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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromeos/dbus/session_manager_client.h" #include <stddef.h> #include <stdint.h> #include <sys/socket.h> #include "base/bind.h" #include "b...
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#include "SettingsDialog.h" void SettingsDialog::setupUserInterface() { m_UserInterface = new Ui_SettingsDialog(); m_UserInterface->setupUi( this ); // Set up font tab setupFontTab(); // Refresh the list of installed templates refreshTemplateList(); // Connect signals QObject::connec...
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#include "pch.h" #include "LoadoutData.h" //----------------------------------------------------------------------------------------------------------------------------------- LoadoutData::LoadoutData(const char* dataAsset) : BaseData(dataAsset) { } //---------------------------------------------------------------...
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#include "CpUpnpOrgConnectionManager2.h" #include <OpenHome/Net/Core/CpDevice.h> #include <OpenHome/Net/C/CpProxyCPrivate.h> #include <OpenHome/Net/Core/FunctorAsync.h> #include <OpenHome/Types.h> #include <OpenHome/Buffer.h> #include <OpenHome/Exception.h> #include <OpenHome/Functor.h> #include <OpenHome/Net/Core/CpPr...
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// // Created by wwt on 6/20/20. // #include <chrono> #include <glog/logging.h> #include "PathBasedILPSolver.h" namespace wcmp { namespace solver { PathBasedILPSolver::PathBasedILPSolver(wcmp::topo::AbstractTopology topology, std::unordered_map<int, double> &trace): AbstractSolver(topology, trace) { } // create v...
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/* * listing_9.7.h * * Created on: Aug 12, 2019 * Author: thuye */ #ifndef LISTING_9_7_H_ #define LISTING_9_7_H_ #include "include.h" #include "functionwrapper.h" namespace LISTING_9_7 { class work_stealing_queue { private: using data_type = tet::function_wrapper; std::deque<data_type> the_queue; mu...
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/* Filename : QuadrantSelection.cc Author : Joseph Dunton Problem : Quadrant Selection Description : Return the quadrant a given order pair would be within. */ /************************************************************/ // System includes #include <iostream> #include <string> /****************...
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#include <iostream> #include <map> #include <vector> using namespace std; class LRUCache{ public: map<int, int> m; map<int, int> mk_t; map<int, int> mt_k; int l; int t; LRUCache(int capacity):l(capacity),t(0) { } int get(int key) { if (mk_t.find(key)!=mk_t.end()) { m...
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#ifndef CINDEXDATASET_H #define CINDEXDATASET_H #include <QString> class cIndexDataSet { public: //========================================================================= // Конструктор //========================================================================= cIndexDataSet(); //=...
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// Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2017 The Dash Core developers // Copyright (c) 2017-2018 The Nyx Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "checkpoints.h" #...
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/* * Copyright © 2012,2013 Google, Inc. * * This is part of HarfBuzz, a text shaping library. * * Permission is hereby granted, without written agreement and without * license or royalty fees, to use, copy, modify, and distribute this * software and its documentation for any purpose, provided that the * above...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "HFTypes.h" #include "HFDefine.generated.h" /** * */ UCLASS() class HFDATADRIVEN_API UHFDefine : public UObject { GENERATED_BODY() }; #define HFMODFU...
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#include "brpch.h" #include "SceneCameraController.h" #include "Brbanje/Core/Input.h" #include "Brbanje/Events/MouseEvents.h" #include "Scene.h" #include "imgui.h" namespace Brbanje { SceneCameraController::SceneCameraController(Scene* scene): m_Scene(scene), m_Camera(SceneCamera()), m_Transform(TransformComponent(...
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#pragma once #include <vector> #include <glm/glm.hpp> class PhysicsObject; class PhysicsScene { public: struct CollisionData { bool wasCollision; glm::vec2 normal; float overlap; }; PhysicsScene(); ~PhysicsScene(); void addActor(PhysicsObject* actor); void removeActor(PhysicsObject* actor); void updat...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // UnityEngine.Material struct Material_t3870600107; #include "UnityEngine_UnityEngine_MonoBehaviour667441552.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnos...
