repo stringlengths 5 53 | pr_number int32 1 321k | task_type stringclasses 2
values | issue_text stringlengths 0 81.2k | pr_title stringlengths 1 319 | pr_body stringlengths 0 105k | base_sha stringlengths 40 40 | head_sha stringlengths 40 40 | gold_diff stringlengths 0 202M | changed_files listlengths 0 100 | review_threads listlengths 0 100 | test_patch stringlengths 0 23.4M | merged bool 1
class |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
EllanJiang/GameFramework | 38 | issue_to_patch | V2019.2 | b5141d3bcab1b2f77b39ca2f429bdec23c6240e4 | 7953a69877f75664b22117f2de10ead88ec41bfd | diff --git a/GameFramework/Base/TaskPool/TaskPool.cs b/GameFramework/Base/TaskPool/TaskPool.cs
index fe8f5a75..e475c5e2 100644
--- a/GameFramework/Base/TaskPool/TaskPool.cs
+++ b/GameFramework/Base/TaskPool/TaskPool.cs
@@ -18,6 +18,7 @@ internal sealed class TaskPool<T> where T : ITask
private readonly Stack<I... | [
"GameFramework/Base/TaskPool/TaskPool.cs",
"GameFramework/Config/ConfigManager.cs",
"GameFramework/Config/LoadConfigFailureEventArgs.cs",
"GameFramework/Config/LoadConfigSuccessEventArgs.cs",
"GameFramework/Config/LoadConfigUpdateEventArgs.cs",
"GameFramework/DataTable/DataTableManager.cs",
"GameFramewo... | [] | true | |||
EllanJiang/GameFramework | 37 | issue_to_patch | V2019.2.1 | 9931766d01a1bdf7ffe54e1f0c02122fbcb5e392 | 8bf0279446eccf93f9c3e714759fef9cd3d2f2b2 | diff --git a/GameFramework/Base/Version/Version.cs b/GameFramework/Base/Version/Version.cs
index ba543eb6..9a3d7d06 100644
--- a/GameFramework/Base/Version/Version.cs
+++ b/GameFramework/Base/Version/Version.cs
@@ -12,7 +12,7 @@ namespace GameFramework
/// </summary>
public static partial class Version
{... | [
"GameFramework/Base/Version/Version.cs",
"GameFramework/Download/DownloadManager.cs"
] | [] | true | |||
EllanJiang/GameFramework | 36 | issue_to_patch | V2019.2.0 | 2dd8403ab651a1601c249c0f5f1a893b44122d1b | ce3e286ff4a0e2e30a8aab0aa7ebc4fb587ed308 | diff --git a/GameFramework.sln b/GameFramework.sln
index 9f21186c..1f452470 100644
--- a/GameFramework.sln
+++ b/GameFramework.sln
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-VisualStudioVersion = 15.0.28307.168
+# Visual Studio Version 16
+VisualStudioVersion = ... | [
"GameFramework.sln",
"GameFramework/Base/GameFrameworkEventArgs.cs",
"GameFramework/Base/GameFrameworkException.cs",
"GameFramework/Base/TaskPool/ITaskAgent.cs",
"GameFramework/Base/TaskPool/StartTaskStatus.cs",
"GameFramework/Base/TaskPool/TaskPool.cs",
"GameFramework/Base/Variable/Variable.cs",
"Gam... | [] | true | |||
EllanJiang/GameFramework | 35 | issue_to_patch | V2019.1.0 | 27ecdaf25e4177dc4a2a332601e6e0a8b3a0281d | 2e46f6cd004d3cb7fce4772491a985d17f02308b | diff --git a/GameFramework/Base/EventPool/EventPool.Event.cs b/GameFramework/Base/EventPool/EventPool.Event.cs
index bffbbb19..05d34c80 100644
--- a/GameFramework/Base/EventPool/EventPool.Event.cs
+++ b/GameFramework/Base/EventPool/EventPool.Event.cs
@@ -7,7 +7,7 @@
namespace GameFramework
{
- internal partial c... | [
"GameFramework/Base/EventPool/EventPool.Event.cs",
"GameFramework/Base/ReferencePool/ReferencePool.ReferenceCollection.cs",
"GameFramework/Base/ReferencePool/ReferencePool.cs",
"GameFramework/Base/Version/Version.cs",
"GameFramework/Config/ConfigManager.ConfigData.cs",
"GameFramework/Config/ConfigManager.... | [] | true | |||
EllanJiang/GameFramework | 32 | issue_to_patch | V3.1.8 | 1d4025cf8526234c850b4a98142f511827c5beba | d62a646f18bad94eb14bd24e6dd492eca26bfa5f | diff --git a/GameFramework.sln b/GameFramework.sln
index fbd001ad..9f21186c 100644
--- a/GameFramework.sln
+++ b/GameFramework.sln
@@ -1,12 +1,10 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
-VisualStudioVersion = 15.0.27703.2000
+VisualStudioVersion = 15.0.28307.168
MinimumVi... | [
"GameFramework.sln",
"GameFramework/Base/Version/Version.cs",
"GameFramework/DataNode/DataNodeManager.DataNode.cs",
"GameFramework/DataNode/DataNodeManager.cs",
"GameFramework/Network/NetworkManager.NetworkChannel.cs",
"GameFramework/Sound/ISoundAgent.cs",
"GameFramework/Sound/ISoundAgentHelper.cs",
"... | [] | true | |||
EllanJiang/GameFramework | 30 | issue_to_patch | Dev/v3.1.7 | d1835a8a5661e1fddf3f85288b1dbda5292ee31c | b315d9aa3d2f365b137c492cd230a08ca9a0ae64 | diff --git a/GameFramework/Base/DataStruct/LoadType.cs b/GameFramework/Base/DataStruct/LoadType.cs
new file mode 100644
index 00000000..0fc9fbcd
--- /dev/null
+++ b/GameFramework/Base/DataStruct/LoadType.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------
+// Game Framework
+// Copyrigh... | [
"GameFramework/Base/DataStruct/LoadType.cs",
"GameFramework/Base/EventPool/BaseEventArgs.cs",
"GameFramework/Base/EventPool/EventPool.Event.cs",
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/EventPool/EventPoolMode.cs",
"GameFramework/Base/GameFrameworkAction.cs",
"GameFramework/Base/... | [] | true | |||
EllanJiang/GameFramework | 28 | issue_to_patch | Dev/v3.1.6 | c67ad792ee5bb064321d2ce2ccc693a4aba479f5 | 9e04d057b15940726abc1e025d1ed437c393368b | diff --git a/GameFramework/Base/EventPool/BaseEventArgs.cs b/GameFramework/Base/EventPool/BaseEventArgs.cs
index 1fda5f31..3a4c7523 100644
--- a/GameFramework/Base/EventPool/BaseEventArgs.cs
+++ b/GameFramework/Base/EventPool/BaseEventArgs.cs
@@ -1,6 +1,6 @@
//---------------------------------------------------------... | [
"GameFramework/Base/EventPool/BaseEventArgs.cs",
"GameFramework/Base/EventPool/EventPool.Event.cs",
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/EventPool/EventPoolMode.cs",
"GameFramework/Base/GameFrameworkAction.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/G... | [] | true | |||
EllanJiang/GameFramework | 25 | issue_to_patch | Dev/v3.1.5 | b560d8a8d302a993d8deaf92da896887197c9d1d | 5d050e6c22b9d7034185fe450d8d491b4e058e64 | diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs
index a7c0ac0d..f9d8a917 100644
--- a/GameFramework/Base/EventPool/EventPool.cs
+++ b/GameFramework/Base/EventPool/EventPool.cs
@@ -16,7 +16,7 @@ namespace GameFramework
/// <typeparam name="T">事件类型。</typeparam>
... | [
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/Log/GameFrameworkLog.ILogHelper.cs",
"GameFramework/Base/Log/GameFrameworkLog.cs",
"GameFramework/Base/Log/GameFrameworkLogLevel.cs",
"GameFramework/Base/ReferencePool/ReferencePool.cs",
"GameFra... | [] | true | |||
EllanJiang/GameFramework | 23 | issue_to_patch | Dev/v3.1.4 | 3ef56998c57c4a3ea42e5b17dd6583cd6a12c515 | 367a703326c40a378074af8f42facc6aa07739e3 | diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs
index 71cbf94b..a7c0ac0d 100644
--- a/GameFramework/Base/EventPool/EventPool.cs
+++ b/GameFramework/Base/EventPool/EventPool.cs
@@ -51,15 +51,13 @@ public int Count
/// <param name="realElapseSeconds">真实流逝时间,以秒为单... | [
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/ReferencePool/ReferencePool.cs",
"GameFramework/Base/Version/Version.IVersionHelper.cs",
"GameFramework/Base/Version/Version.cs",
"GameFramework/DataNode/DataNodeManager.DataNode.cs",
"GameFramew... | [] | true | |||
EllanJiang/GameFramework | 22 | issue_to_patch | Dev/v3.1.3 | fa6c7f0f051cb4d8bbca49f77805d660232e0887 | 25d7d5abc1ab928a03a0597cb184664c130a14ca | diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs
index 916817a5..5dbc162b 100644
--- a/GameFramework/Base/GameFrameworkEntry.cs
+++ b/GameFramework/Base/GameFrameworkEntry.cs
@@ -15,7 +15,7 @@ namespace GameFramework
/// </summary>
public static class GameFramew... | [
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/TaskPool/ITask.cs",
"GameFramework/Base/TaskPool/TaskPool.cs",
"GameFramework/Config/ConfigManager.cs",
"GameFramework/Config/IConfigManager.cs",
"GameFramework/DataTable/DataTableManager.cs",
"GameFramework/DataTable/IDataTableManager.cs",... | [] | true | |||
EllanJiang/GameFramework | 21 | issue_to_patch | Dev/v3.1.2 | ae07e9acf6131b05aac84e7e4305dc25fcdf504c | 9371803f1e938a6d09dd3bb8023e7f036db7a771 | diff --git a/GameFramework.sln b/GameFramework.sln
index 979d49d4..fbd001ad 100644
--- a/GameFramework.sln
+++ b/GameFramework.sln
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
-VisualStudioVersion = 15.0.27130.2003
+VisualStudioVersion = 15.0.27703.2000
MinimumVis... | [
"GameFramework.sln",
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Debugger/DebuggerManager.DebuggerWindowGroup.cs",
"GameFramework/Debugger/DebuggerManager.cs",
"GameFramework/Debugger/IDebuggerManager.cs",
"GameFramework/Entity/EntityManager.En... | [] | true | |||
EllanJiang/GameFramework | 18 | issue_to_patch | Dev/v3.1.1 | 2ef36d4fb6c52045b6ef41238b46236232d8198e | 0872cd6b7cad825eb41f0102b217de5f1e8d51de | diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs
index 2b2217a2..34bcd42f 100644
--- a/GameFramework/Base/EventPool/EventPool.cs
+++ b/GameFramework/Base/EventPool/EventPool.cs
@@ -203,12 +203,11 @@ private void HandleEvent(object sender, T e)
if (handl... | [
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/ReferencePool/ReferencePool.ReferenceCollection.cs",
"GameFramework/Base/ReferencePool/ReferencePool.cs",
"GameFramework/Base/ReferencePool/ReferencePoolInfo.cs",
"GameFramework/Config/ConfigManage... | [] | true | |||
EllanJiang/GameFramework | 17 | issue_to_patch | Dev/v3.1.0 | e6cb780502ca032595a138f77555a9879d46a46f | 20f28b1845f7002b79f8a3765b068a121e5b0c7b | diff --git a/GameFramework.sln b/GameFramework.sln
index df9b8ea5..979d49d4 100644
--- a/GameFramework.sln
+++ b/GameFramework.sln
@@ -1,10 +1,12 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
-VisualStudioVersion = 15.0.27004.2010
+VisualStudioVersion = 15.0.27130.2003
MinimumV... | [
"GameFramework.sln",
"GameFramework/Base/EventPool/BaseEventArgs.cs",
"GameFramework/Base/EventPool/EventPool.Event.cs",
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/EventPool/EventPoolMode.cs",
"GameFramework/Base/GameFrameworkAction.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
... | [] | true | |||
EllanJiang/GameFramework | 15 | issue_to_patch | Dev/v3.0.9 | 1cd91e14a345b52c51e4d7117efd4bfce7668a2c | 65215925579e485f2562c175e94685bf9e5e0dd9 | diff --git a/GameFramework.sln b/GameFramework.sln
index 3d32fab2..df9b8ea5 100644
--- a/GameFramework.sln
+++ b/GameFramework.sln
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
-VisualStudioVersion = 15.0.26403.7
+VisualStudioVersion = 15.0.27004.2010
MinimumVisual... | [
"GameFramework.sln",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/Log/Log.cs",
"GameFramework/Entity/EntityManager.cs",
"GameFramework/Fsm/Fsm.cs",
"GameFramework/Fsm/IFsm.cs",
"GameFramework/Network/INetworkChannelHelper.cs",
"GameFramework/Network/NetworkManager.NetworkChannel.Rec... | [] | true | |||
