text stringlengths 4 1.04M |
|---|
import templateMove.mvcFLV.*;
import templateMove.mvc.*;
import templateMove.util.*;
import templateMove.I.*
import templateMove.Configuration
class templateMove.mvcFLV.ImageController extends AbstractController {
public function ImageController (model:Observable) {
super(model);
}
} |
package zpp_nape.util
{
import zpp_nape.geom.ZPP_CutVert;
public class ZNPList_ZPP_CutVert extends Object
{
public function ZNPList_ZPP_CutVert()
{
}
public function try_remove(param1:ZPP_CutVert) : Boolean
{
var _loc2_:ZNPNode_ZPP_CutVert = null;
... |
package laya.debug.view.nodeInfo.nodetree
{
import laya.debug.data.Base64AtlasManager;
import laya.debug.ui.debugui.OutPutUI;
/**
* ...
* @author ww
*/
public class OutPut extends OutPutUI
{
public function OutPut()
{
Base64AtlasManager.replaceRes(OutPutUI.uiView);
createView... |
package com.ankamagames.dofus.network.messages.game.initialization
{
import com.ankamagames.jerakine.network.CustomDataWrapper;
import com.ankamagames.jerakine.network.ICustomDataInput;
import com.ankamagames.jerakine.network.ICustomDataOutput;
import com.ankamagames.jerakine.network.INetworkMessage;
... |
package com.riaspace.nativeApplicationUpdater.utils
{
import flash.desktop.NativeProcess;
import flash.desktop.NativeProcessStartupInfo;
import flash.events.ErrorEvent;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import fla... |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... |
package com.ankamagames.dofus.datacenter.monsters
{
import com.ankamagames.dofus.types.IdAccessors;
import com.ankamagames.jerakine.data.GameData;
import com.ankamagames.jerakine.interfaces.IDataCenter;
public class MonsterMiniBoss implements IDataCenter
{
public static const MO... |
package laya.d3.resource {
import laya.d3.math.Vector4;
import laya.d3.utils.Size;
import laya.maths.Arith;
import laya.webgl.WebGL;
import laya.webgl.WebGLContext;
public class SolidColorTextureCube extends BaseTexture {
/**洋红色纯色纹理。*/
public static var magentaTexture:SolidColorTextureCube = new SolidColorT... |
/**
* Created by max.rozdobudko@gmail.com on 6/8/18.
*/
package skein.tubes.core.emitter {
import flash.events.EventDispatcher;
import skein.logger.Log;
public class Emitter extends EventDispatcher {
// Constructor
public function Emitter() {
super();
}
// Variables
protected var _su... |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... |
package hall.view.item
{
import common.event.EventCenter;
import common.view.PopBox;
import laya.events.Event;
import laya.net.HttpRequest;
import laya.ui.List;
import laya.utils.Handler;
import manager.UIManager;
import net.Message;
import net.ProtoMessage;
import ui.hall.item.GiveLogViewUI;
public... |
package com.ankamagames.dofus.logic.game.common.actions.guild
{
import com.ankamagames.dofus.misc.utils.AbstractAction;
import com.ankamagames.jerakine.handlers.messages.Action;
public class GuildChangeMemberParametersAction extends AbstractAction implements Action
{
public... |
package com.ankamagames.dofus.network.messages.game.context.mount
{
import com.ankamagames.jerakine.network.CustomDataWrapper;
import com.ankamagames.jerakine.network.ICustomDataInput;
import com.ankamagames.jerakine.network.ICustomDataOutput;
import com.ankamagames.jerakine.network.INetworkMessage;
... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
import flash.external.ExternalInterface;
System.security.allowDomain("*");
var PENGUIN = null;
var DEBUG = false;
function toggleDebug() {
DEBUG = !DEBUG;
}
function log(msg:String) {
ExternalInterface.call("console.log", "[LOADER]: "+msg);
}
function containerFound(container, loginServer:String, loginPort) {
/... |
package exitPrompt
{
import com.pickgliss.events.FrameEvent;
import com.pickgliss.ui.ComponentFactory;
import com.pickgliss.ui.LayerManager;
import com.pickgliss.ui.controls.ScrollPanel;
import com.pickgliss.ui.controls.alert.BaseAlerFrame;
import com.pickgliss.ui.image.Scale9CornerImage;
import co... |
package raix.interactive.tests.operators.mutation
{
import raix.interactive.*;
import raix.reactive.tests.AssertEx;
[TestCase]
public class OrderByDescendingFixture
{
[Test]
public function ordering_is_stable() : void
{
var source : Array = [
{ value : 1, key : 10 },
{ value : 2, ke... |
