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// ConsoleApplication2.cpp : Defines the entry point for the console application. // /* ============================================================================ Name : RNAFolding.cpp Author : Pedro Jorge Version : Copyright : Your copyright notice Description : CUDA compute reciprocals ==========...
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// Copyright (c) 2011-2015 Zeex // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions an...
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#include "handle.h" #include <stdio.h> #include "tprintf.h" handle_mgr mgr; handle::handle(std::string m) { h = mgr.get_handle(m); } rpcc * handle::safebind() { if (!h) return NULL; ScopedLock ml(&h->cl_mutex); if (h->del) return NULL; if (h->cl) return h->cl; sockaddr_in dstsock; make_soc...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/setup.h" #include <stdlib.h> #include <algorithm> #include <sstream> #include <utility> #include "base/bind.h" #include "base/com...
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#pragma once // This file is generated from the Game's Reflection data #include <cstdint> #include <RED4ext/Common.hpp> #include <RED4ext/REDhash.hpp> #include <RED4ext/Handle.hpp> #include <RED4ext/Types/SimpleTypes.hpp> #include <RED4ext/Types/generated/AI/VehicleCommand.hpp> namespace RED4ext { namespace game { s...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "K2NodeEditor.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, K2NodeEditor, "K2NodeEditor" );
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#include "FWCore/PluginManager/interface/PluginManager.h" #include "FWCore/PluginManager/interface/standard.h" #include "RecoLuminosity/LumiProducer/interface/DataPipe.h" #include "RecoLuminosity/LumiProducer/interface/DataPipeFactory.h" #include <sstream> #include <iostream> int main(int argc, char** argv){ unsigned...
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#include <iostream> #include <algorithm> #include <vector> #include <cmath> #include <cstdio> #include <queue> using namespace std; #define rep(i, n) for(int i = 0; i < (int)(n); i++) int main(){ int a,b,c; cin >> a >> b >> c; int ans; if(a > b && a > c) ans = (b * c) / 2; else if(b > a && b ...
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/****************************************************************************** * FILE: omp_bug6.c * DESCRIPTION: * This program compiles and runs fine, but produces the wrong result. * Compare to omp_orphan.c. * AUTHOR: Blaise Barney 6/05 * LAST REVISED: 06/30/05 **************************************************...
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// Copyright 2021 The Google Research Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law...
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//----------------------------------------------------------------------------- // Implemented from: https://stefanheule.com/papers/edbt13-hyperloglog.pdf //----------------------------------------------------------------------------- #ifndef _HLL_HPP #define _HLL_HPP #include <cstdint> namespace hll { struct _HLL ...
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#ifndef HANDLE_H #define HANDLE_H #include <stdexcept> // 제네릭 핸들 클래스 // Handle은 객체를 참조하는 값 // Handle 객체를 복사할 수 있음 // Handle 객체가 다른 객체에 바인딩되어있는지 확인 가능 // Handle 객체가 가리키는 객체가 상속구조에 속해 있다면 // 다형성에 근거한 행동을 수행할 수 있음 // 즉, virtual 함수를 호출하면, // 구현시스템이ㅣ 동적으로 실행시킬 적당한 함수를 선택함 template <clas...
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#include "SampleSet.h" // Main set of all samples in the image extern SampleSet* samples; SampleSet::SampleSet(size_t size, bool initializeData) { // Initialize fields totalSize = size; numOfSamples = 0; randomValuesInitialized = false; // Every SampleSet has a cPrime vector that corresponds to ...
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#include<stdio.h> int main() { int tin; scanf("%d",&tin); for(int i=0;i<tin;i++) { long long int a,b,c,d,e,f; scanf("%lld %lld %lld",&a,&b,&c); scanf("%lld %lld %lld",&d,&e,&f); long long int res =0; if(e>0 && e>=c) { ...
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#include <bits/stdc++.h> using namespace std; #define fst first #define snd second typedef unsigned long long ull; typedef long long ll; typedef pair<int, int> pii; #define pb push_back const ll modn = 1000000007; inline ll mod(ll x) { return x % modn; } #ifdef ONLINE_JUDGE # define LLD "%I64d" # define debug(args...) ...
