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/ComTypeLibfor7/connect/drive/predrive.cpp
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oudream/vc_example_official
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// stdafx.cpp : source file that includes just the standard includes // stdafx.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "predrive.h" LONG g_cObjCnt = 0L;
[ "oudream@126.com" ]
oudream@126.com
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/abc061_C.cpp
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[]
no_license
k2font/atcoder
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2023-05-15T06:51:43.771882
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#include <bits/stdc++.h> using namespace std; #define REP(i,n) for(int i=0, i##_len=(n); i<i##_len; ++i) #define all(x) (x).begin(),(x).end() using ll = long long; string char_to_string(char val) { return string(1, val); } int char_to_int(char val) { return val - '0'; } template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; } template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; } int main() { ll N, K; cin >> N >> K; vector<ll> a(N), b(N); REP(i, N) cin >> a[i] >> b[i]; map<ll, ll> m; for(int i = 0; i < N; ++i) { m[a.at(i)] += b.at(i); } ll cnt = 0; ll ans = 0; for(auto x : m) { cnt += x.second; if(cnt >= K) { ans = x.first; break; } } cout << ans << endl; }
[ "shoichiro.kouno@gmail.com" ]
shoichiro.kouno@gmail.com
71ed67bdfdf48d268e3e9f852e6a2489f47fc801
cda05670b5952f890018e54f133373912b77a4e9
/Hackerrank/C++/Print Pretty.cpp
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no_license
rishichawla/CompetitiveProgramming
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refs/heads/master
2020-03-31T03:43:48.832372
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// https://www.hackerrank.com/challenges/prettyprint/problem cout << hex << left << showbase << nouppercase; cout << (long long)A << endl; cout << dec << right << setw(15) << setfill('_') << showpos << fixed << setprecision(2); cout << B << endl; cout << scientific << uppercase << noshowpos << setprecision(9); cout << C << endl;
[ "rishi.chawla14@gmail.com" ]
rishi.chawla14@gmail.com
c1489022264d265c177967354403fc17cc3e95dd
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/misc_microsoft_gamedev_source_code/misc_microsoft_gamedev_source_code/xcore/memory/memoryHeapMacros.h
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no_license
sgzwiz/misc_microsoft_gamedev_source_code
1f482b2259f413241392832effcbc64c4c3d79ca
39c200a1642102b484736b51892033cc575b341a
refs/heads/master
2022-12-22T11:03:53.930024
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//============================================================================= // // memoryHeapMacros.h // // Copyright (c) 2007, Ensemble Studios // //============================================================================= #pragma once //============================================================================= // heapNew //============================================================================= template<class Type> inline Type* heapNew(BMemoryHeap& heap) { const uint align = (__alignof(Type) >= sizeof(DWORD)) ? __alignof(Type) : sizeof(DWORD); uint size = Utils::AlignUpValue(sizeof(Type), align); Type* p = static_cast<Type*>(heap.New(size)); BVERIFY(p); BDEBUG_ASSERT(Utils::IsAligned(p, align)); if (!BIsBuiltInType<Type>::Flag) Utils::ConstructInPlace(p); return p; } //============================================================================= // heapNewInit //============================================================================= template<class Type> inline Type* heapNewInit(BMemoryHeap& heap, const Type& obj) { const uint align = (__alignof(Type) >= sizeof(DWORD)) ? __alignof(Type) : sizeof(DWORD); uint size = Utils::AlignUpValue(sizeof(Type), align); Type* p = static_cast<Type*>(heap.New(size)); BVERIFY(p); BDEBUG_ASSERT(Utils::IsAligned(p, align)); if (!BIsBuiltInType<Type>::Flag) Utils::ConstructInPlace(p, obj); return p; } //============================================================================= // heapDelete //============================================================================= template<class Type> inline void heapDelete(Type* p, BMemoryHeap& heap) { if (!p) return; if (!BIsBuiltInType<Type>::Flag) Utils::DestructInPlace(p); bool success = heap.Delete(p); success; BDEBUG_ASSERT(success); } //============================================================================= // heapNewArray //============================================================================= template<class Type> inline Type* heapNewArray(unsigned int num, BMemoryHeap& heap) { BDEBUG_ASSERT((num > 0) && ((num * sizeof(Type)) < 2147483648)); const uint align = (__alignof(Type) >= sizeof(DWORD)) ? __alignof(Type) : sizeof(DWORD); uint size = align + num * sizeof(Type); size = Utils::AlignUpValue(size, align); unsigned int* p = static_cast<unsigned int*>(heap.New(size)); BVERIFY(p); *p = num; Type* q = reinterpret_cast<Type*>(reinterpret_cast<uchar*>(p) + align); BDEBUG_ASSERT(Utils::IsAligned(q, align)); if (!BIsBuiltInType<Type>::Flag) Utils::ConstructArrayInPlace(q, num); return q; } //============================================================================= // heapDeleteArray //============================================================================= template<class Type> inline void heapDeleteArray(Type* p, BMemoryHeap& heap) { if (!p) return; const uint align = (__alignof(Type) >= sizeof(DWORD)) ? __alignof(Type) : sizeof(DWORD); uint* q = reinterpret_cast<uint*>(reinterpret_cast<uchar*>(p) - align); const unsigned int num = *q; BDEBUG_ASSERT((num > 0) && ((num * sizeof(Type)) < 2147483648)); if (!BIsBuiltInType<Type>::Flag) Utils::DestructArrayInPlace(p, num); bool success = heap.Delete(q); success; BDEBUG_ASSERT(success); } // All new macros BFATAL_FAIL on failure #define HEAP_NEW(type, heap) heapNew<type>(heap) #define HEAP_NEW_INIT(type, heap, init) heapNewInit<type>(heap, init) #define HEAP_DELETE(p, heap) heapDelete(p, heap) #define HEAP_NEW_ARRAY(type, num, heap) heapNewArray<type>(num, heap) #define HEAP_DELETE_ARRAY(p, heap) heapDeleteArray(p, heap) // Use heapDelete or HEAP_DELETE to delete objects created by this overload of operator new. // Example usage: // uint* p = new(gSimHeap) uint; // heapDelete(p, gSimHeap); inline void* operator new (size_t s, BMemoryHeap& heap) { void* p = heap.New(static_cast<int>(s)); BVERIFY(p); return p; }
[ "benjamin.barratt@icloud.com" ]
benjamin.barratt@icloud.com
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/C++_SimulationGame/src/Retromarcia.h
a93df2a5f4d7790365cadcdfa95bbdbdf3056070
[]
no_license
yamunamaccarana/INFO3A
907a24db8925e2ba39a78a0e0cf49297a88ed8b7
80b0cfe38111f68a6dfafb838ce0f7ae02315c3d
refs/heads/master
2021-01-02T09:14:37.963045
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/* * Retromarcia .h * * Created on: 16/gen/2014 * Author: Yamuna */ #ifndef Retromarcia_H_ #define Retromarcia_H_ #include <iostream> #include "Digitale.h" using namespace std; class Retromarcia: public Digitale { public: Retromarcia(); virtual ~Retromarcia(); }; #endif /* Retromarcia _H_ */
[ "yamuna.maccarana@gmail.com" ]
yamuna.maccarana@gmail.com
a3bade3d5ae5cd322e7198f8918c97207099cd2d
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/data/full.cpp
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permissive
ddemidov/paper_amgcl_reuse
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#include <iostream> #include <sstream> #include <memory> #include <vector> #include <tuple> #include <boost/program_options.hpp> #include <boost/property_tree/ptree.hpp> #if defined(SOLVER_BACKEND_VEXCL) # include <amgcl/backend/vexcl.hpp> #else # include <amgcl/backend/builtin.hpp> #endif #include <amgcl/make_solver.hpp> #include <amgcl/amg.hpp> #include <amgcl/relaxation/runtime.hpp> #include <amgcl/coarsening/runtime.hpp> #include <amgcl/solver/runtime.hpp> #include <amgcl/adapter/crs_tuple.hpp> #include <amgcl/profiler.hpp> #include <amgcl/io/binary.hpp> using amgcl::precondition; namespace amgcl { profiler<> prof; } using amgcl::prof; //--------------------------------------------------------------------------- ptrdiff_t read_problem(int k, std::vector<ptrdiff_t> &ptr, std::vector<ptrdiff_t> &col, std::vector<double> &val, std::vector<double> &rhs ) { namespace io = amgcl::io; std::ostringstream Afile, bfile; Afile << "A-" << k << ".bin"; bfile << "b-" << k << ".bin"; ptrdiff_t rows, n, m; io::read_crs(Afile.str(), rows, ptr, col, val); io::read_dense(bfile.str(), n, m, rhs); precondition(rows == n && m == 1, "Wrong input sizes"); return rows; } //--------------------------------------------------------------------------- int main(int argc, char *argv[]) { namespace po = boost::program_options; po::options_description desc("Options"); desc.add_options() ("help,h", "Show this help.") ( "prm,p", po::value<std::vector<std::string> >()->multitoken(), "Parameters specified as name=value pairs. " "May be provided multiple times. Examples:\n" " -p solver.tol=1e-3\n" " -p precond.coarse_enough=300" ) ( "full-rebuild,f", po::bool_switch()->default_value(false), "Full rebuild on every iteration. " ) ( "iter-limit,l", po::value<int>()->default_value(10), "Iteration limit. " ) ( "init,i", po::value<int>()->default_value(0), "First input matrix" ) ( "step,s", po::value<int>()->default_value(1), "Stride over input matrices" ) ; po::positional_options_description p; p.add("prm", -1); po::variables_map vm; po::store(po::command_line_parser(argc, argv).options(desc).positional(p).run(), vm); po::notify(vm); if (vm.count("help")) { std::cout << desc << std::endl; return 0; } boost::property_tree::ptree prm; if (vm.count("prm")) { for(const auto &v : vm["prm"].as<std::vector<std::string> >()) { amgcl::put(prm, v); } } int init = vm["init"].as<int>(); int step = vm["step"].as<int>(); int limit = vm["iter-limit"].as<int>(); bool rebuild = vm["full-rebuild"].as<bool>(); prm.put("precond.allow_rebuild", !rebuild); // Define the backend and solver types: #if defined(SOLVER_BACKEND_VEXCL) typedef amgcl::backend::vexcl<double> Backend; #else typedef amgcl::backend::builtin<double> Backend; #endif Backend::params bprm; #if defined(SOLVER_BACKEND_VEXCL) vex::Context ctx(vex::Filter::Env); bprm.q = ctx; #endif typedef amgcl::make_solver< amgcl::amg< Backend, amgcl::runtime::coarsening::wrapper, amgcl::runtime::relaxation::wrapper >, amgcl::runtime::solver::wrapper<Backend> > Solver; std::shared_ptr<Solver> solve; int iters = 0; double error; size_t rows; std::vector<ptrdiff_t> ptr, col; std::vector<double> val, rhs; for(int time = init, j = 0; ; time += step, ++j) { // Read the next system try { auto t = prof.scoped_tic("reading"); rows = read_problem(time, ptr, col, val, rhs); } catch(...) { break; } auto A = std::make_shared<Solver::build_matrix>(std::tie(rows, ptr, col, val)); // Rebuild the solver, if necessary bool full = false; if ( rebuild || !solve || solve->size() != rows || iters > limit ) { full = true; auto t1 = prof.scoped_tic("amgcl"); auto t2 = prof.scoped_tic("setup"); solve = std::make_shared<Solver>(A, prm, bprm); } auto Ab = Backend::copy_matrix(A, bprm); auto f = Backend::copy_vector(rhs, bprm); auto x = Backend::create_vector(rows, bprm); amgcl::backend::clear(*x); // solve the problem: { auto t1 = prof.scoped_tic("amgcl"); auto t2 = prof.scoped_tic("solve"); std::tie(iters, error) = (*solve)(*Ab, *f, *x); } std::cout << time << "\t" << full << "\t" << iters << "\t" << error << std::endl; } std::cerr << prof << std::endl; }
[ "dennis.demidov@gmail.com" ]
dennis.demidov@gmail.com
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/mainwindow.cpp
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[]
no_license
rybikson/QtPlanner
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), aboutWindow(0), helpWindow(0), settingsWindow(0), theSet(0) { ui->setupUi(this); mainlog("Start"); addEvents(ui->listWidget, 1); addEvents(ui->listWidget_7, 7); addEvents(ui->listWidget_30, 30); ui->nowLabel->setText(QDateTime::currentDateTime().toString("dddd, d MMMM yyyy hh:mm")); ui->statusBar->addWidget(ui->nowLabel); } void MainWindow::addEvents(QListWidget * list, int range) { mostCurrent = 0; someEventInstances.clear(); if (theSet != 0) delete(theSet); theSet = new eventSet; connect(theSet,SIGNAL(logmsg(QString)),this,SLOT(mainlog(QString))); mostCurrent = theSet->fillData(someEventInstances, range); for(unsigned int i=0; i < someEventInstances.size(); i++) { QListWidgetItem *item = new QListWidgetItem(list); EventTemplate * event = new EventTemplate(someEventInstances.at(i) ,item); connect(list,SIGNAL(destroyed()),event,SLOT(deleteLater())); item->setSizeHint(QSize(310,70)); item->setBackgroundColor(QColor::fromRgb(250,230,230)); list->setItemWidget(item,event); } if (list->count() > mostCurrent) mostCurrent++; list->setCurrentRow(mostCurrent); theSet->deleteLater(); } void MainWindow::mainlog(QString msg) { ui->textBrowser->append(msg); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_actionRefresh_triggered() { ui->listWidget->setCurrentRow(mostCurrent); ui->listWidget->repaint(); } void MainWindow::on_actionQuit_triggered() { QApplication::quit(); } void MainWindow::on_actionAbout_triggered() { if (aboutWindow == 0) aboutWindow = new About(this); aboutWindow->show(); } void MainWindow::on_actionHelp_triggered() { if (helpWindow == 0) helpWindow = new Help(this); helpWindow->show(); } void MainWindow::on_actionSettings_triggered() { if (settingsWindow == 0) settingsWindow = new Settings(this); settingsWindow->show(); }
[ "rybikson@gmail.com" ]
rybikson@gmail.com
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/src/VisLink/VisLinkAPI.h
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dtorban/VisLink
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2020-12-06T04:10:57.868646
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#ifndef VISLINK_VISLINKAPI_H_ #define VISLINK_VISLINKAPI_H_ #include <iostream> #include "VisLink/image/Texture.h" #include "VisLink/display/TextureDisplay.h" #include "VisLink/queue/MessageQueue.h" #include "VisLink/sync/Semaphore.h" namespace vislink { class VisLinkAPI { public: virtual ~VisLinkAPI() {} virtual void createSharedTexture(const std::string& name, const TextureInfo& info, int deviceIndex = 0) = 0; virtual Texture getSharedTexture(const std::string& name, int deviceIndex = 0) = 0; virtual MessageQueue* getMessageQueue(const std::string& name) = 0; virtual Semaphore getSemaphore(const std::string& name, int deviceIndex = 0) = 0; }; } #endif
[ "dtorban@umn.edu" ]
dtorban@umn.edu
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/include/slcc/matrix.hpp
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no_license
purpleKarrot/slcc
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2021-01-19T12:04:12.262050
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2010-04-29T06:45:48
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/************************************************************** * Copyright (c) 2008-2010 Daniel Pfeifer * * * * Distributed under the Boost Software License, Version 1.0. * **************************************************************/ #ifndef SLCC_MATRIX_HPP #define SLCC_MATRIX_HPP #include "detail/matrix.hpp" namespace sl { //! a 2x2 floating-point matrix typedef sl::detail::matrix<float, 2, 2> mat2; //! a 3x3 floating-point matrix typedef sl::detail::matrix<float, 3, 3> mat3; //! a 4x4 floating-point matrix typedef sl::detail::matrix<float, 4, 4> mat4; //! same as a mat2 typedef mat2 mat2x2; //! a floating-point matrix with 2 columns and 3 rows typedef sl::detail::matrix<float, 2, 3> mat2x3; //! a floating-point matrix with 2 columns and 4 rows typedef sl::detail::matrix<float, 2, 4> mat2x4; //! a floating-point matrix with 3 columns and 2 rows typedef sl::detail::matrix<float, 3, 2> mat3x2; //! same as a mat3 typedef mat3 mat3x3; //! a floating-point matrix with 3 columns and 4 rows typedef sl::detail::matrix<float, 3, 4> mat3x4; //! a floating-point matrix with 4 columns and 2 rows typedef sl::detail::matrix<float, 4, 2> mat4x2; //! a floating-point matrix with 4 columns and 3 rows typedef sl::detail::matrix<float, 4, 3> mat4x3; //! same as a mat4 typedef mat4 mat4x4; //! a 2×2 double-precision floating-point matrix typedef sl::detail::matrix<double, 2, 2> dmat2; //! a 3×3 double-precision floating-point matrix typedef sl::detail::matrix<double, 3, 3> dmat3; //! a 4×4 double-precision floating-point matrix typedef sl::detail::matrix<double, 4, 4> dmat4; //! same as a dmat2 typedef dmat2 dmat2x2; //! a double-precision floating-point matrix with 2 columns and 3 rows typedef sl::detail::matrix<double, 2, 3> dmat2x3; //! a double-precision floating-point matrix with 2 columns and 4 rows typedef sl::detail::matrix<double, 2, 4> dmat2x4; //! a double-precision floating-point matrix with 3 columns and 2 rows typedef sl::detail::matrix<double, 3, 2> dmat3x2; //! same as a dmat3 typedef dmat3 dmat3x3; //! a double-precision floating-point matrix with 3 columns and 4 rows typedef sl::detail::matrix<double, 3, 4> dmat3x4; //! a double-precision floating-point matrix with 4 columns and 2 rows typedef sl::detail::matrix<double, 4, 2> dmat4x2; //! a double-precision floating-point matrix with 4 columns and 3 rows typedef sl::detail::matrix<double, 4, 3> dmat4x3; //! same as a dmat4 typedef dmat4 dmat4x4; } //namespace sl #endif /* SLCC_MATRIX_HPP */