EllanJiang/GameFramework | 14 | issue_to_patch | Dev/v3.0.8 | 7651b673bb18184c87f95baba6ea2afe296e3c04 | 35486f818609148ebd305f1782ee55348a993d15 | diff --git a/GameFramework/Base/EventPool/BaseEventArgs.cs b/GameFramework/Base/EventPool/BaseEventArgs.cs
index 37ef424d..14ed78dd 100644
--- a/GameFramework/Base/EventPool/BaseEventArgs.cs
+++ b/GameFramework/Base/EventPool/BaseEventArgs.cs
@@ -10,7 +10,7 @@ namespace GameFramework
/// <summary>
/// 事件基类。
... | [
"GameFramework/Base/EventPool/BaseEventArgs.cs",
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/ReferencePool/IReference.cs",
"GameFramework/Base/ReferencePool/ReferencePool.cs",
"GameFramework/GameFramework.csproj",
"GameFramework/Resource/R... | [] | true | |||
EllanJiang/GameFramework | 11 | issue_to_patch | Dev/v3.0.7 | 9d0f3ebb1c6f547e175d12bb9406a8b266864abf | 60206f2a7b28d949d55025815d83c15b41148316 | diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs
index 43b81153..b3e48681 100644
--- a/GameFramework/Base/GameFrameworkEntry.cs
+++ b/GameFramework/Base/GameFrameworkEntry.cs
@@ -15,7 +15,7 @@ namespace GameFramework
/// </summary>
public static class GameFramew... | [
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/DataNode/DataNodeManager.DataNode.cs",
"GameFramework/DataNode/DataNodeManager.cs",
"GameFramework/DataNode/IDataNode.cs",
"GameFramework/DataNode/IDataNodeManager.cs",
"GameFramework/DataTable/DataTableBase.cs",
"GameFramework/DataTable/DataTab... | [] | true | |||
EllanJiang/GameFramework | 9 | issue_to_patch | Dev/v3.0.6 | 3dc0b3183c39b47b956af0a09fdc4716e98db175 | 8bc869896fa3a013a87201e5498cf67147320da7 | diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs
index 6d75019d..00e14ba2 100644
--- a/GameFramework/Base/EventPool/EventPool.cs
+++ b/GameFramework/Base/EventPool/EventPool.cs
@@ -65,13 +65,20 @@ public void Update(float elapseSeconds, float realElapseSeconds)
... | [
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/Log/Log.ILogHelper.cs",
"GameFramework/Base/Log/Log.cs",
"GameFramework/GameFramework.csproj",
"GameFramework/Network/INetworkChannel.cs",
"GameFramework/Network/INetworkChannelHelper.cs",
"Gam... | [] | true | |||
EllanJiang/GameFramework | 8 | issue_to_patch | Dev/v3.0.5 | 06816ddb4727fc35032d3e487ba533b0e600ec88 | c7bbc8d6bd51294dc63036e07c023c79e3c78104 | diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs
index c172da83..a4807e54 100644
--- a/GameFramework/Base/GameFrameworkEntry.cs
+++ b/GameFramework/Base/GameFrameworkEntry.cs
@@ -15,7 +15,7 @@ namespace GameFramework
/// </summary>
public static class GameFramew... | [
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Network/NetworkManager.NetworkChannel.cs",
"GameFramework/Resource/ResourceManager.ResourceChecker.cs",
"GameFramework/Resource/ResourceManager.ResourceIniter.cs",
"GameFramework/Resource/ResourceManager.ResourceLoader.cs",
"GameFramework/Resource... | [] | true | |||
EllanJiang/GameFramework | 4 | issue_to_patch | Dev/v3.0.3 | 649b9ea0a093112ac24f4b94407484cd72ebbe63 | c71ededaf9443045d3378d96a35e1fa88dbe0bdd | diff --git a/GameFramework/Base/EventPool/EventPool.cs b/GameFramework/Base/EventPool/EventPool.cs
index 279c58ac..6d75019d 100644
--- a/GameFramework/Base/EventPool/EventPool.cs
+++ b/GameFramework/Base/EventPool/EventPool.cs
@@ -16,7 +16,7 @@ namespace GameFramework
/// <typeparam name="T">事件类型。</typeparam>
... | [
"GameFramework/Base/EventPool/EventPool.cs",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/DataNode/DataNodeManager.DataNode.cs",
"GameFramework/DataNode/DataNodeManager.cs",
"GameFramework/DataTable/DataTableManager.DataTable.cs",
"GameFramework/DataTable/DataTableManager.cs",
"GameFramewo... | [] | true | |||
EllanJiang/GameFramework | 5 | issue_to_patch | Dev/v3.0.4 | 7723a3948bc9698daad6d3d51f7b26188474b5b7 | da9ba0809ace4b40ae912d314fbaecb307f363be | diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs
index 2a23071a..c172da83 100644
--- a/GameFramework/Base/GameFrameworkEntry.cs
+++ b/GameFramework/Base/GameFrameworkEntry.cs
@@ -15,7 +15,7 @@ namespace GameFramework
/// </summary>
public static class GameFramew... | [
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Base/Log/Log.cs",
"GameFramework/Base/TaskPool/TaskPool.cs",
"GameFramework/DataTable/DataTableManager.DataTable.cs",
"GameFramework/DataTable/IDataTable.cs",
"GameFramework/Download/DownloadAgentHelperCompleteEventArgs.cs",
"GameFramework/Downl... | [] | true | |||
EllanJiang/GameFramework | 3 | issue_to_patch | Dev/v3.0.2 | aad8623acd2cf2c885f68f4fa6931ac9ed3d8fa9 | 758727be9d7ba287a6e3a1e0e7bdb4bffd7df304 | diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs
index fb775779..74ebf29b 100644
--- a/GameFramework/Base/GameFrameworkEntry.cs
+++ b/GameFramework/Base/GameFrameworkEntry.cs
@@ -15,7 +15,7 @@ namespace GameFramework
/// </summary>
public static class GameFramew... | [
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/Entity/EntityManager.RecycleNode.cs",
"GameFramework/Entity/EntityManager.cs",
"GameFramework/GameFramework.csproj",
"GameFramework/Network/INetworkChannel.cs",
"GameFramework/Network/NetworkManager.NetworkChannel.cs",
"GameFramework/Network/Net... | [] | true | |||
EllanJiang/GameFramework | 2 | issue_to_patch | Dev/v3.0.1 | dc1ea7ccced00c834437a3f347b5dd72549bf36f | af22e6db64134dec16206a8737f46f6dd5d50094 | diff --git a/GameFramework.sln b/GameFramework.sln
index c864a9cb..5bbf11eb 100644
--- a/GameFramework.sln
+++ b/GameFramework.sln
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
+# Visual Studio 15
+VisualStudioVersion = 15.0.26228... | [
"GameFramework.sln",
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/DataNode/DataNodeManager.DataNode.cs",
"GameFramework/DataTable/DataTableManager.DataTable.cs",
"GameFramework/DataTable/DataTableManager.cs",
"GameFramework/Debugger/DebuggerManager.DebuggerWindowGroup.cs",
"GameFramework/E... | [] | true | |||
EllanJiang/GameFramework | 1 | issue_to_patch | Dev/v3.0.0.p1 | 1a3a5df7ae3f7298e80a22b308687d32c506c5f7 | b6128380e9761cc75b92a11f4aaabf48154b1e37 | diff --git a/GameFramework/Base/GameFrameworkEntry.cs b/GameFramework/Base/GameFrameworkEntry.cs
index c5fd8308..95d19329 100644
--- a/GameFramework/Base/GameFrameworkEntry.cs
+++ b/GameFramework/Base/GameFrameworkEntry.cs
@@ -7,7 +7,6 @@
using System;
using System.Collections.Generic;
-using System.Reflection;
... | [
"GameFramework/Base/GameFrameworkEntry.cs",
"GameFramework/DataTable/DataTableManager.cs",
"GameFramework/Download/DownloadManager.DownloadAgent.cs",
"GameFramework/Download/DownloadManager.cs",
"GameFramework/Entity/EntityManager.cs",
"GameFramework/Fsm/FsmState.cs",
"GameFramework/Localization/Localiz... | [] | true | |||
EpicGamesExt/raddebugger | 776 | issue_to_patch | fix: use `fp_flags` instead of `flags` | `fp_flags` seems to be created just to pass into `fp_raster`, but `flags` was incorrectly passed instead. | a027a0ea1683e7fb2c9fecbb70fae6503c079a70 | d5e702b6b5a473df234957542c1de42cdcefec80 | diff --git a/src/font_cache/font_cache.c b/src/font_cache/font_cache.c
index 6779aa721..7b9fba5e1 100644
--- a/src/font_cache/font_cache.c
+++ b/src/font_cache/font_cache.c
@@ -725,7 +725,7 @@ fnt_run_from_string(FNT_Tag tag, F32 size, F32 base_align_px, F32 tab_size_px, F
FP_RasterFlags fp_flags = 0;
... | [
"src/font_cache/font_cache.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 814 | issue_to_patch | fix delete button on linux | Delete currently doesn't work correctly, it adds a character instead of deleting. | dc613f3a0875ff77729b2ab7110f34c05da95ce3 | 984d8be2890c551c14cda96274d5f4f1256e85ea | diff --git a/src/linux/window_manager/linux_window_manager.c b/src/linux/window_manager/linux_window_manager.c
index 49ea308b2..7681025f7 100644
--- a/src/linux/window_manager/linux_window_manager.c
+++ b/src/linux/window_manager/linux_window_manager.c
@@ -542,7 +542,7 @@ wm_get_events(Arena *arena, B32 wait)
... | [
"src/linux/window_manager/linux_window_manager.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 788 | issue_to_patch | cleanup atomic wrappers | * use iso_volatile_load for just a load of u64/u32 from memory on msvc
* use intrin.h _interlocked* intrinsics instead of defines from windows.h
* use better suited fetch_xyz instead of xyz_fetch ones on gcc/clang | 9dacf07156b0c93884c9dcc36e9713fb3f44b299 | 4187f260fc5edfa0eefc2467f7fa43ba677a55b5 | diff --git a/src/base/base_core.h b/src/base/base_core.h
index 01e56b260..73d265c5f 100644
--- a/src/base/base_core.h
+++ b/src/base/base_core.h
@@ -252,42 +252,42 @@
#if COMPILER_MSVC
# include <intrin.h>
# if ARCH_X64
-# define ins_atomic_u128_eval_cond_assign(x,k,c) (B32)InterlockedCompareExchange128((__int64... | [
"src/base/base_core.h"
] | [] | true | ||
EpicGamesExt/raddebugger | 730 | issue_to_patch | Fix minidump issues on win32 | Minidump did not have proper exception record passed in, so it did not contain info about the unhandled exception.
Before:
<img width="722" height="172" alt="image" src="https://github.com/user-attachments/assets/b59c401e-6919-4641-853b-daefd0c8c04c" />
After:
<img width="809" height="169" alt="image" src="http... | f330bde8aae1c8667fbc71ae56285b74faa112b3 | e16f5cb8420f376968866ee0c7f8d987e3945d87 | diff --git a/src/os/core/win32/os_core_win32.c b/src/os/core/win32/os_core_win32.c
index 8aaf0fda8..59b8f1769 100644
--- a/src/os/core/win32/os_core_win32.c
+++ b/src/os/core/win32/os_core_win32.c
@@ -1521,7 +1521,7 @@ win32_exception_filter(EXCEPTION_POINTERS* exception_ptrs)
{
HANDLE process = GetCurrent... | [
"src/os/core/win32/os_core_win32.c",
"src/os/core/win32/os_core_win32.h",
"src/os/gfx/win32/os_gfx_win32.h"
] | [] | true | ||
EpicGamesExt/raddebugger | 713 | issue_to_patch | better callstack for null calls | This improves callstack in win32 unhandled exception handler when indirect call to NULL happens. Before no call stack was printed at all, so it was hard to know what happened. Now call stack explicitly will print out [NULL] stack entry + rest of call stack entries. This is done by manually looking up return address fro... | fd6c3ef0e0d486bded796797d29ed9aeab0cbe3c | e3d50a2e24f19ea759f7a0e36329d7285db4c53e | diff --git a/src/os/core/win32/os_core_win32.c b/src/os/core/win32/os_core_win32.c
index 6e681f0e0..8aaf0fda8 100644
--- a/src/os/core/win32/os_core_win32.c
+++ b/src/os/core/win32/os_core_win32.c
@@ -208,7 +208,11 @@ internal B32
os_commit(void *ptr, U64 size)
{
B32 result = (VirtualAlloc(ptr, size, MEM_COMMIT,... | [
"src/os/core/win32/os_core_win32.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 672 | issue_to_patch | Implement Rust syntax highlighting | https://github.com/user-attachments/assets/e3c7d59f-8b14-4150-bdc8-29890a60c05d
Implemented by copying the Zig lexer function and modifying it from there.