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//===- lib/Driver/StubDriver.cpp - TAPI Stub Driver -------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include <bits/stdc++.h> using namespace std; struct Node { int key; struct Node *left; struct Node *right; Node(int k) { key = k; left = right = NULL; } }; void serialize(Node *root, vector<int> &v) { if (root == NULL) { v.push_back(-1); return; } ...
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#include "crpropa/module/PhotoPionProduction.h" #include "crpropa/ParticleID.h" #include "crpropa/Random.h" #include <kiss/convert.h> #include "sophia.h" #include <limits> #include <cmath> #include <sstream> #include <fstream> #include <stdexcept> namespace crpropa { PhotoPionProduction::PhotoPionProduction(PhotonF...
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// ================================================================= // // File: recursion03.cpp // Author: Pedro Perez // Description: This file contains the code that converts an integer // to a string in any base between 2 and 16. // // Copyright (c) 2020 by Tecnologico de Monterrey. // All Rights Reserve...
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#include <ESP8266WiFi.h> WiFi.Server(9009); void setup() { Serial.begin(9600); delay(500); Serial.println("its ya boy"); WiFi.mode(WIFI_AP_STA); WiFi.softAPConfig(IPAddress(10,10,10,10), IPAddress(10,10,10,10), IPAddress(255,255,255,0)); WiFi.softAP("Not keen for talks", "qwer1234"); server.begin(); } void loop() ...
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#include <iostream> #include <stdio.h> using namespace std; int main(void) { string userId = ""; int userPassWd = 0; printf("Unity RPG2020\n"); printf("=======================================\n"); printf("Enter your ID : "); scanf("%s",userId); printf("ID : %s\n",userId); printf("Enter your PassWord(Only...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include "exc_mean.h"
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#include<iostream> using namespace std; void fib(int n); int main() { int n; cout << "Enter a positive integer: "; cin >> n; cout << "Fib of " << n << " = " ; fib(n); return 0; } void fib(int n) { int sum1=0,sum2=1,i,sum; cout<<"0 "; for(i=1;i<=n;i++) { sum=sum1+sum2; ...
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#include <iostream> #include <Eigen/Dense> #include <math.h> #include <fstream> #include <vector> #include "profiler.h" using namespace std; using namespace Eigen; //Funktion zum Erstellen einer Zufallsmatrix der Größe nxn MatrixXd Random_matrix(int n){ MatrixXd A(n,n); A= MatrixXd::Random(n,n); return A...
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/* Copyright (C) 2005, S.R.Haque <srhaque@iee.org>. This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2, as published by the Free Software Foundation. This library is di...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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#include <stdio.h> #include <string.h> int n; int used[1800000]; int dp[1800000]; int heat[7][7], res[7][7]; int times[7]; int recursion(int num, int state) { int i, j, h, r, temp, stemp, next; if(used[state]) { return dp[state]; } used[state] = 1; if(num == 1) { return dp[state]=0; } dp[state] = 2147483...
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/** Single Agent Search University of Denver 4/2016 Authored by Gain Hagenau and Ryan Aikman **/ // NEnvironment.cpp // Homework1 // #include "NEnvironment.hpp" //Return avalible actions from that state void NEnvironment::GetActions(NState &s, vector<int> &actions){ actions.clear(); //clear the current ac...
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// UGStyle3D.h: interface for the UGStyle3D class. // ////////////////////////////////////////////////////////////////////// #if !defined(UGSTYLE3D_H) #define UGSTYLE3D_H #include "Graphics3D/UGGraphics3DHeaders.h" #include "Graphics3D/UGMaterial.h" namespace UGC{ class SCENE_API UGStyle3D { public: UGStyle3D(); ...
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/** * MIT License * * Copyright (c) 2018–2019 Shunsuke Kanda * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, c...
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// Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the ...
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#pragma once #include "Sprite.h" #include "PlayerFrame.h" #include "Scene.h" class HPController { private: Sprite* outFlame; Sprite* outFlame2; Sprite* Player1HP1; Sprite* Player1HP2; Sprite* Player1HP3; Sprite* Player1HP4; Sprite* Player1HP5; Sprite* Player2HP1; Sprite* Player2HP2; Sprite* Player2HP3; S...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Interactable.h" #include "FuseDoor.generated.h" /** * */ UCLASS() class FIT2097_A2_API AFuseDoor : public AInteractable { GENERATED_BODY() public: //constructor AFuseDoor(); // required for network // voi...
