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; setjump, longjump - non local goto psect text global _longjmp, _setjmp _setjmp: pop bc ;return address ex (sp),iy pop de push iy ld hl,0 add hl,sp ld (iy+0),l ld (iy+1),h push ix pop hl ld (iy+2),l ld (iy+3),h ld (iy+4),c ld (iy+5),b ld (iy+6),e ld (iy+7),d push bc ld hl,...
// ================================================================================================= // // Starling Framework // Copyright Gamua GmbH. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement. //...
package laya.d3.shadowMap { import laya.d3.core.BaseCamera; import laya.d3.core.Camera; import laya.d3.core.render.RenderQueue; import laya.d3.core.scene.Scene; import laya.d3.math.BoundBox; import laya.d3.math.BoundFrustum; import laya.d3.math.BoundSphere; import laya.d3.math.Matrix4x4; import laya.d3.math.Ve...
package io.decagames.rotmg.pets.commands { import com.company.assembleegameclient.editor.Command; import io.decagames.rotmg.pets.popup.ability.NewAbilityUnlockedDialog; import io.decagames.rotmg.pets.utils.PetAbilityDisplayIDGetter; import io.decagames.rotmg.ui.popups.signals.ShowPopupSignal; public class NewAbilityC...
package com.hendrix.mirror.commands.settings { import com.hendrix.mirror.Mirror; import com.hendrix.mirror.commands.MirrorCommand; public class Settings extends MirrorCommand { public function Settings(service:Mirror) { super(service); } /** * Gets a single setting by ID *...
package app.data { import app.Config; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.DisplayObject; import flash.display.Loader; import flash.events.Event; import flash.filesystem.File; import flash.net.URLRequest; /** * 资源管理,这里负责加载图片,声音资源 * 并可根据条件查找相对应的BitmapData *...
import assets.FileHandler.*; import assets.data.*; import flash.display.*; import flash.events.*; import flash.geom.*; import flash.ui.Mouse; import flash.ui.MouseCursor; import mx.core.*; public var imgFile:ImgFileHandler; public function getNewImg(event:MouseEvent):void { imgFile=new ImgFileHandler(); this.addE...
package game.snow { import game.Item; import net.flashpunk.Entity; import net.flashpunk.FP; import net.flashpunk.graphics.Image; import net.flashpunk.Sfx; import game.Global; public class FrozenRiver extends Item { /** * Graphics */ [Embed(source = '../../../assets/snow/frozen_river.png')] private ...
package com.rockdot.library.view.util { /** * @author Nils Doehring (nilsdoehring(at)gmail.com) */ public class FormValidation { public static function isValidMail( s : String ) : Boolean { var pattern : RegExp = /(\w|[_.\-])+@((\w|-)+\.)+\w{2,4}+/; var result : * = pattern.exec(s); if (resul...
package kabam.rotmg.assets { import mx.core.ByteArrayAsset; [Embed(source="equipTest.txt", mimeType="application/octet-stream")] public class equipTest extends ByteArrayAsset { public function equipTest() { super(); } } }
package robotlegs.bender.extensions.viewProcessorMap.support { import org.swiftsuspenders.Injector; public class TrackingProcessor implements ITrackingProcessor { private const _processedViews:Array = []; private const _unprocessedViews:Array = []; public function process(view:Object, type:Class, injector:I...
/* Copyright 2009 by the authors of asaplibrary, http://asaplibrary.org Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by a...
package com.marpies.demo.screens { import feathers.controls.NumericStepper; import feathers.layout.AnchorLayout; import feathers.layout.AnchorLayoutData; public class NumericStepperScreen extends BaseScreen { public function NumericStepperScreen() { super(); } override protected function initializ...
package com.phpwind.avatar { import com.phpwind.avatar.DragBox; import fl.controls.Slider; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Matrix; import...
package idv.cjcat.stardustextended.actions { import idv.cjcat.stardustextended.easing.EasingFunctionType; import idv.cjcat.stardustextended.easing.Linear; import idv.cjcat.stardustextended.emitters.Emitter; import idv.cjcat.stardustextended.particles.Particle; import idv.cjcat.stardustextended.xml.XMLBuilder; /** * ...
package com.ankamagames.dofus.network.messages.game.context.roleplay.fight.arena { import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDataInput; import com.ankamagames.jerakine.network.ICustomDataOutput; import com.ankamagames.jerakine.network.INet...