I tried following the codebase's formatting as best I could. | 4c32238b382729c65dc57147882c7e9e7efa401e | a055106dfe04450addc7d74b8ecc2099bc160754 | diff --git a/src/text/text.c b/src/text/text.c
index 7b4ef0f89..acacb85ba 100644
--- a/src/text/text.c
+++ b/src/text/text.c
@@ -47,6 +47,10 @@ txt_lang_kind_from_extension(String8 extension)
{
kind = TXT_LangKind_Zig;
}
+ else if(str8_match(extension, str8_lit("rs"), StringMatchFlag_CaseInsensitive))
+... | [
"src/text/text.c",
"src/text/text.h"
] | [] | true | ||
EpicGamesExt/raddebugger | 664 | issue_to_patch | update third_party/martins_hash with latest code | Update my hash headers to latest code. Now it supports 64-bit arm crypto instructions. 64-bit arm intrinsics are used on windows (msvc & clang), linux (gcc & clang) and macos (clang).
You can see tests running on all kinds of platforms here: https://github.com/mmozeiko/overflow/actions/runs/18640103973
Actual cod... | 36fadc3b95b1343a6e623943f886fbcfca829f7b | ff9d966fe594c9ada9c0d98adef3da1844912b0b | diff --git a/src/third_party/martins_hash/md5.h b/src/third_party/martins_hash/md5.h
index 54632d0e0..da477d805 100644
--- a/src/third_party/martins_hash/md5.h
+++ b/src/third_party/martins_hash/md5.h
@@ -46,9 +46,9 @@ static inline void md5_finish(md5_ctx* ctx, uint8_t digest[MD5_DIGEST_SIZE]);
#endif
#if define... | [
"src/third_party/martins_hash/md5.h",
"src/third_party/martins_hash/sha1.h",
"src/third_party/martins_hash/sha256.h",
"src/third_party/martins_hash/sha512.h"
] | [] | true | ||
EpicGamesExt/raddebugger | 610 | issue_to_patch | add shadow stack register and read it in win32 thread context | CET registers are read-only, no writing.
<img width="1539" height="910" alt="479779101-1d240e5a-8b57-4c26-b99e-f042ec2a9521" src="https://github.com/user-attachments/assets/0b1cea97-2776-47fc-ac00-2f8fda7cf4f1" />
| cff69f287a5a99239193e24efc6b9723550c4c94 | 341ceb0f7ba21824cdd1eedbe275046259a66616 | diff --git a/src/demon/win32/demon_core_win32.c b/src/demon/win32/demon_core_win32.c
index 5c23ba355..2b218f49a 100644
--- a/src/demon/win32/demon_core_win32.c
+++ b/src/demon/win32/demon_core_win32.c
@@ -690,7 +690,7 @@ dmn_w32_thread_read_reg_block(Arch arch, HANDLE thread, void *reg_block)
//- rjf: u... | [
"src/demon/win32/demon_core_win32.c",
"src/lib_rdi/rdi.h",
"src/rdi/rdi.mdesk",
"src/regs/generated/regs.meta.c",
"src/regs/generated/regs.meta.h",
"src/regs/rdi/generated/regs_rdi.meta.c",
"src/regs/regs.mdesk"
] | [] | true | ||
EpicGamesExt/raddebugger | 453 | issue_to_patch | Better error message if CreateProcess fails | d060cb58b7769cbd5eb83cf0ddad9923431f2b23 | 85a38a4fa4fbc27e5931a4bc078bf8020c951ba0 | diff --git a/src/demon/win32/demon_core_win32.c b/src/demon/win32/demon_core_win32.c
index 5ed5e0442..5c40854ea 100644
--- a/src/demon/win32/demon_core_win32.c
+++ b/src/demon/win32/demon_core_win32.c
@@ -1312,7 +1312,13 @@ dmn_ctrl_launch(DMN_CtrlCtx *ctx, OS_ProcessLaunchParams *params)
}
else
{
- ... | [
"src/demon/win32/demon_core_win32.c"
] | [] | true | |||
EpicGamesExt/raddebugger | 400 | issue_to_patch | Fixed signed minimum values. | The previous signed minimum values are all -1 according to two's complement. This change assigns the true minimum for the given signed types. | 33326a8fa66bce6169de8bb6ecc4b550fe3e33ec | 95119c57cea2eb56d476f34948e8434642bb026e | diff --git a/src/base/base_core.h b/src/base/base_core.h
index 191e1e7f4..72aae4c7c 100644
--- a/src/base/base_core.h
+++ b/src/base/base_core.h
@@ -565,15 +565,15 @@ global U32 max_U32 = 0xffffffff;
global U16 max_U16 = 0xffff;
global U8 max_U8 = 0xff;
-global S64 max_S64 = (S64)0x7fffffffffffffffull;
+globa... | [
"src/base/base_core.h"
] | [] | true | ||
EpicGamesExt/raddebugger | 367 | issue_to_patch | Simplify borderless code and improve resizing behavior and style | This pull request simplifies the code in the `WM_NCCALCSIZE` and `WM_NCHITTEST` messages.
Not only is it simpler, it also does more by doing less.
- Window drop shadows shows up properly
- Resize areas extend out over the window client area instead of into it. This more closely matches the behavior of native Windo... | 19fac9b1aaebd8e765efc286fd414f7e560cf82c | 66dffbe1ed9115bfb65048f43f27129d1c39e81e | diff --git a/src/os/gfx/win32/os_gfx_win32.c b/src/os/gfx/win32/os_gfx_win32.c
index 0ee635ca1..959f357e0 100644
--- a/src/os/gfx/win32/os_gfx_win32.c
+++ b/src/os/gfx/win32/os_gfx_win32.c
@@ -643,36 +643,22 @@ os_w32_wnd_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if(os_w32_new_window_c... | [
"src/os/gfx/win32/os_gfx_win32.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 335 | issue_to_patch | Setup symbol path in win32 exception handler to the .exe folder | Otherwise it was trying lookup .pdb files only in the current folder, as that is how .exe's are built (/pdbaltpath). This change now makes exception handler to load .pdb from the same folder as where .exe is. | 938af75efb263d1235b626972dfd4ac928eb803f | 352ae03ca819c581324294935e33a68929fd0da2 | diff --git a/src/os/core/win32/os_core_win32.c b/src/os/core/win32/os_core_win32.c
index 8c60f7653..07befcf98 100644
--- a/src/os/core/win32/os_core_win32.c
+++ b/src/os/core/win32/os_core_win32.c
@@ -1362,8 +1362,12 @@ win32_exception_filter(EXCEPTION_POINTERS* exception_ptrs)
HANDLE thread = GetCurrentThread()... | [
"src/os/core/win32/os_core_win32.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 329 | issue_to_patch | avx512 register support in codeview -> rdi conversion | This adds codeview register enum values for avx512 registers. Codeview enum had values only for sse / avx1 registers. This adds all the zmm enum values too which I took from cvconst.h file.
Now raddbg can evaluate local variable values if compiler maps variable to avx512 register. See the following screenshot - loca... | cc2848feb91581a88d94ce81718f7da74edbdbad | 870e35acd20aca701ddc57fdbdc700afd310cb70 | diff --git a/src/codeview/codeview.h b/src/codeview/codeview.h
index e7f11d179..196cbaece 100644
--- a/src/codeview/codeview.h
+++ b/src/codeview/codeview.h
@@ -898,7 +898,95 @@ X(YMM14D3, 683, zmm14, 24, 8)\
X(YMM15D0, 684, zmm15, 0, 8)\
X(YMM15D1, 685, zmm15, 8, 8)\
X(YMM15D2, 686, zmm15, 16, 8)\
-X(YMM15... | [
"src/codeview/codeview.h"
] | [] | true | ||
EpicGamesExt/raddebugger | 290 | issue_to_patch | avx512 registers & fixes for getting & setting x64 context | This adds getting & setting thread context for avx-512 registers for 64-bit windows target.
It also fixes wrong code for getting xmm & ymm registers - the 128-bit halves were swapped. And `GetXStateFeaturesMask` was used incorrectly - it should be used after `GetThreadContext`, not before.
Theoretically 32-bit ta... | d143fec0d146ef0463b18cfd76ef094c81ac8250 | c766297438dee553caed7a420f6a49cde34ffbc2 | diff --git a/src/codeview/codeview.h b/src/codeview/codeview.h
index e64cba5c1..e7f11d179 100644
--- a/src/codeview/codeview.h
+++ b/src/codeview/codeview.h
@@ -374,79 +374,79 @@ X(MM4, 150, fpr4, 0, 8)\
X(MM5, 151, fpr5, 0, 8)\
X(MM6, 152, fpr6, 0, 8)\
X(MM7, 153, fpr7, 0, 8)\
-X(XMM0, 154, ym... | [
"src/codeview/codeview.h",
"src/ctrl/ctrl_core.c",
"src/demon/win32/demon_core_win32.c",
"src/lib_rdi_format/rdi_format.h",
"src/rdi_format/rdi_format.mdesk",
"src/regs/generated/regs.meta.c",
"src/regs/generated/regs.meta.h",
"src/regs/rdi/generated/regs_rdi.meta.c",
"src/regs/regs.h",
"src/regs/... | [] | true | ||
EpicGamesExt/raddebugger | 292 | issue_to_patch | fixed line number binary search for last range in line number map | Found a buggy if-check in the line number search that discards last range in line maps. This lead to breakpoints not being set on last line in some functions. | d143fec0d146ef0463b18cfd76ef094c81ac8250 | ea8dc9b4a1c610ae049f9c0ab3a0544b663a2442 | diff --git a/src/lib_rdi_format/rdi_format_parse.c b/src/lib_rdi_format/rdi_format_parse.c
index 9a2769fb7..a71736100 100644
--- a/src/lib_rdi_format/rdi_format_parse.c
+++ b/src/lib_rdi_format/rdi_format_parse.c
@@ -393,7 +393,7 @@ rdi_line_voffs_from_num(RDI_ParsedSourceLineMap *map, RDI_U32 linenum, RDI_U32 *
{
... | [
"src/lib_rdi_format/rdi_format_parse.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 291 | issue_to_patch | Fixed a typo. | d143fec0d146ef0463b18cfd76ef094c81ac8250 | 6df774537986dd7d761ffd6937213e76609c793a | diff --git a/src/coff/coff.c b/src/coff/coff.c
index 64f8dbcdf..cd4f82ccd 100644
--- a/src/coff/coff.c
+++ b/src/coff/coff.c
@@ -28,7 +28,7 @@ coff_is_obj(String8 data)
switch (header->machine) {
case COFF_MachineType_UNKNOWN:
case COFF_MachineType_X86: case COFF_MachineType_X64:
- case CO... | [
"src/coff/coff.c",
"src/coff/coff.h"
] | [] | true | |||
EpicGamesExt/raddebugger | 226 | issue_to_patch | Fixes bad resource usage in rendering | D3D11 is quite strict about how resources are supposed to be used - read/write & CPU access. This changes Tex2DKind and BufferKind into one uniform ResourceKind (because it's the same thing really). And it is more strict about usage:
1) `Static` is not allowed to update, resource is immutable, data provided at creatio... | f7ad44a0d7870dba80359a30bb54fb97093f51cd | 74633629fd402e7754efe4d973ace094d26da31e | diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c
index 6f1ba7099..b270e646c 100644
--- a/src/df/gfx/df_gfx.c
+++ b/src/df/gfx/df_gfx.c
@@ -12930,7 +12930,7 @@ df_gfx_init(OS_WindowRepaintFunctionType *window_repaint_entry_point, DF_StateDe
}
// rjf: upload to gpu texture
- df_gfx_state->icon_te... | [
"src/df/gfx/df_gfx.c",
"src/font_cache/font_cache.c",
"src/geo_cache/geo_cache.c",
"src/render/d3d11/render_d3d11.cpp",
"src/render/d3d11/render_d3d11.h",
"src/render/generated/render.meta.c",
"src/render/generated/render.meta.h",
"src/render/render_core.h",
"src/render/render_core.mdesk",
"src/re... | [] | true | ||
EpicGamesExt/raddebugger | 227 | issue_to_patch | Minor compatibility improvements | - Made build.bat use call for rc so it can be redirected via a batch file
- Used dynamic linking for SetThreadDescription to avoid requiring latest SDK/kernel version for builds and runtime | f214b7d5f2c8b4cdb8be58a23f97dfd78393f9e7 | 6d9ee6cd43d3504f2edc23d9ed8533861b527a64 | diff --git a/build.bat b/build.bat
index dd11f047f..6a59fcd2e 100644
--- a/build.bat
+++ b/build.bat
@@ -60,8 +60,8 @@ if "%msvc%"=="1" set EHsc=/EHsc
if "%clang%"=="1" set EHsc=
if "%msvc%"=="1" set no_aslr=/DYNAMICBASE:NO
if "%clang%"=="1" set no_aslr=
-if "%msvc%"=="1" set rc=rc.exe
-if "%clang%"=="1... | [
"build.bat",
"src/os/core/win32/os_core_win32.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 206 | issue_to_patch | Chained unwind info fix | Fixes estimate of unwind info codes in current frame when there is a chain of unwind infos.