package hu.vpmedia.starlingx {
import flash.geom.Rectangle;
import starling.textures.ConcreteTexture;
import starling.textures.SubTexture;
import starling.textures.Texture;
/**
* Tile layer used in ScrollImage
* @author KrechaGames - Łukasz 'Cywil' Cywiński
*/
public class ScrollTile {
//members
private va... |
package sfxworks.services
{
import by.blooddy.crypto.MD5;
import flash.data.SQLConnection;
import flash.data.SQLMode;
import flash.data.SQLResult;
import flash.data.SQLStatement;
import flash.events.EventDispatcher;
import flash.events.SQLErrorEvent;
import flash.events.SQLEvent;
import flash.filesystem.File;... |
package away3d.loaders.parsers.particleSubParsers.materials
{
import away3d.arcane;
import away3d.errors.AbstractMethodError;
import away3d.loaders.parsers.CompositeParserBase;
import away3d.materials.MaterialBase;
import flash.display.BlendMode;
use namespace arcane;
public class MaterialSubParserBase ext... |
package cmodule.decry
{
const __2E_str2101:int = gstaticInitter.alloc(10,1);
}
|
package test.yellcorp.lib.geom.Vector2
{
import asunit.textui.TestRunner;
public class Vector2TestRun extends TestRunner
{
public function Vector2TestRun()
{
super();
start(Vector2TestSuite, null, TestRunner.SHOW_TRACE);
}
}
}
|
package org.bigbluebutton.modules.phone.events
{
import flash.events.Event;
public class CallEchoTestAppEvent extends Event
{
public static const CALL_ECHO_TEST_APP_EVENT:String = 'CALL_ECHO_TEST_APP_EVENT';
public var echoApp:String;
public function CallEchoTestAppEvent(bubbles:Boolean=t... |
package org.puremvc.as3.multicore.utilities.fabrication.patterns.interceptor.mock {
import com.anywebcam.mock.Mock;
import org.puremvc.as3.multicore.interfaces.INotification;
import org.puremvc.as3.multicore.utilities.fabrication.interfaces.IInterceptor;
import org.puremvc.as3.multicore.utilities.... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package kabam.rotmg.promotions.view {
import kabam.rotmg.account.core.PaymentData;
import kabam.rotmg.dialogs.control.CloseDialogsSignal;
import kabam.rotmg.promotions.model.BeginnersPackageModel;
import kabam.rotmg.promotions.signals.MakeBeginnersPackagePaymentSignal;
import robotlegs.bender.bundles.mvcs.Mediator;
... |
////////////////////////////////////////////////////////////////////////////////
//
// ADOBE SYSTEMS INCORPORATED
// Copyright 2009 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file
// in accordance with the terms of the license agreement ac... |
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
function forever() {
var x:int = 0;
for (;;) {
x++;
if (x > 10) break;
}
print(x);
}
forever();
|
package {
public class Main {
public function Main() {
var v:Vector.<Vector.<String>> = new <Vector.<String>>[new <String>[]];
new Some$(EntryPoint)(v[0][0]);
}
}
}
class Some {
public function Some() {
}
} |
/**
* Created by newkrok on 29/12/15.
*/
package src.game.library.crates
{
import Box2D.Collision.Shapes.b2PolygonShape;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.b2BodyDef;
import Box2D.Dynamics.b2FilterData;
import Box2D.Dynamics.b2FixtureDef;
import Box2D.Dynamics.... |
package com.winonetech.controls
{
/**
*
* 覆盖TextInput以便代码控制text属性时触发change事件。
*
*/
import spark.components.TextInput;
import spark.events.TextOperationEvent;
public final class Field extends TextInput
{
/**
*
* <code>Field</code>构造函数。
*
*/
public function Field()
{
su... |
package org.as3commons.bytecode.tags.serialization
{
import flash.utils.ByteArray;
import org.as3commons.bytecode.util.SWFSpec;
import org.as3commons.bytecode.tags.struct.RGB;
public class RGBSerializer extends AbstractStructSerializer
{
public function RGBSerializer()
{
... |
package gs.easing {
public class Quart {
public static function easeIn (t:Number, b:Number, c:Number, d:Number):Number {
return c*(t/=d)*t*t*t + b;
}
public static function easeOut (t:Number, b:Number, c:Number, d:Number):Number {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
}
public static function easeInOu... |
package citrus.physics.nape {
import nape.callbacks.InteractionCallback;
import nape.callbacks.PreCallback;
import nape.callbacks.PreFlag;
import nape.phys.Body;
/**
* An interface used by each Nape object. It helps to enable interaction between entity/component object and "normal" object.