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/************************************************************************* > FileName: > Author: Lance > Mail: lancelot_hcs@qq.com > Date: 9102.1.8 > Description: ************************************************************************/ //#include <bits/stdc++.h> //#pragma comment(linker, "/STA...
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// // SSLException.cpp // // $Id: //poco/1.4/NetSSL_OpenSSL/src/SSLException.cpp#1 $ // // Library: NetSSL_OpenSSL // Package: SSLCore // Module: SSLException // // Copyright (c) 2006-2009, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any pe...
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/** 14. Longest Common Prefix Write a function to find the longest common prefix string amongst an array of strings. If there is no common prefix, return an empty string "". Example 1: Input: ["flower","flow","flight"] Output: "fl" Example 2: Input: ["dog","racecar","car"] Output: "" Explanation: There is no common p...
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#include "Executive.h" #include <iostream> #include <string> #include <sstream> #include <limits> #include <fstream> #include <iomanip> using namespace std; Executive::Executive(string inputFile) { string data = "\0"; ifstream inFile; int menuOption; int optionsInFile = 0; inFile.open(in...
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#include "gnome_fortress/game/ShotgunStreamTechnique.h" #include <glm/gtc/type_ptr.hpp> namespace gnome_fortress { namespace game { ShotgunStreamTechnique::ShotgunStreamTechnique(GLuint program) : BasicProjectionTechnique(program), timer(0), power(1.0f), main_texture_index(0) { addUnif...
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// MultiSpec // // Copyright 1988-2020 Purdue Research Foundation // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at: https://www.apach...
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#ifndef GAME_MANAGER_H #define GAME_MANAGER_H #include "Util.h" #include "Grid.h" class GameManager { private: bool over; int score; int dx[4],dy[4]; public: Grid* grid; GameManager(); GameManager(const GameManager& gm); void move(int direction); void initTraversals(P v); bool is...
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#include <algorithm> #include <cstdio> #include <cstring> using namespace std; const int maxn = 200010; int n, op, xl, xr, yl, yr, lstans; struct node { int x, y, v; } s[maxn]; bool cmp1(int a, int b) { return s[a].x < s[b].x; } bool cmp2(int a, int b) { return s[a].y < s[b].y; } double a = 0.725; int rt, cur, d[...
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/* <% setup_pybind11(cfg) cfg['compiler_args'] = ['-std=c++11', '-fopenmp'] cfg['linker_args'] = ['-fopenmp'] cfg['sources'] = ['GridWorld.cpp', 'ParticleSimulator.cpp', 'ParallelNormalReservoir.cpp', 'omprng.cpp', 'rngstream.cpp'] %> */ #include <omp.h> #include <pybind11/pybind11.h> #include <pybind11/numpy.h> #inc...
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using graph = std::vector<std::vector<int>>; class Solution { public: std::vector<int> findMinHeightTrees(int n, const std::vector<std::vector<int>>& edges) { graph g(n); for (auto& edge : edges) { int from = edge[0]; int to = edge[1]; g[from].push_bac...
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#include <iostream> #include "Support.h" #include "NoSupport.h" #include "OddSupport.h" #include "LimitSupport.h" int main() { Support *alice = new NoSupport("Alice"); Support *bob = new OddSupport("bob"); Support *diana = new LimitSupport("diana", 4); alice->setNext(bob)->setNext(diana); for (int...
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#pragma once #include"object.hpp" #include"../Util/RegexUtil.hpp" #include<cassert> bool Object::allArePrimitive(Object* object) { if (object->getType() == PRIMITIVE) { return false; } int index = 0; while (object->getNth(index).second != nullptr) { if (object->getNth(index).second->get...
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#pragma once #include <iostream> #include <unordered_map> struct dcm_dic_elem { std::string vr; std::wstring name; }; struct dcm_dic_uid { std::wstring name; }; extern std::unordered_map<std::wstring, dcm_dic_elem>* g_dcm_dic_elem; typedef std::unordered_map<std::wstring, dcm_dic_elem>::iterator dcm_dic_elem_ite...
