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{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return <card_name> from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Goblin Warrens | {2}{R} | Enchantment | rare | {2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens. | "Goblins bred underground, their numbers hidden from the enemy until it was too late."
—*Sarpadian Empires*, vol. IV | nan | nan<|endoftext|>
<|endoftext|>Shambling Ghoul | {1}{B} | Creature — Zombie | common | <card_name> enters the battlefield tapped. | Once he gets up and going, he will forever shamble on. | 2 | 3<|endoftext|>
<|endoftext|>Bruse Tarl, Boorish Herder | {2}{R}{W} | Legendary Creature — Human Ally | mythic | Whenever <card_name> enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Staggering Insight | {W}{U} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." | "Only cowards flee from the truth."
—Perisophia the philosopher | nan | nan<|endoftext|>
<|endoftext|>Minn, Wily Illusionist | {1}{U}{U} | Legendary Creature — Gnome Wizard | rare | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. | nan | 1 | 3<|endoftext|>
<|endoftext|>Bloodlord of Vaasgoth | {3}{B}{B} | Creature — Vampire Warrior | mythic | Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3. | nan | 3 | 3<|endoftext|>
<|endoftext|>Thunder Drake | {3}{U} | Creature — Elemental Drake | common | Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on <card_name>. | The arrival of the Planar Bridge caused eddies in the aether, creating some entirely new species while transforming others. | 2 | 3<|endoftext|>
<|endoftext|>Saheeli, Sublime Artificer | {1}{U/R}{U/R} | Legendary Planeswalker — Saheeli | uncommon | Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. | nan | nan | nan<|endoftext|>
<|endoftext|>Thirst | {2}{U} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice <card_name> unless you pay {U}. | The first of the Thousand Deaths. | nan | nan<|endoftext|>
<|endoftext|>Vengeful Devil | {1}{R} | Creature — Devil | uncommon | Haste
Morbid — {T}: <card_name> deals 1 damage to any target. Activate only if a creature died this turn. | Devils love adding injury to injury. | 1 | 1<|endoftext|>
<|endoftext|>Imprison | {B} | Enchantment — Aura | rare | Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy <card_name>.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Furnace Whelp | {2}{R}{R} | Creature — Dragon | common | Flying
{R}: <card_name> gets +1/+0 until end of turn. | Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure? | 2 | 2<|endoftext|>
<|endoftext|>Death-Priest of Myrkul | {2}{B}{B} | Creature — Tiefling Cleric | uncommon | Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. | "The Reaper bids you rise!" | 2 | 2<|endoftext|>
<|endoftext|>Boompile | {4} | Artifact | rare | {T}: Flip a coin. If you win the flip, destroy all nonland permanents. | "Fuses? We have more than enough! Now . . . which one was it?"
—Flearan One-Eye, goblin engineer | nan | nan<|endoftext|>
<|endoftext|>Merfolk of the Pearl Trident | {U} | Creature — Merfolk | common | | Are merfolk humans with fins, or are humans merfolk with feet? | 1 | 1<|endoftext|>
<|endoftext|>Bannerhide Krushok | {3}{G} | Creature — Beast | common | Trample
Reinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)
Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Tactical Advantage | {W} | Instant | common | Target blocking or blocked creature you control gets +2/+2 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Curse of the Swine | {X}{U}{U} | Sorcery | rare | Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. | Another imminent battle subsided in busy snuffling and carefree rooting. | nan | nan<|endoftext|>
<|endoftext|>Sarevok's Tome | {4} | Artifact | rare | When <card_name> enters the battlefield, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. | nan | nan | nan<|endoftext|>
<|endoftext|>Ognis, the Dragon's Lash | {1}{B/R}{R}{R/G} | Legendary Creature — Viashino Warrior | rare | Haste
Whenever a creature you control with haste attacks, create a tapped Treasure token. | nan | 3 | 3<|endoftext|>
<|endoftext|>Unstable Mutation | {U} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Dauthi Cutthroat | {1}{B} | Creature — Dauthi Minion | uncommon | Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow. | In their twisted logic, to empty the shadow world is to escape it. | 1 | 1<|endoftext|>
<|endoftext|>Curator of Mysteries | {2}{U}{U} | Creature — Sphinx | rare | Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.) | To consult a sphinx is a test in patience. Perhaps that's the point. | 4 | 4<|endoftext|>
<|endoftext|>Dawntreader Elk | {1}{G} | Creature — Elk | common | {G}, Sacrifice <card_name>: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Silent as winter snow, it seeks wild places unspoiled by the walking dead. | 2 | 2<|endoftext|>
<|endoftext|>Thieves' Guild Enforcer | {B} | Creature — Human Rogue | rare | Flash
Whenever <card_name> or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, <card_name> gets +2/+1 and has deathtouch. | nan | 1 | 1<|endoftext|>
<|endoftext|>Malicious Affliction | {B}{B} | Instant | rare | Morbid — When you cast this spell, if a creature died this turn, you may copy <card_name> and may choose a new target for the copy.
