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EllanJiang/GameFramework
38
issue_to_patch
V2019.2
b5141d3bcab1b2f77b39ca2f429bdec23c6240e4
7953a69877f75664b22117f2de10ead88ec41bfd
diff --git a/GameFramework/Base/TaskPool/TaskPool.cs b/GameFramework/Base/TaskPool/TaskPool.cs index fe8f5a75..e475c5e2 100644 --- a/GameFramework/Base/TaskPool/TaskPool.cs +++ b/GameFramework/Base/TaskPool/TaskPool.cs @@ -18,6 +18,7 @@ internal sealed class TaskPool<T> where T : ITask private readonly Stack<I...
[ "GameFramework/Base/TaskPool/TaskPool.cs", "GameFramework/Config/ConfigManager.cs", "GameFramework/Config/LoadConfigFailureEventArgs.cs", "GameFramework/Config/LoadConfigSuccessEventArgs.cs", "GameFramework/Config/LoadConfigUpdateEventArgs.cs", "GameFramework/DataTable/DataTableManager.cs", "GameFramewo...
[]
true
EllanJiang/GameFramework
37
issue_to_patch
V2019.2.1
9931766d01a1bdf7ffe54e1f0c02122fbcb5e392
8bf0279446eccf93f9c3e714759fef9cd3d2f2b2
diff --git a/GameFramework/Base/Version/Version.cs b/GameFramework/Base/Version/Version.cs index ba543eb6..9a3d7d06 100644 --- a/GameFramework/Base/Version/Version.cs +++ b/GameFramework/Base/Version/Version.cs @@ -12,7 +12,7 @@ namespace GameFramework /// </summary> public static partial class Version {...
[ "GameFramework/Base/Version/Version.cs", "GameFramework/Download/DownloadManager.cs" ]
[]
true
EllanJiang/GameFramework
36
issue_to_patch
V2019.2.0
2dd8403ab651a1601c249c0f5f1a893b44122d1b
ce3e286ff4a0e2e30a8aab0aa7ebc4fb587ed308
diff --git a/GameFramework.sln b/GameFramework.sln index 9f21186c..1f452470 100644 --- a/GameFramework.sln +++ b/GameFramework.sln @@ -1,7 +1,7 @@  Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 15 -VisualStudioVersion = 15.0.28307.168 +# Visual Studio Version 16 +VisualStudioVersion = ...
[ "GameFramework.sln", "GameFramework/Base/GameFrameworkEventArgs.cs", "GameFramework/Base/GameFrameworkException.cs", "GameFramework/Base/TaskPool/ITaskAgent.cs", "GameFramework/Base/TaskPool/StartTaskStatus.cs", "GameFramework/Base/TaskPool/TaskPool.cs", "GameFramework/Base/Variable/Variable.cs", "Gam...
[]
true
EllanJiang/GameFramework
35
issue_to_patch
V2019.1.0
27ecdaf25e4177dc4a2a332601e6e0a8b3a0281d
2e46f6cd004d3cb7fce4772491a985d17f02308b
diff --git a/GameFramework/Base/EventPool/EventPool.Event.cs b/GameFramework/Base/EventPool/EventPool.Event.cs index bffbbb19..05d34c80 100644 --- a/GameFramework/Base/EventPool/EventPool.Event.cs +++ b/GameFramework/Base/EventPool/EventPool.Event.cs @@ -7,7 +7,7 @@ namespace GameFramework { - internal partial c...
[ "GameFramework/Base/EventPool/EventPool.Event.cs", "GameFramework/Base/ReferencePool/ReferencePool.ReferenceCollection.cs", "GameFramework/Base/ReferencePool/ReferencePool.cs", "GameFramework/Base/Version/Version.cs", "GameFramework/Config/ConfigManager.ConfigData.cs", "GameFramework/Config/ConfigManager....
[]
true
EllanJiang/GameFramework
32
issue_to_patch
V3.1.8
1d4025cf8526234c850b4a98142f511827c5beba
d62a646f18bad94eb14bd24e6dd492eca26bfa5f
diff --git a/GameFramework.sln b/GameFramework.sln index fbd001ad..9f21186c 100644 --- a/GameFramework.sln +++ b/GameFramework.sln @@ -1,12 +1,10 @@  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 -VisualStudioVersion = 15.0.27703.2000 +VisualStudioVersion = 15.0.28307.168 MinimumVi...
[ "GameFramework.sln", "GameFramework/Base/Version/Version.cs", "GameFramework/DataNode/DataNodeManager.DataNode.cs", "GameFramework/DataNode/DataNodeManager.cs", "GameFramework/Network/NetworkManager.NetworkChannel.cs", "GameFramework/Sound/ISoundAgent.cs", "GameFramework/Sound/ISoundAgentHelper.cs", "...
[]
true
EllanJiang/GameFramework
30
issue_to_patch
Dev/v3.1.7
d1835a8a5661e1fddf3f85288b1dbda5292ee31c
b315d9aa3d2f365b137c492cd230a08ca9a0ae64
diff --git a/GameFramework/Base/DataStruct/LoadType.cs b/GameFramework/Base/DataStruct/LoadType.cs new file mode 100644 index 00000000..0fc9fbcd --- /dev/null +++ b/GameFramework/Base/DataStruct/LoadType.cs @@ -0,0 +1,30 @@ +//------------------------------------------------------------ +// Game Framework +// Copyrigh...
[ "GameFramework/Base/DataStruct/LoadType.cs", "GameFramework/Base/EventPool/BaseEventArgs.cs", "GameFramework/Base/EventPool/EventPool.Event.cs", "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/EventPool/EventPoolMode.cs", "GameFramework/Base/GameFrameworkAction.cs", "GameFramework/Base/...
[]
true
EllanJiang/GameFramework
28
issue_to_patch
Dev/v3.1.6
c67ad792ee5bb064321d2ce2ccc693a4aba479f5
9e04d057b15940726abc1e025d1ed437c393368b
diff --git a/GameFramework/Base/EventPool/BaseEventArgs.cs b/GameFramework/Base/EventPool/BaseEventArgs.cs index 1fda5f31..3a4c7523 100644 --- a/GameFramework/Base/EventPool/BaseEventArgs.cs +++ b/GameFramework/Base/EventPool/BaseEventArgs.cs @@ -1,6 +1,6 @@ //---------------------------------------------------------...
[ "GameFramework/Base/EventPool/BaseEventArgs.cs", "GameFramework/Base/EventPool/EventPool.Event.cs", "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/EventPool/EventPoolMode.cs", "GameFramework/Base/GameFrameworkAction.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/G...
[]
true
EllanJiang/GameFramework
25
issue_to_patch
Dev/v3.1.5
b560d8a8d302a993d8deaf92da896887197c9d1d
5d050e6c22b9d7034185fe450d8d491b4e058e64
diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs index a7c0ac0d..f9d8a917 100644 --- a/GameFramework/Base/EventPool/EventPool.cs +++ b/GameFramework/Base/EventPool/EventPool.cs @@ -16,7 +16,7 @@ namespace GameFramework /// <typeparam name="T">事件类型。</typeparam> ...
[ "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/Log/GameFrameworkLog.ILogHelper.cs", "GameFramework/Base/Log/GameFrameworkLog.cs", "GameFramework/Base/Log/GameFrameworkLogLevel.cs", "GameFramework/Base/ReferencePool/ReferencePool.cs", "GameFra...
[]
true
EllanJiang/GameFramework
23
issue_to_patch
Dev/v3.1.4
3ef56998c57c4a3ea42e5b17dd6583cd6a12c515
367a703326c40a378074af8f42facc6aa07739e3
diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs index 71cbf94b..a7c0ac0d 100644 --- a/GameFramework/Base/EventPool/EventPool.cs +++ b/GameFramework/Base/EventPool/EventPool.cs @@ -51,15 +51,13 @@ public int Count /// <param name="realElapseSeconds">真实流逝时间,以秒为单...
[ "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/ReferencePool/ReferencePool.cs", "GameFramework/Base/Version/Version.IVersionHelper.cs", "GameFramework/Base/Version/Version.cs", "GameFramework/DataNode/DataNodeManager.DataNode.cs", "GameFramew...
[]
true
EllanJiang/GameFramework
22
issue_to_patch
Dev/v3.1.3
fa6c7f0f051cb4d8bbca49f77805d660232e0887
25d7d5abc1ab928a03a0597cb184664c130a14ca
diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs index 916817a5..5dbc162b 100644 --- a/GameFramework/Base/GameFrameworkEntry.cs +++ b/GameFramework/Base/GameFrameworkEntry.cs @@ -15,7 +15,7 @@ namespace GameFramework /// </summary> public static class GameFramew...
[ "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/TaskPool/ITask.cs", "GameFramework/Base/TaskPool/TaskPool.cs", "GameFramework/Config/ConfigManager.cs", "GameFramework/Config/IConfigManager.cs", "GameFramework/DataTable/DataTableManager.cs", "GameFramework/DataTable/IDataTableManager.cs",...
[]
true
EllanJiang/GameFramework
21
issue_to_patch
Dev/v3.1.2
ae07e9acf6131b05aac84e7e4305dc25fcdf504c
9371803f1e938a6d09dd3bb8023e7f036db7a771
diff --git a/GameFramework.sln b/GameFramework.sln index 979d49d4..fbd001ad 100644 --- a/GameFramework.sln +++ b/GameFramework.sln @@ -1,7 +1,7 @@  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 -VisualStudioVersion = 15.0.27130.2003 +VisualStudioVersion = 15.0.27703.2000 MinimumVis...
[ "GameFramework.sln", "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Debugger/DebuggerManager.DebuggerWindowGroup.cs", "GameFramework/Debugger/DebuggerManager.cs", "GameFramework/Debugger/IDebuggerManager.cs", "GameFramework/Entity/EntityManager.En...
[]
true
EllanJiang/GameFramework
18
issue_to_patch
Dev/v3.1.1
2ef36d4fb6c52045b6ef41238b46236232d8198e
0872cd6b7cad825eb41f0102b217de5f1e8d51de
diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs index 2b2217a2..34bcd42f 100644 --- a/GameFramework/Base/EventPool/EventPool.cs +++ b/GameFramework/Base/EventPool/EventPool.cs @@ -203,12 +203,11 @@ private void HandleEvent(object sender, T e) if (handl...
[ "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/ReferencePool/ReferencePool.ReferenceCollection.cs", "GameFramework/Base/ReferencePool/ReferencePool.cs", "GameFramework/Base/ReferencePool/ReferencePoolInfo.cs", "GameFramework/Config/ConfigManage...
[]
true
EllanJiang/GameFramework
17
issue_to_patch
Dev/v3.1.0
e6cb780502ca032595a138f77555a9879d46a46f
20f28b1845f7002b79f8a3765b068a121e5b0c7b
diff --git a/GameFramework.sln b/GameFramework.sln index df9b8ea5..979d49d4 100644 --- a/GameFramework.sln +++ b/GameFramework.sln @@ -1,10 +1,12 @@  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 -VisualStudioVersion = 15.0.27004.2010 +VisualStudioVersion = 15.0.27130.2003 MinimumV...
[ "GameFramework.sln", "GameFramework/Base/EventPool/BaseEventArgs.cs", "GameFramework/Base/EventPool/EventPool.Event.cs", "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/EventPool/EventPoolMode.cs", "GameFramework/Base/GameFrameworkAction.cs", "GameFramework/Base/GameFrameworkEntry.cs", ...
[]
true
EllanJiang/GameFramework
15
issue_to_patch
Dev/v3.0.9
1cd91e14a345b52c51e4d7117efd4bfce7668a2c
65215925579e485f2562c175e94685bf9e5e0dd9
diff --git a/GameFramework.sln b/GameFramework.sln index 3d32fab2..df9b8ea5 100644 --- a/GameFramework.sln +++ b/GameFramework.sln @@ -1,7 +1,7 @@  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 -VisualStudioVersion = 15.0.26403.7 +VisualStudioVersion = 15.0.27004.2010 MinimumVisual...
