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#include "phantom/phantom.hpp" #include "imgui.h" #include <glm/vec3.hpp> // glm::vec3 #include <glm/vec4.hpp> // glm::vec4 #include <glm/mat4x4.hpp> // glm::mat4 #include <glm/ext/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale #include <glm/ext/matrix_clip_space.hpp> // glm::perspective //#include <g...
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/******************************************************************* KNotes -- Notes for the KDE project Copyright (c) 2002-2004, The KNotes Developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Found...
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#pragma once class m_IDirect3DDevice : public IDirect3DDevice, public AddressLookupTableDdrawObject { private: m_IDirect3DDeviceX *ProxyInterface; IDirect3DDevice *RealInterface; REFIID WrapperID = IID_IDirect3DDevice; const DWORD DirectXVersion = 1; public: m_IDirect3DDevice(IDirect3DDevice *aOriginal, m_IDirec...
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// // Created by Taro Young on 2020/9/7. // #include <iostream> #include <string> using namespace std; int a[30]; int main() { string s; cin >> s; int num = 0; for (char ch:s) a[ch - 'a']++; for (int i = 0; i < 26; i++) if (a[i] != 0) num++; if (num % 2 == 0) cout << "CHAT WITH HER!"; els...
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// Global variabls: // 0:vars:2 // 2:atom_1_X0_1:1 // 3:atom_2_X1_0:1 // Local global variabls: // 0:thr0:1 // 1:thr1:1 // 2:thr2:1 #define ADDRSIZE 4 #define LOCALADDRSIZE 3 #define NTHREAD 4 #define NCONTEXT 5 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CPROVER_assert(stmt, "error") #define m...
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--- ui/views/controls/label.cc.orig 2021-04-14 01:09:40 UTC +++ ui/views/controls/label.cc @@ -806,7 +806,7 @@ bool Label::OnMousePressed(const ui::MouseEvent& event // TODO(crbug.com/1052397): Revisit the macro expression once build flag switch // of lacros-chrome is complete. -#if defined(OS_LINUX) || BUILDFLAG(I...
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__________________________________________________________________________________________________ 12ms class Solution { public: ListNode* deleteDuplicates(ListNode* head) { ListNode *cur = head; while (cur && cur->next) { if (cur->val == cur->next->val) { cur->next = cur...
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#include "Configuration.h" #include "preDefinedArrays.h" #include "GameOfLifeExecution.h" /* ---------------Setup and main loop--------------- Main setup function for initializing input pins and main loop */ //Array that holds the current state of the cells byte cell_Array[504]; void setup(void) { LCDInit(); //...
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#include <string> #include <vector> #include <list> #include <map> #include <set> #include <cmath> #include <numeric> #include <algorithm> #include <functional> #include <cctype> #include <sstream> #include <cstring> #include <iostream> #include <iomanip> #include <gmp.h> #ifdef HOME_RUN # include <debug.hpp> # include...
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#include <cstdlib> #include <string> #include <cstdio> #include <sstream> #include "s3utils.h" #define BUF_SIZE 4096 using namespace std; bool load_sf(int argc, char** argv, int& SF) { for (int i=1; i<argc; i++) { if (i+1 != argc) { if (strcmp(argv[i], "-sf") == 0) { SF = atoi(argv[i+1]); ...
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/** 有两位极客玩家参与了一场「二叉树着色」的游戏。游戏中,给出二叉树的根节点 root,树上总共有 n 个节点,且 n 为奇数,其中每个节点上的值从 1 到 n 各不相同。   游戏从「一号」玩家开始(「一号」玩家为红色,「二号」玩家为蓝色),最开始时, 「一号」玩家从 [1, n] 中取一个值 x(1 <= x <= n); 「二号」玩家也从 [1, n] 中取一个值 y(1 <= y <= n)且 y != x。 「一号」玩家给值为 x 的节点染上红色,而「二号」玩家给值为 y 的节点染上蓝色。   之后两位玩家轮流进行操作,每一回合,玩家选择一个他之前涂好颜色的节点,将所选节点一个 未着色 的邻节点(即左右子...
