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<|endoftext|>Lyev Skyknight | {1}{W}{U} | Creature — Human Knight | uncommon | Flying
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When <card_name> enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) | nan | 3 | 1<|endoftext|>
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<|endoftext|>Release to the Wind | {2}{U} | Instant | rare | Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. | "Here and gone like a fleeting breeze." | nan | nan<|endoftext|>
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<|endoftext|>Sea Kings' Blessing | {U} | Instant | uncommon | One or more target creatures become blue until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Larger Than Life | {1}{G} | Sorcery | common | Target creature gets +4/+4 and gains trample until end of turn. | "They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out."
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—Jehvani, Vahadar artificer | nan | nan<|endoftext|>
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<|endoftext|>Fertilid | {2}{G} | Creature — Elemental | common | <card_name> enters the battlefield with two +1/+1 counters on it.
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{1}{G}, Remove a +1/+1 counter from <card_name>: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Warbriar Blessing | {1}{G} | Enchantment — Aura | common | Enchant creature you control
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When <card_name> enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Enchanted creature gets +0/+2. | nan | nan | nan<|endoftext|>
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<|endoftext|>Archfiend of Despair | {6}{B}{B} | Creature — Demon | mythic | Flying
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Your opponents can't gain life.
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At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) | nan | 6 | 6<|endoftext|>
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<|endoftext|>Nightfire Giant | {4}{B} | Creature — Zombie Giant | uncommon | <card_name> gets +1/+1 as long as you control a Mountain.
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{4}{R}: <card_name> deals 2 damage to any target. | Nightfire turns the greatest weakness of the undead into formidable strength. | 4 | 3<|endoftext|>
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<|endoftext|>Minion of the Mighty | {R} | Creature — Kobold | rare | Menace
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Pack tactics — Whenever <card_name> attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. | nan | 0 | 1<|endoftext|>
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<|endoftext|>Island Fish Jasconius | {4}{U}{U}{U} | Creature — Fish | rare | <card_name> doesn't untap during your untap step.
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At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap <card_name>.
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<card_name> can't attack unless defending player controls an Island.
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When you control no Islands, sacrifice <card_name>. | nan | 6 | 8<|endoftext|>
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<|endoftext|>Ravages of War | {3}{W} | Sorcery | rare | Destroy all lands. | "Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war."
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—Lao Tzu, *Tao Te Ching* (trans. Feng and English) | nan | nan<|endoftext|>
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<|endoftext|>Cautery Sliver | {R}{W} | Creature — Sliver | uncommon | All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."
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All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn." | nan | 2 | 2<|endoftext|>
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<|endoftext|>Rakshasa Debaser | {4}{B}{B} | Creature — Cat Demon | rare | Whenever <card_name> attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
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Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | nan | 6 | 6<|endoftext|>
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<|endoftext|>Wingfold Pteron | {5}{U} | Creature — Dinosaur | common | <card_name> enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) | "Its weak spot is easily spotted, but only if it's swooping down on you."
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—Jonald, mission naturalist | 3 | 6<|endoftext|>
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<|endoftext|>Uril, the Miststalker | {2}{R}{G}{W} | Legendary Creature — Beast | mythic | Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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<card_name> gets +2/+2 for each Aura attached to it. | It strides through the whitecover, mists in which even gargantuans can hide. | 5 | 5<|endoftext|>
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<|endoftext|>Annul | {U} | Instant | common | Counter target artifact or enchantment spell. | "Murder of the living is tragic, but murder of the idea is unforgivable."
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—Janus, speaker of the synod | nan | nan<|endoftext|>
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<|endoftext|>Sporeweb Weaver | {2}{G} | Creature — Spider | rare | Reach, hexproof from blue
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Whenever <card_name> is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. | It spins its web throughout the undercity, strange growths sprouting in its wake. | 1 | 4<|endoftext|>
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<|endoftext|>Plow Through Reito | {1}{W} | Instant — Arcane | common | Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. | The paths of the kami crisscrossed Kamigawa like scars left by a maddened surgeon. | nan | nan<|endoftext|>
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<|endoftext|>Spatial Contortion | {1}{C} | Instant | uncommon | ({C} represents colorless mana.)
