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//---------------------------------------------------------------------------- // Copyright (c) 2015 Shawn Chidester <zd3nik@gmail.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Softw...
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/** * Pixel class represents structure of RGBA color pixel format, used to create procedural graphis. * @file Pixel.h * @author Szymon "Veldrin" Jabłoński * @date 2010-09-27 * @version 1.0 */ #ifndef PIXEL_H #define PIXEL_H class Pixel { public: unsigned char r; unsigned char g; unsigned char b; unsi...
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/*----------------------------------------------------------------------------*/ /* Copyright (c) 2017-2018 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of...
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//UVA 10048 Audiophobia //floyd warshall #include <stdio.h> #include <iostream> #include <vector> using namespace std; int con[105][105]; int n; int main() { int kas=1; while (1<2) { int e,q; cin>>n>>e>>q; if (n==0&&e==0&&q==0)break; for (int i=0;i<n;i++) { ...
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/** * Copyright (C) 2012-2014 Phonations * License: http://www.gnu.org/licenses/gpl.html GPL version 2 or higher */ #ifndef STRINGCALCULATOR_H #define STRINGCALCULATOR_H #include "stdio.h" #include "iostream" #include <string> using namespace std; class StringCalculator { public: StringCalculator(); int add(st...
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struct LcaStruct { int root; int n; int fa[maxn][30]; int depth[maxn]; vector<int>vec[maxn]; void dfs(int u,int pre,int d) //预处理出每个节点的深度及父亲节点 { fa[u][0]=pre; depth[u]=d; for(int i=0;i<vec[u].size();i++) { int v=vec[u][i]; if(v!=pre) { dfs(v, u, d + 1)...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Jobecoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <chainparamsbase.h> #include <tinyformat.h> #include <util.h> #include <as...
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://ogre.sourceforge.net/ Copyright (c)2000-2002 The OGRE Team Also see acknowledgements in Readme.html This program is free sof...
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//#include <mpi.h> //#include <iostream> //#include <string> //#include <vector> //#include "..\\io.h" //#include "..\\controller.h" //#include "..\\model.h" // //using namespace std; // // //int mpi_rank, mpi_size; //unsigned dim, n, argIndex = 1, lastSize, crossSectionSize, reqCount = 0, mod, quot, thisLa...
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/* ============================================================================= MODEL TESTING Model viewing can begin with either "testmodel <modelname>" The names must be the full pathname after the basedir, like "models/weapons/v_launch/tris.md3" or "players/male/tris.md3" Extension will default to ".ase" if ...
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/* Phobos 3d March 2010 Copyright (c) 2005-2011 Bruno Sanches http://code.google.com/p/phobos3d This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this sof...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_CHILD_PROCESS_HOST_IMPL_H_ #define CONTENT_COMMON_CHILD_PROCESS_HOST_IMPL_H_ #include <string> #include <vector> #include "bu...
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//# RFDataMapper.cc: this defines RFDataMapper //# Copyright (C) 2000,2001 //# Associated Universities, Inc. Washington DC, USA. //# //# This library is free software; you can redistribute it and/or modify it //# under the terms of the GNU Library General Public License as published by //# the Free Software Foundation...
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// CloningVisual.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CCloningVisualApp: // See CloningVisual.cpp for the implementation of this clas...
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#include<cstdio> using namespace std; #define r register inline int read() { char s=getchar(); bool f=false; int x=0; while(!(s>='0'&&s<='9')) { if(s=='-') f=true; s=getchar(); } while(s>='0'&&s<='9') { x=(x<<1)+(x<<3)+s-'0'; s=getchar(); } return f?-x:x; } int n,m,ch[1000010][2],s[10010],sum[10000...
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// source // mentioned in more exception item 13, lazy copy / ref counting // reference: // https://en.cppreference.com/w/cpp/algorithm/copy // // interesting read: // performance comparison between std::copy and memcpy() // https://stackoverflow.com/questions/4707012/is-it-better-to-use-stdmemcpy-or-stdcopy-in-terms...
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/* file: pca_result_fpt.cpp */ /******************************************************************************* * Copyright 2014-2016 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the Li...
