text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_prefix|>using Syst<|fim_suffix|>
<|fim_middle|>em.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("MCPForUnityTests.EditMode")]<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Models;
using UnityEditor;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class AntigravityConfigurator : JsonFileMcpConfigu... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Antigravity IDE if necessary"
};
}
}
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Models;
using UnityEditor;
namespace MCPForUnity.Editor.Clients.Configurators
{
/// <summary>
/// Antigravit... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
public override McpStatus CheckStatus(bool attemptAutoRewrite = true)
{
client.SetStatus(McpStatus.NotConfigured, "Cherry Studio requires manual UI configuration");
return client.status;
}
public override void Configure()
{
thro... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>tallPath()
{
var userHome = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
return Path.Combine(userHome, ".claude", "skills", "unity-mcp-skill");
}
public override IList<string> GetInstallationSteps() => new List<string>
{
... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
using UnityEditor;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class ClaudeDesktopConfigurator : JsonFileMcpConfigurator
{
public const string ClientName = "Claude Desktop";
public... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> class ClineConfigurator : JsonFileMcpConfigurator
{
public ClineConfigurator() : base(new McpClient
{
name = "Cline",
windowsConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Code", "User", "globalStorage", "saoudr... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>sts",
"Click Configure to add the UnityMCP entry (or manually edit the file above)",
"Restart your CLI session if needed"
};
}
}
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> "Paste the configuration TOML",
"Save and restart Codex"
};
}
}
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class CodexConfigurator : CodexM... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class CopilotCliConfigurator : JsonFileMcpConfigurator
{
public CopilotCliConfigurator() : base(new McpClient
{
name = "GitHu... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Confi<|fim_suffix|>P server\nOR open the config file at the path above",
"Paste the configuration JSON",
"Save and restart Cursor"
};
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Ensure Gemini CLI is installed (see https://geminicli.com/docs/get-started/installation/)",
"Click Register to add UnityMCP via 'gemini mcp add'",
"The server will be automatically available in Gemini CLI",
"Use Unregister to remove via 'gemini mcp remove'"
};
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class KiloCodeConfigurator : JsonFileMcpConfigurator
{
public KiloCodeConfigurator() : base(new McpClient
{
nam... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
/// <summary>
/// Kimi Code CLI MCP cl<|fim_suffix|>d (pip install kimi-cli or see https://github.com/MoonshotAI/kimi-cli)",
"Click 'A... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using <|fim_suffix|>e configuration JSON",
"Save and restart Kiro"
};
}
}
<|fim_middle|>System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class KiroConfigurator : JsonFileMcpC... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Models;
using MCPForUnity.Editor.Services;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEditor;
namespace MCPForUnity.Editor.Cli... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Helpers;
using MCPF<|fim_suffix|>
ConfiguredTransport expected = HttpEndpointUtility.GetCurrentServerTransport();
if (expected == ConfiguredTransport.Stdio)
{
retu... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
/// <summary>
/// Qwen Code MCP client configurator.
/// Qwen Code uses a JSON-based configuration file with mcpServers section.
/// Confi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>out = true
})
{ }
public override IList<string> GetInstallationSteps() => new List<string>
{
"Install GitHub Copilot plugin in Rider",
"Open or create mcp.json at the path above",
"Paste the configuration JSON",
"Save and res... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>onfig/Trae/mcp.json\n",
"Save and restart Trae"
};
}
}
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class TraeConfigurator : JsonFileMcpConfigurator
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Folder.UserProfile), "Library", "Application Support", "Code", "User", "mcp.json"),
linuxConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".config", "Code", "User", "mcp.json"),
IsVsCodeLayout = true
})
{ }
public ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class VSCodeInsidersConfigurator : JsonFileMcpConfigurator
{
public VSCodeInsidersConfigurator() : base(new McpClient
{
... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class WindsurfConfigurator : JsonFileMcpConfigurator
{
public WindsurfConfigurator() : base(new McpClient
{
name = "Windsurf"... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>lls should be installed, or null if unsupported.</summary>
string GetSkillInstallPath();
}
}
<|fim_prefix|>using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients
{
/// <summary>
/// Contract for MCP client configurators. Each client is responsible for
/// status det... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Models;
using MCPForUnity.Editor.Services;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEdi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
using MCPForUnity.Editor.Helpers;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Clients
{
/// <summary>
/// Central registry that auto-discovers configurators via TypeCache.
