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<|fim_prefix|>#pragma once namespace Dir<|fim_suffix|>std::vector<E>& vec ); }<|fim_middle|>ectCompute { // Download a buffer from VRAM into std::vector // The function is relatively expensive, creates a temporary staging buffer on each call, and only used to test things. template<class E> HRESULT downloadBuffer( ...
fim
Const-me/Whisper
c
<|fim_suffix|>wFormats[ (uint8_t)dt ]; }<|fim_prefix|>#include "stdafx.h" #include "enums.h" static const alignas( 16 ) <|fim_middle|>std::array<DXGI_FORMAT, 3> s_tensorViewFormats = { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_UINT }; DXGI_FORMAT DirectCompute::viewFormat( eDataType dt ) { return...
fim
Const-me/Whisper
cpp
<|fim_suffix|>erUse : uint8_t { // Immutable tensor, readable from GPU Immutable, // Read+write tensor, readable and writable on GPU ReadWrite, // Read+write tensor, readable and writable on GPU, which supports downloads from GPU ReadWriteDownload, // The tensor is accessible by both GPU (read only) and ...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "listGPUs.h" #pragma comment(lib, "DXGI.lib") #include <charconv> #include <optional> namespace DirectCompute { static HRESULT createFactory( CComPtr<IDXGIFactory1>& rdi ) { HRESULT hr = CreateDXGIFactory1( IID_PPV_ARGS( &rdi ) ); if( SUCCEEDED( hr ) ) return S_OK; ...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <API/iContext.cl.<|fim_suffix|>ter1> selectAdapter( const std::wstring& requestedName ); }<|fim_middle|>h> namespace DirectCompute { CComPtr<IDXGIAdap<|endoftext|>
fim
Const-me/Whisper
c
<|fim_prefix|>#pragma once #include <stdint.h> namespace DirectCompute { // DXGI_ADAPTER_DESC.VendorId magic numbers; they come from that database: https://pcisig.com/membership/member-companies enum struct eGpuVendor : uint16_t { AMD = 0x1002, NVidia = 0x10de, Intel = 0x8086, VMWare = 0x15ad, }; enum st...
fim
Const-me/Whisper
c
<|fim_prefix|>// This source file is generated by a tool #include "stdafx.h" #include "shaderNames.h" static const std::array<const char*, 41> s_shaderNames = { "add", "addInPlace", "addRepeat", "addRe<|fim_suffix|>t i = (uint16_t)cs; if( i < s_shaderNames.size() ) return s_shaderNames[ i ]; return nullptr; }...
fim
Const-me/Whisper
cpp
<|fim_prefix|>// This header is generated by a tool #pragma once #include <stdint.h> namespace DirectCompute { enum struct eComputeShader: uint16_t { add = 0, addInPlace = 1, addRepeat = 2, addRepeatEx = 3, addRepeatGelu = 4, addRepeatScale = 5, addRows = 6, convolutionMain = 7, convolutionMain2 = ...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "shaders.h" #include "device.h" #include "../Utils/LZ4/lz4.h" namespace { #ifdef _DEBUG #include "shaderData-Debug.inl" #else #include "shaderData-Release.inl" #endif // static std::vector<CComPtr<ID3D11ComputeShader>> s_shaders; } HRESULT DirectCompute::createComputeShade...
fim
Const-me/Whisper
cpp
<|fim_suffix|>mputeShader shader ); }<|fim_prefix|>#pragma once #include "shaderNames.h" namespace DirectCompute { HRESULT createComputeShaders( std::vector<CComPtr<ID3D11C<|fim_middle|>omputeShader>>& shaders ); void bindShader( eCo<|endoftext|>
fim
Const-me/Whisper
c
<|fim_suffix|>HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) { // Perform actions based on the reason for calling. switch( fdwReason ) { case DLL_PROCESS_ATTACH: // Initialize once for each new process. Return FALSE to fail DLL load. DisableThreadLibraryCalls( (HMODULE)hinstDLL ); break; case DLL_...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#include "stdafx.h" #include <immintrin.h> #include <optional> #include "HybridContext.h" #include "../Utils/Trace/tracing.h" #if BUILD_HYBRID_VERSION #ifndef __AVX__ #error Hybrid version requires AVX build, and ideally AVX2 CPU #endif // !__AVX__ namespace { int threadsCount( int t ) { #ifdef NDEBUG...
