text
stringlengths
52
99.8k
--Left lean XR15RightLegLeftLean = 0 YR15RightLegLeftLean = -.2 ZR15RightLegLeftLean = .3 R15RightKneeLeftLean = -.3 XR15RightArmLeftLean = .5 YR15RightArmLeftLean = -.3 ZR15RightArmLeftLean = .2 R15RightElbowLeftLean = .2 XR15LeftLegLeftLean = .5 YR15LeftLegLeftLean = .35 ZR15LeftLegLeftLean = .55 R15LeftKneeLeftL...
-- Module Scripts local ModuleScripts = ServerScriptService:FindFirstChild("ModuleScripts") local RaceModules = ModuleScripts:FindFirstChild("RaceModules") local ReplicatedModuleScripts = ReplicatedStorage:FindFirstChild("ModuleScripts") local GameSettings = require(RaceModules:FindFirstChild("GameSettings")) local L...
--[[ ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local Marketplace = game:GetService("MarketplaceService") local Players = game:GetService("Players") local AvatarEditor = ReplicatedStorage.AvatarEditor local Spring = require(AvatarEditor.Shared.Util.Spring) local Maid = require(AvatarEditor...
--// Delcarables local newRope = nil local newDir = nil local new = nil local newAtt0 = nil local newAtt1 = nil local isHeld = false local active = false local TS = game:GetService("TweenService")
-- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75
-- model by CatLeoYT XD -- local Tool = script.Parent local speedforsmoke = 10 local CoilSound = Tool.Handle:WaitForChild("CoilSound") function MakeSmoke(HRP, Human) smoke=Instance.new("Smoke") smoke.Enabled=HRP.Velocity.magnitude>speedforsmoke smoke.RiseVelocity=2 smoke.Opacity=.25 smoke.Size=.5 smoke.Pare...
--Wheelie tune local WheelieD = 5 local WheelieTq = 90 local WheelieP = 10 local WheelieMultiplier = 1.5 local WheelieDivider = 1
--Tune OverheatSpeed = .2 --How fast the car will overheat CoolingEfficiency = .05 --How fast the car will cool down RunningTemp = 85 --In degrees Fan = true --Cooling fan FanTemp = 100 --At what temperature the cooling fan will activate FanTempAlpha = 90 --At what temperature the cooling fan will deactivate FanSpee...
--Suspension Hinges bike.RearSection.RearSwingArmHinge.Size = Vector3.new(_Tune.HingeSize,_Tune.HingeSize,_Tune.HingeSize) bike.RearSection.RearSwingArmHinge.CustomPhysicalProperties = PhysicalProperties.new(_Tune.HingeDensity,0,0,100,100) if _Tune.RBricksVisible or _Tune.Debug then bike.RearSection.RearSwingArmHinge...
--------| Reference |-------- local isClient = game:GetService("RunService"):IsClient()
--// Char Parts local Humanoid = Personagem:WaitForChild('Humanoid') local Head = Personagem:WaitForChild('Head') local Torso = Personagem:WaitForChild('Torso') local HumanoidRootPart = Personagem:WaitForChild('HumanoidRootPart') local RootJoint = HumanoidRootPart:WaitForChild('RootJoint') local Neck = Torso:WaitForC...
-- all the tweens currently being updated local allTweens: Set<Tween> = {} setmetatable(allTweens, WEAK_KEYS_METATABLE)
-- Spawn a new firefly from the center when one flew too far local Model = script.Parent local Fly = Model.FireFly:Clone() -- Clone a fly from the start Model.ChildRemoved:connect(function() -- When a fly got removed when he flew too far, paste a clone to spawn a new one if Model:FindFirstChild("Center") then l...
--[[Engine]] --Torque Curve Tune.Horsepower = 140 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6980 -- Use sliders to manipulate values Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 550...
-- Updates that occur in the render phase are not officially supported. But when -- they do occur, we defer them to a subsequent render by picking a lane that's -- not currently rendering. We treat them the same as if they came from an -- interleaved event. Remove this flag once we have migrated to the -- new behavior....
