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<|endoftext|>Boil | {3}{R} | Instant | uncommon | Destroy all Islands. | "When every reef is bared and every wave is dust—only then shall I rest." | nan | nan<|endoftext|>
<|endoftext|>Training Center | | Land | rare | <card_name> enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}. | nan | nan | nan<|endoftext|>
<|endoftext|>Rampaging Baloths | {4}{G}{G} | Creature — Beast | mythic | Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. | "When the land is angry, so are they."
—Nissa Revane | 6 | 6<|endoftext|>
<|endoftext|>Nadaar, Selfless Paladin | {2}{W} | Legendary Creature — Dragon Knight | rare | Vigilance
Whenever <card_name> enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ancient Stone Idol | {10} | Artifact Creature — Golem | rare | Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When <card_name> dies, create a 6/12 colorless Construct artifact creature token with trample. | nan | 12 | 12<|endoftext|>
<|endoftext|>Alert Heedbonder | {1}{G/W}{G/W} | Creature — Human Scout | uncommon | Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance. | Considering the zealous armies, vile poachers, and titanic monsters, it's always wise to keep one eye on the horizon. | 2 | 4<|endoftext|>
<|endoftext|>Savior of Ollenbock | {1}{W}{W} | Creature — Human Soldier | mythic | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever <card_name> trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When <card_name> leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. | nan | 1 | 2<|endoftext|>
<|endoftext|>Cryptoplasm | {1}{U}{U} | Creature — Shapeshifter | rare | At the beginning of your upkeep, you may have <card_name> become a copy of another target creature, except it has this ability. | "If left in the enemy's shape too long, it might be lost to them."
—Vy Covalt, Neurok agent | 2 | 2<|endoftext|>
<|endoftext|>Enthusiastic Mechanaut | {U}{R} | Artifact Creature — Goblin Artificer | uncommon | Flying
Artifact spells you cast cost {1} less to cast. | "Greetings, fellow inventors!" the akki shouted, attempting a friendly smile. To her dismay, the greeting was met only with shrieks and alarms being activated. | 2 | 2<|endoftext|>
<|endoftext|>Sparksmith | {1}{R} | Creature — Goblin | common | {T}: <card_name> deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. | "If it didn't hurt, how would I know it worked?" | 1 | 1<|endoftext|>
<|endoftext|>Bhaal, Lord of Murder | {2}{B}{R}{G} | Legendary Creature — God | rare | As long as your life total is less than or equal to half your starting life total, <card_name> has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. | nan | 4 | 4<|endoftext|>
<|endoftext|>Raging Swordtooth | {3}{R}{G} | Creature — Dinosaur | uncommon | Trample
When <card_name> enters the battlefield, it deals 1 damage to each other creature. | Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath. | 5 | 5<|endoftext|>
<|endoftext|>Savra, Queen of the Golgari | {2}{B}{G} | Legendary Creature — Elf Shaman | rare | Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life. | "Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life." | 2 | 2<|endoftext|>
<|endoftext|>Secrets of Paradise | | Conspiracy | common | Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "{T}: Add one mana of any color." | nan | nan | nan<|endoftext|>
<|endoftext|>Myth Realized | {W} | Enchantment | uncommon | Whenever you cast a noncreature spell, put a lore counter on <card_name>.
{2}{W}: Put a lore counter on <card_name>.
{W}: Until end of turn, <card_name> becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." | nan | nan | nan<|endoftext|>
<|endoftext|>Devastating Summons | {R} | Sorcery | rare | As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens. | Things born in magma are always angry. | nan | nan<|endoftext|>
<|endoftext|>Reviving Dose | {2}{W} | Instant | common | You gain 3 life.
Draw a card. | Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet. | nan | nan<|endoftext|>
<|endoftext|>Dune-Brood Nephilim | {B}{R}{G}{W} | Creature — Nephilim | rare | Whenever <card_name> deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. | When it awoke, it spawned nameless thousands to herald its arrival. | 3 | 3<|endoftext|>
<|endoftext|>Fortunate Few | {3}{W}{W} | Sorcery | rare | Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. | "...Is it over?" | nan | nan<|endoftext|>
<|endoftext|>Grim Return | {2}{B} | Instant | rare | Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. | The necromancer's touch strips away memory and loyalty, and only strength and malice remain. | nan | nan<|endoftext|>
<|endoftext|>Pathway Arrows | {1} | Artifact — Equipment | uncommon | Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Equip {2} | Also called "pathway stones," hedron shards can immobilize Eldrazi on contact. | nan | nan<|endoftext|>
<|endoftext|>Abyssal Specter | {2}{B}{B} | Creature — Specter | uncommon | Flying
Whenever <card_name> deals damage to a player, that player discards a card. | To gaze under its hood is to invite death. | 2 | 3<|endoftext|>
<|endoftext|>Viashino Runner | {3}{R} | Creature — Viashino | common | Menace (This creature can't be blocked except by two or more creatures.) | "It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."