[ "daniel@pfeifer-mail.de" ]
daniel@pfeifer-mail.de
3c505e6f88a9a924268d69fc397a975519a678b3
d15eda6b4223e4cd7bf8868ee5ce37c31a1b1377
/FaceTracker/app/src/main/cpp/DetectionBasedTracker_jni.cpp
b02718a089db4760a5d393f5f153037aa13978ef
[]
no_license
sweetdream779/FR-android-dlib-opencv
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6ae2a424318e5b90880a4d988a18a7b7b97c1d00
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#include "DetectionBasedTracker_jni.h" #include <opencv2/core.hpp> #include <opencv2/objdetect.hpp> #include <string> #include <vector> #include <android/log.h> #include <chrono> #define LOG_TAG "OCV-DBasedT" #define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)) #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) using namespace std; using namespace cv; inline void vector_Rect_to_Mat(vector<Rect>& v_rect, Mat& mat) { mat = Mat(v_rect, true); } class CascadeDetectorAdapter: public DetectionBasedTracker::IDetector { public: CascadeDetectorAdapter(cv::Ptr<cv::CascadeClassifier> detector): IDetector(), Detector(detector) { LOGD("CascadeDetectorAdapter::Detect::Detect"); CV_Assert(detector); } void detect(const cv::Mat &Image, std::vector<cv::Rect> &objects) //std::vector<Rect> detect(const cv::Mat &Image, std::vector<cv::Rect> &objects) { //LOGD("CascadeDetectorAdapter::Detect: begin"); //LOGD("CascadeDetectorAdapter::Detect: scaleFactor=%.2f, minNeighbours=%d, minObjSize=(%dx%d), maxObjSize=(%dx%d)", scaleFactor, minNeighbours, minObjSize.width, minObjSize.height, maxObjSize.width, maxObjSize.height); LOGI("CascadeDetectorAdapter::Detect: begin"); //LOGI("CascadeDetectorAdapter::Detect: scaleFactor=%.2f, minNeighbours=%d, minObjSize=(%dx%d), maxObjSize=(%dx%d)", scaleFactor, minNeighbours, minObjSize.width, minObjSize.height, maxObjSize.width, maxObjSize.height); //Detector->detectMultiScale(Image, objects, scaleFactor, minNeighbours, 0, minObjSize, maxObjSize); //Detector->detectMultiScale(Image, objects, 1.1, 5, 0|CV_HAAR_SCALE_IMAGE, Size(), Size(1000,1000) ); //********************************************************************* double const TH_weight=5.0;//Good empirical threshold values: 5-7 std::vector<int> reject_levels; std::vector<double> weights; std::vector<Rect> faces = {}; //std::vector<Rect> realfaces = {}; //Detector->detectMultiScale(Image, faces, reject_levels, weights, 1.1, 5, 0|CV_HAAR_SCALE_IMAGE, Size(), Size(1000,1000), true ); double scaleFactor = 1.1; double minNeighbours = 5; Detector->detectMultiScale(Image, faces, reject_levels, weights, scaleFactor, minNeighbours, 0|CV_HAAR_SCALE_IMAGE, Size(), Size(1000,1000), true ); LOGI("CascadeDetectorAdapter::Detect: scaleFactor=%.2f, minNeighbours=%d, TH_weight=%.2f", scaleFactor, minNeighbours, TH_weight); int i=0; for(vector<Rect>::const_iterator r = faces.begin(); r != faces.end(); r++, i++ ) { LOGI("weights[i]:%f", weights[i]); if (weights[i] >= TH_weight)//Good empirical threshold values: 5-7 { //LOGI("weightsACCEPTED[i]:%f", weights[i]); //realfaces.push_back(*r); objects.push_back(*r); } } LOGI("#realFaces: %i", (int)faces.size()); //return realfaces;*/ //********************************************************************* //LOGD("CascadeDetectorAdapter::Detect: end"); LOGI("CascadeDetectorAdapter::Detect: end"); } virtual ~CascadeDetectorAdapter() { //LOGD("CascadeDetectorAdapter::Detect::~Detect"); LOGI("CascadeDetectorAdapter::Detect::~Detect"); } private: CascadeDetectorAdapter(); cv::Ptr<cv::CascadeClassifier> Detector; }; struct DetectorAgregator { cv::Ptr<CascadeDetectorAdapter> mainDetector; cv::Ptr<CascadeDetectorAdapter> trackingDetector; cv::Ptr<DetectionBasedTracker> tracker; DetectorAgregator(cv::Ptr<CascadeDetectorAdapter>& _mainDetector, cv::Ptr<CascadeDetectorAdapter>& _trackingDetector): mainDetector(_mainDetector), trackingDetector(_trackingDetector) { CV_Assert(_mainDetector); CV_Assert(_trackingDetector); DetectionBasedTracker::Parameters DetectorParams; tracker = makePtr<DetectionBasedTracker>(mainDetector, trackingDetector, DetectorParams); } }; JNIEXPORT jlong JNICALL Java_opencv_android_fdt_DetectionBasedTracker_nativeCreateObject (JNIEnv * jenv, jclass, jstring jFileName, jint faceSize) { LOGD("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeCreateObject enter"); const char* jnamestr = jenv->GetStringUTFChars(jFileName, NULL); string stdFileName(jnamestr); jlong result = 0; //LOGD("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeCreateObject"); LOGI("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeCreateObject"); try { cv::Ptr<CascadeDetectorAdapter> mainDetector = makePtr<CascadeDetectorAdapter>( makePtr<CascadeClassifier>(stdFileName)); cv::Ptr<CascadeDetectorAdapter> trackingDetector = makePtr<CascadeDetectorAdapter>( makePtr<CascadeClassifier>(stdFileName)); result = (jlong)new DetectorAgregator(mainDetector, trackingDetector); if (faceSize > 0) { mainDetector->setMinObjectSize(Size(faceSize, faceSize)); trackingDetector->setMinObjectSize(Size(faceSize, faceSize));//uncommented } } catch(cv::Exception& e) { //LOGD("nativeCreateObject caught cv::Exception: %s", e.what()); LOGI("nativeCreateObject caught cv::Exception: %s", e.what()); jclass je = jenv->FindClass("org/opencv/core/CvException"); if(!je) je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, e.what()); } catch (...) { //LOGD("nativeCreateObject caught unknown exception"); LOGI("nativeCreateObject caught unknown exception"); jclass je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, "Unknown exception in JNI code of DetectionBasedTrackerMOD.nativeCreateObject()"); return 0; } //LOGD("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeCreateObject exit"); LOGI("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeCreateObject exit"); return result; } JNIEXPORT void JNICALL Java_opencv_android_fdt_DetectionBasedTracker_nativeDestroyObject (JNIEnv * jenv, jclass, jlong thiz) { LOGD("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeDestroyObject"); try { if(thiz != 0) { ((DetectorAgregator*)thiz)->tracker->stop(); delete (DetectorAgregator*)thiz; } } catch(cv::Exception& e) { LOGI("nativeDestroyObject caught cv::Exception: %s", e.what()); jclass je = jenv->FindClass("org/opencv/core/CvException"); if(!je) je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, e.what()); } catch (...) { LOGI("nativeDestroyObject caught unknown exception"); jclass je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, "Unknown exception in JNI code of DetectionBasedTrackerMOD.nativeDestroyObject()"); } LOGI("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeDestroyObject exit"); } JNIEXPORT void JNICALL Java_opencv_android_fdt_DetectionBasedTracker_nativeStart (JNIEnv * jenv, jclass, jlong thiz) { LOGD("Java_opencv_android_fdt_DetectionBasedTracker_nativeStart"); try { ((DetectorAgregator*)thiz)->tracker->run(); } catch(cv::Exception& e) { LOGD("nativeStart caught cv::Exception: %s", e.what()); jclass je = jenv->FindClass("org/opencv/core/CvException"); if(!je) je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, e.what()); } catch (...) { LOGI("nativeStart caught unknown exception"); jclass je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, "Unknown exception in JNI code of DetectionBasedTrackerMOD.nativeStart()"); } LOGI("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeStart exit"); } JNIEXPORT void JNICALL Java_opencv_android_fdt_DetectionBasedTracker_nativeStop (JNIEnv * jenv, jclass, jlong thiz) { LOGD("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeStop"); try { ((DetectorAgregator*)thiz)->tracker->stop(); } catch(cv::Exception& e) { LOGI("nativeStop caught cv::Exception: %s", e.what()); jclass je = jenv->FindClass("org/opencv/core/CvException"); if(!je) je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, e.what()); } catch (...) { LOGI("nativeStop caught unknown exception"); jclass je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, "Unknown exception in JNI code of DetectionBasedTrackerMOD.nativeStop()"); } LOGI("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeStop exit"); } JNIEXPORT void JNICALL Java_opencv_android_fdt_DetectionBasedTracker_nativeSetFaceSize (JNIEnv * jenv, jclass, jlong thiz, jint faceSize) { LOGI("Java_opencv_android_fdt_DetectionBasedTrackerMOD_nativeSetFaceSize -- BEGIN"); try { if (faceSize > 0) { ((DetectorAgregator*)thiz)->mainDetector->setMinObjectSize(Size(faceSize, faceSize)); ((DetectorAgregator*)thiz)->trackingDetector->setMinObjectSize(Size(faceSize, faceSize)); } } catch(cv::Exception& e) { LOGI("nativeStop caught cv::Exception: %s", e.what()); jclass je = jenv->FindClass("org/opencv/core/CvException"); if(!je) je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, e.what()); } catch (...) { LOGI("nativeSetFaceSize caught unknown exception"); jclass je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, "Unknown exception in JNI code of DetectionBasedTracker.nativeSetFaceSize()"); } LOGI("Java_opencv_android_fdt_DetectionBasedTracker_nativeSetFaceSize -- END"); } JNIEXPORT void JNICALL Java_opencv_android_fdt_DetectionBasedTracker_nativeDetect (JNIEnv * jenv, jclass, jlong thiz, jlong imageGray, jlong faces) { LOGD("Java_opencv_android_fdt_DetectionBasedTracker_nativeDetect"); auto start = std::chrono::high_resolution_clock::now(); try { vector<Rect> RectFaces; ((DetectorAgregator*)thiz)->tracker->process(*((Mat*)imageGray)); ((DetectorAgregator*)thiz)->tracker->getObjects(RectFaces); *((Mat*)faces) = Mat(RectFaces, true); } catch(cv::Exception& e) { LOGD("nativeCreateObject caught cv::Exception: %s", e.what()); jclass je = jenv->FindClass("org/opencv/core/CvException"); if(!je) je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, e.what()); } catch (...) { LOGD("nativeDetect caught unknown exception"); jclass je = jenv->FindClass("java/lang/Exception"); jenv->ThrowNew(je, "Unknown exception in JNI code DetectionBasedTracker.nativeDetect()"); } LOGD("Java_opencv_android_fdt_DetectionBasedTracker_nativeDetect END"); }
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Michela.DiVietro@lanit-tercom.com
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#ifndef VVENGINE_ENGINE_H_ #define VVENGINE_ENGINE_H_ #ifndef MECAB_DIR #define MECAB_DIR "./open_jtalk_dic_utf_8-1.11" #endif #include <memory> #include <string> #include <vector> namespace vvengine { constexpr const char* kMecabDir = MECAB_DIR; constexpr const char* kCoreDir = "./"; class Engine { public: Engine(); ~Engine(); bool Initialize(bool useCUDA); void SetLogger(const std::shared_ptr<std::ostream>& os); bool TextToSpeech(const char* textUtf8, long speakerId, std::vector<float>& wave); protected: struct Impl; std::unique_ptr<Impl> impl; }; } // namespace vvengine #endif // VVENGINE_ENGINE_H_
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/* * foo.cpp * * Created on: 25.02.2015 * Author: mgresens */ #include <boost/function.hpp> #include <boost/shared_ptr.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/transform_iterator.hpp> #include <vector> // -------------------------------------------------- typedef int vector_t; typedef int ray_t; class surface { public: typedef int hit_t; typedef std::vector<hit_t> hits_t; protected: virtual ~surface() noexcept = default; public: virtual hits_t::iterator hit(const ray_t& r, hits_t::iterator i) const noexcept = 0; }; typedef boost::shared_ptr<surface> surface_t; class sphere : public virtual surface { public: virtual hits_t::iterator hit(const ray_t& r, hits_t::iterator i) const noexcept override { return i; } }; typedef boost::shared_ptr<sphere> sphere_t; // -------------------------------------------------- template <typename T> using basic_procedural_t = boost::function<T (vector_t)>; typedef basic_procedural_t<double> noise_procedural_t; typedef basic_procedural_t<vector_t> vector_procedural_t; typedef basic_procedural_t<vector_t> color_procedural_t; class texture { public: vector_t pigment(const vector_t& point) const noexcept { return _pigment(point); } vector_t bump(const vector_t& point) const noexcept { return _bump(point); } double ambient(const vector_t& point) const noexcept { return _ambient(point); } private: color_procedural_t _pigment; vector_procedural_t _bump; noise_procedural_t _ambient; }; typedef boost::shared_ptr<texture> texture_t; // -------------------------------------------------- class object; typedef boost::shared_ptr<object> object_t; class object { public: typedef std::pair<int, const object*> hit_t; typedef std::vector<hit_t> hits_t; protected: virtual ~object() noexcept = default; public: virtual hits_t::iterator hit(const ray_t& r, hits_t::iterator i) const noexcept = 0; virtual texture_t texture() const noexcept = 0; }; class primitive : public virtual object { public: primitive(const surface_t& surface, const texture_t& texture) noexcept : _surface(surface), _texture(texture) { } virtual hits_t::iterator hit(const ray_t& r, hits_t::iterator i) const noexcept override { // TODO: how to delegate the space for surface hits by using the given space for the object hits. // TODO: iterator adapter ?! // transform surface::hits_t h; const auto e = _surface->hit(r, h.begin()); // transform return std::transform(h.begin(), e, i, [this](const surface::hit_t& h){return std::make_pair(h, this);}); } virtual texture_t texture() const noexcept override { return _texture; } private: surface_t _surface; texture_t _texture; }; typedef boost::shared_ptr<primitive> primitive_t; class csg : public virtual object { public: virtual texture_t texture() const noexcept override { throw std::domain_error("foo"); } protected: csg(const object_t& object1, const object_t& object2) noexcept : _object1(object1), _object2(object2) { } object_t _object1; object_t _object2; }; typedef boost::shared_ptr<csg> csg_t; class intersection : public csg { public: intersection(const object_t& object1, const object_t& object2) noexcept : csg(object1, object2) { } virtual hits_t::iterator hit(const ray_t& r, hits_t::iterator i) const noexcept override { // TODO: how to know the primitive objects here?! const auto e1 = _object1->hit(r, i); const auto e2 = _object2->hit(r, e1); return e2; } }; typedef boost::shared_ptr<intersection> intersection_t; void test() { const object_t object = boost::make_shared<intersection> ( boost::make_shared<primitive> ( boost::make_shared<sphere>(), boost::make_shared<texture>() ), boost::make_shared<primitive> ( boost::make_shared<sphere>(), boost::make_shared<texture>() ) ); object::hits_t hits(100); const object::hits_t::iterator begin = hits.begin(); const object::hits_t::iterator end = object->hit(ray_t(), begin); std::for_each ( begin, end, [](const object::hit_t& hit) { const texture_t texture = hit.second->texture(); texture->pigment(0); texture->bump(0); texture->ambient(0); } ); }
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#ifndef MACE_LEARNER #define MACE_LEARNER #include "Agent.h" #include <environment/Mace.h> #define DIM_ACTION 2 enum ActionSet{ Up = 0, Right = 1, Down = 2, Left = 3, Stay = 4, NUM_ACT }; class Mace_learner: public Agent{ public: Mace_learner(Env_Mace* mace_env); virtual ~Mace_learner(); protected: void _DoTest(const sejong::Vector & ini_state); void _getAction(int idx, sejong::Vector & action); virtual double _FindMAX_Q(const sejong::Vector & state, sejong::Vector & opt_action) = 0; Env_Mace* mace_env_; }; #endif
[ "dk6587@utexas.edu" ]
