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#pragma once // SCUM (0.1.17) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SCUM_Crow_Skinned_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Bluepri...
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#include "ofApp.h" #define STRINGIFY(A) #A //-------------------------------------------------------------- void ofApp::setup(){ gui.setup("panel"); gui.add(fps.set("fps","")); //gui.loadFromFile("settings.xml"); ofDisableArbTex(); string vertex = STRINGIFY( ...
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// Example testing sketch for various DHT humidity/temperature sensors // Written by ladyada, public domain // REQUIRES the following Arduino libraries: // - DHT Sensor Library: https://github.com/adafruit/DHT-sensor-library // - Adafruit Unified Sensor Lib: https://github.com/adafruit/Adafruit_Sensor #include "DHT.h...
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#pragma once #include "dlc/WithDLC.h" #include "dlc/LexerDLC.h" #include <string> struct Token; class Lexer : public WithDLC<LexerDLC> { public: class State { friend class Lexer; public: void drop(); void revert(); ~State(); private: explicit State(Lexer& lexer); ...
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#ifndef _BLE_PERIPHERAL_H_ #define _BLE_PERIPHERAL_H_ #include "Arduino.h" #include "BLEBondStore.h" #include "BLECentral.h" #include "BLEConstantCharacteristic.h" #include "BLEDescriptor.h" #include "BLEDevice.h" #include "BLEFixedLengthCharacteristic.h" #include "BLELocalAttribute.h" #include "BLEProgmemConstantCha...
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#pragma once #include "esphome/core/component.h" #include "esphome/components/uart/uart.h" #include "esphome/components/sensor/sensor.h" namespace esphome { namespace pzem004t { class PZEM004T : public PollingComponent, public uart::UARTDevice { public: void set_voltage_sensor(sensor::Sensor *voltage_sensor) { vo...
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//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ // Zen Enterprise Framework // // Copyright (C) 2001 - 2016 Raymond A. Richards //-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ #ifndef ZEN_ENTERPRISE_I_MESSAGE_TYPE_HPP_INCLUDED #define ZEN_ENTERPRIS...
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#include "TObject.h" #include "TFile.h" #include "TROOT.h" #include "TTree.h" #include "TH2.h" #include <memory> #include <cstdlib> #include <string> #include <sstream> #define NOVAL_I -9999 #define NOVAL_F -9999.0 #define VERSION2 36 //Defining Dataset Structures // Event info class EventData { public: int fill;...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl-v10.h...
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/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "sk_tool_utils.h" #include "SkBitmapSource.h" #include "SkBlurImageFilter.h" #include "SkColor.h" #include "SkDisplacementMapEffect.h" #include "SkDropShadowImageFilt...
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/** * Copyright (c) 2016-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "vector.h" #include <assert.h> #include <cmath> #include <iomanip> #include <utility> #include "matr...
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#include <stdio.h> #include <stdlib.h> #include "Device.h" #define VID 0x0416 #define PID 0xBEEF #define DEV_NAME L"FDSdick" CDevice::CDevice() { } CDevice::~CDevice() { Close(); } bool CDevice::Open() { struct hid_device_info *devs, *dev; //ensure device isnt open Close(); //get list of available usb devic...
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#pragma once #include <array> #include <Furrovine++/numeric_integer_def.h> namespace Furrovine { template <ulword n> struct integral_type { typedef std::array < uint64, ( n / sizeof( uint64 ) ) + ( ( n % sizeof( uint64 ) ) > 0 ) > type; }; template <> struct integral_type<0> { typedef byte ty...
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#include <LiquidCrystal.h> #include <DFR_LCD_Keypad.h> LiquidCrystal lcd(8,9,4,5,6,7); DFR_LCD_Keypad keypad(A0, &lcd); int led=13; int last_key, key; void setup() { lcd.begin(16,2); lcd.setCursor(0,0); lcd.print("PRESS KEYS NOW"); pinMode(led, OUTPUT); delay(1000); lcd.clear(); } void loop() { last_...