--[[** ensures value is a number where min <= value <= max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrained(min, max) assert(t.number(min) and t.number(max)) local minCheck = t.numberMin(min) ...
--Loop For Making Rays For The Bullet's Trajectory for i = 1, 30 do local thisOffset = offset + Vector3.new(0, yOffset*(i-1), 0) local travelRay = Ray.new(point1,thisOffset) local hit, position = workspace:FindPartOnRay(travelRay, parts.Parent) local distance = (position - point1).magnitude round.Size = Ve...
--[=[ @return boolean @param opt Option Metamethod to check equality between two options. Returns `true` if both options hold the same value _or_ both options are None. ```lua local o1 = Option.Some(32) local o2 = Option.Some(32) local o3 = Option.Some(64) local o4 = Option.None local o5 = Option.None print...
--[[ Package link auto-generated by Rotriever ]] local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["JestTestResult"]["JestTestResult"]) export type AggregatedResult = Package.AggregatedResult export type AssertionLocation = Package.AssertionLocation export type AssertionR...
--[[Transmission]] Tune.TransModes = {"Auto"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ...
-- ROBLOX deviation: skipped -- Expect.extractExpectedAssertionsErrors = extractExpectedAssertionsErrors
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -...
--------------------------------------------------- function module:CreateRanks() coroutine.wrap(function() local ranksInfo = main.signals.RetrieveRanksInfo:InvokeServer() local permRanksInfo = ranksInfo.PermRanks local ranksToSort = ranksInfo.Ranks local permissions = ranksInfo.Permissions --Organis...
-- requiredArguments is a set of keys that must be mapped to non-nil values in arguments -- optionalArguments is a mapping of optional keys in arguments to their default values return function(arguments, requiredArguments, optionalArguments) for key, _ in pairs(requiredArguments) do if arguments[key] == nil then ...
--Wheels Array local fDensity = _Tune.FWheelDensity local rDensity = _Tune.RWheelDensity local fFwght = _WHEELTUNE.FFrictionWeight local rFwght = _WHEELTUNE.RFrictionWeight local fElast = _WHEELTUNE.FElasticity local rElast = _WHEELTUNE.RElasticity local fEwght = _WHEELTUNE.FElastWeight local rEwght = _WHEELTUNE.REla...
--[=[ Detects if a table is empty. ```lua local Empty = {} local NotEmpty = { "Stuff" } print(TableKit.IsEmpty(Empty), TableKit.IsEmpty(NotEmpty)) -- prints true, false ``` @within TableKit @param mysteryTable table @return boolean ]=] function TableKit.IsEmpty(mysteryTable: { [unknown]: unknown }): boo...
---------------------------------------------- local debris = game:GetService("Debris") while vehicle:FindFirstChild("StamperFloor") or vehicle:FindFirstChild("StamperFloor2") do vehicle.ChildRemoved:wait() end local vehicleSize = vehicle:GetModelSize().magnitude
--[=[ @within TableUtil @function Sync @param srcTbl table -- Source table @param templateTbl table -- Template table @return table Synchronizes the `srcTbl` based on the `templateTbl`. This will make sure that `srcTbl` has all of the same keys as `templateTbl`, including removing keys in `srcTbl` that are not...
-- ==================== -- MISCELLANEOUS -- Etc. settings for the gun -- ==================== Knockback = 0; --Setting above 0 will enabling the gun to push enemy back. NOTE: If "ExplosiveEnabled" is enabled, this setting is not work Lifesteal = 0; --In percent - Setting above 0 will allow user to steal enemy's ...
-- Activate it on start. if ( script.Activate.Value ) then activate(); end
-- scripting level 1000000: go -- if you type 2 dashes like this "--" you can create a comment -- comments aren't executed, so you can type stuff like this!