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#pragma once #include "Path.h" #include "State.h" #include "Tracks.h" #include "VisClient.h" #include <vector> using std::vector; class Track; struct Scorer { const State& startState; vector<Tile> path; vector<Segment> pathSegment; explicit Scorer(const State& startState, const vector<Tile>& path,...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" template ...
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#include "task6.h" #include <time.h> #include <stdio.h> #include <stdlib.h> //#define N 10 int generateMassiv(int arr[], int N) { int i = 0; while (i < N) { if (rand() % 2 == 0) arr[i] = rand() % 10; else arr[i] = (rand() % 10) * (-1); i++; } return 0; } int main() { int N = 10; int *arr; arr = new...
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#include <afx.h> #include <iostream.h> #include "filename.h" void main() { CFilename FileName ; char sz[255] ; while (FileName != "q") { cout << "\nEnter filename: " ; cin >> sz ; FileName = (CString)sz ; cout << "\n" << FileName ...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; #define ii pair<int, int> #define vi vector<int> #define vii vector<ii> #define MAXN 200010 int main() { ios_base::sync_with_stdio(false); cin.tie(0); int n; cin >> n; stack<int> s; multiset<int> m; for(int i = 0; i < n; ++i) { string str;...
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#include<iostream> using namespace std; class Base { private: int A; public: Base(){} Base(int a):A(a){} void show() { cout<<"A="<<A<<endl; } }; class Base2 { private: int A; public: Base2(){} Base2(int a):A(a){} void show() { cout<<"B2="<<A<<endl; } }; cl...
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#include <clask/core.hpp> int main() { auto s = clask::server(); s.log.default_level = clask::log_level::INFO; s.static_dir("/", "./public"); s.GET("/api", [](clask::response_writer& resp, clask::request&) { resp.set_header("content-type", "application/json"); time_t t; struct tm* tm; std::time...
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// Copyright (c) 2016 Doyub Kim #ifndef INCLUDE_JET_ADVECTION_SOLVER2_H_ #define INCLUDE_JET_ADVECTION_SOLVER2_H_ #include <jet/collocated_vector_grid2.h> #include <jet/constant_scalar_field2.h> #include <jet/constants.h> #include <jet/face_centered_grid2.h> #include <jet/scalar_grid2.h> #include <limits> #include <m...
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/* A demo sketch for ESP8266 NodeMCU device with DHT11 sensor. Device reports readings every 10 seconds and listens for incoming commands (only logging them to Serial output). When connectivity is established, the device sends its network config to devices/{id}/config to let smarthome-api server know it's addre...
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// // Created by Ken Kopelson on 27/12/17. // #include <string> #include <iostream> using namespace std; #include "catch.hpp" #include "Utilities/Parser/ASCIICharClass.h" SCENARIO("ASCII Character Class functions properly") { GIVEN("a newly created Character Class") { CharacterClass* charClass = new AS...
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#include <Sound/Wav.h> namespace Sound { unsigned int Wav::getValue(const char* p, const unsigned int num) { unsigned int value = 0; for (unsigned int i = 0; i < num; ++i, ++p) value += (static_cast<unsigned char>(*p) << (i * 8)); return value; } //!@TODO : 2byteのTagに対応していない bool Wav::searc...
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#include "CxAODTools/VHbb2lepEvtSelection.h" #include "xAODEgamma/Electron.h" #include "xAODEgamma/Photon.h" #include "xAODMuon/Muon.h" #include "xAODJet/Jet.h" #include "xAODEventInfo/EventInfo.h" void VHbb2lepEvtSelection::clearResult() { m_result.pass = false; m_result.signalJets.clear(); m_result.forwardJet...
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#include <iostream> using namespace std; void merge(int num_array[], int left, int midpoint, int right) { int x = 0; int y = 0; int z = left; int val_1 = midpoint - left + 1; int val_2 = right - midpoint; int Left[val_1]; int Right[val_2]; for (int i = 0; i < val_1; i++) {Left[i] = num_array[left +...