/* * Temple Library for ActionScript 3.0 * Copyright © MediaMonks B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package org.qrcode { import flash.display.BitmapData; import flash.geom.Point; import org.qrcode.encode.QRRawCode; import org.qrcode.enum.QRCodeEncodeType; import org.qrcode.enum.QRCodeErrorLevel; import org.qrcode.input.QRInput; import org.qrcode.specs.QRSpecs; import org.qrcode.utils.FrameFiller; import ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF li...
package serverProto.fight { import com.netease.protobuf.Message; import com.netease.protobuf.fieldDescriptors.FieldDescriptor$TYPE_MESSAGE; import com.netease.protobuf.fieldDescriptors.FieldDescriptor$TYPE_SINT32; import com.netease.protobuf.WireType; import serverProto.inc.ProtoPlayerKey; import com....
/* The MIT License Copyright (c) 2010 Mike Chambers Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publi...
package org.silexlabs.amfphp.clientgenerator.generated.ui { import fla.Label; import fla.Button; import fla.TextInput; import fla.TextResultDisplay; import flash.display.MovieClip; import flash.display.Sprite; import flash.events.MouseEvent; import flash.net.NetConnection; import flash.text.TextField; impo...
// ================================================================================================= // // Starling Framework // Copyright 2011 Gamua OG. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement....
import settings.game_settings; from empire_ai.EmpireAI import AIController; import AIComponent@ createColonization() from "empire_ai.weasel.Colonization"; import AIComponent@ createResources() from "empire_ai.weasel.Resources"; import AIComponent@ createPlanets() from "empire_ai.weasel.Planets"; import AIComponent@ cr...
/* Feathers Copyright 2012-2015 Bowler Hat LLC. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.motion.transitions { import feathers.controls.IScreen; import feathers.controls.ScreenNavig...
//////////////////////////////////////////////////////////////////////////////// // Copyright 2010 Michael Schmalle - Teoti Graphix, LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at /...
package com.company.assembleegameclient.screens.charrects { public class CharacterRectConstants { public static const ICON_POS_X:int = 13; public static const LABELS_REFERENCE_X:int = 64; } }
// Decompiled by AS3 Sorcerer 6.08 // www.as3sorcerer.com //com.company.assembleegameclient.objects.MoneyChanger package com.company.assembleegameclient.objects { import kabam.rotmg.game.view.MoneyChangerPanel; import com.company.assembleegameclient.game.GameSprite; import com.company.assembleegameclient...
/* Feathers Copyright 2012-2013 Joshua Tynjala. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.core { import starling.animation.IAnimatable; import starling.core.Starling; im...
package util { import flash.geom.Matrix; import flash.geom.Point; import starling.utils.MatrixUtil; public class TransformUtil { public static function convertCoordSpace( parentMatrix:Matrix, childMatrix:Matrix ):Point { trace("parent globalMatrix "+parentMatrix); parentMatrix.invert(); // invert and ...
package quickb2.physics.core.joints { import quickb2.display.immediate.graphics.qb2I_Graphics2d; import quickb2.physics.core.prop.qb2E_JointType; import quickb2.utils.prop.qb2PropMap; /** * ... * @author */ [qb2_abstract] public class qb2PA_JointComponent { private static const m_subComponents:Vector....
package { import net.flashpunk.FP; /** * ... * @author Andy Chase * This class generates the phone caller's story * and answer */ public class PersonStory { public var richText:String; public var correctResponse:String; public var userChoice:String; private var starters:Array ...
package ddt.interfaces { import ddt.data.goods.ItemTemplateInfo; public interface ICellFactory { function createBagCell(param1:int, param2:ItemTemplateInfo = null, param3:Boolean = true) : ICell; function createPersonalInfoCell(param1:int, param2:ItemTemplateInfo = null, p...
