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<|endoftext|>Lyev Skyknight | {1}{W}{U} | Creature — Human Knight | uncommon | Flying
When <card_name> enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) | nan | 3 | 1<|endoftext|>
<|endoftext|>Release to the Wind | {2}{U} | Instant | rare | Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. | "Here and gone like a fleeting breeze." | nan | nan<|endoftext|>
<|endoftext|>Sea Kings' Blessing | {U} | Instant | uncommon | One or more target creatures become blue until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Larger Than Life | {1}{G} | Sorcery | common | Target creature gets +4/+4 and gains trample until end of turn. | "They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out."
—Jehvani, Vahadar artificer | nan | nan<|endoftext|>
<|endoftext|>Fertilid | {2}{G} | Creature — Elemental | common | <card_name> enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from <card_name>: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. | nan | 0 | 0<|endoftext|>
<|endoftext|>Warbriar Blessing | {1}{G} | Enchantment — Aura | common | Enchant creature you control
When <card_name> enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2. | nan | nan | nan<|endoftext|>
<|endoftext|>Archfiend of Despair | {6}{B}{B} | Creature — Demon | mythic | Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) | nan | 6 | 6<|endoftext|>
<|endoftext|>Nightfire Giant | {4}{B} | Creature — Zombie Giant | uncommon | <card_name> gets +1/+1 as long as you control a Mountain.
{4}{R}: <card_name> deals 2 damage to any target. | Nightfire turns the greatest weakness of the undead into formidable strength. | 4 | 3<|endoftext|>
<|endoftext|>Minion of the Mighty | {R} | Creature — Kobold | rare | Menace
Pack tactics — Whenever <card_name> attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. | nan | 0 | 1<|endoftext|>
<|endoftext|>Island Fish Jasconius | {4}{U}{U}{U} | Creature — Fish | rare | <card_name> doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap <card_name>.
<card_name> can't attack unless defending player controls an Island.
When you control no Islands, sacrifice <card_name>. | nan | 6 | 8<|endoftext|>
<|endoftext|>Ravages of War | {3}{W} | Sorcery | rare | Destroy all lands. | "Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war."
—Lao Tzu, *Tao Te Ching* (trans. Feng and English) | nan | nan<|endoftext|>
<|endoftext|>Cautery Sliver | {R}{W} | Creature — Sliver | uncommon | All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn." | nan | 2 | 2<|endoftext|>
<|endoftext|>Rakshasa Debaser | {4}{B}{B} | Creature — Cat Demon | rare | Whenever <card_name> attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | nan | 6 | 6<|endoftext|>
<|endoftext|>Wingfold Pteron | {5}{U} | Creature — Dinosaur | common | <card_name> enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) | "Its weak spot is easily spotted, but only if it's swooping down on you."
—Jonald, mission naturalist | 3 | 6<|endoftext|>
<|endoftext|>Uril, the Miststalker | {2}{R}{G}{W} | Legendary Creature — Beast | mythic | Hexproof (This creature can't be the target of spells or abilities your opponents control.)
<card_name> gets +2/+2 for each Aura attached to it. | It strides through the whitecover, mists in which even gargantuans can hide. | 5 | 5<|endoftext|>
<|endoftext|>Annul | {U} | Instant | common | Counter target artifact or enchantment spell. | "Murder of the living is tragic, but murder of the idea is unforgivable."
—Janus, speaker of the synod | nan | nan<|endoftext|>
<|endoftext|>Sporeweb Weaver | {2}{G} | Creature — Spider | rare | Reach, hexproof from blue
Whenever <card_name> is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. | It spins its web throughout the undercity, strange growths sprouting in its wake. | 1 | 4<|endoftext|>
<|endoftext|>Plow Through Reito | {1}{W} | Instant — Arcane | common | Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. | The paths of the kami crisscrossed Kamigawa like scars left by a maddened surgeon. | nan | nan<|endoftext|>
<|endoftext|>Spatial Contortion | {1}{C} | Instant | uncommon | ({C} represents colorless mana.)
Target creature gets +3/-3 until end of turn. | "For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill."
—Ugin | nan | nan<|endoftext|>
<|endoftext|>Balefire Dragon | {5}{R}{R} | Creature — Dragon | mythic | Flying
Whenever <card_name> deals combat damage to a player, it deals that much damage to each creature that player controls. | If it comes for you, die boldly or die swiftly—for die you will. | 6 | 6<|endoftext|>
<|endoftext|>Prying Eyes | {4}{U}{U} | Instant | common | Draw four cards, then discard two cards. | "Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed." | nan | nan<|endoftext|>
<|endoftext|>Kamahl, Fist of Krosa | {4}{G}{G} | Legendary Creature — Human Druid | mythic | {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. | "My mind has changed. My strength has not." | 4 | 3<|endoftext|>
<|endoftext|>Consulate Dreadnought | {1} | Artifact — Vehicle | uncommon | Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) | "It's like they planted another Bastion right in the middle of the harbor."