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#ifndef QSH_TEXTURE1_H #define QSH_TEXTURE1_H #include "QScrollEngine/Shaders/QSh.h" #include "QScrollEngine/Shaders/QSh_Color.h" #include <QColor> #include <QOpenGLShaderProgram> #include <QOpenGLTexture> namespace QScrollEngine { class QSh_Texture: public QSh_Color { public: QSh_Texture() { m_curr...
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#include "PlayerLevelInfo.h" PlayerLevelInfo::PlayerLevelInfo(int lv, int bt, int bd, int sc) { m_level = lv; m_beamType = bt; m_beamDamage = bd; m_nextLevelScore = sc; } PlayerLevelInfo::~PlayerLevelInfo() { } int PlayerLevelInfo::getLevel() { return m_level; } int PlayerLevelInfo::getBeamType() { return m_...
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#ifndef LINKED_QUEUE_H #define LINKED_QUEUE_H #include <iostream> #include "utility.h" using namespace std; //const int maxqueue = 10; // small value for testing //enum Error_code{overflow, success, underflow}; template <class Node_entry> struct Node { Node_entry entry; Node<Node_entry> *next; Node() { next ...
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/* * Copyright (c) 2011,2012. Philipp Wagner <bytefish[at]gmx[dot]de>. * Released to public domain under terms of the BSD Simplified license. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions o...
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#include "nfautil.h" /** * Converts an integer into a string. */ string toString(int val) { int a = 10; stringstream ss; ss << val; string str = ss.str(); return str; } /** * Concatenates two nfas and returns the resulting nfa */ NFA concat(NFA n1, NFA n2) { NFA n3(n1.stateNumber + n2.stateNumber); n3.st...
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/** *----------------------------------------------------------------------------- * Title : Python Package * ---------------------------------------------------------------------------- * File : package.cpp * Author : Ryan Herbst, rherbst@slac.stanford.edu * Created : 2016-08-08 * Last update:...
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#include<bits/stdc++.h> using namespace std; int dpt[10000][2] = {0}, p, q, MOD; int dp(int rem, int ok) { if (rem <= 0) return 1; if (dpt[rem][ok]) return dpt[rem][ok] % MOD; if (ok) return dpt[rem][ok] = dp(rem - p, 0) % MOD; int v = dp(rem - p, 0) % MOD; v += ...
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#include <Commands/Sleep.h> #include "../Robot.h" // ========================================================================== Sleep::Sleep(double seconds) : Command("Sleep") { std::cout << "Sleep::ctor" << std::endl; _seconds = seconds; } // =======================================================================...
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/* * bg2 engine license * Copyright (c) 2016 Fernando Serrano <ferserc1@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation th...
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#include<iostream> #include<vector> using namespace std; struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; void inorder(TreeNode* root,vector<int> &v) { if(root==NULL) return; inorder(root->left,v); v.push_back(root->val); ino...
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#include <iostream> #include <conio.h> #include <fstream> #include <unistd.h> using namespace std; string read(); void write(); void test_create(const char*); int cpt = 0; int main() { char answer; cout << "Futni te dhenat ne DB (po/jo) : "; cin >> answer; while((answer != 'p') && (answer != ...
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// // JewelGrid.h // MatchPuzzleRPGT // // #pragma once #include "cocos2d.h" #include <vector> #include "ElementType.h" #include "JewelGridStatus.h" #include "PuzzleStatusChangeData.hpp" USING_NS_CC; using namespace std; #define GRID_WIDTH 80 //pixels of a grid: 40x40 #define MOVE_SPEED 0.2 const int FIRST_JEW...
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// Copyright (c) 2016 The vhkdCoin Core vhkd // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "policy/rbf.h" bool SignalsOptInRBF(const CTransaction &tx) { for (const CTxIn &txin : tx.vin) { if (txin.nSequen...
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#include<iostream> using namespace std; struct node{ int data; node* next; }; class List{ private: node *head; // node* tail; // i used for task only, it has nothing to with link list implementation public: List(){ head = NULL; } node * get_new_node(...
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//================================= // include guard #ifndef PID #define PID #include "utility.h" #include "data_structs.h" #include "logger.h" #include "timer.h" #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/time.h> #include <time.h> #include <math.h> #include <fcntl.h> #include <termios.h...