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//#define D3D_OVERLOADS #include "d3dlocus.h" #include "cd3dtest.h" #include "3dmath.h" #include "Cubemap.h" bool CCubemap::BltCubicTexture(void) { /* // Blt from source sysmem to vidmem method POINT Pt = {0,0}; for (int i=0;i<6;i++) { for (int j=0;j<m_paSysTexture->m_pSrcSurface->GetNum...
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#include <bits/stdc++.h> using namespace std; int main(int argc, char *argv[]) { srand(time(NULL)); int N[10] = {2, 4, 8, 16, 32, 64, 128, 256, 512, 1024}; for (int cases = 1; cases <= 100; cases++) { int n = N[rand() % 10]; cout << n << '\n'; for (int i = 0; i < (2 * n - 1);...
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/* * Copyright 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing ...
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// This file was generated based on '../../AppData/Local/Fusetools/Packages/Fuse.Controls.Video/1.0.2/$.uno'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Fuse.Controls.VideoIm-aee99c23.h> #include <Uno.IDisposable.h> #include <Uno.Int2.h> #include <Uno.Object.h> namespace g...
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#include "common.h" #include "trainer.h" #include "alias_table.h" #include "data_stream.h" #include "data_block.h" #include "document.h" #include "meta.h" #include "util.h" #include <vector> #include <iostream> #include <multiverso/barrier.h> #include <multiverso/log.h> #include <multiverso/row.h> #ifdef VTUNE_PROF /...
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/* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and rela...
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#include <iostream> #include <queue> #include <vector> using namespace std; class Solution { public: bool canFinish(int numCourses, vector<vector<int>>& prerequisites) { vector<int> res; vector<vector<int>> graph; // 邻接表存储有向图 vector<int> indegree(numCourses); // 计算各节点的入度 g...
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#ifndef MANTID_CURVEFITTING_PAWLEYFIT_H_ #define MANTID_CURVEFITTING_PAWLEYFIT_H_ #include "MantidKernel/System.h" #include "MantidAPI/Algorithm.h" #include "MantidCurveFitting/PawleyFunction.h" #include "MantidKernel/Unit.h" namespace Mantid { namespace CurveFitting { /** @class V3DFromHKLColumnExtractor Small h...
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#pragma once #define VHM_SCRIPT_SIZE_MAX (1048576) FWDDEF_HANDLE(LIST_HANDLE); class CVHMRoot; class CVHMScript { public: CVHMScript(); virtual ~CVHMScript(); int SetVHMRoot(CVHMRoot *pVHMRoot); CVHMRoot *GetVHMRoot(); // 스크립트 로드 int LoadScript(LPCTSTR lpszScriptFile); int LoadScript...
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#pragma once #include <string> #include <list> using std::list; #include "cAstNode.h" #include "cExprNode.h" #include "cAstList.h" #include "cStructDeclNode.h" #include "cArrayValNode.h" #include "cVarDeclNode.h" #include "cSymbolTable.h" #include "cVarPartNode.h" #include "parse.h" #include "codegen.h" class cVarA...
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// // detail/posix_mutex.hpp // ~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_POS...
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#include"SmartRouting.h" #include"commonAlg.h" #include"iostream" using namespace std; #define MAX_ROOM_NUM 25//支持最大房间数目 #define REGION_ROOM_VALUE_STEP (255/MAX_ROOM_NUM) #define CORNER_SEARCH_RANGE (4*ROOM_BORDER_PANT_WIDTH) #define CORNER_CLUSTER_RANGE (4*ROOM_BORDER_PANT_WIDTH) #define MAIN_TUBE_DISCRETE_S...
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// Fill out your copyright notice in the Description page of Project Settings. #include "SetWeaponTarget.h" #include "Interfaces/PlayerProperty.h" #include "Interfaces/WeaponBuilding.h" #include "Interfaces/WorldTile.h" #include "Libraries/EnemiesLibrary.h" #include "BehaviorTree/BlackboardComponent.h" USetWeaponTarg...
[ "korotkov.ivan.s@gmail.com" ]
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#include "Window.hpp" Window::Window(int w, int h, const std::string& title, sf::Uint32 style) { m_window = std::make_unique<sf::RenderWindow>(sf::VideoMode(w, h), title, style); m_event = std::make_unique<sf::Event>(); // Make room for plenty widgets, to avoid reallocations. m_widgets.reserve(100); ...
