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<|endoftext|>Old Gnawbone | {5}{G}{G} | Legendary Creature — Dragon | rare | Flying
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Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. | nan | 7 | 7<|endoftext|>
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<|endoftext|>Ivory Mask | {2}{W}{W} | Enchantment | rare | You have shroud. (You can't be the target of spells or abilities.) | Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. | nan | nan<|endoftext|>
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<|endoftext|>Fertile Thicket | | Land | common | <card_name> enters the battlefield tapped.
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When <card_name> enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
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{T}: Add {G}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Boros Charm | {R}{W} | Instant | uncommon | Choose one —
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• <card_name> deals 4 damage to target player or planeswalker.
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• Permanents you control gain indestructible until end of turn.
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• Target creature gains double strike until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Twilight Mire | | Land | rare | {T}: Add {C}.
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{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. | As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. | nan | nan<|endoftext|>
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<|endoftext|>Aeve, Progenitor Ooze | {2}{G}{G}{G} | Legendary Creature — Ooze | rare | Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
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<card_name> isn't legendary if it's a token.
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Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Mogg Flunkies | {1}{R} | Creature — Goblin | common | <card_name> can't attack or block alone. | They'll attack whatever's in front of them—as long as you tell them where that is. | 3 | 3<|endoftext|>
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<|endoftext|>Stinkdrinker Daredevil | {2}{R} | Creature — Goblin Rogue | common | Giant spells you cast cost {2} less to cast. | Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub. | 1 | 3<|endoftext|>
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<|endoftext|>Bone Shards | {B} | Sorcery | common | As an additional cost to cast this spell, sacrifice a creature or discard a card.
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Destroy target creature or planeswalker. | In the Kathari dumping grounds known as the Boneheaps, its not hard to improvise an offense. | nan | nan<|endoftext|>
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<|endoftext|>Divine Verdict | {3}{W} | Instant | common | Destroy target attacking or blocking creature. | "Guilty." | nan | nan<|endoftext|>
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<|endoftext|>Rule of Law | {2}{W} | Enchantment | uncommon | Each player can't cast more than one spell each turn. | Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. | nan | nan<|endoftext|>
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<|endoftext|>Zuran Spellcaster | {2}{U} | Creature — Human Wizard | common | {T}: <card_name> deals 1 damage to any target. | "A mage must be precise as well as potent; cautious, as well as clever."
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—Zur the Enchanter | 1 | 1<|endoftext|>
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<|endoftext|>Wirewood Lodge | | Land | uncommon | {T}: Add {C}.
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{G}, {T}: Untap target Elf. | nan | nan | nan<|endoftext|>
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<|endoftext|>Goblin Trailblazer | {1}{R} | Creature — Goblin Pirate | common | Menace (This creature can't be blocked except by two or more creatures.) | "Why are we following the goblin? Can he even read that map?"
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—Daphne Vail, *Diremore* first mate | 2 | 1<|endoftext|>
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<|endoftext|>Time and Tide | {U}{U} | Instant | uncommon | Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. | "Time may heal all wounds, but what heals time?"
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—Teferi | nan | nan<|endoftext|>
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<|endoftext|>Liesa, Forgotten Archangel | {2}{W}{W}{B} | Legendary Creature — Angel | rare | Flying, lifelink
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Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
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If a creature an opponent controls would die, exile it instead. | nan | 4 | 5<|endoftext|>
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<|endoftext|>Barbarian Riftcutter | {4}{R} | Creature — Human Barbarian | common | {R}, Sacrifice <card_name>: Destroy target land. | "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
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—Heruj, Selesnya initiate | 3 | 3<|endoftext|>
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<|endoftext|>Radiant Kavu | {R}{G}{W} | Creature — Kavu | rare | {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. | When angered or frightened, it protects itself with a burst of blinding light. | 3 | 3<|endoftext|>
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<|endoftext|>Minions | | Card | common | (Theme color: {B}) | nan | nan | nan<|endoftext|>
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<|endoftext|>Swift Warden | {1}{G}{G} | Creature — Merfolk Warrior | uncommon | Flash
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When <card_name> enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | A warning shout would take too long. | 3 | 3<|endoftext|>
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<|endoftext|>Shivan Gorge | | Legendary Land | rare | {T}: Add {C}.
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{2}{R}, {T}: <card_name> deals 1 damage to each opponent. | Both forge and pyre. | nan | nan<|endoftext|>
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<|endoftext|>Endemic Plague | {3}{B} | Sorcery | rare | As an additional cost to cast this spell, sacrifice a creature.
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Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. | nan | nan | nan<|endoftext|>
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<|endoftext|>Restoration Gearsmith | {2}{W}{B} | Creature — Human Artificer | uncommon | When <card_name> enters the battlefield, return target artifact or creature card from your graveyard to your hand. | nan | 3 | 3<|endoftext|>
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<|endoftext|>Saproling Burst | {4}{G} | Enchantment | rare | Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Remove a fade counter from <card_name>: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on <card_name>."