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#pragma once #include <vector> #include <memory> #include <string> #include "glm/glm.hpp" class StaticMesh; class Skybox; class Scene { public: Scene(); ~Scene(); void Init(); void Draw(); std::shared_ptr<StaticMesh>& StaticMeshPtr(int index) { return _staticMeshes[index]; } void Free(); private: void Ad...
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////////////////////////////////////////////////////// // Sprite.h ////////////////////////////////////////////////////// #pragma once #include <windows.h> class CSprite { public: enum SPRITE_TYPE {TROLL, COIN, HERO}; // Constructor - initializes the sprites width and height CSprite(int iWidth, int iHeight, SPRI...
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/* * Ball.h * * Created on: 07.05.2010 * Author: TSS */ #ifndef BALL_H_ #define BALL_H_ #include <SFML/Graphics.hpp> class CBoard; class CBlock; class CBall : public sf::Shape { public: CBall(float mittelpunktx,float mittelpunkty,float radius_); sf::Vector2f rv; sf::Rect<float> GetBallRect(); float ...
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/* * (c) Copyright 2016 Hewlett Packard Enterprise Development LP * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
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#pragma once #include <stdlib.h> #include "Component.h" #include "../Asset/Mesh.h" #include "../Asset/Material.h" class DLLDIR Renderer : public Component { public: Renderer(); void setMesh(Mesh * mesh); Mesh * getMesh(); void setMaterial(Material * material); Material * getMaterial(); //Generable void * gene...
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/* * Copyright 2013-2021 Will Mason * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
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vector<long long> nextLargerElement(vector<long long> arr, int n) { vector<long long> ans; stack<long long> temp; for (int i = n - 1; i >= 0; i--) { if (temp.empty()) { ans.push_back(-1); temp.push(arr[i]); continue; } if (temp.top() ...
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#include <QNetworkInterface> #include <QMessageBox> #include <QSettings> #include "rsalogin.h" #include "ui_rsalogin.h" RsaLogin::RsaLogin(QWidget *parent) : QWidget(parent), ui(new Ui::RsaLogin) { ui->setupUi(this); QList<QNetworkInterface> NetList; int NetCount = 0; int Neti = 0; QNetwo...
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#include "TxtBME680BSECLib.h" const char * calibfile = "bme680.cloud.state"; /**********************************************************************************************************************/ /* functions */ /******************************************************************************************************...
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#include "../skse64/PapyrusNativeFunctions.h" #include <algorithm> #include "lib/EventHelpers.h" #include "lib/EventFunctors.h" #include "TES/GameCamera.h" #include "Address.h" #include "Events.h" #include "Hooks.h" #include "Utils.h" bool Papyrus_IsGamepadEnabled(StaticFunctionTag * base) { return InputEventDispa...
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#pragma once //SELF #include "Enki/Entity.hpp" #include "Enki/Networking/ClientStandard.hpp" #include "Enki/Networking/Packet.hpp" #include "Enki/Networking/ServerHost.hpp" namespace enki { enum RPCType { //For non-entity RPC's, ownership is always true. //RPC only runs for master //If you own the entity and cal...
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class SampleClass438{ public: void m1() { int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); i...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef __cplusplus # error This header can only be compiled as C++. #endif #ifnd...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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#include <bits/stdc++.h> using namespace std; // incomplete #define rep(i, a, b) for(int i = a; i < (b); ++i) #define all(x) begin(x), end(x) #define sz(x) (int)(x).size() #define minim(a, b) a = min(a, b) typedef long long ll; typedef pair<int, int> pii; typedef vector<int> vi; typedef vector<ll> vll; typedef complex<...
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#include <cppcms/applications_pool.h> #include <cppcms/url_dispatcher.h> #include <cppcms/http_response.h> #include <cppcms/url_mapper.h> #include <cppcms/service.h> #include "data/tmpl_master.h" #include "data/tmpl_news.h" //------------------------------------------------------------------------------------- // Dsc:...
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/************************************************************************************* Mark Bramwell, July 2010 This program will test the LCD panel and the buttons.When you push the button on the shield, the screen will show the corresponding one. Connection: Plug the LCD Keypad to the UNO(or other cont...