/// </summary>
public stati... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace MCPForUnity.Editor.Constants
{
/// <summary>
/// Protocol-level constants for API key authentication.
/// </summary>
internal static class AuthConstants
{
internal const <|fim_suffix|>eyHeader = "X-API-Key";
}
}
<|fim_middle|>string ApiK<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ddedServer = "MCPForUnity.UseEmbeddedServer";
internal const string LockCursorConfig = "MCPForUnity.LockCursorConfig";
internal const string AutoRegisterEnabled = "MCPForUnity.AutoRegisterEnabled";
internal const string ToolEnabledPrefix = "MCPForUnity.ToolEnabled.";
intern... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace MCPForUnity.Editor.Constants
{
/// <summary>
/// Constants for health check status values.
/// Used for coordinating health state between Connection and Advanced sections.
/// </summary>
public <|fim_suffix|> = "Unhealthy";
}
}
<|fim_middle|>static class HealthStatus
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ads/", "https://docs.astral.sh/uv/getting-started/installation/");
}
}
private static void GenerateRecommendations(DependencyCheckResult result, IPlatformDetector detector)
{
var missing = result.GetMissingDependencies();
if (missing.Count == 0... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
namespace MCPForUnity.Editor.Dependencies.Models
{
/// <summary>
/// Result of a comprehensive dependency check
/// </summary>
[Serializable]
public class DependencyCheckResult
{
/// <summary>
/// L... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>" : "✗";
var version = !string.IsNullOrEmpty(Version) ? $" ({Version})" : "";
return $"{status} {Name}{version}";
}
}
}
<|fim_prefix|>using System;
namespace MCPForUnity.Editor.Dependencies.Models
{
/// <summary>
/// Represents the status of a dependency check
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using MCPForUnity.Editor.Dependencies.Models;
namespace MCPForUnity.Editor.Dependencies.PlatformDetectors
{
/// <summary>
/// Interface for platform-specific dependency detection
/// </summary>
public interface IPlatformDetector
{
/// <summary>
/// Platform name this d... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Dependencies.Models;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Services;
namespace MCPForUnity.Editor.Dependencies.PlatformDetectors... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Dependencies.Models;
using MCPForUnity.Ed<|fim_suffix|>ncyStatus DetectUv()
{
// First, honor overrides and cross-platform resolut... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using MCPForUnity.Editor.Dependencies.Models;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Services;
namespace MCPForUnity.Editor.Dependencies.PlatformDetectors
{
/// <summary>
/// Base class for platform-specific dependency detection
/// </summary>
public abst... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> {
return major > 3 || (major == 3 && minor >= 10);
}
}
}
catch
{
// Ignore validation errors
}
return false;
}
protected override bool TryFindInPa... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>#region LICENSE
/*
* MIT License
*
* Copyright (c) 2020 Denis Zhidkikh
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitat... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>}
/// <summary>
/// Gets the local server path if GitUrlOverride points to a local directory.
/// Returns null if not using a local path.
/// </summary>
public static string GetLocalServerPath()
{
if (!IsLocalServerPath())
return... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Services;
using MCPForUnity.External.Tommy;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Codex CLI spe... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Reflection;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
using MCPForUnity.Runtime.Helpers;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Low-level component operations extracted... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>;
return root.ToString(Formatting.Indented);
}
public static JObject ApplyUnityServerToExistingConfig(JObject root, string uvPath, McpClient client)
{
if (root == null) root = new JObject();
bool isVSCode = client?.IsVsCodeLayout == true;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>[width];
for (int y = 0; y < height / 2; y++)
{
int topRow = y * width;
int bottomRow = (height - 1 - y) * width;
Array.Copy(pixels, topRow, temp, 0, width);
Array.Copy(pixels, bottomRow, pixels, topRow, width);
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using MCPForUnity.Editor.Constants;
using UnityEditor;
namespace MCPForUnity.Editor.Helpers
{
internal static class ExecPath
{
private const string <|fim_su... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>path;
}
}
}
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using MCPForUnity.Runtime.Helpers;
namespace MCPForUnity.Editor... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> // Example if needed
};
private static readonly JsonSerializer _outputSerializer = JsonSerializer.Create(_outputSerializerSettings);
// --- End Define custom JsonSerializerSettings ---
// Helper to create JToken using the output serializer
private static JToken Cr... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Net;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Models;
using MCPForUnity.Editor.Services;
using UnityEdi<|fim_suffix|>returns the local URL.