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When <card_name> leaves the battlefield, destroy all tokens created with <card_name>. They can't be regenerated. | nan | nan | nan<|endoftext|>
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<|endoftext|>Tasha, the Witch Queen | {3}{U}{B} | Legendary Planeswalker — Tasha | mythic | Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
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+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
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−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
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<card_name> can be your commander. | nan | nan | nan<|endoftext|>
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<|endoftext|>Dragonfly Pilot | {W} | Creature — Fox Pilot | uncommon | Whenever <card_name> enters the battlefield, conjure a card named Dragonfly Suit into your hand.
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<card_name> crews Vehicles as though its power were 2 greater. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Hope of Ghirapur | {1} | Legendary Artifact Creature — Thopter | rare | Flying
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Sacrifice <card_name>: Until your next turn, target player who was dealt combat damage by <card_name> this turn can't cast noncreature spells. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Vec Townships | | Land | uncommon | {T}: Add {C}.
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{T}: Add {G} or {W}. <card_name> doesn't untap during your next untap step. | nan | nan | nan<|endoftext|>
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<|endoftext|>Skirk Marauder | {1}{R} | Creature — Goblin | common | Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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When <card_name> is turned face up, it deals 2 damage to any target. | nan | 2 | 1<|endoftext|>
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<|endoftext|>Lotus Petal | {0} | Artifact | common | {T}, Sacrifice <card_name>: Add one mana of any color. | "Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed." | nan | nan<|endoftext|>
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<|endoftext|>Alaborn Grenadier | {W}{W} | Creature — Human Soldier | common | Vigilance | "Ever proud, ever vigilant."
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—Grenadier motto | 2 | 2<|endoftext|>
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<|endoftext|>Diregraf Horde | {4}{B} | Creature — Zombie | common | When <card_name> enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Skitter of Lizards | {R} | Creature — Lizard | common | Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
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Haste
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<card_name> enters the battlefield with a +1/+1 counter on it for each time it was kicked. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Path to the Festival | {2}{G} | Sorcery | common | Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Pillar Tombs of Aku | {2}{B}{B} | World Enchantment | rare | At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice <card_name>. | "Aku, City of Hidden Graves / Aku, City of Lost Kings / Aku, welcome me."
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—Pillar tomb inscription | nan | nan<|endoftext|>
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<|endoftext|>Chameleon Colossus | {2}{G}{G} | Creature — Shapeshifter | rare | Changeling (This card is every creature type.)
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Protection from black
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{2}{G}{G}: <card_name> gets +X/+X until end of turn, where X is its power. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Fiery Gambit | {2}{R} | Sorcery | rare | Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, <card_name> has no effect. If you win one or more flips, <card_name> deals 3 damage to target creature. If you win two or more flips, <card_name> deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Hooded Horror | {4}{B} | Creature — Horror | uncommon | <card_name> can't be blocked as long as defending player controls the most creatures or is tied for the most. | Insidious fear can be the undoing of the greatest of armies. | 4 | 4<|endoftext|>
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<|endoftext|>Bounty Agent | {1}{W} | Creature — Human Soldier | rare | Vigilance
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{T}, Sacrifice <card_name>: Destroy target legendary permanent that's an artifact, creature, or enchantment. | "Lately I've seen the biggest bounties of my career—and for the biggest names." | 2 | 2<|endoftext|>
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<|endoftext|>Parallax Dementia | {1}{B} | Enchantment — Aura | common | Enchant creature
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Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Enchanted creature gets +3/+2.
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When <card_name> leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. | nan | nan | nan<|endoftext|>
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<|endoftext|>Platoon Dispenser | {5} | Artifact Creature — Construct | mythic | At the beginning of your end step, if you control two or more other creatures, draw a card.
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{3}{W}: Create a 1/1 colorless Soldier artifact creature token.
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Unearth {2}{W}{W} | nan | 4 | 6<|endoftext|>
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<|endoftext|>Purity | {3}{W}{W}{W} | Creature — Elemental Incarnation | rare | Flying
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If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
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When <card_name> is put into a graveyard from anywhere, shuffle it into its owner's library. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Rasaad, Warrior Monk | {2}{R}{W} | Legendary Creature — Human Monk | uncommon | When <card_name> dies, create three 1/1 white Soldier creature tokens. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Cabal Coffers | | Land | mythic | {2}, {T}: Add {B} for each Swamp you control. | Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria. | nan | nan<|endoftext|>
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<|endoftext|>Wave of Rats | {3}{B} | Creature — Rat | rare | Trample
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When <card_name> dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
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Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | nan | 4 | 2<|endoftext|>
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<|endoftext|>Windstorm | {X}{G} | Instant | uncommon | <card_name> deals X damage to each creature with flying. | "When the last dragon fell, its spirit escaped as a roar into the wind."
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—Temur tale | nan | nan<|endoftext|>
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<|endoftext|>Arcbound Whelp | {3}{R} | Artifact Creature — Dragon | uncommon | Flying
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{R}: <card_name> gets +1/+0 until end of turn.
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Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | nan | 0 | 0<|endoftext|>
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<|endoftext|>Wren's Run Packmaster | {3}{G} | Creature — Elf Warrior | rare | Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
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{2}{G}: Create a 2/2 green Wolf creature token.
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Wolves you control have deathtouch. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Moss Monster | {3}{G}{G} | Creature — Elemental | common | | After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green. | 3 | 6<|endoftext|>
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