Destroy target nonblack creature. | "Such an affliction appears to seek out the pure."
—Byro, plague doctor | nan | nan<|endoftext|>
<|endoftext|>Gravecrawler | {B} | Creature — Zombie | rare | <card_name> can't block.
You may cast <card_name> from your graveyard as long as you control a Zombie. | "Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess | 2 | 1<|endoftext|>
<|endoftext|>Argentum Armor | {6} | Artifact — Equipment | rare | Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6} | Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power. | nan | nan<|endoftext|>
<|endoftext|>Cranial Archive | {2} | Artifact | uncommon | {2}, Exile <card_name>: Target player shuffles their graveyard into their library. Draw a card. | The greatest idea the zombie ever had in its head wasn't even its own. | nan | nan<|endoftext|>
<|endoftext|>Wild-Field Scarecrow | {3} | Artifact Creature — Scarecrow | uncommon | Defender
{2}, Sacrifice <card_name>: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. | nan | 1 | 4<|endoftext|>
<|endoftext|>Denied! | {U} | Instant | common | Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell. | "Don't worry about it. It happens to every mage sooner or later." | nan | nan<|endoftext|>
<|endoftext|>Vampire Outcasts | {2}{B}{B} | Creature — Vampire | uncommon | Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Inspiring Roar | {3}{W} | Sorcery | common | Put a +1/+1 counter on each creature you control. | "This is about more than aether or inventions. Tezzeret's schemes must be stopped!"
—Ajani Goldmane | nan | nan<|endoftext|>
<|endoftext|>Imotekh the Stormlord | {2}{B}{B} | Legendary Artifact Creature — Necron | mythic | Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Vaultbreaker | {3}{R} | Creature — Orc Rogue | uncommon | Whenever <card_name> attacks, you may discard a card. If you do, draw a card.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | nan | 4 | 2<|endoftext|>
<|endoftext|>Graveshifter | {3}{B} | Creature — Shapeshifter | uncommon | Changeling (This card is every creature type.)
When <card_name> enters the battlefield, you may return target creature card from your graveyard to your hand. | "Why throw away a perfectly good identity?" | 2 | 2<|endoftext|>
<|endoftext|>Miming Slime | {2}{G} | Sorcery | uncommon | Create an X/X green Ooze creature token, where X is the greatest power among creatures you control. | "We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
—Milana, Orzhov prelate | nan | nan<|endoftext|>
<|endoftext|>Bloodrock Cyclops | {2}{R} | Creature — Cyclops | common | <card_name> attacks each combat if able. | "There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai | 3 | 3<|endoftext|>
<|endoftext|>Mind's Desire | {4}{U}{U} | Sorcery | rare | Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) | nan | nan | nan<|endoftext|>
<|endoftext|>Songs of the Damned | {B} | Instant | common | Add {B} for each creature card in your graveyard. | Not wind, but the breath of the dead. | nan | nan<|endoftext|>
<|endoftext|>Snapcaster Mage | {1}{U} | Creature — Human Wizard | rare | Flash
When <card_name> enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Storm Entity | {1}{R} | Creature — Elemental | uncommon | Haste
<card_name> enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. | Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic. | 1 | 1<|endoftext|>
<|endoftext|>Mystic Denial | {1}{U}{U} | Instant | uncommon | Counter target creature or sorcery spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Angrath, Captain of Chaos | {2}{B/R}{B/R} | Legendary Planeswalker — Angrath | uncommon | Creatures you control have menace.
−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | nan | nan | nan<|endoftext|>
<|endoftext|>Battleground Geist | {4}{U} | Creature — Spirit | uncommon | Flying
Other Spirit creatures you control get +1/+0. | Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. | 3 | 3<|endoftext|>
<|endoftext|>Wellgabber Apothecary | {4}{W} | Creature — Merfolk Cleric | common | {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. | "You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ." | 2 | 3<|endoftext|>
<|endoftext|>Sanguine Glorifier | {3}{W} | Creature — Vampire Cleric | common | When <card_name> enters the battlefield, put a +1/+1 counter on another target Vampire you control. | For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked. | 3 | 3<|endoftext|>
<|endoftext|>Pyre Spawn | {4}{R}{R} | Creature — Elemental | common | When <card_name> dies, it deals 3 damage to any target. | Memories of the Harvesttide tragedy festered until they grew into an incarnate rage that set the world ablaze. | 6 | 4<|endoftext|>
<|endoftext|>Rose Room Treasurer | {3}{R} | Creature — Ogre Warrior | rare | Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, <card_name> deals X damage to any target. | nan | 4 | 3<|endoftext|>