*/
public interfa... |
package fightLib
{
import com.pickgliss.manager.CacheSysManager;
import com.pickgliss.ui.ComponentFactory;
import com.pickgliss.ui.LayerManager;
import com.pickgliss.utils.ObjectUtils;
import ddt.constants.CacheConsts;
import ddt.data.box.BoxGoodsTempInfo;
import ddt.data.fightLib.FightLibInfo;
... |
/*
as3isolib - An open-source ActionScript 3.0 Isometric Library developed to assist
in creating isometrically projected content (such as games and graphics)
targeted for the Flash player platform
http://code.google.com/p/as3isolib/
Copyright (c) 2006 - 3000 J.W.Opitz, All Rights Reserved.
Permiss... |
/**
* Pet class for feedApet. It simply extends AbstractPet
* no new stuff needed to be created
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @author Abraham Lee
* @since 03.26.2009
*/
package com.neopets.games.marketing.destination.kidCuisine2.feedAPet
{
//-------------------------------... |
package levels
{
import adobe.utils.CustomActions;
import flash.geom.Point;
import items.Candy;
import net.flashpunk.FP;
import net.flashpunk.graphics.Image;
/**
* ...
* @author Maxime Preaux
*/
public class SpawnManager
{
private const MAX_CANDY:int = 12;
private var _candies:Vector.<Candy>;
p... |
package vip.command
{
import RSModel.command.RSModelCommand;
public class RequestBuyVIPCommand extends RSModelCommand
{
public var level:uint;
public function RequestBuyVIPCommand(param1:uint)
{
super();
this.level = param1;
}
}
}
|
package citrus.view.starlingview {
import citrus.core.CitrusEngine;
import citrus.core.CitrusObject;
import citrus.core.IState;
import citrus.physics.APhysicsEngine;
import citrus.system.components.ViewComponent;
import citrus.view.ISpriteView;
import dragonBones.Armature;
import dragonBones.animati... |
/**
* VERSION: 1.891
* DATE: 2011-11-03
* AS3
* UPDATES AND DOCS AT: http://www.greensock.com/loadermax/
**/
package com.greensock.loading {
import com.greensock.events.LoaderEvent;
import com.greensock.loading.core.LoaderCore;
import flash.events.Event;
import flash.system.ApplicationDomain;
im... |
package tools
{
import haxe.IMap;
import haxe.ds.IntMap;
public class ActionIdHelper
{
public static var STAT_BUFF_ACTION_IDS:Array = [1027,283,293,110,118,125,2844,123,119,126,124,422,424,426,428,430,138,112,165,1054,414,416,418,420,1171,2808,2812,2800,2804,2802,2806,2814,2810,178,... |
package com.as3nui.nativeExtensions.air.kinect.frameworks.mssdk.data
{
import com.as3nui.nativeExtensions.air.kinect.data.SkeletonBone;
public class MSSkeletonBone extends SkeletonBone
{
public static const NECK:String = "neck";
public static const LEFT_COLLAR:String = "left_collar";
public static cons... |
package com.greensock
{
import com.greensock.core.PropTween;
import com.greensock.core.SimpleTimeline;
import com.greensock.core.TweenCore;
import com.greensock.events.TweenEvent;
import com.greensock.plugins.AutoAlphaPlugin;
import com.greensock.plugins.BevelFilterPlugin;
import com.greensock.plug... |
package pvpBattlefield
{
public interface IPvpBattlefieldPlugin
{
}
}
|
package SJ.Game.battle.custom
{
import SJ.Common.Constants.ConstBattle;
public class CJBattleCommandQTEData extends CJBattleCommandPlayerData
{
public function CJBattleCommandQTEData()
{
super(ConstBattle.CommandQTE);
// d = 5;
during = 5;
}
}
} |
package com.ankamagames.jerakine.types
{
import com.ankamagames.jerakine.interfaces.IDataCenter;
import flash.utils.IDataInput;
import flash.utils.IDataOutput;
import flash.utils.IExternalizable;
public class Version implements IExternalizable, IDataCenter
{
private... |
package starling.events {
import starling.display.DisplayObject;
import starling.events.Event;
/**
* @externs
*/
public class EventDispatcher {
public function EventDispatcher():void {}
public function addEventListener(type:String, listener:Function):void {}
public function dispatchEvent(event:Event):vo... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
function printMessage(message:String) {
