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// stdafx.cpp : source file that includes just the standard includes // stdafx.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "predrive.h" LONG g_cObjCnt = 0L;
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#include <bits/stdc++.h> using namespace std; #define REP(i,n) for(int i=0, i##_len=(n); i<i##_len; ++i) #define all(x) (x).begin(),(x).end() using ll = long long; string char_to_string(char val) { return string(1, val); } int char_to_int(char val) { return val - '0'; } template<class T> inline bool chmin(T& a, T ...
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// https://www.hackerrank.com/challenges/prettyprint/problem cout << hex << left << showbase << nouppercase; cout << (long long)A << endl; cout << dec << right << setw(15) << setfill('_') << showpos << fixed << setprecision(2); cout << B << endl; cout << scientific << uppercase << noshowpos << setprecision(9); cout << ...
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//============================================================================= // // memoryHeapMacros.h // // Copyright (c) 2007, Ensemble Studios // //============================================================================= #pragma once //==============================================================...
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/* * Retromarcia .h * * Created on: 16/gen/2014 * Author: Yamuna */ #ifndef Retromarcia_H_ #define Retromarcia_H_ #include <iostream> #include "Digitale.h" using namespace std; class Retromarcia: public Digitale { public: Retromarcia(); virtual ~Retromarcia(); }; #endif /* Retroma...
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#include <iostream> #include <sstream> #include <memory> #include <vector> #include <tuple> #include <boost/program_options.hpp> #include <boost/property_tree/ptree.hpp> #if defined(SOLVER_BACKEND_VEXCL) # include <amgcl/backend/vexcl.hpp> #else # include <amgcl/backend/builtin.hpp> #endif #include <amgcl/make_sol...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), aboutWindow(0), helpWindow(0), settingsWindow(0), theSet(0) { ui->setupUi(this); mainlog("Start"); addEvents(ui->listWidget, 1); addEvents(ui...
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#ifndef VISLINK_VISLINKAPI_H_ #define VISLINK_VISLINKAPI_H_ #include <iostream> #include "VisLink/image/Texture.h" #include "VisLink/display/TextureDisplay.h" #include "VisLink/queue/MessageQueue.h" #include "VisLink/sync/Semaphore.h" namespace vislink { class VisLinkAPI { public: virtual ~VisLinkAPI() {} virtual ...
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/************************************************************** * Copyright (c) 2008-2010 Daniel Pfeifer * * * * Distributed under the Boost Software License, Version 1.0. * **************************************************************/...
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#include "DetectionBasedTracker_jni.h" #include <opencv2/core.hpp> #include <opencv2/objdetect.hpp> #include <string> #include <vector> #include <android/log.h> #include <chrono> #define LOG_TAG "OCV-DBasedT" #define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)) #define LOGI(...) ...
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#ifndef VVENGINE_ENGINE_H_ #define VVENGINE_ENGINE_H_ #ifndef MECAB_DIR #define MECAB_DIR "./open_jtalk_dic_utf_8-1.11" #endif #include <memory> #include <string> #include <vector> namespace vvengine { constexpr const char* kMecabDir = MECAB_DIR; constexpr const char* kCoreDir = "./"; class Engine { public: Engi...
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/* * foo.cpp * * Created on: 25.02.2015 * Author: mgresens */ #include <boost/function.hpp> #include <boost/shared_ptr.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/transform_iterator.hpp> #include <vector> // -------------------------------------------------- typedef int vector_t; typede...
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#ifndef MACE_LEARNER #define MACE_LEARNER #include "Agent.h" #include <environment/Mace.h> #define DIM_ACTION 2 enum ActionSet{ Up = 0, Right = 1, Down = 2, Left = 3, Stay = 4, NUM_ACT }; class Mace_learner: public Agent{ public: Mace_learner(Env_Mace* mace_env); virtual ~Mace_learner(); protected:...
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/*********************************************************\ * Copyright (c) 2012-2020 The Unrimp Team * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including wit...
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#include <sgtcore.h> #include "sgt/log/LogSink.h" namespace sgt { LogSink::LogSink(const std::string& name) { setName(name); _minLevel = -1; _maxLevel = -1; _logTraceList = false; _enabled = true; } LogSink::~LogSink() { } /** Set the internal level range values. */ void LogSink::setLevelRange(int mini, int m...