Closes #191 | f45ea18f24d62ab980f69d37f4707188e2f28169 | 3580340bf573ec5dc685ecfe965d06549c0b1a90 | diff --git a/src/unwind/unwind.c b/src/unwind/unwind.c
index 51c65f536..f0d6916ea 100644
--- a/src/unwind/unwind.c
+++ b/src/unwind/unwind.c
@@ -811,8 +811,8 @@ unw_unwind_pe_x64(String8 bindata, PE_BinInfo *bin, U64 base_vaddr, UNW_MemView
break;
}
- U64 code_count_rounded = AlignP... | [
"src/unwind/unwind.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 160 | issue_to_patch | Disable DXGI defualt fullscreen handling (Alt+Enter) | Don't let DXGI handle fullscreen by calling SetFullscreenState which causes a blink everytime entering/exiting fullscreen (very much noticeable on multi monitor setup)
Now we can handle Alt+Enter in the message loop | 5aa8aa1c6661eca1649369d104c4a3d6839f4d1f | 0151ef078904e04dd027f2960e8e32d8ff322b16 | diff --git a/src/render/d3d11/render_d3d11.cpp b/src/render/d3d11/render_d3d11.cpp
index 4599433ca..30205966f 100644
--- a/src/render/d3d11/render_d3d11.cpp
+++ b/src/render/d3d11/render_d3d11.cpp
@@ -496,6 +496,8 @@ r_window_equip(OS_Handle handle)
os_graphical_message(1, str8_lit("Fatal Error"), str8_cstring(b... | [
"src/render/d3d11/render_d3d11.cpp"
] | [] | true | ||
EpicGamesExt/raddebugger | 124 | issue_to_patch | Improve disabled overlay | Issue: #109
Disabled overlay now respects the theme background color, as well as the theme inactive overlay color, improving readability across themes.
Default Dark:

Default Light:
![raddbg_i... | 4bc82db69eed8b563ab4ea5f4a86e56bb783d128 | 281cea10209e7dc4ede7b4b0b9a8eb94424d7e79 | diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c
index bb2d11d1f..af144a02d 100644
--- a/src/df/gfx/df_gfx.c
+++ b/src/df/gfx/df_gfx.c
@@ -6624,7 +6624,22 @@ df_window_update_and_render(Arena *arena, OS_EventList *events, DF_Window *ws, D
// rjf: disabled overlay
if(b->disabled_t >= 0.005f)
... | [
"src/df/gfx/df_gfx.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 126 | issue_to_patch | fix utf8 encoding missing one bit shift | 
It was tested. for example with `U:1F602` | c61ff1910c227ceb796f6b4b606218d2d3ae50ea | 2cf1b20a389a4f9d39b18b667be2f225ad4f8652 | diff --git a/src/base/base_string.c b/src/base/base_string.c
index 0781a3675..2d425c6bd 100644
--- a/src/base/base_string.c
+++ b/src/base/base_string.c
@@ -1366,7 +1366,7 @@ utf8_encode(U8 *str, U32 codepoint){
inc = 3;
}
else if (codepoint <= 0x10FFFF){
- str[0] = (bitmask4 << 3) | ((codepoint >> 18) & ... | [
"src/base/base_string.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 139 | issue_to_patch | show git commit id in window title & fatal exception dialog | For example:

Call stack:
1. [0x7ff621bc393e] dbgi_parse_thread_entry_point +5214, dbgi.c line 876
2. [0x7ff621b57828] w32_thread_base +56, os_core_win32.c line 173
3. [0x7ff914ed7344] KERNEL32
4. [0x7ff9153c... | 816bf195c2a97f2a0d4454e27cf2d69f8dbd6e35 | ded47583e083d858f83640791763a315e51f0d86 | diff --git a/build.bat b/build.bat
index 4c52c384f..8f00468b2 100644
--- a/build.bat
+++ b/build.bat
@@ -84,6 +84,9 @@ pushd build
%rc% /nologo /fo logo.res ..\data\logo.rc || exit /b 1
popd
+:: --- Get Current Git Commit Id ----------------------------------------------
+for /f %%i in ('call git describe --always ... | [
"build.bat",
"src/raddbg/raddbg.h",
"src/raddbg/raddbg_main.cpp"
] | [] | true | ||
EpicGamesExt/raddebugger | 115 | issue_to_patch | Build fixes | 1) check for errors when running build.bat in github action, so action fails on error
2) fixes warning/error for clang build
3) use llvm-rc.exe to not depend on rc.exe for clang build
| 38b113f1d0139998435dd7a7810e9b9009565135 | 3adae84aafefab0d3c9c9ebce1ebf3948f8e16ad | diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml
index 897f98832..d73f27c32 100644
--- a/.github/workflows/builds.yml
+++ b/.github/workflows/builds.yml
@@ -20,9 +20,9 @@ jobs:
shell: cmd
run: |
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxili... | [
".github/workflows/builds.yml",
"build.bat",
"src/render/d3d11/render_d3d11.cpp"
] | [] | true | ||
EpicGamesExt/raddebugger | 128 | issue_to_patch | make msvc release build much faster | cl.exe for some reason spends unreasonable amount of time optimizing `df_window_update_and_render` function. We can use pragma to skip optimizations for this function.
This change improves `build.bat release raddbg msvc` time from ~50 seconds to ~7 seconds for me.
Alternatively we could split this function into f... | 45b59e4cc48a4a2a6ab4a00a3b18d99ecbe45e2e | 5b15f6fbd57b5a43b746940020ab008679b030bc | diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c
index 659118893..a7e5c8b69 100644
--- a/src/df/gfx/df_gfx.c
+++ b/src/df/gfx/df_gfx.c
@@ -1012,6 +1012,10 @@ df_window_from_os_handle(OS_Handle os)
return result;
}
+#if defined(_MSC_VER) && !defined(__clang__) && defined(NDEBUG)
+#pragma optimize("", off)
+#... | [
"src/df/gfx/df_gfx.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 108 | issue_to_patch | Turn off alpha blending when doing blur shader | This should increase performance of a blur shader.
Alpha blending was really used only for sdf corner calculations. The weights for summing color does not really matter - as sum of weights adds to 1.0. So only actual alpha usage is from sdf.
This code changes blur behavior a bit. It does the blur only wherever corn... | abb2dd713e5f833c5333e64e975f9a04a9b09bd6 | e653447ddae404d980d8a0f59292efc335fe0c78 | diff --git a/src/render/d3d11/generated/render_d3d11.meta.h b/src/render/d3d11/generated/render_d3d11.meta.h
index fbf3ca08c..2435a241d 100644
--- a/src/render/d3d11/generated/render_d3d11.meta.h
+++ b/src/render/d3d11/generated/render_d3d11.meta.h
@@ -227,6 +227,7 @@ str8_lit_comp(
" float4 position : SV_POSI... | [
"src/render/d3d11/generated/render_d3d11.meta.h",
"src/render/d3d11/render_d3d11.cpp",
"src/render/d3d11/render_d3d11.h",
"src/render/d3d11/render_d3d11.mdesk"
] | [] | true | ||
EpicGamesExt/raddebugger | 104 | issue_to_patch | Shader performance improvements | This improves performance for rect and blur shaders.
For UI rect shader - main change is moving color & sdf_sample_pos calculation to vertex shader, and then letting hardware rasterizer to do interpolatation of them instead of manual arithmetic in shader (the fewer varyings the better!)
And blur shader now does b... | 9a2ae21b89ae8186b46c39409263dfbbb24f1577 | 9543f5433304d6c25df501e6104badc3528bbfc0 | diff --git a/src/render/d3d11/generated/render_d3d11.meta.h b/src/render/d3d11/generated/render_d3d11.meta.h
index c98e681f1..4fc2c54bb 100644
--- a/src/render/d3d11/generated/render_d3d11.meta.h
+++ b/src/render/d3d11/generated/render_d3d11.meta.h
@@ -63,18 +63,15 @@ str8_lit_comp(
"\n"
"struct Vertex2Pixel\n"
"{\n... | [
"src/render/d3d11/generated/render_d3d11.meta.h",
"src/render/d3d11/render_d3d11.cpp",
"src/render/d3d11/render_d3d11.h",
"src/render/d3d11/render_d3d11.mdesk"
] | [] | true | ||
EpicGamesExt/raddebugger | 89 | issue_to_patch | Disable fail-fast strategy and add .md files to be ignored for triggering workflow | ebac4ce636d31b407a5f4f181b936521a0bb4ac0 | 38323fef77195242d61fb2ae278af8ad37b7d241 | diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml
index 18f7172c5..897f98832 100644
--- a/.github/workflows/builds.yml
+++ b/.github/workflows/builds.yml
@@ -1,10 +1,18 @@
name: builds
-on: [push, pull_request]
+on:
+ push:
+ paths-ignore:
+ - '**.md'
+ pull_request:
+ paths-ignor... | [
".github/workflows/builds.yml"
] | [] | true | |||
EpicGamesExt/raddebugger | 90 | issue_to_patch | Error on missing app, and 32-bit apps | Detect 32-bit apps and error, and error when can't load. The messagebox's can eventually be in app errors, but just do something right now... | dc108d72c1cd253cdbca38423778aa94402569ee | 91ca94c5017e7c391f8f21e06aeaeac22f363c65 | diff --git a/src/demon/win32/demon_os_win32.c b/src/demon/win32/demon_os_win32.c
index 45d3775c1..d55c00b19 100644
--- a/src/demon/win32/demon_os_win32.c
+++ b/src/demon/win32/demon_os_win32.c
@@ -1339,10 +1339,25 @@ demon_os_launch_process(OS_LaunchOptions *options){
AllocConsole();
if (CreateProcessW(0, (WCHAR*... | [
"src/demon/win32/demon_os_win32.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 74 | issue_to_patch | Show exception dialog with call stack on crash | Exception handler does not use existing arena/string8/raddbg_sprintf code to avoid triggering extra failure in case some kind of memory corruption happened in their implementation or data structures.