[ "GameFramework.sln", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/Log/Log.cs", "GameFramework/Entity/EntityManager.cs", "GameFramework/Fsm/Fsm.cs", "GameFramework/Fsm/IFsm.cs", "GameFramework/Network/INetworkChannelHelper.cs", "GameFramework/Network/NetworkManager.NetworkChannel.Rec...
[]
true
EllanJiang/GameFramework
14
issue_to_patch
Dev/v3.0.8
7651b673bb18184c87f95baba6ea2afe296e3c04
35486f818609148ebd305f1782ee55348a993d15
diff --git a/GameFramework/Base/EventPool/BaseEventArgs.cs b/GameFramework/Base/EventPool/BaseEventArgs.cs index 37ef424d..14ed78dd 100644 --- a/GameFramework/Base/EventPool/BaseEventArgs.cs +++ b/GameFramework/Base/EventPool/BaseEventArgs.cs @@ -10,7 +10,7 @@ namespace GameFramework /// <summary> /// 事件基类。 ...
[ "GameFramework/Base/EventPool/BaseEventArgs.cs", "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/ReferencePool/IReference.cs", "GameFramework/Base/ReferencePool/ReferencePool.cs", "GameFramework/GameFramework.csproj", "GameFramework/Resource/R...
[]
true
EllanJiang/GameFramework
11
issue_to_patch
Dev/v3.0.7
9d0f3ebb1c6f547e175d12bb9406a8b266864abf
60206f2a7b28d949d55025815d83c15b41148316
diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs index 43b81153..b3e48681 100644 --- a/GameFramework/Base/GameFrameworkEntry.cs +++ b/GameFramework/Base/GameFrameworkEntry.cs @@ -15,7 +15,7 @@ namespace GameFramework /// </summary> public static class GameFramew...
[ "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/DataNode/DataNodeManager.DataNode.cs", "GameFramework/DataNode/DataNodeManager.cs", "GameFramework/DataNode/IDataNode.cs", "GameFramework/DataNode/IDataNodeManager.cs", "GameFramework/DataTable/DataTableBase.cs", "GameFramework/DataTable/DataTab...
[]
true
EllanJiang/GameFramework
9
issue_to_patch
Dev/v3.0.6
3dc0b3183c39b47b956af0a09fdc4716e98db175
8bc869896fa3a013a87201e5498cf67147320da7
diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs index 6d75019d..00e14ba2 100644 --- a/GameFramework/Base/EventPool/EventPool.cs +++ b/GameFramework/Base/EventPool/EventPool.cs @@ -65,13 +65,20 @@ public void Update(float elapseSeconds, float realElapseSeconds) ...
[ "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/Log/Log.ILogHelper.cs", "GameFramework/Base/Log/Log.cs", "GameFramework/GameFramework.csproj", "GameFramework/Network/INetworkChannel.cs", "GameFramework/Network/INetworkChannelHelper.cs", "Gam...
[]
true
EllanJiang/GameFramework
8
issue_to_patch
Dev/v3.0.5
06816ddb4727fc35032d3e487ba533b0e600ec88
c7bbc8d6bd51294dc63036e07c023c79e3c78104
diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs index c172da83..a4807e54 100644 --- a/GameFramework/Base/GameFrameworkEntry.cs +++ b/GameFramework/Base/GameFrameworkEntry.cs @@ -15,7 +15,7 @@ namespace GameFramework /// </summary> public static class GameFramew...
[ "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Network/NetworkManager.NetworkChannel.cs", "GameFramework/Resource/ResourceManager.ResourceChecker.cs", "GameFramework/Resource/ResourceManager.ResourceIniter.cs", "GameFramework/Resource/ResourceManager.ResourceLoader.cs", "GameFramework/Resource...
[]
true
EllanJiang/GameFramework
4
issue_to_patch
Dev/v3.0.3
649b9ea0a093112ac24f4b94407484cd72ebbe63
c71ededaf9443045d3378d96a35e1fa88dbe0bdd
diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs index 279c58ac..6d75019d 100644 --- a/GameFramework/Base/EventPool/EventPool.cs +++ b/GameFramework/Base/EventPool/EventPool.cs @@ -16,7 +16,7 @@ namespace GameFramework /// <typeparam name="T">事件类型。</typeparam> ...
[ "GameFramework/Base/EventPool/EventPool.cs", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/DataNode/DataNodeManager.DataNode.cs", "GameFramework/DataNode/DataNodeManager.cs", "GameFramework/DataTable/DataTableManager.DataTable.cs", "GameFramework/DataTable/DataTableManager.cs", "GameFramewo...
[]
true
EllanJiang/GameFramework
5
issue_to_patch
Dev/v3.0.4
7723a3948bc9698daad6d3d51f7b26188474b5b7
da9ba0809ace4b40ae912d314fbaecb307f363be
diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs index 2a23071a..c172da83 100644 --- a/GameFramework/Base/GameFrameworkEntry.cs +++ b/GameFramework/Base/GameFrameworkEntry.cs @@ -15,7 +15,7 @@ namespace GameFramework /// </summary> public static class GameFramew...
[ "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Base/Log/Log.cs", "GameFramework/Base/TaskPool/TaskPool.cs", "GameFramework/DataTable/DataTableManager.DataTable.cs", "GameFramework/DataTable/IDataTable.cs", "GameFramework/Download/DownloadAgentHelperCompleteEventArgs.cs", "GameFramework/Downl...
[]
true
EllanJiang/GameFramework
3
issue_to_patch
Dev/v3.0.2
aad8623acd2cf2c885f68f4fa6931ac9ed3d8fa9
758727be9d7ba287a6e3a1e0e7bdb4bffd7df304
diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs index fb775779..74ebf29b 100644 --- a/GameFramework/Base/GameFrameworkEntry.cs +++ b/GameFramework/Base/GameFrameworkEntry.cs @@ -15,7 +15,7 @@ namespace GameFramework /// </summary> public static class GameFramew...
[ "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/Entity/EntityManager.RecycleNode.cs", "GameFramework/Entity/EntityManager.cs", "GameFramework/GameFramework.csproj", "GameFramework/Network/INetworkChannel.cs", "GameFramework/Network/NetworkManager.NetworkChannel.cs", "GameFramework/Network/Net...
[]
true
EllanJiang/GameFramework
2
issue_to_patch
Dev/v3.0.1
dc1ea7ccced00c834437a3f347b5dd72549bf36f
af22e6db64134dec16206a8737f46f6dd5d50094
diff --git a/GameFramework.sln b/GameFramework.sln index c864a9cb..5bbf11eb 100644 --- a/GameFramework.sln +++ b/GameFramework.sln @@ -1,7 +1,7 @@  Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.25420.1 +# Visual Studio 15 +VisualStudioVersion = 15.0.26228...
[ "GameFramework.sln", "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/DataNode/DataNodeManager.DataNode.cs", "GameFramework/DataTable/DataTableManager.DataTable.cs", "GameFramework/DataTable/DataTableManager.cs", "GameFramework/Debugger/DebuggerManager.DebuggerWindowGroup.cs", "GameFramework/E...
[]
true
EllanJiang/GameFramework
1
issue_to_patch
Dev/v3.0.0.p1
1a3a5df7ae3f7298e80a22b308687d32c506c5f7
b6128380e9761cc75b92a11f4aaabf48154b1e37
diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs index c5fd8308..95d19329 100644 --- a/GameFramework/Base/GameFrameworkEntry.cs +++ b/GameFramework/Base/GameFrameworkEntry.cs @@ -7,7 +7,6 @@ using System; using System.Collections.Generic; -using System.Reflection; ...
[ "GameFramework/Base/GameFrameworkEntry.cs", "GameFramework/DataTable/DataTableManager.cs", "GameFramework/Download/DownloadManager.DownloadAgent.cs", "GameFramework/Download/DownloadManager.cs", "GameFramework/Entity/EntityManager.cs", "GameFramework/Fsm/FsmState.cs", "GameFramework/Localization/Localiz...
[]
true
EpicGamesExt/raddebugger
776
issue_to_patch
fix: use `fp_flags` instead of `flags`
`fp_flags` seems to be created just to pass into `fp_raster`, but `flags` was incorrectly passed instead.
a027a0ea1683e7fb2c9fecbb70fae6503c079a70
d5e702b6b5a473df234957542c1de42cdcefec80
diff --git a/src/font_cache/font_cache.c b/src/font_cache/font_cache.c index 6779aa721..7b9fba5e1 100644 --- a/src/font_cache/font_cache.c +++ b/src/font_cache/font_cache.c @@ -725,7 +725,7 @@ fnt_run_from_string(FNT_Tag tag, F32 size, F32 base_align_px, F32 tab_size_px, F FP_RasterFlags fp_flags = 0; ...
[ "src/font_cache/font_cache.c" ]
[]
true
EpicGamesExt/raddebugger
814
issue_to_patch
fix delete button on linux
Delete currently doesn't work correctly, it adds a character instead of deleting.
dc613f3a0875ff77729b2ab7110f34c05da95ce3
984d8be2890c551c14cda96274d5f4f1256e85ea
diff --git a/src/linux/window_manager/linux_window_manager.c b/src/linux/window_manager/linux_window_manager.c index 49ea308b2..7681025f7 100644 --- a/src/linux/window_manager/linux_window_manager.c +++ b/src/linux/window_manager/linux_window_manager.c @@ -542,7 +542,7 @@ wm_get_events(Arena *arena, B32 wait) ...
[ "src/linux/window_manager/linux_window_manager.c" ]
[]
true
EpicGamesExt/raddebugger
788
issue_to_patch
cleanup atomic wrappers
* use iso_volatile_load for just a load of u64/u32 from memory on msvc * use intrin.h _interlocked* intrinsics instead of defines from windows.h * use better suited fetch_xyz instead of xyz_fetch ones on gcc/clang
9dacf07156b0c93884c9dcc36e9713fb3f44b299
4187f260fc5edfa0eefc2467f7fa43ba677a55b5
diff --git a/src/base/base_core.h b/src/base/base_core.h index 01e56b260..73d265c5f 100644 --- a/src/base/base_core.h +++ b/src/base/base_core.h @@ -252,42 +252,42 @@ #if COMPILER_MSVC # include <intrin.h> # if ARCH_X64 -# define ins_atomic_u128_eval_cond_assign(x,k,c) (B32)InterlockedCompareExchange128((__int64...
[ "src/base/base_core.h" ]
[]
true
EpicGamesExt/raddebugger
730
issue_to_patch
Fix minidump issues on win32
Minidump did not have proper exception record passed in, so it did not contain info about the unhandled exception. Before: <img width="722" height="172" alt="image" src="https://github.com/user-attachments/assets/b59c401e-6919-4641-853b-daefd0c8c04c" /> After: <img width="809" height="169" alt="image" src="http...
f330bde8aae1c8667fbc71ae56285b74faa112b3
e16f5cb8420f376968866ee0c7f8d987e3945d87
diff --git a/src/os/core/win32/os_core_win32.c b/src/os/core/win32/os_core_win32.c index 8aaf0fda8..59b8f1769 100644 --- a/src/os/core/win32/os_core_win32.c +++ b/src/os/core/win32/os_core_win32.c @@ -1521,7 +1521,7 @@ win32_exception_filter(EXCEPTION_POINTERS* exception_ptrs) { HANDLE process = GetCurrent...
[ "src/os/core/win32/os_core_win32.c", "src/os/core/win32/os_core_win32.h", "src/os/gfx/win32/os_gfx_win32.h" ]
[]
true
EpicGamesExt/raddebugger
713
issue_to_patch
better callstack for null calls
This improves callstack in win32 unhandled exception handler when indirect call to NULL happens. Before no call stack was printed at all, so it was hard to know what happened. Now call stack explicitly will print out [NULL] stack entry + rest of call stack entries. This is done by manually looking up return address fro...
fd6c3ef0e0d486bded796797d29ed9aeab0cbe3c
e3d50a2e24f19ea759f7a0e36329d7285db4c53e
diff --git a/src/os/core/win32/os_core_win32.c b/src/os/core/win32/os_core_win32.c index 6e681f0e0..8aaf0fda8 100644 --- a/src/os/core/win32/os_core_win32.c +++ b/src/os/core/win32/os_core_win32.c @@ -208,7 +208,11 @@ internal B32 os_commit(void *ptr, U64 size) { B32 result = (VirtualAlloc(ptr, size, MEM_COMMIT,...
