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--[[ Roblox Services ]] -- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local UserGameSettings = UserSettings():GetService("UserGameSettings")
--[[Transmission]] Tune.TransModes = {"Auto", "Semi", "Manual"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is d...
--[[ The ClickToMove Controller Class ]] -- local KeyboardController = require(script.Parent:WaitForChild("Keyboard")) local ClickToMove = setmetatable({}, KeyboardController) ClickToMove.__index = ClickToMove function ClickToMove.new(CONTROL_ACTION_PRIORITY) local self = setmetatable(KeyboardController.new(CONTROL_...
--Engine Curve local HP=_Tune.Horsepower/100 local HP_T=((_Tune.Horsepower*((_TPsi)*(_Tune.T_Efficiency/10))/7.5)/2)/100 local HP_S=((_Tune.Horsepower*((_SPsi)*(_Tune.S_Efficiency/10))/7.5)/2)/100 local Peak=_Tune.PeakRPM/1000 local Sharpness=_Tune.PeakSharpness local CurveMult=_Tune.CurveMult local EQ=_Tune.EqPoin...
--- Code that will be run when the block is added to a InfoOverlay. Used to customize and edit the appearance or add functionality. return function(blockGui, blockName, ...) local description = ... blockGui.desc.Text = description end
-- These controllers handle only walk/run movement, jumping is handled by the -- TouchJump controller if any of these are active local ClickToMove = require(script:WaitForChild("ClickToMoveController")) local TouchThumbstick = require(script:WaitForChild("TouchThumbstick")) local TouchThumbpad = require(script:WaitFo...
-- return to idle if finishing an emote if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (currentAnimTrack ~= nil) then currentAnimTrack:Sto...
-- Preload animations function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end
--Still Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chill till Chil...
-- local characterClone = require(game.ReplicatedStorage.CharacterClone) local clones = {} local function onCharacter(character) if (character) then character.Archivable = true character:WaitForChild("Humanoid") -- weird bug local cloneA = characterClone.new(character) local cloneB = characterClone.new(...
-- local u_categories = options.unicodeData and require(script:WaitForChild("_unicodechar_category")); local chr_scripts = options.unicodeData and require(script:WaitForChild("_scripts")); local xuc_chr = options.unicodeData and require(script:WaitForChild("_xuc")); local proxy = setmetatable({ }, { __mode = 'k' }); ...
-- Format params: paramName, expectedType, actualType local ERR_INVALID_TYPE = "Invalid type for parameter '%s' (Expected %s, got %s)"
-- Format params: methodName, ctorName local ERR_NOT_INSTANCE = "Cannot statically invoke method '%s' - It is an instance method. Call it on an instance of this class created via %s"
-- slash1 Attack(target,fleshDamage) else Move(target.Character.PrimaryPart.Position) end else target,targetType = nil,nil end wait(.3) end elseif targetType == "Model" then while target and target.PrimaryPart and target:IsDescendantOf(workspace) and lastLock == sessionLock do Move(target.PrimaryPart.Position) local...
-- Remove the default loading screen ReplicatedFirst:RemoveDefaultLoadingScreen() local tweenInfo = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1) local tween = TweenService:Create(loadingRing, tweenInfo, {Rotation = 360}) tween:Play() wait(12) -- Force screen to appear for a minimum number...
--[[ Calls awaitStatus internally, returns (isResolved, values...) ]] function Promise.prototype:await() return awaitHelper(self:awaitStatus()) end local function expectHelper(status, ...) if status ~= Promise.Status.Resolved then error((...) == nil and "Expected Promise rejected with no value." or (...), 3) e...
---------------------------------------------------------------------------------------------------- --------------------=[ CFRAME ]=-------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- ,EnableHolster...
---------------------------------------------------------------------------------------------------- -----------------=[ RECOIL & PRECISAO ]=------------------------------------------------------------ ---------------------------------------------------------------------------------------------------- ,VRecoil = {20...
--------------------[ MATH FUNCTIONS ]------------------------------------------------ function Map(Val, fromLow, fromHigh, toLow, toHigh) return (Val - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow end function numLerp(A, B, Alpha) return A + (B - A) * Alpha end function RAND(Min, Max, Accuracy) r...
