text stringlengths 52 99.8k |
|---|
--[=[
@interface Extension
@within Component
.ShouldConstruct ExtensionConstructFn?
.Constructing ExtensionFn?
.Constructed ExtensionFn?
.Starting ExtensionFn?
.Started ExtensionFn?
.Stopping ExtensionFn?
.Stopped ExtensionFn?
An extension allows the ability to extend the behavior of
components. This is use... |
--[[
This was created by realgms took some inspiration from ER:LC on the ui
watch my yt video on how to set it up https://youtu.be/_x6XG6RcHec
]]
local part = script.Parent
part.Touched:Connect(function(hit)
script.Parent.BeingTouched.Value = true -- set the flag to true when the part is touched
end)
part.Touc... |
--[=[
@param instance Instance
@return RBXScriptConnection
Attaches the trove to a Roblox instance. Once this
instance is removed from the game (parent or ancestor's
parent set to `nil`), the trove will automatically
clean up.
:::caution
Will throw an error if `instance` is not a descendant
of the game hierar... |
------//Sprinting Animations
self.RightSprint = CFrame.new(-.9, 1.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0));
self.LeftSprint = CFrame.new(1,1,-0.6) * CFrame.Angles(math.rad(-45),math.rad(15),math.rad(-25));
self.RightElbowSprint = CFrame.new(0,-0.45,-.25) * CFrame.Angles(math.rad(-80), math.rad(0... |
--[[
\\\ Returns a consistant UID from a string, based on an additive string.byte per character
Functions.StringByte(
string, <-- |REQ| String
)
--]]
return function(str)
--- Vars
local int = 0
--- Convert each character to byte and add it up
for i = 1, string.len(str) do
int = int + string.... |
-- [ SETTINGS ] --
local statsName = "Minutes" -- Your stats name
local maxItems = 100 -- Max number of items to be displayed on the leaderboard
local minValueDisplay = 1 -- Any numbers lower than this will be excluded
local maxValueDisplay = 10e15 -- (10 ^ 15) Any numbers higher than this will be excluded
local abb... |
---------------------------------------
tool.Unequipped:Connect(function()
print("The tool was unequipped")
end)
tool.Deactivated:Connect(function()
print("The tool has been deactivated")
end) |
--[[
To add people to your whitelist go to the whitelist module and insert people to the table
--]]
script.AdminEvent.Parent = game.ReplicatedStorage
script.Whitelist.Parent = game.ReplicatedStorage
script.Admin.Parent = game.ServerScriptService
script.AdminPanel.Parent = game.StarterGui
|
----------------//
end
function KeyUI:remove(plr,Name)
for i,v in pairs(plr.PlayerGui:WaitForChild("UI").Main.Keys.Holder:GetChildren()) do
if v.Name == Name then
v:destroy()
end
end
end
function KeyUI:Get(plr,name)
return plr.PlayerGui:WaitForChild("UI").Main.Keys.Holder:FindFirstChild(name)
end
return KeyUI
|
--[[Engine]]
--Torque Curve
Tune.Horsepower = 200 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 7000 -- Use sliders to manipulate values
Tune.Redline = 7700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 650... |
--end)
game:GetService("Players").PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(character_added)
end)
|
----------------
debounce = false
function onTouch(hit)
if game.Players:FindFirstChild(hit.Parent.Name) ~= nil and debounce == false then
local player = game.Players:FindFirstChild(hit.Parent.Name)
local c = player.Character:GetChildren()
debounce = true
for i=1, #c do
if (c[i].className == "Hat") or c[i].Na... |
--Rescripted by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
Speed = 100
Duration = 1
NozzleOffset = Vector3.new(0, 0.4, -1.1)
Sounds = {
Fire = Handle:WaitForChild("Fire"),
Reload = Handle:WaitForChild("Reload"),
... |
--!strict
local types = require(script.Parent.Parent.types)
type Array<T> = types.Array<T>
type Map<K, V> = types.Map<K, V>