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class Solution { public: string modifyString(string s) { for (int i = 0; i < s.size(); ++i) { if (s[i] == '?') { //前面一个字符 如果当前是第0个的话 字符就为‘ ’ char ahead = i == 0 ? ' ' : s[i - 1]; //后面一个字符 如果当前是最后一个的话 字符就为‘ ’ ...
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#include "arvore.h" #include <malloc.h> #include <stdio.h> #include <stdbool.h> void iniciar(struct NoArvore **raiz) { *raiz = 0; } void inserir(int valor, struct NoArvore **raiz) { struct NoArvore *aux = (struct NoArvore*)malloc(sizeof(struct NoArvore)); aux->info = valor; aux->esq = 0; aux->dir = 0; if (*raiz...
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/* Copyright 2012 10gen Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or a...
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//Rewritten by Susana Calderon on June 11, 2019 // #include <iostream> #include <string> #include <fstream> #include <iomanip> double masses[] = { 0.000000, 1.007825, 4.002603, 7.016003, 9.012183, 11.009305, 12.000000, 14.003074, 15.994914, 18.998403, 19.992440, 19.99244...
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/* * LammpsLatticeSQ.cpp * API Glue * */ #include "library.h" #include "LammpsLatticeSQ.h" #include "LammpsSimulation.h" namespace lammpswrappers { const char *const LammpsLatticeSQ::LATTICE_NAME = "sq"; LammpsLatticeSQ::LammpsLatticeSQ(IAPISimulation *sim, double sc) : ...
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//WAP to show ascending, descending recursion #include <iostream> using namespace std; // Recursion in Ascending order void fun1(int a){ if(a>0){ fun1(a-1); cout<<a<<" "; } } // Recursion in Descending order void fun2(int a){ if(a>0){ cout<<a<<" "; fun1(a-1); ...
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// Philip Wallstedt 2004-2009 #include "patch.h" using namespace std; // Cycle through each managed array and resize it void patch::resizeParts(int s){ for(unsigned v=0;v<parts.size();v+=1)parts[v]->resize(s); numberOfParts=s; } // Cycle through each managed array and resize it void patch::resizeNo...
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//# nPBWProjectFT.h: Definition for nPBWProjectFT //# Copyright (C) 1996,1997,1998,1999,2000,2002 //# Associated Universities, Inc. Washington DC, USA. //# //# This library is free software; you can redistribute it and/or modify it //# under the terms of the GNU Library General Public License as published by //# the Fr...
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#include <iostream> #include <vector> using namespace std; vector < vector <int> > dp, sons; vector <int> p, lvl, num, last, amount; vector <bool> came; int pow = 0; void log(int n) {while ((1 << pow) < n) ++pow;} int lca(int x, int y) { if (lvl[x] < lvl[y]) return lca(y, x); int dif = lvl[x] - lvl[y]...
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#include <iostream> #include <cstring> #include <cstdlib> #include <cmath> #include <algorithm> #include <functional> #include <vector> #include <queue> #include <stack> #include <map> #include <set> #include <bitset> #include <cassert> #include <exception> using namespace std; typedef long long ll; typ...
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#include "director.h" Director::Director() { std::cout << "Director created" << std::endl; mRootScene.scheduleUpdate(true); } Director::~Director() { if (mWindowHandle.mSFL_Window) { delete mWindowHandle.mSFL_Window; mWindowHandle.mSFL_Window=nullptr; } mRootScene.deleteChilds(); std::cout << "Director dest...
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#pragma once class Prototype { public: virtual ~Prototype(void); virtual Prototype *Clone() const = 0; protected: Prototype(void); }; //派生自Prototype,实现其接口函数 class ConcretePrototype1:public Prototype { public: ConcretePrototype1(); ~ConcretePrototype1(); ConcretePrototype1(const ConcreteP...