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#include <stdio.h> /** * Definition for singly-linked list. */ struct ListNode { int val; ListNode *next; ListNode(int x) : val(x), next(NULL) {} }; class Solution { public: bool hasCycle(ListNode *head) { if(head == NULL || head->next == NULL) return false; ListNode *p1 =head, *p2 = head...
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#ifndef _SHADOWS_H_ #define _SHADOWS_H_ #include "Application.h" #include "FlyCamera.h" #include "Vertex.h" class Shadows : public Application { public: virtual bool Startup(); virtual void Shutdown(); virtual bool Update(); virtual void Draw(); void BuildMeshes(); void BuildShadowMap(); OpenGLData m_bunny;...
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static void *merge_includes_dir_config(apr_pool_t *p, void *basev, void *overridesv) { include_dir_config *base = (include_dir_config *)basev, *over = (include_dir_config *)overridesv, *new = apr_palloc(p, sizeof(include_dir_config)); MERGE(base, over, new, default...
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#include <iostream> using namespace std; int x,y; int tabel[3] [5] = { {1, 2, 3, 4, 5}, {2, 4, 6, 8, 10}, {3, 6, 9, 12, 15} }; int main () { for (x=0; x<3; x++) { for (y=0; y<5; y++) { cout << tabel[x][y] << " "; } cout << "\n"; } }
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/* * Copyright (c) 2013-2014 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the ...
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#pragma once #include "Mutator.h" #include <vector> namespace llvm { class Instruction; } namespace mull { class MullModule; class MutationPoint; class MutationPointAddress; class MathMulMutator : public Mutator { public: static const std::string ID; static const std::string description; MutationPoint *ge...
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#pragma once #include "RE/B/BGSBaseAlias.h" namespace RE { class TESCondition; class BGSLocAlias : public BGSBaseAlias { public: inline static constexpr auto RTTI = RTTI_BGSLocAlias; inline static constexpr auto VMTYPEID = static_cast<VMTypeID>(141); virtual ~BGSLocAlias(); // 00 // members std:...
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// stdafx.cpp : source file that includes just the standard includes // rational_eq_add_sub.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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class Annealing { public: const double TEMP_CTRL_PARAM = 4.8; double initial_temp, current_temp; double simulate_time; double start_time, end_time; double best_score; double param1, param2; XorShift rnd; Annealing(double initial_temp, double end_time, double start_time, XorShift rnd) { this->initial...
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/*! * \file Sprite.hpp * \brief A unique texture symbolize by a QuadVertices * It provides transformation like rotation * or translation * \author Exhidor * \version 1.6 * \date 2016-02-01 */ #pragma once #include <SFML/Graphics.hpp> #include <iostream> #include "Engines/GraphicEngine/TextureCharacteristics.hpp"...
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#include <hxcpp.h> #ifndef INCLUDED_spritesheet_data_BehaviorData #include <spritesheet/data/BehaviorData.h> #endif namespace spritesheet{ namespace data{ Void BehaviorData_obj::__construct(::String __o_name,Array< int > frames,hx::Null< bool > __o_loop,hx::Null< int > __o_frameRate,hx::Null< Float > __o_originX,h...
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#include <iostream> using namespace std; void printUniqueNumber(int *a, int n) { int res = 0; for(int i = 0; i < n; i++) { res ^= a[i]; } int pos = 0, temp = res; while((temp & 1) != 1) { pos++; temp = (temp >> 1); } int mask = (1 << pos); int x = ...
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#include <iostream> using namespace std; int main(int argc, char * args[]) { cout << "hello, alice\n"; }
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#include "3DClasses/BaseObject3D.h" #include "d3dUtil.h" class Cone3D: public BaseObject3D { public: Cone3D(); Cone3D(float bottomRadius, float length, int sliceCount, int stackCount); ~Cone3D(); virtual void Create(IDirect3DDevice9* gd3dDevice); void buildTexCoords(IDirect3DDevice9* gd3dDevice); void Update();...