[ "src/os/core/win32/os_core_win32.c" ]
[]
true
EpicGamesExt/raddebugger
672
issue_to_patch
Implement Rust syntax highlighting
https://github.com/user-attachments/assets/e3c7d59f-8b14-4150-bdc8-29890a60c05d Implemented by copying the Zig lexer function and modifying it from there. I tried following the codebase's formatting as best I could.
4c32238b382729c65dc57147882c7e9e7efa401e
a055106dfe04450addc7d74b8ecc2099bc160754
diff --git a/src/text/text.c b/src/text/text.c index 7b4ef0f89..acacb85ba 100644 --- a/src/text/text.c +++ b/src/text/text.c @@ -47,6 +47,10 @@ txt_lang_kind_from_extension(String8 extension) { kind = TXT_LangKind_Zig; } + else if(str8_match(extension, str8_lit("rs"), StringMatchFlag_CaseInsensitive)) +...
[ "src/text/text.c", "src/text/text.h" ]
[]
true
EpicGamesExt/raddebugger
664
issue_to_patch
update third_party/martins_hash with latest code
Update my hash headers to latest code. Now it supports 64-bit arm crypto instructions. 64-bit arm intrinsics are used on windows (msvc & clang), linux (gcc & clang) and macos (clang). You can see tests running on all kinds of platforms here: https://github.com/mmozeiko/overflow/actions/runs/18640103973 Actual cod...
36fadc3b95b1343a6e623943f886fbcfca829f7b
ff9d966fe594c9ada9c0d98adef3da1844912b0b
diff --git a/src/third_party/martins_hash/md5.h b/src/third_party/martins_hash/md5.h index 54632d0e0..da477d805 100644 --- a/src/third_party/martins_hash/md5.h +++ b/src/third_party/martins_hash/md5.h @@ -46,9 +46,9 @@ static inline void md5_finish(md5_ctx* ctx, uint8_t digest[MD5_DIGEST_SIZE]); #endif #if define...
[ "src/third_party/martins_hash/md5.h", "src/third_party/martins_hash/sha1.h", "src/third_party/martins_hash/sha256.h", "src/third_party/martins_hash/sha512.h" ]
[]
true
EpicGamesExt/raddebugger
610
issue_to_patch
add shadow stack register and read it in win32 thread context
CET registers are read-only, no writing. <img width="1539" height="910" alt="479779101-1d240e5a-8b57-4c26-b99e-f042ec2a9521" src="https://github.com/user-attachments/assets/0b1cea97-2776-47fc-ac00-2f8fda7cf4f1" />
cff69f287a5a99239193e24efc6b9723550c4c94
341ceb0f7ba21824cdd1eedbe275046259a66616
diff --git a/src/demon/win32/demon_core_win32.c b/src/demon/win32/demon_core_win32.c index 5c23ba355..2b218f49a 100644 --- a/src/demon/win32/demon_core_win32.c +++ b/src/demon/win32/demon_core_win32.c @@ -690,7 +690,7 @@ dmn_w32_thread_read_reg_block(Arch arch, HANDLE thread, void *reg_block) //- rjf: u...
[ "src/demon/win32/demon_core_win32.c", "src/lib_rdi/rdi.h", "src/rdi/rdi.mdesk", "src/regs/generated/regs.meta.c", "src/regs/generated/regs.meta.h", "src/regs/rdi/generated/regs_rdi.meta.c", "src/regs/regs.mdesk" ]
[]
true
EpicGamesExt/raddebugger
453
issue_to_patch
Better error message if CreateProcess fails
d060cb58b7769cbd5eb83cf0ddad9923431f2b23
85a38a4fa4fbc27e5931a4bc078bf8020c951ba0
diff --git a/src/demon/win32/demon_core_win32.c b/src/demon/win32/demon_core_win32.c index 5ed5e0442..5c40854ea 100644 --- a/src/demon/win32/demon_core_win32.c +++ b/src/demon/win32/demon_core_win32.c @@ -1312,7 +1312,13 @@ dmn_ctrl_launch(DMN_CtrlCtx *ctx, OS_ProcessLaunchParams *params) } else { - ...
[ "src/demon/win32/demon_core_win32.c" ]
[]
true
EpicGamesExt/raddebugger
400
issue_to_patch
Fixed signed minimum values.
The previous signed minimum values are all -1 according to two's complement. This change assigns the true minimum for the given signed types.
33326a8fa66bce6169de8bb6ecc4b550fe3e33ec
95119c57cea2eb56d476f34948e8434642bb026e
diff --git a/src/base/base_core.h b/src/base/base_core.h index 191e1e7f4..72aae4c7c 100644 --- a/src/base/base_core.h +++ b/src/base/base_core.h @@ -565,15 +565,15 @@ global U32 max_U32 = 0xffffffff; global U16 max_U16 = 0xffff; global U8 max_U8 = 0xff; -global S64 max_S64 = (S64)0x7fffffffffffffffull; +globa...
[ "src/base/base_core.h" ]
[]
true
EpicGamesExt/raddebugger
367
issue_to_patch
Simplify borderless code and improve resizing behavior and style
This pull request simplifies the code in the `WM_NCCALCSIZE` and `WM_NCHITTEST` messages. Not only is it simpler, it also does more by doing less. - Window drop shadows shows up properly - Resize areas extend out over the window client area instead of into it. This more closely matches the behavior of native Windo...
19fac9b1aaebd8e765efc286fd414f7e560cf82c
66dffbe1ed9115bfb65048f43f27129d1c39e81e
diff --git a/src/os/gfx/win32/os_gfx_win32.c b/src/os/gfx/win32/os_gfx_win32.c index 0ee635ca1..959f357e0 100644 --- a/src/os/gfx/win32/os_gfx_win32.c +++ b/src/os/gfx/win32/os_gfx_win32.c @@ -643,36 +643,22 @@ os_w32_wnd_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if(os_w32_new_window_c...
[ "src/os/gfx/win32/os_gfx_win32.c" ]
[]
true
EpicGamesExt/raddebugger
335
issue_to_patch
Setup symbol path in win32 exception handler to the .exe folder
Otherwise it was trying lookup .pdb files only in the current folder, as that is how .exe's are built (/pdbaltpath). This change now makes exception handler to load .pdb from the same folder as where .exe is.
938af75efb263d1235b626972dfd4ac928eb803f
352ae03ca819c581324294935e33a68929fd0da2
diff --git a/src/os/core/win32/os_core_win32.c b/src/os/core/win32/os_core_win32.c index 8c60f7653..07befcf98 100644 --- a/src/os/core/win32/os_core_win32.c +++ b/src/os/core/win32/os_core_win32.c @@ -1362,8 +1362,12 @@ win32_exception_filter(EXCEPTION_POINTERS* exception_ptrs) HANDLE thread = GetCurrentThread()...
[ "src/os/core/win32/os_core_win32.c" ]
[]
true
EpicGamesExt/raddebugger
329
issue_to_patch
avx512 register support in codeview -> rdi conversion
This adds codeview register enum values for avx512 registers. Codeview enum had values only for sse / avx1 registers. This adds all the zmm enum values too which I took from cvconst.h file. Now raddbg can evaluate local variable values if compiler maps variable to avx512 register. See the following screenshot - loca...
cc2848feb91581a88d94ce81718f7da74edbdbad
870e35acd20aca701ddc57fdbdc700afd310cb70
diff --git a/src/codeview/codeview.h b/src/codeview/codeview.h index e7f11d179..196cbaece 100644 --- a/src/codeview/codeview.h +++ b/src/codeview/codeview.h @@ -898,7 +898,95 @@ X(YMM14D3, 683, zmm14, 24, 8)\ X(YMM15D0, 684, zmm15, 0, 8)\ X(YMM15D1, 685, zmm15, 8, 8)\ X(YMM15D2, 686, zmm15, 16, 8)\ -X(YMM15...
[ "src/codeview/codeview.h" ]
[]
true
EpicGamesExt/raddebugger
290
issue_to_patch
avx512 registers & fixes for getting & setting x64 context
This adds getting & setting thread context for avx-512 registers for 64-bit windows target. It also fixes wrong code for getting xmm & ymm registers - the 128-bit halves were swapped. And `GetXStateFeaturesMask` was used incorrectly - it should be used after `GetThreadContext`, not before. Theoretically 32-bit ta...
d143fec0d146ef0463b18cfd76ef094c81ac8250
c766297438dee553caed7a420f6a49cde34ffbc2
diff --git a/src/codeview/codeview.h b/src/codeview/codeview.h index e64cba5c1..e7f11d179 100644 --- a/src/codeview/codeview.h +++ b/src/codeview/codeview.h @@ -374,79 +374,79 @@ X(MM4, 150, fpr4, 0, 8)\ X(MM5, 151, fpr5, 0, 8)\ X(MM6, 152, fpr6, 0, 8)\ X(MM7, 153, fpr7, 0, 8)\ -X(XMM0, 154, ym...
[ "src/codeview/codeview.h", "src/ctrl/ctrl_core.c", "src/demon/win32/demon_core_win32.c", "src/lib_rdi_format/rdi_format.h", "src/rdi_format/rdi_format.mdesk", "src/regs/generated/regs.meta.c", "src/regs/generated/regs.meta.h", "src/regs/rdi/generated/regs_rdi.meta.c", "src/regs/regs.h", "src/regs/...
[]
true
EpicGamesExt/raddebugger
292
issue_to_patch
fixed line number binary search for last range in line number map
Found a buggy if-check in the line number search that discards last range in line maps. This lead to breakpoints not being set on last line in some functions.
d143fec0d146ef0463b18cfd76ef094c81ac8250
ea8dc9b4a1c610ae049f9c0ab3a0544b663a2442
diff --git a/src/lib_rdi_format/rdi_format_parse.c b/src/lib_rdi_format/rdi_format_parse.c index 9a2769fb7..a71736100 100644 --- a/src/lib_rdi_format/rdi_format_parse.c +++ b/src/lib_rdi_format/rdi_format_parse.c @@ -393,7 +393,7 @@ rdi_line_voffs_from_num(RDI_ParsedSourceLineMap *map, RDI_U32 linenum, RDI_U32 * { ...
[ "src/lib_rdi_format/rdi_format_parse.c" ]
[]
true
EpicGamesExt/raddebugger
291
issue_to_patch
Fixed a typo.
d143fec0d146ef0463b18cfd76ef094c81ac8250
6df774537986dd7d761ffd6937213e76609c793a
diff --git a/src/coff/coff.c b/src/coff/coff.c index 64f8dbcdf..cd4f82ccd 100644 --- a/src/coff/coff.c +++ b/src/coff/coff.c @@ -28,7 +28,7 @@ coff_is_obj(String8 data) switch (header->machine) { case COFF_MachineType_UNKNOWN: case COFF_MachineType_X86: case COFF_MachineType_X64: - case CO...
[ "src/coff/coff.c", "src/coff/coff.h" ]
[]
true
EpicGamesExt/raddebugger
226
issue_to_patch
Fixes bad resource usage in rendering
D3D11 is quite strict about how resources are supposed to be used - read/write & CPU access. This changes Tex2DKind and BufferKind into one uniform ResourceKind (because it's the same thing really). And it is more strict about usage: 1) `Static` is not allowed to update, resource is immutable, data provided at creatio...
f7ad44a0d7870dba80359a30bb54fb97093f51cd
74633629fd402e7754efe4d973ace094d26da31e
diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c index 6f1ba7099..b270e646c 100644 --- a/src/df/gfx/df_gfx.c +++ b/src/df/gfx/df_gfx.c @@ -12930,7 +12930,7 @@ df_gfx_init(OS_WindowRepaintFunctionType *window_repaint_entry_point, DF_StateDe } // rjf: upload to gpu texture - df_gfx_state->icon_te...