/// </summary>
public static string GetBaseUrl()
{
return IsRemoteScope() ? GetRemo... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
using MCPForUnity.Editor.Tools;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
public static class MaterialOps
{
/// <summary>
/// Ap... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> on OS
/// </summary>
public static string GetClientConfigPath(McpClient mcpClient)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return mcpClient.windowsConfigPath;
}
else if (RuntimeInformation.IsOSPla... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.IO;
using Newtonsoft.Json;
using UnityEngine;
namespace MCP<|fim_suffix|>tance<T>());
File.WriteAllText(path, json);
}
public static T LoadState<T>(string toolName)
{
var path = GetStatePath(toolName);
if (!File.Exist... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>g message)
{
UnityEngine.Debug.LogError($"{ErrorPrefix} {message}");
}
}
}
<|fim_prefix|>using MCPForUnity.Editor.Constants;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
internal static class McpLog
{
private const string Inf... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.IO;
using MCPForUnity.Editor.Constants;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
internal static class McpLogRecord
{
private static readonly string LogDir = Path.Combine(Appl... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ctly
if (target.Type != JTokenType.Object)
{
return GameObjectLookup.FindByTarget(target, searchMethod ?? "by_id_or_name_or_path");
}
// If target is an instruction object
var instruction = target as JObject;
if (inst... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ginate</param>
/// <param name="request">The pagination request parameters</param>
/// <returns>A paginated response with the appropriate slice of items</returns>
public static PaginationResponse<T> Create(IList<T> allItems, PaginationRequest request)
{
int tota... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Globalization;
using Newtonsoft.Json.Linq;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
<|fim_suffix|> return (int)d;
}
catch
{
// Swallow and return null
}
return null;
}
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using MCPForUnity.Editor.Constants;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
/// <summar... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Provides common utility methods for working with Unity Prefab assets.
/// </summary>
public static class PrefabUtilityHelper
{
/// <su... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using MCPForUnity.Editor.Constants;
using UnityEditor;
using UnityEngine;
namespac<|fim_suffix|>
/// </summary>
public static string GetProjectHash()
{
EnsureIdentityCache();
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>dAsset == null)
{
McpLog.Warn($"[PropertyConversion] Could not load asset of type {targetType.Name} from path: {assetPath}");
}
return loadedAsset;
}
}
}
<|fim_prefix|>using System;
using Newtonsoft.Json;
using Newtonsoft.Json.L... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
namespace MCPForUnity.Editor.Helpers
{
internal static class RenderPipelineUtility
{
internal enum PipelineKind
{
BuiltIn,
Universal,
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.C<|fim_suffix|>erial for a Renderer.
/// </summary>
/// <param name="renderer">The renderer to set material on</param>
/// <param name="params">JSON parameters containing materialPath</param>
/// <param name="undoName">Name for the undo operation<... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json;
namespace MCPForUnity.Editor.Helpers
{
public interface IMcpResponse
{
[JsonProperty("success")]
bool Success { get; }
}
public sealed class SuccessResponse : IMcpResponse
{
[JsonProperty("success")]
public bool Success => true;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using MCPForUnity.Runtime.Helpers;
using UnityEditor;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Per-user EditorPrefs override for the default screenshot output folder.
/// Resolu<|fim_suffix|>le for <see cref="ScreenshotUtility.ResolveFolderAbsolute"/>.
/// </summary>
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>(1)));
return first + rest;
}
}
}
<|fim_prefix|>using System;
using System.Linq;
using System.Text.RegularExpressions;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Utility class for converting between naming conventions (snake_case, camelCase).
/// Consoli... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Threading;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Services.Transport.Transports;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Unity Bridge telemetry helper for collecting usage analyt... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
public static class TextureOps
{
public static byte[] EncodeTexture(Texture2D texture, string assetPath)
{
if (texture == null)
... | fim | CoplayDev/unity-mcp | csharp |
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Unified parameter validation and extraction wrapper for MCP tools.