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#ifndef file7700 #error "macro file7700 must be defined" #endif static const char* file7700String = "file7700";
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#ifndef CLIENTFEEDERAPPLICATION_H #define CLIENTFEEDERAPPLICATION_H #include <thread> #include <assert.h> #include "ChannelThreads.h" class ClientFeederApplication { LogManager::Logger<std::shared_ptr<spdlog::logger>> m_logger; ConfigManager::Configurations::AppConfig m_configs; std::atomic_bool m_contin...
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#include <iostream> #include <cmath> using namespace std; void self(int y) { int start,end,m,digit,sum,_sum,i; while(y>0) { start=pow(10,y-1); end=pow(10,y)-1; for(i=start;i<=end;i++) { m=i; sum=0; while(m!=0) { digit=m%10; sum=sum+pow(digit,y); m=m/10;...
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// // BirdFlightMenuScene.h // gameTest // // Created by Rudy Tan on 7/15/16. // // #pragma once #include "cocos2d.h" class BirdFlightMenuScene : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(BirdFlightMenuScene); void menuPlay(Ref* pSender)...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "athena/extensions/athena_app_window_client_base.h" #include "athena/activity/public/activity_factory.h" #include "athena/activity/public/activi...
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#include "Core.h" #include "UnCore.h" #include "UnObject.h" #include "UnMaterial.h" #include "UnMaterial2.h" #include "UnPackage.h" //#define XPR_DEBUG 1 /*----------------------------------------------------------------------------- UTexture (Unreal engine 1 and 2) ------------------------------------------------...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QFileDialog> #include<qdebug.h> #include <QString> #include <QImage> #include "pixelize.h" #include "pixelcube.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: expli...
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#include "query.hpp" void Query::parseChar(char c) {} // TODO
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#pragma once #include "IPositionProvider.h" #include "SFML/Network.hpp" class ServerPositionProvider : public IPositionProvider { public: ServerPositionProvider(std::unique_ptr<IPositionProvider> _provider, float _networkUpdateTime); void update(float _dt) override final; sf::Vector2f getPosition() const override ...
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#include<iostream> using namespace std; int main() { int n,i,a,b,case_no,total; while(cin>>n) { case_no = 0; while(n>0) { case_no++; total = 0; cin>>a; cin>>b; for(i=a;i<=b;i++) ...
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// Copyright (c) 2014 The Bitcoin Core developers // Copyright (c) 2019 The PIVX developers // Copyright (c) 2020 The BonorumCoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "coins.h" #include "script/sta...
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#ifndef _SEARCH_H_ #define _SEARCH_H_ #include <llvm/IR/Type.h> #include <llvm/IR/DerivedTypes.h> #include <llvm/CodeGen/MachineFunction.h> #include "transform.h" #include "replay_cli.h" class Searcher { const unsigned Signal_penalty {1000000}; // various constants controlling the search algorithm // just rea...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Bitcredit Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "alert.h" #include "chainparams.h" #include "clientversion.h" #include "ne...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM ../../../dist/idl\nsILoginInfo.idl */ #ifndef __gen_nsILoginInfo_h__ #define __gen_nsILoginInfo_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif /* For IDL files that don't want to include root IDL files. */ #ifndef NS_NO_VTABLE #define...
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#pragma once #include "ofMain.h" #include "ofxGSTT.h" class ofGsttApp: public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int butt...
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// Copyright 2016, 亚思信息科技有限责任公司 // All right reserved. // // Author: Liu Run Dan ( lrdcz@163.com ) // // Yasi Robot Motion Control System - 亚思机器人运动控制系统 #ifndef _command_infomation_h #define _command_infomation_h #include "PosInfo.h" #include "RobotState.h" #include "GroupProperties.h" class Dynamic : public BasicS...
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dingdd/hdu
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#include <iostream> #include <iomanip> #include <algorithm> struct Trade{ int J,F; }; bool compare(struct Trade t1, struct Trade t2){ if (t1.F == 0){ return true; } if (t2.F == 0){ return false; } if ( t1.J * t2.F - t2.J * t1.F > 0) return true; return false; } int main(){ using namespace std; int M,N...
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#include<bits/stdc++.h> using namespace std; void printSpace(char str[]); void print(char str[],string ans,int ind,bool flag); int main() { int T; cin>>T; while(T--) { char str[10000]; cin>>str; printSpace(str); cout<<endl; } } void printSpace(char str[]) { stri...
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//-------------------------------------------------------------------// // CBmpMenuOwnerWnd class //-------------------------------------------------------------------// // // NOTE: Derived from code originally posted to CodeGuru.com by // Nikolay Denisov (acnick@mail.lanck.net). // // Copyright © 2005 A better Softwa...