[ "src/df/gfx/df_gfx.c", "src/font_cache/font_cache.c", "src/geo_cache/geo_cache.c", "src/render/d3d11/render_d3d11.cpp", "src/render/d3d11/render_d3d11.h", "src/render/generated/render.meta.c", "src/render/generated/render.meta.h", "src/render/render_core.h", "src/render/render_core.mdesk", "src/re...
[]
true
EpicGamesExt/raddebugger
227
issue_to_patch
Minor compatibility improvements
- Made build.bat use call for rc so it can be redirected via a batch file - Used dynamic linking for SetThreadDescription to avoid requiring latest SDK/kernel version for builds and runtime
f214b7d5f2c8b4cdb8be58a23f97dfd78393f9e7
6d9ee6cd43d3504f2edc23d9ed8533861b527a64
diff --git a/build.bat b/build.bat index dd11f047f..6a59fcd2e 100644 --- a/build.bat +++ b/build.bat @@ -60,8 +60,8 @@ if "%msvc%"=="1" set EHsc=/EHsc if "%clang%"=="1" set EHsc= if "%msvc%"=="1" set no_aslr=/DYNAMICBASE:NO if "%clang%"=="1" set no_aslr= -if "%msvc%"=="1" set rc=rc.exe -if "%clang%"=="1...
[ "build.bat", "src/os/core/win32/os_core_win32.c" ]
[]
true
EpicGamesExt/raddebugger
206
issue_to_patch
Chained unwind info fix
Fixes estimate of unwind info codes in current frame when there is a chain of unwind infos. Closes #191
f45ea18f24d62ab980f69d37f4707188e2f28169
3580340bf573ec5dc685ecfe965d06549c0b1a90
diff --git a/src/unwind/unwind.c b/src/unwind/unwind.c index 51c65f536..f0d6916ea 100644 --- a/src/unwind/unwind.c +++ b/src/unwind/unwind.c @@ -811,8 +811,8 @@ unw_unwind_pe_x64(String8 bindata, PE_BinInfo *bin, U64 base_vaddr, UNW_MemView break; } - U64 code_count_rounded = AlignP...
[ "src/unwind/unwind.c" ]
[]
true
EpicGamesExt/raddebugger
160
issue_to_patch
Disable DXGI defualt fullscreen handling (Alt+Enter)
Don't let DXGI handle fullscreen by calling SetFullscreenState which causes a blink everytime entering/exiting fullscreen (very much noticeable on multi monitor setup) Now we can handle Alt+Enter in the message loop
5aa8aa1c6661eca1649369d104c4a3d6839f4d1f
0151ef078904e04dd027f2960e8e32d8ff322b16
diff --git a/src/render/d3d11/render_d3d11.cpp b/src/render/d3d11/render_d3d11.cpp index 4599433ca..30205966f 100644 --- a/src/render/d3d11/render_d3d11.cpp +++ b/src/render/d3d11/render_d3d11.cpp @@ -496,6 +496,8 @@ r_window_equip(OS_Handle handle) os_graphical_message(1, str8_lit("Fatal Error"), str8_cstring(b...
[ "src/render/d3d11/render_d3d11.cpp" ]
[]
true
EpicGamesExt/raddebugger
124
issue_to_patch
Improve disabled overlay
Issue: #109 Disabled overlay now respects the theme background color, as well as the theme inactive overlay color, improving readability across themes. Default Dark: ![raddbg_RD2vOIXEoN](https://github.com/EpicGames/raddebugger/assets/145483897/d84adc5a-e7cf-4803-9326-9719c3936375) Default Light: ![raddbg_i...
4bc82db69eed8b563ab4ea5f4a86e56bb783d128
281cea10209e7dc4ede7b4b0b9a8eb94424d7e79
diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c index bb2d11d1f..af144a02d 100644 --- a/src/df/gfx/df_gfx.c +++ b/src/df/gfx/df_gfx.c @@ -6624,7 +6624,22 @@ df_window_update_and_render(Arena *arena, OS_EventList *events, DF_Window *ws, D // rjf: disabled overlay if(b->disabled_t >= 0.005f) ...
[ "src/df/gfx/df_gfx.c" ]
[]
true
EpicGamesExt/raddebugger
126
issue_to_patch
fix utf8 encoding missing one bit shift
![image](https://github.com/EpicGames/raddebugger/assets/51819886/215495b9-69f8-45cd-a139-c46b1809f53a) It was tested. for example with `U:1F602`
c61ff1910c227ceb796f6b4b606218d2d3ae50ea
2cf1b20a389a4f9d39b18b667be2f225ad4f8652
diff --git a/src/base/base_string.c b/src/base/base_string.c index 0781a3675..2d425c6bd 100644 --- a/src/base/base_string.c +++ b/src/base/base_string.c @@ -1366,7 +1366,7 @@ utf8_encode(U8 *str, U32 codepoint){ inc = 3; } else if (codepoint <= 0x10FFFF){ - str[0] = (bitmask4 << 3) | ((codepoint >> 18) & ...
[ "src/base/base_string.c" ]
[]
true
EpicGamesExt/raddebugger
139
issue_to_patch
show git commit id in window title & fatal exception dialog
For example: ![image](https://github.com/EpicGames/raddebugger/assets/1665010/f0573089-92e4-4f02-8c82-ddf493feba6e) Call stack: 1. [0x7ff621bc393e] dbgi_parse_thread_entry_point +5214, dbgi.c line 876 2. [0x7ff621b57828] w32_thread_base +56, os_core_win32.c line 173 3. [0x7ff914ed7344] KERNEL32 4. [0x7ff9153c...
816bf195c2a97f2a0d4454e27cf2d69f8dbd6e35
ded47583e083d858f83640791763a315e51f0d86
diff --git a/build.bat b/build.bat index 4c52c384f..8f00468b2 100644 --- a/build.bat +++ b/build.bat @@ -84,6 +84,9 @@ pushd build %rc% /nologo /fo logo.res ..\data\logo.rc || exit /b 1 popd +:: --- Get Current Git Commit Id ---------------------------------------------- +for /f %%i in ('call git describe --always ...
[ "build.bat", "src/raddbg/raddbg.h", "src/raddbg/raddbg_main.cpp" ]
[]
true
EpicGamesExt/raddebugger
115
issue_to_patch
Build fixes
1) check for errors when running build.bat in github action, so action fails on error 2) fixes warning/error for clang build 3) use llvm-rc.exe to not depend on rc.exe for clang build
38b113f1d0139998435dd7a7810e9b9009565135
3adae84aafefab0d3c9c9ebce1ebf3948f8e16ad
diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml index 897f98832..d73f27c32 100644 --- a/.github/workflows/builds.yml +++ b/.github/workflows/builds.yml @@ -20,9 +20,9 @@ jobs: shell: cmd run: | call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxili...
[ ".github/workflows/builds.yml", "build.bat", "src/render/d3d11/render_d3d11.cpp" ]
[]
true
EpicGamesExt/raddebugger
128
issue_to_patch
make msvc release build much faster
cl.exe for some reason spends unreasonable amount of time optimizing `df_window_update_and_render` function. We can use pragma to skip optimizations for this function. This change improves `build.bat release raddbg msvc` time from ~50 seconds to ~7 seconds for me. Alternatively we could split this function into f...
45b59e4cc48a4a2a6ab4a00a3b18d99ecbe45e2e
5b15f6fbd57b5a43b746940020ab008679b030bc
diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c index 659118893..a7e5c8b69 100644 --- a/src/df/gfx/df_gfx.c +++ b/src/df/gfx/df_gfx.c @@ -1012,6 +1012,10 @@ df_window_from_os_handle(OS_Handle os) return result; } +#if defined(_MSC_VER) && !defined(__clang__) && defined(NDEBUG) +#pragma optimize("", off) +#...
[ "src/df/gfx/df_gfx.c" ]
[]
true
EpicGamesExt/raddebugger
108
issue_to_patch
Turn off alpha blending when doing blur shader
This should increase performance of a blur shader. Alpha blending was really used only for sdf corner calculations. The weights for summing color does not really matter - as sum of weights adds to 1.0. So only actual alpha usage is from sdf. This code changes blur behavior a bit. It does the blur only wherever corn...
abb2dd713e5f833c5333e64e975f9a04a9b09bd6
e653447ddae404d980d8a0f59292efc335fe0c78
diff --git a/src/render/d3d11/generated/render_d3d11.meta.h b/src/render/d3d11/generated/render_d3d11.meta.h index fbf3ca08c..2435a241d 100644 --- a/src/render/d3d11/generated/render_d3d11.meta.h +++ b/src/render/d3d11/generated/render_d3d11.meta.h @@ -227,6 +227,7 @@ str8_lit_comp( " float4 position : SV_POSI...
[ "src/render/d3d11/generated/render_d3d11.meta.h", "src/render/d3d11/render_d3d11.cpp", "src/render/d3d11/render_d3d11.h", "src/render/d3d11/render_d3d11.mdesk" ]
[]
true
EpicGamesExt/raddebugger
104
issue_to_patch
Shader performance improvements
This improves performance for rect and blur shaders. For UI rect shader - main change is moving color & sdf_sample_pos calculation to vertex shader, and then letting hardware rasterizer to do interpolatation of them instead of manual arithmetic in shader (the fewer varyings the better!) And blur shader now does b...
9a2ae21b89ae8186b46c39409263dfbbb24f1577
9543f5433304d6c25df501e6104badc3528bbfc0
diff --git a/src/render/d3d11/generated/render_d3d11.meta.h b/src/render/d3d11/generated/render_d3d11.meta.h index c98e681f1..4fc2c54bb 100644 --- a/src/render/d3d11/generated/render_d3d11.meta.h +++ b/src/render/d3d11/generated/render_d3d11.meta.h @@ -63,18 +63,15 @@ str8_lit_comp( "\n" "struct Vertex2Pixel\n" "{\n...
[ "src/render/d3d11/generated/render_d3d11.meta.h", "src/render/d3d11/render_d3d11.cpp", "src/render/d3d11/render_d3d11.h", "src/render/d3d11/render_d3d11.mdesk" ]
[]
true
EpicGamesExt/raddebugger
89
issue_to_patch
Disable fail-fast strategy and add .md files to be ignored for triggering workflow
ebac4ce636d31b407a5f4f181b936521a0bb4ac0
38323fef77195242d61fb2ae278af8ad37b7d241
diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml index 18f7172c5..897f98832 100644 --- a/.github/workflows/builds.yml +++ b/.github/workflows/builds.yml @@ -1,10 +1,18 @@ name: builds -on: [push, pull_request] +on: + push: + paths-ignore: + - '**.md' + pull_request: + paths-ignor...
[ ".github/workflows/builds.yml" ]
[]
true
EpicGamesExt/raddebugger
90
issue_to_patch
Error on missing app, and 32-bit apps
Detect 32-bit apps and error, and error when can't load. The messagebox's can eventually be in app errors, but just do something right now...
dc108d72c1cd253cdbca38423778aa94402569ee
91ca94c5017e7c391f8f21e06aeaeac22f363c65
diff --git a/src/demon/win32/demon_os_win32.c b/src/demon/win32/demon_os_win32.c index 45d3775c1..d55c00b19 100644 --- a/src/demon/win32/demon_os_win32.c +++ b/src/demon/win32/demon_os_win32.c @@ -1339,10 +1339,25 @@ demon_os_launch_process(OS_LaunchOptions *options){ AllocConsole(); if (CreateProcessW(0, (WCHAR*...
[ "src/demon/win32/demon_os_win32.c" ]
[]
true
EpicGamesExt/raddebugger
74
issue_to_patch
Show exception dialog with call stack on crash
Exception handler does not use existing arena/string8/raddbg_sprintf code to avoid triggering extra failure in case some kind of memory corruption happened in their implementation or data structures. Example: ![image](https://github.com/EpicGames/raddebugger/assets/1665010/91ced0e8-ee98-4260-8b5c-d88b15619966)
c4242cf1624844dab61ea5b07b40244ce3627788
e2ca7b4219cbf2f44b32d7f12eceeb4e39f5fc81
diff --git a/build.bat b/build.bat index 2b3f19fd4..2a4c322b8 100644 --- a/build.bat +++ b/build.bat @@ -47,8 +47,8 @@ set cl_debug= call cl /Od %cl_common% set cl_release= call cl /O2 /DNDEBUG %cl_common% set clang_debug= call clang -g -O0 %clang_common% set clang_release= call clang -g -O3 -DNDEBUG %clan...