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/*********************************************************\ * Copyright (c) 2012-2020 The Unrimp Team * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \*********************************************************/ //[-------------------------------------------------------] //[ Header guard ] //[-------------------------------------------------------] #pragma once //[-------------------------------------------------------] //[ Includes ] //[-------------------------------------------------------] #include "Renderer/Public/Vr/IVrManager.h" #include "Renderer/Public/Resource/IResourceListener.h" #include <Rhi/Public/Rhi.h> #include <OpenVR/openvr.h> // Disable warnings in external headers, we can't fix them PRAGMA_WARNING_PUSH PRAGMA_WARNING_DISABLE_MSVC(4774) // warning C4774: 'sprintf_s' : format string expected in argument 3 is not a string literal #include <string> PRAGMA_WARNING_POP //[-------------------------------------------------------] //[ Forward declarations ] //[-------------------------------------------------------] namespace Renderer { class SceneNode; class IRenderer; class OpenVRRuntimeLinking; class IVrManagerOpenVRListener; } //[-------------------------------------------------------] //[ Namespace ] //[-------------------------------------------------------] namespace Renderer { //[-------------------------------------------------------] //[ Global definitions ] //[-------------------------------------------------------] typedef uint32_t MaterialResourceId; ///< POD material resource identifier //[-------------------------------------------------------] //[ Classes ] //[-------------------------------------------------------] class VrManagerOpenVR final : public IVrManager, public IResourceListener { //[-------------------------------------------------------] //[ Friends ] //[-------------------------------------------------------] friend class RendererImpl; //[-------------------------------------------------------] //[ Public definitions ] //[-------------------------------------------------------] public: static constexpr uint32_t TYPE_ID = STRING_ID("VrManagerOpenVR"); typedef std::vector<std::string> RenderModelNames; //[-------------------------------------------------------] //[ Public static methods ] //[-------------------------------------------------------] public: [[nodiscard]] static AssetId albedoTextureIdToAssetId(vr::TextureID_t albedoTextureId); //[-------------------------------------------------------] //[ Public methods ] //[-------------------------------------------------------] public: [[nodiscard]] inline IVrManagerOpenVRListener& getVrManagerOpenVRListener() const { // We know this pointer must always be valid RHI_ASSERT(mRenderer.getContext(), nullptr != mVrManagerOpenVRListener, "Invalid VR manager OpenVR listener") return *mVrManagerOpenVRListener; } RENDERER_API_EXPORT void setVrManagerOpenVRListener(IVrManagerOpenVRListener* vrManagerOpenVRListener); // Does not take over the control of the memory [[nodiscard]] inline vr::IVRSystem* getVrSystem() const { return mVrSystem; } [[nodiscard]] inline MaterialResourceId getVrDeviceMaterialResourceId() const { return mVrDeviceMaterialResourceId; } [[nodiscard]] inline const RenderModelNames& getRenderModelNames() const { return mRenderModelNames; } [[nodiscard]] inline const vr::TrackedDevicePose_t& getVrTrackedDevicePose(vr::TrackedDeviceIndex_t trackedDeviceIndex) const { RHI_ASSERT(mRenderer.getContext(), trackedDeviceIndex < vr::k_unMaxTrackedDeviceCount, "Maximum tracked device count exceeded") return mVrTrackedDevicePose[trackedDeviceIndex]; } [[nodiscard]] inline const glm::mat4& getDevicePoseMatrix(vr::TrackedDeviceIndex_t trackedDeviceIndex) const { RHI_ASSERT(mRenderer.getContext(), trackedDeviceIndex < vr::k_unMaxTrackedDeviceCount, "Maximum tracked device count exceeded") return mDevicePoseMatrix[trackedDeviceIndex]; } //[-------------------------------------------------------] //[ Public virtual Renderer::IVrManager methods ] //[-------------------------------------------------------] public: [[nodiscard]] virtual VrManagerTypeId getVrManagerTypeId() const override; [[nodiscard]] virtual bool isHmdPresent() const override; virtual void setSceneResourceId(SceneResourceId sceneResourceId) override; [[nodiscard]] virtual bool startup(AssetId vrDeviceMaterialAssetId) override; [[nodiscard]] inline virtual bool isRunning() const override { return (nullptr != mVrSystem); } virtual void shutdown() override; virtual void updateHmdMatrixPose(CameraSceneItem* cameraSceneItem) override; [[nodiscard]] virtual glm::mat4 getHmdViewSpaceToClipSpaceMatrix(VrEye vrEye, float nearZ, float farZ) const override; [[nodiscard]] virtual glm::mat4 getHmdEyeSpaceToHeadSpaceMatrix(VrEye vrEye) const override; [[nodiscard]] inline virtual const glm::mat4& getHmdHeadSpaceToWorldSpaceMatrix() const override { return mHmdHeadSpaceToWorldSpaceMatrix; } [[nodiscard]] inline virtual const glm::mat4& getPreviousHmdHeadSpaceToWorldSpaceMatrix() const override { return mPreviousHmdHeadSpaceToWorldSpaceMatrix; } //[-------------------------------------------------------] //[ Private virtual Renderer::IVrManager methods ] //[-------------------------------------------------------] private: virtual void executeCompositorWorkspaceInstance(CompositorWorkspaceInstance& compositorWorkspaceInstance, Rhi::IRenderTarget& renderTarget, CameraSceneItem* cameraSceneItem, const LightSceneItem* lightSceneItem) override; //[-------------------------------------------------------] //[ Protected virtual Renderer::IResourceListener methods ] //[-------------------------------------------------------] protected: virtual void onLoadingStateChange(const IResource& resource) override; //[-------------------------------------------------------] //[ Private methods ] //[-------------------------------------------------------] private: explicit VrManagerOpenVR(IRenderer& renderer); virtual ~VrManagerOpenVR() override; explicit VrManagerOpenVR(const VrManagerOpenVR&) = delete; VrManagerOpenVR& operator=(const VrManagerOpenVR&) = delete; void setupRenderModelForTrackedDevice(vr::TrackedDeviceIndex_t unTrackedDeviceIndex); //[-------------------------------------------------------] //[ Private definitions ] //[-------------------------------------------------------] private: struct Component final { std::string name; SceneNode* sceneNode = nullptr; // TODO(co) No crazy raw-pointers Component(const std::string& _name, SceneNode* _sceneNode) : name(_name), sceneNode(_sceneNode) {}; }; typedef std::vector<Component> Components; struct TrackedDeviceInformation final { std::string renderModelName; Components components; }; //[-------------------------------------------------------] //[ Private data ] //[-------------------------------------------------------] private: IRenderer& mRenderer; ///< Renderer instance, do not destroy the instance IVrManagerOpenVRListener* mVrManagerOpenVRListener; ///< OpenVR manager listener, always valid, do not destroy the instance bool mVrDeviceMaterialResourceLoaded; MaterialResourceId mVrDeviceMaterialResourceId; SceneResourceId mSceneResourceId; SceneNode* mSceneNodes[vr::k_unMaxTrackedDeviceCount]; // TODO(co) No crazy raw-pointers TrackedDeviceInformation mTrackedDeviceInformation[vr::k_unMaxTrackedDeviceCount]; OpenVRRuntimeLinking* mOpenVRRuntimeLinking; vr::ETextureType mVrTextureType; vr::IVRSystem* mVrSystem; vr::IVRRenderModels* mVrRenderModels; RenderModelNames mRenderModelNames; bool mShowRenderModels; // Transform vr::TrackedDevicePose_t mVrTrackedDevicePose[vr::k_unMaxTrackedDeviceCount]; glm::mat4 mDevicePoseMatrix[vr::k_unMaxTrackedDeviceCount]; uint32_t mNumberOfValidDevicePoses; glm::mat4 mHmdHeadSpaceToWorldSpaceMatrix; glm::mat4 mPreviousHmdHeadSpaceToWorldSpaceMatrix; // RHI resources Rhi::ITexture2DPtr mColorTexture2D; ///< Color 2D texture, can be a null pointer Rhi::IFramebufferPtr mFramebuffer; ///< Framebuffer object (FBO), can be a null pointer }; //[-------------------------------------------------------] //[ Namespace ] //[-------------------------------------------------------] } // Renderer
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#include <sgtcore.h> #include "sgt/log/LogSink.h" namespace sgt { LogSink::LogSink(const std::string& name) { setName(name); _minLevel = -1; _maxLevel = -1; _logTraceList = false; _enabled = true; } LogSink::~LogSink() { } /** Set the internal level range values. */ void LogSink::setLevelRange(int mini, int maxi) { _minLevel = mini; _maxLevel = maxi; } /** Add a new trace to the sink list. */ void LogSink::addTrace(std::string trace) { _traceSet.insert(trace); } /** Remove a given trace to the sink list. */ void LogSink::removeTrace(std::string trace) { _traceSet.erase(_traceSet.find(trace)); } void LogSink::setLogTraceList(bool enabled) { _logTraceList = enabled; } /** Process a given message on the LogSink object before output. */ void LogSink::process(int level, const std::string& trace, const std::string& msg) { if(!_enabled) return; // check if we should process this level: if((_minLevel >= 0 && level < _minLevel) || (_maxLevel >=0 && level > _maxLevel)) return; bool hasTrace = (_traceSet.find(trace)!=_traceSet.end()); if((hasTrace && !_logTraceList) || (!hasTrace &&_logTraceList)) return; // We may output the message here: output(level,trace,msg); } } // namespace scLog
[ "roche.emmanuel@gmail.com" ]
roche.emmanuel@gmail.com
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/app/src/main/cpp/dir521/dir3871/dir5864/file7700.cpp
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tgeng/HugeProject
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#ifndef file7700 #error "macro file7700 must be defined" #endif static const char* file7700String = "file7700";
[ "tgeng@google.com" ]
tgeng@google.com
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/ClientFeederApplication.h
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[]
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ocarizr/Cpp-Project
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#ifndef CLIENTFEEDERAPPLICATION_H #define CLIENTFEEDERAPPLICATION_H #include <thread> #include <assert.h> #include "ChannelThreads.h" class ClientFeederApplication { LogManager::Logger<std::shared_ptr<spdlog::logger>> m_logger; ConfigManager::Configurations::AppConfig m_configs; std::atomic_bool m_continue; // Add others application parameters if necessary public: ClientFeederApplication(ClientFeederApplication&&) = delete; ClientFeederApplication(const ClientFeederApplication&) = delete; ClientFeederApplication &operator=(ClientFeederApplication&&) = delete; ClientFeederApplication &operator=(const ClientFeederApplication&) = delete; ClientFeederApplication(LogManager::Logger<std::shared_ptr<spdlog::logger>>& logger, ConfigManager::Configurations::AppConfig& configs) : m_logger(logger), m_configs(configs), m_continue(true) {} ~ClientFeederApplication() {} void Stop() { m_logger.LogInfo(m_logger.GetLogMessage("[%s] - Starting Close Application Process", __func__)); m_continue.store(false); } int Start() { int ret = 0; try { auto channel_threads = ChannelThreads(m_configs.GetConfigurationMap(), m_logger); #ifdef DEBUG_END_PROGRAM int i = 0; #endif while (m_continue.load()) { std::this_thread::sleep_for(std::chrono::seconds(10)); channel_threads.VerifyChannelHeatlh(); #ifdef DEBUG_END_PROGRAM ++i; if(i == 10) Stop(); #endif } m_logger.LogInfo(m_logger.GetLogMessage("[%s] - Closing Application", __func__)); } catch (std::exception& e) { char* what; strcpy(what, e.what()); m_logger.LogError(m_logger.GetLogMessage("[%s] - %s", __func__, what)); ret = -1; } catch(...) { m_logger.LogError(m_logger.GetLogMessage("[%s] - Unknown Error", __func__)); ret = -1; } return ret; } }; #endif // CLIENTFEEDERAPPLICATION_H
[ "rafael.ocariz90@gmail.com" ]
rafael.ocariz90@gmail.com
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/c++ practice/自幂数(函数分离).cpp
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lonelyhat/OI
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refs/heads/master
2020-04-21T17:47:35.380320
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#include <iostream> #include <cmath> using namespace std; void self(int y) { int start,end,m,digit,sum,_sum,i; while(y>0) { start=pow(10,y-1); end=pow(10,y)-1; for(i=start;i<=end;i++) { m=i; sum=0; while(m!=0) { digit=m%10; sum=sum+pow(digit,y); m=m/10; } if(sum==i) { cout<<i<<" "; } } break; } } int main() { int n; cin>>n; self(n); }
[ "avalonglory@gmail.com" ]
avalonglory@gmail.com
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/Classes/BirdFlightMenuScene.h
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[]
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rudy-alegrium/gameTest
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// // BirdFlightMenuScene.h // gameTest // // Created by Rudy Tan on 7/15/16. // // #pragma once #include "cocos2d.h" class BirdFlightMenuScene : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(BirdFlightMenuScene); void menuPlay(Ref* pSender); };
[ "rudy@alegrium.com" ]
rudy@alegrium.com
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/athena/extensions/athena_app_window_client_base.cc
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permissive
rzr/chromium-crosswalk
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refs/heads/master
2021-01-21T09:11:07.316526
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "athena/extensions/athena_app_window_client_base.h" #include "athena/activity/public/activity_factory.h" #include "athena/activity/public/activity_manager.h" #include "athena/wm/public/window_list_provider.h" #include "athena/wm/public/window_manager.h" #include "extensions/common/extension.h" #include "extensions/components/native_app_window/native_app_window_views.h" namespace athena { AthenaAppWindowClientBase::AthenaAppWindowClientBase() { } AthenaAppWindowClientBase::~AthenaAppWindowClientBase() { } extensions::NativeAppWindow* AthenaAppWindowClientBase::CreateNativeAppWindow( extensions::AppWindow* app_window, extensions::AppWindow::CreateParams* params) { auto* native_window = new native_app_window::NativeAppWindowViews; native_window->Init(app_window, *params); ActivityFactory::Get()->CreateAppActivity(app_window->extension_id(), native_window->web_view()); if (params->focused) { // Windows are created per default at the top of the stack. If - at this // point of initialization - it is has been moved into a different Z-order // location we should respect this, not allowing the application activation // to bring it to the front. This can happen as part of the resource // manager's reloading or intelligent preloading of an application. const aura::Window::Windows& list = WindowManager::Get()->GetWindowListProvider()->GetWindowList(); aura::Window* native_app_window = native_window->widget()->GetNativeWindow(); params->focused = !list.size() || list.back() == native_app_window; } return native_window; } } // namespace athena
[ "commit-bot@chromium.org" ]
commit-bot@chromium.org
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/Unreal/UnTexture2.cpp
34ed5a4480cffe0d66996848848bcfc5a19dc5e0
[]
no_license
chaomengnan/UModel
a6d00cf768bc7ed949b94fbf3c37dd099f0279d5
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refs/heads/master
2021-01-21T19:13:53.722324
2014-12-26T18:26:06
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#include "Core.h" #include "UnCore.h" #include "UnObject.h" #include "UnMaterial.h" #include "UnMaterial2.h" #include "UnPackage.h" //#define XPR_DEBUG 1 /*----------------------------------------------------------------------------- UTexture (Unreal engine 1 and 2) -----------------------------------------------------------------------------*/ void UTexture::Serialize(FArchive &Ar) { guard(UTexture::Serialize); Super::Serialize(Ar); #if BIOSHOCK TRIBES_HDR(Ar, 0x2E); if (Ar.Game == GAME_Bioshock && t3_hdrSV >= 1) Ar << CachedBulkDataSize; if (Ar.Game == GAME_Bioshock && Format == 12) // remap format; note: Bioshock used 3DC name, but real format is DXT5N Format = TEXF_DXT5N; #endif // BIOSHOCK #if SWRC if (Ar.Game == GAME_RepCommando) { if (Format == 14) Format = TEXF_CxV8U8; //?? not verified } #endif // SWRC #if VANGUARD if (Ar.Game == GAME_Vanguard && Ar.ArVer >= 128 && Ar.ArLicenseeVer >= 25) { // has some table for fast mipmap lookups Ar.Seek(Ar.Tell() + 142); // skip that table // serialize mips using AR_INDEX count (this game uses int for array counts in all other places) int Count; Ar << AR_INDEX(Count); Mips.Add(Count); for (int i = 0; i < Count; i++) Ar << Mips[i]; return; } #endif // VANGUARD #if AA2 if (Ar.Game == GAME_AA2 && Ar.ArLicenseeVer >= 8) { int unk; // always 10619 Ar << unk; } #endif // AA2 Ar << Mips; if (Ar.Engine() == GAME_UE1) { // UE1 bMasked = false; // ignored by UE1, used surface.PolyFlags instead (but UE2 ignores PolyFlags ...) if (bHasComp) // skip compressed mipmaps { TArray<FMipmap> CompMips; Ar << CompMips; } } #if XIII if (Ar.Game == GAME_XIII) { if (Ar.ArLicenseeVer >= 42) { // serialize palette if (Format == TEXF_P8 || Format == 13) // 13 == TEXF_P4 { assert(!Palette); Palette = new UPalette; Ar << Palette->Colors; } } if (Ar.ArLicenseeVer >= 55) Ar.Seek(Ar.Tell() + 3); } #endif // XIII #if EXTEEL if (Ar.Game == GAME_Exteel) { // note: this property is serialized as UObject's property too byte MaterialType; // enum GFMaterialType Ar << MaterialType; } #endif // EXTEEL unguard; } #if UC2 struct XprEntry { char Name[64]; int DataOffset; int DataSize; }; struct XprInfo { const CGameFileInfo *File; TArray<XprEntry> Items; int DataStart; }; static TArray<XprInfo> xprFiles; static bool ReadXprFile(const CGameFileInfo *file) { guard(ReadXprFile); FArchive *Ar = appCreateFileReader(file); int Tag, FileLen, DataStart, DataCount; *Ar << Tag << FileLen << DataStart << DataCount; //?? "XPR0" - xpr variant with a single object (texture) inside if (Tag != BYTES4('X','P','R','1')) { #if XPR_DEBUG appPrintf("Unknown XPR tag in %s\n", file->RelativeName); #endif delete Ar; return true; } #if XPR_DEBUG appPrintf("Scanning %s ...