--- RUNTIME Players.PlayerAdded:Connect(PlayerAdded) Players.PlayerRemoving:Connect(PlayerRemoving) Remote.OnServerEvent:Connect(Fire)
-- Remove with FFlagUserClickToMoveFollowPathRefactor local function HandleDirectMoveTo(hitPt, myHumanoid) if myHumanoid then if myHumanoid.Sit then myHumanoid.Jump = true end myHumanoid:MoveTo(hitPt) end local endWaypoint = ClickToMoveDisplay.CreateEndWaypoint(hitPt) ExistingIndicator = endWaypoint co...
-------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 16 local lunge_damage = 35 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = .7 ...
--//Setup//-- local WindLines = require(script.WindLines) local WindShake = require(script.WindShake) local WindSpeed = 20 local WindDirection = Vector3.new(1, 0, -0.15) local WindShakeSettings = { WindPower = 3, WindSpeed = WindSpeed, WindDirection = WindDirection } local WindLinesSettings = { WindDirection =...
--!strict --[=[ @function removeValue @within Dictionary @param dictionary {[K]: V} -- The dictionary to remove the value from. @param value V -- The value to remove. @return {[K]: V} -- The dictionary without the given value. Removes the given value from the given dictionary. ```lua local dictionary...
-- RANK, RANK NAMES & SPECIFIC USERS Ranks = { {5, "Owner", }; {4, "HeadAdmin", {"",0}, }; {3, "Admin", {"",0}, }; {2, "Mod", {"",0}, }; {1, "VIP", {"",0}, }; {0, "NonAdmin", }; };
--[[ Copyright (C)MrCoolIsCoolOhYeah SmartSirens 2014-2015, sponsering; Klaxon signals, Federal Signal, Whelen, Sentry, Sound master, ACA, ASC, CLM. Credit for 70W, Trucksrule12, Soapy92 for scripts. --]]
-- Get all the frames inside the AppManager frame local windows = {} for _, child in ipairs(appManager:GetChildren()) do if child:IsA("Frame") then windows[child.Name] = child end end
--------RIGHT DOOR -------- game.Workspace.doorright.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorright.l21.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorright.l33.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Works...
-- Local Functions local function OnFetchConfiguration(callingClient, configToFetch) FetchConfiguration:FireClient(callingClient, configToFetch, Configurations[configToFetch]) end FetchConfiguration.OnServerEvent:connect(OnFetchConfiguration) return Configurations
--TheNexusAvenger --Runs the server-side rocket launcher. local Tool = script.Parent local Handle = Tool:WaitForChild("Handle") local EquipSound = Handle:WaitForChild("EquipSound") local ReloadSound = Handle:WaitForChild("ReloadSound") local Resources = require(script.Parent:WaitForChild("Resources")) local RocketC...
-- rbxthumb://type=Asset&id=00000000&w=420&h=420 -- use 150x150 for less memory local function makeButton(v) local button; button = Button.new({ Name = v.Name, Icon = "rbxthumb://type=Asset&id=" .. v.Id .. "&w=150&h=150", AssetId = v.Id, ActivatedCallback = function(inputObject) remoteEvent:FireServer("we...
-- Management of which options appear on the Roblox User Settings screen do local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts") PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Default) PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Follow)...
--[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 2500 -- Front brake force Tune.RBrakeForce = 1500 -- Rear brake force Tune.PBrakeForce = 5000 -- Handbrake force Tune.FLgcyBForce = 15000 -- Front b...
--[[Driver Handling]] --Driver Sit car.DriveSeat.ChildAdded:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then --Distribute Client Interface local p=game.Players:GetPlayerFromCharacter(child.Part1.Parent) car.Dri...
----------------------- if f2==1 then f2=0 local b=script.b:Clone() b.Parent=script.Parent.PS.bu b.Position=UDim2.new(0,po2.X,0,po2.Y+6) b.BackgroundColor3=p2.BackgroundColor3 b.inf.Value=Vector3.new(-1,y2) end if z2==0 and s2==0 then po2=po2+Vector3.new(x2,y2)/3 end po2=po2.X<44 and Vector3.new(44,po2.Y)or po2 ...
--//Value Info//-- script.Assets.Screen.StockUI.VehicleName.Text = VehicleName vholder = Instance.new("Folder") vholder.Name = "Storage" vholder.Parent = script.Assets.Screen vexternal = Instance.new("Folder") vexternal.Name = "Storage" vexternal.Parent = script.Parent vname = Instance.new("StringValue") vname.P...