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/// Heil Hydra #include <cstdio> #include <iostream> #include <string> #include <cstring> #include <cmath> #include <ctime> #include <cstdlib> #include <algorithm> #include <new> #include <vector> #include <stack> #include <queue> #include <map> #include <set> #define CLR(o) memset(o, 0x00, sizeof o) #d...
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// Includes // ======== // STL includes #include <iostream> #include <climits> // BGL includes #include <boost/graph/adjacency_list.hpp> #include <boost/graph/cycle_canceling.hpp> #include <boost/graph/push_relabel_max_flow.hpp> #include <boost/graph/successive_shortest_path_nonnegative_weights.hpp> #include <boost/gra...
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#include "stdafx.h" #include "PhysXShape.h" #include "physXCommon.h" #include "NxBounds3.h" #include "CPhysXMaterial.h" namespace mray{ namespace physics{ PhysXShape::PhysXShape(NxShape*shape,IPhysicalNode* node) { m_nxShape=shape; m_node=node; if(m_nxShape) { const char* n=m_nxShape->getNa...
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/* You have a number of envelopes with widths and heights given as a pair of integers (w, h). One envelope can fit into another if and only if both the width and height of one envelope is greater than the width and height of the other envelope. What is the maximum number of envelopes can you Russian doll? (put one in...
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#include "centerserver_pch.h" #include "360_login.h" #include "player.h" #include "gate_handler.h" #include "player_manager.h" #include "player_job.h" #include "md5.h" #include "config_loader.h" #include "string_parser.h" uint16 Parse360LoginParam(const std::string& token, std::string& uid, std::string& loginServerId...
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#include <bits/stdc++.h> /** #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; */ using namespace std; typedef long long int LL; typedef unsigned long long uLL; const int inf = (int)1e9; const LL INF = (LL)1e18; const int N = 100005; const LL MOD = 1000000007; co...
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/* Auto-generated by genmsg_cpp for file /home/laura/ros_workspace/Arduino/rosserial_arduino/msg/Adc.msg */ #ifndef ROSSERIAL_ARDUINO_MESSAGE_ADC_H #define ROSSERIAL_ARDUINO_MESSAGE_ADC_H #include <string> #include <vector> #include <map> #include <ostream> #include "ros/serialization.h" #include "ros/builtin_message_t...
[ "laurago894@gmail.com" ]
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/****************************************************************************** * @file hgpu_prng.cpp * @author Vadim Demchik <vadimdi@yahoo.com> * @version 1.1.2 * * @brief [PRNGCL library] * Pseudo-random number generators for HGPU package * * * @section LICENSE * * Copyright (c) 2013-...
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#ifndef IMGUISTRINGIFIER_H_ #define IMGUISTRINGIFIER_H_ #ifndef IMGUI_API #include <imgui.h> // ImVector #endif //IMGUI_API // Base64Encode(...) and Base64Decode(...) embed libb64 (stripped from STL <iostream> header file): // LIBB64 LICENSE (libb64.sourceforge.net): /* Copyright-Only Dedication (based on United Sta...
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#include<SoftwareSerial.h> SoftwareSerial lcd(10,11); String data="",rpm="",temp="",fuel=""; char ch; void setup() { // put your setup code here, to run once: lcd.begin(9600); Serial.begin(9600); } void loop() { // put your main code here, to run repeatedly: while(lcd.available()) { data+=lcd.read(); //dat...
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////////////////////////////////////////// // Author: Juan Martinez // // Student: Juan Martinez // // Term: Fall 2017 // // Course: CS 315 // // Assignment: Lab 02 // // Date: 9/25/17 // // Professor: Dr. ...
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#include "bicicletta.h" bicicletta::bicicletta(const string &Marca_,const string &Modello_,const double &Price_, const int &Quantity_, const bool &Used_, const string &Telaio_, const string &Manubrio_,const string &Sella_, const string &Corona_, const double &diamRuote_): veicolo(Marca_,Modello_,Price_, Quantit...
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// ----------------------------------------------------------------------------- // // Sistemas concurrentes y Distribuidos. // Práctica 3. Implementación de algoritmos distribuidos con MPI // // Archivo: filosofos-plantilla.cpp // Implementación del problema de los filósofos (sin camarero). // Plantilla para completar...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/viz/client/local_surface_id_provider.h" #include "components/viz/common/quads/compositor_frame.h" namespace viz { LocalSurfaceIdPr...