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#ifndef TEMPORAL_DS_H #define TEMPORAL_DS_H #include <iostream> #include "node.h" #include <vector> using namespace std; template<class T> class Temporal_DS { public: unsigned time=0; Node<T> * hash[20]={0}; Temporal_DS(); bool add(T data); bool add2(T data); bool add_T(T data); bool find(i...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_CHILD_WEBCRYPTO_STRUCTURED_CLONE_H_ #define CONTENT_CHILD_WEBCRYPTO_STRUCTURED_CLONE_H_ #include <stdint.h> #include "third_party/WebKit...
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#pragma once #include "cocos2d.h" #include "GameData.h" #include "GameScene.h" #include "GameStates.h" class Boss : public cocos2d::Sprite{ public: static Boss * create(void); void initBullet(); void update(GameScene* world); bool getRemove(); void move(float x, float y); void animateBullet(); private: int ti...
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#include "Header.h" #include <iostream> using namespace std; void ListElement::add(int i) // adds warrior to the array and circles the array { ListElement *list = new ListElement; list->next = head; list->value = i; if (head != nullptr) { tail->next = list; tail = list; } else { head = list; tail = li...
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// This file was generated based on /usr/local/share/uno/Packages/FuseCore/0.32.14/Input/$.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Fuse.Input.KeyEventArgs.h> #include <Fuse.Scripting.IScriptEvent.h> namespace g{namespace Fuse{namespace Input{struct KeyReleasedArgs;...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> struct t1_132; struct t1_123; struct t1_83; struct t1_133; struct t1_18; struct t1_134; struct t1_135; s...
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#include "config.h" namespace Part2 { void toggleLED(void* param); void toggleLED2(void* param); void setup(); void loop(); } // namespace Part2
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#pragma once #include <iostream> //cout #include <string> //compare using namespace std; class Card { public: Card(string suit, string value); Card(); ~Card(); //return the card string getCard(); //set the value of the card void setCard(string suit, string value); /// <summary> /// returns value of card ...
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/* * Copyright (c) 2012-2014,2017-2018,2020 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware impleme...
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#define _CRT_SECURE_NO_WARNINGS #include <vector> #include <algorithm> #include <cstdio> #include <cstring> #include <string> #include <iostream> #include <map> #include <cmath> #include <climits> #include <queue> #include <set> using namespace std; #define N_MAX 1000 struct MoonCake { // 坑:不一定为int double nums; /...
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#include "DeviceManager.h" #include "InfoManager.h" DeviceManager::DeviceManager() { } DeviceManager::DeviceManager(InfoManager *InfoManager) { InfManager = InfoManager; } DeviceManager::~DeviceManager() { } void DeviceManager::Init(InfoManager &stream) { InfManager = &stream; } void DeviceManager::Update() { ...
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struct filenameComp{ bool operator()(WebPage* wp1, WebPage* wp2){ bool isLessThan = wp1->filename() <= wp2->filename(); return isLessThan; } }; struct incLinkSizeComp { bool operator()(WebPage* wp1, WebPage* wp2){ bool isLessThan = wp1->incoming_links().size() <= wp2->incoming_links().size() ; retur...
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/**************************************************************************** ** Meta object code from reading C++ file 'MainWindow.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.13.0) ** ** WARNING! All changes made in this file will be lost! *********************************************************...
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/* * Copyright (c) 2014-2022 The Voxie Authors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, mer...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated by code_generator_v8.py. DO NOT MODIFY! #include "V8ErrorCallback.h" #include "bindings/core/v8/ScriptController.h"...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/common/wm/overview/window_selector_item.h" #include <algorithm> #include <vector> #include "ash/common/material_design/material_d...
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#include <bits/stdc++.h> using namespace std; // https://practice.geeksforgeeks.org/problems/friends-pairing-problem/0 long friendsPairingProblem(int n, vector<long> dp) { if (n <= 1) return dp[n] = 1; if (dp[n] != 0) return dp[n]; long single = friendsPairingProblem(n - 1, dp) % mod; ...