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//////////////////////////////////////////////////////////////////////////// // Created : 09.12.2009 // Author : Evgeniy Obertyukh // Copyright (C) GSC Game World - 2009 //////////////////////////////////////////////////////////////////////////// #ifndef DOCK_PANEL_SERIALIZER_H_INCLUDED #define DOCK_PANEL_SERIALIZER...
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#include <bits/stdc++.h> using namespace std; #define INF 1e9 #define FOR(i, a, b) for (int i = (a); i < (b); ++i) #define FOR_(i, a, b) for (int i = (a); i <= (b); ++i) using ll = long long; using pii = pair<int, int>; constexpr int N = 1000; constexpr int M = 998244353; int n, m; ll ans; ll dp[N][12][12][12]; /...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "splashscreen.h" #include "clientversion.h" #include "util.h" #include <QPainter> #undef loop /* ugh, remove this wh...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/render_process_impl.h" #include "build/build_config.h" #if defined(OS_WIN) #include <windows.h> #include <objidl.h> #incl...
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#include <iostream> using namespace std; int main() { int n, h; int TotalWidth = 0; cin >> n >> h; for (int i = 0; i < n; i++) { int tempH; cin >> tempH; if (tempH > h) TotalWidth += 2; else TotalWidth += 1; } cout << TotalWidth; re...
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//#include <iostream> //#include <cstdlib> //#include <vector> //#include <string> //#include <algorithm> //#define max(a,b) (((a) > (b)) ? (a) : (b)) //using namespace std; ////Sol: Coding: min. Present: AC: Lines/ms/PR ////472ms //static int fast = []() {ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); return 0...
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#include "my_application.h" #include <flutter_linux/flutter_linux.h> #ifdef GDK_WINDOWING_X11 #include <gdk/gdkx.h> #endif #include "flutter/generated_plugin_registrant.h" struct _MyApplication { GtkApplication parent_instance; char** dart_entrypoint_arguments; }; G_DEFINE_TYPE(MyApplication, my_application, GT...
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//--------------------------------------------------------------------------- #ifndef CallIn_UnitH #define CallIn_UnitH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include <ExtCtrls.hpp...
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#include <iostream> #include "stopwatch.hh" void Stopwatch::start() { gettimeofday(&startTime, NULL); } void Stopwatch::stop() { gettimeofday(&endTime, NULL); } void Stopwatch::reset() { startTime.tv_usec = 0; startTime.tv_sec = 0; endTime.tv_usec = 0; endTime.tv_sec = 0; } double Stopwatch::result(){ ...
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/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will...
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#include "paintedwidget.h" #include <QPainter> /********************** *QPainter画图的简单介绍* ********************** */ PaintedWidget::PaintedWidget(QWidget *parent) : QWidget(parent) { resize(800,600); setWindowTitle(tr("Paint Demo1")); } //qt绘图系统提供主要的的参数设置,画笔(pen)、画刷(brush)和字体(font) void PaintedWidget::p...
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#pragma once // The Cycle Frontier (1.X) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "TCF_WBP_SettingsContent_Game_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //-----------------------------------------------------------------...
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/** Contains the helper functions for the LCD. * @file LCDHelper.ino */ /** Clears the entire screen then prints the specified string on the top line. * @param message The message to be displayed on the top line of the screen. */ void lcd_print_top(char* message) { lcd.clear(); lcd.print(message); } /** Clears...
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#include <iostream> #include <iomanip> #include "nr.h" using namespace std; // Driver for routine rtsafe DP fx(const DP x) { return NR::bessj0(x); } void funcd(const DP x,DP &fn, DP &df) { fn=NR::bessj0(x); df = -NR::bessj1(x); } int main(void) { const int N=100,NBMAX=20; con...