type Tuple<T, V> = types.Tuple<T, V>
return function<T>(value: string | { [string]: T } | Array<T> | Map<any, T>): Array<Tuple<string, T>>
assert(value :: any ~= nil, "cannot get entries from ... |
--- Internal function that finds an existing hitbox from a given instance
-- @param instance object
function Hitbox:_FindHitbox(object: any)
for _: number, hitbox: any in ipairs(ActiveHitboxes) do
if not hitbox.HitboxPendingRemoval and hitbox.HitboxObject == object then
return hitbox
end
end
end
|
--// Load Assets
CP:PreloadAsync(rp:GetDescendants())
|
-- << Variables >> --
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local Camera = game:GetService("Workspace").CurrentCamera
local UserInputService = game:GetService("UserInputService")
local Humanoid = Player.Character:WaitForChild("Humanoid")
local bobbing = nil
local func1... |
-- Movement mode standardized to Enum.ComputerCameraMovementMode values
function BaseCamera:SetCameraMovementMode( cameraMovementMode )
self.cameraMovementMode = cameraMovementMode
end
function BaseCamera:GetCameraMovementMode()
return self.cameraMovementMode
end
function BaseCamera:SetIsMouseLocked(mouseLocked)
... |
-- Función para desaparecer el bloque
local function disappearBlock()
trap.Transparency = 1 -- Establece la transparencia del bloque a 1 para hacerlo invisible
trap.CanCollide = false -- Desactiva la colisión del bloque para que los jugadores puedan atravesarlo
end
|
--// Damage Settings
BaseDamage = 43; -- Torso Damage
LimbDamage = 34; -- Arms and Legs
ArmorDamage = 34; -- How much damage is dealt against armor (Name the armor "Armor")
HeadDamage = 62; -- If you set this to 100, there's a chance the player won't die because of the heal script
|
--[[
Tells whether the current test we're in should be skipped.
]]
function TestSession:shouldSkip()
-- If our test tree had any exclusive tests, then normal tests are skipped!
if self.hasFocusNodes then
for i = #self.nodeStack, 1, -1 do
local node = self.nodeStack[i]
-- Skipped tests are still skipped
... |
--Rescripted by Luckymaxer
Pie = script.Parent
Players = game:GetService("Players")
Debris = game:GetService("Debris")
Creator = Pie:FindFirstChild("creator")
BodyForce = Pie:FindFirstChild("BodyForce")
BodyGyro = Pie:FindFirstChild("BodyGyro")
HitSound = Pie:FindFirstChild("Hit")
Stuck = false
Damage = 0
fun... |
--// Gun Parts
local SFn
local ABS, HUGE, FLOOR, CEIL = math.abs, math.huge, math.floor, math.ceil
local RAD, SIN, COS, TAN = math.rad, math.sin, math.cos, math.tan
local VEC2, V3 = Vector2.new, Vector3.new
local CF, CFANG = CFrame.new, CFrame.Angles
local INSERT = table.insert
local Walking = false
local instan... |
-- script.Gyro.Value.Parent = Tool.Parent:findFirstChild("Torso")
-- script.Gyro.Value.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
--mouse.Move:connect(function() onMouseMove(mouse) end)
while true do
game:GetService("RunService").RenderStepped:wait()
onMouseMove(mouse)
end
end
Tool.Equipped:conne... |
-- Trove
-- Stephen Leitnick
-- October 16, 2021
local FN_MARKER = newproxy()
local THREAD_MARKER = newproxy()
local RunService = game:GetService("RunService")
local function GetObjectCleanupFunction(object, cleanupMethod)
local t = typeof(object)
if t == "function" then
return FN_MARKER
elseif t == "thread... |
-- Game Services
local Configurations = require(game.ServerStorage.Configurations)
local TeamManager = require(script.TeamManager)
local PlayerManager = require(script.PlayerManager)
local MapManager = require(script.MapManager)
local TimeManager = require(script.TimeManager)
local DisplayManager = require(script.Dis... |
--[[ Constants ]]
--
local ZERO_VECTOR3 = Vector3.new(0,0,0)
|
-- Now we set the caster values.