Example:

| c4242cf1624844dab61ea5b07b40244ce3627788 | e2ca7b4219cbf2f44b32d7f12eceeb4e39f5fc81 | diff --git a/build.bat b/build.bat
index 2b3f19fd4..2a4c322b8 100644
--- a/build.bat
+++ b/build.bat
@@ -47,8 +47,8 @@ set cl_debug= call cl /Od %cl_common%
set cl_release= call cl /O2 /DNDEBUG %cl_common%
set clang_debug= call clang -g -O0 %clang_common%
set clang_release= call clang -g -O3 -DNDEBUG %clan... | [
"build.bat",
"src/os/core/win32/os_core_win32.c",
"src/raddbg/raddbg.h",
"src/raddbg/raddbg_main.cpp",
"src/render/d3d11/render_d3d11.cpp"
] | [] | true | ||
EpicGamesExt/raddebugger | 57 | issue_to_patch | Disable hover if view is scrolling | Issue: https://github.com/EpicGames/raddebugger/issues/53
Try to find panel/view pair that the mouse is on and disable hover if that view is scrolling
and set the first frame index to current index so that the hover popup doesn't instantly appear once the scroll has ended. | 717572c2022660104ceda0145d7c1d23fc7531b9 | d99155a9d416dbc68443a8da02b41f346abb2bb8 | diff --git a/src/df/gfx/df_gfx.c b/src/df/gfx/df_gfx.c
index 463b8acf0..5096602bb 100644
--- a/src/df/gfx/df_gfx.c
+++ b/src/df/gfx/df_gfx.c
@@ -4082,6 +4082,32 @@ df_window_update_and_render(Arena *arena, OS_EventList *events, DF_Window *ws, D
//- rjf: build hover eval
ProfScope("build hover eval")
{
+ ... | [
"src/df/gfx/df_gfx.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 56 | issue_to_patch | minor d3d11 code improvements | 1) automatically tries WARP driver if HW creation fails
2) HRESULT checks for swap chain creation or Present call (can fail if GPU driver crashes)
3) checks HRESULT of D3DCompile functions instead of using returned shader pointer as error condition
4) releases shader blob memory when not needed anymore | 5c179adb685709bfa6973ec9976dc64bdad0bc3a | 5e652456f9adc639c9509fc1128ce0abd691cb09 | diff --git a/src/render/d3d11/render_d3d11.cpp b/src/render/d3d11/render_d3d11.cpp
index 88b91836a..facab6c34 100644
--- a/src/render/d3d11/render_d3d11.cpp
+++ b/src/render/d3d11/render_d3d11.cpp
@@ -161,7 +161,19 @@ r_init(CmdLine *cmdln)
feature_levels, ArrayCount(feature_levels),
... | [
"src/render/d3d11/render_d3d11.cpp"
] | [] | true | ||
EpicGamesExt/raddebugger | 27 | issue_to_patch | Fix horizontal chunk movement | The current horizontal chunk motion (ctrl + left/right arrow by default) does not work like most other editors, subverting the users expectation. The behaviour of most editors from my experience is as follows:
1. Skip any leading whitespace in the motion
2. If the next char is:
- Alphanumeric or `_`, move up until ... | c0322437d691e6e703a8da6b3a13e4b6512d1a9d | df0b89925cbea6c3a2c3251bde2135bd95b3d8e8 | diff --git a/src/ui/ui_core.c b/src/ui/ui_core.c
index 0c3ee3ee0..0765a856f 100644
--- a/src/ui/ui_core.c
+++ b/src/ui/ui_core.c
@@ -115,11 +115,10 @@ ui_nav_eat_action_node(UI_NavActionList *list, UI_NavActionNode *node)
////////////////////////////////
//~ rjf: High Level Navigation Action => Text Operations
-
i... | [
"src/ui/ui_core.c"
] | [] | true | ||
EpicGamesExt/raddebugger | 10 | issue_to_patch | Fix calling wrapper .bat files in build.bat. | e7243a2c2856494967aadd836778f14a913fa3f8 | d53c990b89a0d99d9c8c1c81623023693abafbcc | diff --git a/build.bat b/build.bat
index 88d7c63ff..1fd136233 100644
--- a/build.bat
+++ b/build.bat
@@ -43,10 +43,10 @@ if "%asan%"=="1" set auto_compile_flags=%auto_compile_flags% -fsanitize=add
:: --- Compile/Link Line Definitions ------------------------------------------
set cl_common= /I..\src\ /I..\lo... | [
"build.bat"
] | [] | true | |||
EpicGamesExt/raddebugger | 8 | issue_to_patch | Fix link error when path contains spaces | Quoted variable that expands to path to allow spaces in path. | 81fb7a40a30bdd49f05549b19f963c30b98f2930 | 71f04f1366f96cc68ec7d0e4bc8af52b232a5bb9 | diff --git a/build.bat b/build.bat
index d8267a4a3..88d7c63ff 100644
--- a/build.bat
+++ b/build.bat
@@ -47,8 +47,8 @@ set cl_debug= cl /Od /D_DEBUG %cl_common%
set cl_release= cl /O2 /DNDEBUG %cl_common%
set clang_debug= clang -g -O0 /D_DEBUG %clang_common%
set clang_release= clang -g -O3 /DNDEBUG %clang_... | [
"build.bat"
] | [] | true | ||
Eugeny/tabby | 11,228 | issue_to_patch | fix(configSync): require HTTPS for sync host to prevent MITM RCE | ## Summary
`ConfigSyncService.request()` in `tabby-settings/src/services/configSync.service.ts` issues sync requests to whatever host the user has configured, including plain `http://` URLs. The response body is parsed as YAML and merged into the local Tabby configuration. Because Tabby profiles include fields like `c... | fb9bec8ed70b9405362d9f2e14b755d333efd4fe | ee82b36baf5f4f21d60b45799d98aeb0187c9a59 | diff --git a/tabby-settings/src/services/configSync.service.ts b/tabby-settings/src/services/configSync.service.ts
index 4fc32e51a82..9f8cfd0691e 100644
--- a/tabby-settings/src/services/configSync.service.ts
+++ b/tabby-settings/src/services/configSync.service.ts
@@ -163,7 +163,18 @@ export class ConfigSyncService {
... | [
"tabby-settings/src/services/configSync.service.ts"
] | [] | true | ||
Eugeny/tabby | 11,330 | issue_to_patch | fix: Plugins search | ## Summary
Plugin search results were sorted alphabetically, causing relevant matches to be buried.
Updated plugin search results to be sorted by npm searchScore.
<img width="891" height="531" alt="image" src="https://github.com/user-attachments/assets/c9746eda-b8c3-4bb9-84dc-7fb2fa34ec85" />
| 9c579c0f0f1b3893674d4b2d7705b766f7e1fd88 | 2b3f77007a6faa71f5066f3aa3cb7fae42ed861b | diff --git a/tabby-core/src/api/mainProcess.ts b/tabby-core/src/api/mainProcess.ts
index 541dd7ef583..550a846ef95 100644
--- a/tabby-core/src/api/mainProcess.ts
+++ b/tabby-core/src/api/mainProcess.ts
@@ -11,6 +11,7 @@ export interface PluginInfo {
homepage?: string
path?: string
info?: any
+ searchSc... | [
"tabby-core/src/api/mainProcess.ts",
"tabby-plugin-manager/src/services/pluginManager.service.ts"
] | [] | true | ||
Eugeny/tabby | 11,324 | issue_to_patch | feat: Add mouse wheel support for hotkeys | ## Summary
Support wheel and middle-click hotkeys: WheelUp / WheelDown / WheelLeft / WheelRight / MiddleClick
This also enables zooming in and out of the device using the mouse wheel's hotkeys.
<img width="800" height="293" alt="2026-06-03 101456" src="https://github.com/user-attachments/assets/fef028d1-95a5-4fc6-... | 9308b161b5c28e9d04387291a292e6067ac5deb9 | d6ee9efb3bcf43b7e8f46609566b2e178a46329a | diff --git a/tabby-core/src/services/hotkeys.service.ts b/tabby-core/src/services/hotkeys.service.ts
index 0e9470dd1af..2910d70e97b 100644
--- a/tabby-core/src/services/hotkeys.service.ts
+++ b/tabby-core/src/services/hotkeys.service.ts
@@ -17,10 +17,12 @@ interface PastKeystroke {
time: number
}
+const WHEEL_E... | [
"tabby-core/src/services/hotkeys.service.ts",
"tabby-core/src/services/hotkeys.util.ts",
"tabby-settings/src/components/hotkeySettingsTab.component.pug",
"tabby-settings/src/components/hotkeySettingsTab.component.scss",
"tabby-settings/src/components/hotkeySettingsTab.component.ts",
"tabby-settings/src/co... | [] | true | ||
Eugeny/tabby | 11,336 | issue_to_patch | add puneetdixit200 as a contributor for code | Adds @puneetdixit200 as a contributor for code.
This was requested by Eugeny [in this comment](https://github.com/Eugeny/tabby/pull/11327#issuecomment-4657238913)
[skip ci] | 5aebd67cf155a773278b4042f2e4714127b4cad9 | 262b5c2ca2898eb992bab1a6a2b0a27fc401657b | diff --git a/.all-contributorsrc b/.all-contributorsrc
index c27aeee2ee..458a1c2893 100644
--- a/.all-contributorsrc
+++ b/.all-contributorsrc
@@ -1409,6 +1409,15 @@
"contributions": [
"code"
]
+ },
+ {
+ "login": "puneetdixit200",
+ "name": "Puneet Dixit",
+ "avatar_url": "h... | [
".all-contributorsrc",
"README.de-DE.md",
"README.es-ES.md",
"README.id-ID.md",
"README.it-IT.md",
"README.ja-JP.md",
"README.ko-KR.md",
"README.md",
"README.pt-BR.md",
"README.ru-RU.md",
"README.zh-CN.md"
] | [] | true | ||
Eugeny/tabby | 11,326 | issue_to_patch | fix(terminal): restore transparent background when vibrancy is enabled | 9c579c0f0f1b3893674d4b2d7705b766f7e1fd88 | f809fdc8337d3e9c8afb3f599d93642c492aae8e | diff --git a/tabby-terminal/src/helpers.ts b/tabby-terminal/src/helpers.ts
index c818f381b2a..ff3f36ed902 100644
--- a/tabby-terminal/src/helpers.ts
+++ b/tabby-terminal/src/helpers.ts
@@ -37,6 +37,12 @@ export function getXtermBackgroundColor (
return configuredBackground
}
+ // Keep terminal surfac... | [
"tabby-terminal/src/helpers.ts"
] | [] | true | |||
Eugeny/tabby | 11,327 | issue_to_patch | The link in the two-factor (Keyboard-interactive) auth is not clickable.
The link in the two-factor auth is not clickable.
It says when I connect with tabby 1.0.197:
> Keyboard-interactive auth
>
> Remote Server requires two-factor authentication. Please login with eduID this URL in your browser:
> https://sit... | Make keyboard-interactive auth URLs clickable | ## Summary
- split keyboard-interactive prompt text into safe text/link parts
- make validated http/https URLs clickable without binding remote prompt HTML
- open prompt links through the existing platform external-open service
Fixes #8576.
## Verification
- ./node_modules/.bin/eslint --ext ts tabby-ssh/src/component... | 9c579c0f0f1b3893674d4b2d7705b766f7e1fd88 | bd3ff8f440de1a372c499bd340209baf10b4159b | diff --git a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug b/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug
index 1184eec8007..b1987a65607 100644
--- a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug
+++ b/tabby-ssh/src/components/keyboardInteractiveAuthPan... | [
"tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.pug",
"tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts"
] | [] | true | |
Eugeny/tabby | 10,788 | issue_to_patch | [Feature] Group nesting "folders" & Profile tree view | This pull requests adds a tree view profile picker to the main window.
<img width="1242" height="785" alt="image" src="https://github.com/user-attachments/assets/6b620168-c072-4bd3-9893-8359a8c684d1" />
Click groups to expand and collapse them, double click profiles to open as a new tab.
Hover actions & context m... | 9c579c0f0f1b3893674d4b2d7705b766f7e1fd88 | f027b6be870946ab00ae83aaea13de41fe0eb449 | diff --git a/tabby-core/src/api/profileProvider.ts b/tabby-core/src/api/profileProvider.ts
index 8c2b141d3ac..e1db8e0d32d 100644
--- a/tabby-core/src/api/profileProvider.ts
+++ b/tabby-core/src/api/profileProvider.ts
@@ -38,6 +38,9 @@ export type PartialProfile<T extends Profile> = Omit<Omit<Omit<{
export interface ... | [
"tabby-core/src/api/profileProvider.ts",
"tabby-core/src/components/appRoot.component.pug",
"tabby-core/src/components/appRoot.component.scss",
"tabby-core/src/components/profileTree.component.pug",
"tabby-core/src/components/profileTree.component.scss",
"tabby-core/src/components/profileTree.component.ts... | [] | true | ||
Eugeny/tabby | 11,275 | issue_to_patch | Inactive tab content disappears, requires minimize/maximize to redraw
When multiple tabs are open, switching away from a tab and then switching back shows a blank/empty tab — both the prompt and previous output are gone. The content only reappears after minimizing and maximizing the window.