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#include <iostream> #include <algorithm> #include <iomanip> #include <map> #include <set> #include <queue> #include <stack> #include <numeric> #include <bitset> #include <cmath> static const int MOD = 1000000007; using ll = long long; using u32 = unsigned; using u64 = unsigned long long; using namespace...
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#ifndef OOSDL_no_cd_in_HPP #define OOSDL_no_cd_in_HPP #include "exception.hpp" namespace OOSDL { class no_cd_in : public exception<> {}; }; #endif
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#include<cstdio> #include<iostream> using namespace std; unsigned long long int pw(unsigned long long int); unsigned long long int temp; int main() { unsigned long long int n,t; unsigned long long int y; scanf("%llu",&t); while(t--) { scanf("%llu",&n); if(n&1) {n=(n+3)/2;y=pw(n)-2;} else {n=n/2;y=3*pw(n)-2;} printf("%...
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/////////////////////////////////////////////////// // // Logic Gates VCV Module // // Strum 2017 // /////////////////////////////////////////////////// #include "mental.hpp" struct MentalLogic : Module { enum ParamIds { NUM_PARAMS }; enum InputIds { INPUT_A_1, INPUT_B_1, INPUT_A_2, INPUT_B...
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/***************************************************** * created by: nayakashutosh9 * "Winners Never Quit and Quitters Never Win". *****************************************************/ #include<bits/stdc++.h> #include<ext/pb_ds/assoc_container.hpp> #include<ext/pb_ds/tree_policy.hpp> #pragma GCC optimize("Ofast"...
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// Utilities to calculate curvature and other quantities on a triangular mesh // Created by Stefano Angioletti-Uberti on 04/11/2012. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. #ifndef MESH__UTILS_H #define MESH_UTILS_H #include "headers/3D_Vectors.h" #include "headers/Simu_variables.h" #include...
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#define inA 2 #define inB 3 #define inC 4 #define inD 7 #define enA 5 #define enB 6 int leftBaseSpeed = 130; int rightBaseSpeed = 130; int maxSpeed = 255; // SENSOR PARAMETERS #define NUM_SENSORS 5 int thresholds[NUM_SENSORS] = {450, 450, 450, ...
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/******************************************************************************* "A Collection of Useful C++ Classes for Digital Signal Processing" By Vincent Falco Official project location: http://code.google.com/p/dspfilterscpp/ See Documentation.cpp for contact information, notes, and bibliography. -----------...
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#include<iostream> #include<vector> #include<algorithm> #include<map> #include<stack> #include<queue> #include<string> #include<set> #include<cmath> #define ll long long #define mod 1000000007 #define INT_MAX 2147483647 #define INT_MIN -2147483648 #define vl vector<long long int> #define vvl vector<vector<long long ...
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#include <QTcpSocket> #include <QUdpSocket> #include <QDataStream> #include <QTimerEvent> #include "client.h" #include "protocol.h" Client::Client(QObject *parent) : QObject(parent), _serverConnection(0) { qRegisterMetaType<QHostAddress>("QHostAddress"); _serverConnection = new ClientServerConnec...
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/*Um jogador rola dois dados. Cada dado tem seis faces. Essas faces contêm 1, 2, 3, 4, 5 e 6 pontos. Depois que os dados param de rolar, a soma dos pontos nas faces viradas para cima é calculada. Se a soma é 7 ou 11 na primeira rolagem dos dados, o jogador ganha. Se a soma é 2, 3 ou 12 na primeira rolagem dos dados...
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/* * Homework 6 Program, Station Channels * Goal: Understand how to declare and manipulate a collections of objects * using a arrays, enumerators, and structures * Author: Luke Philip Ogweno * 19 March 2015 * Github account: https://github.com/PhilipOgweno/HMWORK6.git */ // libraries #include <iostream> #inclu...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; int find_max(const vector<int>& vc, const vector<int>& res, int n) { int max_i = 0, max_v = 0; for(int i=0;i<n;++i) { if(vc[n] < vc[i] && res[i] > max_v) { max_i = i; max_v = res[i]; } } return max_v; } int main(void) {...