fim
Const-me/Whisper
cpp
<|fim_suffix|>nst Whisper::WhisperModel& wm ); HRESULT create(); HRESULT downloadKeyValues( const DirectCompute::KeyValueBuffers& source ) { return kvCross.download( source ); } struct sDecParams { int n_threads; int M; }; HRESULT decode( const int* tokens, const int n_tokens, const int n_past, const ...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "KeyValueDownloader.h" HRESULT KeyValueDownloader::create( const Whisper::sModelParams& mp ) { const uint32_t n_audio_ctx = mp.n_audio_ctx; const uint32_t n_mem = mp.n_text_layer * mp.n_audio_ctx; const uint32_t n_elements = mp.n_text_state * n_mem; CD3D11_BUFFER_DESC de...
fim
Const-me/Whisper
cpp
<|fim_suffix|>/ A slice of model.memory_k tensor CpuCompute::Tensor keysView( uint32_t len, uint32_t off ) const { if( len + off <= length ) { E* rsi = (E*)mappedKeys.data(); rsi += off; return CpuCompute::Tensor::fromData( rsi, dataType, len ); } throw E_BOUNDS; } // A slice of model.m...
fim
Const-me/Whisper
c
<|fim_suffix|>lf = _mm_set1_ps( 0.5f ); for( ; rsi < rsiEndAligned; rsi += 8, rdiStereo += 8, rdiMono += 4 ) { // Load 4 samples = 8 floats __m128 v0 = _mm_loadu_ps( rsi ); // L0, R0, L1, R1 __m128 v1 = _mm_loadu_ps( rsi + 4 );// L2, R2, L3, R3 // Store into the stereo PCM vector _mm_storeu_ps( rdiStereo,...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <vector> namespace Whisper { struct AudioBuffer { std::vector<float> mono; std::vector<float> stereo; void appendMono( const float* rsi, size_t countFloats ); void appendDownmixedStereo( const float* rsi, size_t countFloats ); void appendStereo( const float* rsi, size_t...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include <atlstr.h> #include <mfapi.h> #include <mfidl.h> #include <mfreadwrite.h> #include "AudioCapture.h" #include "../API/iMediaFoundation.cl.h" #include "../ComLightLib/comLightServer.h" #pragma comment(lib, "Mf.lib") namespace { struct Strings { CString displayName, endpoint...
fim
Const-me/Whisper
cpp
<|fim_suffix|>tureOpen( iMediaFoundation* owner, const wchar_t* endpoint, const sCaptureParams& captureParams, iAudioCapture** pp ) noexcept; }<|fim_prefix|>#pragma once #include "../API/MfStructs.h" namespace Whisper<|fim_middle|> { struct iAudioCapture; struct iMediaFoundation; HRESULT __stdcall captureDeviceLis...
fim
Const-me/Whisper
c
<|fim_suffix|>NTER; if( 0 != ( size >> 32 ) ) return DISP_E_OVERFLOW; // SHCreateMemStream is limited to 4GB, it seems CComPtr<IStream> comStream; // Microsoft neglected to document their API, but Wine returns a new stream with reference counter = 1 // See shstream_create() function there https://sourc...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#include "stdafx.h" #include "PcmReader.h" #include <mfapi.h> #include <Mferror.h> #include "mfUtils.h" namespace Whisper { __interface iSampleHandler { void copyChunk( PcmMonoChunk* pMono, const AudioBuffer& rsi, size_t sourceOffset, PcmStereoChunk* pStereo ) const; void moveBufferData( AudioBuff...
fim
Const-me/Whisper
cpp
#pragma once #include "../Whisper/audioConstants.h" #include <mfidl.h> #include <mfreadwrite.h> #include "AudioBuffer.h" #include "../API/iMediaFoundation.cl.h" namespace Whisper { // PCM buffer with 10 milliseconds of single-channel audio struct PcmMonoChunk { std::array<float, FFT_STEP> mono; }; // PCM buffer...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "../ComLightLib/comLightServer.h" #include "loadAudioFile.h" #include "mfUtils.h" #include "AudioBuffer.h" #include <mfidl.h> #include <mfreadwrite.h> #include <mfapi.h> #pragma comment(lib, "Mfreadwrite.lib") #pragma comment(lib, "mfuuid.lib") namespace Whisper { class Med...