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#include "serialportdialog.h" #include "ui_serialportdialog.h" QString name,baud; int bit,jiaoyan,stopbit; SerialPortDialog::SerialPortDialog(QWidget *parent) : QDialog(parent), ui(new Ui::SerialPortDialog) { ui->setupUi(this); find_port(); name = ui->portname->currentText(); baud = ui->baud->c...
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#pragma once #include "common/common.h" #include "compiler/ast/data_type.h" #include "compiler/ast/node.h" #include "compiler/ast/node_expression.h" #include <memory> class c_ast_node_module_call_argument : public c_ast_node { public: AST_NODE_TYPE_DESCRIPTION(c_ast_node_module_call_argument, k_module_call_argumen...
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// C++ #include <iostream> // OpenCV #include <opencv2/core.hpp> #include <opencv2/imgproc.hpp> #include <opencv2/calib3d.hpp> #include <opencv2/features2d.hpp> // PnP Tutorial #include "Mesh.h" #include "Model.h" #include "PnPProblem.h" #include "RobustMatcher.h" #include "ModelRegistration.h" #include "Utils.h" usin...
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/** * @section license * * Copyright (c) 2006-2013 David Osborn * * Permission is granted to use and redistribute this software in source and * binary form, with or without modification, subject to the following * conditions: * * 1. Redistributions in source form must retain the above copyright notice, * t...
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#include <iostream> #include <tuple> #include <functional> #include <typeinfo> #include "print_compiler.hpp" using namespace std; struct dings { dings() : i{}, p{} {}; dings(int i) : i(i), p(new int) {} dings(const dings& that) : i(that.i), p(new int) { i= that.i; std::cout << "Copy constructor\n"; } ...
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#include "TrainerObject.h" Trainer T;
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//////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2005 // Packet Engineering, Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification is not permitted unless authorized in writing by a duly // appointed officer of ...
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#ifndef GMRANEIGHBORHOOD_H #define GMRANEIGHBORHOOD_H #include "GMRATree.h" #include <list> #include <set> #include <vector> #include "EuclideanMetric.h" #include "NodeDistance.h" template <typename TPrecision> class GMRANeighborhood{ protected: GMRATree<TPrecision> &tree; NodeDistance<TPrecision...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/elasticache/ElastiCache_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSStreamFwd.h> #include <aws/elasticache/model/LogType.h> #include <aws/elasticache/model/Destination...
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#include <iostream> #include <fstream> #include "Student_and_Ski.h" class ReadWriter { private: std::fstream fin; std::fstream fout; public: ~ReadWriter() { fin.close(); fout.close(); } ReadWriter() { fin.open("input.txt", std::ios::in); ...
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#include "DirectoryWalker.hpp" #include <iostream> #include <queue> DirectoryWalker::DirectoryWalker(const std::string directoryName) : Queue(0), Directory(directoryName) {} void DirectoryWalker::Traverse(const bool descend = false) { Completed = false; Worker = std::thread([this, descend]() { std::cerr ...
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#include "jammerglcore.hpp" namespace Jammer { u32 vaos[VAO_COUNT]; u32 buffers[BUFFER_COUNT]; u32 textures[TEXTURE_COUNT]; u32 programs[PROGRAM_COUNT]; u32 shaders[SHADER_COUNT]; int uniforms[UNIFORM_COUNT]; }
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "icalls/mscorlib/System.Text/EncodingH...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable ...
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/*1275: 【基础】圆环上求素数III 时间限制 : 1 Sec内存限制 : 16 Mb提交 : 230解决 : 98 题目描述 将 1,2,…… n 个数(n <= 7)按顺时针方向排成一圈,然后从任意位置开始按顺时针方向连续取 k个数字组成一个k位数。(k< n) 例如:n=3 k=2 按顺时针方向排成如下一圈:   此时,可组成:12,23,31。 其中素数有:23 ,31两个。 问题一:当给出n、k后,求出在n个k位数中有多少个素数? 问题二:将这n个数重新排列,找出能产生k位数中的素数最多的一种排列,并统计出可能产生的素数个数。 输入:n k 输出:X1 ‘问题一的解 X2 ‘问题二的解(仅需个数,不用输出排列)   ...