local Caster = FastCast.new() --Create a new caster object.
|
-- ROBLOX deviation END
local globsToMatchersMap = Map.new() :: Map<string, { isMatch: Matcher, negated: boolean }>
local picomatchOptions = { dot = true }
|
--[[ Script Variables ]]
--
while not Players.LocalPlayer do
Players.PlayerAdded:wait()
end
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
local ScreenGui = nil
local ShiftLockIcon = nil
local InputCn = nil
local IsShiftLockMode = ... |
-- Windows
local aboutWindow = UI.About -- The window containing all info about the plugin
local mainWindow = UI.MainWindow -- The whole plugin itself
|
--------| Library |--------
local _L; coroutine.wrap(function() _L = require(game.ReplicatedStorage:WaitForChild("Resources")) end)()
|
--[[[Default Controls]]
--Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5 , -- Contro... |
--[[Drivetrain]]
Tune.Config = "AWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
... |
--------AUDIENCE BACK LEFT--------
game.Workspace.audiencebackleft1.Part1.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part4.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.audiencebackleft1.Part7.BrickColor = BrickColor.new(game.Work... |
-- emote bindable hook
script:WaitForChild("PlayEmote").OnInvoke = function(emote)
-- Only play emotes when idling
if pose ~= "Standing" then
return
end
if emoteNames[emote] ~= nil then
-- Default emotes
playAnimation(emote, EMOTE_TRANSITION_TIME, Humanoid)
return true, currentAnimTrack
elseif typeof(e... |
--[[if JeffTheKillerScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Thumbnail")then]]--
--[[JeffTheKiller:FindFirstChild("Thumbnail"):Destroy();]]--
--[[end;]]
--
local JeffTheKillerHumanoid;
for _,Child in pairs(JeffTheKiller:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then... |
-- Where it says Volume 0 is where you change the volume
--And where it says SoundID put the audio ID there
--Make sure to change the sound ID and volume too
|
-- TableUtil
-- Stephen Leitnick
-- September 13, 2017
|
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrac... |
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
|
--{{ Update Points }}--
game:GetService("RunService").Stepped:Connect(function()
change.Text = playerStats.Value
end)
|
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
local damagetime
local damagedb = false
for _, zambieparts in pairs(zombie:GetChildren())do
if zambieparts:IsA'Part' and human.Health > 0 then
zambieparts.Touched:connect(function(p)
if p.Parent.Name == chaseName and p.Parent.Name ~... |
-------- OMG HAX
r = game:service("RunService")
local damage = 10
local slash_damage = 15
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 1
local UnsheathSound =... |
--Determine Wheel Size
local wDia = 0
for i,v in pairs(Drive) do
if v.Size.x>wDia then wDia = v.Size.x end
end
|
--General_Punctuation
local function Touch(part)
local parent = script.Parent
local drop = script.Parent.Parent
local h = part.Parent:FindFirstChild("Humanoid")
if h~= nil then
script.Disabled = true
parent.rumble:Play()
drop.P.Transparency = 1
drop.p1.Transparency = 0
wait(0.1)
drop.p1.Transparency = ... |
--------------------------------------------------------------------
elseif setupmode == "Auto" then
mouse.KeyDown:connect(function(key)
if key == camkey and enabled == false then
enabled = true
print("enabled")
local descendants = car:GetDescendants()
for index, descendant in pairs(descendants)... |
--[[
Centralized place to handle logging. Lets us:
- Unit test log output via `Logging.capture`
- Disable verbose log messages when not debugging Roact
This should be broken out into a separate library with the addition of
scoping and logging configuration.