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// Copyright 2014 Liqiang Guo. All Rights Reserved. // Author: Liqiang Guo (guoliqiang2006@gmail.com) // I just want to GH to hss~ // Date : 2014-01-12 22:03:41 // File : code.cc // Brief : #include "base/public/common_ojhead.h" namespace algorithm { struct Node { unsigned int hv; std::string host; Node(unsi...
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/* *********************************************** Author :Ilovezilian Created Time :2015/9/7 15:54:37 File Name :b.cpp ************************************************ */ #include <bits/stdc++.h> #define INF 0x7fffffff using namespace std; const int N = 1e5+10, mod = 1e9+7; int n, cas; struct nod { int h...
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#include "Minigames.h" #include "Skyline.h" #define N 9 //высота, ось ОУ #define M 30//широта, ось ОХ /* **Мини-игра "Отмычка" (или "Замочек", или "Ключик") ** ******************************************* ** игроку даётся возможность взломать замок отмычкой: ** для этого нужно в определённый момент поднять отмычку в з...
[ "enji.rouz@yandex.ru" ]
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#include "framefeatureclassifier.h" #include <stdio.h> #include <math.h> using namespace std; using namespace qri_neuron_lib; using namespace feature_engine; FrameFeatureClassifier::FrameFeatureClassifier(const param_wave_t & wave) :FeatureClassifier({FrameFeatureExtractor::RAW_ROWS,FrameFeatureExtractor::RAW_COLS,...
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#pragma once /** * @file Wifi_LibNM_DBus_SavedConnection.h * * @brief Controls a saved network connection stored remotely by * NetworkManager. */ #include "GLib_DBus_Proxy.h" #include "Wifi_LibNM_Connection.h" #include "JuceHeader.h" namespace Wifi { namespace LibNM { namespace DBus { class Sav...
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#include <bits/stdc++.h> #define sz(v) ((int)(v).size()) #define all(v) (v).begin(), (v).end() using namespace std; typedef long long ll; typedef vector<int> vi; typedef pair<int, int> ii; const int N = 1e5 + 5; int n, k; char a[N]; void solve() { cin >> n >> k; int ans = 0, cnt = 0; int ch = 0; for (int i ...
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#include<iostream> #include<string.h> using namespace std; class tnode { public: int data; int lthread,rthread; tnode *left,*right; }; class tree:public tnode { public: tnode *root,*head; tree() { root=NULL; head=new tnode(); head->lthread=head->rthread=0; head->left=he...
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#include "../autoli/autoli.h" #include "../autoli/iomanager.h" #include <sys/types.h> #include <sys/socket.h> #include <arpa/inet.h> #include <unistd.h> #include <fcntl.h> #include <iostream> #include <sys/epoll.h> autoli::Logger::ptr g_logger = AUTOLI_LOG_ROOT(); int sock = 0; void test_fiber() { AUTOLI_LOG_INF...
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#include "MainSystem.h" Btree * MainSystem::getPropertiesViaID() { return propertiesViaID; } Btree * MainSystem::getPropertiesViaIDandCA() { return propertiesViaIDandCA; } int MainSystem::getCurrLoadPropDataIndex() { return currLoadPropDataIndex; } int MainSystem::getPropertiesViaIdDegree() ...
[ "noreply@github.com" ]
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// test four different patterns for stepper acceleration // test program for DOIT ESPDUINO + CNCShield 3 // remove resistor R1 from CNCshield !!! // May 2018 // by misan PROGMEM const int speed0[]={0,3847,1646,1263,1064,938,848,779,725,681,644,613,585,562,540,521,504,489,475,461,449,438,428,418,409,401,393,385,378,...
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#include <bits/stdc++.h> using namespace std; typedef unsigned long long int ull; typedef long long int ll; #ifndef ONLINE_JUDGE #define DEBUG(...) {fprintf(stderr, __VA_ARGS__);} #else #define DEBUG(...) {} #endif const int N = 1007; int n, k; int a[2][N]; int p[N]; bool b; int cmp_t (int i, int j) { if (a[!b...
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#pragma once // Scum 3.79.22573 (UE 4.24) #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace Classes { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Magazine_M...
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#ifndef __PLAYER_H__ #define __PLAYER_H__ #include "cocos2d.h" #include "Enums.h" USING_NS_CC; class MapManager; class Player : public cocos2d::Sprite { public: static Player* create(const std::string& filename); const State getState() const; const char* getStateName() const; void update(float dt) override; vo...