### Steps to rep... | fix: restore terminal redraw after tab reactivation | ## Summary
Fixes #11273 by restoring terminal redraw when switching back to a previously hidden tab.
## Root cause
Inactive terminal tabs zero their canvas resources after a delay to reduce GPU memory use. When a tab became visible again, the code used a narrow render-service path instead of the frontend's normal resi... | 012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e | 9c02bfd7f96ac30f42c81bd70ad15466b3957515 | diff --git a/tabby-terminal/src/api/baseTerminalTab.component.ts b/tabby-terminal/src/api/baseTerminalTab.component.ts
index e24542599ac..04438017f04 100644
--- a/tabby-terminal/src/api/baseTerminalTab.component.ts
+++ b/tabby-terminal/src/api/baseTerminalTab.component.ts
@@ -9,6 +9,7 @@ import { BaseSession } from '..... | [
"tabby-terminal/src/api/baseTerminalTab.component.ts",
"tabby-terminal/src/frontends/visibility.test.js",
"tabby-terminal/src/frontends/visibility.ts",
"tabby-terminal/src/frontends/xtermFrontend.ts"
] | [] | diff --git a/tabby-terminal/src/frontends/visibility.test.js b/tabby-terminal/src/frontends/visibility.test.js
new file mode 100644
index 00000000000..de564117cb4
--- /dev/null
+++ b/tabby-terminal/src/frontends/visibility.test.js
@@ -0,0 +1,38 @@
+import assert from 'node:assert/strict'
+import test from 'node:test'
+... | true |
Eugeny/tabby | 11,297 | issue_to_patch | Sort baud rate selector by numeric order | <img width="523" height="577" alt="image" src="https://github.com/user-attachments/assets/cb54dc11-6c09-4b5e-82c7-a85dbf6c26d5" />
| 5ad2023880b1eedf64ca6194068d6a96bc09be09 | b7f5326612b09f6abb3ecfaed621f30defe957ba | diff --git a/tabby-serial/src/components/serialTab.component.ts b/tabby-serial/src/components/serialTab.component.ts
index 7ff0afb1d29..bbfd3c22a6b 100644
--- a/tabby-serial/src/components/serialTab.component.ts
+++ b/tabby-serial/src/components/serialTab.component.ts
@@ -92,7 +92,7 @@ export class SerialTabComponent e... | [
"tabby-serial/src/components/serialTab.component.ts",
"tabby-serial/src/profiles.ts"
] | [] | true | ||
Eugeny/tabby | 11,284 | issue_to_patch | update link plugin quick-cmds in README.md | The repository https://github.com/Domain/terminus-quick-cmds has been archived for over 5 years.
There was a fork that was last updated last week: https://github.com/minyoad/tabby-quick-cmds/tags
https://github.com/Eugeny/tabby/issues/11274 | ecf2a487bcfdbdd43a324dc4b168e522b0d65130 | c634134b52ec609c2fee224f3300f14070213993 | diff --git a/README.md b/README.md
index 328239f364c..7eb0bc7f2e2 100644
--- a/README.md
+++ b/README.md
@@ -119,7 +119,7 @@ Plugins and themes can be installed directly from the Settings view inside Tabby
* [docker](https://github.com/Eugeny/tabby-docker) - connect to Docker containers
* [title-control](https://gi... | [
"README.md"
] | [] | true | ||
Eugeny/tabby | 11,109 | issue_to_patch | Export terminal content to text file
<!--
# RULES:
* **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems.
* Search existing issues first: https://github.com/Eugeny/tabby/issues
-->
**Is your feature request related to a problem? Please ... | feat: add 'Export to file' option to terminal context menu | ## Description
This PR introduces a new "Export to file" option in the terminal's right-click context menu. This allows users to easily save the entire terminal scrollback buffer to a local text file using the system's native "Save" dialog.
## Changes
- Created a new ExportContextMenu provider in tabby-terminal/sr... | f05a07aeca371048db5bf321e534f7e043fb58f1 | db7e7f30ab4e38c114fff0b6fe1b278c6db5266a | diff --git a/tabby-electron/src/index.ts b/tabby-electron/src/index.ts
index c443298c395..3764ccc5428 100644
--- a/tabby-electron/src/index.ts
+++ b/tabby-electron/src/index.ts
@@ -1,6 +1,6 @@
import { NgModule } from '@angular/core'
import { PlatformService, LogService, UpdaterService, DockingService, HostAppService... | [
"tabby-electron/src/index.ts",
"tabby-electron/src/terminalContextMenu.ts",
"tabby-terminal/src/tabContextMenu.ts"
] | [] | true | |
Eugeny/tabby | 11,272 | issue_to_patch | fix: improve menu readability and Chinese localization | Fix the file transfer menu becoming too transparent and hard to read when vibrancy mode is enabled. The menu now follows the vibrancy setting, enabling the blurred background effect only when vibrancy is turned on and keeping the normal menu appearance when it is disabled.
Also fix multiple Chinese localization issues... | 012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e | 02fe3cbc4faa15a17a4df81b9970e911b8a17371 | diff --git a/locale/zh-CN.po b/locale/zh-CN.po
index f64019f42c4..4d9007f0ef6 100644
--- a/locale/zh-CN.po
+++ b/locale/zh-CN.po
@@ -91,7 +91,7 @@ msgstr "Agent 类型"
#: locale/tmp-html/tabby-terminal/src/components/terminalSettingsTab.component.html:169
msgid "Allows opening .bat files in tabs, but breaks some shell... | [
"locale/zh-CN.po",
"tabby-core/src/components/transfersMenu.component.scss",
"tabby-core/src/components/transfersMenu.component.ts"
] | [] | true | ||
Eugeny/tabby | 11,019 | issue_to_patch | auto-sudo-password support other languages
<!--
# RULES:
* **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems.
* Search existing issues first: https://github.com/Eugeny/tabby/issues
-->
**Is your feature request related to a problem? Please d... | feat: auto-sudo-password support multi language and sudo-rs | fix https://github.com/Eugeny/tabby/issues/11014
fix https://github.com/Eugeny/tabby/issues/10706
fix https://github.com/Eugeny/tabby/issues/11030 | 012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e | a293eca8f2adf0794ded55a16ada58c62262c9a0 | diff --git a/tabby-auto-sudo-password/src/decorator.ts b/tabby-auto-sudo-password/src/decorator.ts
index dfbaf0296aa..252a7e91908 100644
--- a/tabby-auto-sudo-password/src/decorator.ts
+++ b/tabby-auto-sudo-password/src/decorator.ts
@@ -3,12 +3,61 @@ import { Injectable } from '@angular/core'
import { TerminalDecorato... | [
"tabby-auto-sudo-password/src/decorator.ts"
] | [] | true | |
Eugeny/tabby | 11,282 | issue_to_patch | Correct platform naming in README | Updated the platform compatibility description in README. | 012a62d47bcf9cba9e5dd0ec90f2e091e8fdee9e | f5970e4743e7fb5615198d2bb69595c21f11965a | diff --git a/README.md b/README.md
index 0bb08e80337..328239f364c 100644
--- a/README.md
+++ b/README.md
@@ -31,7 +31,7 @@ This README is also available in: <a href="./README.es-ES.md">:es: Spanish</a>
----
-[**Tabby**](https://tabby.sh) (formerly **Terminus**) is a highly configurable terminal emulator, SSH and ... | [
"README.md"
] | [] | true | ||
Eugeny/tabby | 11,264 | issue_to_patch | Fix CLI crashes on Wayland due to unhandled X11 error in Glasstron | ### The Problem
When running Tabby CLI commands (e.g., tabby profile "default", tabby window toggle) on a Wayland session, the CLI process frequently crashes before it can send the command to the singleton instance via IPC. This results in the terminal
hanging, and Tabby defaulting to spawning a redundant windo... | 7e94e672c78ba4ffaa7f90b19bf0f05b2646903d | ab3fca4820b8605b4c31f1eb19c38d3b1dcba0f3 | diff --git a/app/patches/glasstron+0.1.1.patch b/app/patches/glasstron+0.1.1.patch
new file mode 100644
index 00000000000..02746247109
--- /dev/null
+++ b/app/patches/glasstron+0.1.1.patch
@@ -0,0 +1,23 @@
+diff --git a/node_modules/glasstron/src/native/linux_x11/x11.js b/node_modules/glasstron/src/native/linux_x11/x11... | [
"app/patches/glasstron+0.1.1.patch"
] | [] | true | ||
Eugeny/tabby | 11,255 | issue_to_patch | Make macOS build fail if code signing fails | When `CSC_LINK` is set but the certificate is unusable (expired, wrong identity, etc.), electron-builder silently skips signing and exits 0 — producing an unsigned artifact with no indication anything went wrong.
## Change
- Added `forceCodeSigning: !!process.env.CSC_LINK` to `scripts/build-macos.mjs`, causing electr... | 78a56326aca3ca25285e8da1ec8b02c14f8dfacd | d6e871a208f83564c598f05dfa598e8365054c63 | diff --git a/scripts/build-macos.mjs b/scripts/build-macos.mjs
index 2cb3e0ad4e7..0dadd2cbdc3 100755
--- a/scripts/build-macos.mjs
+++ b/scripts/build-macos.mjs
@@ -26,6 +26,7 @@ builder({
version: vars.version,
teamId: process.env.APPLE_TEAM_ID,
},
+ forceCodeSigning: !!proces... | [
"scripts/build-macos.mjs"
] | [] | true | ||
Eugeny/tabby | 11,074 | issue_to_patch | Fix OSC 11 background color reporting | ## Summary
Fixes the terminal background color reported through `OSC 11` [ #10121 ].
Tabby was sometimes passing a transparent/null background through to xterm when the terminal was following the app theme. In that case, `OSC 11` could report black instead of the actual background color.
This change keep... | 2e85f8d23ed31dc11b2187226d8c538d6dab0266 | 22ac458cde727b73ade2da1123b78e0ca84f6664 | diff --git a/tabby-core/src/api/index.ts b/tabby-core/src/api/index.ts
index bfa42a7ee30..789ac544e3a 100644
--- a/tabby-core/src/api/index.ts
+++ b/tabby-core/src/api/index.ts
@@ -6,7 +6,7 @@ export { TabRecoveryProvider, RecoveryToken } from './tabRecovery'
export { ToolbarButtonProvider, ToolbarButton } from './too... | [
"tabby-core/src/api/index.ts",
"tabby-core/src/api/theme.ts",
"tabby-core/src/services/themes.service.ts",
"tabby-terminal/src/api/colorSchemeProvider.ts",
"tabby-terminal/src/api/interfaces.ts",
"tabby-terminal/src/colorSchemes.ts",
"tabby-terminal/src/components/colorSchemePreview.component.ts",
"ta... | [] | true | ||
Eugeny/tabby | 11,043 | issue_to_patch | generate 256 palette | Hi Tabby team,
I believe that terminals should generate the extended 256-color palette based on the user's base16 theme.
The rationale and approach is written up [here](https://gist.github.com/jake-stewart/0a8ea46159a7da2c808e5be2177e1783).
This PR introduces a new `generate256ColorPalette` config option, enab... | bf91668e0193c3e73979721170fa3159d3f9685d | 78bbb8a818922150825105ee89deaa145e1bc013 | diff --git a/tabby-terminal/src/components/colorSchemeSettingsTab.component.pug b/tabby-terminal/src/components/colorSchemeSettingsTab.component.pug
index ec2a034f3cf..087d42e33e2 100644
--- a/tabby-terminal/src/components/colorSchemeSettingsTab.component.pug
+++ b/tabby-terminal/src/components/colorSchemeSettingsTab.c... | [
"tabby-terminal/src/components/colorSchemeSettingsTab.component.pug",
"tabby-terminal/src/config.ts",
"tabby-terminal/src/frontends/xtermFrontend.ts",
"tabby-terminal/src/generatePalette.ts"
] | [] | true | ||
Eugeny/tabby | 11,034 | issue_to_patch | fix: improve agent authentication error handling and socket path validation | Fix this error: https://github.com/Eugeny/tabby/issues/10348#issuecomment-2808923436
| 85061732fa13108a969c19cf59d2cb96ce7c702c | 6935bd75e461bb054d1ef0c2b1e861a3574aecb5 | diff --git a/tabby-ssh/src/session/ssh.ts b/tabby-ssh/src/session/ssh.ts
index c25e290d1ee..7661fcf8872 100644
--- a/tabby-ssh/src/session/ssh.ts
+++ b/tabby-ssh/src/session/ssh.ts
@@ -203,7 +203,7 @@ export class SSHSession {
if (!this.profile.options.auth || this.profile.options.auth === 'agent') {
... | [
"tabby-ssh/src/session/ssh.ts"
] | [] | true | ||
Eugeny/tabby | 11,060 | issue_to_patch | Windows 11- After Installing Tabby, it gets stuck in the loading screen due to Microsoft Visual C++ Redistributable not being present in the machine.