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#pragma once #include <corecrt_math_defines.h> namespace hismic { namespace maths { inline float ToRadians(float degrees) { return degrees * (M_PI / 180.0f); } } }
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#include "PID.h" #include "Utils.h" #include "Arduino.h" float absoluteBound(float v, float max) { return abs(v) > max ? max * sign(v) : v; } float PID::p_term(float dt) { return this->error; } float PID::d_term(float dt) { return (this->error - this->lastError) / dt; } float PID::i_term(float dt) { if(sign(th...
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// // FILE: Statistic.cpp // AUTHOR: Rob dot Tillaart at gmail dot com // modified at 0.3 by Gil Ross at physics dot org // VERSION: 0.3.4 // PURPOSE: Recursive statistical library for Arduino // // NOTE: 2011-01-07 Gill Ross // Rob Tillaart's Statistic library uses one-pass of the data (allowing // each v...
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#include <iostream> using namespace std; int main() { int x; int y; cout << "Enter a number: "; cin >> x; cout << "Enter another number: "; cin >> y; int sum = x + y; int product = x * y; cout << "Sum: " << sum << endl; cout << "Product: " << product << endl; return 0; ...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); connect(fareSearchWindow,SIGNAL(fareWindowCloseSignal()),this,SLOT(windowShow())); connect(pathSearchWindow,SIGNAL(pathSearchWindowClosedSignal())...
[ "lizerun1999@outlook.com" ]
lizerun1999@outlook.com
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#ifndef BOOST_THREAD_ONCE_HPP #define BOOST_THREAD_ONCE_HPP // once.hpp // // (C) Copyright 2006-7 Anthony Williams // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <boost/thread/detail/config.h...
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/* * @lc app=leetcode.cn id=482 lang=cpp * * [482] 密钥格式化 */ // @lc code=start class Solution { public: string licenseKeyFormatting(string S, int K) { // 这题本来写的没毛病,下次字符串相加 少再前面加。不然容易超时。 // ans = "123" + ans; // 这种最好最后 改成 ans += "123" 然后最后使用一边 reverse。 int n = S.size(); string a...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _BRepMAT2d_DataMapNodeOfDataMapOfBasic...
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#ifndef QOPENCVWIDGET_H #define QOPENCVWIDGET_H #include <opencv/cv.h> #include <QPixmap> #include <QLabel> #include <QWidget> #include <QVBoxLayout> #include <QImage> class QOpenCVWidget : public QLabel { private: //QLabel *imagelabel; //QVBoxLayout *layout; QImage image; public: QOpenCVWidget(); ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTService.h" #include "BTService_MonsterDetect.generated.h" /** * */ UCLASS() class FINALPRO_API UBTService_MonsterDetect : public UBTService { GENERATED_BOD...
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////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 1999-2002 Microsoft Corporation // // Module Name: // CClusSvc.cpp // // Description: // Contains the definition of the CClusSvc class. // // Maintained By: // David Potter (DavidP) 14-...
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#ifndef lion_H #define lion_H #include "agent.h" class CLion : public CAgent { private: public: CLion::CLion(CFlagStand* flagStand, CFlag* enemyFlag); }; #endif
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// ChartClientDlg.cpp : 实现文件 // #include "stdafx.h" #include "ChartClient.h" #include "ChartClientDlg.h" #include "LoginDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif TrafficMessage tfmg; SOCKET sockClient; sockaddr_in addrSrv; // CChartClientDlg 对话框 CChartClientDlg::CChartClientDlg(CWnd *pParent /*=NULL*/) : CD...
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void timeout_during_auth(int signum) { dc_disconnect(); }
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int controller = 0; int delta = 16; int AIN1 = 7; int AIN2 = 8; int PWMA = 9; //there is a ladder of 9 10k resistors from 5v to ground, and the intermediate nodes all connect to buttons which connect to an analog pin which has a 1 megaohm pull down resistor int value1 = 114; int value2 = 2*114; int value3 = 3*114; i...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include <memorymanagement.h> using namespace myos; using namespace myos::common; MemoryManager* MemoryManager::activeMemoryManager = 0; MemoryManager::MemoryManager(size_t start, size_t size) { activeMemoryManager = this; if(size < sizeof(MemoryChunk)) { first = 0; } else { ...