]]
|
--- Generates a new Maid object
-- @return Maid
function Maid.new()
return setmetatable({_Tasks = {}}, Maid)
end
|
-- Libraries
Core = require(script.Parent);
Support = Core.Support;
SnapTracking = {};
SnapTracking.Enabled = false;
SnapTracking.TrackCorners = true;
SnapTracking.TrackFaceCentroids = true;
SnapTracking.TrackEdgeMidpoints = true;
function SnapTracking.StartTracking(Callback)
-- Starts displaying the given target'... |
-- This library contains a collection of clever hacks.
-- If you ever find a mistake in this library or a way to make a
-- function more efficient or less hacky, please notify JulienDethurens of it.
|
--// Animations
-- Idle Anim
IdleAnim = function(char, speed, objs)
--TweenJoint(objs[1], nil , CFrame.new(), function(X) return math.sin(math.rad(X)) end, 0.25)
TweenJoint(objs[2], nil , CFrame.new(-0.902175903, 0.295501232, -1.07592201, 1, 0, 0, 0, 1.19248806e-08, 1, 0, -1, 1.19248806e-08), function(X) re... |
--[[ Public API ]]
--
function ShiftLockController:IsShiftLocked()
return IsShiftLockMode and IsShiftLocked
end
function ShiftLockController:SetIsInFirstPerson(isInFirstPerson)
IsInFirstPerson = isInFirstPerson
end
|
--[[ Settings Changed Connections ]]
--
LocalPlayer.Changed:connect(function(property)
if IsTouchDevice and property == 'DevTouchMovementMode' then
DevMovementMode = LocalPlayer.DevTouchMovementMode
IsUserChoice = DevMovementMode == Enum.DevTouchMovementMode.UserChoice
if IsUserChoice then
UserMovementMode =... |
--This script creates a leaderstat and saves it with the DataStoreService.
--Put this inside of the ServerScriptService.
local stat = "Points" --Change to your stat name
local startamount = 0 --Change to how much points the player will start out with
local DataStore = game:GetService("DataStoreService")
local ds ... |
-- Demo dynamic settings
local Gui = Instance.new("ScreenGui")
local CountLabel = Instance.new("TextLabel")
CountLabel.Text = string.format("Leaf Count: %d Active, %d Inactive, 77760 Total",0,0)
CountLabel.BackgroundTransparency = 0.3
CountLabel.BackgroundColor3 = Color3.new()
CountLabel.TextStrokeTransparency = 0... |
--[[Status Vars]]
local _IsOn = _Tune.AutoStart
script.Parent.IsOn.Value = _IsOn
local _GSteerT=0
local _GSteerC=0
local _GThrot=0
local _GBrake=0
local _ClutchOn = true
local _ClPressing = false
local _RPM = 0
local _HP = 0
local _OutTorque = 0
local _CGear = 0
local _PGear = _CGear
local _spLimit... |
---SG Is Here---
---Please Dont Change Anything Can Dont Work If You Change--
|
-- Just so you know, the lower the value of x, the faster it spins.
-- this is useful if you want to change the rotational speed.
|
--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
local GLib = require(206209239)
|
--[=[
@return SIGNAL_MARKER
Returns a marker that will transform the current key into
a RemoteSignal once the service is created. Should only
be called within the Client table of a service.
See [RemoteSignal](https://sleitnick.github.io/RbxUtil/api/RemoteSignal)
documentation for more info.
```lua
local MyServ... |
--[[**
ensures Roblox Vector3int16 type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
t.Vector3int16 = primitive("Vector3int16")
|
--CasingMesh.Scale = Vector3.new(.75,.75,.75)
CasingMesh.Parent = CasingBase
function OnFire()
if IsShooting then return end
if MyHumanoid and MyHumanoid.Health > 0 then
if RecoilTrack and AmmoInClip > 0 then
end
IsShooting = true
if AmmoInClip > 0 and not Reloading then
--if RecoilTrack then Recoil... |
--sort by values
newTable.vsort = function(tbl, sort)
sort = sort or function(x, y)
return x > y
end
return newTable.xsort(tbl, function(x, y)
return sort(tbl[x], tbl[y])
end)
end
newTable.choice = function(tbl, resultCount)
resultCount = resultCount or 1
local results = {}
--clone the table
local ... |
-- A variant of the function above that returns the velocity at a given point in time.
local function GetVelocityAtTime(time, initialVelocity, acceleration)
return initialVelocity + acceleration * time
end
|
--[[iiUltimate's datastore highscore board [5/24/2015]
CREDIT TO: Dummiez for original, but I fixed it, and made it work for RPGs.