-- Unequip logic here function OnUnequipped() Handle.UnequipSound:Play() Handle.EquipSound:Stop() Handle.EquipSound2:Stop() LeftButtonDown = false flare.MuzzleFlash.Enabled = false Reloading = false MyCharacter = nil MyHumanoid = nil MyTorso = nil MyPlayer = nil MyMouse = nil if OnFireConnection then On...
-- white and black --Play_Video_Event.Event:Connect(function() -- print("playing video soon") -- wait(1) -- game.Workspace.Sound:Play() -- local frames = 0 -- local chunks = 0 -- for _,v in pairs(Loaded_Vid) do -- chunks += 1 -- local chunk = tostring(chunks) -- local pixel = 0 -- for f = 1 , chunk_size do -- fra...
-- Initialization local lastActivePath = {} if game.Workspace:FindFirstChild("BasePlate") then game.Workspace.BasePlate:Destroy() end local tracksModel = Instance.new("Model") tracksModel.Name = "Tracks" tracksModel.Parent = game.Workspace function packagePathModels() local pathPackager = require(script.PathPack...
-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts local TaggedHumanoids = {} local function OnExplosionHit(hitPart, hitDistance, blastCenter) if hitPart and hitDistance then local character, humanoid = FindCharacterAncestor(hitPart.Parent) if character then loc...
---[[ Chat Behaviour Settings ]] module.WindowDraggable = false module.WindowResizable = false module.ShowChannelsBar = false module.GamepadNavigationEnabled = false module.AllowMeCommand = false -- Me Command will only be effective when this set to true module.ShowUserOwnFilteredMessage = true --Show a user the filt...
--local part,pos,norm,mat = workspace:FindPartOnRay(ray,banto) --banto:MoveTo(Vector3.new(banto.PrimaryPart.Position.X,pos.Y+2.25,banto.PrimaryPart.Position.Z)) --bp.Position = Vector3.new(bp.Position.X,pos.Y+2.25,bp.Position.Z) until (banto.PrimaryPart.Position-goal).magnitude < 10 or tick()-start >10 walk:Stop() b...
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false} function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, ...
--Used to visualize waypoints local visualWaypoint = Instance.new("Part") visualWaypoint.Size = Vector3.new(0.3, 0.3, 0.3) visualWaypoint.Anchored = true visualWaypoint.CanCollide = false visualWaypoint.Material = Enum.Material.Neon visualWaypoint.Shape = Enum.PartType.Ball
-- Device check local IS_CONSOLE = GuiService:IsTenFootInterface() local IS_MOBILE = UserInputService.TouchEnabled and not UserInputService.MouseEnabled and not IS_CONSOLE
-- This is the same as Icon.new(), except it adds additional behaviour for certain specified names designed to mimic core icons, such as 'Chat' function Icon.mimic(coreIconToMimic) local iconName = coreIconToMimic.."Mimic" local icon = IconController.getIcon(iconName) if icon then return icon end icon = Icon.n...
-- Listen for the part being touched part.Touched:Connect(onTouched)
------------------------------------------CONFIGURABLE VARIABLES]]------------------------------------------------------------------------------ music.Parent = script.Parent -- This is where the sound will be placed. If you want the sound to be heard everywhere, don't change it or put it into Workspace.
--// Use the below table to set command permissions; Commented commands are included for example purposes settings.Permissions = { -- "ff:HeadAdmins"; --// Changes :ff to HeadAdmins and higher (HeadAdmins = Level 300 by default) -- "kill:300"; --// Changes :kill to level 300 and higher (Level 300 = HeadAdmins by de...
-- Determine whether we're in tool or plugin mode ToolMode = (Tool.Parent:IsA 'Plugin') and 'Plugin' or 'Tool'
-- this script removes its parent from the workspace after 24 seconds local Debris = game:GetService("Debris") Debris:AddItem(script.Parent,24)
--// Firemode Settings CanSelectFire = false; BurstEnabled = false; SemiEnabled = true; AutoEnabled = false; BoltAction = false; ExplosiveEnabled = false;
--[[WARNING!!! MAKE SURE THIS MODULE IS IN SERVER STORAGE OR SERVER SCRIPT SERVICE]]
-- Function to bind to touch moved if player is on mobile local function mobileFrame(touch, processed) -- Check to see if the touch was on a UI element. If so, we don't want to update anything if not processed then -- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script -- to creat...