/// Eliminates repetitive IsNullOrEmpty checks and provides consistent error messages.
/// </su... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using Newtonsof<|fim_suffix|>or Unity types.
/// Use this for all JToken-to-Unity-type conversions.
/// </summary>
public static readonly JsonSerializer Instance = JsonSerializer.Create(new JsonSerializerSettings
{
Converters = ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Pipeline.GetAssemblies(AssembliesType.Player).Select(a => a.name),
StringComparer.Ordinal);
var list = types.ToList();
var fromPlayer = list.Where(t => playerAsmNames.Contains(t.Assembly.GetName().Name)).ToList();
return fromPlayer.Count > 0 ? fromPlaye... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
/// <summary>
/// Utility class for parsing JSON tokens into Unity vector, math, and animation types.
/// Supports both array format [x, y, z] and object format {x: 1, y: 2,... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Sy<|fim_suffix|> {
try
{
EditorPrefs.SetBool(EditorPrefKeys.UseHttpTransport, false);
}
catch { /* ignore */ }
StdioBridgeHost.StartAutoConnect();
}
}
}
<|fim_middle|>stem;
using MCPForUnity.Editor.Cons... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using MCPForUnity.Editor.Setup;
using MCPForUnity.Editor.Windows;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.MenuItems
{
p<|fim_suffix|>public static void ShowEditorPrefsWindow()
{
EditorPrefsWindow.ShowWindow();
}
}
}
<|fim_middle|>ublic static... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Warn($"Legacy configuration migration finished with errors ({summary.GetSummaryMessage()}). details:");
if (summary.Messages != null)
{
foreach (var message in summary.Messages)
{
McpLog.War... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.IO;
using System.Linq;
using MCPForUnity.Editor.Clients;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Models;
using MCPForUnity.Editor.Services;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
namespace MCPForU... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json.Linq;
namespace MCPForUnity.Editor.Models
{
/// <summary>
/// Represents a command received from the MCP client
/// </summary>
public class Command
{
/// <summary>
/// The type of command to execute
/// <|fim_suffix|> get; set; }
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>els
{
[Serializable]
public class McpConfigServer
{
[JsonProperty("command")]
public string command;
[JsonProperty("args")]
public string[] args;
// VSCode expects a transport type; include only when explicitly set
[JsonProperty("type", NullVal... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using Newtonsoft.Json;
namespace MCPForUnity.Editor<|fim_suffix|> McpConfigServer unityMCP;
}
}
<|fim_middle|>.Models
{
[Serializable]
public class McpConfigServers
{
[JsonProperty("unityMCP")]
public<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> McpStatus.Running => "Running",
McpStatus.Connected => "Connected",
McpStatus.IncorrectPath => "Incorrect Path",
McpStatus.CommunicationError => "Communication Error",
McpStatus.NoResponse => "No Response",
McpStatus.Uns... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using Newtonsoft.Json;
namespace MCPForUnity.Editor.Models
{
[Serializable]
public class McpConfig
{
<|fim_suffix|>mcpServers")]
public McpConfigServers mcpServers;
}
}
<|fim_middle|> [JsonProperty("<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace MCPForUnity.Editor.Models
{
// Enum representing the various status states for MCP clients
public enum McpStatus
{
NotConfigured, // Not set up yet
Configured, // Successfully configured
Running, // Service is running
Connected, // Successfully connect... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using MCPForUnity.Editor.Helpers;
using Newtonsoft.Json.Linq;
using UnityEditor;
namespace MCPForUnity.Editor.Resources.Editor
{
/// <summary>
/// Provides information about the currently active editor tool.
/// </summary>
[McpForUnityResource("get_active_tool")]
public ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> }
catch (Exception e)
{
return new ErrorResponse($"Error getting editor state: {e.Message}");
}
}
}
}
<|fim_prefix|>using System;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Services;
using Newtonsoft.Json.Linq;
nam... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> }
catch (Exception e)
{
return new ErrorResponse($"Error getting prefab stage: {e.Message}");
}
}
}
}
<|fim_prefix|>using System;
using MCPForUnity.Editor.Helpers;
using Newtonsoft.Json.Linq;
using UnityEditor.SceneManagement;
namespace MCP... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>m?.name,
activeInstanceID = UnityEditor.Selection.activeObject?.GetInstanceIDCompat() ?? 0,
count = UnityEditor.Selection.count,
objects = UnityEditor.Selection.objects
.Select(obj => new
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Linq;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Services;
using Newtonsoft.Json.Linq;
namespace MCPForUnity.Editor.Resources.Editor
{
/// <summary>
/// Returns the enabled/disabled state of all discovered tools, grouped by group name.