fim
Const-me/Whisper
cpp
<|fim_suffix|>uffer** pp ); }<|fim_prefix|><|fim_middle|>#pragma once #include "../API/iMediaFoundation.cl.h" namespace Whisper { HRESULT COMLIGHTCALL loadAudioFile( LPCTSTR path, bool stereo, iAudioB<|endoftext|>
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "mfStartup.h" #include <atlbase.h> #include <mfapi.h> #pragma comment(lib, "Mfplat.lib") namespace { struct sCoInitStatus { // Possible state: // -1 is the initial state, coInitialize never called // S_OK - CoInitializeEx succeeded, in this state the counter tracks th...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once na<|fim_suffix|>rtupRaii() = default; ~MfStartupRaii(); MfStartupRaii( const MfStartupRaii& ) = delete; HRESULT startup(); }; }<|fim_middle|>mespace Whisper { class MfStartupRaii { uint8_t successFlags = 0; public: MfSta<|endoftext|>
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "mfUtils.h" #include <mfapi.h> HRESULT Whisper::createMediaType( bool stereo, IMFMediaType** pp ) { if( nullptr == pp ) return E_POINTER; CComPtr<IMFMediaType> mt; CHECK( MFCreateMediaType( &mt ) ); CHECK( mt->SetGUID( MF_MT_MAJOR_TYPE, MFMediaType_Audio ) ); CHECK( m...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <stdint.h> #include <mfidl.h> #include <mfobjects.h> #include <mfreadwrite.h> #include "../Whisper/audioConstants.h" namespace Whisper { HRESULT createMediaType( bool stereo, IMFMediaType** pp ); HRESULT getStreamDuration( IMFSourceReader* reader, int64_t& duration ); HRESULT v...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "ConstantBuffer.h" #include "../D3D/MappedResource.h" using namespace DirectCompute; HRESULT ConstantBuffer::create() { if( nullptr == buffer ) { CD3D11_BUFFER_DESC desc{ 16 * 3 * 2, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE }; return devic...
fim
Const-me/Whisper
cpp
<|fim_suffix|>pe& t1 ); HRESULT update( const TensorShape& t0, const TensorShape& t1, const TensorShape& t2 ); void bind() const; __m128i getMemoryUse() const { return bufferMemoryUsage( buffer ); } }; }<|fim_prefix|>#pragma once #include "../D3D/device.h" #include "TensorShape.h" namespace DirectCompu...
fim
Const-me/Whisper
c
<|fim_suffix|>nb[ 3 ]; return res; } Tensor MlContext::flashAttention( const Tensor& q, const Tensor& k, const Tensor& v, bool masked ) { if( !canMulMat( k, q ) ) throw E_INVALIDARG; if constexpr( enableInexactOptimizations ) { if( !masked ) { profiler.setNextTag( "flashAttn.1" ); Tensor tmp = mulMat(...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#include "stdafx.h" #include "DbgNanTest.h" #include "../D3D/Ma<|fim_suffix|>ta(); return val != 0; }<|fim_middle|>ppedResource.h" using namespace DirectCompute; HRESULT DbgNanTest::create() { ID3D11Device* const dev = DirectCompute::device(); CD3D11_BUFFER_DESC desc{ 4, D3D11_BIND_UNORDERED_ACCESS }...
fim
Const-me/Whisper
cpp
<|fim_suffix|>dAccessView* ( ) const { return uav; } bool test() const; }; #if DBG_TEST_NAN const DbgNanTest& getNanTestBuffers(); #endif }<|fim_prefix|>#pragma once namespace DirectCom<|fim_middle|>pute { class DbgNanTest { CComPtr<ID3D11Buffer> bufferDefault, bufferStaging; CComPtr<ID3D11UnorderedA...
fim
Const-me/Whisper
c
<|fim_suffix|>= ts_device; if( nullptr != dev && nullptr != dev->smallCb ) { ID3D11Buffer* cb = dev->smallCb; MappedResource mapped; check( mapped.map( cb, false ) ); store16( mapped.data(), cbData ); return cb; } throw OLE_E_BLANK; } #if DBG_TEST_NAN const DbgNanTest& DirectCompute::getNanTestBuffers()...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <string> #include "../D3D/sGpuInfo.h" #include "LookupTables.h" #include "DbgNanTest.h" namespace DirectCompute { struct Device { CComPtr<ID3D11Device> device; CComPtr<ID3D11DeviceContext> context; std::vector<CComPtr<ID3D11ComputeShader>> shaders; CComPtr<ID3D11Buffer> s...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "<|fim_suffix|>MemoryUsage() const { __m128i v = resourceMemoryUsage( m_gelu ); v = _mm_add_epi64( v, resourceMemoryUsage( m_exponent ) ); return v; }<|fim_middle|>stdafx.h" #include "LookupTables.h" #include "LookupTablesData.h" #include <memory> #include "mlUtils.h" using namespace DirectCom...
fim
Const-me/Whisper
cpp
<|fim_suffix|>ryUsage() const; }; const LookupTables& lookupTables(); }<|fim_prefix|>#pragma once #include "../D3D/device.h" namespace DirectCompute { class LookupTables { CComPtr<ID3D11ShaderResourceView> m_gelu, m_exponent; public: HRESULT create(); <|fim_middle|>HRESULT createClone( const LookupTables...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "LookupTablesData.h" #include <immintrin.h> #include <atlfile.h> #include <Utils/LZ4/lz4.h> using namespace DirectCompute; namespace { inline float fp32( uint16_t f16 ) { __m128i i = _mm_cvtsi32_si128( f16 ); __m128 f = _mm_cvtph_ps( i ); return _mm_cvtss_f32( f ); }...