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#ifndef PROGRAMMER_SERIALPORTLISTMODEL_H #define PROGRAMMER_SERIALPORTLISTMODEL_H #include <QAbstractListModel> #include <QtSerialPort/QSerialPortInfo> Q_DECLARE_METATYPE(QSerialPortInfo) namespace app { /** * @brief Модель данных для списка COM портов */ class SerialPortListModel : public QAbstract...
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//First occurrence of a number using recursion #include<bits/stdc++.h> using namespace std; int firstocc(int arr[], int n, int i, int key) { if(i == n) return -1; if(arr[i] == key) return i; firstocc(arr, n, i+1, key); } int lastocc(int arr[], int n, int i, int key) { ...
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/************************************************************************* > File Name: mysecret.cpp > Author: D_L > Mail: deel@d-l.top > Created Time: 2016/1/11 14:04:04 ************************************************************************/ #include <iostream> #include <fstream> #include <sst...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Object2689449295.h" // Mono.Xml.SmallXmlParser/IContentHandler struct IContentHandler_t3823912562; // System.IO.TextReader struct TextReader_t1561828458; //...
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#include "CoxRossRubinsteinModel.h" #include <cmath> #include <algorithm> // #include "../vol_library/MMVolCalculator.h" namespace Model { CoxRossRubinsteinModel::CoxRossRubinsteinModel(int depth) : depth_(depth), st_(new double[(depth + 2) * (depth + 1) / 2]), pt_(new double[depth * (depth + 1) / 2]), st2...
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/* -*- C++ -*- */ //+------------------------------------------------------------------+ //| File_Gen_Writer.mqh | //| Sa2 | //| https://www.mql5.com | //+----------...
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/*************************************************************** * Uses a conditional expression to print the larger of two * * numbers or the first if the numbers are equal * ***************************************************************/ #include <iostream> using namespace std; int main...
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#include "src/lib/solution.h" #include "gtest/gtest.h" #include <vector> TEST(defaultConstructor, NullHead){ SinglyLinkedList input; ListNode* actual = input.head_; ListNode* expected = nullptr; EXPECT_EQ(actual, expected); } TEST(vectorConstructor, iInValid){ vector<int> inputVec = {1, 2, 3, 7}; SinglyLi...
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/********************************************************************* Matt Marchant 2016 http://trederia.blogspot.com LunarMooner - Zlib license. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this softwa...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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#include <vector> #include <cmath> #include <string> #include <iostream> #include <stdio.h> #include <set> using namespace std; typedef long long LL; typedef pair<int, int> PII; #define MP make_pair #define PB push_back #define AA first #define BB second #define OP begin() #define ED end() #define SZ size() #define cmi...
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/* STL --- map 第一个参数类型([]内的东西)是key, 通过key找到第二个参数类型对象对应的值 */ #include <iostream> #include <cstdlib> #include <string> #include <algorithm> #include <vector> #include <map> #include <functional> using namespace std; int main(void) { map<int, string> mymap; /*插入元素*/ //性能不好, 会先去查找括号内的键值是否存在, //如...
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// baltzo_errorcode.t.cpp -*-C++-*- #include <baltzo_errorcode.h> #include <bdlsb_fixedmemoutstreambuf.h> #include <bslma_default.h> #include <bslma_testallocator.h> #include <bsl_cstdlib.h> // 'atoi' #include <bsl_cstring.h> // 'strcmp', 'memcmp', 'memcpy' #in...
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/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following ...
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//----------------------------------------------------------------------------- // (c) 2006 by Basler Vision Technologies // Section: Vision Components // Project: GenApi // Author: Fritz Dierks // $Header$ // // License: This file is published under the license of the EMVA GenICam Standard Group. // A text fi...
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/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * h...
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/* * Gamedev Framework (gf) * Copyright (C) 2016-2019 Julien Bernard * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software fo...
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#include <bits/stdc++.h> using namespace std; int main() { int n; cin >> n; for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { if (i * j == n) { cout << "Yes" << endl; return 0; } } } cout <<...
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#define EIGEN_USE_THREADS #include "tensor_benchmarks.h" #define CREATE_THREAD_POOL(threads) \ Eigen::ThreadPool pool(threads); \ Eigen::ThreadPoolDevice device(&pool, threads); // Contractions for number of threads ranging from 1 to 32 // Dimensions are Rows, Cols, Depth #define BM_Con...
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