print(message);
}
printMessage("static message");
|
package flash.display {
public final class NativeWindowDisplayState {
public static const MAXIMIZED:String = "maximized";
public static const MINIMIZED:String = "minimized";
public static const NORMAL:String = "normal";
}
}
|
/**
* This license does NOT supersede the original license of GPC. Please see:
* http://www.cs.man.ac.uk/~toby/alan/software/#Licensing
*
* This license does NOT supersede the original license of SEISW GPC Java port. Please see:
* http://www.seisw.com/GPCJ/GpcjLicenseAgreement.txt
*
* Copyright (c) 2009, Jakub... |
////////////////////////////////////////////////////////////////////////////////
//
// ADOBE SYSTEMS INCORPORATED
// Copyright 2005-2010 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file
// in accordance with the terms of the license agreeme... |
package widgets.Interrupciones.busqueda.resultado.exportarExcel
{
import com.as3xls.xls.ExcelFile;
import com.as3xls.xls.Sheet;
import flash.net.FileReference;
import flash.utils.ByteArray;
import mx.collections.ArrayCollection;
import comun.util.ZStringUtil;
import comun.util.zalerta.ZAlerta;
import wi... |
package org.bson
{
import as3.mongo.db.document.Document;
import flash.utils.ByteArray;
import org.serialization.bson.BSON;
public class BSONEncoder
{
public function BSONEncoder()
{
}
public function encode(document:Document):ByteArray
{
return BSON.encode(document);
}
}
} |
package org.robotlegs.adapters
{
import flash.system.ApplicationDomain;
import org.robotlegs.core.IInjector;
import org.swiftsuspenders.Injector;
/**
* SwiftSuspender <code>IInjector</code> adpater - See: <a href="http://github.com/tschneidereit/SwiftSuspenders">SwiftSuspenders</a... |
import caurina.transitions.*;
import ascb.util.Proxy;
import agung.utils.UMc;
import agung.utils.UTf;
import agung.utils.UNode;
import agung.utils.UAddr;
import asual.sa.SWFAddress;
class agung.tech01.materi.secondPanelItem extends MovieClip
{
private var settingsObj:Object;
private var node:XMLNode
pr... |
package com.codeazur.as3swf.data.abc.exporters.js.builders.arguments
{
import com.codeazur.as3swf.data.abc.bytecode.ABCOpcodeKind;
import com.codeazur.as3swf.data.abc.bytecode.attributes.ABCOpcodeAttribute;
import com.codeazur.as3swf.data.abc.bytecode.attributes.ABCOpcodeDoubleAttribute;
import com.codeazur.as3swf.... |
package org.ascollada.fx
{
import org.ascollada.ASCollada;
import org.ascollada.core.DaeDocument;
import org.ascollada.core.DaeEntity;
import org.ascollada.namespaces.collada;
/**
* @author Tim Knip / floorplanner.com
*/
public class DaeBindMaterial extends DaeEntity
{
use namespace collada;
/** ... |
package dragonBones.objects
{
/** @private */
public class ArmatureData
{
private var _boneDatas:Object;
private var _boneList:Array;
internal var _name:String;
public function get name():String
{
return _name;
}
public function get totalBonws():uint
{
return _boneList.length;
}
... |
package com.company.assembleegameclient.ui.panels.itemgrids {
import com.company.assembleegameclient.objects.GameObject;
import com.company.assembleegameclient.objects.Player;
import com.company.assembleegameclient.ui.panels.itemgrids.itemtiles.InventoryTile;
public class InventoryGrid extends ItemGrid {
private... |
/**
* AudioVisualiserExample2.as by Lee Burrows
* Jan 14, 2011
* Visit blog.leeburrows.com for more stuff
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, incl... |
package kabam.rotmg.assets {
import mx.core.ByteArrayAsset;
[Embed(source="mid.txt", mimeType="application/octet-stream")]
public class mid extends ByteArrayAsset {
public function mid() {
super();
}
}
} |
package com.google.pacman
{
import mx.core.SoundAsset;
public class SoundPlayer_ambientFrightClass extends SoundAsset
{
public function SoundPlayer_ambientFrightClass()
{
super();
}
}
}
|
package ash.core {
/**
* An internal class for a linked list of entities. Used inside the framework for
* managing the entities.