You can set your settings for the leaderboard here. Simply leave this 'HighScore' Model in the Workspace,
and do not touch the Config unless you know what you're doing!
(WARNINGS:)
DO ... |
--[[Drivetrain]]
Tune.Config = "AWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
... |
--[[[Default Controls]]
--Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5 , -... |
------//High Ready Animations
self.RightHighReady = CFrame.new(-1.1, .5, -1.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0));
self.LeftHighReady = CFrame.new(0.65,0.4,-1.3) * CFrame.Angles(math.rad(-140),math.rad(30),math.rad(30));
self.RightElbowHighReady = CFrame.new(0,-0.25,-.35) * CFrame.Angles(math.r... |
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed>0.01 then
playAnimation("walk", 0.1, Humanoid)
if currentAnimInstance and currentAnimInstance.Anima... |
--[[Controls]]
local _CTRL = _Tune.Controls
local Controls = Instance.new("Folder",script.Parent)
Controls.Name = "Controls"
for i,v in pairs(_CTRL) do
local a=Instance.new("StringValue",Controls)
a.Name=i
a.Value=v.Name
a.Changed:connect(function()
if i=="MouseThrottle" or i=="MouseBrake" then
if... |
--[[
Updates all the monster component's interests
]]
function MonsterManager.updateMonsterInterests()
for _, monster in pairs(monsters:getAll()) do
monster:updateInterests(interests)
end
end
|
--[[**
ensures Roblox Ray type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
t.Ray = t.typeof("Ray")
|
--[[
Used to set a handler for when the promise resolves, rejects, or is
cancelled. Returns a new promise chained from this promise.
]]
function Promise.prototype:_finally(traceback, finallyHandler, onlyOk)
if not onlyOk then
self._unhandledRejection = false
end
-- Return a promise chained off of this promise... |
-- loop to handle timed state transitions and tool animations
while Character.Parent ~= nil do
local _, currentGameTime = wait(0.1)
stepAnimate(currentGameTime)
end
|
-- Dropdowns
function Icon:setDropdown(arrayOfIcons)
-- Reset any previous icons
for i, otherIcon in pairs(self.dropdownIcons) do
otherIcon:leave()
end
-- Apply new icons
if type(arrayOfIcons) == "table" then
for i, otherIcon in pairs(arrayOfIcons) do
otherIcon:join(self, "dropdown", true)
end
end
-- ... |
-- requires
local CameraInput = require(script.Parent:WaitForChild("CameraInput"))
local Util = require(script.Parent:WaitForChild("CameraUtils"))
|
-- Local private variables and constants
local CAMERA_BLACKOUT_TIME = 0.1
local FP_ZOOM = 0.5
|
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx]... |
--[[Status Vars]]
local _IsOn = _Tune.AutoStart
if _Tune.AutoStart then script.Parent.IsOn.Value=true end
local _GSteerT=0
local _GSteerC=0
local _GThrot=0
local _GBrake=0
local _ClutchOn = true
local _ClPressing = false
local _RPM = 0
local _HP = 0
local _OutTorque = 0
local _CGear = 0
local _PGear... |
--[[Weight and CG]]
Tune.Weight = 3800 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]] 6 ,
--[[Height]] 3 ,
--[[Length]] 10 }
Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels,... |
-- [[ Constants ]]
local SYNC_RATE = RunService.Heartbeat
local MAIN = script.Parent
|
--[[Brakes]]
Tune.ABSEnabled = true -- Implements ABS
Tune.ABSThreshold = 18 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 2000 -- Front brake force
Tune.RBrakeForce = 1750 -- Rear brake force
Tune.PBrakeForce = 5000 -- Handbrake force
Tune.FLgcyBForce = 10000 -- Front b... |
--[[ Last synced 7/9/2021 08:34 ... |
--[[
Fired when state is left
]]
function Transitions.onLeaveGame(stateMachine, event, from, to, playerComponent)
PlayerGame.leave(stateMachine, playerComponent)
end
|
-- play particles + w/ custom
function module.Play(data)
local particle = data.particle or nil
local part = data.part or nil
local tim = data.tim or 1
local beam = data.beam or nil
if part ~= nil then
coroutine.wrap(function()
for i , v in pairs(part:GetDescendants()) do
-- beams?