--Make NPC jump local function setJumpState(self) pcall(function() if self._humanoid:GetState() ~= Enum.HumanoidStateType.Jumping and self._humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then self._humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) end
-- The maximum distance the can can shoot, this value should never go above 1000 local Range = 400
-- Decompiled with the Synapse X Luau decompiler. script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.Parent.Radio:FireServer(script.Parent.Parent.id.Text, script.Parent.Parent.vol.Text, script.Parent.Parent.pitch.Text); end);
----------------- --| Constants |-- ----------------- local BLAST_RADIUS = 333 local BLAST_PRESSURE = 7500000
--[[ Function called when leaving the state ]] function PlayerCamera.onLeave(stateMachine, serverPlayer, event, from, to) for _, connection in pairs(connections) do connection:Disconnect() end end return PlayerCamera
-- Captions local captionContainer = Instance.new("Frame") captionContainer.Name = "CaptionContainer" captionContainer.BackgroundTransparency = 1 captionContainer.AnchorPoint = Vector2.new(0, 0) captionContainer.ClipsDescendants = true captionContainer.ZIndex = 30 captionContainer.Visible = true captionContainer.Pare...
-------------------------------------------------------------------- if brakewhistle == true then mouse.KeyDown:connect(function(key) if key == camkey and enabled == false then local seat = car.DriveSeat local effect = script.soundeffect:Clone() effect.Name = "soundeffectCop" effect.Parent = seat.Brak...
-- CONSTRUCTORS function Icon.new() local self = {} setmetatable(self, Icon) -- Maids (for autocleanup) local maid = Maid.new() self._maid = maid self._hoveringMaid = maid:give(Maid.new()) self._dropdownClippingMaid = maid:give(Maid.new()) self._menuClippingMaid = maid:give(Maid.new()) -- These are the Gui...
--[[ ROBLOX TODO: add default generic param when possible original code: export type RawMatcherFn<T extends MatcherState = MatcherState> = { ]] -- ROBLOX FIXME: add Symbol to the definition: [INTERNAL_MATCHER_FLAG]: boolean? export type RawMatcherFn<T> = any
--// Wrap log("Wrap") local service_Wrap = service.Wrap local service_UnWrap = service.UnWrap for i,val in pairs(service) do if type(val) == "userdata" then service[i] = service_Wrap(val, true) end end
-- Core connections Connections = {}; function ClearConnections() -- Clears and disconnects temporary connections for Index, Connection in pairs(Connections) do Connection:Disconnect(); Connections[Index] = nil; end; end; function InitializeUI() -- Sets up the UI -- Ensure UI has not yet been initialized ...
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- load it to the humanoid; get AnimationTrack toolAnimTrack = humanoid:LoadAnimation(anim) -- play the animation toolAnimTrack:Play(transitionTime) toolAnimName = animName currentToolAnimKeyf...
--Click/Touch local cmdBar = main.gui.CmdBar local textBox = cmdBar.SearchFrame.TextBox local arrowKeys = {[Enum.KeyCode.Left] = true, [Enum.KeyCode.Right] = true, [Enum.KeyCode.Up] = true, [Enum.KeyCode.Down] = true} local movementKeys = {[Enum.KeyCode.Left]="Left",[Enum.KeyCode.Right]="Right",[Enum.KeyCode.Up]="For...
-- Connection class local Connection = {} Connection.__index = Connection function Connection.new(signal, fn) return setmetatable({ _connected = true, _signal = signal, _fn = fn, _next = false, }, Connection) end function Connection:Disconnect() self._connected = false -- Unhook the node, but DON'T cle...
--[[Manage Plugins]] script.Parent["A-Chassis Interface"].Car.Value=car for i,v in pairs(script.Parent.Plugins:GetChildren()) do for _,a in pairs(v:GetDescendants()) do if a:IsA("RemoteEvent") or a:IsA("RemoteFunction") then a.Parent=car for _,b in pairs(a:GetChildren()) do if b:IsA("Script") ...
--/////////////////////////////////////////////////////////-- local dZIndex = 2 local dScrollBar = 4 local dBackground = Color3.new(31/255, 31/255, 31/255) local dTransparency = 0 local dPixelSize = 0 local dBorder = Color3.new(27/255,42/255,53/255) local dPosition = UDim2.new(0,5,0,5) local dCanvasSize = UD...