\n", file->RelativeName); #endif XprInfo *Info = new(xprFiles) XprInfo; Info->File = file; Info->DataStart = DataStart; // read filelist int i; for (i = 0; i < DataCount; i++) { int NameOffset, DataOffset; *Ar << NameOffset << DataOffset; int savePos = Ar->Tell(); Ar->Seek(NameOffset + 12); // read name char c, buf[256]; int n = 0; while (true) { *Ar << c; if (n < ARRAY_COUNT(buf)) buf[n++] = c; if (!c) break; } buf[ARRAY_COUNT(buf)-1] = 0; // just in case // create item XprEntry *Entry = new(Info->Items) XprEntry; appStrncpyz(Entry->Name, buf, ARRAY_COUNT(Entry->Name)); Entry->DataOffset = DataOffset + 12; assert(Entry->DataOffset < DataStart); // seek back Ar->Seek(savePos); // setup size of previous item if (i >= 1) { XprEntry *PrevEntry = &Info->Items[i - 1]; PrevEntry->DataSize = Entry->DataOffset - PrevEntry->DataOffset; } // setup size of the last item if (i == DataCount - 1) Entry->DataSize = DataStart - Entry->DataOffset; } // scan data // data block is either embedded in this block or followed after DataStart position for (i = 0; i < DataCount; i++) { XprEntry *Entry = &Info->Items[i]; #if XPR_DEBUG // appPrintf(" %08X [%08X] %s\n", Entry->DataOffset, Entry->DataSize, Entry->Name); #endif Ar->Seek(Entry->DataOffset); int id; *Ar << id; switch (id) { case 0x80020001: // header is 4 dwords + immediately followed data Entry->DataOffset += 4 * 4; Entry->DataSize -= 4 * 4; break; case 0x00040001: // header is 5 dwords + external data { int pos; *Ar << pos; Entry->DataOffset = DataStart + pos; } break; case 0x00020001: // header is 4 dwords + external data { int d1, d2, pos; *Ar << d1 << d2 << pos; Entry->DataOffset = DataStart + pos; } break; default: // header is 2 dwords - offset and size + external data { int pos; *Ar << pos; Entry->DataOffset = DataStart + pos; } break; } } // setup sizes of blocks placed after DataStart (not embedded into file list) for (i = 0; i < DataCount; i++) { XprEntry *Entry = &Info->Items[i]; if (Entry->DataOffset < DataStart) continue; // embedded data // Entry points to a data block placed after DataStart position // we should find a next block int NextPos = FileLen; for (int j = i + 1; j < DataCount; j++) { XprEntry *NextEntry = &Info->Items[j]; if (NextEntry->DataOffset < DataStart) continue; // embedded data NextPos = NextEntry->DataOffset; break; } Entry->DataSize = NextPos - Entry->DataOffset; } #if XPR_DEBUG for (i = 0; i < DataCount; i++) { XprEntry *Entry = &Info->Items[i]; appPrintf(" %3d %08X [%08X] .. %08X %s\n", i, Entry->DataOffset, Entry->DataSize, Entry->DataOffset + Entry->DataSize, Entry->Name); } #endif delete Ar; return true; unguardf("%s", file->RelativeName); } byte *FindXprData(const char *Name, int *DataSize) { // scan xprs static bool ready = false; if (!ready) { ready = true; appEnumGameFiles(ReadXprFile, "xpr"); } // find a file for (int i = 0; i < xprFiles.Num(); i++) { XprInfo *Info = &xprFiles[i]; for (int j = 0; j < Info->Items.Num(); j++) { XprEntry *File = &Info->Items[j]; if (strcmp(File->Name, Name) == 0) { // found appPrintf("Loading stream %s from %s (%d bytes)\n", Name, Info->File->RelativeName, File->DataSize); FArchive *Reader = appCreateFileReader(Info->File); Reader->Seek(File->DataOffset); byte *buf = (byte*)appMalloc(File->DataSize); Reader->Serialize(buf, File->DataSize); delete Reader; if (DataSize) *DataSize = File->DataSize; return buf; } } } appPrintf("WARNING: external stream %s was not found\n", Name); if (DataSize) *DataSize = 0; return NULL; } #endif // UC2 #if BIOSHOCK //#define DUMP_BIO_CATALOG 1 //#define DEBUG_BIO_BULK 1 struct BioBulkCatalogItem { FString ObjectName; FString PackageName; int f10; // always 0 int DataOffset; int DataSize; int DataSize2; // the same as DataSize int f20; friend FArchive& operator<<(FArchive &Ar, BioBulkCatalogItem &S) { Ar << S.ObjectName << S.PackageName << S.f10 << S.DataOffset << S.DataSize << S.DataSize2 << S.f20; assert(S.f10 == 0); // assert(S.DataSize == S.DataSize2); -- the same on PC, but not the same on XBox360 #if DUMP_BIO_CATALOG appPrintf(" %s / %s - %08X:%08X %X %X %X\n", *S.ObjectName, *S.PackageName, S.f10, S.DataOffset, S.DataSize, S.DataSize2, S.f20); #endif return Ar; } }; struct BioBulkCatalogFile { int64 f0; FString Filename; TArray<BioBulkCatalogItem> Items; friend FArchive& operator<<(FArchive &Ar, BioBulkCatalogFile &S) { Ar << S.f0 << S.Filename; #if DUMP_BIO_CATALOG appPrintf("<<< %s >>>\n", *S.Filename); #endif Ar << S.Items; #if DEBUG_BIO_BULK int minS2 = 99999999, maxS2 = -99999999, min20 = 99999999, max20 = -99999999; for (int i = 0; i < S.Items.Num(); i++) { int n1 = S.Items[i].DataSize2; if (n1 < minS2) minS2 = n1; if (n1 > maxS2) maxS2 = n1; int n2 = S.Items[i].f20; if (n2 < min20) min20 = n1; if (n2 > max20) max20 = n1; } appPrintf("DS2=%X..%X f20=%X..%X", minS2, maxS2, min20, max20); #endif // DEBUG_BIO_BULK return Ar; } }; struct BioBulkCatalog { byte Endian; //?? or Platform: 0=PC, 1=XBox360, 2=PS3? int64 f4; int fC; TArray<BioBulkCatalogFile> Files; friend FArchive& operator<<(FArchive &Ar, BioBulkCatalog &S) { Ar << S.Endian; if (S.Endian) Ar.ReverseBytes = true; Ar << S.f4 << S.fC << S.Files; return Ar; } }; static TArray<BioBulkCatalog> bioCatalog; static bool BioReadBulkCatalogFile(const CGameFileInfo *file) { guard(BioReadBulkCatalogFile); FArchive *Ar = appCreateFileReader(file); // setup for reading Bioshock data Ar->ArVer = 141; Ar->ArLicenseeVer = 0x38; Ar->Game = GAME_Bioshock; // serialize appPrintf("Reading %s\n", file->RelativeName); BioBulkCatalog *cat = new (bioCatalog) BioBulkCatalog; *Ar << *cat; // finalize delete Ar; return true; unguardf("%s", file->RelativeName); } static void BioReadBulkCatalog() { static bool ready = false; if (ready) return; ready = true; appEnumGameFiles(BioReadBulkCatalogFile, "bdc"); if (!bioCatalog.Num()) appPrintf("WARNING: no *.bdc files found\n"); } static byte *FindBioTexture(const UTexture *Tex) { int needSize = Tex->CachedBulkDataSize & 0xFFFFFFFF; #if DEBUG_BIO_BULK appPrintf("Search for ... %s (size=%X)\n", Tex->Name, needSize); #endif BioReadBulkCatalog(); for (int i = 0; i < bioCatalog.Num(); i++) { BioBulkCatalog &Cat = bioCatalog[i]; for (int j = 0; j < Cat.Files.Num(); j++) { const BioBulkCatalogFile &File = Cat.Files[j]; for (int k = 0; k < File.Items.Num(); k++) { const BioBulkCatalogItem &Item = File.Items[k]; if (!strcmp(Tex->Name, Item.ObjectName)) { if (abs(needSize - Item.DataSize) > 0x4000) // differs in 16k { #if DEBUG_BIO_BULK appPrintf("... Found %s in %s with wrong BulkDataSize %X (need %X)\n", Tex->Name, *File.Filename, Item.DataSize, needSize); #endif continue; } #if DEBUG_BIO_BULK appPrintf("... Found %s in %s at %X size %X (%dx%d fmt=%d bpp=%g strip:%d mips:%d)\n", Tex->Name, *File.Filename, Item.DataOffset, Item.DataSize, Tex->USize, Tex->VSize, Tex->Format, (float)Item.DataSize / (Tex->USize * Tex->VSize), Tex->HasBeenStripped, Tex->StrippedNumMips); #endif // found const CGameFileInfo *bulkFile = appFindGameFile(File.Filename); if (!bulkFile) { // no bulk file appPrintf("Decompressing %s: %s is missing\n", Tex->Name, *File.Filename); return NULL; } appPrintf("Reading %s mip level %d (%dx%d) from %s\n", Tex->Name, 0, Tex->USize, Tex->VSize, bulkFile->RelativeName); FArchive *Reader = appCreateFileReader(bulkFile); Reader->Seek(Item.DataOffset); byte *buf = (byte*)appMalloc(max(Item.DataSize, needSize)); Reader->Serialize(buf, Item.DataSize); delete Reader; return buf; } } } } #if DEBUG_BIO_BULK appPrintf("... Bulk for %s was not found\n", Tex->Name); #endif return NULL; } #endif // BIOSHOCK bool UTexture::GetTextureData(CTextureData &TexData) const { guard(UTexture::GetTextureData); TexData.Platform = PLATFORM_PC; TexData.OriginalFormatEnum = Format; TexData.OriginalFormatName = EnumToName("ETextureFormat", Format); TexData.Obj = this; TexData.Palette = Palette; // process external sources for some games #if BIOSHOCK if (Package && Package->Game == GAME_Bioshock && CachedBulkDataSize) //?? check bStripped or Baked ? { TexData.CompressedData = FindBioTexture(this); // may be NULL TexData.ShouldFreeData = (TexData.CompressedData != NULL); TexData.USize = USize; TexData.VSize = VSize; TexData.DataSize = CachedBulkDataSize; TexData.Platform = Package->Platform; } #endif // BIOSHOCK #if UC2 if (Package && Package->Engine() == GAME_UE2X) { // try to find texture inside XBox xpr files TexData.CompressedData = FindXprData(Name, &TexData.DataSize); TexData.ShouldFreeData = (TexData.CompressedData != NULL); TexData.USize = USize; TexData.VSize = VSize; } #endif // UC2 if (!TexData.CompressedData) { // texture was not taken from external source for (int n = 0; n < Mips.Num(); n++) { // find 1st mipmap with non-null data array // reference: DemoPlayerSkins.utx/DemoSkeleton have null-sized 1st 2 mips const FMipmap &Mip = Mips[n]; if (!Mip.DataArray.Num()) continue; TexData.CompressedData = &Mip.DataArray[0]; TexData.USize = Mip.USize; TexData.VSize = Mip.VSize; TexData.DataSize = Mip.DataArray.Num(); break; } } ETexturePixelFormat intFormat; //?? return old code back - UE1 and UE2 differs in codes 6 and 7 only if (Package && (Package->Engine() == GAME_UE1)) { // UE1 has different ETextureFormat layout switch (Format) { case 0: intFormat = TPF_P8; break; // case 1: // intFormat = TPF_RGB32; // in script source code: TEXF_RGB32, but TEXF_RGBA7 in .h // break; // case 2: // intFormat = TPF_RGB64; // in script source code: TEXF_RGB64, but TEXF_RGB16 in .h // break; case 3: intFormat = TPF_DXT1; break; case 4: intFormat = TPF_RGB8; break; case 5: intFormat = TPF_BGRA8; break; // newer UE1 versions has DXT3 and DXT5 case 6: intFormat = TPF_DXT3; break; case 7: intFormat = TPF_DXT5; break; default: appNotify("Unknown UE1 texture format: %d", Format); return false; } } else { // UE2 switch (Format) { case TEXF_P8: intFormat = TPF_P8; break; case TEXF_DXT1: intFormat = TPF_DXT1; break; case TEXF_RGB8: intFormat = TPF_RGB8; break; case TEXF_RGBA8: intFormat = TPF_BGRA8; break; case TEXF_DXT3: intFormat = TPF_DXT3; break; case TEXF_DXT5: intFormat = TPF_DXT5; break; case TEXF_L8: intFormat = TPF_G8; break; case TEXF_CxV8U8: intFormat = TPF_V8U8_2; break; case TEXF_DXT5N: intFormat = TPF_DXT5N; break; case TEXF_3DC: intFormat = TPF_BC5; break; default: appNotify("Unknown UE2 texture format: %s (%d)", TexData.OriginalFormatName, Format); return false; } } TexData.Format = intFormat; #if BIOSHOCK && SUPPORT_XBOX360 if (TexData.CompressedData && TexData.Platform == PLATFORM_XBOX360) TexData.DecodeXBox360(); #endif #if BIOSHOCK if (Package && Package->Game == GAME_Bioshock) { // This game has DataSize stored for all mipmaps, we should compute side of 1st mipmap // in order to accept this value when uploading texture to video card (some vendors rejects // large values) //?? Place code to CTextureData method? const CPixelFormatInfo &Info = PixelFormatInfo[intFormat]; int bytesPerBlock = Info.BytesPerBlock; int numBlocks = TexData.USize * TexData.VSize / (Info.BlockSizeX * Info.BlockSizeY); // used for validation only int requiredDataSize = numBlocks * Info.BytesPerBlock; if (requiredDataSize > TexData.DataSize) { appNotify("Bioshock texture %s: data too small; %dx%d, requires %X bytes, got %X\n", Name, TexData.USize, TexData.VSize, requiredDataSize, TexData.DataSize); } else if (requiredDataSize < TexData.DataSize) { // appPrintf("Bioshock texture %s: stripping data size from %X to %X\n", Name, TexData.DataSize, requiredDataSize); TexData.DataSize = requiredDataSize; } } #endif // BIOSHOCK return (TexData.CompressedData != NULL); unguardf("%s", Name); }
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QFileDialog> #include<qdebug.h> #include <QString> #include <QImage> #include "pixelize.h" #include "pixelcube.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); //--- constructor ~MainWindow(); //--- destructor private slots: void on_btnLoad_clicked(); //-- click handler for load button void on_btnSave_clicked(); //-- click handler for save button void on_btnExit_clicked(); //-- click handler for exit button void on_btnPixelize_clicked(); //-- click handler for pixelize button void on_cubeSizeSlider_valueChanged(int); //--- value cahnge handler for slider void on_btnArt_clicked(); //-- click handler for art it button private: Ui::MainWindow *m_pUI; //-- pointer of GUI main window int m_cubeSize = 5; //-- input from user for the size of each pixel QImage m_image; //-- for new image after pixelize QImage m_initialImage; //-- for initial image Pixelize m_pix; //-- for each new pixel size }; #endif // MAINWINDOW_H
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#include "query.hpp" void Query::parseChar(char c) {} // TODO
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#pragma once #include "IPositionProvider.h" #include "SFML/Network.hpp" class ServerPositionProvider : public IPositionProvider { public: ServerPositionProvider(std::unique_ptr<IPositionProvider> _provider, float _networkUpdateTime); void update(float _dt) override final; sf::Vector2f getPosition() const override final { return m_provider->getPosition(); } sf::Color getFillColor() const override final { return m_provider->getFillColor(); } sf::Color getBorderColor() const override final { return m_provider->getBorderColor(); } private: virtual void updateServer() = 0; virtual void sendPacket(const sf::Packet& _packet) = 0; std::unique_ptr<IPositionProvider> m_provider; sf::Color m_previousFillColor; sf::Color m_previousBorderColor; float m_networkUpdateTime = 0; sf::Clock m_networkUpdateClock; }; class TcpServerPositionProvider : public ServerPositionProvider { public: TcpServerPositionProvider(std::uint16_t _port, std::unique_ptr<IPositionProvider> _provider, float _networkUpdateTime); private: void updateServer() override; void sendPacket(const sf::Packet& _packet) override; sf::TcpListener m_listener; std::vector<std::unique_ptr<sf::TcpSocket>> m_sockets; }; class UdpServerPositionProvider : public ServerPositionProvider { public: UdpServerPositionProvider(std::uint16_t _port, std::unique_ptr<IPositionProvider> _provider, float _networkUpdateTime); private: void updateServer() override; void sendPacket(const sf::Packet& _packet) override; sf::UdpSocket m_socket; std::uint16_t m_port; };
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/10082 - WERTYU.cpp
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#include<iostream> using namespace std; int main() { int n,i,a,b,case_no,total; while(cin>>n) { case_no = 0; while(n>0) { case_no++; total = 0; cin>>a; cin>>b; for(i=a;i<=b;i++) { if(i%2!=0) { total += i; } } cout<<"Case "<<case_no<<": "<<total<<endl; n--; } } return 0; }
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// Copyright (c) 2014 The Bitcoin Core developers // Copyright (c) 2019 The PIVX developers // Copyright (c) 2020 The BonorumCoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "coins.h" #include "script/standard.h" #include "uint256.h" #include "utilstrencodings.h" #include "test/test_bonorumcoin.h" #include <vector> #include <map> #include <boost/test/unit_test.hpp> namespace { class CCoinsViewTest : public CCoinsView { uint256 hashBestBlock_; std::map<uint256, CCoins> map_; public: bool GetCoins(const uint256& txid, CCoins& coins) const { std::map<uint256, CCoins>::const_iterator it = map_.find(txid); if (it == map_.end()) { return false; } coins = it->second; if (coins.IsPruned() && InsecureRandBool() == 0) { // Randomly return false in case of an empty entry. return false; } return true; } bool HaveCoins(const uint256& txid) const { CCoins coins; return GetCoins(txid, coins); } uint256 GetBestBlock() const { return hashBestBlock_; } bool BatchWrite(CCoinsMap& mapCoins, const uint256& hashBlock) { for (CCoinsMap::iterator it = mapCoins.begin(); it != mapCoins.end(); ) { map_[it->first] = it->second.coins; if (it->second.coins.IsPruned() && InsecureRandRange(3) == 0) { // Randomly delete empty entries on write. map_.erase(it->first); } mapCoins.erase(it++); } mapCoins.clear(); hashBestBlock_ = hashBlock; return true; } bool GetStats(CCoinsStats& stats) const { return false; } }; } BOOST_FIXTURE_TEST_SUITE(coins_tests, BasicTestingSetup) static const unsigned int NUM_SIMULATION_ITERATIONS = 40000; // This is a large randomized insert/remove simulation test on a variable-size // stack of caches on top of CCoinsViewTest. // // It will randomly create/update/delete CCoins entries to a tip of caches, with // txids picked from a limited list of random 256-bit hashes. Occasionally, a // new tip is added to the stack of caches, or the tip is flushed and removed. // // During the process, booleans are kept to make sure that the randomized // operation hits all branches. BOOST_AUTO_TEST_CASE(coins_cache_simulation_test) { // Various coverage trackers. bool removed_all_caches = false; bool reached_4_caches = false; bool added_an_entry = false; bool removed_an_entry = false; bool updated_an_entry = false; bool found_an_entry = false; bool missed_an_entry = false; // A simple map to track what we expect the cache stack to represent. std::map<uint256, CCoins> result; // The cache stack. CCoinsViewTest base; // A CCoinsViewTest at the bottom. std::vector<CCoinsViewCache*> stack; // A stack of CCoinsViewCaches on top. stack.push_back(new CCoinsViewCache(&base)); // Start with one cache. // Use a limited set of random transaction ids, so we do test overwriting entries. std::vector<uint256> txids; txids.resize(NUM_SIMULATION_ITERATIONS / 8); for (unsigned int i = 0; i < txids.size(); i++) { txids[i] = InsecureRand256(); } for (unsigned int i = 0; i < NUM_SIMULATION_ITERATIONS; i++) { // Do a random modification. { uint256 txid = txids[InsecureRandRange(txids.size())]; // txid we're going to modify in this iteration. CCoins& coins = result[txid]; CCoinsModifier entry = stack.back()->ModifyCoins(txid); BOOST_CHECK(coins == *entry); if (InsecureRandRange(5) == 0 || coins.IsPruned()) { if (coins.IsPruned()) { added_an_entry = true; } else { updated_an_entry = true; } coins.nVersion = InsecureRand32(); coins.vout.resize(1); coins.vout[0].nValue = InsecureRand32(); *entry = coins; } else { coins.Clear(); entry->Clear(); removed_an_entry = true; } } // Once every 1000 iterations and at the end, verify the full cache. if (InsecureRandRange(1000) == 1 || i == NUM_SIMULATION_ITERATIONS - 1) { for (std::map<uint256, CCoins>::iterator it = result.begin(); it != result.end(); it++) { const CCoins* coins = stack.back()->AccessCoins(it->first); if (coins) { BOOST_CHECK(*coins == it->second); found_an_entry = true; } else { BOOST_CHECK(it->second.IsPruned()); missed_an_entry = true; } } } if (InsecureRandRange(100) == 0) { // Every 100 iterations, change the cache stack. if (stack.size() > 0 && InsecureRandBool() == 0) { stack.back()->Flush(); delete stack.back(); stack.pop_back(); } if (stack.size() == 0 || (stack.size() < 4 && InsecureRandBool())) { CCoinsView* tip = &base; if (stack.size() > 0) { tip = stack.back(); } else { removed_all_caches = true; } stack.push_back(new CCoinsViewCache(tip)); if (stack.size() == 4) { reached_4_caches = true; } } } } // Clean up the stack. while (stack.size() > 0) { delete stack.back(); stack.pop_back(); } // Verify coverage. BOOST_CHECK(removed_all_caches); BOOST_CHECK(reached_4_caches); BOOST_CHECK(added_an_entry); BOOST_CHECK(removed_an_entry); BOOST_CHECK(updated_an_entry); BOOST_CHECK(found_an_entry); BOOST_CHECK(missed_an_entry); } BOOST_AUTO_TEST_CASE(ccoins_serialization) { // Good example CDataStream ss1(ParseHex("0108835800816115944e077fe7c803cfa57f29b36bf87c1d35b4934b"), SER_DISK, CLIENT_VERSION); CCoins cc1; ss1 >> cc1; BOOST_CHECK_EQUAL(cc1.nVersion, 1); BOOST_CHECK_EQUAL(cc1.fCoinBase, false); BOOST_CHECK_EQUAL(cc1.nHeight, 870987); BOOST_CHECK_EQUAL(cc1.vout.size(), 2); BOOST_CHECK_EQUAL(cc1.IsAvailable(0), false); BOOST_CHECK_EQUAL(cc1.IsAvailable(1), true); BOOST_CHECK_EQUAL(cc1.vout[1].nValue, 60000000000ULL); BOOST_CHECK_EQUAL(HexStr(cc1.vout[1].scriptPubKey), HexStr(GetScriptForDestination(CKeyID(uint160(ParseHex("816115944e077fe7c803cfa57f29b36bf87c1d35")))))); // Good example CDataStream ss2(ParseHex("0111044086ef97d5790061b01caab50f1b8e9c50a5057eb43c2d9563a4eebbd123008c988f1a4a4de2161e0f50aac7f17e7f9555caa482d21f"), SER_DISK, CLIENT_VERSION); CCoins cc2; ss2 >> cc2; BOOST_CHECK_EQUAL(cc2.nVersion, 1); BOOST_CHECK_EQUAL(cc2.fCoinBase, true); BOOST_CHECK_EQUAL(cc2.nHeight, 59807); BOOST_CHECK_EQUAL(cc2.vout.size(), 17); for (int i = 0; i < 17; i++) { BOOST_CHECK_EQUAL(cc2.IsAvailable(i), i == 4 || i == 16); } BOOST_CHECK_EQUAL(cc2.vout[4].nValue, 234925952); BOOST_CHECK_EQUAL(HexStr(cc2.vout[4].scriptPubKey), HexStr(GetScriptForDestination(CKeyID(uint160(ParseHex("61b01caab50f1b8e9c50a5057eb43c2d9563a4ee")))))); BOOST_CHECK_EQUAL(cc2.vout[16].nValue, 110397); BOOST_CHECK_EQUAL(HexStr(cc2.vout[16].scriptPubKey), HexStr(GetScriptForDestination(CKeyID(uint160(ParseHex("8c988f1a4a4de2161e0f50aac7f17e7f9555caa4")))))); // Smallest possible example CDataStream ssx(SER_DISK, CLIENT_VERSION); BOOST_CHECK_EQUAL(HexStr(ssx.begin(), ssx.end()), ""); CDataStream ss3(ParseHex("0004000600"), SER_DISK, CLIENT_VERSION); CCoins cc3; ss3 >> cc3; BOOST_CHECK_EQUAL(cc3.nVersion, 0); BOOST_CHECK_EQUAL(cc3.fCoinBase, false); BOOST_CHECK_EQUAL(cc3.nHeight, 0); BOOST_CHECK_EQUAL(cc3.vout.size(), 1); BOOST_CHECK_EQUAL(cc3.IsAvailable(0), true); BOOST_CHECK_EQUAL(cc3.vout[0].nValue, 0); BOOST_CHECK_EQUAL(cc3.vout[0].scriptPubKey.size(), 0); // scriptPubKey that ends beyond the end of the stream CDataStream ss4(ParseHex("0004000800"), SER_DISK, CLIENT_VERSION); try { CCoins cc4; ss4 >> cc4; BOOST_CHECK_MESSAGE(false, "We should have thrown"); } catch (const std::ios_base::failure& e) { } // Very large scriptPubKey (3*10^9 bytes) past the end of the stream CDataStream tmp(SER_DISK, CLIENT_VERSION); uint64_t x = 3000000000ULL; tmp << VARINT(x); BOOST_CHECK_EQUAL(HexStr(tmp.begin(), tmp.end()), "8a95c0bb00"); CDataStream ss5(ParseHex("0002008a95c0bb0000"), SER_DISK, CLIENT_VERSION); try { CCoins cc5; ss5 >> cc5; BOOST_CHECK_MESSAGE(false, "We should have thrown"); } catch (const std::ios_base::failure& e) { } } BOOST_AUTO_TEST_SUITE_END()
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/search.h
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#ifndef _SEARCH_H_ #define _SEARCH_H_ #include <llvm/IR/Type.h> #include <llvm/IR/DerivedTypes.h> #include <llvm/CodeGen/MachineFunction.h> #include "transform.h" #include "replay_cli.h" class Searcher { const unsigned Signal_penalty {1000000}; // various constants controlling the search algorithm // just read the paper dammit const float pc {0.16}; const float po {0.5}; const float ps {0.16}; const float pi {0.16}; // probability of deletion const float pu {0.16}; const float beta {4.0}; unsigned calculateCost(std::vector<response> &); double rand(); protected: llvm::Module *M; ReplayClient *Client; std::unique_ptr<Transformation> Transform; llvm::FunctionType *TargetTy; void transformRewrite(); llvm::MachineFunction *copyFunction(llvm::MachineFunction *MF); unsigned calculateLatency(llvm::MachineFunction *MF); public: Searcher(llvm::TargetMachine *TM, llvm::Module *MM, llvm::MachineFunction *MF, llvm::FunctionType *FnTy, ReplayClient *Cli); virtual llvm::MachineFunction *synthesize(); // optimize a function with the assumption that the function starts being correct virtual llvm::MachineFunction *optimize(int MaxItrs); }; #endif
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Bitcredit Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "alert.h" #include "chainparams.h" #include "clientversion.h" #include "net.h" #include "pubkey.h" #include "timedata.h" #include "ui_interface.h" #include "util.h" #include <stdint.h> #include <algorithm> #include <map> #include <boost/algorithm/string/classification.hpp> #include <boost/algorithm/string/replace.hpp> #include <boost/foreach.hpp> #include <boost/thread.hpp> using namespace std; map<uint256, CAlert> mapAlerts; CCriticalSection cs_mapAlerts; void CUnsignedAlert::SetNull() { nVersion = 1; nRelayUntil = 0; nExpiration = 0; nID = 0; nCancel = 0; setCancel.clear(); nMinVer = 0; nMaxVer = 0; setSubVer.clear(); nPriority = 0; strComment.clear(); strStatusBar.clear(); strReserved.clear(); } std::string CUnsignedAlert::ToString() const { std::string strSetCancel; BOOST_FOREACH(int n, setCancel) strSetCancel += strprintf("%d ", n); std::string strSetSubVer; BOOST_FOREACH(std::string str, setSubVer) strSetSubVer += "\"" + str + "\" "; return strprintf( "CAlert(\n" " nVersion = %d\n" " nRelayUntil = %d\n" " nExpiration = %d\n" " nID = %d\n" " nCancel = %d\n" " setCancel = %s\n" " nMinVer = %d\n" " nMaxVer = %d\n" " setSubVer = %s\n" " nPriority = %d\n" " strComment = \"%s\"\n" " strStatusBar = \"%s\"\n" ")\n", nVersion, nRelayUntil, nExpiration, nID, nCancel, strSetCancel, nMinVer, nMaxVer, strSetSubVer, nPriority, strComment, strStatusBar); } void CUnsignedAlert::print() const { LogPrintf("%s", ToString()); } void CAlert::SetNull() { CUnsignedAlert::SetNull(); vchMsg.clear(); vchSig.clear(); } bool CAlert::IsNull() const { return (nExpiration == 0); } uint256 CAlert::GetHash() const { return Hash(this->vchMsg.begin(), this->vchMsg.end()); } bool CAlert::IsInEffect() const { return (GetAdjustedTime() < nExpiration); } bool CAlert::Cancels(const CAlert& alert) const { if (!IsInEffect()) return false; // this was a no-op before 31403 return (alert.nID <= nCancel || setCancel.count(alert.nID)); } bool CAlert::AppliesTo(int nVersion, std::string strSubVerIn) const { // TODO: rework for client-version-embedded-in-strSubVer ? return (IsInEffect() && nMinVer <= nVersion && nVersion <= nMaxVer && (setSubVer.empty() || setSubVer.count(strSubVerIn))); } bool CAlert::AppliesToMe() const { return AppliesTo(PROTOCOL_VERSION, FormatSubVersion(CLIENT_NAME, CLIENT_VERSION, std::vector<std::string>())); } bool CAlert::RelayTo(CNode* pnode) const { if (!IsInEffect()) return false; // don't relay to nodes which haven't sent their version message if (pnode->nVersion == 0) return false; // returns true if wasn't already contained in the set if (pnode->setKnown.insert(GetHash()).second) { if (AppliesTo(pnode->nVersion, pnode->strSubVer) || AppliesToMe() || GetAdjustedTime() < nRelayUntil) { pnode->PushMessage("alert", *this); return true; } } return false; } bool CAlert::CheckSignature() const { CPubKey key(Params().AlertKey()); if (!key.Verify(Hash(vchMsg.begin(), vchMsg.end()), vchSig)) return error("CAlert::CheckSignature() : verify signature failed"); // Now unserialize the data CDataStream sMsg(vchMsg, SER_NETWORK, PROTOCOL_VERSION); sMsg >> *(CUnsignedAlert*)this; return true; } CAlert CAlert::getAlertByHash(const uint256 &hash) { CAlert retval; { LOCK(cs_mapAlerts); map<uint256, CAlert>::iterator mi = mapAlerts.find(hash); if(mi != mapAlerts.end()) retval = mi->second; } return retval; } bool CAlert::ProcessAlert(bool fThread) { if (!CheckSignature()) return false; if (!IsInEffect()) return false; // alert.nID=max is reserved for if the alert key is // compromised. It must have a pre-defined message, // must never expire, must apply to all versions, // and must cancel all previous // alerts or it will be ignored (so an attacker can't // send an "everything is OK, don't panic" version that // cannot be overridden): int maxInt = std::numeric_limits<int>::max(); if (nID == maxInt) { if (!( nExpiration == maxInt && nCancel == (maxInt-1) && nMinVer == 0 && nMaxVer == maxInt && setSubVer.empty() && nPriority == maxInt && strStatusBar == "URGENT: Alert key compromised, upgrade required" )) return false; } { LOCK(cs_mapAlerts); // Cancel previous alerts for (map<uint256, CAlert>::iterator mi = mapAlerts.begin(); mi != mapAlerts.end();) { const CAlert& alert = (*mi).second; if (Cancels(alert)) { LogPrint("alert", "cancelling alert %d\n", alert.nID); uiInterface.NotifyAlertChanged((*mi).first, CT_DELETED); mapAlerts.erase(mi++); } else if (!alert.IsInEffect()) { LogPrint("alert", "expiring alert %d\n", alert.nID); uiInterface.NotifyAlertChanged((*mi).first, CT_DELETED); mapAlerts.erase(mi++); } else mi++; } // Check if this alert has been cancelled BOOST_FOREACH(PAIRTYPE(const uint256, CAlert)& item, mapAlerts) { const CAlert& alert = item.second; if (alert.Cancels(*this)) { LogPrint("alert", "alert already cancelled by %d\n", alert.nID); return false; } } // Add to mapAlerts mapAlerts.insert(make_pair(GetHash(), *this)); // Notify UI and -alertnotify if it applies to me if(AppliesToMe()) { uiInterface.NotifyAlertChanged(GetHash(), CT_NEW); Notify(strStatusBar, fThread); } } LogPrint("alert", "accepted alert %d, AppliesToMe()=%d\n", nID, AppliesToMe()); return true; } void CAlert::Notify(const std::string& strMessage, bool fThread) { std::string strCmd = GetArg("-alertnotify", ""); if (strCmd.empty()) return; // Alert text should be plain ascii coming from a trusted source, but to // be safe we first strip anything not in safeChars, then add single quotes around // the whole string before passing it to the shell: std::string singleQuote("'"); std::string safeStatus = SanitizeString(strMessage); safeStatus = singleQuote+safeStatus+singleQuote; boost::replace_all(strCmd, "%s", safeStatus); if (fThread) boost::thread t(runCommand, strCmd); // thread runs free else runCommand(strCmd); }
[ "bitcreditscc@gmail.com" ]
bitcreditscc@gmail.com
8c0f098f73a463e7022f976807f5a04dd83eee39
ece30e7058d8bd42bc13c54560228bd7add50358
/DataCollector/mozilla/xulrunner-sdk/include/nsILoginInfo.h
c37c9cf664cd22634a6b426290e59b0905bb77e7
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permissive
andrasigneczi/TravelOptimizer
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM ../../../dist/idl\nsILoginInfo.idl */ #ifndef __gen_nsILoginInfo_h__ #define __gen_nsILoginInfo_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif /* For IDL files that don't want to include root IDL files. */ #ifndef NS_NO_VTABLE #define NS_NO_VTABLE #endif /* starting interface: nsILoginInfo */ #define NS_ILOGININFO_IID_STR "c41b7dff-6b9b-42fe-b78d-113051facb05" #define NS_ILOGININFO_IID \ {0xc41b7dff, 0x6b9b, 0x42fe, \ { 0xb7, 0x8d, 0x11, 0x30, 0x51, 0xfa, 0xcb, 0x05 }} class NS_NO_VTABLE nsILoginInfo : public nsISupports { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_ILOGININFO_IID) /* attribute AString hostname; */ NS_IMETHOD GetHostname(nsAString & aHostname) = 0; NS_IMETHOD SetHostname(const nsAString & aHostname) = 0; /* attribute AString formSubmitURL; */ NS_IMETHOD GetFormSubmitURL(nsAString & aFormSubmitURL) = 0; NS_IMETHOD SetFormSubmitURL(const nsAString & aFormSubmitURL) = 0; /* attribute AString httpRealm; */ NS_IMETHOD GetHttpRealm(nsAString & aHttpRealm) = 0; NS_IMETHOD SetHttpRealm(const nsAString & aHttpRealm) = 0; /* attribute AString username; */ NS_IMETHOD GetUsername(nsAString & aUsername) = 0; NS_IMETHOD SetUsername(const nsAString & aUsername) = 0; /* attribute AString usernameField; */ NS_IMETHOD GetUsernameField(nsAString & aUsernameField) = 0; NS_IMETHOD SetUsernameField(const nsAString & aUsernameField) = 0; /* attribute AString password; */ NS_IMETHOD GetPassword(nsAString & aPassword) = 0; NS_IMETHOD SetPassword(const nsAString & aPassword) = 0; /* attribute AString passwordField; */ NS_IMETHOD GetPasswordField(nsAString & aPasswordField) = 0; NS_IMETHOD SetPasswordField(const nsAString & aPasswordField) = 0; /* void init (in AString aHostname, in AString aFormSubmitURL, in AString aHttpRealm, in AString aUsername, in AString aPassword, in AString aUsernameField, in AString aPasswordField); */ NS_IMETHOD Init(const nsAString & aHostname, const nsAString & aFormSubmitURL, const nsAString & aHttpRealm, const nsAString & aUsername, const nsAString & aPassword, const nsAString & aUsernameField, const nsAString & aPasswordField) = 0; /* boolean equals (in nsILoginInfo aLoginInfo); */ NS_IMETHOD Equals(nsILoginInfo *aLoginInfo, bool *_retval) = 0; /* boolean matches (in nsILoginInfo aLoginInfo, in boolean ignorePassword); */ NS_IMETHOD Matches(nsILoginInfo *aLoginInfo, bool ignorePassword, bool *_retval) = 0; /* nsILoginInfo clone (); */ NS_IMETHOD Clone(nsILoginInfo * *_retval) = 0; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsILoginInfo, NS_ILOGININFO_IID) /* Use this macro when declaring classes that implement this interface. */ #define NS_DECL_NSILOGININFO \ NS_IMETHOD GetHostname(nsAString & aHostname) override; \ NS_IMETHOD SetHostname(const nsAString & aHostname) override; \ NS_IMETHOD GetFormSubmitURL(nsAString & aFormSubmitURL) override; \ NS_IMETHOD SetFormSubmitURL(const nsAString & aFormSubmitURL) override; \ NS_IMETHOD GetHttpRealm(nsAString & aHttpRealm) override; \ NS_IMETHOD SetHttpRealm(const nsAString & aHttpRealm) override; \ NS_IMETHOD GetUsername(nsAString & aUsername) override; \ NS_IMETHOD SetUsername(const nsAString & aUsername) override; \ NS_IMETHOD GetUsernameField(nsAString & aUsernameField) override; \ NS_IMETHOD SetUsernameField(const nsAString & aUsernameField) override; \ NS_IMETHOD GetPassword(nsAString & aPassword) override; \ NS_IMETHOD SetPassword(const nsAString & aPassword) override; \ NS_IMETHOD GetPasswordField(nsAString & aPasswordField) override; \ NS_IMETHOD SetPasswordField(const nsAString & aPasswordField) override; \ NS_IMETHOD Init(const nsAString & aHostname, const nsAString & aFormSubmitURL, const nsAString & aHttpRealm, const nsAString & aUsername, const nsAString & aPassword, const nsAString & aUsernameField, const nsAString & aPasswordField) override; \ NS_IMETHOD Equals(nsILoginInfo *aLoginInfo, bool *_retval) override; \ NS_IMETHOD Matches(nsILoginInfo *aLoginInfo, bool ignorePassword, bool *_retval) override; \ NS_IMETHOD Clone(nsILoginInfo * *_retval) override; /* Use this macro to declare functions that forward the behavior of this interface to another object. */ #define NS_FORWARD_NSILOGININFO(_to) \ NS_IMETHOD GetHostname(nsAString & aHostname) override { return _to GetHostname(aHostname); } \ NS_IMETHOD SetHostname(const nsAString & aHostname) override { return _to SetHostname(aHostname); } \ NS_IMETHOD GetFormSubmitURL(nsAString & aFormSubmitURL) override { return _to GetFormSubmitURL(aFormSubmitURL); } \ NS_IMETHOD SetFormSubmitURL(const nsAString & aFormSubmitURL) override { return _to SetFormSubmitURL(aFormSubmitURL); } \ NS_IMETHOD GetHttpRealm(nsAString & aHttpRealm) override { return _to GetHttpRealm(aHttpRealm); } \ NS_IMETHOD SetHttpRealm(const nsAString & aHttpRealm) override { return _to SetHttpRealm(aHttpRealm); } \ NS_IMETHOD GetUsername(nsAString & aUsername) override { return _to GetUsername(aUsername); } \ NS_IMETHOD SetUsername(const nsAString & aUsername) override { return _to SetUsername(aUsername); } \ NS_IMETHOD GetUsernameField(nsAString & aUsernameField) override { return _to GetUsernameField(aUsernameField); } \ NS_IMETHOD SetUsernameField(const nsAString & aUsernameField) override { return _to SetUsernameField(aUsernameField); } \ NS_IMETHOD GetPassword(nsAString & aPassword) override { return _to GetPassword(aPassword); } \ NS_IMETHOD SetPassword(const nsAString & aPassword) override { return _to SetPassword(aPassword); } \ NS_IMETHOD GetPasswordField(nsAString & aPasswordField) override { return _to GetPasswordField(aPasswordField); } \ NS_IMETHOD SetPasswordField(const nsAString & aPasswordField) override { return _to SetPasswordField(aPasswordField); } \ NS_IMETHOD Init(const nsAString & aHostname, const nsAString & aFormSubmitURL, const nsAString & aHttpRealm, const nsAString & aUsername, const nsAString & aPassword, const nsAString & aUsernameField, const nsAString & aPasswordField) override { return _to Init(aHostname, aFormSubmitURL, aHttpRealm, aUsername, aPassword, aUsernameField, aPasswordField); } \ NS_IMETHOD Equals(nsILoginInfo *aLoginInfo, bool *_retval) override { return _to Equals(aLoginInfo, _retval); } \ NS_IMETHOD Matches(nsILoginInfo *aLoginInfo, bool ignorePassword, bool *_retval) override { return _to Matches(aLoginInfo, ignorePassword, _retval); } \ NS_IMETHOD Clone(nsILoginInfo * *_retval) override { return _to Clone(_retval); } /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */ #define NS_FORWARD_SAFE_NSILOGININFO(_to) \ NS_IMETHOD GetHostname(nsAString & aHostname) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetHostname(aHostname); } \ NS_IMETHOD SetHostname(const nsAString & aHostname) override { return !