[ "build.bat", "src/os/core/win32/os_core_win32.c", "src/raddbg/raddbg.h", "src/raddbg/raddbg_main.cpp", "src/render/d3d11/render_d3d11.cpp" ]
[]
true
EpicGamesExt/raddebugger
57
issue_to_patch
Disable hover if view is scrolling
Issue: https://github.com/EpicGames/raddebugger/issues/53 Try to find panel/view pair that the mouse is on and disable hover if that view is scrolling and set the first frame index to current index so that the hover popup doesn't instantly appear once the scroll has ended.
717572c2022660104ceda0145d7c1d23fc7531b9
d99155a9d416dbc68443a8da02b41f346abb2bb8
diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c index 463b8acf0..5096602bb 100644 --- a/src/df/gfx/df_gfx.c +++ b/src/df/gfx/df_gfx.c @@ -4082,6 +4082,32 @@ df_window_update_and_render(Arena *arena, OS_EventList *events, DF_Window *ws, D //- rjf: build hover eval ProfScope("build hover eval") { + ...
[ "src/df/gfx/df_gfx.c" ]
[]
true
EpicGamesExt/raddebugger
56
issue_to_patch
minor d3d11 code improvements
1) automatically tries WARP driver if HW creation fails 2) HRESULT checks for swap chain creation or Present call (can fail if GPU driver crashes) 3) checks HRESULT of D3DCompile functions instead of using returned shader pointer as error condition 4) releases shader blob memory when not needed anymore
5c179adb685709bfa6973ec9976dc64bdad0bc3a
5e652456f9adc639c9509fc1128ce0abd691cb09
diff --git a/src/render/d3d11/render_d3d11.cpp b/src/render/d3d11/render_d3d11.cpp index 88b91836a..facab6c34 100644 --- a/src/render/d3d11/render_d3d11.cpp +++ b/src/render/d3d11/render_d3d11.cpp @@ -161,7 +161,19 @@ r_init(CmdLine *cmdln) feature_levels, ArrayCount(feature_levels), ...
[ "src/render/d3d11/render_d3d11.cpp" ]
[]
true
EpicGamesExt/raddebugger
27
issue_to_patch
Fix horizontal chunk movement
The current horizontal chunk motion (ctrl + left/right arrow by default) does not work like most other editors, subverting the users expectation. The behaviour of most editors from my experience is as follows: 1. Skip any leading whitespace in the motion 2. If the next char is: - Alphanumeric or `_`, move up until ...
c0322437d691e6e703a8da6b3a13e4b6512d1a9d
df0b89925cbea6c3a2c3251bde2135bd95b3d8e8
diff --git a/src/ui/ui_core.c b/src/ui/ui_core.c index 0c3ee3ee0..0765a856f 100644 --- a/src/ui/ui_core.c +++ b/src/ui/ui_core.c @@ -115,11 +115,10 @@ ui_nav_eat_action_node(UI_NavActionList *list, UI_NavActionNode *node) //////////////////////////////// //~ rjf: High Level Navigation Action => Text Operations - i...
[ "src/ui/ui_core.c" ]
[]
true
EpicGamesExt/raddebugger
10
issue_to_patch
Fix calling wrapper .bat files in build.bat.
e7243a2c2856494967aadd836778f14a913fa3f8
d53c990b89a0d99d9c8c1c81623023693abafbcc
diff --git a/build.bat b/build.bat index 88d7c63ff..1fd136233 100644 --- a/build.bat +++ b/build.bat @@ -43,10 +43,10 @@ if "%asan%"=="1" set auto_compile_flags=%auto_compile_flags% -fsanitize=add :: --- Compile/Link Line Definitions ------------------------------------------ set cl_common= /I..\src\ /I..\lo...
[ "build.bat" ]
[]
true
EpicGamesExt/raddebugger
8
issue_to_patch
Fix link error when path contains spaces
Quoted variable that expands to path to allow spaces in path.
81fb7a40a30bdd49f05549b19f963c30b98f2930
71f04f1366f96cc68ec7d0e4bc8af52b232a5bb9
diff --git a/build.bat b/build.bat index d8267a4a3..88d7c63ff 100644 --- a/build.bat +++ b/build.bat @@ -47,8 +47,8 @@ set cl_debug= cl /Od /D_DEBUG %cl_common% set cl_release= cl /O2 /DNDEBUG %cl_common% set clang_debug= clang -g -O0 /D_DEBUG %clang_common% set clang_release= clang -g -O3 /DNDEBUG %clang_...
[ "build.bat" ]
[]
true
Eugeny/tabby
11,228
issue_to_patch
fix(configSync): require HTTPS for sync host to prevent MITM RCE
## Summary `ConfigSyncService.request()` in `tabby-settings/src/services/configSync.service.ts` issues sync requests to whatever host the user has configured, including plain `http://` URLs. The response body is parsed as YAML and merged into the local Tabby configuration. Because Tabby profiles include fields like `c...
fb9bec8ed70b9405362d9f2e14b755d333efd4fe
ee82b36baf5f4f21d60b45799d98aeb0187c9a59
diff --git a/tabby-settings/src/services/configSync.service.ts b/tabby-settings/src/services/configSync.service.ts index 4fc32e51a82..9f8cfd0691e 100644 --- a/tabby-settings/src/services/configSync.service.ts +++ b/tabby-settings/src/services/configSync.service.ts @@ -163,7 +163,18 @@ export class ConfigSyncService { ...
[ "tabby-settings/src/services/configSync.service.ts" ]
[]
true
Eugeny/tabby
11,330
issue_to_patch
fix: Plugins search
## Summary Plugin search results were sorted alphabetically, causing relevant matches to be buried. Updated plugin search results to be sorted by npm searchScore. <img width="891" height="531" alt="image" src="https://github.com/user-attachments/assets/c9746eda-b8c3-4bb9-84dc-7fb2fa34ec85" />
9c579c0f0f1b3893674d4b2d7705b766f7e1fd88
2b3f77007a6faa71f5066f3aa3cb7fae42ed861b
diff --git a/tabby-core/src/api/mainProcess.ts b/tabby-core/src/api/mainProcess.ts index 541dd7ef583..550a846ef95 100644 --- a/tabby-core/src/api/mainProcess.ts +++ b/tabby-core/src/api/mainProcess.ts @@ -11,6 +11,7 @@ export interface PluginInfo { homepage?: string path?: string info?: any + searchSc...
[ "tabby-core/src/api/mainProcess.ts", "tabby-plugin-manager/src/services/pluginManager.service.ts" ]
[]
true
Eugeny/tabby
11,324
issue_to_patch
feat: Add mouse wheel support for hotkeys
## Summary Support wheel and middle-click hotkeys: WheelUp / WheelDown / WheelLeft / WheelRight / MiddleClick This also enables zooming in and out of the device using the mouse wheel's hotkeys. <img width="800" height="293" alt="2026-06-03 101456" src="https://github.com/user-attachments/assets/fef028d1-95a5-4fc6-...
9308b161b5c28e9d04387291a292e6067ac5deb9
d6ee9efb3bcf43b7e8f46609566b2e178a46329a
diff --git a/tabby-core/src/services/hotkeys.service.ts b/tabby-core/src/services/hotkeys.service.ts index 0e9470dd1af..2910d70e97b 100644 --- a/tabby-core/src/services/hotkeys.service.ts +++ b/tabby-core/src/services/hotkeys.service.ts @@ -17,10 +17,12 @@ interface PastKeystroke { time: number } +const WHEEL_E...
[ "tabby-core/src/services/hotkeys.service.ts", "tabby-core/src/services/hotkeys.util.ts", "tabby-settings/src/components/hotkeySettingsTab.component.pug", "tabby-settings/src/components/hotkeySettingsTab.component.scss", "tabby-settings/src/components/hotkeySettingsTab.component.ts", "tabby-settings/src/co...
[]
true
Eugeny/tabby
11,336
issue_to_patch
add puneetdixit200 as a contributor for code
Adds @puneetdixit200 as a contributor for code. This was requested by Eugeny [in this comment](https://github.com/Eugeny/tabby/pull/11327#issuecomment-4657238913) [skip ci]
5aebd67cf155a773278b4042f2e4714127b4cad9
262b5c2ca2898eb992bab1a6a2b0a27fc401657b
diff --git a/.all-contributorsrc b/.all-contributorsrc index c27aeee2ee..458a1c2893 100644 --- a/.all-contributorsrc +++ b/.all-contributorsrc @@ -1409,6 +1409,15 @@ "contributions": [ "code" ] + }, + { + "login": "puneetdixit200", + "name": "Puneet Dixit", + "avatar_url": "h...
[ ".all-contributorsrc", "README.de-DE.md", "README.es-ES.md", "README.id-ID.md", "README.it-IT.md", "README.ja-JP.md", "README.ko-KR.md", "README.md", "README.pt-BR.md", "README.ru-RU.md", "README.zh-CN.md" ]
[]
true
Eugeny/tabby
11,326
issue_to_patch
fix(terminal): restore transparent background when vibrancy is enabled
9c579c0f0f1b3893674d4b2d7705b766f7e1fd88
f809fdc8337d3e9c8afb3f599d93642c492aae8e
diff --git a/tabby-terminal/src/helpers.ts b/tabby-terminal/src/helpers.ts index c818f381b2a..ff3f36ed902 100644 --- a/tabby-terminal/src/helpers.ts +++ b/tabby-terminal/src/helpers.ts @@ -37,6 +37,12 @@ export function getXtermBackgroundColor ( return configuredBackground } + // Keep terminal surfac...
[ "tabby-terminal/src/helpers.ts" ]
[]
true
Eugeny/tabby
11,327
issue_to_patch
The link in the two-factor (Keyboard-interactive) auth is not clickable. The link in the two-factor auth is not clickable. It says when I connect with tabby 1.0.197: > Keyboard-interactive auth > > Remote Server requires two-factor authentication. Please login with eduID this URL in your browser: > https://sit...
Make keyboard-interactive auth URLs clickable
## Summary - split keyboard-interactive prompt text into safe text/link parts - make validated http/https URLs clickable without binding remote prompt HTML - open prompt links through the existing platform external-open service Fixes #8576. ## Verification - ./node_modules/.bin/eslint --ext ts tabby-ssh/src/component...
9c579c0f0f1b3893674d4b2d7705b766f7e1fd88
bd3ff8f440de1a372c499bd340209baf10b4159b
diff --git a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug b/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug index 1184eec8007..b1987a65607 100644 --- a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug +++ b/tabby-ssh/src/components/keyboardInteractiveAuthPan...
[ "tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug", "tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts" ]
[]
true
Eugeny/tabby
10,788
issue_to_patch
[Feature] Group nesting "folders" & Profile tree view
This pull requests adds a tree view profile picker to the main window. <img width="1242" height="785" alt="image" src="https://github.com/user-attachments/assets/6b620168-c072-4bd3-9893-8359a8c684d1" /> Click groups to expand and collapse them, double click profiles to open as a new tab. Hover actions & context m...
9c579c0f0f1b3893674d4b2d7705b766f7e1fd88
f027b6be870946ab00ae83aaea13de41fe0eb449
diff --git a/tabby-core/src/api/profileProvider.ts b/tabby-core/src/api/profileProvider.ts index 8c2b141d3ac..e1db8e0d32d 100644 --- a/tabby-core/src/api/profileProvider.ts +++ b/tabby-core/src/api/profileProvider.ts @@ -38,6 +38,9 @@ export type PartialProfile<T extends Profile> = Omit<Omit<Omit<{ export interface ...