/* * Copyright (c) 2014-2019 Object Builder <https://github.com/ottools/ObjectBuilder> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation ...
// BuilderCommon.as #include "BuildBlock.as"; #include "PlacementCommon.as"; #include "CheckSpam.as"; #include "GameplayEvents.as"; const f32 allow_overlap = 2.0f; shared class HitData { u16 blobID; Vec2f tilepos; }; Vec2f getBuildingOffsetPos(CBlob@ blob, CMap@ map, Vec2f required_tile_space) { ...
void gameCmd(int uid, string message) { if((server.getUserAuthRaw(uid) & AUTH_BOT)>0) { if(message.substr(0,6)=="BOTAPI") { array<string>@ parts = message.substr(7).split('$'); if(parts.length<2) return; if(parts[0] == "IP") { // server.cmd(uid, 'botapi.IP('+parts[1]+', "'+server.getUserIPA...
/** * Copyright (C) 2008 Darshan Sawardekar. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
/* Feathers Copyright 2012-2020 Bowler Hat LLC. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.controls { import feathers.core.FeathersControl; import feathers.core.ITextRenderer; impor...
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
package reflex.components { import flash.events.Event; import reflex.binding.Bind; public class Button extends Component { private var _icon:Object; private var _label:String; private var _selected:Boolean; [Bindable(event="iconChange")] public function get icon():Object { return _icon; } pub...
/************************************** * Copyright © 2009. Dan Carr Design. * Written by Dan Carr and Dave Gonzalez * email: info@dancarrdesign.com * * Distributed under the Creative Commons Attribution-ShareAlike 3.0 Unported License * http://creativecommons.org/licenses/by-sa/3.0/ */ package com.da...
package com.longtailvideo.jwplayer.events { import com.longtailvideo.jwplayer.model.IPlaylist; import com.longtailvideo.jwplayer.model.Playlist; import flash.events.Event; /** * Event class thrown by the Playlist * * @see com.longtailvideo.jwplayer.model.Playlist * @author Pablo Schklowsky */ publi...
package { import com.MainStartup; /** * App一打开,就会读取编译参数,并且在AppCfg类中设置App的全局参数 * @author rum * 此处不写逻辑,方便各平台SDK打包 */ public class star_v1 extends MainStartup { public function star_v1() { super(); } } }
<#include "/actionscript_copyright.include"> <#assign className = table.className> <#assign classNameFirstLower = className?uncap_first> <#assign underscoreName = table.underscoreName/> <#assign classNameLowerCase = className?lower_case/> package ${basepackage}.${underscoreName}.command { import ${basepackage}.$...
package { import Shared.AS3.BSButtonHintBar; import Shared.AS3.BSButtonHintData; import Shared.GlobalFunc; import System.Diagnostics.Debug; import System.Diagnostics.Utility; import System.Input; import System.UI.MenuType; import flash.display.MovieClip; import flash.events.Event; public class ButtonMenu ex...
 /* AS3 Copyright 2008 */ package com.neopets.projects.support.trivia.cmds { import com.neopets.projects.neopetsGameShell.model.ExternalCommands; import flash.events.IEventDispatcher; /** * This needs to contain information about the Class and what it is used for * Please use ASDocs if you can for your n...
package com.reelcontent.vpaidadapter.vpaid { public interface IVPAID { function get adLinear():Boolean; function get adExpanded():Boolean; function get adRemainingTime():Number; function get adVolume():Number; function set adVolume(value:Number):void; functio...
//////////////////////////////////////////////////////////////////////////////// // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unl...