--------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(106) game.Workspace.doorright.l23.BrickColor = BrickColor.new(106) game.Workspace.doorright.l32.BrickColor = BrickColor.new(106) game.Workspace.doorright.l41.BrickColor = BrickColor.new(106) game.Workspace.doorright.l53.BrickColor = ...
-- if (Health- ultimavida < 0) then -- Sang.Value = Sang.Value + (Health - ultimavida)*((configuracao.BloodMult)*(configuracao.BloodMult)*(configuracao.BloodMult)) -- Dor.Value = math.clamp(Dor.Value+ (Health - ultimavida)*(-configuracao.PainMult), 0, 300) -- MLs.Value = MLs.Value + ((ultimavida - Health) * (configu...
-- Set local variables local player = players:GetPlayerFromCharacter(script.Parent) local character = player.Character or player.CharacterAdded:wait() local humanoid = character.Humanoid
--Collision checking-- core.spawn(function() while myHuman.Health > 0 do if not criticalAction and engineRunning then flight.checkCollisions() end wait() end end)
-- Player's tank GUI GUI = script.Parent.Parent.Parent.PlayerGui.TankGUI; GUI.HP.Hitpoints.Text = parts.Parent:findFirstChild("Damage").Value local Hull = parts.Parent:findFirstChild("Damage") if Hull.Value<0 then GUI.HP.Hitpoints.Text = "DISABLED" end local MGDamage = math.random(40,80) braking = false; firi...
--[[ Constants ]] -- local ZERO_VECTOR3 = Vector3.new(0,0,0) local TOUCH_CONTROLS_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png" local DYNAMIC_THUMBSTICK_ACTION_NAME = "DynamicThumbstickAction" local DYNAMIC_THUMBSTICK_ACTION_PRIORITY = Enum.ContextActionPriority.High.Value local MIDDLE_TRANSPARENCI...
-- This function merges the Packages folder from a DevModule into a shared -- location. Until we have an improved package implementation, we need to -- manually dedupe our libraries to cut down on bloat local function dedupePackages(packages: Folder) local packageStorage = getPackageStorage() for _, package in ipa...
--[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]] -- local PlayerSpawning=false; --[[ Change this to true if you want the NPC to spawn like a player, and change this to false if you want the NPC to spawn at it's current position. ]]-- local AdvancedRespawnScript=script; repeat Wait(0)until...
-------------------------------------------------------------------- if horn == true then mouse.KeyDown:connect(function(key) if key == camkey and enabled == false then local seat = car.DriveSeat local effect = script.soundeffect:Clone() effect.Name = "soundeffectCop" effect.Parent = seat.Horn els...
--this function runs when players join your game game.Players.PlayerAdded:Connect(function(player) DataManger.AddPlayerData(player) --this function runs when your player is added to the world, it also runs again when you reset player.CharacterAdded:Connect(function(char) --this is called the player humanoid, ...
--EDIT BELOW---------------------------------------------------------------------- settings.PianoSoundRange = 50 settings.KeyAesthetics = true settings.PianoSounds = { "233836579", "233844049", "233845680", "233852841", "233854135", "233856105" }
-- Input related functions function ShoulderCamera:applyInput(yaw, pitch) local yInvertValue = UserGameSettings:GetCameraYInvertValue() self.yaw = self.yaw + yaw self.pitch = math.clamp(self.pitch + pitch * yInvertValue, self.minPitch, self.maxPitch) end function ShoulderCamera:processGamepadInput(dt) local gam...
--------AUDIENCE BACK LEFT-------- game.Workspace.audiencebackleft1.Part1.BrickColor = BrickColor.new(106) game.Workspace.audiencebackleft1.Part2.BrickColor = BrickColor.new(106) game.Workspace.audiencebackleft1.Part3.BrickColor = BrickColor.new(106) game.Workspace.audiencebackleft1.Part4.BrickColor = BrickColor.new...
--// Probabilities JamChance = 0; -- This is percent scaled. For 100% Chance of jamming, put 100, for 0%, 0; and everything inbetween TracerChance = 60; -- This is the percen scaled. For 100% Chance of showing tracer, put 100, for 0%, 0; and everything inbetween
--[[ AnimateKey(note1,px,py,pz,ox,oy,oz,Time) --note1(1-61), position x, position y, position z, orientation x, orientation y, orientation z, time local obj = --object or gui or wahtever goes here local Properties = {} Properties.Size = UDim2.new() Tween(obj,Properties,2,true,Enum.EasingStyle.Linear,Enum.EasingDirecti...