_to ? NS_ERROR_NULL_POINTER : _to->SetHostname(aHostname); } \ NS_IMETHOD GetFormSubmitURL(nsAString & aFormSubmitURL) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetFormSubmitURL(aFormSubmitURL); } \ NS_IMETHOD SetFormSubmitURL(const nsAString & aFormSubmitURL) override { return !_to ? NS_ERROR_NULL_POINTER : _to->SetFormSubmitURL(aFormSubmitURL); } \ NS_IMETHOD GetHttpRealm(nsAString & aHttpRealm) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetHttpRealm(aHttpRealm); } \ NS_IMETHOD SetHttpRealm(const nsAString & aHttpRealm) override { return !_to ? NS_ERROR_NULL_POINTER : _to->SetHttpRealm(aHttpRealm); } \ NS_IMETHOD GetUsername(nsAString & aUsername) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetUsername(aUsername); } \ NS_IMETHOD SetUsername(const nsAString & aUsername) override { return !_to ? NS_ERROR_NULL_POINTER : _to->SetUsername(aUsername); } \ NS_IMETHOD GetUsernameField(nsAString & aUsernameField) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetUsernameField(aUsernameField); } \ NS_IMETHOD SetUsernameField(const nsAString & aUsernameField) override { return !_to ? NS_ERROR_NULL_POINTER : _to->SetUsernameField(aUsernameField); } \ NS_IMETHOD GetPassword(nsAString & aPassword) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetPassword(aPassword); } \ NS_IMETHOD SetPassword(const nsAString & aPassword) override { return !_to ? NS_ERROR_NULL_POINTER : _to->SetPassword(aPassword); } \ NS_IMETHOD GetPasswordField(nsAString & aPasswordField) override { return !_to ? NS_ERROR_NULL_POINTER : _to->GetPasswordField(aPasswordField); } \ NS_IMETHOD SetPasswordField(const nsAString & aPasswordField) override { return !_to ? NS_ERROR_NULL_POINTER : _to->SetPasswordField(aPasswordField); } \ NS_IMETHOD Init(const nsAString & aHostname, const nsAString & aFormSubmitURL, const nsAString & aHttpRealm, const nsAString & aUsername, const nsAString & aPassword, const nsAString & aUsernameField, const nsAString & aPasswordField) override { return !_to ? NS_ERROR_NULL_POINTER : _to->Init(aHostname, aFormSubmitURL, aHttpRealm, aUsername, aPassword, aUsernameField, aPasswordField); } \ NS_IMETHOD Equals(nsILoginInfo *aLoginInfo, bool *_retval) override { return !_to ? NS_ERROR_NULL_POINTER : _to->Equals(aLoginInfo, _retval); } \ NS_IMETHOD Matches(nsILoginInfo *aLoginInfo, bool ignorePassword, bool *_retval) override { return !_to ? NS_ERROR_NULL_POINTER : _to->Matches(aLoginInfo, ignorePassword, _retval); } \ NS_IMETHOD Clone(nsILoginInfo * *_retval) override { return !_to ? NS_ERROR_NULL_POINTER : _to->Clone(_retval); } #if 0 /* Use the code below as a template for the implementation class for this interface. */ /* Header file */ class nsLoginInfo : public nsILoginInfo { public: NS_DECL_ISUPPORTS NS_DECL_NSILOGININFO nsLoginInfo(); private: ~nsLoginInfo(); protected: /* additional members */ }; /* Implementation file */ NS_IMPL_ISUPPORTS(nsLoginInfo, nsILoginInfo) nsLoginInfo::nsLoginInfo() { /* member initializers and constructor code */ } nsLoginInfo::~nsLoginInfo() { /* destructor code */ } /* attribute AString hostname; */ NS_IMETHODIMP nsLoginInfo::GetHostname(nsAString & aHostname) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsLoginInfo::SetHostname(const nsAString & aHostname) { return NS_ERROR_NOT_IMPLEMENTED; } /* attribute AString formSubmitURL; */ NS_IMETHODIMP nsLoginInfo::GetFormSubmitURL(nsAString & aFormSubmitURL) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsLoginInfo::SetFormSubmitURL(const nsAString & aFormSubmitURL) { return NS_ERROR_NOT_IMPLEMENTED; } /* attribute AString httpRealm; */ NS_IMETHODIMP nsLoginInfo::GetHttpRealm(nsAString & aHttpRealm) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsLoginInfo::SetHttpRealm(const nsAString & aHttpRealm) { return NS_ERROR_NOT_IMPLEMENTED; } /* attribute AString username; */ NS_IMETHODIMP nsLoginInfo::GetUsername(nsAString & aUsername) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsLoginInfo::SetUsername(const nsAString & aUsername) { return NS_ERROR_NOT_IMPLEMENTED; } /* attribute AString usernameField; */ NS_IMETHODIMP nsLoginInfo::GetUsernameField(nsAString & aUsernameField) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsLoginInfo::SetUsernameField(const nsAString & aUsernameField) { return NS_ERROR_NOT_IMPLEMENTED; } /* attribute AString password; */ NS_IMETHODIMP nsLoginInfo::GetPassword(nsAString & aPassword) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsLoginInfo::SetPassword(const nsAString & aPassword) { return NS_ERROR_NOT_IMPLEMENTED; } /* attribute AString passwordField; */ NS_IMETHODIMP nsLoginInfo::GetPasswordField(nsAString & aPasswordField) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHODIMP nsLoginInfo::SetPasswordField(const nsAString & aPasswordField) { return NS_ERROR_NOT_IMPLEMENTED; } /* void init (in AString aHostname, in AString aFormSubmitURL, in AString aHttpRealm, in AString aUsername, in AString aPassword, in AString aUsernameField, in AString aPasswordField); */ NS_IMETHODIMP nsLoginInfo::Init(const nsAString & aHostname, const nsAString & aFormSubmitURL, const nsAString & aHttpRealm, const nsAString & aUsername, const nsAString & aPassword, const nsAString & aUsernameField, const nsAString & aPasswordField) { return NS_ERROR_NOT_IMPLEMENTED; } /* boolean equals (in nsILoginInfo aLoginInfo); */ NS_IMETHODIMP nsLoginInfo::Equals(nsILoginInfo *aLoginInfo, bool *_retval) { return NS_ERROR_NOT_IMPLEMENTED; } /* boolean matches (in nsILoginInfo aLoginInfo, in boolean ignorePassword); */ NS_IMETHODIMP nsLoginInfo::Matches(nsILoginInfo *aLoginInfo, bool ignorePassword, bool *_retval) { return NS_ERROR_NOT_IMPLEMENTED; } /* nsILoginInfo clone (); */ NS_IMETHODIMP nsLoginInfo::Clone(nsILoginInfo * *_retval) { return NS_ERROR_NOT_IMPLEMENTED; } /* End of implementation class template. */ #endif #define NS_LOGININFO_CONTRACTID "@mozilla.org/login-manager/loginInfo;1" #endif /* __gen_nsILoginInfo_h__ */
[ "andras.igneczi@doclerholding.com" ]
andras.igneczi@doclerholding.com
f61be13bf6b4c7ca9f23e16f886d4f9ba51c8cfc
9fa10e3f1b94b7ef396d446647acfdd74ec3c892
/example-gstt_basics/src/ofGsttApp.h
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fx-lange/ofxGSTT
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refs/heads/master
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#pragma once #include "ofMain.h" #include "ofxGSTT.h" class ofGsttApp: public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(); void gsttResponse(ofxGSTTResponseArgs & response); string responseStr; ofxGSTT gstt; ofSoundStream soundStream; };
[ "langefx@gmail.com" ]
langefx@gmail.com
77d8dc8725c589e3c09ae16b991929f3c1a19f70
a65f5bae4dcaad49a6ad40e9310efeed07492149
/YsbotControl/CmdInfo.h
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[]
no_license
15831944/YsbotControl
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01f5c93be667d4ae1aa7c8af90551a312f86bf57
refs/heads/main
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2021-09-09T03:28:22
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// Copyright 2016, 亚思信息科技有限责任公司 // All right reserved. // // Author: Liu Run Dan ( lrdcz@163.com ) // // Yasi Robot Motion Control System - 亚思机器人运动控制系统 #ifndef _command_infomation_h #define _command_infomation_h #include "PosInfo.h" #include "RobotState.h" #include "GroupProperties.h" class Dynamic : public BasicScriptVariable { public: Dynamic(); Dynamic (const Dynamic& dyn) { operator= (dyn); } const Dynamic& operator= (const Dynamic& dyn); double PathVel; // 位置速度(mm/s) double PathAcc; // 位置加速度(mm/s^2) double PathDec; // 位置减速度(mm/s^2) double PathJerk; double JointVel; // 关节速度(%) double JointAcc; // 关节加速度(%) double JointDec; // 关节减速度(%) double JointJerk; double OriVel; // 旋转速度(deg/s) double OriAcc; // 旋转加速度(deg/s^2) double OriDec; // 旋转减速度(deg/s^2) double OriJerk; double Override; bool custom_parameter; char* get_value( const char* name, char* strValue); void set_value( const char* name, char* strValue); void check_value( const char* name, const bool, char* ); }; std::ostream& operator<< (std::ostream& os, const Dynamic& v); std::istream& operator>> (std::istream &in, Dynamic& v); class Overlap : public BasicScriptVariable { public: enum BufferMode { mcAborting = 0, mcBuffered = 1, mcBlendingLow = 2, mcBlendingPrevious = 3, mcBlendingNext = 4, mcBlendingHigh = 5, }; enum TransitionMode { TMNone = 0, TMStartVelocity = 1, TMCornerDistance = 2, TMConstantVelocity = 3, // invalid for codesys below TMMaxCornerDeviation = 4, TMConstDeviation = 5, TMIntermediatePoint = 6, TMDynamicOptimized = 7, }; Overlap(); Overlap (const Overlap& ove) { operator= (ove); } const Overlap& operator= (const Overlap& ove); BufferMode iBufferMode; TransitionMode iTransMode; Real TransitionParameter[3]; char* get_value( const char* name, char* strValue); void set_value( const char* name, char* strValue); void check_value( const char* name, const bool, char* ); }; std::ostream& operator<< (std::ostream& os, const Overlap& v); std::istream& operator>> (std::istream &in, Overlap& v); enum CommandT { CMD_NULL = 0, CMD_JOG, CMD_PTP, CMD_LIN, CMD_CIR, CMD_PTPREL, CMD_LINREL, CMD_CIRREL, CMD_SPLINE, CMD_WAITIO, // add by dan. CMD_DELAYING, CMD_HALT, CMD_CONTINUE, CMD_ABORT, CMD_ABORTJOG, CMD_HOME, CMD_ABORTHOME, CMD_READINPUT, CMD_SETOUTPUT, CMD_SETPOSITION, CMD_RESET, CMD_POWER, CMD_BLEND, CMD_ERRORSTOP, CMD_RESETCMDINDEX, CMD_TIMEDELAY, CMD_MCOMMAND, CMD_SETOVERRIDE, CMD_WAITMOTIONFINISH, CMD_SETCOORDREF, CMD_CONVEYORBEGIN, CMD_CONVEYORWAIT, CMD_CONVEYORDONE, CMD_CONVEYOREND, }; // different variables that are used by the different possible commands // only the variables that are related to the current commandType have // legal values class CmdInfo { public: int iObjNo; int iSourceLineNo; CommandT iCommandType; // in degree PosInfo startPos; // ACS, MCS, PCS PosInfo destPos; PosInfo auxPos; // for circle motion const CartRef* cartref; // user coordinate system, may be dynamic coordinate const CartPos* tool; // tool coordinate system Dynamic dyn; Overlap ovl; Real dec_time; unsigned short HomeMark; int iInOutNo; int iInOutBit; int iIoValue; int chJogAxisMark; int chJogDirMark; long int iDelayTime; JogCoordT iJogCoordType; bool customStartPos; bool bOnOff; public: CmdInfo(void); ~CmdInfo(void); const CmdInfo& operator= (const CmdInfo& ) throw (); CmdInfo (const CmdInfo& cf) throw () { operator= (cf); } }; #endif
[ "liurundan9@163.com" ]
liurundan9@163.com
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a7ab87d2fa045c6290b6529a59cada569ab07971
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dingdd/hdu
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#include <iostream> #include <iomanip> #include <algorithm> struct Trade{ int J,F; }; bool compare(struct Trade t1, struct Trade t2){ if (t1.F == 0){ return true; } if (t2.F == 0){ return false; } if ( t1.J * t2.F - t2.J * t1.F > 0) return true; return false; } int main(){ using namespace std; int M,N; struct Trade trades[1000]; while(cin >>M >>N && M != -1 && N != -1){ for(int i=0;i<N;++i){ cin >> trades[i].J >> trades[i].F; } sort(trades,trades+N,compare); double sum = 0.0; for(int i=0;i<N&&M>=0;++i){ if (M >= trades[i].F){ sum += trades[i].J; M -= trades[i].F; }else { sum += 1.0 * trades[i].J * M / trades[i].F; M = 0; } } cout <<fixed <<setprecision(3) <<sum <<endl; } return 0; }
[ "mail.dingdd@gmail.com" ]
mail.dingdd@gmail.com
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/Coyo (competive programming)/assignments/30-09-2019/$_string_using_recursion.cpp
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vijaygwala/MyCodingStyle-
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#include<bits/stdc++.h> using namespace std; void printSpace(char str[]); void print(char str[],string ans,int ind,bool flag); int main() { int T; cin>>T; while(T--) { char str[10000]; cin>>str; printSpace(str); cout<<endl; } } void printSpace(char str[]) { string ans=""; ans+=str[0]; print(str,ans,1,true); } void print(char str[],string ans,int ind,bool flag) { if(str[ind]=='\0') { cout<<ans<<"$"; return; } if(str[ind]) { print(str,ans+str[ind],ind+1,true); if(flag) print(str,ans+" ",ind,false); } }
[ "vijaygwala97@gmail.com" ]
vijaygwala97@gmail.com
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/c++/Win32/MFC/Controls/IEToolbar/BmpMenuOwnerWnd.h
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permissive
moodboom/Reusable
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//-------------------------------------------------------------------// // CBmpMenuOwnerWnd class //-------------------------------------------------------------------// // // NOTE: Derived from code originally posted to CodeGuru.com by // Nikolay Denisov (acnick@mail.lanck.net). // // Copyright © 2005 A better Software. //-------------------------------------------------------------------// #ifndef __BMPMENUOWNERWND_H__ #define __BMPMENUOWNERWND_H__ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "..\..\WinAppEx.h" ///////////////////////////////////////////////////////////////////////////// // CBmpMenuOwnerWnd template< class TBase > class CBmpMenuOwnerWnd : public TBase { // Constructors public: CBmpMenuOwnerWnd(); ~CBmpMenuOwnerWnd(); // Message map functions protected: afx_msg void OnInitMenuPopup( CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu ); afx_msg void OnDrawItem( int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct ); afx_msg void OnMeasureItem( int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct ); }; ///////////////////////////////////////////////////////////////////////////// // CBmpMenuOwnerWnd out-of-line functions template< class TBase > CBmpMenuOwnerWnd< TBase >::CBmpMenuOwnerWnd() { } template< class TBase > CBmpMenuOwnerWnd< TBase >::~CBmpMenuOwnerWnd() { } template< class TBase > void CBmpMenuOwnerWnd< TBase >::OnInitMenuPopup( CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu ) { TBase::OnInitMenuPopup( pPopupMenu, nIndex, bSysMenu ); CWinAppEx::GetInstance()->SetMenuIcons( pPopupMenu ); } template< class TBase > void CBmpMenuOwnerWnd< TBase >::OnDrawItem( int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct ) { CWinAppEx* pApp = CWinAppEx::GetInstance(); if ( pApp->GetBitmappedMenus() && ( lpDrawItemStruct->CtlType == ODT_MENU ) ) { int nImage = pApp->GetMenuImage( lpDrawItemStruct->itemID ); if ( nImage != -1 ) { CDC* pDC = CDC::FromHandle( lpDrawItemStruct->hDC ); CRect rcItem( &lpDrawItemStruct->rcItem ); CImageList* pImageList = pApp->GetMenuImageList(); if ( lpDrawItemStruct->itemState & ODS_GRAYED ) { // Create a color bitmap. CWindowDC windowDC( 0 ); CDC colorDC; colorDC.CreateCompatibleDC( 0 ); CBitmap colorBmp; colorBmp.CreateCompatibleBitmap( &windowDC, szMenuIcon.cx, szMenuIcon.cy ); CBitmap* oldColorBmp = colorDC.SelectObject( &colorBmp ); // Create a monochrome bitmap. CDC monoDC; monoDC.CreateCompatibleDC( 0 ); CBitmap monoBmp; monoBmp.CreateCompatibleBitmap( &monoDC, szMenuIcon.cx, szMenuIcon.cy ); CBitmap* pOldMonoBmp = monoDC.SelectObject( &monoBmp ); COLORREF clrBtnHilite = ::GetSysColor( COLOR_BTNHIGHLIGHT ); // Copy the toolbar button to the color bitmap, make all transparent // areas the same color as the button highlight color. pImageList->DrawIndirect( &colorDC, nImage, CPoint( 0, 0 ), szMenuIcon, CPoint( 0, 0 ), ILD_NORMAL, SRCCOPY, clrBtnHilite ); // Copy the color bitmap into the monochrome bitmap. Pixels that // have the button highlight color are mapped to the background colorDC.SetBkColor( clrBtnHilite ); monoDC.BitBlt( 0, 0, szMenuIcon.cx, szMenuIcon.cy, &colorDC, 0, 0, SRCCOPY ); // Draw the monochrome bitmap onto the menu. pDC->BitBlt( rcItem.left, rcItem.top + ( rcItem.Height() - szMenuIcon.cy ) / 2, szMenuIcon.cx, szMenuIcon.cy, &monoDC, 0, 0, SRCCOPY ); // Delete the color DC and bitmap. colorDC.SelectObject( oldColorBmp ); colorDC.DeleteDC(); colorBmp.DeleteObject(); // Delete the monochrome DC and bitmap. monoDC.SelectObject( pOldMonoBmp ); monoDC.DeleteDC(); monoBmp.DeleteObject(); } else { VERIFY( pImageList->Draw( pDC, nImage, CPoint( rcItem.left, rcItem.top + ( rcItem.Height() - szMenuIcon.cy ) / 2 ), ILD_NORMAL ) ); } } } else { TBase::OnDrawItem( nIDCtl, lpDrawItemStruct ); } } template< class TBase > void CBmpMenuOwnerWnd< TBase >::OnMeasureItem( int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct ) { CWinAppEx* pApp = CWinAppEx::GetInstance(); if ( pApp->GetBitmappedMenus() && ( lpMeasureItemStruct->CtlType == ODT_MENU ) ) { // const NONCLIENTMETRICS& info = pApp->GetNonClientMetrics(); // lpMeasureItemStruct->itemWidth = max( info.iMenuWidth, szMenuIcon.cx + 4 ); // lpMeasureItemStruct->itemHeight = max( info.iMenuHeight, szMenuIcon.cy ); lpMeasureItemStruct->itemWidth = szMenuIcon.cx + 4; lpMeasureItemStruct->itemHeight = szMenuIcon.cy; } else { TBase::OnMeasureItem( nIDCtl, lpMeasureItemStruct ); } } ///////////////////////////////////////////////////////////////////////////// #endif // !__BMPMENUOWNERWND_H__