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#include <iostream> #include <queue> #include <vector> using namespace std; int main() { ios::sync_with_stdio(0); cin.tie(0); int N, K; long long ans = 0; queue<string> q; vector<int> v(20, 0); cin >> N >> K; while (N--) { string name; cin >> name; q.push(name); v[name.length()]++; if (v[name.leng...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the Apache 2.0 License. #pragma once #include <algorithm> #include <array> #include <cctype> #include <string> #include <string_view> #include <type_traits> #include <vector> /** * This file defines various type traits and utils that are ...
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#include <bits/stdc++.h> using namespace std; void print(int *arr, int n) { for (int i = 0; i < n; i++) cout << arr[i] << " "; cout << endl; } void countSort(int *arr, int exp, int n) { int farr[10] = {0}; for (int i = 0; i < n; i++) farr[arr[i] / exp % 10]++; for (int i = 1; i <...
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/****************************************************************************** * graph_hierarchy.cpp * * Source of KaHIP -- Karlsruhe High Quality Partitioning. *****************************************************************************/ #include "graph_hierarchy.h" graph_hierarchy::graph_hierarchy() : m_curr...
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "C:/Users/mikeb/Documents/Git/FTC/BaseProject/Plugins/WidgetThumbs/Source/WidgetThumbs/Private/WidgetBlueprintThumbnailRenderer.cpp" #include "C:/Users/mikeb/Documents/Git/FTC/BaseProject/Plugins/Widge...
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// stdafx.cpp : source file that includes just the standard includes // GPC.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/**************************************************************************** * * * GuiToolKit * * (MFC extension) * * Created by Francisco Campos G. www.beyondata.com fcampos@beyondata.com * *---------------------------------------------------------------------...
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#ifndef PLATFORM_H #define PLATFORM_H #include "GameObject.h" class Platform :public GameObject { public: Platform(); ~Platform(); protected: }; #endif
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#include "Vector.h" Vector::Vector() { } Vector::Vector(float pX, float pY, float pZ) { x = pX; y = pY; z = pZ; } Vector::~Vector(){ } void Vector::normalize() { }
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#include "storage.h" #include <QFile> #include <QByteArray> #define FILENAME "data" Storage::Storage(QObject *parent) : QObject(parent) { QFile f(FILENAME); if (!f.exists()) return; f.open(QFile::ReadOnly); QByteArray data = f.readAll(); f.close(); QDataStream str(data); while (!st...
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// TreeListEditCtrl.cpp : implementation file // #include "stdafx.h" #include "TreeListDC.h" #include "TreeListHeaderCtrl.h" #include "TreeListTipCtrl.h" #include "TreeListStaticCtrl.h" #include "TreeListEditCtrl.h" #include "TreeListComboCtrl.h" #include "TreeListCtrl.h" //#include "TreeListResource.h" #ifdef _DEBUG...
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#ifndef _HUMANPLAYER_H #define _HUMANPLAYER_H #include "player.h" class HumanPlayer : public Player { public: HumanPlayer(std::string name, bool type); ~HumanPlayer(); virtual void playCard(Card card, Table &table) override; virtual void discardCard(Card card) override; }; #endif
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#pragma once #include <iostream> #include <string> class Parameter{ private: public: Parameter(){} virtual std::string toString() = 0; };
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// // State_VERIFY.h // // Automatically created through MiCASE -- do not change manually! // #ifndef clfsm_TurtleSuspendResumeOnTopic_State_VERIFY_h #define clfsm_TurtleSuspendResumeOnTopic_State_VERIFY_h #include "CLState.h" #include "CLAction.h" #include "CLTransition.h" namespace FSM { namespace CLM { ...
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/* ************************************************************ */ /* DataFlash_SITL Log library */ /* ************************************************************ */ #ifndef __DATAFLASH_SITL_H__ #define __DATAFLASH_SITL_H__ #if CONFIG_HAL_BOARD == HAL_BOARD_AVR_SITL #include <...
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// // main.cpp // chang // // Created by Changjie Ma on 3/17/16. // Copyright © 2016 Changjie Ma. All rights reserved. // #include <iostream> #include <set> #include <vector> #include <unordered_map> using namespace std; class Vector2D{ private: vector<int> data; int index; public: Vector2D(vector<...
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/* Copyright 2017 Stephen Haddock Consulting, LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writi...
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#pragma once #include "stdafx.h" #include "Permutacja.h" class Porzadek { public: Porzadek(); ~Porzadek(); unsigned int Newton(unsigned int n, unsigned int k); virtual void Nastepnik(Permutacja perm) = 0; virtual void Poprzednik(Permutacja perm) = 0; virtual int Rank(Permutacja perm) = 0; virtual void Perm(int ...