—Bes Tavani, Bomat merchant | 7 | 11<|endoftext|>
<|endoftext|>Plague Fiend | {1}{B} | Creature — Insect | common | Whenever <card_name> deals combat damage to a creature, destroy that creature unless its controller pays {2}. | As the strange plague ravaged Jamuraa, the fiends multiplied. | 1 | 1<|endoftext|>
<|endoftext|>Cleansing Nova | {3}{W}{W} | Sorcery | rare | Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments. | In their final moments, the demons gazed upon grace in its purest form. | nan | nan<|endoftext|>
<|endoftext|>Woodlot Crawler | {U}{B} | Creature — Insect | uncommon | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green | "We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent | 2 | 1<|endoftext|>
<|endoftext|>Nullmage Shepherd | {3}{G} | Creature — Elf Shaman | uncommon | Tap four untapped creatures you control: Destroy target artifact or enchantment. | The shepherds work in secret, seeking out abominations against nature and returning them to earth and dust. | 2 | 4<|endoftext|>
<|endoftext|>Phantom General | {3}{W} | Creature — Spirit Soldier | uncommon | Creature tokens you control get +1/+1. | After his death, the general was reunited with fallen soldiers from over thirty of his campaigns. | 2 | 3<|endoftext|>
<|endoftext|>Order of Succession | {3}{U} | Sorcery | rare | Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose. | "Long live . . . me." | nan | nan<|endoftext|>
<|endoftext|>Corpse Hauler | {1}{B} | Creature — Human Rogue | common | {2}{B}, Sacrifice <card_name>: Return another target creature card from your graveyard to your hand. | "He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."
—Shelac, necromancer | 2 | 1<|endoftext|>
<|endoftext|>Steam Catapult | {3}{W}{W} | Creature — Human Soldier | rare | {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. | "You idiots! Turn it around! Turn it around!" | 2 | 3<|endoftext|>
<|endoftext|>Seasoned Marshal | {2}{W}{W} | Creature — Human Soldier | uncommon | Whenever <card_name> attacks, you may tap target creature. | There are only two rules of tactics: never be without a plan, and never rely on it. | 2 | 2<|endoftext|>
<|endoftext|>Venarian Gold | {X}{U}{U} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Nadier's Nightblade | {2}{B} | Creature — Elf Warrior | uncommon | Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. | Checking around every corner doesn't help if you forget to look up. | 1 | 3<|endoftext|>
<|endoftext|>Open the Graves | {3}{B}{B} | Enchantment | rare | Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. | It was a night like any other. It would soon become a night no one would ever forget. | nan | nan<|endoftext|>
<|endoftext|>Deny the Divine | {2}{U} | Instant | common | Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | "A great wave crashed, and a mighty wind blew out the stars."
—*The Cosmogony* | nan | nan<|endoftext|>
<|endoftext|>Goldenglow Moth | {W} | Creature — Insect | common | Flying
Whenever <card_name> blocks, you may gain 4 life. | Ordinary moths follow it, drawn to its light. | 0 | 1<|endoftext|>
<|endoftext|>Hamlet Captain | {1}{G} | Creature — Human Warrior | uncommon | Whenever <card_name> attacks or blocks, other Humans you control get +1/+1 until end of turn. | "I would fear this fight, bloodsucker, were I alone." | 2 | 2<|endoftext|>
<|endoftext|>Ancestral Mask | {2}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield. | The masks, like the ancient trees they're grown from, lend strength to the dryads. | nan | nan<|endoftext|>
<|endoftext|>Blanchwood Armor | {2}{G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +1/+1 for each Forest you control. | "There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion | nan | nan<|endoftext|>
<|endoftext|>Paradise Plume | {4} | Artifact | uncommon | As <card_name> enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color. | A last wisp of paradise in a fallen world. | nan | nan<|endoftext|>
<|endoftext|>Keruga, the Macrosage | {3}{G/U}{G/U} | Legendary Creature — Dinosaur Hippo | rare | Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
When <card_name> enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater. | nan | 5 | 4<|endoftext|>
<|endoftext|>Devils' Playground | {4}{R}{R} | Sorcery | rare | Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." | "The city is overrun. I would say burn it to the ground, but that won't be necessary."
—Inquisitor Delmund | nan | nan<|endoftext|>
<|endoftext|>Mire Shade | {1}{B} | Creature — Shade | uncommon | {B}, Sacrifice a Swamp: Put a +1/+1 counter on <card_name>. Activate only as a sorcery. | "We realized the bog had not given up a soul but had come to claim a new one."
—Scout Ekemet, final journal | 1 | 1<|endoftext|>
<|endoftext|>River's Grasp | {3}{U/B} | Sorcery | uncommon | If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) | nan | nan | nan<|endoftext|>
<|endoftext|>Brion Stoutarm | {2}{R}{W} | Legendary Creature — Giant Warrior | rare | Lifelink
{R}, {T}, Sacrifice another creature: <card_name> deals damage equal to the sacrificed creature's power to target player or planeswalker. | nan | 4 | 4<|endoftext|>
<|endoftext|>Windstorm Drake | {4}{U} | Creature — Drake | uncommon | Flying
Other creatures you control with flying get +1/+0. | Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk. | 3 | 3<|endoftext|>
<|endoftext|>Reap What Is Sown | {1}{G}{W} | Instant | uncommon | Put a +1/+1 counter on each of up to three target creatures. | The strength of the people comes from the land. And the bounty of the land comes from Karametra. | nan | nan<|endoftext|>
<|endoftext|>Kodama of the South Tree | {2}{G}{G} | Legendary Creature — Spirit | rare | Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. | "The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate."
—"Poem of the Five Trees" | 4 | 4<|endoftext|>
<|endoftext|>Select for Inspection | {U} | Instant | common | Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ghastly Conscription | {5}{B}{B} | Sorcery | mythic | Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Borderland Ranger | {2}{G} | Creature — Human Scout Ranger | common | When <card_name> enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | "There's only one route from Kessig into Stensia. Unless you come with me." | 2 | 2<|endoftext|>
<|endoftext|>Banshee | {2}{B}{B} | Creature — Spirit | uncommon | {X}, {T}: <card_name> deals half X damage, rounded down, to any target, and half X damage, rounded up, to you. | Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master. | 0 | 1<|endoftext|>
<|endoftext|>Transmogrify | {3}{R} | Sorcery | rare | Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. | nan | nan | nan<|endoftext|>
<|endoftext|>Sacrifice | {B} | Instant | uncommon | As an additional cost to cast this spell, sacrifice a creature.