/** * VERSION: 1.21 * DATE: 2011-07-14 * AS3 * UPDATES AND DOCS AT: http://www.greensock.com/transformmanageras3/ **/ package com.greensock.transform.utils { import flash.geom.Matrix; /** * Used by TransformManager to perform various Matrix calculations. <br /><br /> * * <b>Copyright 2011, GreenSock. All rig...
package net.command { import flash.utils.ByteArray; import net.server.AuthServer; /** * サーバとのコマンドを管理するクラス * (自動生成される rake update_command) */ public class AuthCommand extends Command { private var server:AuthServer; public function AuthCommand(s:AuthServer) { ...
package away3d.loaders { import away3d.containers.ObjectContainer3D; import away3d.arcane; import away3d.core.base.*; import away3d.core.utils.*; import away3d.materials.BitmapFileMaterial; import flash.events.*; import flash.net.*; use namespace arcane; /** * File loader fo...
package org.bigbluebutton.modules.phone.events { import flash.events.Event; public class LeaveVoiceConferenceCommand extends Event { public static const LEAVE_VOICE_CONF:String = "leave voice conference command"; public function LeaveVoiceConferenceCommand() { super(LEAVE_VOICE_CONF, tru...
package aerys.minko.render.shader.part.animation { import aerys.minko.render.shader.SFloat; import aerys.minko.render.shader.Shader; import aerys.minko.render.shader.part.ShaderPart; import aerys.minko.render.geometry.stream.format.VertexComponent; /** * The shader part to handle all vertex animations (morphin...
/* Copyright aswing.org, see the LICENCE.txt. */ package org.aswing.plaf.basic.icon{ import org.aswing.graphics.*; import org.aswing.Icon; import org.aswing.Component; import flash.display.*; import org.aswing.plaf.*; import org.aswing.plaf.basic.BasicGraphicsUtils; import org.aswing.ASColor; import org.aswing.geom....
package LayaAir3D_Physics3D { import laya.d3.core.Camera; import laya.d3.core.MeshSprite3D; import laya.d3.core.Sprite3D; import laya.d3.core.Transform3D; import laya.d3.core.light.DirectionLight; import laya.d3.core.material.BlinnPhongMaterial; import laya.d3.core.scene.Scene3D; import laya.d3.math.Vector3; i...
// ================================================================================================= // // Starling Framework // Copyright 2011-2014 Gamua. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreemen...
/** * User: Valeriy Bashtovoy * Date: 26.05.2014 */ package org.motivateclock.utils { import flash.events.Event; import flash.events.EventDispatcher; import flash.events.ProgressEvent; import flash.filesystem.File; import flash.filesystem.FileMode; import flash.filesystem.FileStream; im...
package com.swfwire.decompiler.abc.instructions { import com.swfwire.decompiler.abc.*; public class Instruction_pushshort implements IInstruction { public var value:uint; public function Instruction_pushshort(value:uint = 0) { this.value = value; } } }
package damageCalculation.fighterManagement.fighterstats { public class HaxeSimpleStat extends HaxeStat { public function HaxeSimpleStat(param1:int, param2:int) { super(param1); total = param2; } override public function updateStatWithVal...
package com.ankamagames.dofus.network.messages.game.prism { import com.ankamagames.dofus.network.ProtocolTypeManager; import com.ankamagames.dofus.network.types.game.prism.PrismSubareaEmptyInfo; import com.ankamagames.jerakine.network.CustomDataWrapper; import com.ankamagames.jerakine.network.ICustomDa...
package org.flexlite.domUI.effects.animation { /** * 数值运动路径。用于定义需要在Animation类中缓动的数值范围。 * @author DOM */ public class MotionPath { /** * 构造函数 * @param property 正在设置动画的属性的名称。 * @param valueFrom 缓动的起始值 * @param valueTo 缓动的结束值 */ public function MotionPath(property:String=null, v...
/** * Created by christoferdutz on 02.08.16. */ package org.dukecon.services { import mx.collections.ArrayCollection; import mx.collections.Sort; import mx.collections.SortField; import org.dukecon.model.ConferenceStorage; public class StreamService { [Inject] public var conferenceService:ConferenceService...