--[[Weight and CG]] Tune.Weight = 250 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6 , --[[Height]] 3.5 , --[[Length]] 14 } Tune.WeightDist = 1 -- Weight distribution (0 - on rear wheels, 100 - on front wheels,...
---Creator function return object keys local KEY_BASE_FRAME = "BaseFrame" local KEY_BASE_MESSAGE = "BaseMessage" local KEY_UPDATE_TEXT_FUNC = "UpdateTextFunction" local KEY_GET_HEIGHT = "GetHeightFunction" local KEY_FADE_IN = "FadeInFunction" local KEY_FADE_OUT = "FadeOutFunction" local KEY_UPDATE_ANIMATION = "Update...
-- Function to bind to render stepped if player is on PC local function pcFrame() frame(mouse.Hit.p) end
--Script: Button.Activated:Connect(function() if MarketplaceService:UserOwnsGamePassAsync(PlayerId, Gamepass.Value) then --FireMessage Message.Properties.Type.ItemAlreadyOwn.Value = true Message.Properties.FireMessage.Value = true else if GamepassInfo["IsForSale"] == true then MarketplaceService:Prompt...
--OptionsManager local OptionsFrame = Frames.OptionsFrame local FrameBase = OptionsFrame.BaseFrame local OptionsFrames = OptionsFrame.Frames local OptionFrameName = nil local OptionFrameToOpen = nil local OptionFrameIsOpened = false local OptionDebounce = false local function OptionOpenGUI() for i = 1,0.6,-0.025 do...
--[=[ An already dead brio which may be used for identity purposes. ```lua print(Brio.DEAD:IsDead()) --> true ``` @prop DEAD Brio @within Brio ]=] Brio.DEAD = Brio.new() Brio.DEAD:Kill() return Brio
--Made by Shea from RTWS on YouTube - If you haven't already, make sure to check out my tutorial on NPC animations--
-- shorthands local v3 = Vector3.new local NSK010 = NumberSequenceKeypoint.new(0, 1, 0) local NSK110 = NumberSequenceKeypoint.new(1, 1, 0) local volumeScanGrid = {} -- Pre-generate grid used for raining area distance scanning for _,v in pairs(RAIN_VOLUME_SCAN_GRID) do table.insert(volumeScanGrid, v * RAIN_V...
-- Preload animations function playAnimation(animName, transitionTime, humanoid) local idleFromEmote = (animName == "idle" and emoteNames[currentAnim] ~= nil) if (animName ~= currentAnim and not idleFromEmote) then if (currentAnimTrack ~= nil) then currentAnimTrack:Stop(transitionTime) currentAnimTrac...
-- Make all the Hotbar Slots for i = 1, NumberOfHotbarSlots do local slot = MakeSlot(HotbarFrame, i) slot.Frame.Visible = false if not LowestEmptySlot then LowestEmptySlot = slot end end InventoryIcon.selected:Connect(function() if not GuiService.MenuIsOpen then BackpackScript.OpenClose() end end) Invento...
--Turbo Gauge GUI-- local fix = 0 script.Parent.Parent.Values.RPM.Changed:connect(function() script.Parent.BAnalog.Visible = BoostGaugeVisible script.Parent.Background.Visible = BoostGaugeVisible script.Parent.DontTouch.Visible = BoostGaugeVisible script.Parent.Num.Visible = BoostGaugeVisible local turb...
-- Create component local Notifications = Roact.PureComponent:extend(script.Name) function Notifications:init() self.Active = true self:setState({ ShouldWarnAboutHttpService = false; ShouldWarnAboutUpdate = false; }) fastSpawn(function () local IsOutdated = self.props.Core.Is...
--- Helper method that registers types from all module scripts in a specific container. function Registry:RegisterTypesIn (container) for _, object in pairs(container:GetChildren()) do if object:IsA("ModuleScript") then object.Parent = self.Cmdr.ReplicatedRoot.Types require(object)(self) else self:Regi...
-- Checks for conditions for enabling/disabling the active controller and updates whether the active controller is enabled/disabled function ControlModule:UpdateActiveControlModuleEnabled() -- helpers for disable/enable local disable = function() self.activeController:Enable(false) if self.moveFunction then ...
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim if (toolAnimInstance ~= anim) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end -- load it to the humanoid; get AnimationT...