**Describe the problem**:
OS- Windows 11
Tabby Version- 1.0.277
After Installing Tabby, it gets stuck in the loading screen due to Microsoft Visual C++ Redistributable ... | Bundle Visual C++ Redistributable in Windows NSIS installer | ## Summary
On fresh Windows installations without the Visual C++ Redistributable, Tabby shows the splash screen but the terminal never loads. This is because native modules (`node-pty`) require `vcruntime140.dll` and `msvcp140.dll`, which are not bundled with Tabby and not installed by the NSIS installer.
## Chan... | 19eb46a72b83b7b401df9da5da85be1fa33c7d1d | 4bd17441198790399efa004a59c097f11bd3554a | diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 07285d6bc80..f10a88a1fc3 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -338,6 +338,15 @@ jobs:
npm install --global node-gyp@10.2.0
npm prefix -g | % {npm config set node_gyp "$_\node_modules\n... | [
".github/workflows/build.yml",
"build/installer.nsh"
] | [] | true | |
Eugeny/tabby | 11,083 | issue_to_patch | [Bug] "Frosted glass" effect does not persist after app restart
Description:
The "Frosted glass" setting (Appearance > Background) is lost every time the application is restarted, even though it was enabled in the previous session.
Reproduction Steps:
Go to Settings > Window > Appearance.
Enable "Frosted glass". (T... | Fix frosted glass persistence | ## Summary
The frosted glass toggle was saved through the debounced settings handler. If the app was closed quickly after toggling, the change could be lost. This makes the toggle save immediately
instead.
Fixes #11077.
## Changes
- save `appearance.vibrancy` and `appearance.vibrancyType` directly vi... | 19eb46a72b83b7b401df9da5da85be1fa33c7d1d | 43c2881ec0ca70841d1b99764038a483deb46de4 | diff --git a/tabby-settings/src/components/windowSettingsTab.component.pug b/tabby-settings/src/components/windowSettingsTab.component.pug
index 62ac007542a..8d4af5f1b7e 100644
--- a/tabby-settings/src/components/windowSettingsTab.component.pug
+++ b/tabby-settings/src/components/windowSettingsTab.component.pug
@@ -40,... | [
"tabby-settings/src/components/windowSettingsTab.component.pug",
"tabby-terminal/src/frontends/xtermFrontend.ts",
"tabby-terminal/src/helpers.ts"
] | [] | true | |
Eugeny/tabby | 11,089 | issue_to_patch | fix: use switchMap instead of flatMap for plugin search to prevent st… | flatMap (mergeMap) does not cancel previous in-flight HTTP requests when a new search query arrives, causing race conditions where slower responses for old queries overwrite results for the current query.
switchMap cancels the previous inner observable on each new emission, ensuring only the latest search results ar... | 19eb46a72b83b7b401df9da5da85be1fa33c7d1d | e9a3ddc7308223851cf3b8a9958ad2d1e4e7a0de | diff --git a/tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts b/tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts
index 10af71fbd0d..8d50400838b 100644
--- a/tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts
+++ b/tabby-plugin-manager/src/components/pluginsSettings... | [
"tabby-plugin-manager/src/components/pluginsSettingsTab.component.ts"
] | [] | true | ||
Eugeny/tabby | 11,047 | issue_to_patch | feat: add refresh button for sftp | add refresh button for sftp
<img width="1691" height="484" alt="image" src="https://github.com/user-attachments/assets/f8652683-fa9a-48ef-b843-f42e12f83ee2" />
| 85061732fa13108a969c19cf59d2cb96ce7c702c | 26b7e42d47b032b6600e2b4ad82c1b0adec81824 | diff --git a/tabby-ssh/src/components/sftpPanel.component.pug b/tabby-ssh/src/components/sftpPanel.component.pug
index 7943f357b26..2c195c75cee 100644
--- a/tabby-ssh/src/components/sftpPanel.component.pug
+++ b/tabby-ssh/src/components/sftpPanel.component.pug
@@ -17,6 +17,10 @@
.breadcrumb-spacer.flex-grow-1.h-... | [
"tabby-ssh/src/components/sftpPanel.component.pug"
] | [] | true | ||
Eugeny/tabby | 11,195 | issue_to_patch | fix: remove unsafe exec() in UAC.cpp | ## Summary
Fix critical severity security issue in `tabby-uac/UAC/UAC.cpp`.
## Vulnerability
| Field | Value |
|-------|-------|
| **ID** | V-002 |
| **Severity** | CRITICAL |
| **Scanner** | multi_agent_ai |
| **Rule** | `V-002` |
| **File** | `tabby-uac/UAC/UAC.cpp:225` |
**Description**: The UAC component generate... | 6e47c2fb657a091662e1baef4dfe2a21085390e5 | 275c03867427a0a72125176744de4d440a1593ce | diff --git a/tabby-uac/UAC/UAC.cpp b/tabby-uac/UAC/UAC.cpp
index f6d0e442b72..3e2e378ab8d 100644
Binary files a/tabby-uac/UAC/UAC.cpp and b/tabby-uac/UAC/UAC.cpp differ
| [
"tabby-uac/UAC/UAC.cpp"
] | [] | true | ||
Eugeny/tabby | 11,106 | issue_to_patch | opening the SFTP tab with a hotkey
<!--
# RULES:
* **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems.
* Search existing issues first: https://github.com/Eugeny/tabby/issues
-->
**Is your feature request related to a problem? Please de... | feat(ssh): add hotkey to open SFTP panel | ## Summary
This PR implements a keyboard shortcut to open the SFTP panel for active SSH sessions, as requested in #8461.
## Changes
- Registered `open-sftp` hotkey in the SSH plugin.
- Added a hotkey listener in `SSHTabComponent` to trigger `openSFTP()`.
## Fixes
Fixes #8461 | f05a07aeca371048db5bf321e534f7e043fb58f1 | a818c3b53259129e5e4af4a61eb1ae67bb22cf00 | diff --git a/tabby-ssh/src/components/sshTab.component.ts b/tabby-ssh/src/components/sshTab.component.ts
index b676dc664fe..6e91cca8425 100644
--- a/tabby-ssh/src/components/sshTab.component.ts
+++ b/tabby-ssh/src/components/sshTab.component.ts
@@ -64,6 +64,9 @@ export class SSHTabComponent extends ConnectableTerminalT... | [
"tabby-ssh/src/components/sshTab.component.ts",
"tabby-ssh/src/config.ts",
"tabby-ssh/src/hotkeys.ts"
] | [] | true | |
Eugeny/tabby | 11,108 | issue_to_patch | Build-in profiles shows on dock Menu even after hiding it in tabby setting
<!--
# READ CAREFULLY:
* **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems.
* Search existing issues first: https://github.com/Eugeny/tabby/issues
* Test with the late... | fix: hide blacklisted profiles from OS dock/taskbar menu | ## Description
Profiles that are hidden (blacklisted) in Tabby's settings should not appear in the OS-level quick-launch menus (Dock on macOS, Jump List on Windows). This PR ensures consistency between the internal profile selector and the external OS menus by applying the same profileBlacklist filter.
## Changes
... | f05a07aeca371048db5bf321e534f7e043fb58f1 | 57168b154e6680c3c612aefe3b4ae0f8d1c0a267 | diff --git a/tabby-electron/src/services/dockMenu.service.ts b/tabby-electron/src/services/dockMenu.service.ts
index 06e4169c77b..fcdc8334812 100644
--- a/tabby-electron/src/services/dockMenu.service.ts
+++ b/tabby-electron/src/services/dockMenu.service.ts
@@ -8,25 +8,27 @@ export class DockMenuService {
appVersio... | [
"tabby-electron/src/services/dockMenu.service.ts"
] | [] | true | |
Eugeny/tabby | 11,107 | issue_to_patch | Electron connections
**Describe the problem**:
please disable connections on program startup 🙏
```
redirector.gvt1.com:443
```
maybe connection is initiated from electron spellchecker
https://github.com/electron/electron/blob/main/patches/chromium/feat_add_support_for_overriding_the_base_spellchecker_download_url.pat... | fix: disable spellchecker to prevent automatic dictionary downloads | ## Summary
This PR disables Electron's built-in spellchecker to prevent it from automatically downloading dictionary files from Google's servers. This addresses privacy and bandwidth concerns raised by users who want to minimize background network activity.
## Changes
- Added this.window.webContents.session.setSpel... | f05a07aeca371048db5bf321e534f7e043fb58f1 | 62f35b4033021bb3aa13f618ed923150a3377a48 | diff --git a/app/lib/window.ts b/app/lib/window.ts
index 613e47978f4..16f58cb9ad7 100644
--- a/app/lib/window.ts
+++ b/app/lib/window.ts
@@ -152,6 +152,7 @@ export class Window {
this.window.webContents.setZoomFactor(1)
this.window.webContents.session.setPermissionCheckHandler(() => true)
thi... | [
"app/lib/window.ts"
] | [] | true | |
Eugeny/tabby | 11,094 | issue_to_patch | perf: fix UI degradation with large SSH config files. Issue #11078 | Add mtime-based cache with Promise deduplication to OpenSSHImporter to avoid re-parsing ~/.ssh/config on every change detection cycle.
To test, create ~1k fake hosts in ~/.ssh/config and measure the loading time of the profile list.
upd:
Performance: avoid redundant DOM updates — HTML binding directive now skip... | 19eb46a72b83b7b401df9da5da85be1fa33c7d1d | 801dbcdb5160d6a92855579bbaa33fa3d71d65e9 | diff --git a/tabby-core/src/directives/fastHtmlBind.directive.ts b/tabby-core/src/directives/fastHtmlBind.directive.ts
index 0693b650457..255c27dce10 100644
--- a/tabby-core/src/directives/fastHtmlBind.directive.ts
+++ b/tabby-core/src/directives/fastHtmlBind.directive.ts
@@ -7,6 +7,7 @@ import { PlatformService } from... | [
"tabby-core/src/directives/fastHtmlBind.directive.ts",
"tabby-core/src/services/profiles.service.ts",
"tabby-electron/src/shells/windowsStock.ts",
"tabby-electron/src/sshImporters.ts",
"tabby-settings/src/components/profilesSettingsTab.component.ts"
] | [] | true | ||
Eugeny/tabby | 11,155 | issue_to_patch | Zmodem corrupts transferred files
<!--
# READ CAREFULLY:
* **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems.
* Search existing issues first: https://github.com/Eugeny/tabby/issues
* Test with the latest Tabby version: https://github.com/Euge... | Implement write queue for Zmodem transfer | Try to fix #11064, I have not tested it, I don't know how to build this program.
| d8fdecda8169afa1127e5d3da833e939fd8513e9 | 6148e44e883cd08b05c1ab4dbd4a95e7dcd479be | diff --git a/tabby-terminal/src/features/zmodem.ts b/tabby-terminal/src/features/zmodem.ts
index ff25d24a807..fe041378c0b 100644
--- a/tabby-terminal/src/features/zmodem.ts
+++ b/tabby-terminal/src/features/zmodem.ts
@@ -136,6 +136,10 @@ class ZModemMiddleware extends SessionMiddleware {
canceled = true
... | [
"tabby-terminal/src/features/zmodem.ts"
] | [] | true | |
Eugeny/tabby | 11,218 | issue_to_patch | Add option to replace line breaks with spaces on paste | It is a simple addition because when there is no support for multi-line pasting in the shell and you use this for Claude Code or OpenCode, it becomes a problem to paste something with line breaks without it being sent as an "enter"
I don't really know if it's completely necessary, but it's useful in many cases so you ... | fb9bec8ed70b9405362d9f2e14b755d333efd4fe | b11f06212fbd866dcef6614862c9ad7731a3d357 | diff --git a/locale/app.pot b/locale/app.pot
index 651c43ebd76..db3c85afbea 100644
--- a/locale/app.pot
+++ b/locale/app.pot
@@ -2313,6 +2313,14 @@ msgstr ""
msgid "Trim whitespace and newlines"
msgstr ""
+#: locale/tmp-html/tabby-terminal/src/components/terminalSettingsTab.component.html:120
+msgid "Replace line b... | [
"locale/app.pot",
"locale/es-ES.po",
"tabby-terminal/src/api/baseTerminalTab.component.ts",
"tabby-terminal/src/components/terminalSettingsTab.component.pug",
"tabby-terminal/src/config.ts"
] | [] | true | ||
Eugeny/tabby | 11,219 | issue_to_patch | Fix themed backgrounds for side tabs and title bar | Fixes side tab and title bar backgrounds so they use theme colors instead of transparent/native window colors.