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/* Copyright 2020 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#pragma once // This file and the associated implementation has been placed in the public domain, waiving all copyright. No restrictions are placed on its use. #include "OTExtInterface.h" #include <array> #include <droidCrypto/PRNG.h> namespace droidCrypto { class KosOtExtReceiver : public Ot...
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#include"Header1.h" Persoana::Persoana() { varsta = 0; gen = '\0'; //nume = new char[100]; //prenume = new char[100]; nume = nullptr; prenume = nullptr; } Persoana::Persoana(int v, char *n, char *p, char g) { varsta = v; this->gen = g; int len; len = strlen(n) + 1; this->nume = new char[len]; strcpy_s(nume...
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#pragma once #ifndef BMI_H #define BMI_H #include <iostream> #include <string> using namespace std; class BMI { public: //Constructor BMI(); //Deconstructor ~BMI(); //Overload Constructor BMI(string,int,double); private: //MEMBER VARIABLES string newName; int newHeight; double newWeight; protected: }; ...
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//#include "CVector.h" #define RELEASE(x) { if (x){delete[] x; x = NULL;} } struct OBJ_VERTEX { float x,y,z; }; struct OBJ_FACE { bool drawn[3]; int vertexIndex[3]; int texIndex[3]; short faceNeighbour[3]; }; struct AnimInfo { int startFrame; int endFrame; char frameName[256]; }; class CObject3d { public:...
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// // Osc.cpp // libpcapTest // // Created by Ludovic Laffineur on 29/10/13. // Copyright (c) 2013 Ludovic Laffineur. All rights reserved. // #include "OscHandler.h" #include <string.h> #include <algorithm> #include "AppIncludes.h" OscHandler::OscHandler(): OutputsHandler("OscNew",0,1){ mDistant = lo_address_n...
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#pragma once namespace xraft { namespace detail { struct snapshot_head { uint32_t version_ = 1; uint32_t magic_num_ = 'X'+'R'+'A'+'F'+'T'; int64_t last_included_index_; int64_t last_included_term_; }; class snapshot_reader { public: snapshot_reader() { } bool open(const std::strin...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "sendcoinsentry.h" #include "ui_sendcoinsentry.h" #include "guiutil.h" #include "bitcoinunits.h" #include "addressbo...
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#include<iostream> using namespace std; long long int power(long long int x, long long int y) { if (y == 0) return 1; else if (y%2 == 0) return power(x, y/2)*power(x, y/2); else return x*power(x, y/2)*power(x, y/2); } int main() { long long int t,k,count,r,i,final; cin>>t; w...
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#include <iostream> #include <string> using namespace std; class baseGame{ protected: string player1; string playerInput1; string player2; string playerInput2; public: void getPlayer1(){ cout << "What is player 1's name? "; cin >> p...
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#ifndef GF0B3039598B84CDDA20A579ECB483DA1 #define GF0B3039598B84CDDA20A579ECB483DA1 #include<iterator> namespace OpenCode { template<typename LT,typename F> auto operator|(LT& target,F&& effecter) -> decltype(effecter(target)) { return effecter(target); } template<typename CT> constexpr CT count_bit(CT tar...
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/************************************************************************** * Copyright(c) 1998-1999, ALICE Experiment at CERN, All rights reserved. * * * * Author: The ALICE Off-line Project. * * Contribut...
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#include"bitcount.h" #include"../common.h" #include <nmmintrin.h> int bitCountByRemainder(unsigned int n) { unsigned int c = 0 ; while(n > 0) { if((n %2) == 1) ++c ; n/=2; } return c ; } int bitCountByBitOp(unsigned int n) { unsigned int c = 0 ; // 计数器 while(n > 0...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromeos/components/proximity_auth/proximity_auth_local_state_pref_manager.h" #include <memory> #include <vector> #include "base/logging.h" #i...
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/* ====================================================================== * * Copyright (c) 2010-2016 ZFFramework * home page: http://ZFFramework.com * blog: http://zsaber.com * contact: master@zsaber.com (Chinese and English only) * Distributed under MIT license: * https://github.com/ZFFramework/ZFFramework/bl...