fim
Const-me/Whisper
cpp
#pragma once #include <stdint.h> #include <array> namespace DirectCompute { struct LookupTablesData { std::array<uint16_t, 0x10000> gelu; std::array<uint16_t, 0x10000> exponent; LookupTablesData(); }; }<|endoftext|>
fim
Const-me/Whisper
c
<|fim_suffix|>nst uint32_t rowLength = tokenEmbedding.ne[ 0 ]; const uint32_t rows = embd.ne[ 0 ]; Tensor result = createTensor( eDataType::FP32, { rowLength, rows } ); TensorShape constants; // rowLength constants.ne[ 0 ] = rowLength; // pastTokensCount constants.ne[ 1 ] = pastTokensCount; // outputRowStride ...
fim
Const-me/Whisper
cpp
#include "stdafx.h" #include "MlContext.h" #include "../source/ggml.h" #include "testUtils.h" using namespace DirectCompute; #define E_TYPE HRESULT_FROM_WIN32( ERROR_DATATYPE_MISMATCH ) static void dbgPrintSizeDiff( const char* what, __m128i ref, __m128i gpu ) { std::array<int, 8> a; _mm_storeu_si128( ( __m128i* ) ...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <vector> #include "TempBuffers.h" #include "ConstantBuffer.h" #include "Tensor.h" #include "../Utils/GpuProfiler.h" #include "../Utils/ProfileCollection.h" namespace DirectCompute { enum struct eComputeShader : uint16_t; class MlContext { // When false, the implementation is 1...
fim
Const-me/Whisper
c
#include "stdafx.h" #include "Reshaper.h" #include "../D3D/MappedResource.h" #include "../D3D/Binder.h" #include "../D3D/shaders.h" #include "reshapedMultiply.h" namespace { using namespace DirectCompute; struct Constants { // Size and strides of the source tensor TensorShape arg0; uint32_t zzPadding; // Co...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "Tensor.h" namespace DirectCompute { // This class res<|fim_suffix|>& tensor, eDataType dataType ); }; }<|fim_middle|>hapes some of the model’s tensor, immediately after they’re loaded. // That feature is used on all AMD GPUs. class Reshaper { CComPtr<ID3D11Buffer> constantB...
fim
Const-me/Whisper
c
<|fim_suffix|>size( DXGI_FORMAT_R16_FLOAT, countElements, 2, zeroMemory ); if( FAILED( hr ) ) throw hr; return m_fp16_2; } const TensorGpuViews& TempBuffers::fp32( size_t countElements, bool zeroMemory ) { HRESULT hr = m_fp32.resize( DXGI_FORMAT_R32_FLOAT, countElements, 4, zeroMemory ); if( FAILED( hr ) ) thr...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "TensorGpuViews.h" namespace DirectCompute { class TempBuffers { class Buffer : public TensorGpuViews { size_t capacity = 0; public: <|fim_suffix|> HRESULT resize( DXGI_FORMAT format, size_t elements, size_t cbElement, bool zeroMemory ); size_t getCapacity() const...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "Tensor.h" #include "../D3D/MappedResource.h" #include "../D3D/createBuffer.h" #i<|fim_suffix|>) ); #ifdef _DEBUG dbgType = that.dbgType; #endif } Tensor& Tensor::operator=( const Tensor& that ) { ne = that.ne; nb = that.nb; srv = that.srv; uav = that.uav; #ifdef _DEBUG ...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "TensorShape.h" #include "TensorGpuViews.h" #include "../D3D/enums.h" namespace DirectCompute { // A minimal tensor object sufficient to compute things on GPU, with compute shaders // This class only takes 48 bytes in system memory, and is very cheap to make copies 'coz GPU object...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "TensorEx.h" #include "../D3D/createBuffer.h" #include "../source/ggml.h" #include "../D3D/MappedResource.h" using namespace DirectCompute; HRESULT TensorEx::create( const ggml_tensor& ggml, eBufferUse usage, bool uploadData ) { TensorGpuViews::clear(); buffer = nullptr; s...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "Tensor.h" namespace DirectCompute { // A tensor which supports dynamic updates from CPU, or downloads from VRAM to system RAM class TensorEx : public Tensor { protected: CComPtr<ID3D11Buffer> buffer; CComPtr<ID3D11Buffer> stagingBuffer; HRESULT getViewSize( uint32_t& cbE...