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Target creature gets +3/-3 until end of turn. | "For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill."
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—Ugin | nan | nan<|endoftext|>
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<|endoftext|>Balefire Dragon | {5}{R}{R} | Creature — Dragon | mythic | Flying
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Whenever <card_name> deals combat damage to a player, it deals that much damage to each creature that player controls. | If it comes for you, die boldly or die swiftly—for die you will. | 6 | 6<|endoftext|>
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<|endoftext|>Prying Eyes | {4}{U}{U} | Instant | common | Draw four cards, then discard two cards. | "Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed." | nan | nan<|endoftext|>
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<|endoftext|>Kamahl, Fist of Krosa | {4}{G}{G} | Legendary Creature — Human Druid | mythic | {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
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{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. | "My mind has changed. My strength has not." | 4 | 3<|endoftext|>
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<|endoftext|>Consulate Dreadnought | {1} | Artifact — Vehicle | uncommon | Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) | "It's like they planted another Bastion right in the middle of the harbor."
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—Bes Tavani, Bomat merchant | 7 | 11<|endoftext|>
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<|endoftext|>Plague Fiend | {1}{B} | Creature — Insect | common | Whenever <card_name> deals combat damage to a creature, destroy that creature unless its controller pays {2}. | As the strange plague ravaged Jamuraa, the fiends multiplied. | 1 | 1<|endoftext|>
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<|endoftext|>Cleansing Nova | {3}{W}{W} | Sorcery | rare | Choose one —
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• Destroy all creatures.
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• Destroy all artifacts and enchantments. | In their final moments, the demons gazed upon grace in its purest form. | nan | nan<|endoftext|>
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<|endoftext|>Woodlot Crawler | {U}{B} | Creature — Insect | uncommon | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Protection from green | "We learned something from the Simic. Unfortunately for them."
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—Nefara, Dimir agent | 2 | 1<|endoftext|>
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<|endoftext|>Nullmage Shepherd | {3}{G} | Creature — Elf Shaman | uncommon | Tap four untapped creatures you control: Destroy target artifact or enchantment. | The shepherds work in secret, seeking out abominations against nature and returning them to earth and dust. | 2 | 4<|endoftext|>
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<|endoftext|>Phantom General | {3}{W} | Creature — Spirit Soldier | uncommon | Creature tokens you control get +1/+1. | After his death, the general was reunited with fallen soldiers from over thirty of his campaigns. | 2 | 3<|endoftext|>
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<|endoftext|>Order of Succession | {3}{U} | Sorcery | rare | Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose. | "Long live . . . me." | nan | nan<|endoftext|>
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<|endoftext|>Corpse Hauler | {1}{B} | Creature — Human Rogue | common | {2}{B}, Sacrifice <card_name>: Return another target creature card from your graveyard to your hand. | "He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."
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—Shelac, necromancer | 2 | 1<|endoftext|>
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<|endoftext|>Steam Catapult | {3}{W}{W} | Creature — Human Soldier | rare | {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. | "You idiots! Turn it around! Turn it around!" | 2 | 3<|endoftext|>
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<|endoftext|>Seasoned Marshal | {2}{W}{W} | Creature — Human Soldier | uncommon | Whenever <card_name> attacks, you may tap target creature. | There are only two rules of tactics: never be without a plan, and never rely on it. | 2 | 2<|endoftext|>
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<|endoftext|>Venarian Gold | {X}{U}{U} | Enchantment — Aura | common | Enchant creature
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When <card_name> enters the battlefield, tap enchanted creature and put X sleep counters on it.
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Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
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At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Nadier's Nightblade | {2}{B} | Creature — Elf Warrior | uncommon | Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. | Checking around every corner doesn't help if you forget to look up. | 1 | 3<|endoftext|>
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<|endoftext|>Open the Graves | {3}{B}{B} | Enchantment | rare | Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. | It was a night like any other. It would soon become a night no one would ever forget. | nan | nan<|endoftext|>
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<|endoftext|>Deny the Divine | {2}{U} | Instant | common | Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | "A great wave crashed, and a mighty wind blew out the stars."