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#ifndef LEVEL_H #define LEVEL_H #include "player.h" #include "map.h" class Level { private: Player player; Map map; SDL_Rect position; public: void Load(char *_player_name,int w,int h); void Clear(); void Print(Texture *_screen); void Handle_Events(); void Start(char *_player_name,Texture *_screen); bool ...
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#include "stdafx.h" #include ".\clanskillslot.h" #include "../../Common/IO_Skill.h" #include "../../GameCommon/Skill.h" //---------------------------------------------------------------------------------------------------- /// @param /// @brief constructor //--------------------------------------------------...
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#include <iostream> #include <string> using namespace std; int a[12][12] = { 0 }; void remove(int y, int x) { if (y > 11 || x > 11 || y < 0 || x < 0 || a[y][x] == 0) return; a[y][x] = 0; remove(y + 1, x); remove(y - 1, x); remove(y, x + 1); remove(y, x - 1); } int main() { string s; do { for (int i = 0; i <...
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#include "Humanoid_Dyn_environment.h" #include <iostream> #include "srDyn/srSpace.h" #include <stdio.h> #include "common/utils.h" #include <DynaController/Humanoid_Controller/Humanoid_interface.hpp> #include <DynaController/Humanoid_Controller/Humanoid_DynaCtrl_Definition.h> #include <RobotSystems/Humanoid/Humanoid_D...
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// // detail/impl/epoll_reactor.ipp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // ...
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// (C) Copyright 2004: Reece H. Dunn. Distributed under the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_PROPERTY_RANK1_OBJECT_PROPERTY_HPP #define BOOST_PROPERTY_RANK1_OBJECT_PROPERTY_HPP #include <boost/property/prop...
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#include <bits/stdc++.h> #define rep(i, n) for (int i = 0; i < (n); i++) using namespace std; using P = pair<int, int>; typedef long long ll; int main() { int n, k; cin >> n >> k; vector<ll> a(n); rep(i, n){ cin >> a[i]; } rep(i, n){ if(a[i] == 0){ cout << n << endl; return 0; } ...
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#include "SplashScreen.h" #include "backbuffer.h" #include "IniParser.h" #include "InputManager.h" #include "sprite.h" #include "SceneManager.h" #include "game.h" #include "logmanager.h" #include <string> SplashScreen::SplashScreen(const char* logo, SCENES nextScene) : m_pMaxSplashTime(0.0f) , m_pScreenTime(0.0f) , m...
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#include <dataControlsJS.h> #include <dataGraphJS.h> #include <dataIndexHTML.h> #include <dataNormalizeCSS.h> #include <dataSliderJS.h> #include <dataStyleCSS.h> #include <dataTabbedcontentJS.h> #include <dataZeptoJS.h> /********* Complete rewritten (GUi) using ESPUI *********/ #include <ESPUI.h> #ifdef ESP32 #in...
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// // Created by mdupont on 12/03/18. // #pragma once #include <string> #include <typeindex> #include <typeinfo> #include <unordered_map> #include <iostream> #include <memory> #include <fstream> #include "File.hh" class Data { public: Data(const void * pointer_to_data, const std::string _name, cons...
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// Copyright (c) 2018-2019 The NodeHost developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "activemasternode.h" #include "db.h" #include "init.h" #include "main.h" #include "masternode-vote.h" #include "mast...
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#include "EudOpsTrigGen.h" #include <stdarg.h> #include <cstdarg> #include <cmath> bool EudOpsTrigGen::GenerateNoArg(std::string &output, GenerationData genData, EudOpDef def, EudAddress eudAddress) { output = "Generate case for " + def.eudOpName + " not found!"; return false; } bool EudOpsTrigGen::GenerateWi...