[ "tabby-core/src/api/profileProvider.ts", "tabby-core/src/components/appRoot.component.pug", "tabby-core/src/components/appRoot.component.scss", "tabby-core/src/components/profileTree.component.pug", "tabby-core/src/components/profileTree.component.scss", "tabby-core/src/components/profileTree.component.ts...
[]
true
Eugeny/tabby
11,275
issue_to_patch
Inactive tab content disappears, requires minimize/maximize to redraw When multiple tabs are open, switching away from a tab and then switching back shows a blank/empty tab — both the prompt and previous output are gone. The content only reappears after minimizing and maximizing the window. ### Steps to rep...
fix: restore terminal redraw after tab reactivation
## Summary Fixes #11273 by restoring terminal redraw when switching back to a previously hidden tab. ## Root cause Inactive terminal tabs zero their canvas resources after a delay to reduce GPU memory use. When a tab became visible again, the code used a narrow render-service path instead of the frontend's normal resi...
012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e
9c02bfd7f96ac30f42c81bd70ad15466b3957515
diff --git a/tabby-terminal/src/api/baseTerminalTab.component.ts b/tabby-terminal/src/api/baseTerminalTab.component.ts index e24542599ac..04438017f04 100644 --- a/tabby-terminal/src/api/baseTerminalTab.component.ts +++ b/tabby-terminal/src/api/baseTerminalTab.component.ts @@ -9,6 +9,7 @@ import { BaseSession } from '.....
[ "tabby-terminal/src/api/baseTerminalTab.component.ts", "tabby-terminal/src/frontends/visibility.test.js", "tabby-terminal/src/frontends/visibility.ts", "tabby-terminal/src/frontends/xtermFrontend.ts" ]
[]
diff --git a/tabby-terminal/src/frontends/visibility.test.js b/tabby-terminal/src/frontends/visibility.test.js new file mode 100644 index 00000000000..de564117cb4 --- /dev/null +++ b/tabby-terminal/src/frontends/visibility.test.js @@ -0,0 +1,38 @@ +import assert from 'node:assert/strict' +import test from 'node:test' +...
true
Eugeny/tabby
11,297
issue_to_patch
Sort baud rate selector by numeric order
<img width="523" height="577" alt="image" src="https://github.com/user-attachments/assets/cb54dc11-6c09-4b5e-82c7-a85dbf6c26d5" />
5ad2023880b1eedf64ca6194068d6a96bc09be09
b7f5326612b09f6abb3ecfaed621f30defe957ba
diff --git a/tabby-serial/src/components/serialTab.component.ts b/tabby-serial/src/components/serialTab.component.ts index 7ff0afb1d29..bbfd3c22a6b 100644 --- a/tabby-serial/src/components/serialTab.component.ts +++ b/tabby-serial/src/components/serialTab.component.ts @@ -92,7 +92,7 @@ export class SerialTabComponent e...
[ "tabby-serial/src/components/serialTab.component.ts", "tabby-serial/src/profiles.ts" ]
[]
true
Eugeny/tabby
11,284
issue_to_patch
update link plugin quick-cmds in README.md
The repository https://github.com/Domain/terminus-quick-cmds has been archived for over 5 years. There was a fork that was last updated last week: https://github.com/minyoad/tabby-quick-cmds/tags https://github.com/Eugeny/tabby/issues/11274
ecf2a487bcfdbdd43a324dc4b168e522b0d65130
c634134b52ec609c2fee224f3300f14070213993
diff --git a/README.md b/README.md index 328239f364c..7eb0bc7f2e2 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Plugins and themes can be installed directly from the Settings view inside Tabby * [docker](https://github.com/Eugeny/tabby-docker) - connect to Docker containers * [title-control](https://gi...
[ "README.md" ]
[]
true
Eugeny/tabby
11,109
issue_to_patch
Export terminal content to text file <!-- # RULES: * **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems. * Search existing issues first: https://github.com/Eugeny/tabby/issues --> **Is your feature request related to a problem? Please ...
feat: add 'Export to file' option to terminal context menu
## Description This PR introduces a new "Export to file" option in the terminal's right-click context menu. This allows users to easily save the entire terminal scrollback buffer to a local text file using the system's native "Save" dialog. ## Changes - Created a new ExportContextMenu provider in tabby-terminal/sr...
f05a07aeca371048db5bf321e534f7e043fb58f1
db7e7f30ab4e38c114fff0b6fe1b278c6db5266a
diff --git a/tabby-electron/src/index.ts b/tabby-electron/src/index.ts index c443298c395..3764ccc5428 100644 --- a/tabby-electron/src/index.ts +++ b/tabby-electron/src/index.ts @@ -1,6 +1,6 @@ import { NgModule } from '@angular/core' import { PlatformService, LogService, UpdaterService, DockingService, HostAppService...
[ "tabby-electron/src/index.ts", "tabby-electron/src/terminalContextMenu.ts", "tabby-terminal/src/tabContextMenu.ts" ]
[]
true
Eugeny/tabby
11,272
issue_to_patch
fix: improve menu readability and Chinese localization
Fix the file transfer menu becoming too transparent and hard to read when vibrancy mode is enabled. The menu now follows the vibrancy setting, enabling the blurred background effect only when vibrancy is turned on and keeping the normal menu appearance when it is disabled. Also fix multiple Chinese localization issues...
012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e
02fe3cbc4faa15a17a4df81b9970e911b8a17371
diff --git a/locale/zh-CN.po b/locale/zh-CN.po index f64019f42c4..4d9007f0ef6 100644 --- a/locale/zh-CN.po +++ b/locale/zh-CN.po @@ -91,7 +91,7 @@ msgstr "Agent 类型" #: locale/tmp-html/tabby-terminal/src/components/terminalSettingsTab.component.html:169 msgid "Allows opening .bat files in tabs, but breaks some shell...
[ "locale/zh-CN.po", "tabby-core/src/components/transfersMenu.component.scss", "tabby-core/src/components/transfersMenu.component.ts" ]
[]
true
Eugeny/tabby
11,019
issue_to_patch
auto-sudo-password support other languages <!-- # RULES: * **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems. * Search existing issues first: https://github.com/Eugeny/tabby/issues --> **Is your feature request related to a problem? Please d...
feat: auto-sudo-password support multi language and sudo-rs
fix https://github.com/Eugeny/tabby/issues/11014 fix https://github.com/Eugeny/tabby/issues/10706 fix https://github.com/Eugeny/tabby/issues/11030
012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e
a293eca8f2adf0794ded55a16ada58c62262c9a0
diff --git a/tabby-auto-sudo-password/src/decorator.ts b/tabby-auto-sudo-password/src/decorator.ts index dfbaf0296aa..252a7e91908 100644 --- a/tabby-auto-sudo-password/src/decorator.ts +++ b/tabby-auto-sudo-password/src/decorator.ts @@ -3,12 +3,61 @@ import { Injectable } from '@angular/core' import { TerminalDecorato...
[ "tabby-auto-sudo-password/src/decorator.ts" ]
[]
true
Eugeny/tabby
11,282
issue_to_patch
Correct platform naming in README
Updated the platform compatibility description in README.
012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e
f5970e4743e7fb5615198d2bb69595c21f11965a
diff --git a/README.md b/README.md index 0bb08e80337..328239f364c 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ This README is also available in: <a href="./README.es-ES.md">:es: Spanish</a> ---- -[**Tabby**](https://tabby.sh) (formerly **Terminus**) is a highly configurable terminal emulator, SSH and ...
[ "README.md" ]
[]
true
Eugeny/tabby
11,264
issue_to_patch
Fix CLI crashes on Wayland due to unhandled X11 error in Glasstron
### The Problem When running Tabby CLI commands (e.g., tabby profile "default", tabby window toggle) on a Wayland session, the CLI process frequently crashes before it can send the command to the singleton instance via IPC. This results in the terminal hanging, and Tabby defaulting to spawning a redundant windo...
7e94e672c78ba4ffaa7f90b19bf0f05b2646903d
ab3fca4820b8605b4c31f1eb19c38d3b1dcba0f3
diff --git a/app/patches/glasstron+0.1.1.patch b/app/patches/glasstron+0.1.1.patch new file mode 100644 index 00000000000..02746247109 --- /dev/null +++ b/app/patches/glasstron+0.1.1.patch @@ -0,0 +1,23 @@ +diff --git a/node_modules/glasstron/src/native/linux_x11/x11.js b/node_modules/glasstron/src/native/linux_x11/x11...
[ "app/patches/glasstron+0.1.1.patch" ]
[]
true
Eugeny/tabby
11,255
issue_to_patch
Make macOS build fail if code signing fails
When `CSC_LINK` is set but the certificate is unusable (expired, wrong identity, etc.), electron-builder silently skips signing and exits 0 — producing an unsigned artifact with no indication anything went wrong. ## Change - Added `forceCodeSigning: !!process.env.CSC_LINK` to `scripts/build-macos.mjs`, causing electr...
78a56326aca3ca25285e8da1ec8b02c14f8dfacd
d6e871a208f83564c598f05dfa598e8365054c63
diff --git a/scripts/build-macos.mjs b/scripts/build-macos.mjs index 2cb3e0ad4e7..0dadd2cbdc3 100755 --- a/scripts/build-macos.mjs +++ b/scripts/build-macos.mjs @@ -26,6 +26,7 @@ builder({ version: vars.version, teamId: process.env.APPLE_TEAM_ID, }, + forceCodeSigning: !!proces...
[ "scripts/build-macos.mjs" ]
[]
true
Eugeny/tabby
11,074
issue_to_patch
Fix OSC 11 background color reporting
## Summary Fixes the terminal background color reported through `OSC 11` [ #10121 ]. Tabby was sometimes passing a transparent/null background through to xterm when the terminal was following the app theme. In that case, `OSC 11` could report black instead of the actual background color. This change keep...
2e85f8d23ed31dc11b2187226d8c538d6dab0266
22ac458cde727b73ade2da1123b78e0ca84f6664
diff --git a/tabby-core/src/api/index.ts b/tabby-core/src/api/index.ts index bfa42a7ee30..789ac544e3a 100644 --- a/tabby-core/src/api/index.ts +++ b/tabby-core/src/api/index.ts @@ -6,7 +6,7 @@ export { TabRecoveryProvider, RecoveryToken } from './tabRecovery' export { ToolbarButtonProvider, ToolbarButton } from './too...
[ "tabby-core/src/api/index.ts", "tabby-core/src/api/theme.ts", "tabby-core/src/services/themes.service.ts", "tabby-terminal/src/api/colorSchemeProvider.ts", "tabby-terminal/src/api/interfaces.ts", "tabby-terminal/src/colorSchemes.ts", "tabby-terminal/src/components/colorSchemePreview.component.ts", "ta...
[]
true
Eugeny/tabby
11,043
issue_to_patch
generate 256 palette
Hi Tabby team, I believe that terminals should generate the extended 256-color palette based on the user's base16 theme. The rationale and approach is written up [here](https://gist.github.com/jake-stewart/0a8ea46159a7da2c808e5be2177e1783). This PR introduces a new `generate256ColorPalette` config option, enab...
bf91668e0193c3e73979721170fa3159d3f9685d
78bbb8a818922150825105ee89deaa145e1bc013
diff --git a/tabby-terminal/src/components/colorSchemeSettingsTab.component.pug b/tabby-terminal/src/components/colorSchemeSettingsTab.component.pug index ec2a034f3cf..087d42e33e2 100644 --- a/tabby-terminal/src/components/colorSchemeSettingsTab.component.pug +++ b/tabby-terminal/src/components/colorSchemeSettingsTab.c...
[ "tabby-terminal/src/components/colorSchemeSettingsTab.component.pug", "tabby-terminal/src/config.ts", "tabby-terminal/src/frontends/xtermFrontend.ts", "tabby-terminal/src/generatePalette.ts" ]
[]
true
Eugeny/tabby
11,034
issue_to_patch
fix: improve agent authentication error handling and socket path validation
Fix this error: https://github.com/Eugeny/tabby/issues/10348#issuecomment-2808923436
85061732fa13108a969c19cf59d2cb96ce7c702c
6935bd75e461bb054d1ef0c2b1e861a3574aecb5
diff --git a/tabby-ssh/src/session/ssh.ts b/tabby-ssh/src/session/ssh.ts index c25e290d1ee..7661fcf8872 100644 --- a/tabby-ssh/src/session/ssh.ts +++ b/tabby-ssh/src/session/ssh.ts @@ -203,7 +203,7 @@ export class SSHSession { if (!this.profile.options.auth || this.profile.options.auth === 'agent') { ...
