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Add an amount of {B} equal to the sacrificed creature's mana value. | nan | nan | nan<|endoftext|>
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<|endoftext|>Manaweft Sliver | {1}{G} | Creature — Sliver | uncommon | Sliver creatures you control have "{T}: Add one mana of any color." | "I see in their interconnectedness a strange embodiment of the natural order."
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—Dionus, elvish archdruid | 1 | 1<|endoftext|>
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<|endoftext|>Weaver of Lies | {5}{U}{U} | Creature — Beast | rare | Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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When <card_name> is turned face up, turn any number of target creatures with morph abilities other than <card_name> face down. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Profane Command | {X}{B}{B} | Sorcery | rare | Choose two —
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• Target player loses X life.
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• Return target creature card with mana value X or less from your graveyard to the battlefield.
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• Target creature gets -X/-X until end of turn.
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• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Kwain, Itinerant Meddler | {W}{U} | Legendary Creature — Rabbit Wizard | rare | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Collective Unconscious | {4}{G}{G} | Sorcery | rare | Draw a card for each creature you control. | "The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me." | nan | nan<|endoftext|>
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<|endoftext|>Vesuvan Duplimancy | {3}{U} | Enchantment | rare | Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary. | nan | nan | nan<|endoftext|>
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<|endoftext|>Blood Clock | {4} | Artifact | rare | At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. | In an age of war, time is measured not by sand but by blood. | nan | nan<|endoftext|>
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<|endoftext|>Ancestral Vengeance | {B}{B} | Enchantment — Aura | common | Enchant creature
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When <card_name> enters the battlefield, put a +1/+1 counter on target creature you control.
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Enchanted creature gets -1/-1. | The defenses of the Abzan extend well beyond the walls of their fortresses. | nan | nan<|endoftext|>
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<|endoftext|>Swarm Shambler | {G} | Creature — Fungus Beast | rare | <card_name> enters the battlefield with a +1/+1 counter on it.
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Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
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{1}, {T}: Put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Dack's Duplicate | {2}{U}{R} | Creature — Shapeshifter | rare | You may have <card_name> enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) | nan | 0 | 0<|endoftext|>
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<|endoftext|>Semester's End | {3}{W} | Instant | rare | Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. | nan | nan | nan<|endoftext|>
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<|endoftext|>Barbed Foliage | {2}{G}{G} | Enchantment | uncommon | Whenever a creature attacks you, it loses flanking until end of turn.
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Whenever a creature without flying attacks you, <card_name> deals 1 damage to it. | nan | nan | nan<|endoftext|>
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<|endoftext|>Markov Blademaster | {1}{R}{R} | Creature — Vampire Warrior | rare | Double strike
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Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on it. | "Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?" | 1 | 1<|endoftext|>
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<|endoftext|>Barren Glory | {4}{W}{W} | Enchantment | rare | At the beginning of your upkeep, if you control no permanents other than <card_name> and have no cards in hand, you win the game. | "The only perfect world is an empty world, with no one to sin or wage war."
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—Tarran, magus of the disk | nan | nan<|endoftext|>
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<|endoftext|>Tuktuk the Explorer | {2}{R} | Legendary Creature — Goblin | rare | Haste
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When <card_name> dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token. | Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins. | 1 | 1<|endoftext|>
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<|endoftext|>Army of the Damned | {5}{B}{B}{B} | Sorcery | mythic | Create thirteen tapped 2/2 black Zombie creature tokens.
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Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Sometimes death comes knocking. Sometimes it tears down the walls. | nan | nan<|endoftext|>
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<|endoftext|>Runed Halo | {W}{W} | Enchantment | rare | As <card_name> enters the battlefield, choose a card name.
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You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Counsel of the Soratami | {2}{U} | Sorcery | common | Draw two cards. | "Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth." | nan | nan<|endoftext|>
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<|endoftext|>Rafiq of the Many | {1}{G}{W}{U} | Legendary Creature — Human Knight | rare | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Whenever a creature you control attacks alone, it gains double strike until end of turn. | Many sigils, one purpose. | 3 | 3<|endoftext|>
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<|endoftext|>Very Cryptic Command | {1}{U}{U}{U} | Instant | rare | Choose two —
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• Return target permanent to its controller's hand.
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• Draw two cards, then discard a card.
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• Change the target of target spell with a single target.
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• Turn over target nontoken creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Jhessian Thief | {2}{U} | Creature — Human Rogue | common | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Whenever <card_name> deals combat damage to a player, draw a card. | "Where's the fun in an escape if it's not at least a little daring?" | 1 | 3<|endoftext|>
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<|endoftext|>Explosive Welcome | {7}{R} | Instant | uncommon | <card_name> deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. | Rowan and Will were a natural fit in Prismari College, the school of outrageous elemental arts. | nan | nan<|endoftext|>
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<|endoftext|>Capsize | {1}{U}{U} | Instant | mythic | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
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Return target permanent to its owner's hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Soul Warden | {W} | Creature — Human Cleric | common | Whenever another creature enters the battlefield, you gain 1 life. | Count carefully the souls and see that none are lost.
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—Vec teaching | 1 | 1<|endoftext|>
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<|endoftext|>Shortcut Seeker | {3}{U} | Creature — Human Rogue | common | Whenever <card_name> deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | "Ah, the old 'trap door under a rug' trick. This is almost too easy." | 2 | 5<|endoftext|>
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<|endoftext|>Knightly Valor | {4}{W} | Enchantment — Aura | common | Enchant creature
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When <card_name> enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
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Enchanted creature gets +2/+2 and has vigilance. | nan | nan | nan<|endoftext|>
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<|endoftext|>Great-Horn Krushok | {4}{W} | Creature — Beast | common | | Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper. | 3 | 5<|endoftext|>
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<|endoftext|>Tapestry of the Ages | {4} | Artifact | uncommon | {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn. | "Abzan, Jeskai, Sultai, Mardu, Temur—names lost to history, yet worthy of further study."