Changes:
- Use `--theme-bg-more-2` for vertical tab bars
- Apply themed background/text color to the custom title bar
- Let window controls inherit title bar color
| fb9bec8ed70b9405362d9f2e14b755d333efd4fe | 7405978f5c0ed835f179549f08e6f8884964a8ba | diff --git a/tabby-core/src/components/appRoot.component.scss b/tabby-core/src/components/appRoot.component.scss
index 15cab868629..de1f0e780ba 100644
--- a/tabby-core/src/components/appRoot.component.scss
+++ b/tabby-core/src/components/appRoot.component.scss
@@ -50,7 +50,7 @@ $tab-border-radius: 4px;
overflow-y:... | [
"tabby-core/src/components/appRoot.component.scss",
"tabby-core/src/components/titleBar.component.scss",
"tabby-core/src/components/windowControls.component.scss"
] | [] | true | ||
Eugeny/tabby | 11,117 | issue_to_patch | fix: pin 3 unpinned action(s) | > This is a re-submission of #11116, which was closed due to a branch issue on my end. Same fixes, apologies for the noise.
## Security: Harden GitHub Actions workflows
Hey, I found some CI/CD security issues in this repo's GitHub Actions workflows. These are the same vulnerability classes that were exploited in the ... | 915230673903585308225e984e5142bac040ef51 | 4ef02e88dece4e205bfce44969a0cc9b84a42c8b | diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index b2eae2e1149..fff5309f49a 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -250,7 +250,7 @@ jobs:
SENTRY_PROJECT: ${{ secrets.SENTRY_PROJECT }}
- name: Upload packages to packagecloud.io
- uses:... | [
".github/workflows/build.yml",
".github/workflows/docs.yml"
] | [] | true | ||
Eugeny/tabby | 11,198 | issue_to_patch | docs: add serial-timestamp plugin to community plugins list | Adds the `serial-timestamp` community plugin to the plugins list in README.
This plugin by [WoodenNautilus](https://github.com/WoodenNautilus) adds timestamps to serial terminal sessions in Tabby. It is available through the Tabby plugin manager and has been in active use by the community (referenced in discussions ... | d8fdecda8169afa1127e5d3da833e939fd8513e9 | f942ec29b17c7b38147410ba5a44502b649f3739 | diff --git a/README.md b/README.md
index c0b660c37fc..0bb08e80337 100644
--- a/README.md
+++ b/README.md
@@ -130,7 +130,7 @@ Plugins and themes can be installed directly from the Settings view inside Tabby
* [highlight](https://github.com/moemoechu/tabby-highlight) - Tabby terminal keyword highlight plugin
* [web-aut... | [
"README.md"
] | [] | true | ||
Eugeny/tabby | 11,186 | issue_to_patch | Windows signing fix | 811cda4ef57a67dc04cf789ecc151244402ee707 | f6b1e193e376f17bf9204299a289f884bf947f10 | diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 8c33f0997bb..8a4d8160d5c 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -96,7 +96,7 @@ jobs:
- name: Build packages without signing
run: scripts/build-macos.mjs
- if: "! (github.event_name == '... | [
".github/workflows/build.yml"
] | [] | true | |||
Eugeny/tabby | 11,174 | issue_to_patch | add superm1 as a contributor for code | Adds @superm1 as a contributor for code.
This was requested by Eugeny [in this comment](https://github.com/Eugeny/tabby/pull/11157#issuecomment-4299159482)
[skip ci] | c3ede4562700310b8cfa24cb6068c342544f00ce | 1d43cb5254493ca1a3b3ddcf35b40873ed4af09f | diff --git a/.all-contributorsrc b/.all-contributorsrc
index 0ff54b3bbe9..c27aeee2ee1 100644
--- a/.all-contributorsrc
+++ b/.all-contributorsrc
@@ -1400,6 +1400,15 @@
"contributions": [
"code"
]
+ },
+ {
+ "login": "superm1",
+ "name": "Mario Limonciello",
+ "avatar_url": "h... | [
".all-contributorsrc",
"README.de-DE.md",
"README.es-ES.md",
"README.id-ID.md",
"README.it-IT.md",
"README.ja-JP.md",
"README.ko-KR.md",
"README.md",
"README.pt-BR.md",
"README.ru-RU.md",
"README.zh-CN.md"
] | [] | true | ||
Eugeny/tabby | 11,157 | issue_to_patch | Disable global shortcuts on older plasma versions | At least for me this seems to avoid the shortcut panel from https://github.com/Eugeny/tabby/issues/10892 opening. | 1e262cb5858b7e9bfea761d4f226ca24796b7612 | 251ed63ab8282fe50b4695facbcf0ddbefad0aa0 | diff --git a/app/lib/app.ts b/app/lib/app.ts
index 8a1406bf5f2..92af49570d0 100644
--- a/app/lib/app.ts
+++ b/app/lib/app.ts
@@ -1,6 +1,7 @@
import { app, ipcMain, Menu, Tray, shell, screen, globalShortcut, MenuItemConstructorOptions, WebContents } from 'electron'
import promiseIpc from 'electron-promise-ipc'
import... | [
"app/lib/app.ts",
"tabby-core/src/configDefaults.yaml"
] | [] | true | ||
Eugeny/tabby | 11,102 | issue_to_patch | Claude Code scrolling issues
Claude code seems to constantly scroll to the top of the history and there's no way to go back to the bottom without manual scroll bar usage. (BTW Is there a shortcut to go back to the bottom?)
This doesn't happen with iTerm or default Mac Terminal
Version: 1.0.225
Platform: macOS arm64 ... | fix(terminal): prevent scroll-to-top race during fast output | During fast terminal output (e.g. streaming from Claude Code or other AI tools), the viewport randomly jumps to the top of the scrollback buffer. This makes the terminal unusable during long-running commands that produce rapid output.
The root cause is a race between xterm.js's content-driven scroll and the ResizeObse... | 1e262cb5858b7e9bfea761d4f226ca24796b7612 | 11279ac78f70b74c933f366bb2d09259f4d80dd4 | diff --git a/tabby-terminal/src/frontends/xtermFrontend.ts b/tabby-terminal/src/frontends/xtermFrontend.ts
index a96d4683888..1507338234b 100644
--- a/tabby-terminal/src/frontends/xtermFrontend.ts
+++ b/tabby-terminal/src/frontends/xtermFrontend.ts
@@ -82,6 +82,7 @@ export class XTermFrontend extends Frontend {
pr... | [
"tabby-terminal/src/frontends/xtermFrontend.ts"
] | [] | true | |
Eugeny/tabby | 11,165 | issue_to_patch | docs: add tabby-ssh-keymap to plugins list | ## Add `tabby-ssh-keymap` to the plugins list
This PR adds [tabby-ssh-keymap](https://github.com/mathys-lopinto/tabby-ssh-keymap) to the community plugins section.
### What it does
Adds an indirection layer between Tabby SSH profiles and the physical paths of your private keys. Instead of hardcoding `file:///h... | 1e262cb5858b7e9bfea761d4f226ca24796b7612 | 76f2d43e5a9207697a29e93cf62fbd938dd7deab | diff --git a/README.md b/README.md
index ee0183ea0ee..a1a6be50074 100644
--- a/README.md
+++ b/README.md
@@ -130,6 +130,7 @@ Plugins and themes can be installed directly from the Settings view inside Tabby
* [highlight](https://github.com/moemoechu/tabby-highlight) - Tabby terminal keyword highlight plugin
* [web-aut... | [
"README.md"
] | [] | true | ||
Eugeny/tabby | 11,166 | issue_to_patch | Bug: Hyperlink parser includes trailing semicolon in clickable URLs
**Describe the problem**:
The hyperlink parser incorrectly includes a trailing semicolon (`;`) as part of clickable URLs. This happens when a URL is followed by a semicolon in the terminal output, which is a common occurrence in Postfix/SMTP logs. Whe... | Fix trailing semicolons in clickable URLs | Fixes #11134.
When a URL is followed by a log delimiter like `;`, Tabby currently includes that semicolon in the clickable range, so the browser opens the wrong URL.
This keeps internal semicolons intact and only prevents matches that end with `;`.
Validation:
- source regex repro for `https://matrix.spfbl.net/1.2.3... | 1e262cb5858b7e9bfea761d4f226ca24796b7612 | 2b88b35cf0f8057d6204225eeea9d5ae66522b88 | diff --git a/tabby-linkifier/src/handlers.ts b/tabby-linkifier/src/handlers.ts
index dde332e25bc..17f2b524b16 100644
--- a/tabby-linkifier/src/handlers.ts
+++ b/tabby-linkifier/src/handlers.ts
@@ -12,7 +12,7 @@ import { LinkHandler } from './api'
export class URLHandler extends LinkHandler {
// From https://urlre... | [
"tabby-linkifier/src/handlers.ts"
] | [] | true | |
Eugeny/tabby | 11,170 | issue_to_patch | feat(ssh): pre-populate vault password in auth prompts for MFA (fixes #9911) | ## Summary
- Pre-fills vault password in keyboard-interactive password prompts when the response field is empty, so users with hardware tokens (e.g. YubiKey) can append a TOTP to the pre-filled base password without re-typing it
- Pre-fills the prompt-password modal with the vault password for the same MFA workflow wh... | 1e262cb5858b7e9bfea761d4f226ca24796b7612 | 66f574bfb43290e1a5c01df46b659aaff83e4423 | diff --git a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts b/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts
index bb2a851d670..734aff8c249 100644
--- a/tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts
+++ b/tabby-ssh/src/components/keyboardInteractiveAuthPanel.... | [
"tabby-ssh/src/components/keyboardInteractiveAuthPanel.component.ts",
"tabby-ssh/src/session/ssh.ts"
] | [] | true | ||
Eugeny/tabby | 11,153 | issue_to_patch | add ToastyTheBot as a contributor for code | Adds @ToastyTheBot as a contributor for code.
This was requested by Eugeny [in this comment](https://github.com/Eugeny/tabby/pull/11144#issuecomment-4236352933)
[skip ci] | 4885888a2a2bb6cada657c79dc38464588fd70aa | 3ed491370285e158ef4fb65e1fdc10a9315fc37c | diff --git a/.all-contributorsrc b/.all-contributorsrc
index 58e8547b593..0ff54b3bbe9 100644
--- a/.all-contributorsrc
+++ b/.all-contributorsrc
@@ -1391,6 +1391,15 @@
"contributions": [
"code"
]
+ },
+ {
+ "login": "ToastyTheBot",
+ "name": "ToastyTheBot",
+ "avatar_url": "h... | [
".all-contributorsrc",
"README.de-DE.md",
"README.es-ES.md",
"README.id-ID.md",
"README.it-IT.md",
"README.ja-JP.md",
"README.ko-KR.md",
"README.md",
"README.pt-BR.md",
"README.ru-RU.md",
"README.zh-CN.md"
] | [] | true | ||
Eugeny/tabby | 11,144 | issue_to_patch | OSC 52 clipboard not support string length greater than 1024 bytes
<!--
# READ CAREFULLY:
* **ENGLISH ONLY** - this issue tracker is English-only. Please respect the people who take time to help you with your problems.
* Search existing issues first: https://github.com/Eugeny/tabby/issues
* Test with the latest ... | Fix OSC 52 clipboard for strings > 1024 bytes | Fixes #6001 | f05a07aeca371048db5bf321e534f7e043fb58f1 | 6c1b67f69d497e53aa41491b70798d7cd0e91e40 | diff --git a/tabby-terminal/src/middleware/oscProcessing.ts b/tabby-terminal/src/middleware/oscProcessing.ts
index 9beff0eefe8..d67a4cd6945 100644
--- a/tabby-terminal/src/middleware/oscProcessing.ts
+++ b/tabby-terminal/src/middleware/oscProcessing.ts
@@ -9,33 +9,62 @@ export class OSCProcessor extends SessionMiddlewa... | [
"tabby-terminal/src/middleware/oscProcessing.ts"
] | [] | true |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.