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/* 327. Count of Range Sum Given an integer array nums, return the number of range sums that lie in [lower, upper] inclusive. Range sum S(i, j) is defined as the sum of the elements in nums between indices i and j (i ≤ j), inclusive. Note: A naive algorithm of O(n2) is trivial. You MUST do better than that...
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//--------------------------------------------------------------------------- #include <windows.h> #include "tp_stub.h" // tp_stub.h と tp_stub.cpp は必ずプロジェクトに追加する #include "wave.h" #include "mosaic.h" #include "turn.h" #include "rotatetrans.h" #include "ripple.h" //---------------------------------------...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/tracing/file_tracing_provider_impl.h" #include "base/files/file_path.h" #include "base/trace_event/trace_event.h" namespace co...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include <KraisEngine.h> #include <KraisEngine/EntryPoint.h> #include "Layers/CTestOpenGLLayer.h" #include "Layers/CImguiLayer.h" class CSandbox : public KE::CApplication { public: CSandbox() : KE::CApplication() { PushLayer(new CTestOpenGLLayer()); //PushOverlay(new CImguiLayer()) GetAudioManager().LoadMusic...
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// stdafx.cpp : source file that includes just the standard includes // ClientClone.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* @(#)pl.cpp */ #include "handlers/pl.hpp" #include "sqlite/comma.hpp" #include "spinny/playlist.hpp" #include "spinny/song.hpp" #include "spinny/artist.hpp" #include "spinny/album.hpp" #include "boost/algorithm/string/predicate.hpp" #include "boost/algorithm/string/classification.hpp" #include "boost/filesystem/...
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Node * inOrderSuccessor(Node *root, Node *x) { Node *rroot=root; while(rroot->data!=x->data) { if(x->data<rroot->data) { rroot=rroot->left; } else rroot=rroot->right; } if(rroot->right!=NULL) { rroot=rroot->right; ...
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#include <iostream> #include <cstdio> #include <string> #include <string.h> const int N=500010; int ch[N]; bool vis[N*10]; void init() { int i,j; memset(vis,false,sizeof(vis)); memset(ch,0,sizeof(ch)); vis[0]=vis[1]=vis[3]=true; ch[0]=0;ch[1]=1; for(i=2;i<N;i++) { ch[i]=ch[i-1]-i; ...
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#ifndef RANDOMNORMALDISPLACER_H #define RANDOMNORMALDISPLACER_H #include "rayobject.h" class Perlin; class RandomNormalDisplacer : public RayObject { public: RandomNormalDisplacer(RayObject* obj, double amount); ~RandomNormalDisplacer(); bool intersects(const Vector3D& start, const V...
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#pragma once class ContainerModel : ContainerContentChangeListener { virtual void containerContentChanged(int); virtual ~ContainerModel(); virtual ~ContainerModel(); virtual void postInit(void); virtual void releaseResources(void); virtual void getContainerSize(void)const; virtual void get...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #include <Graphic3d_MapIteratorOfMapOfStructure.hxx...
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// CkCrypt2W.h: interface for the CkCrypt2W class. // ////////////////////////////////////////////////////////////////////// // This header is generated for Chilkat 9.5.0.83 #ifndef _CkCrypt2W_H #define _CkCrypt2W_H #include "chilkatDefs.h" #include "CkString.h" #include "CkClassWithCallbacksW.h" cl...
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/* * Copyright (C) 2019 明心 <imleizhang@qq.com> * All rights reserved. * * This program is an open-source software; and it is distributed in the hope * that it will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. * This prog...