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#include <iostream> using namespace std; int main() { int a=0; int n; cin>>n; for (int i=1;i<n;i++){ if (((i%3)==0)||((i%5)==0)){ a=a+i; } } cout << a << " "; return 0; }
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// // TextUtility.cpp // DrawingTool // // Created by Zerc on 11/24/15. // // #include "TextUtility.h"
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//DATABASE INTERFACE CODE #include "tbinclude.h" #include <sqlite3.h> using namespace std; string callback_return; static int callback(void *data, int argc, char **argv, char **azColName){ int i; fprintf(stdout, "%s: ", (const char*)data); fprintf(stdout, "%d\n", argc); for(i = 0; i<argc; i++){ printf("%s = %...
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/* https://www.RoxXxtar.com/bmc Licensed under the MIT license. See LICENSE file in the project root for full license information. Library to read one or more 74HC4067 or 74HC4051 analog-in multiplexers Rox74HC4067, this is a 16 pin analog-in multiplexer Rox74HC4051, this is a 8 pin analog-in multiplexer ...
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/* ** EPITECH PROJECT, 2017 ** nanotekspice ** File description: ** comp */ #ifndef REF4030COMP_HPP_ #define REF4030COMP_HPP_ #include "DefaultComponent.hpp" namespace nts { class Ref4030Comp : public DefaultComponent { public: Ref4030Comp(const std::string &name); virtual Tristate compute(std::size_t pin = ...
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#pragma once #include <Component/SimpleScene.h> #include "LabCamera.h" #include "Transform3D.h" #include <Teme\Tema2\Plane.h> #include <Teme\Tema2\Obstacle.h> #include <Teme\Tema2\Fuel.h> #include <Teme\Tema2\Cloud.h> #include <Teme\Tema2\Cloud.h> class Tema2 : public SimpleScene { public: Tema2(); ~Tema2(); v...
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#ifndef __CONSOLE_PRINT_H #define __CONSOLE_PRINT_H namespace Engine { void ConsolePrint(int count, const char * i_fmt, ...); } // Namespace Engine // This is how we handle variable argument pre-processor macros // This is only supported by compilers that support the C99 standard #if defined(_DEBUG) && !defined(DI...
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#include "SendCommands.hh" #include <event2/buffer.h> #include <inttypes.h> #include <string.h> #include <memory> #include <phosg/Encoding.hh> #include <phosg/Hash.hh> #include <phosg/Random.hh> #include <phosg/Strings.hh> #include <phosg/Time.hh> #include "CommandFormats.hh" #include "Compression.hh" ...
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#pragma once //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #include "UTFTMenu.h" //-------------------------------------------------------------------------------------------------------------...
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#include "Graphics.h" Graphics::~Graphics() { } bool Graphics::Initialize(HWND hwnd, int width, int height) { this->windowWidth = width; this->windowHeight = height; this->fpsTimer.Start(); if (!InitializeDirectX(hwnd)) return false; if (!InitializeShaders()) return false; if (!InitializeScene()) retur...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file defines all the public base::FeatureList features for the chrome // module. #ifndef CHROME_COMMON_CHROME_FEATURES_H_ #define CHROME_COMMON_C...
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#include<iostream> #include<cstdio> #include<cstring> #include<algorithm> #include<ctime> #define ll long long using namespace std; inline int read(){ int re=0,flag=1;char ch=getchar(); while(ch>'9'||ch<'0'){ if(ch=='-') flag=-1; ch=getchar(); } while(ch>='0'&&ch<='9') re=(re<<1)+(re<<3)+ch-'0',ch=getchar(); r...
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#ifndef CPLAYER_H #define CPLAYER_H #include <ccharacter.h> class CPlayer { public: CPlayer(); ~CPlayer(); void HandleEvents(SDL_Event& e); int GetBind(int number); void SetBind(int bindnumber, int keybind); // void ChangeKeySetting(int keytoswitch, SDL_Event& e); // void FakeDead(); voi...
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// Fill out your copyright notice in the Description page of Project Settings. #include "BatteryMan.h" // Sets default values ABatteryMan::ABatteryMan() { // Set this character to call Tick() every frame. You can turn this off to // improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true...
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class Solution { public: vector<string> fizzBuzz(int n) { vector<string> ans; for (int i = 1; i <= n; i++) { if (i % 15 == 0) { ans.push_back("FizzBuzz"); } else if (i % 3 == 0) { ans.push_back("Fizz"); } else if (i % 5 == ...