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#ifndef UBERZAHL_H #define UBERZAHL_H #include<iostream> #include<string> #include<vector> #include<climits> //#include<gmpxx.h> // CONFIGURATIONS : // smallType is used for storage -- uberzahl.value[i] // * Adjusting this will adjust the memory efficiency // * For most efficient use of memory use your processor...
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// // Created by Brandon Martin on 5/29/19. // #include <assert.h> #include "Handle.h" #include "Cursen/Drawing/TerminalManager.h" #include "HandleManager.h" Handle::Handle() { HandleStatus status = HandleManager::ActivateHandle(this->id, this->index); assert(status == HandleStatus::Success); cursen::Ter...
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// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma // de Barcelona (UAB), and the INTEL Visual Computing Lab. // // This work is licensed under the terms of the MIT license. // For a copy, see <https://opensource.org/licenses/MIT>. #pragma once #include "CityMapDefinitions.h" #include <ve...
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// Copyright (c) 2009-2011, The University of British Columbia // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, this...
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#include<map> #include<iostream> #include<string> using namespace std; map<string, int> path; int main(void){ int t,n,m,ans; string q,s; cin>>t; for(int z=1;z<=t;++z){ ans = 0; path.clear(); cin>>n>>m; for(int i=0;i<n;++i){ cin>>q; for(int i=1;i<=q.size();++i){ ...
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#ifndef CONTROL_ACTUATOR_H #define CONTROL_ACTUATOR_H #include <math/types.h> #include <sparse/linear/dimension.h> #include <map> #include <phys/dof.h> namespace control { struct dof; struct actuator { const math::natural dim; actuator( math::natural n ); typedef const actuator* key; typed...
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#pragma once #include "cocos2d.h" USING_NS_CC ; #include "cocostudio/CocoStudio.h" using namespace cocostudio; #include "ui/CocosGUI.h" using namespace cocos2d::ui; #include <unordered_map> using namespace std ; class LayerMapWalk ; class LayerHudControl : public Layer { public: LayerHudCon...
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// *** Do not edit this file, it is auto-generated *** #include "psddl_hdf2psana/evr.ddl.h" #include "hdf5pp/ArrayType.h" #include "hdf5pp/CompoundType.h" #include "hdf5pp/EnumType.h" #include "hdf5pp/VlenType.h" #include "hdf5pp/Utils.h" #include "PSEvt/DataProxy.h" #include "psddl_hdf2psana/evr.ddlm.h" #include "ps...
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#ifndef _included_eruptionmarker_h #define _included_eruptionmarker_h #include "worldobject/building.h" class EruptionMarker : public Building { public: bool m_erupting; double m_timer; EruptionMarker(); bool Advance(); void RenderAlphas( double _predictionTime ); bool ...
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// // Created by kelper on 2019/12/18. // #include <cstdio> #include <cstring> #include <vector> #include <algorithm> using namespace std; const int MAXV = 510; const int INF = 1000000000; int n, m, st, ed, G[MAXV][MAXV], cost[MAXV][MAXV]; int d[MAXV], minCost = INF; bool vis[MAXV] = {false}; vector<int> pre[MAXV]; ...
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#include "StdAfx.h" #include ".\btdbinterface.h" BTDBInterface::BTDBInterface(void) { } BTDBInterface::~BTDBInterface(void) { }
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/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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#pragma once #ifndef _UNEVEN_3D_ARRAY_H_ #define _UNEVEN_3D_ARRAY_H_ #include <cstdint> #include "Uneven_2d_array_.h" #include "Uneven_setup.h" class Une3DArray { public: uint8_t PreInit(uint32_t ArraysCount); uint8_t Init(); uint8_t SetLayerCount(uint32_t Array, uint32_t LayerCount); uint8_t SetL...
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/// Source : https://leetcode.com/problems/course-schedule-ii/ /// Author : liuyubobobo /// Time : 2018-12-16 #include <iostream> #include <vector> #include <queue> using namespace std; /// Using Queue is enough /// Since we are only interested in 0-indegree vertex :-) /// /// Time Complexity: O(E) /// Space Comp...
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/* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * s.h" #include <vector> #include "test/core/...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <boost/assign/list_of.hpp> #include "wallet.h" #include "walletdb.h" #include...