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// Copyright (c) 2009-2016 The Bitcoin Core developers // Copyright (c) 2017-2019 The Raven Core developers // Copyright (c) 2020 The Miracle Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <arith_uint25...
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// Copyright © 2017-2023 Trust Wallet. // // This file is part of Trust. The full Trust copyright notice, including // terms governing use, modification, and redistribution, is contained in the // file LICENSE at the root of the source code distribution tree. // // This is a GENERATED FILE, changes made here MAY BE LOS...
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#pragma once #include<SFML/Graphics/Sprite.hpp> #include<SFML/Graphics/Texture.hpp> #include<SFML/Graphics/Drawable.hpp> #include<SFML/Graphics/RenderTarget.hpp> #include<SFML/Graphics/RenderStates.hpp> class Bullet : public sf::Drawable { public: sf::Sprite shape; Bullet(); ~Bullet(); void Initialize(const sf::...
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#ifndef _LINKEDLIST_H_ #define _LINKEDLIST_H_ #include <iostream> using namespace std; struct node { int key; node* next; }; struct linkedlist { node *head; node *tail; }; void initialize(linkedlist &L); void addtail(linkedlist &L, int value); void output(linkedlist L); bool HaiDanhSachGiongNhauKhong(linkedlis...
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/* ______ _____ * | _ ) / _ | _ _ * | |_) / / /_| |_____| |_____| |_____ * | _/ /____ _____ _____ _____| * | | | | |_| |_| * |_ | |__| * * Auteur : Tim Chapelle * Release alpha: 24/01/2016 * * Jeu de Puissance 4 en C++. * */ #include <iostream> #include...
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#include <bits/stdc++.h> using namespace std; int ano(int n1) { return n1/365; } int mes(int n1) { return (n1%365)/30; } int dia(int n1) { return (n1%365)%30; } int main() { int x; cin>>x; cout<<ano(x)<<" ano(s)\n"; cout<<mes(x)<<" mes(es)\n"; cout<<dia(x)<<" dia(s)\n"; return 0...
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// Markup.cpp: implementation of the CMarkup class. // // CMarkup Release 6.5 Lite // Copyright (C) 1999-2003 First Objective Software, Inc. All rights reserved // This entire notice must be retained in this source code // Redistributing this source code requires written permission // This software is provided "as is",...
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#ifndef _VECTOR2_H #define _VECTOR2_H class Vector2 { public: Vector2(); Vector2(float _x, float _y); Vector2(int _x, int _y); float operator[](int i); Vector2 operator=(const Vector2 &_vector2); public: float x, y; }; #endif // _VECTOR2_H
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#pragma once #include <cstdint> #define BUCKET_SIZE 32 #define ARRAY_SIZE (256 / 32) namespace GPU { class Histogram { public: Histogram() : size_(0) { for (int i = 0; i < ARRAY_SIZE * ARRAY_SIZE * ARRAY_SIZE; ++i) hist_[i] = 0; } ...
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#ifndef CRASHREPORT_H #define CRASHREPORT_H #include <iostream> #include <time.h> #include <stdarg.h> //#include <string> //#include <cstring> class CrashReport { public: enum ErrorCode { NoError = 0, Unknown, NotEnoughtMemory, DeviceSystemError, GraphicDriverError, EngineError, GameError }; public:...
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#include <bits/stdc++.h> using namespace std; #define int long long #define st first #define nd second #define mp make_pair #define pb push_back #define cl(x, v) memset((x), (v), sizeof(x)) #define db(x) cerr << #x << " == " << x << endl #define dbs(x) cerr << x << endl #define _ << ", " << typedef long long ll; typ...
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/*++ Copyright (c) 1998 Microsoft Corporation Module Name: cache.cxx Abstract: Credential cache object for digest sspi package. Author: Adriaan Canter (adriaanc) 01-Aug-1998 --*/ #include "include.hxx" //-----------------CCredCache Private Functions -------------------------------- //----------...