—Jula, goblin raider | 3 | 2<|endoftext|>
<|endoftext|>Efreet Flamepainter | {3}{R} | Creature — Efreet Shaman | rare | Double strike
Whenever <card_name> deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. | nan | 1 | 4<|endoftext|>
<|endoftext|>Archangel of Thune | {3}{W}{W} | Creature — Angel | mythic | Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control. | Even the wicked have nightmares. | 3 | 4<|endoftext|>
<|endoftext|>Crop Rotation | {G} | Instant | common | As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle. | Zendikar's elves have developed innovative methods to mitigate the effects of the Roil. | nan | nan<|endoftext|>
<|endoftext|>Gruesome Fate | {2}{B} | Sorcery | common | Each opponent loses 1 life for each creature you control. | "You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"
—Udvil "Ratty" Ratlock | nan | nan<|endoftext|>
<|endoftext|>General Kudro of Drannith | {1}{W}{B} | Legendary Creature — Human Soldier | mythic | Other Humans you control get +1/+1.
Whenever <card_name> or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. | nan | 3 | 3<|endoftext|>
<|endoftext|>Savvy Hunter | {1}{B}{G} | Creature — Human Warrior | uncommon | Whenever <card_name> attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice two Foods: Draw a card. | None of the other villagers dare venture into the wilds, so she feeds the whole hamlet herself. | 3 | 3<|endoftext|>
<|endoftext|>Bontu the Glorified | {2}{B} | Legendary Creature — God | mythic | Menace, indestructible
<card_name> can't attack or block unless a creature died under your control this turn.
{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. | nan | 4 | 6<|endoftext|>
<|endoftext|>Linebreaker Baloth | {3}{G}{G} | Creature — Beast | uncommon | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
<card_name> can't be blocked by creatures with power 2 or less. | nan | 4 | 5<|endoftext|>
<|endoftext|>Wyluli Wolf | {1}{G} | Creature — Wolf | common | {T}: Target creature gets +1/+1 until end of turn. | "When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" —Maimun al-Wyluli, *Diary* | 1 | 1<|endoftext|>
<|endoftext|>Rout | {3}{W}{W} | Sorcery | rare | You may cast <card_name> as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated. | "End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite | nan | nan<|endoftext|>
<|endoftext|>Protection of the Hekma | {4}{W} | Enchantment | uncommon | If a source an opponent controls would deal damage to you, prevent 1 of that damage. | Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier. | nan | nan<|endoftext|>
<|endoftext|>Racecourse Fury | {R} | Enchantment — Aura | uncommon | Enchant land
Enchanted land has "{T}: Target creature gains haste until end of turn." | Close finishes are settled by who can dismount and get to weapons first. | nan | nan<|endoftext|>
<|endoftext|>Undercover Operative | {2}{U}{U} | Creature — Shapeshifter Rogue | rare | You may have <card_name> enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) | nan | 0 | 0<|endoftext|>
<|endoftext|>Visions of Phyrexia | {2}{R}{R} | Enchantment | rare | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | nan | nan | nan<|endoftext|>
<|endoftext|>Kami of Transience | {1}{G} | Creature — Spirit | rare | Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on <card_name>.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return <card_name> from your graveyard to your hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Council Guardian | {5}{W} | Creature — Giant Soldier | uncommon | Will of the council — When <card_name> enters the battlefield, starting with you, each player votes for blue, black, red, or green. <card_name> gains protection from each color with the most votes or tied for most votes. | nan | 5 | 5<|endoftext|>
<|endoftext|>Strength of the Pack | {4}{G}{G} | Sorcery | uncommon | Put two +1/+1 counters on each creature you control. | The pack that ambushes, eviscerates, and devours together stays together. | nan | nan<|endoftext|>
<|endoftext|>Topiary Stomper | {1}{G}{G} | Creature — Plant Dinosaur | rare | Vigilance
When <card_name> enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
<card_name> can't attack or block unless you control seven or more lands. | nan | 4 | 4<|endoftext|>
<|endoftext|>Chamber Sentry | {X} | Artifact Creature — Construct | rare | <card_name> enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from <card_name>: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return <card_name> from your graveyard to your hand. | nan | 0 | 0<|endoftext|>
<|endoftext|>Insects | | Card | common | (Theme color: {G}) | nan | nan | nan<|endoftext|>
<|endoftext|>Carnage Tyrant | {4}{G}{G} | Creature — Dinosaur | mythic | This spell can't be countered.
Trample, hexproof | Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard. | 7 | 6<|endoftext|>
<|endoftext|>Proud Mentor | {2}{W} | Creature — Human Warrior | uncommon | Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.)
{W}, {T}: Tap target creature. | "Get ready, son." | 1 | 1<|endoftext|>
<|endoftext|>Touch of Death | {2}{B} | Sorcery | common | <card_name> deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep. | "What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer | nan | nan<|endoftext|>
<|endoftext|>Chitinous Cloak | {3} | Artifact — Equipment | uncommon | Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3} | "If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones."
—Ryza, Oran-Rief scout | nan | nan<|endoftext|>
<|endoftext|>Haughty Djinn | {1}{U}{U} | Creature — Djinn | rare | Flying
<card_name>'s power is equal to the number of instant and sorcery cards in your graveyard.