*/
internal class EntityList {
internal var head:Entity;
internal var tail:Entity;
internal var length:uint = 0;
internal function add( entity:Entity ):void {
if ( !head ) {
head... |
// Water example.
// This sample demonstrates:
// - Creating a large plane to represent a water body for rendering
// - Setting up a second camera to render reflections on the water surface
#include "Scripts/Utilities/Sample.as"
Node@ reflectionCameraNode;
Node@ waterNode;
Plane waterPlane;
Plane waterClipPla... |
/*
Copyright (c) 2007 salesforce.com, inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the fo... |
package punk.ui
{
import net.flashpunk.Entity;
/**
* @author PigMess
* @author AClockWorkLemon
* @author Rolpege
*/
public class PunkUIComponent extends Entity
{
[Embed(source = 'defaultSkin.gif')] protected var _defaultSkin:Class;
/** class constructor
* @param x - position of the component o... |
package com.tencent.morefun.naruto.plugin.exui.mall
{
public class MallConst
{
public static const YUANBAO:String = "元宝";
public static const DIANQUAN:String = "点券";
public static const QUICK_SELLING_LABEL:String = "<b><font color=\'#968A58\'>选择出售数量(拥有</font><font color=\'#F... |
package cn.geckos.shuttle.controllers
{
import cn.geckos.shuttle.managers.AccountsManager;
import org.puremvc.as3.interfaces.INotification;
import org.puremvc.as3.patterns.command.SimpleCommand;
public class AddAccountCommand extends SimpleCommand
{
override public function execute(notification:INotifica... |
package laya.ui {
/**
* <code>IRender</code> 接口,实现设置项的渲染类型。
*/
public interface IRender {
/**
* 渲染项。
*/
function set itemRender(value:*):void;
}
} |
package com.tencent.morefun.naruto.plugin.exui.tooltip
{
import com.tencent.morefun.naruto.plugin.ui.tips.BaseTipsView;
import com.tencent.morefun.naruto.plugin.ui.tooltip.EquipmentItemTooltipUI;
import com.tencent.morefun.naruto.plugin.exui.item.ItemIcon;
import flash.display.Bitmap;
import bag.data.Equ... |
package com.playfab.ServerModels
{
public class
{
public static const AF:String = "AF";
public static const AN:String = "AN";
public static const AS:String = "AS";
public static const EU:String = "EU";
public static const NA:String = "NA";
public static const OC... |
package com.ek.duckstazy.ui
{
import com.bit101.components.CheckBox;
import com.bit101.components.Label;
import com.ek.duckstazy.game.DisplayUtils;
import com.ek.duckstazy.game.actors.DuckSprite;
import com.ek.duckstazy.game.actors.Player;
import com.ek.library.core.CoreManager;
import com.ek.library.gocs.GameOb... |
package kabam.rotmg.characters.deletion.service {
import com.company.assembleegameclient.appengine.SavedCharacter;
import kabam.lib.tasks.BaseTask;
import kabam.rotmg.account.core.Account;
import kabam.rotmg.appengine.api.AppEngineClient;
import kabam.rotmg.characters.model.CharacterModel;
public class DeleteCharact... |
package com.company.assembleegameclient.objects.particles {
import com.company.assembleegameclient.util.RandomUtil;
import flash.geom.Point;
public class SparkerParticle extends Particle {
public var lifetime_:int;
public var timeLeft_:int;
public var initialS... |
package com.ankamagames.jerakine.script
{
import com.ankamagames.jerakine.interfaces.IScriptsPlayer;
import flash.utils.Dictionary;
public class ScriptsManager
{
private static var _self:ScriptsManager;
public static const LUA_PLAYER:String = "LUA_PLAYER";
... |
package blockly.runtime
{
import blockly.arithmetic.IScriptContext;
internal class FunctionObject
{
private var context:IScriptContext;
private var argList:Array;
private var address:int;
internal var invokeCount:int;
public function FunctionObject(context:IScriptContext, argList:Array, address:int)... |
/*
* _________ __ __
* _/ / / /____ / /________ ____ ____ ___
* _/ / / __/ -_) __/ __/ _ `/ _ `/ _ \/ _ \
* _/________/ \__/\__/\__/_/ \_,_/\_, /\___/_//_/
* /___/
*
* Tetragon : Game Engine for multi-platform ActionScript projects.