/// Used by th... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> {
if (window == null)
continue;
try
{
openWindows.Add(new
{
title = window.titleContent.text,
typeName ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>= resourceName;
}
}
}
<|fim_prefix|>using System;
namespace MCPForUnity.Editor.Resources
{
/// <summary>
/// Marks a class as an MCP resource handler for auto-discovery.
/// The class must have a public static HandleCommand(JObject) method.
/// </summary>
[AttributeUsage(A... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>lic static object HandleCommand(JObject @params)
{
bool forceRefresh = @params?["refresh"]?.ToObject<bool>() ?? false;
string search = @params?["search"]?.ToString();
var items = GetMenuItemsInternal(forceRefresh);
if (!string.IsNullOrEmpty(search)... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using MCPForUnity.Editor.Helpers;
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace MCPForUnity.Editor.Resources.Project
{
/// <summary>
/// Provides dictionary of layer indices to layer names.
/// </summary>
[McpForUnityResource("get_layers")]
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>geInstalled("com.unity.ugui"),
textmeshpro = IsPackageInstalled("com.unity.textmeshpro"),
inputsystem = IsPackageInstalled("com.unity.inputsystem"),
uiToolkit = true,
screenCapture = true,
}... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using MCPForUnity.Editor.Helpers;
using Newtonsoft.Json.Linq;
using UnityEditorInternal;
n<|fim_suffix|>ags);
}
catch (Exception e)
{
return new ErrorResponse($"Failed to retrieve tags: {e.Message}");
}
}
}
}
<|fim_... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ras(@params ?? new JObject());
}
catch (Exception e)
{
McpLog.Error($"[CamerasResource] Error listing cameras: {e}");
return new ErrorResponse($"Error listing cameras: {e.Message}");
}
}
}
}
<|fim_prefix|>using Sys... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> active = go.activeSelf,
activeInHierarchy = go.activeInHierarchy,
isStatic = go.isStatic,
transform = new
{
position = SerializeVector3(transform.position),
localPosition = SerializeVector3(transform... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Tools.Graphics;
using Newtonsoft.Json.Linq;
namespace MCPForUnity.Editor.Resources.Scene
{
[McpForUnityResource("get_renderer_features")]
public static class RendererFeaturesResource
{
public static object Handle... | fim | CoplayDev/unity-mcp | csharp |
using System;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Tools.Graphics;
using Newtonsoft.Json.Linq;
namespace MCPForUnity.Editor.Resources.Scene
{
[McpForUnityResource("get_rendering_stats")]
public static class RenderingStatsResource
{
public static object HandleCommand(JObject @p... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> class VolumesResource
{
public static object HandleCommand(JObject @params)
{
try
{
return VolumeOps.ListVolumes(@params ?? new JObject());
}
catch (Exception e)
{
McpLog.Error($"[VolumesResour... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Services;
using Newtonsoft.Json.Linq;
using UnityEditor.TestTools.TestRunner.Api;
namespace MCPForUnity.Editor.Resources.Tests
{
/// <summary>
/// Provides... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>
using System;
using System.Threading.Tasks;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Services.Transport;
using MCPForUnity.Editor.Services.Transport.Transports;
using UnityEditor;
namespace MCPForU<|fim_suffix|>new BridgeVerificationResult
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
using MCPForUnity.Editor.Clients;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Services
{
/// <summary>
/// Implementation of client configuration service
/// </summary>
p... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using MCPForUnity.Editor.Constants;
using UnityEditor;
namespace MCPForUnity.Editor.Services
{
/// <summary>
/// Centralized cache for frequently-read EditorPrefs values.
/// Reduces scattered EditorPrefs.Get* calls and provides change notification.
///
/// Usage:
//... | fim | CoplayDev/unity-mcp | csharp |
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