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#include <iostream> #include <math.h> using namespace std; void init_genrand64(unsigned long long seed); double genrand64_real3(void); int Ex2() { cout << "Exercise 2" << endl; init_genrand64(431); genrand64_real3(); long double R=0.0; double dMinRatio=double(pow(10,7)), dMaxRatio=0.0, dMeanRati...
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#include <RcppArmadillo.h> #include "templates.h" using namespace Rcpp; /*template<class T> void group_col_vars_h(SEXP& x,SEXP& gr,const int length_unique,Environment& result){ const int ncl=Rf_ncols(x),nrw=Rf_nrows(x); SEXP f=PROTECT(Rf_allocMatrix(TYPEOF(x),length_unique,ncl)); SEXP f2=PROTECT(Rf_allocM...
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#include "framework.h" #define pixel(x, y) (ba[(pointer->m_rect.height() - (y) - 1) * iScan + (x)]) bool detect_8bit_borders(::draw2d::dib * pdibCompose, ::visual::dib_sp::array * pdiba, ::visual::dib_sp::pointer * pointer, int uFrameIndex, byte * ba, int iScan, array < COLORREF > & cra, int transparentIndex) { ...
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#ifndef ATTOS_VGA_TEXT_SCREEN_H #define ATTOS_VGA_TEXT_SCREEN_H #include <attos/out_stream.h> namespace attos { namespace vga { class text_screen : public out_stream { public: explicit text_screen(); text_screen(const text_screen&) = delete; text_screen& operator=(const text_screen&) = delete; void ...
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// EPOS-- ATMega128 Mediator Implementation #include <mach/atmega128/ic.h> __BEGIN_SYS ATMega128_IC::Interrupt_Handler ATMega128_IC::_int_vector[INTS]; __END_SYS __USING_SYS extern "C" void __epos_call_handler(char offset); extern "C" void __epos_call_handler(char offset) { IC::Interrupt_Handler handler = ...
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#ifndef __TRANSFORM_H__ #define __TRANSFORM_H__ #include "vl/VLd.h" class Dof; class Transform { public: virtual void Apply() = 0; virtual ~Transform() {} virtual Mat4d GetTransform(){Mat4d m=vl_zero;return m;} // return a 4x4 affine transformation evaluated at the current dof virtual bool IsDo...
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#pragma once #include "level2D/Level2D.h" /// <summary> /// レベル2D処理のサンプルクラス。 /// </summary> class HelloLevel2D : public IGameObject { bool Start() override; void Update() override; void Render(RenderContext& rc) override; private: Level2D m_level2D; //レベル2D。 Sprite m_sprite; //スプライト。 Vector3 m_position; //座標...
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#pragma once #include "PMP.hpp" #include <functional> #define $lf(item) Types::FunctorType<decltype(item)>::Result namespace Types{ template<typename...>struct TypeArray; template<size_t...>struct NumArray; template<char...>struct TMPString; template<typename Type, Type...>struct ScalarArray; //result: <bool> 类...
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/* * @lc app=leetcode id=11 lang=cpp * * [11] Container With Most Water * * https://leetcode.com/problems/container-with-most-water/description/ * * algorithms * Medium (42.94%) * Total Accepted: 328K * Total Submissions: 763.8K * Testcase Example: '[1,8,6,2,5,4,8,3,7]' * * Given n non-negative integer...
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/* * stm32_pid_449.cpp * * Created on: 2019. 5. 10. * Author: HanCheol Cho */ #include "boot/boot.h" static device_info_t stm32_pid_450[16+2]; device_info_t *stm32_pid_450_info(void) { int i; for (i=0; i<16; i++) { stm32_pid_450[i].sector_index = i; stm32_pid_450[i].sector_addr = 0x080...
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#include<iostream> using namespace std; int main() { unsigned long n1,n2,c,c0,op = 0; while(cin>>n1>>n2 &&( n1 != 0 || n2 != 0)) { c0 = 0;op = 0; while(n1 > 0 || n2 > 0) { c = 0; c = n1%10 + n2%10 + c0; if(c...