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#ifndef MCTS_NODE_H_ #define MCTS_NODE_H_ #include "board.h" #include "auto_pointer.h" #include "params.h" namespace Hex { class Statistics { public: Statistics(uint start_won, uint start_played) : won(start_won), played(start_played) { } public: uint won; uint played; }; class MCTSNode { public: MCTSNode() :...
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/Upsolving/URI/2061.cpp
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#include <bits/stdc++.h> typedef long long ll; typedef unsigned long long ull; typedef long double ld; #define INF 0x3F3F3F3F #define LINF 0x3F3F3F3F3F3F3F3FLL #define DINF (double)1e+30 #define EPS (double)1e-9 #define RAD(x) (double)(x*PI)/180.0 #define PCT(x,y) (double)x*100.0/y #define forn(i, n) for ( int i = 0...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE319_Cleartext_Tx_Sensitive_Info__w32_char_listen_socket_84_bad.cpp Label Definition File: CWE319_Cleartext_Tx_Sensitive_Info__w32.label.xml Template File: sources-sinks-84_bad.tmpl.cpp */ /* * @description * CWE: 319 Cleartext Transmission of Sensitive Informati...
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#ifndef MAPA_EDITOR_H #define MAPA_EDITOR_H #include <map> #include <SDL2/SDL.h> #include <vector> #include "imagen.h" #include "pieza.h" #include "cursor.h" #include <string> // Representa un mapa del juego class MapaEditor{ SDL_Rect camara; std::map<int, std::map<int, Pieza>> mapa; std::map<int, int> conexiones...
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#include "silverbullet/dataio/volumeio/FileBasedVolume.h" #include <sstream> namespace DataIO { namespace VolumeIO { FileBasedVolume::FileBasedVolume(const std::string& filename) : Volume(), m_filename(filename) { } FileBasedVolume::FileBasedVolume(const std::string& f...
[ "andrey.krekhov@uni-due.de" ]
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#ifndef OBSERVABLE_H #define OBSERVABLE_H #include "util/timestamp.h" class Observable { public: Observable(); time_t lastChanged() const; void setLastChanged(time_t changed); // An attachment point for subclasses to define custom behavior when they're observed virtual void onChanged(); protected: void...
[ "datalurkur@gmail.com" ]
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#define PIN_SCE 7 #define PIN_RESET 6 #define PIN_DC 5 #define PIN_SDIN 11 #define PIN_SCLK 13 #define PIN_LED 9 #define LCD_C LOW #define LCD_D HIGH #define LCD_X 84 #define LCD_Y 48 const int topright = 8; // top right pushbutton pin const int topleft = 4; // top leftpushbutton ...
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// Jason Brillante "Damdoshi" // Hanged Bunny Studio 2014-2016 // // Bibliothèque Lapin #include "lapin_private.h" t_bunny_ini_scope *bunny_ini_get_scope(t_bunny_ini *ini, const char *scope) { bpt::Ini *in = (bpt::Ini*)ini; std::map<std::string, bpt::Ini::Scope>::iterator it; if ((it = in->GetDa...
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#include <string> #include <unistd.h> #include "ImonitorModule.hpp" #include "username.hpp" UserName::UserName() { _username = getlogin(); } UserName::UserName(UserName const &src) { *this = src; } UserName::~UserName(){} UserName &UserName::operator=(UserName const &src) { if (this != &src) { _username = src....
[ "marjorie.lv@gmail.com" ]
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#include "shape.h" #include "iostream" using namespace std; Shape::Shape() { this->index = 0; this->rotation = 0; this->OffSet = 0; for(int i=0;i<4;i++) { this->Lines[i] = 0; } } Shape::~Shape() { } // Accessors int Shape::getLines(int i) { return this->Lines[i]; } void ...
[ "isaac.hibou@gmail.com" ]
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/* ID: bragcat1 LANG: C++11 TASK: buylow */ #include <fstream> using namespace std; const int MAX_N = 5000; const int MAX_B = 32; const int DECIMAL = 100000000; class BigNumber { public: int digits[MAX_B] = {0}; int digitCnt = 0; BigNumber() { digits[0] = 1; digitCnt = 1; } ...