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/* This tutorial shows how to use shaders for D3D8, D3D9 and OpenGL with the engine and how to create new material types with them. It also shows how to disable the generation of mipmaps at texture loading, and how to use text scene nodes. This tutorial does not explain how shaders work. I would recommend to re...
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#ifndef MULTIBEEP_ARM #define MULTIBEEP_ARM #include <stdexcept> #include <string> #include <memory> #include <multibeep/util/posteriors.hpp> #include <multibeep/util/reward_predictor.hpp> namespace multibeep{ namespace arms{ template <typename num_t = double, typename rng_t = std::default_random_engine> class bas...
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#include "Header.h" MPI_Datatype PointsMPI; MPI_Datatype ClustersMPI; MPI_Datatype PositionMPI; int main(int argc, char *argv[]) { int n, k; double limit, qm, t, dt, currentTime = 0, quality = 0; double startTime, endTime, totalRunningTime; point_t* points; cluster_t* clusters; //MPI variables int numprocs, ra...
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#pragma once #ifndef ___DAISHA_HPP___ #define ___DAISHA_HPP___ // thanks to http://codezine.jp/article/detail/315 #include "pcmwave.hpp" #include <vector> #include <random> class Daisharin { private: struct DelayPoint { int offset; double pan; double feedback; double tremoloPh...
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#include <iostream> #include <string> using namespace std; enum genderType { male, female }; struct user { string name; genderType gender; int age; string friends[2]; bool hasfriends; }; void displayUser(const user &); void updateUserName(user &, string); void addUserFriends(user &, string , ...
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/* LINK TO THE QUESTION: https://leetcode.com/problems/find-the-longest-substring-containing-vowels-in-even-counts/*/ //GIVEN:Given the string S. //AIM: return the size of the longest substring containing each vowel an even number of times. That is, 'a', 'e', 'i', 'o', and 'u' must appear an even number of times. //E...
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/// #include "crypto/hmac.h" #include "base/util.h" #include <assert.h> #ifdef base_WIN // hack for name collision of OCSP_RESPONSE and wincrypto.h in openssl release // 0.9.8h // http://www.google.com/search?q=OCSP%5fRESPONSE+wincrypt%2eh // continue to watch this issue for a real fix. #undef OCSP_RESPONSE #endif #i...
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#include <boost/archive/text_oarchive.hpp> #include <boost/archive/text_iarchive.hpp> #include <boost/serialization/scoped_ptr.hpp> #include <boost/scoped_ptr.hpp> #include <iostream> #include <sstream> std::stringstream ss; class person { public: person() { } person(int age) : age_(age) ...
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/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This softwa...
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#include<bits/stdc++.h> using namespace std; void output(int a[],int n,int k) { int i,j,diff,cnt=0; for(i=0;i<n-1;i++) { for(j=i+1;j<n;j++) { if(a[i]<a[j]) { diff=a[j]-a[i]; if(k==diff) cnt++; } else { diff=a[i]-a[j]; if(k==diff) cnt++; } } } cout<<cnt<<endl; } i...
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#include <XBee.h> XBee xbee = XBee(); XBeeResponse response = XBeeResponse(); Rx16Response rx16 = Rx16Response(); uint8_t sensor_data[8]; uint16_t addr16; uint16_t addr_list[] = {4097,4098,4099}; // List of allowed addresses void setup() { Serial.begin(9600); xbee.setSerial(Serial); } void loop()...
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#ifndef _RAR_RARCOMMON_ #define _RAR_RARCOMMON_ #include "raros.hpp" #include "rartypes.hpp" #include "os.hpp" #ifdef RARDLL #include "dll.hpp" #endif #include "version.hpp" #include "rardefs.hpp" #include "rarlang.hpp" #include "unicode.hpp" #include "errhnd.hpp" #include "secpassword.hpp" #include "array.hpp" #inc...