/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
package com.hypixel.objects { public class hypixelBooster extends Object { private var data: Object = {}; public function hypixelBooster(data: Object): void { this.data = data; } public function purchaser() :String{ return data['purchaser']; } public function originalLength() :int{ return data[...
package com.gen6.toro.controller { import com.gen6.toro.model.TwitterProxy; import com.gen6.toro.model.TwitterScrapeProxy; import org.puremvc.as3.interfaces.INotification; import org.puremvc.as3.patterns.command.SimpleCommand; public class LogoutCommand extends SimpleCommand { public override function execu...
package hxioc.ioc { import flash.utils.getQualifiedClassName; internal class InjectionWarehouse { private var _injInterfHash:Object; public function InjectionWarehouse():void { this._injInterfHash = {}; } public function getInjectionLinker(beanInterface...
package kabam.rotmg.packages.control { import org.osflash.signals.Signal; public class AlreadyBoughtPackageSignal extends Signal { public function AlreadyBoughtPackageSignal() { super(); } } }
package org.helvector.textmate.interface { public interface ISimple { function get simpleProperty():String; function simpleMethod():void; } }
package net.nobien.controls.abstract { import flash.events.ErrorEvent; import flash.events.IEventDispatcher; import flash.events.MouseEvent; import flash.utils.describeType; import net.nobien.controls.IButton; import net.nobien.core.SpriteComponent; import net.nobien.events.ComponentEvent; /** ...
package dagd.takens { import flash.display.MovieClip; import flash.events.MouseEvent; public class Meteor extends MovieClip { public var velocityX: int; public var velocityY: int; public var angularVelocity:int; public var isDead: Boolean = false; public var wasHit = false; publi...
/* Copyright (c) 2011 Taro Hanamura See LICENSE.txt for full license information. */ package org.typefest.proc { import flash.events.Event; public class ProcEvent extends Event { ///// types static public const START:String = "ProcEvent.START"; static public const END:String = "ProcEvent.END"; ...
/**Created by the LayaAirIDE,do not modify.*/ package ui.hall.item { import laya.ui.*; import laya.display.*; public class AgentItemUI extends View { public var playerName:Label; public var headImg:Image; public var levelImg:Image; public var cardNum:Label; public var detailBtn:Button; public var uidTf...
/** * This class lets you play animated GIF files in the flash player * @author Thibault Imbert (bytearray.org) */ package org.alivepdf.images.gif.events { import flash.events.Event; import flash.geom.Rectangle; public class GIFPlayerEvent extends Event { public var rect:Rectangle; public stat...
/* * Copyright 2010 The Closure Compiler Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
/** * Apache License * Version 2.0, January 2004 * http://www.apache.org/licenses/ * * TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION * * 1. Definitions. * * "License" shall mean the terms and conditio...
package com.ankamagames.dofus.logic.game.common.managers { import com.ankamagames.berilia.managers.KernelEventsManager; import com.ankamagames.dofus.internalDatacenter.guild.SocialEntityInFightWrapper; import com.ankamagames.dofus.internalDatacenter.guild.SocialFightersWrapper; import com.ankamagames.d...
package a24.tween.plugins.proxy { import a24.tween.plugins.SocialPlugin; public class SocialPulginProxy { public function SocialPulginProxy() { super(); } public function tweet(param1:String) : SocialPlugin { return SocialPlugin.tweet(pa...
package net.richardlord.coral.vector { import com.gskinner.performance.MethodTest; import com.gskinner.performance.TestSuite; import net.richardlord.coral.Utils; import net.richardlord.coral.Vector3d; public class VectorLengthSquaredTest extends TestSuite { private var loops : uint = 1000000; private var ...
package idv.cjcat.stardustextended.easing { /** * Easing Equations * <p>(c) 2003 Robert Penner, all rights reserved.</p> * <p>This work is subject to the terms in http://www.robertpenner.com/easing_terms_of_use.html.</p> */ public class Sine { private static const _HALF_PI : Number = Math.PI / 2; [Inli...
package net.psykosoft.psykopaint2.base.utils.io { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; import flash.events.Event; import flash.utils.ByteArray; public class PngDecodeUtil { private var _pngDecodeCallback:Function; private var _loader:Loader; private v...
//////////////////////////////////////////////////////////////////////////////// // // The GrotesQ // Copyright 2005-2013 The GrotesQ // All Rights Reserved. // //////////////////////////////////////////////////////////////////////////////// /** * @author Kim Naram (a.k.a. Unknown), unknown@grotesq.com, http://g...