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/* * Copyright (C) 2011 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following dis...
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/// @copyright /// Copyright (C) 2020 Assured Information Security, Inc. /// /// @copyright /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limita...
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// Program to find the majority element // in the array // http://www.geeksforgeeks.org/check-for-majority-element-in-a-sorted-array/ #include <iostream> using namespace std; bool is_majority (int* array, int n, int x) { for (int i = 0; i <= n / 2; i++) { if (array[i] == x and array[n / 2 + i] == x) { ...
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#pragma once #include <vector> #include "src/core/kernel.h" #include "register_allocator.h" #include "cfg.h" namespace dada{ class ReuseSetter{ public: std::vector<int> reuse_masks_; Kernel const* kernel_; CFG const* cfg_; RegisterAllocator const* register_allocator_; int const ar...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_METRICS_CALL_STACK_PROFILE_PARAMS_H_ #define COMPONENTS_METRICS_CALL_STACK_PROFILE_PARAMS_H_ #include "base/time/time.h" namespace me...
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#include "SnakeGame.h" #include <functional> int main(int argc, char* argv[]) { const char* title = "Snake Game"; Vector2d<int> position(SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); Size size(800, 800); SnakeGame game(position, size, title); game.init(); const int fps = 100; const int frameDelay = 1000 / ...
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#include <cmath> #include <cstdio> #include <cstring> #include <vector> #define INF 1e8 #define MAX 500005 using namespace std; int depth[MAX], enter[MAX], euler[MAX * 2]; vector<int> adj[MAX], st[21]; class Tree { int n, root, step; void dfs(int i) { enter[i] = step; euler[step++] = i; for (int j :...
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//++ // File Name: // Eventlog.cpp // // Contents: // Routines that give kernel-mode drivers // access to the system Event Log. //-- // // Driver-specific header files... // #include "Driver.h" // // Data global to this module // static ULONG LogLevel; // // Forward declarations of local functions // ULONG GetSt...
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// Generated by gencpp from file actionlib/TestRequestAction.msg // DO NOT EDIT! #ifndef ACTIONLIB_MESSAGE_TESTREQUESTACTION_H #define ACTIONLIB_MESSAGE_TESTREQUESTACTION_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits....
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#include "GameStatus.h" GameStatus::GameStatus(Node* node) { this->node = node; label = Label::createWithTTF("0", font, size); // position the label on the center of the screen label->setPosition(700, 1000); // add the label as a child to this layer node->addChild(label, 1); player = Label::createWithTTF("p...
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#include "asset/Project.hpp" #include "asset/AssetManager.hpp" #include <cereal/archives/json.hpp> #include <cereal/archives/portable_binary.hpp> #include "..\..\include\asset\Project.hpp" using namespace asset; DEFINE_NEWASSET_FACTORY(Project) DEFINE_EMPTYASSET_FACTORY(Project) Project::Project(std::filesystem::pa...
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//--------------- svmLineProperty.h ----------------------------- //----------------------------------------------------------- #ifndef svmLineProperty_H_ #define svmLineProperty_H_ //----------------------------------------------------------- #include "precHeader.h" #include "svmProperty.h" //-------------------------...
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#include <bits/stdc++.h> #define loop(i,n) for(int i = 0;i < (n);i++) #define range(i,a,b) for(int i = (a);i <= (b);i++) #define all(A) A.begin(),A.end() #define pb push_back #define mp make_pair #define sz(A) ((int)A.size()) #define vi vector<int> #define vl vector<long long> #define vd vector<double> #define vp vecto...
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#include <bits/stdc++.h> using namespace std; int main() { string str; int k=0; while(cin>>str) { k++; if(k==1) cout<<"*CDC is the trademark of the Control Data Corporation."<<endl; else if(k==2) cout<<"*IBM is a trademark of the International Bu...
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#ifndef _SEARCHCACHEDATASERIALIZE_H_ #define _SEARCHCACHEDATASERIALIZE_H_ namespace xce { namespace searchcache { class SearchCacheDataSerialize { public: template<typename T> static inline bool UnserializeFromBuffer(const char** p, int& total, T& value) { value = *(T*)(*p); *p+=...
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/*============================================================================*/ /* */ /* C O P Y R I G H T */ /* ...
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/* * Copyright 2020 RA Consulting * * RA Consulting GmbH licenses this file under the Apache License, * Version 2.0 (the "License"); you may not use this file except * in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless require...
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