fim
Const-me/Whisper
c
<|fim_suffix|>ptr; if( countElements > UINT_MAX ) return DISP_E_OVERFLOW; CD3D11_SHADER_RESOURCE_VIEW_DESC viewDesc{ D3D11_SRV_DIMENSION_BUFFER, format, 0, (UINT)countElements }; CHECK( device()->CreateShaderResourceView( gpuBuffer, &viewDesc, &srv ) ); if( makeUav ) { CD3D11_UNORDERED_ACCESS_VIEW_DESC uavD...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <stdint.h> #include "../D3D/device.h" namespace DirectCompute { class TensorGpuViews { protected: CComPtr<ID3D11ShaderResourceView> srv; CComPtr<ID3D11UnorderedAccessView> uav; public: operator ID3D11ShaderResourceView* ( ) const { return srv; } operator ID3D11Unordere...
fim
Const-me/Whisper
c
<|fim_suffix|>] == t1.ne[ 2 ] ) && ( t0.ne[ 3 ] == t1.ne[ 3 ] ); */ __m128i a = t0.sizeVec(); __m128i b = t1.sizeVec(); __m128i xx = _mm_xor_si128( a, b ); xx = _mm_shuffle_epi32( xx, _MM_SHUFFLE( 3, 2, 0, 0 ) ); return (bool)_mm_testz_si128( xx, xx ); }<|fim_prefix|>#include "stdafx.h" #include "TensorShape.h" ...
fim
Const-me/Whisper
cpp
<|fim_suffix|>ents, up to 4 coordinates // The unused coordinates are set to 1 std::array<uint32_t, 4> ne; // Strides of the tensor // For a dense row-major tensor, these numbers are [ 1, ne[0], ne[0]*ne[1], ne[0]*ne[1]*ne[2] ] // Note that unlike GGML code, these numbers are expressed in elements not bytes,...
fim
Const-me/Whisper
c
#include "stdafx.h" #include "TensorsArena.h" #include "../D3D/createBuffer.h" #include "mlUtils.h" static inline uint32_t roundUpPower2( uint32_t x ) { // std::bit_ceil from C++/20 standard library implements runtime dispatch, uses LZCNT when AVX2 is available, otherwise BSR // That's not what we want. // BSR is o...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "Tensor.h" namespace DirectCompute { using pfnNewCapacity = uint32_t( * )( uint32_t current, uint32_t requested ); uint32_t defaultNewCapacity( uint32_t current, uint32_t requested ); class PooledTensor { TensorGpuViews views; uint32_t capacity = 0; public: Tensor tenso...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "LookupTables.h" #include "../D3D/MappedResource.h" #include "mlUtils.h" #include "../D3D/shaders.h" #include "../D3D/Binder.h" #include "DbgNanTest.h" namespace DirectCompute { void zeroMemory( ID3D11UnorderedAccessView* uav, uint32_t length, bool fillWithNaN ) { __m128i...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once namespace DirectCompute { // Update the sma<|fim_suffix|>sourceView** rdi ); }<|fim_middle|>ll dynamic constant buffer ID3D11Buffer* __vectorcall updateSmallCb( __m128i cbData ); // Fill the tensor with either 0.0 or NaN values void zeroMemory( ID3D11UnorderedAccessView* uav, uint32_t l...
fim
Const-me/Whisper
c
<|fim_suffix|>32_t TILE_SIZE = 32; } }<|fim_prefix|>#pragma once #in<|fim_middle|>clude <stdint.h> namespace DirectCompute { namespace ReshapedMultiply { constexpr uint<|endoftext|>
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "tensorOpsTests.h" #include "MlContext.h" #include "TensorEx.h" #include "../D3D/shaders.h" #include "../D3D/Binder.h" #include "testUtils.h" #include "../Whisper/WhisperContext.h" void DirectCompute::testMulMat( const ggml_tensor* src0, const ggml_tensor* src1, const ggml_te...
fim
Const-me/Whisper
cpp
<|fim_suffix|>or* src1, const ggml_tensor* dst ); void computeConvolution( const ggml_tensor* src0, const ggml_tensor* src1, ggml_tensor* dst ); }<|fim_prefix|>#pragma once #include "../source/ggml.h" namespace DirectCompute { // void testM<|fim_middle|>ulMatReshape( const ggml_tensor* src1, const void* tempBuffer )...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "testUtils.h" #include <immintrin.h> #include <atlfile.h> #include <atlpath.h> namespace { using DirectCompute::sTensorDiff; __forceinline __m256 load( const float* rsi ) { return _mm256_loadu_ps( rsi ); } __forceinline __m256 load( const uint16_t* rsi ) { const _...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "../D3D/downloadBuffer.h" #include "../D3D/RenderDoc/renderDoc.h" #include <unordered_set> #include <functional> // Funfact: this code written by ChatGPT namespace std { template<> struct hash<array<uint32_t, 8>> { size_t operator()( const array<uint32_t, 8>& arr ) const { ...