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// AUTO GENERATED by vnxcppcodegen #ifndef INCLUDE_vnx_GatewayInterface_ASYNC_CLIENT_HXX_ #define INCLUDE_vnx_GatewayInterface_ASYNC_CLIENT_HXX_ #include <vnx/AsyncClient.h> #include <vnx/Request.hxx> namespace vnx { class GatewayInterfaceAsyncClient : public vnx::AsyncClient { public: GatewayInterfaceAsyncClien...
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// This file is part of CoStuBS. // // CoStuBS is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // CoStuBS is distributed in the h...
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#ifndef BEYOND_CORE_TEST_RAII_COUNTER_HPP #define BEYOND_CORE_TEST_RAII_COUNTER_HPP struct Counters { int constructor = 0; int destructor = 0; int move = 0; int copy = 0; int invoke = 0; }; struct Small { Small(Counters& c) noexcept : counters{c} { ++(counters.constructor); } ~Small() noexcept ...
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// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/webui/settings/site_settings_handler.h" #include <memory> #include <string> #include <utility> #include <vector> #include "base/barrier_closure.h"...
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#ifndef CONST_PRELOADER #define CONST_PRELOADER #include "Preloader.h" // =========================================================== // Init // =========================================================== // =========================================================== // Constructors // ==============================...
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#include <LiquidCrystal_I2C.h> LiquidCrystal_I2C lcd(0x27, 16, 2); #define push 48 #define time_interval 40 const int PinA = 3; const int PinB = 2; int k; const int dirPin_x = 6; const int stepPin_x = 7; const int dirPin_y = 4; const int stepPin_y = 5; const int dirPin_z = 9; const int stepPin_z = 8;...
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#include "SpinnerDoNothing.h" SpinnerDoNothing::SpinnerDoNothing() : CommandBase("SpinnerDoNothing") { Requires(spinner); } // Called just before this Command runs the first time void SpinnerDoNothing::Initialize() { } // Called repeatedly when this Command is scheduled to run void SpinnerDoNothing::Execute() { ...
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namespace messaging { class close_queue {}; class dispatcher { queue* q; bool chained; dispatcher(dispatcher const&) = delete; dispatcher& operator=(dispatcher const&) = delete; template < typename Dispatcher, typename Msg, typename Func > friend class TemplateDispatch...
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/******************************************************************************* Copyright The University of Auckland Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/lice...
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#include "widget.h" #include "ui_widget.h" Widget::Widget(QWidget *parent) : QWidget(parent) , ui(new Ui::Widget) { ui->setupUi(this); receiver=new QUdpSocket(this); receiver->bind(45454,QUdpSocket::ShareAddress); connect(receiver,SIGNAL(readyRead()),this,SLOT(processPendingDatagram())); } ...
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#include "../../include/TBABM/TBABM.h" #include <Bernoulli.h> using namespace StatisticalDistributions; using EventFunc = TBABM::EventFunc; using SchedulerT = EventQueue<double,bool>::SchedulerT; bool TBABM::ARTEligible(int t, weak_p<Individual> idv_w) { // Ensure individual is still alive, and has HIV auto idv ...
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Rodarc20/XTree
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#include "stdafx.h" #include "XTree.h" #include <limits> XTree::XTree(int Dimensiones) { Dimensions = Dimensiones; M = 4; m = 2; Root = nullptr; } XTree::XTree() { Dimensions = 3; M = 4; m = 2; Root = nullptr; } XTree::~XTree() { } Nodo * XTree::ChooseLeaf(Nodo * Data) { Nodo *...
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/* =============================== Author: Rayyan Ahmed Date: 28/8/2021 Module: Users Project: tic-tac-toe =============================== */ #ifndef USERS_H #define USERS_H #include <occi.h> using oracle::occi::Environment; using oracle::occi::Connection; using namespace oracle::occi; template <typename type> voi...
