first strike. | "Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth | 2 | 3<|endoftext|>
<|endoftext|>Magister Sphinx | {4}{W}{U}{B} | Artifact Creature — Sphinx | rare | Flying
When <card_name> enters the battlefield, target player's life total becomes 10. | "These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die." | 5 | 5<|endoftext|>
<|endoftext|>Metalworker | {3} | Artifact Creature — Construct | rare | {T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. | "At this rate I fully expect to be replaced by a clockwork golem by year's end."
—Barrin | 1 | 2<|endoftext|>
<|endoftext|>Calibrated Blast | {2}{R} | Instant | rare | Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, <card_name> deals damage equal to that card's mana value to any target.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Mana Prism | {3} | Artifact | uncommon | {T}: Add {C}.
{1}, {T}: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Primal Vigor | {4}{G} | Enchantment | rare | If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Rackling | {4} | Artifact Creature — Phyrexian Construct | uncommon | At the beginning of each opponent's upkeep, <card_name> deals X damage to that player, where X is 3 minus the number of cards in their hand. | "This may hurt a little." | 2 | 2<|endoftext|>
<|endoftext|>Fendeep Summoner | {4}{B} | Creature — Treefolk Shaman | rare | {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. | "What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you." | 3 | 5<|endoftext|>
<|endoftext|>Goblin Blastronauts | {3}{R}{R} | Creature — Goblin Employee | uncommon | When <card_name> enters the battlefield, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy. | The goblins really put themselves into the fireworks show, despite Myra's pleas to stop. | 5 | 4<|endoftext|>
<|endoftext|>Polluted Mire | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {B}.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Shambling Suit | {3} | Artifact Creature — Construct | uncommon | <card_name>'s power is equal to the number of artifacts and/or enchantments you control. | "The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her."
—*Beyond the Great Henge* | * | 3<|endoftext|>
<|endoftext|>Planewide Celebration | {5}{G}{G} | Sorcery | rare | Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Oath of Ghouls | {1}{B} | Enchantment | rare | At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Scale Up | {G} | Sorcery | rare | Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | nan | nan | nan<|endoftext|>
<|endoftext|>Repulse | {2}{U} | Instant | common | Return target creature to its owner's hand.
Draw a card. | "You aren't invited." | nan | nan<|endoftext|>
<|endoftext|>Sleight of Hand | {U} | Sorcery | common | Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Magmaquake | {X}{R}{R} | Instant | rare | <card_name> deals X damage to each creature without flying and each planeswalker. | "Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas | nan | nan<|endoftext|>
<|endoftext|>Gemhide Sliver | {1}{G} | Creature — Sliver | common | All Slivers have "{T}: Add one mana of any color." | "The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."
—Freyalise | 1 | 1<|endoftext|>
<|endoftext|>Robe of Mirrors | {U} | Enchantment — Aura | common | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.) | "Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."
—Arcanis the Omnipotent | nan | nan<|endoftext|>
<|endoftext|>Return of the Wildspeaker | {4}{G} | Instant | rare | Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn. | "The curse is broken." | nan | nan<|endoftext|>
<|endoftext|>Aviary Mechanic | {1}{W} | Creature — Dwarf Artificer | common | When <card_name> enters the battlefield, you may return another permanent you control to its owner's hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Armory Automaton | {3} | Artifact Creature — Construct | rare | Whenever <card_name> enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) | With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers. | 2 | 2<|endoftext|>
<|endoftext|>Greed | {3}{B} | Enchantment | rare | {B}, Pay 2 life: Draw a card. | "There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed." —*Tao Tê Ching 46* | nan | nan<|endoftext|>
<|endoftext|>Whip-Spine Drake | {3}{U}{U} | Creature — Drake | common | Flying
Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight | 3 | 3<|endoftext|>
<|endoftext|>Wave Elemental | {2}{U}{U} | Creature — Elemental | uncommon | {U}, {T}, Sacrifice <card_name>: Tap up to three target creatures without flying. | "Consider the wave: how weak the mother yet how strong the child."
—Tywanna, Shaper Guildmage | 2 | 3<|endoftext|>
<|endoftext|>Magic Word | {2}{U} | Enchantment — Aura | common | Enchant creature
As <card_name> enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Let the Galaxy Burn | {X}{5}{R} | Sorcery | rare | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
<card_name> deals X plus 2 damage to each creature that didn't enter the battlefield this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Merfolk Windrobber | {U} | Creature — Merfolk Rogue | uncommon | Flying
Whenever <card_name> deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)