fim
Const-me/Whisper
c
<|fim_suffix|>splus } #endif<|fim_prefix|>#pragma once #ifdef __cplusplus extern "C" { #endif void print<|fim_middle|>UniqueTensorSize( const char* name, const int* lhs, const int* rhs ); #ifdef __cplu<|endoftext|>
fim
Const-me/Whisper
c
<|fim_suffix|>freq = frequency; if( freq == 0 ) freq = computeTscFrequency(); return makeTime( tsc, freq ); } }; uint64_t __declspec( noinline ) CpuTimescale::computeTscFrequency() { int64_t tsc = tscNow(); int64_t qpc = qpcNow(); tsc -= tscStart; qpc -= qpcStart; uint64_t qpcFreq; QueryPe...
fim
Const-me/Whisper
cpp
<|fim_suffix|> // More specifically, each CPU core has a timestamp counter which runs at CPU's base frequency, regardless on the frequency scaling of that core. inline int64_t tscNow() { return __rdtsc(); } // Scale the time interval from CPU time stamp counter clock into 100-nanosecond ticks, rounding to neares...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "DelayExecution.h" namespace { constexpr bool useHighRezTimer = false; constexpr int64_t sleepMicroseconds = 200; inline HRESULT sleepImpl( HANDLE timer ) { constexpr int64_t sleepTicks = sleepMicroseconds * 10; LARGE_INTEGER li; // Negative values indicate relat...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <atlbase.h> // Utility class i<|fim_suffix|>() function class DelayExecution { using pfnDelay = void( * )( const DelayExecution& de ); pfnDelay pfn = nullptr; CHandle timer; static void sleepOnTheTimer( const DelayExecution& delay ); static void spinWait( const DelayExecution&...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "GpuProfiler.h" #include "GpuProfilerSimple.h" using namespace DirectCompute; inline void GpuProfiler::sProfilerData::reset() { _mm_storeu_si128( ( __m128i* ) & callsPending, _mm_setzero_si128() ); } inline void GpuProfiler::sProfilerData::addPending( int64_t time ) { call...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #inc<|fim_suffix|> delay; CComPtr<ID3D11Query> disjoint, begin, end; public: HRESULT create(); HRESULT time( uint64_t& rdi ) const; }; }<|fim_middle|>lude "../D3D/device.h" #include "DelayExecution.h" namespace DirectCompute { // A simple profiler which doesn't collect anything, use...
fim
Const-me/Whisper
c
<|fim_prefix|>/* * LZ4 - Fast LZ compression algorithm * Header File * Copyright (C) 2011-2020, Yann Collet. BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the followi...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "Logger.h" #include "../API/iContext.cl.h" #include <cstdarg> #include <atlstr.h> namespace { wchar_t* formatMessage( HRESULT hr ) { wchar_t* err; if( FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, MAKELANGID( LANG_NEUTRAL...
fim
Const-me/Whisper
cpp
<|fim_suffix|>ssage( Whisper::eLogLevel lvl ); #ifdef __cplusplus } #endif <|fim_prefix|>#pragma once #include "../API/loggerApi.h" #ifdef __cplusplus extern "C" { #endif void logError( const char8_t* pszFormat, ... <|fim_middle|>); void logError16( const wchar_t* pszFormat, ... ); void logErrorHr( long hr, const ...
fim
Const-me/Whisper
c
<|fim_prefix|>// https://github.com/aappleby/smhasher/blob/master/src/MurmurHash3.cpp #include <stdafx.h> //----------------------------------------------------------------------------- // MurmurHash3 was written by Austin Appleby, and is placed in the public // domain. The author hereby disclaims copyright to this sou...
fim
Const-me/Whisper
cpp
<|fim_suffix|>uct StringPtrTraits : public ATL::CDefaultElementTraits<const char*> { using INARGTYPE = const char*; static inline bool CompareElements( const char* a, const char* b ) { return 0 == strcmp( a, b ); } static inline int CompareElementsOrdered( const char* a, const char* b ) { return strcmp( a, ...
fim
Const-me/Whisper
c
<|fim_suffix|>n 0; #endif }<|fim_prefix|>#include "stdafx.h" #include "ProfileCollection.h" #include "GpuProfiler.h" #include "../Whisper/WhisperModel.h" #include "../D3D/shaderNames.h" using namespace Whisper; ProfileCollection::Measure& ProfileCollection::measure( DirectCompute::eProfilerBlock which ) { uint32_t ke...