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//===----------------------------------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is dual licensed under the MIT and the University of Illinois Open // Source Licenses. See LICENSE.TXT for details. // //===----------------------------------------...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WebGLImageConversion_h #define WebGLImageConversion_h #include "platform/PlatformExport.h" #include "platform/graphics/Image.h" #include "third_p...
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#include "stdafx.h" #include "AutomatonClass.h" using namespace std; int main() { setlocale(LC_ALL, "ru"); Automaton a; vector<char> v = { '1', '0', '0', '1', '0' }; cout << a.read_commands(v); // ==> false system("pause"); }
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/** * Copyright Verimag laboratory. * * contributors: * Jacques Combaz (jacques.combaz@univ-grenoble-alpes.fr) * * This software is a computer program whose purpose is to generate * executable code from BIP models. * * This software is governed by the CeCILL-B license under French law and * abiding by the...
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// // Created by Dominic on 8/3/2020. // #include "HMC5883L.h" using namespace HMC5883L_CFG; bool HMC5883L::begin(int sda, int scl) { aWire.begin(sda, scl); if ((readSync8(REGISTERS::IDENT_A) != EXPECTED_IDENT::A) || (readSync8(REGISTERS::IDENT_B) != EXPECTED_IDENT::B) || (readSync8(REGISTERS...
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// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
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//=---------------------------------------------------------------------= // // $Id$ $Name$ // // The contents of this file are subject to the AAF SDK Public Source // License Agreement Version 2.0 (the "License"); You may not use this // file except in compliance with the License. The License is available // in AAFSD...
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/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), t...
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static void mcode_or_die(const char *where, CURLMcode code) { if(CURLM_OK != code) { const char *s; switch (code) { case CURLM_BAD_HANDLE: s="CURLM_BAD_HANDLE"; break; case CURLM_BAD_EASY_HANDLE: s="CURLM_BAD_EASY_HANDLE"; break; case CURLM_OUT_OF_MEMORY: s="...
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#ifndef _SABLE_GRAPHICS_LENSFLARE_RENDERPASS_ #define _SABLE_GRAPHICS_LENSFLARE_RENDERPASS_ #include <Sable\Core\Common\DataTypes.h> #include <Sable\Graphics\Geometry\Header.h> #include <Sable\Graphics\Shader\Header.h> #include <Sable\Graphics\RenderPass\RenderPass.h> #include <Sable\Graphics\States\HEader.h> ...
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/* -*- coding: utf-8 -*- * Filename : TransferList.cpp * Date : 2016-08-16 */ #include <cstdio> #include <cstdlib> #include <cstring> #include <vector> #include <string> #include <algorithm> #include <TransferList.hpp> TransferList::TransferList(FILE *__fp) { Initializer(__fp); } void TransferList::Initializer(...
[ "zerozakiGeek@gmail.com" ]
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// This file was generated based on '/usr/local/share/uno/Packages/UnoCore/0.23.4/Source/Uno/$.uno'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.h> namespace g{namespace Uno{struct ColorHelper;}} namespace g{ namespace Uno{ // internal static class ColorHelper :1517 /...
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#ifndef _GEOM_SEGMENT3_H_ #define _GEOM_SEGMENT3_H_ namespace geom { class cBOX3; class cSEGMENT3 { public: cSEGMENT3() {} cSEGMENT3(const cSEGMENT3 &segment) : m_endPoints(segment.m_endPoints) {} cSEGMENT3(const cPOINT3 &point1, const cPOINT3 &point2) : m_endPoints(point1, point2) {} cBOX3 C...
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#include "hzpch.h" #include "SubTexture2D.h" namespace Gold { SubTexture2D::SubTexture2D(const Ref<Texture2D>& texture, const glm::vec2& min, const glm::vec2& max) :m_Texture(texture) { m_TexCoords[0] = { min.x,min.y }; m_TexCoords[1] = { max.x,min.y }; m_TexCoords[2] = { max.x,max.y }; m_TexCoords[3] = ...