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—Narset | nan | nan<|endoftext|>
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<|endoftext|>Daru Encampment | | Land | uncommon | {T}: Add {C}.
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{W}, {T}: Target Soldier creature gets +1/+1 until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Last Caress | {2}{B} | Sorcery | common | Target player loses 1 life and you gain 1 life.
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Draw a card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Gold Myr | {2} | Artifact Creature — Myr | common | {T}: Add {W}. | The leonin thought of the myr as omens, never imagining the sinister fate they foretold. | 1 | 1<|endoftext|>
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<|endoftext|>Tranquil Expanse | | Land | uncommon | <card_name> enters the battlefield tapped.
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{T}: Add {G} or {W}. | Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. | nan | nan<|endoftext|>
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<|endoftext|>Godo, Bandit Warlord | {5}{R} | Legendary Creature — Human Barbarian | rare | When <card_name> enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
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Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Subdue | {G} | Instant | common | Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. | nan | nan | nan<|endoftext|>
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<|endoftext|>Nahiri, the Unforgiving | {1}{R}{R/W/P}{W} | Legendary Planeswalker — Nahiri | mythic | Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
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+1: Until your next turn, up to one target creature attacks a player each combat if able.
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+1: Discard a card, then draw a card.
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0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ruthless Predation | {1}{G} | Sorcery | common | Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) | In the Hunter Maze, today's apex predator is tomorrow's prey. | nan | nan<|endoftext|>
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<|endoftext|>Goblin Masons | {1}{R} | Creature — Goblin | common | When <card_name> dies, destroy target Wall. | "Goblins build with true zeal—and anything else within arm's reach." | 2 | 1<|endoftext|>
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<|endoftext|>Surge Node | {1} | Artifact | uncommon | <card_name> enters the battlefield with six charge counters on it.
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{1}, {T}, Remove a charge counter from <card_name>: Put a charge counter on target artifact. | Without a foe to focus on, the machine priests had time to indulge in new sciences. | nan | nan<|endoftext|>
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<|endoftext|>Reliquary Tower | | Land | uncommon | You have no maximum hand size.
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{T}: Add {C}. | Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. | nan | nan<|endoftext|>
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<|endoftext|>Benefactor's Draught | {1}{G} | Instant | rare | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
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Draw a card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Sultai Emissary | {1}{B} | Creature — Zombie Warrior | common | When <card_name> dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | To the Sultai, Ugin's power was just one more resource to be exploited. | 1 | 1<|endoftext|>
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<|endoftext|>Sea Scryer | {1}{U} | Creature — Merfolk Wizard | common | {T}: Add {C}.
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{1}, {T}: Add {U}. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Aquamoeba | {1}{U} | Creature — Elemental Beast | common | Discard a card: Switch <card_name>'s power and toughness until end of turn. | Some tides need no moon. | 1 | 3<|endoftext|>
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<|endoftext|>Embodiment of Spring | {U} | Creature — Elemental | common | {1}{G}, {T}, Sacrifice <card_name>: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow. | 0 | 3<|endoftext|>
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<|endoftext|>Scavenging Ghoul | {3}{B} | Creature — Zombie | uncommon | At the beginning of each end step, put a corpse counter on <card_name> for each creature that died this turn.
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Remove a corpse counter from <card_name>: Regenerate <card_name>. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Maskwood Nexus | {4} | Artifact | rare | Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Living Lands | {3}{G} | Enchantment | rare | All Forests are 1/1 creatures that are still lands. | nan | nan | nan<|endoftext|>
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<|endoftext|>Atraxa, Praetors' Voice | {G}{W}{U}{B} | Legendary Creature — Phyrexian Angel Horror | mythic | Flying, vigilance, deathtouch, lifelink
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At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | 4 | 4<|endoftext|>
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<|endoftext|>Slimefoot, the Stowaway | {1}{B}{G} | Legendary Creature — Fungus | uncommon | Whenever a Saproling you control dies, <card_name> deals 1 damage to each opponent and you gain 1 life.
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{4}: Create a 1/1 green Saproling creature token. | As Jhoira restored the *Weatherlight*, a mushroom growing in its hold unexpectedly became her first crew member. | 2 | 3<|endoftext|>
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<|endoftext|>Terra Ravager | {2}{R}{R} | Creature — Elemental Beast | uncommon | Whenever <card_name> attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. | It lives in the mountaintops, feeds at the mountains' feet, and kills anything it finds on the path between. | 0 | 4<|endoftext|>
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<|endoftext|>Reflecting Pool | | Land | rare | {T}: Add one mana of any type that a land you control could produce. | Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him. | nan | nan<|endoftext|>
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<|endoftext|>Promise of Bunrei | {2}{W} | Enchantment | rare | When a creature you control dies, sacrifice <card_name>. If you do, create four 1/1 colorless Spirit creature tokens. | "I am not afraid to die today nor afraid of what death will bring." | nan | nan<|endoftext|>
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<|endoftext|>Divination | {2}{U} | Sorcery | common | Draw two cards. | "The key to unlocking this puzzle is within you."
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—Doriel, mentor of Mistral Isle | nan | nan<|endoftext|>
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<|endoftext|>Paradise Mantle | {0} | Artifact — Equipment | uncommon | Equipped creature has "{T}: Add one mana of any color."
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Equip {1} | nan | nan | nan<|endoftext|>
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<|endoftext|>Genju of the Cedars | {G} | Enchantment — Aura | uncommon | Enchant Forest
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