--[=[ Executes code at a specific point in Roblox's engine @class onSteppedFrame ]=] local RunService = game:GetService("RunService")
--[[Engine]] --Torque Curve Tune.Horsepower = 231 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 5000 -- Use sliders to manipulate values Tune.Redline = 7000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 560...
--[[ Intended for use in tests. Similar to await(), but instead of yielding if the promise is unresolved, _unwrap will throw. This indicates an assumption that a promise has resolved. ]] function Promise.prototype:_unwrap() if self._status == Promise.Status.Started then error("Promise has not resolved or reje...
-- Overrides Keyboard:UpdateJump() because jump is handled in OnRenderStepped function ClickToMove:UpdateJump() if FFlagUserClickToMoveFollowPathRefactor then -- Nothing to do (handled in OnRenderStepped) else self.isJumping = self.jumpRequested end end
--[[ SERVICES ]] local PlayersService = game:GetService('Players') local ReplicatedStorage = game:GetService("ReplicatedStorage") local ChatService = game:GetService("Chat") local TextService = game:GetService("TextService")
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -...
-- @Description Return a copy of the table without any keys. -- @Arg1 Table function Basic.TableToArray(Tbl) local Array = {} for _,v in pairs(Tbl) do table.insert(Array, v) end return Array end
-- Changes made from EchoReaper's version: -- GetCurrentFPS() method removed -- FPS is only tracked when the 'Loop' function is running for performance reasons -- Styled code in consistency with the rest of the AeroGameFramework codebase
----------------- --| Variables |-- ----------------- local PlayersService = game:GetService('Players') local Camera = nil local CameraSubjectChangeConn = nil local SubjectPart = nil local PlayerCharacters = {} -- For ignoring in raycasts local VehicleParts = {} -- Also just for ignoring local LastPopAmount = 0 ...
-- Set the "AngularVelocity" property on all of the CylindricalConstraint motors local function setMotorVelocity(vel) motorFL.AngularVelocity = vel motorBL.AngularVelocity = vel -- Motors on the right side are facing the opposite direction, so negative velocity must be used motorFR.AngularVelocity = -vel motorBR...
-- Convenient syntax for creating a tree of instanes local function create(className) return function(props) local inst = Instance.new(className) local parent = props.Parent props.Parent = nil for name, val in pairs(props) do if type(name) == "string" then inst[name] = val else val.Parent = ins...
-- Show the help text for joining and leaving channels. This is not useful unless custom channels have been added. -- So it is turned off by default. module.ShowJoinAndLeaveHelpText = false
--[[Remove Character Weight]] --Get Seats local Seats = {} function getSeats(p) for i,v in pairs(p:GetChildren()) do if v:IsA("VehicleSeat") or v:IsA("Seat") then local seat = {} seat.Seat = v seat.Parts = {} table.insert(Seats,seat) end getSeats(v) end end getSeats(car) --Store ...
--made by Bertox --lul local ts = game:GetService("TweenService") local fadeDRL = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local fadeDRL2 = TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local goal = {} local goal2 = {} local F = {} local car = script.Parent.Parent.Pare...
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln") script....
-- end else print("sh") end else print("arms") end end function Key(key) if key then key = string.lower(key) if (key=="c") then if on == 1 then on = 0 elseif on == 0 then on = 1 end Crouch(on) end end end function Equip(mouse) mouse.KeyDown:connect(Key) end script.Parent.Equipped:connect(Equip)
--------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveSeat,misc.SteeringW...
--// Converts DateTime to ISO8601 timestamp local function format(num, digits) return string.format("%0" .. digits .. "i", num) end local function parseDateTime() local osDate = os.date("!*t") local year, mon, day = osDate["year"], osDate["month"], osDate["day"] local hour, min, sec = osDate["hour"], osDate["mi...