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/** * Copyright (c) 2012-2014, Stephen Blackheath and Anthony Jones * Released under a BSD3 licence. * * C++ implementation courtesy of International Telematics Ltd. */ #include <sodium/sodium.h> using namespace std; using namespace boost; namespace sodium { namespace impl { stream_::stream_() ...
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//- Copyright 2014 the Neutrino authors (see AUTHORS). //- Licensed under the Apache License, Version 2.0 (see LICENSE). #include "test.hh" BEGIN_C_INCLUDES #include "alloc.h" #include "freeze.h" #include "heap.h" #include "runtime.h" #include "try-inl.h" #include "utils/log.h" #include "value-inl.h" END_C_INCLUDES ...
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#include <iostream> #include <fstream> #include <string> #include <vector> #include <ctime> #include <cmath> #include <algorithm> #include <Eigen/Core> #include <SymEigsSolver.h> using namespace Spectra; using namespace std; typedef struct data_point { double x; double y; int cluster; } data_point; typed...
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#include <vector> #include <string> using std::vector; using std::string; string dna_consensus(vector<int> profile_a, vector<int> profile_c, vector<int> profile_g, vector<int> profile_t); vector<int> profile_matrix_a(vector<string> dna_segments); vector<int> profile_matrix_c(vector<string> dna_segments); vector<int> p...
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#include "src/lib/solution.h" #include "gtest/gtest.h" #include <vector> using namespace std; TEST(Function0, Return0) { vector<int> input = {3,1,6,4,7,8,10,14,13}; BST bst(input); int target = 14; EXPECT_EQ(true, bst.find(target)); EXPECT_EQ(true, bst.erase(target)); EXPECT_EQ(false, bst.find(target)...
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/****************************************************************************** * $Id: gdal_tps.cpp 27729 2014-09-24 00:40:16Z goatbar $ * * Project: High Performance Image Reprojector * Purpose: Thin Plate Spline transformer (GDAL wrapper portion) * Author: Frank Warmerdam, warmerdam@pobox.com * ***********...
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/* * * Filename : rpi-hub.cpp * * This program makes the RPi as a hub listening to all six pipes from the remote sensor nodes ( usually Arduino ) * and will return the packet back to the sensor on pipe0 so that the sender can calculate the round trip delays * when the payload matches. * * I encounter th...
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#ifndef GODOT_CPP_POSITION3D_HPP #define GODOT_CPP_POSITION3D_HPP #include <gdnative_api_struct.gen.h> #include <stdint.h> #include <core/CoreTypes.hpp> #include <core/Ref.hpp> #include "Spatial.hpp" namespace godot { class Position3D : public Spatial { struct ___method_bindings { }; static ___method_bindings ...
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RandomAmbersky/AmberSkyNet
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#ifndef _ASNI_MESSENGER_H #define _ASNI_MESSENGER_H #include "ASN_Params.h" #include "IBaseObject.h" #include "CVector.h" #include "INode.h" #include "ICamera.h" #include "Interfaces/ASNInterface.h" //// Интерфейсный класс мира - уровень игровой логики class ASNIMessenger: public ASNInterface { public: con...
[ "RandomAmbersky@gmail.com" ]
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#pragma once #include <stdint.h> namespace hidpg { // clang-format off // Firmware "PMW3360DM_srom_0x04" constexpr uint8_t PMW3360DM_Firmware[] = { 0x01, 0x04, 0x8e, 0x96, 0x6e, 0x77, 0x3e, 0xfe, 0x7e, 0x5f, 0x1d, 0xb8, 0xf2, 0x66, 0x4e, 0xff, 0x5d, 0x19, 0xb0, 0xc2, 0x04, 0x69, 0x54, 0x2a, 0xd6, 0x2e, 0xbf,...
[ "ogwrtty@gmail.com" ]
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andylang8445/COOP2019
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/* Rui Santos Complete project details at https://RandomNerdTutorials.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files. The above copyright notice and this permission notice shall be included in all copies or substantial p...
[ "46326335+andylang8445@users.noreply.github.com" ]
46326335+andylang8445@users.noreply.github.com