--// Firemode Settings CanSelectFire = true; BurstEnabled = false; SemiEnabled = true; AutoEnabled = true; BoltAction = false; ExplosiveEnabled = false;
--[[ Constants ]] -- local ZERO_VECTOR3 = Vector3.new(0,0,0) local TOUCH_CONTROLS_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png" local DYNAMIC_THUMBSTICK_ACTION_NAME = "DynamicThumbstickAction" local DYNAMIC_THUMBSTICK_ACTION_PRIORITY = Enum.ContextActionPriority.High.Value local MIDDLE_TRANSPARENCI...
--------END LIGHT SET 1-------- --------DJ BACKLIGHT-------- game.Workspace.djbacklight.l1.BrickColor = BrickColor.new(194) game.Workspace.djbacklight.l2.BrickColor = BrickColor.new(194) game.Workspace.djbacklight.l3.BrickColor = BrickColor.new(194) game.Workspace.djbacklight.l4.BrickColor = BrickColor.new(194)
--script.Parent.Parent.Parent.Sound.Idle:Play() --script.Parent.Parent.Parent.Sound.Grab:Stop() script.Disabled = true
-- Loop through all players when model added for _, player in pairs(game.Players:GetPlayers()) do addScriptAtRespawn(player) addMyLocalScript(player) end
-- leftshoulderclone = leftshoulder:Clone() leftshoulderclone.Name = "LeftShoulderClone" leftshoulderclone.Parent = torso leftshoulderclone.Part0 = torso
-- / Workspace Assets / -- local GameHolder = game.Workspace.GameHolder local GamemodesMapHolder = GameHolder.GamemodesMapHolder local GameAssetsHolder = GameHolder.GameAssetsHolder local Lobby = game.Workspace.Lobby
--<模块>-- local BezierCurve = {} function BezierCurve.Lerp(Start , End , Time) if typeof(Start) ~= "Vector3" then Start = Start.Position end if typeof(End) ~= "Vector3" then End = End.Position end return Start + (End - Start) * Time end function BezierCurve.GetFrameByDistance(Start , End , Multiply)...
--// All global vars will be wiped/replaced except script --// All guis are autonamed codeName..gui.Name return function(data, env) if env then setfenv(1, env) end local player = service.Players.LocalPlayer local playergui = player.PlayerGui local gui = script.Parent.Parent local frame = gui.Frame local t...
-- Called when the player's character is added. -- Sets up mirroring of the player's head for first person. function FpsCamera:OnCharacterAdded(character) local mirrorBin = self.MirrorBin if mirrorBin then mirrorBin:ClearAllChildren() mirrorBin.Parent = nil end self.HeadMirrors = {} for _,desc in pair...
--[=[ Service bags handle recursive initialization of services, and the retrieval of services from a given source. This allows the composition of services without the initialization of those services becoming a pain, which makes refactoring downstream services very easy. This also allows multiple copies of a serv...
--edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) dialogueFolder.Parent.OrbThrow.Use:Fire(player.Character) delay(4,func...
-- Initialization game.StarterGui.ResetPlayerGuiOnSpawn = false ScreenGui.Parent = Player.PlayerGui
--// All global vars will be wiped/replaced except script --// All guis are autonamed client.Variables.CodeName..gui.Name --// Be sure to update the console gui's code if you change stuff return function(data) local gui = script.Parent.Parent local playergui = service.PlayerGui local localplayer = service.Players...
--[[ Manages batch updating of tween objects. ]] local RunService = game:GetService("RunService") local Package = script.Parent.Parent local Types = require(Package.Types) local lerpType = require(Package.Animation.lerpType) local getTweenRatio = require(Package.Animation.getTweenRatio) local updateAll = require(P...
--[[** Calls each Object's `MethodName` (or calls the Object if `MethodName == true`) and removes them from the Janitor. Also clears the namespace. This function is also called when you call a Janitor Object (so it can be used as a destructor callback). @returns [t:void] **--]] function Janitor.__index:Cleanup() i...
---------------------------------- ------------VARIABLES------------- ---------------------------------- InputService = game:GetService("UserInputService") Mouse = Player:GetMouse() TextBoxFocused = false FocusLost = false ShiftLock = false
-- loop to handle timed state transitions and tool animations while Figure.Parent~=nil do local _, time = wait(0.1) move(time) end