[ "tabby-ssh/src/session/ssh.ts" ]
[]
true
Eugeny/tabby
11,060
issue_to_patch
Windows 11- After Installing Tabby, it gets stuck in the loading screen due to Microsoft Visual C++ Redistributable not being present in the machine. **Describe the problem**: OS- Windows 11 Tabby Version- 1.0.277 After Installing Tabby, it gets stuck in the loading screen due to Microsoft Visual C++ Redistributable ...
Bundle Visual C++ Redistributable in Windows NSIS installer
## Summary On fresh Windows installations without the Visual C++ Redistributable, Tabby shows the splash screen but the terminal never loads. This is because native modules (`node-pty`) require `vcruntime140.dll` and `msvcp140.dll`, which are not bundled with Tabby and not installed by the NSIS installer. ## Chan...
19eb46a72b83b7b401df9da5da85be1fa33c7d1d
4bd17441198790399efa004a59c097f11bd3554a
diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 07285d6bc80..f10a88a1fc3 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -338,6 +338,15 @@ jobs: npm install --global node-gyp@10.2.0 npm prefix -g | % {npm config set node_gyp "$_\node_modules\n...
[ ".github/workflows/build.yml", "build/installer.nsh" ]
[]
true
Eugeny/tabby
11,083
issue_to_patch
[Bug] "Frosted glass" effect does not persist after app restart Description: The "Frosted glass" setting (Appearance > Background) is lost every time the application is restarted, even though it was enabled in the previous session. Reproduction Steps: Go to Settings > Window > Appearance. Enable "Frosted glass". (T...
Fix frosted glass persistence
## Summary The frosted glass toggle was saved through the debounced settings handler. If the app was closed quickly after toggling, the change could be lost. This makes the toggle save immediately instead. Fixes #11077. ## Changes - save `appearance.vibrancy` and `appearance.vibrancyType` directly vi...
19eb46a72b83b7b401df9da5da85be1fa33c7d1d
43c2881ec0ca70841d1b99764038a483deb46de4
diff --git a/tabby-settings/src/components/windowSettingsTab.component.pug b/tabby-settings/src/components/windowSettingsTab.component.pug index 62ac007542a..8d4af5f1b7e 100644 --- a/tabby-settings/src/components/windowSettingsTab.component.pug +++ b/tabby-settings/src/components/windowSettingsTab.component.pug @@ -40,...
[ "tabby-settings/src/components/windowSettingsTab.component.pug", "tabby-terminal/src/frontends/xtermFrontend.ts", "tabby-terminal/src/helpers.ts" ]
[]
true
Eugeny/tabby
11,089
issue_to_patch
fix: use switchMap instead of flatMap for plugin search to prevent st…
flatMap (mergeMap) does not cancel previous in-flight HTTP requests when a new search query arrives, causing race conditions where slower responses for old queries overwrite results for the current query. switchMap cancels the previous inner observable on each new emission, ensuring only the latest search results ar...
19eb46a72b83b7b401df9da5da85be1fa33c7d1d
e9a3ddc7308223851cf3b8a9958ad2d1e4e7a0de
diff --git a/tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts b/tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts index 10af71fbd0d..8d50400838b 100644 --- a/tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts +++ b/tabby-plugin-manager/src/components/pluginsSettings...
[ "tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts" ]
[]
true
Eugeny/tabby
11,047
issue_to_patch
feat: add refresh button for sftp
add refresh button for sftp <img width="1691" height="484" alt="image" src="https://github.com/user-attachments/assets/f8652683-fa9a-48ef-b843-f42e12f83ee2" />
85061732fa13108a969c19cf59d2cb96ce7c702c
26b7e42d47b032b6600e2b4ad82c1b0adec81824
diff --git a/tabby-ssh/src/components/sftpPanel.component.pug b/tabby-ssh/src/components/sftpPanel.component.pug index 7943f357b26..2c195c75cee 100644 --- a/tabby-ssh/src/components/sftpPanel.component.pug +++ b/tabby-ssh/src/components/sftpPanel.component.pug @@ -17,6 +17,10 @@ .breadcrumb-spacer.flex-grow-1.h-...
[ "tabby-ssh/src/components/sftpPanel.component.pug" ]
[]
true
Eugeny/tabby
11,195
issue_to_patch
fix: remove unsafe exec() in UAC.cpp
## Summary Fix critical severity security issue in `tabby-uac/UAC/UAC.cpp`. ## Vulnerability | Field | Value | |-------|-------| | **ID** | V-002 | | **Severity** | CRITICAL | | **Scanner** | multi_agent_ai | | **Rule** | `V-002` | | **File** | `tabby-uac/UAC/UAC.cpp:225` | **Description**: The UAC component generate...
6e47c2fb657a091662e1baef4dfe2a21085390e5
275c03867427a0a72125176744de4d440a1593ce
diff --git a/tabby-uac/UAC/UAC.cpp b/tabby-uac/UAC/UAC.cpp index f6d0e442b72..3e2e378ab8d 100644 Binary files a/tabby-uac/UAC/UAC.cpp and b/tabby-uac/UAC/UAC.cpp differ
[ "tabby-uac/UAC/UAC.cpp" ]
[]
true
Eugeny/tabby
11,106
issue_to_patch
opening the SFTP tab with a hotkey <!-- # RULES: * **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems. * Search existing issues first: https://github.com/Eugeny/tabby/issues --> **Is your feature request related to a problem? Please de...
feat(ssh): add hotkey to open SFTP panel
## Summary This PR implements a keyboard shortcut to open the SFTP panel for active SSH sessions, as requested in #8461. ## Changes - Registered `open-sftp` hotkey in the SSH plugin. - Added a hotkey listener in `SSHTabComponent` to trigger `openSFTP()`. ## Fixes Fixes #8461
f05a07aeca371048db5bf321e534f7e043fb58f1
a818c3b53259129e5e4af4a61eb1ae67bb22cf00
diff --git a/tabby-ssh/src/components/sshTab.component.ts b/tabby-ssh/src/components/sshTab.component.ts index b676dc664fe..6e91cca8425 100644 --- a/tabby-ssh/src/components/sshTab.component.ts +++ b/tabby-ssh/src/components/sshTab.component.ts @@ -64,6 +64,9 @@ export class SSHTabComponent extends ConnectableTerminalT...
[ "tabby-ssh/src/components/sshTab.component.ts", "tabby-ssh/src/config.ts", "tabby-ssh/src/hotkeys.ts" ]
[]
true
Eugeny/tabby
11,108
issue_to_patch
Build-in profiles shows on dock Menu even after hiding it in tabby setting <!-- # READ CAREFULLY: * **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems. * Search existing issues first: https://github.com/Eugeny/tabby/issues * Test with the late...
fix: hide blacklisted profiles from OS dock/taskbar menu
## Description Profiles that are hidden (blacklisted) in Tabby's settings should not appear in the OS-level quick-launch menus (Dock on macOS, Jump List on Windows). This PR ensures consistency between the internal profile selector and the external OS menus by applying the same profileBlacklist filter. ## Changes ...
f05a07aeca371048db5bf321e534f7e043fb58f1
57168b154e6680c3c612aefe3b4ae0f8d1c0a267
diff --git a/tabby-electron/src/services/dockMenu.service.ts b/tabby-electron/src/services/dockMenu.service.ts index 06e4169c77b..fcdc8334812 100644 --- a/tabby-electron/src/services/dockMenu.service.ts +++ b/tabby-electron/src/services/dockMenu.service.ts @@ -8,25 +8,27 @@ export class DockMenuService { appVersio...
[ "tabby-electron/src/services/dockMenu.service.ts" ]
[]
true
Eugeny/tabby
11,107
issue_to_patch
Electron connections **Describe the problem**: please disable connections on program startup 🙏 ``` redirector.gvt1.com:443 ``` maybe connection is initiated from electron spellchecker https://github.com/electron/electron/blob/main/patches/chromium/feat_add_support_for_overriding_the_base_spellchecker_download_url.pat...
fix: disable spellchecker to prevent automatic dictionary downloads
## Summary This PR disables Electron's built-in spellchecker to prevent it from automatically downloading dictionary files from Google's servers. This addresses privacy and bandwidth concerns raised by users who want to minimize background network activity. ## Changes - Added this.window.webContents.session.setSpel...
f05a07aeca371048db5bf321e534f7e043fb58f1
62f35b4033021bb3aa13f618ed923150a3377a48
diff --git a/app/lib/window.ts b/app/lib/window.ts index 613e47978f4..16f58cb9ad7 100644 --- a/app/lib/window.ts +++ b/app/lib/window.ts @@ -152,6 +152,7 @@ export class Window { this.window.webContents.setZoomFactor(1) this.window.webContents.session.setPermissionCheckHandler(() => true) thi...
[ "app/lib/window.ts" ]
[]
true
Eugeny/tabby
11,094
issue_to_patch
perf: fix UI degradation with large SSH config files. Issue #11078
Add mtime-based cache with Promise deduplication to OpenSSHImporter to avoid re-parsing ~/.ssh/config on every change detection cycle. To test, create ~1k fake hosts in ~/.ssh/config and measure the loading time of the profile list. upd: Performance: avoid redundant DOM updates — HTML binding directive now skip...
19eb46a72b83b7b401df9da5da85be1fa33c7d1d
801dbcdb5160d6a92855579bbaa33fa3d71d65e9
diff --git a/tabby-core/src/directives/fastHtmlBind.directive.ts b/tabby-core/src/directives/fastHtmlBind.directive.ts index 0693b650457..255c27dce10 100644 --- a/tabby-core/src/directives/fastHtmlBind.directive.ts +++ b/tabby-core/src/directives/fastHtmlBind.directive.ts @@ -7,6 +7,7 @@ import { PlatformService } from...
[ "tabby-core/src/directives/fastHtmlBind.directive.ts", "tabby-core/src/services/profiles.service.ts", "tabby-electron/src/shells/windowsStock.ts", "tabby-electron/src/sshImporters.ts", "tabby-settings/src/components/profilesSettingsTab.component.ts" ]
[]
true
Eugeny/tabby
11,155
issue_to_patch
Zmodem corrupts transferred files <!-- # READ CAREFULLY: * **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems. * Search existing issues first: https://github.com/Eugeny/tabby/issues * Test with the latest Tabby version: https://github.com/Euge...
Implement write queue for Zmodem transfer
Try to fix #11064, I have not tested it, I don't know how to build this program.
d8fdecda8169afa1127e5d3da833e939fd8513e9
6148e44e883cd08b05c1ab4dbd4a95e7dcd479be
diff --git a/tabby-terminal/src/features/zmodem.ts b/tabby-terminal/src/features/zmodem.ts index ff25d24a807..fe041378c0b 100644 --- a/tabby-terminal/src/features/zmodem.ts +++ b/tabby-terminal/src/features/zmodem.ts @@ -136,6 +136,10 @@ class ZModemMiddleware extends SessionMiddleware { canceled = true ...
[ "tabby-terminal/src/features/zmodem.ts" ]
[]
true
Eugeny/tabby
11,218
issue_to_patch
Add option to replace line breaks with spaces on paste
It is a simple addition because when there is no support for multi-line pasting in the shell and you use this for Claude Code or OpenCode, it becomes a problem to paste something with line breaks without it being sent as an "enter" I don't really know if it's completely necessary, but it's useful in many cases so you ...
fb9bec8ed70b9405362d9f2e14b755d333efd4fe
b11f06212fbd866dcef6614862c9ad7731a3d357
diff --git a/locale/app.pot b/locale/app.pot index 651c43ebd76..db3c85afbea 100644 --- a/locale/app.pot +++ b/locale/app.pot @@ -2313,6 +2313,14 @@ msgstr "" msgid "Trim whitespace and newlines" msgstr "" +#: locale/tmp-html/tabby-terminal/src/components/terminalSettingsTab.component.html:120 +msgid "Replace line b...