[ "m@thedigitalmachine.com" ]
m@thedigitalmachine.com
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8fb9ae63c6a64d9f0789643405be4282c33c3a1b
/UVA/10405 - Longest Common Subsequence.cpp
24db1f087954173857e2cf369e49013fd588a31d
[]
no_license
RafikFarhad/Code_is_fun
7c67b4d9c97d7e58ccf822214d1ba4fe51b88ba6
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/// Heil Hydra #include <cstdio> #include <iostream> #include <string> #include <cstring> #include <cmath> #include <ctime> #include <cstdlib> #include <algorithm> #include <new> #include <vector> #include <stack> #include <queue> #include <map> #include <set> #define CLR(o) memset(o, 0x00, sizeof o) #define CLR1(o) memset(o, -1, sizeof o) #define MAX3(a, b, c) MAX(a , MAX(b,c)) #define MIN3(a, b, c) MIN(a , MIN(b,c)) #define takei(a) scanf("%d", &a) #define takell(a) scanf("%lld", &a) #define takellu(a) scanf("%llu", &a) #define sf scanf #define ssf sscanf #define pb push_back #define PPP system("pause") #define ok cout << "OK" <<endl; #define pf printf #define NL printf("\n") #define PI 2*acos(0) #define READ freopen("input.txt","r",stdin); #define WRITE freopen("output.txt", "w", stdout); using namespace std; template <class T> T MAX(T a, T b) { return a>b?a:b;}template <class T> T MIN(T a, T b) { return a<b?a:b;} template <class T1> void deb(T1 p) { cout << "Debugging: " << p << endl;} template <class T1, class T2> void deb(T1 p, T2 q) { cout << "Debugging: " << p << "\t" << q << endl;} template <class T1, class T2, class T3> void deb(T1 p, T2 q, T3 r) { cout << "Debugging: " << p << "\t " << q << "\t " << r << endl;} template <class T1, class T2, class T3, class T4> void deb(T1 p, T2 q, T3 r, T4 s) { cout << "Debugging: " << p << "\t " << q << "\t " << r << "\t " << s << endl;} long long int POOW(int b, int p) { if(p==0) return 1; return b*POOW(b, p-1);} const int xx[] = {0, 0, 1, -1, -1, 1, -1, 1};const int yy[] = {1, -1, 0, 0, 1, 1, -1, -1}; const int kx[] = {-2, -1, 1, 2, 2, 1, -1, -2}; const int ky[] = {1, 2, 2, 1, -1, -2, -2, -1}; // KX-> Knight moves xx-> diagonal -> 8 horizontal/vertical->4 #define SIZE 100005 char a[1005], b[1005]; int p, q, mem[1005][1005]; int LCS(int x, int y) { if(x==p || y==q) return 0; if(mem[x][y]!=-1) return mem[x][y]; if(a[x]==b[y]) return mem[x][y] = 1 + LCS(x+1, y+1); return mem[x][y] = max(LCS(x+1, y), LCS(x, y+1)); } int main() { // time_t t1=clock(); #ifndef ONLINE_JUDGE READ; WRITE; #endif /// MAIN while(gets(a)) { gets(b); CLR1(mem); p = strlen(a); q = strlen(b); pf("%d\n", LCS(0,0)); } /* Coding is FUN */ /// ENDD // time_t t2=clock(); // cout << " My time: " <<(t2-t1) << endl;; return 0; }
[ "rafikfarhad@gmail.com" ]
rafikfarhad@gmail.com
f6af2b6136fb875e56aeb499af1cd510421e672f
aaad6f199fa18f60c6f393bd1eb7ae6b14a41845
/week10/india/india.cpp
42ff8b8fa05668a2eadec8adf8a8d9c633d90923
[]
no_license
LuigiAndMario/AlgoLab
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refs/heads/master
2020-03-29T19:13:15.663789
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// Includes // ======== // STL includes #include <iostream> #include <climits> // BGL includes #include <boost/graph/adjacency_list.hpp> #include <boost/graph/cycle_canceling.hpp> #include <boost/graph/push_relabel_max_flow.hpp> #include <boost/graph/successive_shortest_path_nonnegative_weights.hpp> #include <boost/graph/find_flow_cost.hpp> // Graph Type with nested interior edge properties for Cost Flow Algorithms typedef boost::adjacency_list_traits<boost::vecS, boost::vecS, boost::directedS> traits; typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, boost::no_property, boost::property<boost::edge_capacity_t, long, boost::property<boost::edge_residual_capacity_t, long, boost::property<boost::edge_reverse_t, traits::edge_descriptor, boost::property <boost::edge_weight_t, long> > > > > graph; // new! weightmap corresponds to costs typedef boost::graph_traits<graph>::edge_descriptor edge_desc; typedef boost::graph_traits<graph>::out_edge_iterator out_edge_it; // Iterator // Custom edge adder class class edge_adder { graph &G; public: explicit edge_adder(graph &G) : G(G) {} void add_edge(int from, int to, long capacity, long cost) { auto c_map = boost::get(boost::edge_capacity, G); auto r_map = boost::get(boost::edge_reverse, G); auto w_map = boost::get(boost::edge_weight, G); // new! const edge_desc e = boost::add_edge(from, to, G).first; const edge_desc rev_e = boost::add_edge(to, from, G).first; c_map[e] = capacity; c_map[rev_e] = 0; // reverse edge has no capacity! r_map[e] = rev_e; r_map[rev_e] = e; w_map[e] = cost; // new assign cost w_map[rev_e] = -cost; // new negative cost } }; typedef struct guide { int x; int y; int e; int d; } guide; using namespace std; long flow_with_capacity(vector<guide> &guides, long capacity, int c, int b, int k, int a) { graph G(c + 1); edge_adder adder(G); const int src = c; for (auto it = guides.begin() ; it != guides.end() ; it++) { adder.add_edge(it->x, it->y, it->e, it->d); } adder.add_edge(src, k, capacity, 0); boost::successive_shortest_path_nonnegative_weights(G, src, a); long cost = boost::find_flow_cost(G); return cost <= b ? boost::push_relabel_max_flow(G, src, a) : -1; } void testcase() { int c; cin >> c; // # cities (nodes) int g; cin >> g; // # guides (edges) int b; cin >> b; // Budget int k; cin >> k; // Start int a; cin >> a; // End graph G(c); edge_adder adder(G); vector<guide> guides; for (int i = 0 ; i < g ; i++) { int x; cin >> x; // From int y; cin >> y; // To int d; cin >> d; // Cost int e; cin >> e; // Capacity adder.add_edge(x, y, e, d); guides.push_back({x, y, e, d}); } // IDEA: limit the flow, get the max possible flow with cost <= b // Find this with binary search (bot = 0, top = max flow) long bot = 0; // Lower bound long top = boost::push_relabel_max_flow(G, k, a); // Upper bound // This clears testset 2 boost::successive_shortest_path_nonnegative_weights(G, k, a); long cost = boost::find_flow_cost(G); if (cost <= b) { cout << top << endl; return; } long best = -1; while (true) { // End of the searc if (bot == top) { // Litterally a tie best = flow_with_capacity(guides, bot, c, b, k, a); break; } if (bot + 1 == top) { // Kind of a tie best = max(flow_with_capacity(guides, bot, c, b, k, a), flow_with_capacity(guides, top, c, b, k, a)); break; } // The search continues long mid = (bot + top) / 2; long res = flow_with_capacity(guides, mid, c, b, k, a); if (res == -1) { // Mid is too high, we need to go lower top = mid - 1; } else { // Mid might be too low, we can go higher bot = mid; } } cout << best << endl; } int main() { int t; cin >> t; while (t--) { testcase(); } return 0; }
[ "luigi@sansonetti.ch" ]
luigi@sansonetti.ch
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fcdea24e6466d4ec8d7798555358a9af8acf9b35
/Plugins/mrayPhysx/PhysXShape.cpp
1da4c9f819f7b3dada4a5d860041513eb58a7aea
[]
no_license
yingzhang536/mrayy-Game-Engine
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#include "stdafx.h" #include "PhysXShape.h" #include "physXCommon.h" #include "NxBounds3.h" #include "CPhysXMaterial.h" namespace mray{ namespace physics{ PhysXShape::PhysXShape(NxShape*shape,IPhysicalNode* node) { m_nxShape=shape; m_node=node; if(m_nxShape) { const char* n=m_nxShape->getName(); core::char_to_string(n,m_name); } } PhysXShape::~PhysXShape() { } NxShape* PhysXShape::getNxShape() { return m_nxShape; } void PhysXShape::setPhysicalNode(IPhysicalNode* node) { m_node=node; } const core::string& PhysXShape::getName() { return m_name; } IPhysicalNode* PhysXShape::getPhysicalNode() { return m_node; } void PhysXShape::setCollisionGroup(ushort collisionGroup) { m_nxShape->setGroup(collisionGroup); } ushort PhysXShape::getCollisionGroup()const { return m_nxShape->getGroup(); } void PhysXShape::getWorldBounds(math::box3d&bounds)const { NxBounds3 b; m_nxShape->getWorldBounds(b); bounds.MinP.set(b.min.x,b.min.y,b.min.z); bounds.MaxP.set(b.max.x,b.max.y,b.max.z); } void PhysXShape::setLocalPos(const math::matrix4x4&m) { NxMat34 nm; nm.setRowMajor44(m.getMatPointer()); m_nxShape->setLocalPose(nm); } void PhysXShape::setLocalTranslation(const math::vector3d&v) { m_nxShape->setLocalPosition(ToNxVec3(v)); } void PhysXShape::setLocalOrintation(const math::quaternion&v) { NxMat33 nm; NxQuat q; q.setWXYZ(v.w,v.x,v.y,v.z); nm.fromQuat(q); m_nxShape->setLocalOrientation(nm); } math::matrix4x4 PhysXShape::getLocalPos()const { math::matrix4x4 m; NxMat34 nm=m_nxShape->getLocalPose(); nm.getRowMajor44(m.pointer()); return m; } math::vector3d PhysXShape::getLocalTranslation()const { NxVec3 r=m_nxShape->getLocalPosition(); return ToVec3(r); } math::quaternion PhysXShape::getLocalOrintation()const { NxQuat qq; NxMat33 nm=m_nxShape->getLocalOrientation(); nm.toQuat(qq); return math::quaternion(qq.w,qq.x,qq.y,qq.z); } void PhysXShape::setGlobalPos(const math::matrix4x4&m) { NxMat34 nm; nm.setRowMajor44(m.getMatPointer()); m_nxShape->setGlobalPose(nm); } void PhysXShape::setGlobalTranslation(const math::vector3d&v) { m_nxShape->setGlobalPosition(ToNxVec3(v)); } void PhysXShape::setGlobalOrintation(const math::quaternion&v) { NxMat33 nm; NxQuat q; q.setWXYZ(v.w,v.x,v.y,v.z); nm.fromQuat(q); m_nxShape->setGlobalOrientation(nm); } math::matrix4x4 PhysXShape::getGlobalPos()const { math::matrix4x4 m; NxMat34 nm=m_nxShape->getLocalPose(); nm.getRowMajor44(m.pointer()); return m; } math::vector3d PhysXShape::getGlobalTranslation()const { NxVec3 r=m_nxShape->getGlobalPosition(); return ToVec3(r); } math::quaternion PhysXShape::getGlobalOrintation()const { NxQuat qq; NxMat33 nm=m_nxShape->getGlobalOrientation(); nm.toQuat(qq); return math::quaternion(qq.w,qq.x,qq.y,qq.z); } void PhysXShape::setMaterial(IPhysicMaterial* mat) { CPhysXMaterial*m=(CPhysXMaterial*)mat; if(!m) return; NxMaterialIndex i=m->getMaterialIndex(); } IPhysicMaterial* PhysXShape::getMaterial()const { return 0; } void PhysXShape::setSkinWidth(float w) { } float PhysXShape::getSkinWidth() { return 0; } } }
[ "mrayyamen@gmail.com" ]
mrayyamen@gmail.com
c4cab701528e9f14b98f6b4571a32b148e6ddefd
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/DynamicProgramming/Longest-Increasing-Subsequence/54a_LIS_Envelopes.cpp
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[]
no_license
sreekanth025/coding-problems
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/* You have a number of envelopes with widths and heights given as a pair of integers (w, h). One envelope can fit into another if and only if both the width and height of one envelope is greater than the width and height of the other envelope. What is the maximum number of envelopes can you Russian doll? (put one inside other) */ // Problem Link: https://leetcode.com/problems/russian-doll-envelopes/ #include<bits/stdc++.h> using namespace std; class Solution { public: int maxEnvelopes(vector<vector<int>>& envelopes) { int n = envelopes.size(); if(n==0 || n==1) return n; sort(envelopes.begin(), envelopes.end()); int result = 1; vector<int> dp(n,1); for(int i=1; i<n; i++) { for(int j=0; j<i; j++) { if((envelopes[i][0] > envelopes[j][0]) && (envelopes[i][1] > envelopes[j][1]) && (dp[j]+1 > dp[i])) { dp[i]=dp[j]+1; } } result = max(result, dp[i]); } return result; } };
[ "vs25@iitbbs.ac.in" ]
vs25@iitbbs.ac.in
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/code/centerserver/360_login.cpp
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#include "centerserver_pch.h" #include "360_login.h" #include "player.h" #include "gate_handler.h" #include "player_manager.h" #include "player_job.h" #include "md5.h" #include "config_loader.h" #include "string_parser.h" uint16 Parse360LoginParam(const std::string& token, std::string& uid, std::string& loginServerId); // ================================================== // 360登录模式 // ================================================== void Verify360ModeLogin(uint32 gateSvrID, uint64 loginID, const std::string& token, uint32 addrIP, uint16 addrPort) { Player* player = 0; std::string uid; std::string loginServerName; uint16 errcode = ERR_FAILED; errcode = Parse360LoginParam(token, uid, loginServerName); if(errcode != ERR_SUCCEED) { GateHandler::Instance()->SendLoginGameAck(errcode, gateSvrID, loginID); return; } if(!PlayerManager::Instance()->AddVerifyPlayer(gateSvrID, loginID, uid, addrIP, addrPort, uid, uid, ConfigLoader::Instance()->GetPlatformName(), loginServerName)) { GateHandler::Instance()->SendLoginGameAck(ERR_FAILED, gateSvrID, loginID); return; } } // ================================================== // 解析 360 登陆参数 // ================================================== uint16 Parse360LoginParam(const std::string& token, std::string& uid, std::string& loginServerName) { std::map<std::string, std::string> paramMap; std::string signStr = ""; std::string md5Str =""; MD5 md5Coder; uint32 loginTime = 0; uint32 now = (uint32)Crown::SDNow().GetTimeValue(); // 解析参数 std::vector<std::string> params = Crown::SDSplitStrings(token, '&'); for(uint32 i=0; i < params.size(); ++i) { std::vector<std::string> key_value = Crown::SDSplitStrings(params[i], '='); if(key_value.size() == 2) { // 转小写 if(key_value[0] != "server_id") CommonLib::ToLower(key_value[1]); paramMap[key_value[0]] = key_value[1]; } } // 用户id if(paramMap.find("qid") == paramMap.end()) { CnWarn("360 login token no qid\n"); return ERR_LACK_QID; } uid = paramMap["qid"]; // 区服id if(paramMap.find("server_id") == paramMap.end()) { CnWarn("360 login token no server_id\n"); return ERR_LACK_SERVERID; } loginServerName = paramMap["server_id"]; loginServerName = MakeUpServerName(loginServerName); // 登录时间 if(paramMap.find("time") == paramMap.end()) { CnWarn("360 login token no time\n"); return ERR_LACK_TIME; } // 校验登陆时间(同一个sign过15分钟算超时) loginTime = Crown::SDAtou(paramMap["time"].c_str()); //if(now > (loginTime + 900)) // 15分钟 = 900秒 //{ // CnWarn("360 login sign time out\n"); // return false; //} // 登录签名 if(paramMap.find("sign") == paramMap.end()) { CnWarn("360 login token no sign\n"); return ERR_LACK_SIGN; } // 实名制标识 if(paramMap.find("isAdult") == paramMap.end()) { CnWarn("360 login token no isAdult\n"); return ERR_LACK_ISADULT; } // 拼接签名字符串 signStr = "qid="+ paramMap["qid"] + "&time=" + paramMap["time"]; signStr += "&server_id="+ paramMap["server_id"] + ConfigLoader::Instance()->GetLogin360Key(); // 生成 MD5 码 md5Coder.update(signStr); // 赋值md5码 md5Str = md5Coder.toString(); // 检查计算出的MD5与用户发来的是否相同,相同则通过校验 if(md5Str == paramMap["sign"]) { CnInfo("360 login %s %s\n", loginServerName.c_str(), uid.c_str()); return ERR_SUCCEED; } CnWarn("360 login token sign error\n"); return ERR_MISMATCH_SIGN; }
[ "judge23253@sina.com" ]
judge23253@sina.com
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/Codeforces Solutions/codeforces 214A-5.cpp
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sakiib/OnlineJudge-Solutions