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2009 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement ac...
package serverProto.family { import com.netease.protobuf.Message; import com.netease.protobuf.fieldDescriptors.FieldDescriptor$TYPE_MESSAGE; import com.netease.protobuf.fieldDescriptors.FieldDescriptor$TYPE_STRING; import com.netease.protobuf.WireType; import serverProto.inc.ProtoPlayerKey; import com...
// Compiler options: -psstrict- package { import flash.display.*; import flash.events.IEventDispatcher; public class Foo { public function expectType(description:String, expectedType:*, actualObject:*):Boolean { var result:Boolean = (actualObject is expectedT...
package modules.nnGame.inerGame.view.playerInfoPart { import common.event.EventCenter; import laya.events.Event; import modules.nnGame.NnGameModule; import net.Message; import net.ProtoMessage; import ui.gameCommon.items.GiftItemUI; public class GiftItem extends GiftItemUI { protected var tUid:Strin...
package { import feathers.examples.componentsExplorer.Main; import flash.display.Loader; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageOrientation; import flash.display.StageScaleMode; import flash.display3D.Context3DProfile; import flash.display3D.Context3DRenderMode;...
package com.github.asyncmc.mojang.sessions.flash.model { [XmlRootNode(name="PlayerTextureURL")] public class PlayerTextureURL { /* The URL to the texture, must be in Mojang&#39;s domains. */ [XmlElement(name="url")] public var url: String = null; public function toString(): String...
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2009 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement ac...
/* Feathers Copyright 2012-2015 Joshua Tynjala. All Rights Reserved. This program is free software. You can redistribute and/or modify it in accordance with the terms of the accompanying license agreement. */ package feathers.core { import feathers.controls.supportClasses.LayoutViewPort; import feathers.events.Feath...
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2008 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement ac...
// Decompiled by AS3 Sorcerer 6.08 // www.as3sorcerer.com //kabam.rotmg.ui.model.UpdateGameObjectTileVO package kabam.rotmg.ui.model { import com.company.assembleegameclient.objects.GameObject; public class UpdateGameObjectTileVO { public var tileX:int; public var tileY:int; pu...
package cameramovement { import citrus.core.CitrusObject; import citrus.core.starling.StarlingState; import citrus.input.controllers.Keyboard; import citrus.objects.CitrusSprite; import citrus.objects.platformer.nape.Hero; import citrus.objects.platformer.nape.Platform; import citrus.physics.nape.Nape; ...
//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF license...
package quickb2.utils.prop { import quickb2.lang.errors.qb2E_RuntimeErrorCode; import quickb2.lang.errors.qb2U_Error; import quickb2.lang.foundation.qb2Enum; import quickb2.lang.types.qb2U_Type; import quickb2.utils.bits.qb2MutableBitSet; import quickb2.utils.qb2HashMap; /** * ... * @author ... */ publ...
package awaybuilder.controller.scene { import awaybuilder.controller.history.HistoryCommandBase; import awaybuilder.controller.scene.events.SceneEvent; import awaybuilder.model.DocumentModel; import awaybuilder.model.vo.scene.ShadowMapperVO; public class ChangeShadowMapperCommand extends HistoryCommandBase { [...
package Mono.Utilities { import Mono.Mono; import Mono.Utilities.Complements.Memento; import flash.utils.Dictionary; public class MementoController { private var _mementos:Vector.<Memento>; /** Creates a Memento Controller. * * * */ public function MementoController() ...
/** * Application installer main script * * @author Paul Gregoire (mondain@gmail.com) * @author Jay Araujo (jay@lacedinteractive.com) */ import flash.events.*; import flash.media.*; import flash.net.*; import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.core.*; import mx.even...
namespace TextEngine { namespace ParDecoder { class ParFormatItem { private ParFormatType itemType; ParFormatType ItemType { get { return this.itemType; } set { this.itemType = value; } } private string itemText; string ItemText { get { return t...
package player { import common.ROBJECTINFO; import flash.geom.Vector3D; public class RAICar extends RCar { var carStyle:int; public function RAICar(param1:ROBJECTINFO) { this.carStyle = param1.m_ObjectProperty; param1.m_ObjectProper...