[ "bragcat.li@gmail.com" ]
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// // Created by NikoohematS on 7-8-2017. // #ifndef ANNOTATOR_ANNOTATIONMANIPULATION_H #define ANNOTATOR_ANNOTATIONMANIPULATION_H #endif //ANNOTATOR_ANNOTATIONMANIPULATION_H #include <iostream> #include "Annotator.h" #include <sstream> #include <limits.h> #include "LaserUnit.h" void ExportClasLabe...
[ "m7661953@utwente.nl" ]
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#ifndef _ROS_moveit_msgs_MotionPlanDetailedResponse_h #define _ROS_moveit_msgs_MotionPlanDetailedResponse_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" #include "moveit_msgs/RobotState.h" #include "moveit_msgs/RobotTrajectory.h" #include "moveit_msgs/MoveItErrorCodes.h" namespace ...
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#include "yobaperl/hash.hpp" #include "yobaperl/perl.hpp" #include "yobaperl/scalar.hpp" namespace yoba { Hash::Hash(Perl & perl, HV * hv, bool increase_refcount) : Variable(perl, reinterpret_cast<SV *>(hv), increase_refcount) { } I32 Hash::getSize() const { return HvUSEDKEYS(getHV()); } bool Hash::isEmpt...
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#ifndef tsSTOREMYSQL_H #define tsSTOREMYSQL_H #include "tsStore.h" #include "tsMutex.h" #include "tsMySQL.h" #include <map> class tsStoreMySQL : public tsStore { tsMySQLCon mCon; tsMutex mMutex; struct InsertParam { bbU64 mSym; bbU64 mTime; unsigned long mEscRawTickLength; ...
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Spritutu/Halcon_develop
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// stdafx.cpp : source file that includes just the standard includes // EvUtilities.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
[ "huynhbuutu@gmail.com" ]
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/* * View.cpp * * Created on: 29 jul. 2017 * Author: colosu */ #include "View.h" namespace fst { View::View() { // TODO Auto-generated constructor stub } View::~View() { // TODO Auto-generated destructor stub } } /* namespace std */
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#ifndef __POINT_HPP__ #define __POINT_HPP__ #include <iostream> #include <glm/glm.hpp> class Point { public: Point(float x = 0, float y = 0, float z = 0) : x(x), y(y), z(z) {} Point &operator=(Point &rhs); Point &operator=(const Point &rhs); Point &setXyz(float x, float y, float z); operator glm:...
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/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees...
[ "hubertkuc13@gmail.com" ]
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/* * Qt4 bitcoin GUI. * * W.J. van der Laan 2011-2012 * The Bitcoin Developers 2011-2012 */ #include "bitcoingui.h" #include "transactiontablemodel.h" #include "addressbookpage.h" #include "sendcoinsdialog.h" #include "signverifymessagedialog.h" #include "optionsdialog.h" #include "aboutdialog.h" #include "clientm...
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#include "pch.h" #include "Importer.h" #include "ECS\Components\ModelComponents.h" #include "ECS\Entity.h" #include "ECS\Components\TransformComponent.h" std::shared_ptr<Texture> TextureImporter::LoadTexture(const std::string & path, aiTextureType type) { auto it = this->loadedTextures.find(path); if (it != this->l...
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/AddLanguage/AddLanguage/components/imgdecoder-gdip/imgdecoder-gdip.cpp
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// imgdecoder-gdip.cpp : Defines the exported functions for the DLL application. // #include <Windows.h> #include <GdiPlus.h> #pragma comment(lib,"gdiplus") #include "imgdecoder-gdip.h" #include <interface/render-i.h> using namespace Gdiplus; namespace SOUI { ///////////////////////////////////...
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//----------------------------------------------------------------------------- // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // Tool: AllJoynCodeGen.exe // Version: 1.0.0 // // This t...
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/***************************************************************************** * * includes/ti85.h * ****************************************************************************/ #ifndef TI85_H_ #define TI85_H_ #include "imagedev/snapquik.h" class ti85_state : public driver_device { public: ti85_state(running_...
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#include <iostream> #include <queue> using namespace std; struct Point { int i, j, k, step; }; void debugPoint(Point p) { cout << "(" << p.i << ", " << p.j << ", " << p.k << ") " << p.step << " "; } int main() { int L, R, C; string castle[30][30]; int step[30][30][30]; while(cin >> L >> R >> C) { Point star...