* ... |
/**
*
* This is the client code that needs to be implemented into a
* Flash, FLEX or AIR application to collect debug information
* in De Monster Debugger.
*
* Be aware that any traces made to De Monster Debugger may
* be viewed by others. De MonsterDebugger is intended to be
* used to debug Flas... |
package LS_Classes
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.utils.getDefinitionByName;
public class scrollList extends listDisplay
{
public var m_scrollbar_mc:scrollbar;
... |
package scenes
{
import starling.display.Button;
import starling.display.Image;
import starling.events.Event;
import starling.filters.BlurFilter;
import starling.filters.ColorMatrixFilter;
import starling.text.TextField;
public class FilterScene extends Scene
{
private var mButt... |
package com.zehfernando.keyactionbindertester.display {
import com.zehfernando.display.components.text.TextSprite;
import com.zehfernando.display.debug.QuickButton;
import com.zehfernando.display.shapes.Box;
import com.zehfernando.input.binding.GamepadControls;
import com.zehfernando.input.binding.KeyActionBinder;... |
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
... |
// =================================================================================================
//
// Starling Framework
// Copyright Gamua GmbH. All Rights Reserved.
//
// This program is free software. You can redistribute and/or modify it
// in accordance with the terms of the accompanying license agreement.
//... |
package models.dto {
import org.flashapi.hummingbird.utils.DtoUtil;
public class TodoItem {
public var description:String;
public var isCompleted:Boolean = false;
public function toString():String {
return DtoUtil.formatToString(this, "TodoItem", "description", "isCompleted");
}
}
}
|
/**
* Copyright (c) 2008 Martin Wood-Mitrovski
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modi... |
/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the FLARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saq... |
package kabam.rotmg.assets {
import mx.core.ByteArrayAsset;
[Embed(source="undeadLairObjects.txt", mimeType="application/octet-stream")]
public class undeadLairObjects extends ByteArrayAsset {
public function undeadLairObjects() {
super();
}
}
} |
package kabam.rotmg.classes.control {
import org.osflash.signals.Signal;
public class ParseClassesXMLSignal extends Signal {
public function ParseClassesXMLSignal() {
super(XML);
}
}
}
|
package kabam.rotmg.account.core.services {
import kabam.lib.tasks.Task;
public interface SendPasswordReminderTask extends Task {
}
}//package kabam.rotmg.account.core.services
|
/*
Copyright aswing.org, see the LICENCE.txt.
*/
package org.aswing.values
{
/**
* ASColor object to set color and alpha for a movieclip.
* @author firdosh, iiley, n0rthwood
*/
public class ASColor
{
public static const WHITE:ASColor = new ASColor(0xffffff);
public static const LIGHT_GRAY:ASColor... |
/**
* UISlider.as
* Keith Peters
* version 0.93
*
* A Slider with a label and value label. Abstract base class for VUISlider and HUISlider
*
* Copyright (c) 2008 Keith Peters
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation fil... |
package com.somerandomdude.colortoolkit.schemes
{
import com.somerandomdude.colortoolkit.ColorUtil;
import com.somerandomdude.colortoolkit.spaces.HSB;
public class Triad extends ColorWheelScheme implements IColorScheme
{
private var _angle:Number;
public func... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
// =================================================================================================
//
// Starling Framework - Particle System Extension
// Copyright 2012 Gamua OG. All Rights Reserved.
//
// This program is free software. You can redistribute and/or modify it
// in accordance with the terms of the acc... |
package com.epologee.navigator.behaviors {
import com.epologee.navigator.NavigationState;
import com.epologee.navigator.behaviors.IHasStateValidation;
/**
* @author Eric-Paul Lecluse (c) epologee.com
*
* Note that this interface extends IHasStateValidation.
*/
public interface IHasStateRedirection extends... |
package com.company.assembleegameclient.misc {
import flash.filters.BitmapFilterQuality;
import flash.filters.DropShadowFilter;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
public class DefaultLabelFormat {
public static function defaultButtonLabel(param1:UILabel):void {
var _loc2_:Te... |
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF license... |
package
{
import flash.events.*;
import flash.display.Sprite;
public class Cam extends Sprite
{
private var words:String = new String ("game development,game design,environment art,character design,maya mel script,3d modeling,texturing,digital art,technical art,art direction,concept art,pixel art,art galleri... |
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