-- Get references to the DockShelf and its children local fldr = script.Parent.Parent.SelEmoji local btn = script.Parent local function toggleWindow() if fldr.Visible then -- Close the window by tweening back to the button position and size fldr:TweenSizeAndPosition( UDim2.new(0, 0, 0, 0), UDim2.new(0.822...
--[=[ Impulses the spring, increasing velocity by the amount given. This is useful to make something shake, like a Mac password box failing. @param velocity T -- The velocity to impulse with @return () ]=] function SpringObject:Impulse(velocity) self._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(velocity)...
-- print("CurrentAnim ", currentAnim, " ", frameName) if (frameName == "End") then if currentAnim == "walk" then runAnimTrack.TimePosition = 0.0 currentAnimTrack.TimePosition = 0.0 else -- print("Keyframe : ".. frameName) local repeatAnim = currentAnim -- return to idle if finishing an emote i...
-- Called when character is added function BaseOcclusion:CharacterAdded(char, player) end
---- ARITHMETIC ---- function ActiveCastStatic:AddVelocity(velocity: Vector3) assert(getmetatable(self) == ActiveCastStatic, ERR_NOT_INSTANCE:format("AddVelocity", "ActiveCast.new(...)")) assert(self.StateInfo.UpdateConnection ~= nil, ERR_OBJECT_DISPOSED) self:SetVelocity(self:GetVelocity() + velocity) end funct...
-- Running -- local function Run(input) if input.KeyCode == Enum.KeyCode.LeftShift then Running = true humanoid.WalkSpeed = 30 while Running and Stamina2.MinValue > 0 do Stamina2.MinValue -= 2 wait(.01) end if Stamina2.MinValue <= 20 then humanoid.WalkSpeed = 16 end end end UIS.InputBegan:Con...
-- Decompiled with the Synapse X Luau decompiler. local v1 = {}; local v2 = require(game.ReplicatedStorage.Modules.Lightning); local v3 = require(game.ReplicatedStorage.Modules.Xeno); local v4 = require(game.ReplicatedStorage.Modules.CameraShaker); local l__TweenService__5 = game.TweenService; local l__Debris__6 = g...
--[[ INSTRUCTIONS - Place in the model - Make sure model is anchored - That's it. It will weld the model and all children. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE ...
-- Function to simulate day-night cycle local function dayNightCycle() while true do wait(dayDuration) -- Wait for the specified day duration -- Daytime award awardPointsToPlayers() wait(dayDuration / 2) -- Half of the day for nighttime -- Nighttime award awardPointsToPlayers() end end
--[[ Dax, See the MeleeScript. ]] local canmelee = true; local tool = script.Parent; function onKeyDown(key) key:lower(); if key == "v" then if canmelee == false then return; end tool.Melee:play() canmelee = false; local rgrip = tool.Parent["Right Arm"].RightGrip; script.melee.Value = true; ...
-- Decompiled with the Synapse X Luau decompiler. local v1 = {}; v1.__index = v1; function v1.new() local v2 = setmetatable({}, v1); v2.cameras = require(script:WaitForChild("CameraModule")); v2.controls = require(script:WaitForChild("ControlModule")); return v2; end; function v1.GetCameras(p1) return p1.camera...
-- Customization AntiTK = false; -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5; CanAim = true; -- Allows player to aim CanBolt = true; -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series) LaserAttached =...
--[[** ensures value is a number where min < value @param min The minimum to use @returns A function that will return true iff the condition is passed **--]] function t.numberMinExclusive(min) return function(value) local success, errMsg = t.number(value) if not success then return false, errMsg or "" ...
--[[ By: Brutez. ]] -- local JeffTheKillerScript=script; repeat Wait(0)until JeffTheKillerScript and JeffTheKillerScript.Parent and JeffTheKillerScript.Parent.ClassName=="Model"and JeffTheKillerScript.Parent:FindFirstChild("Head")and JeffTheKillerScript.Parent:FindFirstChild("HumanoidRootPart"); local JeffTheKiller=Je...