fim
Const-me/Whisper
cpp
<|fim_suffix|>pping the comparison to sort in descending order return ticks > that.ticks; } void print() const; }; std::vector<TaggedTemp> taggedTimes; #endif std::vector<uint32_t> keysTemp; }; }<|fim_prefix|>#pragma once #include <atlcoll.h> #include "CpuProfiler.h" namespace DirectCompute { enum s...
fim
Const-me/Whisper
c
<|fim_prefix|>#pragma once #include "../ComLightLib/streams.h" #include "../ComLightLib/comLightServer.h" #define WIN32_LEAN_AND_MEAN #include <atlfile.h> class ReadStream : public ComLight::ObjectRoot<ComLight::iReadStream> { CAtlFile file; // TODO: implement a buffer in this class, at leas<|fim_suffix|>oid* lpBuff...
fim
Const-me/Whisper
c
#include "stdafx.h" #include "TraceStructures.h" using namespace Tracing; uint64_t sTraceItem::buffer( uint64_t off, size_t length, eDataType type ) { payloadOffset = off; payloadSize = length * DirectCompute::elementSize( type ); *(uint64_t*)( &size[ 0 ] ) = length; *(uint64_t*)( &size[ 2 ] ) = 0; _mm_storeu_si1...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include <array> #include <emmintrin.h> #include "../../D3D/enums.h" namespace Tracing { using DirectCompute::eDataType; // File header of the trace file struct sFileHeader { static constexpr uint32_t correctMagic = 0xE6B4A12Du; // random.org uint32_t magic; uint8_t formatVersio...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "TraceWriter.h" #include <atlfile.h> #include <atlcoll.h> #include <atlstr.h> #include "TraceStructures.h" #include "../../ML/Tensor.h" #include "../../CPU/Tensor.h" #include <Shlobj.h> using namespace Tracing; namespace { static HRESULT createDir( LPCTSTR pathFile ) { LP...
fim
Const-me/Whisper
cpp
<|fim_suffix|> ); }; }<|fim_prefix|>#pragma once #include <memory> #include "../../D3D/enums.h" namespace DirectCompute { class Tensor; } namespace CpuCompute { class Tensor; } struct ggml_tensor; namespace Tracing { using DirectCompute::eDataType; struct ItemName { const char* pointer; std::array<uint32_...
fim
Const-me/Whisper
c
<|fim_suffix|>, tensor.countElements() ); if( !found ) return S_FALSE; __debugbreak(); return S_FALSE; } #endif }<|fim_prefix|>#include "stdafx.h" #include "tracing.h" #include "../../source/ggml.h" #include "../../ML/Tensor.h" namespace Tracing { #if SAVE_DEBUG_TRACE std::unique_ptr<iTraceWriter> s_writer;...
fim
Const-me/Whisper
cpp
<|fim_suffix|> HRESULT vector( const ItemName& name, const std::vector<float>& vec ) { const float* rsi = vec.empty() ? nullptr : vec.data(); return buffer( name, rsi, vec.size(), eDataType::FP32 ); } inline HRESULT vector( const ItemName& name, const float* rsi, size_t length ) { return buffer( name, rsi, le...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "miscUtils.h" #include <cmath> void setCurrentThreadName( const char* threadName ) { const DWORD dwThreadID = GetCurrentThreadId(); // https://stackoverflow.com/a/10364541/126995 #pragma pack(push,8) typedef struct tagTHREADNAME_INFO { DWORD dwType; // Must be 0x1...
fim
Const-me/Whisper
cpp
#pragma once #define CHECK( hr ) { const HRESULT __hr = ( hr ); if( FAILED( __hr ) ) return __hr; } #define CHECK_LOG( hr ) { const HRESULT __hr = ( hr ); if( FAILED( __hr ) ) { logErrorHr(__hr, u8"%s failed", #hr ); return __hr; } } inline void check( HRESULT hr ) { if( SUCCEEDED( hr ) ) return; throw hr; } inl...
fim
Const-me/Whisper
c
<|fim_suffix|>nullptr == work ) { work = CreateThreadpoolWork( &callbackStatic, this, nullptr ); if( nullptr != work ) return S_OK; return getLastHr(); } return HRESULT_FROM_WIN32( ERROR_ALREADY_INITIALIZED ); } HRESULT ThreadPoolWork::parallelFor( int threadsCount ) noexcept { if( nullptr != work ) { ...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once namespace Whisper { // A callback to offload to the thread pool using pfnParallelForCallback = HRESULT( * )( int ith, void* ctx ) noexcept; // A simple parallel for implementation; Windows includes a decent thread pool since Vista (2006) HRESULT parallelFor( pfnParallelForCallback pfn, ...