[ "locale/app.pot", "locale/es-ES.po", "tabby-terminal/src/api/baseTerminalTab.component.ts", "tabby-terminal/src/components/terminalSettingsTab.component.pug", "tabby-terminal/src/config.ts" ]
[]
true
Eugeny/tabby
11,219
issue_to_patch
Fix themed backgrounds for side tabs and title bar
Fixes side tab and title bar backgrounds so they use theme colors instead of transparent/native window colors. Changes: - Use `--theme-bg-more-2` for vertical tab bars - Apply themed background/text color to the custom title bar - Let window controls inherit title bar color
fb9bec8ed70b9405362d9f2e14b755d333efd4fe
7405978f5c0ed835f179549f08e6f8884964a8ba
diff --git a/tabby-core/src/components/appRoot.component.scss b/tabby-core/src/components/appRoot.component.scss index 15cab868629..de1f0e780ba 100644 --- a/tabby-core/src/components/appRoot.component.scss +++ b/tabby-core/src/components/appRoot.component.scss @@ -50,7 +50,7 @@ $tab-border-radius: 4px; overflow-y:...
[ "tabby-core/src/components/appRoot.component.scss", "tabby-core/src/components/titleBar.component.scss", "tabby-core/src/components/windowControls.component.scss" ]
[]
true
Eugeny/tabby
11,117
issue_to_patch
fix: pin 3 unpinned action(s)
> This is a re-submission of #11116, which was closed due to a branch issue on my end. Same fixes, apologies for the noise. ## Security: Harden GitHub Actions workflows Hey, I found some CI/CD security issues in this repo's GitHub Actions workflows. These are the same vulnerability classes that were exploited in the ...
915230673903585308225e984e5142bac040ef51
4ef02e88dece4e205bfce44969a0cc9b84a42c8b
diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index b2eae2e1149..fff5309f49a 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -250,7 +250,7 @@ jobs: SENTRY_PROJECT: ${{ secrets.SENTRY_PROJECT }} - name: Upload packages to packagecloud.io - uses:...
[ ".github/workflows/build.yml", ".github/workflows/docs.yml" ]
[]
true
Eugeny/tabby
11,198
issue_to_patch
docs: add serial-timestamp plugin to community plugins list
Adds the `serial-timestamp` community plugin to the plugins list in README. This plugin by [WoodenNautilus](https://github.com/WoodenNautilus) adds timestamps to serial terminal sessions in Tabby. It is available through the Tabby plugin manager and has been in active use by the community (referenced in discussions ...
d8fdecda8169afa1127e5d3da833e939fd8513e9
f942ec29b17c7b38147410ba5a44502b649f3739
diff --git a/README.md b/README.md index c0b660c37fc..0bb08e80337 100644 --- a/README.md +++ b/README.md @@ -130,7 +130,7 @@ Plugins and themes can be installed directly from the Settings view inside Tabby * [highlight](https://github.com/moemoechu/tabby-highlight) - Tabby terminal keyword highlight plugin * [web-aut...
[ "README.md" ]
[]
true
Eugeny/tabby
11,186
issue_to_patch
Windows signing fix
811cda4ef57a67dc04cf789ecc151244402ee707
f6b1e193e376f17bf9204299a289f884bf947f10
diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 8c33f0997bb..8a4d8160d5c 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -96,7 +96,7 @@ jobs: - name: Build packages without signing run: scripts/build-macos.mjs - if: "! (github.event_name == '...
[ ".github/workflows/build.yml" ]
[]
true
Eugeny/tabby
11,174
issue_to_patch
add superm1 as a contributor for code
Adds @superm1 as a contributor for code. This was requested by Eugeny [in this comment](https://github.com/Eugeny/tabby/pull/11157#issuecomment-4299159482) [skip ci]
c3ede4562700310b8cfa24cb6068c342544f00ce
1d43cb5254493ca1a3b3ddcf35b40873ed4af09f
diff --git a/.all-contributorsrc b/.all-contributorsrc index 0ff54b3bbe9..c27aeee2ee1 100644 --- a/.all-contributorsrc +++ b/.all-contributorsrc @@ -1400,6 +1400,15 @@ "contributions": [ "code" ] + }, + { + "login": "superm1", + "name": "Mario Limonciello", + "avatar_url": "h...
[ ".all-contributorsrc", "README.de-DE.md", "README.es-ES.md", "README.id-ID.md", "README.it-IT.md", "README.ja-JP.md", "README.ko-KR.md", "README.md", "README.pt-BR.md", "README.ru-RU.md", "README.zh-CN.md" ]
[]
true
Eugeny/tabby
11,157
issue_to_patch
Disable global shortcuts on older plasma versions
At least for me this seems to avoid the shortcut panel from https://github.com/Eugeny/tabby/issues/10892 opening.
1e262cb5858b7e9bfea761d4f226ca24796b7612
251ed63ab8282fe50b4695facbcf0ddbefad0aa0
diff --git a/app/lib/app.ts b/app/lib/app.ts index 8a1406bf5f2..92af49570d0 100644 --- a/app/lib/app.ts +++ b/app/lib/app.ts @@ -1,6 +1,7 @@ import { app, ipcMain, Menu, Tray, shell, screen, globalShortcut, MenuItemConstructorOptions, WebContents } from 'electron' import promiseIpc from 'electron-promise-ipc' import...
[ "app/lib/app.ts", "tabby-core/src/configDefaults.yaml" ]
[]
true
Eugeny/tabby
11,102
issue_to_patch
Claude Code scrolling issues Claude code seems to constantly scroll to the top of the history and there's no way to go back to the bottom without manual scroll bar usage. (BTW Is there a shortcut to go back to the bottom?) This doesn't happen with iTerm or default Mac Terminal Version: 1.0.225 Platform: macOS arm64 ...
fix(terminal): prevent scroll-to-top race during fast output
During fast terminal output (e.g. streaming from Claude Code or other AI tools), the viewport randomly jumps to the top of the scrollback buffer. This makes the terminal unusable during long-running commands that produce rapid output. The root cause is a race between xterm.js's content-driven scroll and the ResizeObse...
1e262cb5858b7e9bfea761d4f226ca24796b7612
11279ac78f70b74c933f366bb2d09259f4d80dd4
diff --git a/tabby-terminal/src/frontends/xtermFrontend.ts b/tabby-terminal/src/frontends/xtermFrontend.ts index a96d4683888..1507338234b 100644 --- a/tabby-terminal/src/frontends/xtermFrontend.ts +++ b/tabby-terminal/src/frontends/xtermFrontend.ts @@ -82,6 +82,7 @@ export class XTermFrontend extends Frontend { pr...
[ "tabby-terminal/src/frontends/xtermFrontend.ts" ]
[]
true
Eugeny/tabby
11,165
issue_to_patch
docs: add tabby-ssh-keymap to plugins list
## Add `tabby-ssh-keymap` to the plugins list This PR adds [tabby-ssh-keymap](https://github.com/mathys-lopinto/tabby-ssh-keymap) to the community plugins section. ### What it does Adds an indirection layer between Tabby SSH profiles and the physical paths of your private keys. Instead of hardcoding `file:///h...
1e262cb5858b7e9bfea761d4f226ca24796b7612
76f2d43e5a9207697a29e93cf62fbd938dd7deab
diff --git a/README.md b/README.md index ee0183ea0ee..a1a6be50074 100644 --- a/README.md +++ b/README.md @@ -130,6 +130,7 @@ Plugins and themes can be installed directly from the Settings view inside Tabby * [highlight](https://github.com/moemoechu/tabby-highlight) - Tabby terminal keyword highlight plugin * [web-aut...
[ "README.md" ]
[]
true
Eugeny/tabby
11,166
issue_to_patch
Bug: Hyperlink parser includes trailing semicolon in clickable URLs **Describe the problem**: The hyperlink parser incorrectly includes a trailing semicolon (`;`) as part of clickable URLs. This happens when a URL is followed by a semicolon in the terminal output, which is a common occurrence in Postfix/SMTP logs. Whe...
Fix trailing semicolons in clickable URLs
Fixes #11134. When a URL is followed by a log delimiter like `;`, Tabby currently includes that semicolon in the clickable range, so the browser opens the wrong URL. This keeps internal semicolons intact and only prevents matches that end with `;`. Validation: - source regex repro for `https://matrix.spfbl.net/1.2.3...
1e262cb5858b7e9bfea761d4f226ca24796b7612
2b88b35cf0f8057d6204225eeea9d5ae66522b88
diff --git a/tabby-linkifier/src/handlers.ts b/tabby-linkifier/src/handlers.ts index dde332e25bc..17f2b524b16 100644 --- a/tabby-linkifier/src/handlers.ts +++ b/tabby-linkifier/src/handlers.ts @@ -12,7 +12,7 @@ import { LinkHandler } from './api' export class URLHandler extends LinkHandler { // From https://urlre...
[ "tabby-linkifier/src/handlers.ts" ]
[]
true
Eugeny/tabby
11,170
issue_to_patch
feat(ssh): pre-populate vault password in auth prompts for MFA (fixes #9911)
## Summary - Pre-fills vault password in keyboard-interactive password prompts when the response field is empty, so users with hardware tokens (e.g. YubiKey) can append a TOTP to the pre-filled base password without re-typing it - Pre-fills the prompt-password modal with the vault password for the same MFA workflow wh...
1e262cb5858b7e9bfea761d4f226ca24796b7612
66f574bfb43290e1a5c01df46b659aaff83e4423
diff --git a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts b/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts index bb2a851d670..734aff8c249 100644 --- a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts +++ b/tabby-ssh/src/components/keyboardInteractiveAuthPanel....
[ "tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts", "tabby-ssh/src/session/ssh.ts" ]
[]
true
Eugeny/tabby
11,153
issue_to_patch
add ToastyTheBot as a contributor for code
Adds @ToastyTheBot as a contributor for code. This was requested by Eugeny [in this comment](https://github.com/Eugeny/tabby/pull/11144#issuecomment-4236352933) [skip ci]
4885888a2a2bb6cada657c79dc38464588fd70aa
3ed491370285e158ef4fb65e1fdc10a9315fc37c
diff --git a/.all-contributorsrc b/.all-contributorsrc index 58e8547b593..0ff54b3bbe9 100644 --- a/.all-contributorsrc +++ b/.all-contributorsrc @@ -1391,6 +1391,15 @@ "contributions": [ "code" ] + }, + { + "login": "ToastyTheBot", + "name": "ToastyTheBot", + "avatar_url": "h...
[ ".all-contributorsrc", "README.de-DE.md", "README.es-ES.md", "README.id-ID.md", "README.it-IT.md", "README.ja-JP.md", "README.ko-KR.md", "README.md", "README.pt-BR.md", "README.ru-RU.md", "README.zh-CN.md" ]
[]
true
Eugeny/tabby
11,144
issue_to_patch
OSC 52 clipboard not support string length greater than 1024 bytes <!-- # READ CAREFULLY: * **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems. * Search existing issues first: https://github.com/Eugeny/tabby/issues * Test with the latest ...
Fix OSC 52 clipboard for strings > 1024 bytes
Fixes #6001
f05a07aeca371048db5bf321e534f7e043fb58f1
6c1b67f69d497e53aa41491b70798d7cd0e91e40
diff --git a/tabby-terminal/src/middleware/oscProcessing.ts b/tabby-terminal/src/middleware/oscProcessing.ts index 9beff0eefe8..d67a4cd6945 100644 --- a/tabby-terminal/src/middleware/oscProcessing.ts +++ b/tabby-terminal/src/middleware/oscProcessing.ts @@ -9,33 +9,62 @@ export class OSCProcessor extends SessionMiddlewa...
[ "tabby-terminal/src/middleware/oscProcessing.ts" ]
[]
true