-- Connect to the current and all future cameras workspace.Changed:connect(OnWorkspaceChanged) OnWorkspaceChanged('CurrentCamera')
-- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "", Looped = true, }, Died = { SoundId = "", }, FreeFalling = { SoundId = "", Looped = true, }, GettingUp = { SoundId = "", }, ...
-- body.HB.BrickColor = bool and BrickColor.new("Pearl") or BrickColor.new("Black") -- body.HB.Material = bool and "Neon" or "SmoothPlastic -- body.L2.Light.Enabled = bool --if you want That Bright Lights. elseif lights == 'HB' then body.HB.Material = bool and "Neon" or "SmoothPlastic" body.HB.Light.Enabled =...
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -...
-- запоминаем заготовку local sample = script.Parent.Lift:Clone() -- берём заготовку local rand = Random.new() -- инициализация рандома script.Parent.Lift:Destroy() -- удаляем исходник for i = -7, 7 do local pos = CFrame.new(0,0, 10.5*i + 10 + script.Parent.Parent.BasePart.Position.Z) local tmp=sample:Clone() ...
-- Concatenate these two tables, return result. function CommonUtil.TableConcat(t1,t2) for i=1,#t2 do t1[#t1+1] = t2[i] end return t1 end
--[[** ensures Roblox Vector2int16 type @param value The value to check against @returns True iff the condition is satisfied, false otherwise **--]] t.Vector2int16 = t.typeof("Vector2int16")
--- Sets the text in the command bar text box, and captures focus function Window:SetEntryText(text) Entry.TextBox.Text = text if self:IsVisible() then Entry.TextBox:CaptureFocus() Entry.TextBox.CursorPosition = #text + 1 Window:UpdateWindowHeight() end end
--[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2...
--------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveSeat,misc.SteeringW...
-- Import into an entire datastore type: local function importDataStoresFromTable(origin, destination, warnFunc, methodName, prefix, isOrdered) for name, scopes in pairs(origin) do if type(name) ~= "string" then warnFunc(("%s: ignored %s > %q (name is not a string, but a %s)") :format(methodName, prefix, to...
-- Player specific convenience variables local MyPlayer = nil local MyCharacter = nil local MyHumanoid = nil local MyTorso = nil local MyMouse = nil local RecoilAnim local RecoilTrack = nil local IconURL = Tool.TextureId -- URL to the weapon icon asset local DebrisService = game:GetService('Debris') local Players...
-- tween the sound to the speed local tween = game:GetService("TweenService"):Create(waterSound,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In),{["Volume"] = math.clamp(speed/maxSpeed,0,1)}) -- end of tweencreate tween:Play() end
-- VIP SERVER OWNER VipServerOwner = "NonAdmin";
-- Simple raycast alias local function Cast(origin, direction, ignoreDescendantsInstance, ignoreWater) local castRay = Ray.new(origin, direction) return Workspace:FindPartOnRay(castRay, ignoreDescendantsInstance, false, ignoreWater) end
------//Aim Animations self.RightAim = CFrame.new(-.575, 0.1, -1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)); self.LeftAim = CFrame.new(1.4,0.25,-1.45) * CFrame.Angles(math.rad(-120),math.rad(35),math.rad(-25));
--[[Steering]] Tune.SteerInner = 26 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 25 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = .06 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 330 -- Spee...
--Handlebars hinge bike.FrontSection.TripleTreeHinge.Size = Vector3.new(_Tune.HingeSize,_Tune.HingeSize,_Tune.HingeSize) bike.FrontSection.TripleTreeHinge.CustomPhysicalProperties = PhysicalProperties.new(_Tune.HingeDensity,0,0,100,100) if _Tune.HingesVisible or _Tune.Debug then bike.FrontSection.TripleTreeHinge.Tran...
--[[ Invisicam - Occlusion module that makes objects occluding character view semi-transparent 2018 Camera Update - AllYourBlox --]]