fim
Const-me/Whisper
c
<|fim_suffix|> While voice is continuously detected, we allow to grow the buffer up to `maxDuration` time } else { // A voice is detected in the buffer, but it was a while ago clearStateFlag( eCaptureStatus::Voice ); if( newSamples < captureParams.minDuration ) return S_OK; // When detected pause in ...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#include "stdafx.h" #include "ContextImpl.h" #include "Languages.h" #include "../Utils/Trace/tracing.h" using namespace Whisper; ContextImpl::ContextImpl( const DirectCompute::Device& dev, const WhisperModel& modelData, iModel* modelPointer ) : device( dev ), model( modelData ), modelPtr( modelPointer...
fim
Const-me/Whisper
cpp
<|fim_suffix|> would mean the following is true: ( ( left > right * 1.1 ) && ( right > left * 1.1 ) ) return (eSpeakerChannel)mask; } } HRESULT COMLIGHTCALL ContextImpl::detectSpeaker( const sTimeInterval& time, eSpeakerChannel& result ) const noexcept { // Ensure we have the spectrogram if( nullptr == currentSp...
fim
Const-me/Whisper
cpp
<|fim_suffix|>iAudioCapture* reader ) override final; struct Segment { int64_t t0; int64_t t1; mutable std::string text; std::vector<sTokenData> tokens; size_t memoryUsage() const; }; std::vector<Segment> result_all; std::vector<whisper_token> prompt_past; // [EXPERIMENTAL] token-level tim...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "ContextImpl.h" #include <mfapi.h> #include "MelStreamer.h" #include "../API/iMediaFoundation.cl.h" #include "../Utils/Trace/tracing.h" using namespace Whisper; static int getCpuCoresCount() { DWORD bufferSize = 0; GetLogicalProcessorInformation( NULL, &bufferSize ); // ...
fim
Const-me/Whisper
cpp
<|fim_suffix|>; } } Tensor DecoderInputBuffers::embedding( const int* rsi ) const { if( nullptr == embd || m_size == 0 ) throw OLE_E_BLANK; // Upload the data { MappedResource mapped; check( mapped.map( embd, false ) ); int* const rdi = (int*)mapped.data(); memcpy( rdi, rsi, m_size * (size_t)4 ); } r...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "../ML/Tensor.h" namespace DirectCompute { // A dynamic buffer class DecoderInputBuffers { CComPtr<ID3D11Buffer> embd; uint32_t m_size = 0; uint32_t m_c<|fim_suffix|>_epi64x( (int64_t)i, 0 ); } HRESULT zeroMemory() const; }; }<|fim_middle|>apacity = 0; public: vo...
fim
Const-me/Whisper
c
<|fim_suffix|>coderResultBuffer::copyToVector( std::vector<float>& vec ) const { vec.resize( m_size ); if( vec.empty() ) throw OLE_E_BLANK; MappedResource mapped; check( mapped.map( buffer, true ) ); memcpy( vec.data(), mapped.data(), (size_t)4 * m_size ); } void DecoderResultBuffer::clear() { buffer = nullpt...
fim
Const-me/Whisper
cpp
<|fim_suffix|>sage( buffer ); } }; }<|fim_prefix|>#pragma once #include "../ML/Tensor.h" namespace DirectCompute { class DecoderResultBuffer { CComPtr<ID3D11Buffer> buffer; uint32_t m_size = 0; uint32_t m_capacity = 0; public: void copyFromVram( const Tensor& rsi ); void copyToVector( std::vector<fl...
fim
Const-me/Whisper
c
<|fim_suffix|>ew( buffer, &srvDesc, &srv ) ); CD3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc{ D3D11_UAV_DIMENSION_BUFFER, DXGI_FORMAT_R16_FLOAT, offset, length }; check( device()->CreateUnorderedAccessView( buffer, &uavDesc, &uav ) ); TensorShape shape; shape.ne = { length, 1, 1, 1 }; shape.setDenseStrides(); return...
fim
Const-me/Whisper
cpp
<|fim_prefix|>#pragma once #include "../ML/Tensor.h" namespace DirectCompute { // FP16 buffer for self-attention and cross-attention layers class AttentionBuffer { CComPtr<ID3D11Buffer> buffer; uint32_t m_size = 0; public: // Create buffer for the specified count of elements void resize( uint32_t size ); ...
fim
Const-me/Whisper
c
<|fim_prefix|>#include "stdafx.h" #include "Languages.h" #include <atlcoll.h> #include "../API/iContext.cl.h" namespace { // These structures are compiled into the DLL, in read only data section using Lang = Whisper::sLanguageEntry; static const Lang s_languageData[] = { #include "languageCodez.inl" }; using W...
fim
Const-me/Whisper
cpp