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davidbethke/integerSet
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#include "StdAfx.h" #include "IntegerSetTest.h" #include <string> #include <iostream> #include <sstream> using namespace std; IntegerSetTest::IntegerSetTest(void) { } IntegerSetTest::~IntegerSetTest(void) { } void IntegerSetTest::even(IntegerSet & evenSet) { //set even to evens for(int i=0; i<evenSet.SIZE;++i) { ...
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#pragma once #include "NormalMsg.h" //将一个Vectore或者Map写在类中便于指针的管理 // class NormaMsgCollection { public: NormaMsgCollection(void); ~NormaMsgCollection(void); vector <NormalMsg*>& GetMessageCollection(); vector <NormalMsg*> m_vcNormalMsg ; }; typedef std::map<std::string , NormaMsgCollection*> MAP_STRING_PNORMALMSGC...
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#include "keygen_main.h" const int primeoffsetcount = 9, primeoffsets[] = { 15, 15, 21, 81, 3103, 3643, 2191, 9691, 2887 }; /* --------- CreateKey --------- This is the only function that needs to be externally visible for unsigned keys. The "regname" parameter is the name of the person to make ...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkLight.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This soft...
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#include <iostream> #include <string> int main() { int k1, m1, l1, k2, m2, l2; std::cin >> k1 >> m1 >> l1 >> k2 >> m2 >> l2; int num_bolts, num_nuts, shortage, bolts_value, nuts_value; num_bolts = k1 * m1 / 100; num_nuts = k2 * m2 / 100; bolts_value = k1 - num_bolts; nuts_value = k2 - num_nuts; if (bolts_valu...
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/* * @lc app=leetcode id=387 lang=cpp * * [387] First Unique Character in a String */ // @lc code=start class Solution { public: int firstUniqChar(string s) { vector<int> count(26); for (char c : s) count[c - 'a']++; for (int i = 0; i < s.size(); i++) { if (count[s[i] - 'a'] == 1) return i; ...
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// COMMON SETTINGS //GAS SENSOR SETTINGS #define DELTA_TOLERANCE 30 #define V_LOAD_RESISTOR 10 #define WARMUP_TIME_MS 5000 // NAME HERE SETTINGS // ---------------------------------------------------------------------------------------------- // Description here // ----------------...
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/* ID: jim_yub1 LANG: C++11 TASK: theme */ #include <bits/stdc++.h> #define MAXN 5001 using namespace std; int N, A[MAXN], B[MAXN]; int main() { freopen("theme.in", "r", stdin); freopen("theme.out", "w", stdout); cin >> N; for (int i = 0; i < N; i++) cin >> A[i]; for (int i = 0; i < N - 1; i++...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#pragma once #include "GamePlay/GameClock.h" #include "GamePlay/GameTime.h" namespace NoobEngine { namespace GamePlay { /** Forward declaring */ class World; class Sector; class Entity; class Action; class WorldState final { public: /** Pointer to current world that is being processed. ...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_CREATE_HELPER_H_ #define NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_CREATE_HELPER_H_ #include <string> #...
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#include "EndScreen.h" using namespace TP3Prog; EndScreen::EndScreen(int* score) : score(*score) { } EndScreen::~EndScreen() { } Scene::scenes EndScreen::run() { while (isRunning) { getInputs(); update(); draw(); } return transitionToScene; } bool EndScreen::init(RenderWindow * const window) { if (!Sc...
[ "yannick.c.pro.a@gmail.com" ]
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class Solution { public: int longestValidParentheses(string s) { stack<int> cStack; int len = 0; int last = -1;//last ')' is the point between groups for(int i = 0;i < s.size();i++) { if(s[i] == '(') { cStack.push(i); } ...
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#include "chatclient.h" #include <QTcpSocket> #include <QDataStream> #include <QJsonParseError> #include <QJsonDocument> #include <QJsonObject> #include <QJsonValue> ChatClient::ChatClient(QObject *parent) : QObject(parent) , m_clientSocket(new QTcpSocket(this)) , m_loggedIn(false) { // Forward the con...
[ "v.ronin@yahoo.it" ]
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