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—*The Cosmogony* | nan | nan<|endoftext|>
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<|endoftext|>Goldenglow Moth | {W} | Creature — Insect | common | Flying
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Whenever <card_name> blocks, you may gain 4 life. | Ordinary moths follow it, drawn to its light. | 0 | 1<|endoftext|>
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<|endoftext|>Hamlet Captain | {1}{G} | Creature — Human Warrior | uncommon | Whenever <card_name> attacks or blocks, other Humans you control get +1/+1 until end of turn. | "I would fear this fight, bloodsucker, were I alone." | 2 | 2<|endoftext|>
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<|endoftext|>Ancestral Mask | {2}{G} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +2/+2 for each other enchantment on the battlefield. | The masks, like the ancient trees they're grown from, lend strength to the dryads. | nan | nan<|endoftext|>
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<|endoftext|>Blanchwood Armor | {2}{G} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature gets +1/+1 for each Forest you control. | "There's never been a dwarven smith who could match the marvels that Gaea herself forges."
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—The Elvish Champion | nan | nan<|endoftext|>
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<|endoftext|>Paradise Plume | {4} | Artifact | uncommon | As <card_name> enters the battlefield, choose a color.
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Whenever a player casts a spell of the chosen color, you may gain 1 life.
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{T}: Add one mana of the chosen color. | A last wisp of paradise in a fallen world. | nan | nan<|endoftext|>
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<|endoftext|>Keruga, the Macrosage | {3}{G/U}{G/U} | Legendary Creature — Dinosaur Hippo | rare | Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
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When <card_name> enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater. | nan | 5 | 4<|endoftext|>
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<|endoftext|>Devils' Playground | {4}{R}{R} | Sorcery | rare | Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." | "The city is overrun. I would say burn it to the ground, but that won't be necessary."
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—Inquisitor Delmund | nan | nan<|endoftext|>
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<|endoftext|>Mire Shade | {1}{B} | Creature — Shade | uncommon | {B}, Sacrifice a Swamp: Put a +1/+1 counter on <card_name>. Activate only as a sorcery. | "We realized the bog had not given up a soul but had come to claim a new one."
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—Scout Ekemet, final journal | 1 | 1<|endoftext|>
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<|endoftext|>River's Grasp | {3}{U/B} | Sorcery | uncommon | If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Brion Stoutarm | {2}{R}{W} | Legendary Creature — Giant Warrior | rare | Lifelink
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{R}, {T}, Sacrifice another creature: <card_name> deals damage equal to the sacrificed creature's power to target player or planeswalker. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Windstorm Drake | {4}{U} | Creature — Drake | uncommon | Flying
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Other creatures you control with flying get +1/+0. | Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk. | 3 | 3<|endoftext|>
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<|endoftext|>Reap What Is Sown | {1}{G}{W} | Instant | uncommon | Put a +1/+1 counter on each of up to three target creatures. | The strength of the people comes from the land. And the bounty of the land comes from Karametra. | nan | nan<|endoftext|>
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<|endoftext|>Kodama of the South Tree | {2}{G}{G} | Legendary Creature — Spirit | rare | Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. | "The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate."
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—"Poem of the Five Trees" | 4 | 4<|endoftext|>
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<|endoftext|>Select for Inspection | {U} | Instant | common | Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ghastly Conscription | {5}{B}{B} | Sorcery | mythic | Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Borderland Ranger | {2}{G} | Creature — Human Scout Ranger | common | When <card_name> enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | "There's only one route from Kessig into Stensia. Unless you come with me." | 2 | 2<|endoftext|>
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<|endoftext|>Banshee | {2}{B}{B} | Creature — Spirit | uncommon | {X}, {T}: <card_name> deals half X damage, rounded down, to any target, and half X damage, rounded up, to you. | Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master. | 0 | 1<|endoftext|>
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<|endoftext|>Transmogrify | {3}{R} | Sorcery | rare | Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. | nan | nan | nan<|endoftext|>
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<|endoftext|>Sacrifice | {B} | Instant | uncommon | As an additional cost to cast this spell, sacrifice a creature.
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