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//strc_ref.cpp -- using structure references #include <iostream> #include <string> struct free_throws { std::string name; int made; int attempts; float percent; }; void display(const free_throws & ft); void set_pc(free_throws & ft); free_throws & accumulate(free_throws & target, const free_th...
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/** * @file * @brief 例外処理を管理するためのエラーモジュール * * @author Takuya Shishido * @date 2009.11.01 17:06:45 * * @version 0.01, Shishido Takuya, 2009.11.01 17:06:45 * (c) 2009 Konami Digital Entertainment Co., Ltd. All Rights Reserved. */ #ifndef ERROR_ERROR_HPP_INCLUDED #define ERROR_ERROR_HPP_INCLUDED //-------...
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#include <bits/stdc++.h> using namespace std; #define ll long long #define all(v) v.begin(),v.end() #define pb(x) push_back(x) #define f first #define s second #define vt vector #define boost ios_base::sync_with_stdio(false), cin.tie(0), cout.tie(0); const ll mod = 1e9+7; const int d4i[4]={-1, 0, 1, 0}, d4j[4]={0, 1...
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#include "autonomous_center.hpp" #include "drive_straight.hpp" #include "drive_straight_time.hpp" #include "../set_ball_intake.hpp" #include "../set_gear_intake.hpp" Autonomous_Center::Autonomous_Center() { AddSequential(new Set_Ball_Intake(DoubleSolenoid::Value::kForward)); AddSequential(new Drive_Straight(3400, 0...
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#pragma once #include <iostream> #include <sstream> #include <fstream> #include <vector> #include "Vertex.hpp" #include "Edge.hpp" #include "Face.hpp" #include "Split.hpp" using namespace std; class Lector{ public: Lector(string); Lector(); ~Lector(); void lector(); ifstream file; Vertex setVertex(float , floa...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/system/unified/unified_notifier_settings_controller.h" #include "ash/strings/grit/ash_strings.h" #include "ash/system/message_center/notifi...
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#pragma once #include "RE/Havok/hkMemoryAllocator.h" namespace RE { class __declspec(novtable) hkLifoAllocator : public hkMemoryAllocator // 00 { public: static constexpr auto RTTI{ RTTI::hkLifoAllocator }; static constexpr auto VTABLE{ VTABLE::hkLifoAllocator }; class Implementation; hkLifoAllocator(...
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#include "snake.h" int main() { Snake snake; snake.start(); return 0; }
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#include <assert.h> #include <memory> #ifdef _WIN32 # include <stdio.h> #else # include <unistd.h> #endif #include "TracyStorage.hpp" #include "TracyUserData.hpp" #include "TracyViewData.hpp" namespace tracy { constexpr auto FileDescription = "description"; constexpr auto FileTimeline = "timeline"; constexpr auto...
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/** * @brief OpenGL Buffer Object class * @date 2020-04-30 */ #pragma once #include "GLObject.hpp" class VertexArray : public A_GLObject { public: VertexArray(); virtual ~VertexArray(); virtual void bind() const; virtual void unbind() const; };
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#include <iostream> using namespace std; const int dim = 4; void init_Tabellone(int[][dim]); void Most_Wins(int[][dim],int[]); void pt_Trasferta(int[][dim],int[]); int Squadra_Vincitrice(int []); int Ultima_Squadra(int[]); int main() { int Tabellone[dim][dim]; int Punti_Squadre[dim]; init_Tabellone(Tabell...
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/* Boost interval/rounded_transc.hpp template implementation file * * Copyright 2002-2003 Hervé Brönnimann, Guillaume Melquiond, Sylvain Pion * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or * copy at http://www.boost.org/LICENSE_1_0.txt) */ #ifndef BOOS...
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// Copyright 2016 Bablawn3d5 #pragma once #include <entityx/entityx.h> #include <SFML/Audio.hpp> #include <Thor/Resources.hpp> #include <string> namespace ex = entityx; struct SoundSystem : public ex::System<SoundSystem> { public: explicit SoundSystem(); void update(ex::EntityManager &em, ex::EventManager &even...
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