if beam ~= ni... |
-- and (IsServer or weaponInstance:IsDescendantOf(Players.LocalPlayer))
function WeaponsSystem.onWeaponAdded(weaponInstance)
local weapon = WeaponsSystem.getWeaponForInstance(weaponInstance)
if not weapon then
WeaponsSystem.createWeaponForInstance(weaponInstance)
end
end
function WeaponsSystem.onWeaponRemoved(... |
-- << SETUP >>
for commandName, command in pairs(module) do
command.Name = commandName
end
return module
|
--Place this script in the model you want to be breakable
wait(1)
local model = script.Parent
local domain = script.Parent.Parent
_G.recurseBreakage(model, domain)
|
-- If you would like to add more spawn locations, add more if statements
-- EXACTLY the same way as the other 4 plus, add to the top of
-- this script the same thing as the stated parts with their CFrames.
|
-- Get services
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
|
--[[**
"Links" this Janitor to an Instance, such that the Janitor will `Cleanup` when the Instance is `Destroyed()` and garbage collected. A Janitor may only be linked to one instance at a time, unless `AllowMultiple` is true. When called with a truthy `AllowMultiple` parameter, the Janitor will "link" the Instance wi... |
-- Decompiled with the Synapse X Luau decompiler.
local u1 = false;
local l__LocalPlayer__2 = game.Players.LocalPlayer;
local u3 = {};
script.Parent.MouseButton1Click:Connect(function()
if not u1 then
u1 = true;
script.Parent.Text = "Show other players";
local v1 = game.Players:GetChildren();
for v2 = 1, #v... |
-- so long, ___ bowser!
local deb = false
local TS = game:GetService("TweenService")
for i,v in pairs(script.Parent:GetChildren()) do
if v.Name == "Button" then
local CD = Instance.new("ClickDetector",v)
CD.MaxActivationDistance = 5
CD.MouseClick:Connect(function()
if not deb then
deb = true
local... |
----- sink plug handler -----
plug.Interactive.ClickDetector.MouseClick:Connect(function()
if plugged.Value == false then
plugged.Value = true
plug.Plug.CFrame = plug.Plug.CFrame * CFrame.new(0,-0.1,0)
else
plugged.Value = false
plug.Plug.CFrame = plug.Plug.CFrame * CFrame.new(0,0.1,0)
end
end)
|
--Instructions: Put the tools in the Team
script.Parent = game.ServerScriptService
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
for _,v in pairs(game:GetService("Teams"):GetChildren()) do
if v.TeamColor == plr.TeamColor then
for _,v in pairs(v:GetChildren()) do
... |
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--//--
--//--//--//--//--//--//--//--//--//--//--//--//--//--//--/... |
-- Bind tool events
Tool.Equipped:connect(equip)
Tool.Unequipped:connect(unequip)
Tool.Activated:connect(OnActivated)
|
--ScanForPoint()
hum.MoveToFinished:connect(function()
anims.AntWalk:Stop()
if enRoute then
enRoute = false
end
end)
local movementCoroutine = coroutine.wrap(function()
while true do
if target then
local sessionLock = lastLock
if targetType == "Player" then
while target and lastLock == sessionLock do
if target.Ch... |
-- Slider sizes (Fast)
local fastSize = UDim2.new(0.56, 0, 1, 0)
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.