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/* THIS FILE IS AUTOGENERATED FROM AbstractWorker.webidl BY Codegen.py - DO NOT EDIT */ #ifndef mozilla_dom_AbstractWorkerBinding_h #define mozilla_dom_AbstractWorkerBinding_h #include "js/RootingAPI.h" #include "jspubtd.h" #include "mozilla/ErrorResult.h" #include "mozilla/dom/BindingDeclarations.h" #include "mozill...
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package com.db.sws.pluginagent; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.Map; import com.db.sws.dbswsex.DBSWSException; import com.db.sws.dbswsex.PluginException; import com.db.sws.messaging.Address; import com.db.sws.messaging.Envelope; import c...
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#include "cac.h" // 18.may.2001 //# include "all.h" bool bad_session (const BriefSessionsToCheckGroup & sess, const SessionErrors whichError, outText * pOfs, const bool errMsg) { char tmp [196] ; const size_t errSz = 1024 ; char * const err = new char [errSz] ; const char * const UnexpMem...
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// // Created by yangw on 2018-2-28. // #ifndef MYMUSIC_WLAUDIO_H #define MYMUSIC_WLAUDIO_H #include "PlayQueue.h" #include "Playstatus.h" #include "CallJava.h" extern "C" { #include "libavcodec/avcodec.h" #include <libswresample/swresample.h> #include <SLES/OpenSLES.h> #include <SLES/OpenSLES_Android.h> }; class A...
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#ifndef SHADER_H #define SHADER_H #include <string> #include <iostream> #include <fstream> #include <glad/glad.h> class Shader{ public: // Shader constructor Shader(); // Shader Destructor ~Shader(); // Use this shader in our pipeline. void Bind() const; // Remove shader from our pipeline ...
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 4 -*- /* * (c) 2019 Petr Ročkai <code@fixp.eu> * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all cop...
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#ifndef INL_LINEARALLOCATOR #define INL_LINEARALLOCATOR template<typename T, typename ... ConstructorArguments> T* LinearAllocator::get(const ConstructorArguments& ... arguments){ char* aligned_ptr = current + (current % std::alignment_of(T)); if((memory_bytes - (aligned_ptr - memory)) >= sizeof(T)){ ...
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// Copyright (c) 2011-2013 The Bitcoin developers // Copyright (c) 2017 The Pivx developers // Copyright (c) 2018 The Myce developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_RECEIVEREQUESTDIALOG_H...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE805_char_memcpy_65a.cpp Label Definition File: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE805.string.label.xml Template File: sources-sink-65a.tmpl.cpp */ /* * @description * CWE: 122 Heap Based Buffer Overflow * BadSource: Alloc...
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#include <iostream> #include <sstream> #include <fstream> #include "lvltextgen.h" using namespace std; //Constructor LvlTextGen::LvlTextGen() {} //Destructor LvlTextGen::~LvlTextGen() {} //Generates a level by setting the spawn points of the Sling, Bird, Target, //Terrain, and Block objects bool LvlTextGen::Generat...
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#include <stdio.h> #include <string.h> #include <errno.h> #include <errmsg.h> #include <sys/stat.h> #include "NVRConnector.h" #include "util.h" /////////////////////////////////////////////////////////////////////////////// // MYSQL *DB_Init() { MYSQL *conn; /* db configure*/ char *server = (char *)"127...
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//1680. Concatenation of Consecutive Binary Numbers // ques link: https://leetcode.com/problems/concatenation-of-consecutive-binary-numbers/ //-------------------------------------------------SOLUTION------------------------------------------------- class Solution { public: // string dtb(string s,int n){ // ...
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#include <iostream> #include<cstdlib> using namespace std; char matrix[3][3] = { '1', '2', '3', '4', '5', '6', '7', '8', '9' }; char player = 'X'; int n; void DrawTicTackToe() { system("cls"); cout << "TicTacToe Game" << endl; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { ...
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#pragma once class Resources { public: static QIcon appIcon(); static QIcon settings(); static QIcon debug(); static QIcon info(); static QIcon warn(); static QIcon error(); static QIcon logs(); static QIcon prop(); static QIcon data(); static QIcon clear(); static QPixmap...
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/* * Copyright 2015 Valentin Milea * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writi...
[ "valentin.milea@gmail.com" ]
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