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#include <bits/stdc++.h> /** #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; */ using namespace std; typedef long long int LL; typedef unsigned long long uLL; const int inf = (int)1e9; const LL INF = (LL)1e18; const int N = 100005; const LL MOD = 1000000007; const double EPS = 1e-7; const double PI = acos( -1.0 ); #define endl '\n' #define ii pair< int, int > #define iii pair< int, ii > #define F first #define S second #define pb push_back #define sc scanf #define pf printf #define min3(a, b, c) min( a, min( b, c) ) #define clr( V ) V.clear( ) #define sz( V ) (int)V.size( ) #define min4(a, b, c, d) min( min3( a, b, c),d ) #define Fix( x ) setprecision( x ) << fixed #define SREV( V ) sort( V.rbegin() , V.rend() ) #define All( V ) V.begin(),V.end() #define min5(a, b, c, d, e) min( min4( a, b, c, d), e ) #define SORT( V ) sort( V.begin(), V.end() ) #define REV( V ) reverse( V.begin(), V.end() ) #define MEM( a, x ) memset( a, x, sizeof( a ) ) #define max3( a, b, c ) max( a, max( b, c) ) #define mp make_pair #define pp pop_back #define max4(a, b, c, d) max( max3( a, b, c ), d ) #define RIGHTMOST __builtin_ctzll #define POPCOUNT __builtin_popcountll #define LEFTMOST( x ) ( 63-__builtin_clzll( x ) ) #define max5(a, b, c, d, e) max( max4( a, b, c, d ), e ) #define SQ( x ) ( ( (x)*(x) ) ) #define CU( x ) ( (x)*(x)*(x) ) #define CLR( a, n ) for( int i = 0; i < n; i++ ) a[i].clear() #define debug( x ) cerr << "X is : " << x << endl #define FOR( i, a, b ) for( int i = a; i <= b; i++ ) #define ROF( i, b, a ) for( int i = b; i >= a; i-- ) #define REP( i, a ) for( int i = 0; i < a; i++ ) #define Read freopen( "input.txt", "r", stdin ) #define Write freopen( "output.txt", "w", stdout ) #define Fast ios_base :: sync_with_stdio( 0 ); cin.tie(NULL) #define PQ( x ) priority_queue< x, vector< x >, greater< x > > #define Unique( a ) sort( All(a) ), a.erase( unique( All(a) ), a.end() ) #define UB( a, key ) upper_bound( a.begin(), a.end(), key ) - a.begin() #define LB( a, key ) lower_bound( a.begin(), a.end(), key ) - a.begin() const int dx[] = { +1 , -1 , +0 , +0 }; const int dy[] = { +0 , +0 , +1 , -1 }; const int hx[] = { -2 , -2 , -1 , -1 , +1 , +1 , +2 , +2 }; const int hy[] = { +1 , -1 , +2 , -2 , +2 , -2 , +1 , -1 }; const int fx[] = { -1 , +0 , +1 , +0 , +1 , +1 , -1 , -1 , +0 }; const int fy[] = { +0 , -1 , +0 , +1 , +1 , -1 , +1 , -1 , +0 }; template < typename T > inline T GCD( T a , T b ) { a = abs(a) , b = abs(b); return !b ? a : GCD(b, a % b); } template < typename T > inline T LCM( T x , T y ) { T g = GCD( x , y ); return x*y/g; } template < typename T > inline T BigMod ( T b , T p , T mod ) { T res = 1%mod , x = b%mod; while( p ) { if( p&1 ) res = (res*x)%mod; x = (x*x)%mod; p >>= 1; } return res; } template < typename T > inline T ModInv( T val , T mod ) { return BigMod( val , mod-2 , mod ); } template < typename T > inline T bigmod ( T b , T p , T mod ) { if( p == 0 ) return 1; T x = bigmod( b , p/2 , mod ); x = ( x*x )%mod; if( p%2 == 1 ) x = ( b*x )%mod; return x; } template < typename T > inline T NumDigit ( T num , T base ) { return ( (T)( log10((num) )/log10( (base) ) ) )+1; } template < typename T > inline T Power ( T b , T p ) { T res = 1 , x = b; while( p ) { if( p&1 ) res = (res*x); x = (x*x); p >>=1; } return res; } template < typename T > inline T IsPrime( T x ) { if( x < 2 ) return false; for( T i = 2; i*i <= x; i++ ) { if( x%i == 0 ) return false; } return true; } template < typename T > inline T SumDigit( T x ) { T ret = 0; while( x ) { ret += x%10 , x /= 10; } return ret; } int main( int argc , char const *argv[] ) { int n , m; sc("%d %d",&n,&m); int sq = max( sqrt(n) , sqrt(m) ); int cnt = 0; FOR( i , 0 , sq ) { FOR( j , 0 , sq ) { if( i*i+j == n && i+j*j == m ) cnt++; } } pf("%d\n",cnt); return 0; }
[ "sakibalamin162@gmail.com" ]
sakibalamin162@gmail.com
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laurago894/ITESM-CEM-RESCUE
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/* Auto-generated by genmsg_cpp for file /home/laura/ros_workspace/Arduino/rosserial_arduino/msg/Adc.msg */ #ifndef ROSSERIAL_ARDUINO_MESSAGE_ADC_H #define ROSSERIAL_ARDUINO_MESSAGE_ADC_H #include <string> #include <vector> #include <map> #include <ostream> #include "ros/serialization.h" #include "ros/builtin_message_traits.h" #include "ros/message_operations.h" #include "ros/time.h" #include "ros/macros.h" #include "ros/assert.h" namespace rosserial_arduino { template <class ContainerAllocator> struct Adc_ { typedef Adc_<ContainerAllocator> Type; Adc_() : adc0(0) , adc1(0) , adc2(0) , adc3(0) , adc4(0) , adc5(0) { } Adc_(const ContainerAllocator& _alloc) : adc0(0) , adc1(0) , adc2(0) , adc3(0) , adc4(0) , adc5(0) { } typedef uint16_t _adc0_type; uint16_t adc0; typedef uint16_t _adc1_type; uint16_t adc1; typedef uint16_t _adc2_type; uint16_t adc2; typedef uint16_t _adc3_type; uint16_t adc3; typedef uint16_t _adc4_type; uint16_t adc4; typedef uint16_t _adc5_type; uint16_t adc5; private: static const char* __s_getDataType_() { return "rosserial_arduino/Adc"; } public: ROS_DEPRECATED static const std::string __s_getDataType() { return __s_getDataType_(); } ROS_DEPRECATED const std::string __getDataType() const { return __s_getDataType_(); } private: static const char* __s_getMD5Sum_() { return "6d7853a614e2e821319068311f2af25b"; } public: ROS_DEPRECATED static const std::string __s_getMD5Sum() { return __s_getMD5Sum_(); } ROS_DEPRECATED const std::string __getMD5Sum() const { return __s_getMD5Sum_(); } private: static const char* __s_getMessageDefinition_() { return "uint16 adc0\n\ uint16 adc1\n\ uint16 adc2\n\ uint16 adc3\n\ uint16 adc4\n\ uint16 adc5\n\ \n\ "; } public: ROS_DEPRECATED static const std::string __s_getMessageDefinition() { return __s_getMessageDefinition_(); } ROS_DEPRECATED const std::string __getMessageDefinition() const { return __s_getMessageDefinition_(); } ROS_DEPRECATED virtual uint8_t *serialize(uint8_t *write_ptr, uint32_t seq) const { ros::serialization::OStream stream(write_ptr, 1000000000); ros::serialization::serialize(stream, adc0); ros::serialization::serialize(stream, adc1); ros::serialization::serialize(stream, adc2); ros::serialization::serialize(stream, adc3); ros::serialization::serialize(stream, adc4); ros::serialization::serialize(stream, adc5); return stream.getData(); } ROS_DEPRECATED virtual uint8_t *deserialize(uint8_t *read_ptr) { ros::serialization::IStream stream(read_ptr, 1000000000); ros::serialization::deserialize(stream, adc0); ros::serialization::deserialize(stream, adc1); ros::serialization::deserialize(stream, adc2); ros::serialization::deserialize(stream, adc3); ros::serialization::deserialize(stream, adc4); ros::serialization::deserialize(stream, adc5); return stream.getData(); } ROS_DEPRECATED virtual uint32_t serializationLength() const { uint32_t size = 0; size += ros::serialization::serializationLength(adc0); size += ros::serialization::serializationLength(adc1); size += ros::serialization::serializationLength(adc2); size += ros::serialization::serializationLength(adc3); size += ros::serialization::serializationLength(adc4); size += ros::serialization::serializationLength(adc5); return size; } typedef boost::shared_ptr< ::rosserial_arduino::Adc_<ContainerAllocator> > Ptr; typedef boost::shared_ptr< ::rosserial_arduino::Adc_<ContainerAllocator> const> ConstPtr; boost::shared_ptr<std::map<std::string, std::string> > __connection_header; }; // struct Adc typedef ::rosserial_arduino::Adc_<std::allocator<void> > Adc; typedef boost::shared_ptr< ::rosserial_arduino::Adc> AdcPtr; typedef boost::shared_ptr< ::rosserial_arduino::Adc const> AdcConstPtr; template<typename ContainerAllocator> std::ostream& operator<<(std::ostream& s, const ::rosserial_arduino::Adc_<ContainerAllocator> & v) { ros::message_operations::Printer< ::rosserial_arduino::Adc_<ContainerAllocator> >::stream(s, "", v); return s;} } // namespace rosserial_arduino namespace ros { namespace message_traits { template<class ContainerAllocator> struct IsMessage< ::rosserial_arduino::Adc_<ContainerAllocator> > : public TrueType {}; template<class ContainerAllocator> struct IsMessage< ::rosserial_arduino::Adc_<ContainerAllocator> const> : public TrueType {}; template<class ContainerAllocator> struct MD5Sum< ::rosserial_arduino::Adc_<ContainerAllocator> > { static const char* value() { return "6d7853a614e2e821319068311f2af25b"; } static const char* value(const ::rosserial_arduino::Adc_<ContainerAllocator> &) { return value(); } static const uint64_t static_value1 = 0x6d7853a614e2e821ULL; static const uint64_t static_value2 = 0x319068311f2af25bULL; }; template<class ContainerAllocator> struct DataType< ::rosserial_arduino::Adc_<ContainerAllocator> > { static const char* value() { return "rosserial_arduino/Adc"; } static const char* value(const ::rosserial_arduino::Adc_<ContainerAllocator> &) { return value(); } }; template<class ContainerAllocator> struct Definition< ::rosserial_arduino::Adc_<ContainerAllocator> > { static const char* value() { return "uint16 adc0\n\ uint16 adc1\n\ uint16 adc2\n\ uint16 adc3\n\ uint16 adc4\n\ uint16 adc5\n\ \n\ "; } static const char* value(const ::rosserial_arduino::Adc_<ContainerAllocator> &) { return value(); } }; template<class ContainerAllocator> struct IsFixedSize< ::rosserial_arduino::Adc_<ContainerAllocator> > : public TrueType {}; } // namespace message_traits } // namespace ros namespace ros { namespace serialization { template<class ContainerAllocator> struct Serializer< ::rosserial_arduino::Adc_<ContainerAllocator> > { template<typename Stream, typename T> inline static void allInOne(Stream& stream, T m) { stream.next(m.adc0); stream.next(m.adc1); stream.next(m.adc2); stream.next(m.adc3); stream.next(m.adc4); stream.next(m.adc5); } ROS_DECLARE_ALLINONE_SERIALIZER; }; // struct Adc_ } // namespace serialization } // namespace ros namespace ros { namespace message_operations { template<class ContainerAllocator> struct Printer< ::rosserial_arduino::Adc_<ContainerAllocator> > { template<typename Stream> static void stream(Stream& s, const std::string& indent, const ::rosserial_arduino::Adc_<ContainerAllocator> & v) { s << indent << "adc0: "; Printer<uint16_t>::stream(s, indent + " ", v.adc0); s << indent << "adc1: "; Printer<uint16_t>::stream(s, indent + " ", v.adc1); s << indent << "adc2: "; Printer<uint16_t>::stream(s, indent + " ", v.adc2); s << indent << "adc3: "; Printer<uint16_t>::stream(s, indent + " ", v.adc3); s << indent << "adc4: "; Printer<uint16_t>::stream(s, indent + " ", v.adc4); s << indent << "adc5: "; Printer<uint16_t>::stream(s, indent + " ", v.adc5); } }; } // namespace message_operations } // namespace ros #endif // ROSSERIAL_ARDUINO_MESSAGE_ADC_H
[ "laurago894@gmail.com" ]
laurago894@gmail.com
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#include <iostream> #include <cmath> using namespace std; int k_st(int arr[], int l, int r, int k){ if(l >= r){ return arr[l]; } int i = l; int j = r; int p = arr[(l+r)/2]; while(i < j){ while(arr[i] < p){ i++; } while(arr[j] > p){ j--; } if(i < j){ swap(arr[i],arr[j]); i++; j--; } } if((k >= l) && (k < i)){ return k_st(arr, l, i-1, k); } else if((j < k) && (k <= r)){ return k_st(arr, j+1, r, k); } else{ return arr[p]; } } int main(){ int n; cin >> n; int arr[n]; for(int i = 0; i < n; i++){ cin >> arr[i]; } int k; cin >> k; cout << k_st(arr, 0, n-1, k-1); return 0; }
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/randomcl/hgpu_prng.cpp
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/****************************************************************************** * @file hgpu_prng.cpp * @author Vadim Demchik <vadimdi@yahoo.com> * @version 1.1.2 * * @brief [PRNGCL library] * Pseudo-random number generators for HGPU package * * * @section LICENSE * * Copyright (c) 2013-2015 Vadim Demchik * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *****************************************************************************/ #include "hgpu_prng.h" // #define HGPU_PRNG_SKIP_CHECK // skip uniformity checking in double precision #define HGPU_PRNG_MAX_descriptions 32 #define HGPU_PRNG_MAX_name_length 256 #define HGPU_PRNG_INCLUDE(prng) { \ if (i>=HGPU_PRNG_MAX_descriptions) exit(HGPU_ERROR_ARRAY_OUT_OF_BOUND); \ HGPU_PRNG_descriptions[i++] = prng; \ }; const HGPU_PRNG_description* HGPU_PRNG_descriptions[HGPU_PRNG_MAX_descriptions]; int HGPU_PRNG_descriptions_number = 0; HGPU_PRNG_internal_state_t HGPU_PRNG_internal_state = {1, 12345, 31415926, 3}; void HGPU_PRNG_srand(unsigned int randseries){ const size_t md5_buffer_size = 64; char* md5_ptr = NULL; char* md5_hash = NULL; char md5_srand[md5_buffer_size]; HGPU_PRNG_internal_state.x = randseries; HGPU_PRNG_internal_state.y = 12345; HGPU_PRNG_internal_state.z = 31415926; HGPU_PRNG_internal_state.t = 3; #ifdef PRNGCL_MD5_INIT // prepare PRNG internal state with md5-hash memset(md5_srand,0,md5_buffer_size); sprintf_s(md5_srand,md5_buffer_size,"%x%x%x%x", HGPU_PRNG_internal_state.x,HGPU_PRNG_internal_state.y, HGPU_PRNG_internal_state.z,HGPU_PRNG_internal_state.t); md5_hash = HGPU_md5(md5_srand); md5_ptr = md5_hash; memcpy(&(HGPU_PRNG_internal_state.x), md5_ptr, sizeof(HGPU_PRNG_internal_state.x) ); md5_ptr += sizeof(HGPU_PRNG_internal_state.x); memcpy(&(HGPU_PRNG_internal_state.y), md5_ptr, sizeof(HGPU_PRNG_internal_state.y) ); md5_ptr += sizeof(HGPU_PRNG_internal_state.y); memcpy(&(HGPU_PRNG_internal_state.z), md5_ptr, sizeof(HGPU_PRNG_internal_state.z) ); md5_ptr += sizeof(HGPU_PRNG_internal_state.z); memcpy(&(HGPU_PRNG_internal_state.t), md5_ptr, sizeof(HGPU_PRNG_internal_state.t) ); free(md5_hash); #endif srand(HGPU_PRNG_internal_state.x); unsigned int z = 1; for (int i=0; i<200; i++) z |= HGPU_PRNG_rand32bit(); } unsigned int HGPU_PRNG_rand32bit(void){ unsigned long t=(HGPU_PRNG_internal_state.x^(HGPU_PRNG_internal_state.x<<11)); HGPU_PRNG_internal_state.x = HGPU_PRNG_internal_state.y; HGPU_PRNG_internal_state.y = HGPU_PRNG_internal_state.z; HGPU_PRNG_internal_state.z = HGPU_PRNG_internal_state.t; HGPU_PRNG_internal_state.t = (HGPU_PRNG_internal_state.t^(HGPU_PRNG_internal_state.t>>19))^(t^(t>>8)); return HGPU_PRNG_internal_state.t; } inline double trunc(double x){ double z; modf(x,&z); return z; } double HGPU_PRNG_double_from_uint(unsigned int rnd1,unsigned int rnd2,unsigned int rnd_min,unsigned int rnd_max,double k){ return (rnd1 + k * rnd2 - (rnd_min + k * rnd_max)) / ((rnd_max - rnd_min) * (1.0 - k)); } double HGPU_PRNG_double_from_float(float rnd1,float rnd2,double rnd_min,double rnd_max,double k){ double a1 = (rnd_max - rnd_min); double a2 = trunc((a1-2.0*k) / k) + a1; return (trunc((rnd1-rnd_min-k) / k) + rnd2 - rnd_min) * (1.0-k*k) / a2; // double a1 = (rnd_max - rnd_min); // double a2 = k * a1; // double a3 = a1 * (1.0 - k); // double a4 = -(rnd_min / a1 + rnd_max) * k - rnd_min; // return (trunc((rnd1 - rnd_min) / a2) + rnd2 / a1) * k / a3 + a4 / a3; } double HGPU_PRNG_double_get_k(int bitness){ double result = 1.0/pow(2.0,bitness); return result; } const HGPU_PRNG_description** HGPU_PRNG_descriptions_new(void){ int i = 0; HGPU_PRNG_INCLUDE(HGPU_PRNG_XOR128); HGPU_PRNG_INCLUDE(HGPU_PRNG_CONSTANT); HGPU_PRNG_INCLUDE(HGPU_PRNG_XOR7); HGPU_PRNG_INCLUDE(HGPU_PRNG_RANECU); HGPU_PRNG_INCLUDE(HGPU_PRNG_RANMAR); HGPU_PRNG_INCLUDE(HGPU_PRNG_RANLUX); HGPU_PRNG_INCLUDE(HGPU_PRNG_PM); HGPU_PRNG_INCLUDE(HGPU_PRNG_MRG32K3A); HGPU_PRNG_INCLUDE(NULL); HGPU_PRNG_descriptions_number = (i-1); return HGPU_PRNG_descriptions; } const HGPU_PRNG_description* HGPU_PRNG_description_get_with_parameters(HGPU_parameter** parameters){ const HGPU_PRNG_description* description = NULL; HGPU_PRNG_default_randseries = 0; HGPU_parameter* parameter_prng = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG); if (parameter_prng && (parameter_prng->value_text)) description = HGPU_PRNG_description_get_with_name(parameter_prng->value_text); else description = HGPU_PRNG_default; HGPU_PRNG_set_default_with_parameters(parameters); return description; } const HGPU_PRNG_description* HGPU_PRNG_description_get_with_name(const char* prng_name){ const HGPU_PRNG_description* description = NULL; if (prng_name) { const HGPU_PRNG_description** prng_all = HGPU_PRNG_descriptions_new(); int i=0; while ((i<HGPU_PRNG_descriptions_number)&&(!description)){ if(!strcmp(prng_all[i]->name,prng_name)) description = prng_all[i]; i++; } if (!description){ fprintf(stderr,"Unknown PRNG: %s\n",prng_name); fprintf(stderr,"Please, use one of the following PRNGs:\n"); for (int j=0; j<i; j++) fprintf(stderr,"%s\n",prng_all[j]->name); fprintf(stderr,"\n"); HGPU_error_message(HGPU_ERROR_UNKNOWN_PARAMETER,"unknown PRNG"); } } else { description = HGPU_PRNG_description_get_with_parameters(NULL); } HGPU_PRNG_default = description; return description; } HGPU_PRNG* HGPU_PRNG_new(const HGPU_PRNG_description* prng_descr){ HGPU_PRNG* prng = (HGPU_PRNG*) calloc(1,sizeof(HGPU_PRNG)); if (!prng) HGPU_error_message(HGPU_ERROR_NO_MEMORY,"could not allocate memory for PRNG_description"); prng->state = calloc(1,prng_descr->state_size); if (!prng->state) { free(prng); HGPU_error_message(HGPU_ERROR_NO_MEMORY,"could not allocate memory for PRNG_state"); } prng->prng = prng_descr; prng->parameters = (HGPU_PRNG_parameters*) calloc(1,sizeof(HGPU_PRNG_parameters)); prng->parameters->id_buffer_input_seeds = HGPU_GPU_MAX_BUFFERS; prng->parameters->id_buffer_seeds = HGPU_GPU_MAX_BUFFERS; prng->parameters->id_buffer_randoms = HGPU_GPU_MAX_BUFFERS; prng->parameters->id_kernel_produce = HGPU_GPU_MAX_KERNELS; HGPU_PRNG_set_samples( prng,HGPU_PRNG_default_samples); HGPU_PRNG_set_instances( prng,HGPU_PRNG_default_instances); HGPU_PRNG_set_precision( prng,HGPU_PRNG_default_precision); HGPU_PRNG_set_randseries(prng,HGPU_PRNG_default_randseries); return prng; } HGPU_PRNG* HGPU_PRNG_new_default(void){ HGPU_PRNG* prng = HGPU_PRNG_new(HGPU_PRNG_default); HGPU_PRNG_set_precision(prng,HGPU_PRNG_default_precision); HGPU_PRNG_set_instances(prng,HGPU_PRNG_default_instances); HGPU_PRNG_set_samples(prng,HGPU_PRNG_default_samples); HGPU_PRNG_set_randseries(prng,HGPU_PRNG_default_randseries); return prng; } HGPU_PRNG* HGPU_PRNG_new_with_parameters(HGPU_parameter** parameters){ HGPU_PRNG* prng = HGPU_PRNG_new(HGPU_PRNG_description_get_with_parameters(parameters)); if (prng->prng->parameter_init) (prng->prng->parameter_init)(prng->state,parameters); return prng; } void HGPU_PRNG_free(HGPU_PRNG* prng){ if(!prng) return; free(prng->state); free(prng->parameters); free(prng); } void HGPU_PRNG_and_buffers_free(HGPU_GPU_context* context,HGPU_PRNG* prng){ // release all buffers HGPU_GPU_context_buffer_release(context,prng->parameters->id_buffer_input_seeds); HGPU_GPU_context_buffer_release(context,prng->parameters->id_buffer_seeds); HGPU_GPU_context_buffer_release(context,prng->parameters->id_buffer_randoms); HGPU_PRNG_free(prng); } void HGPU_PRNG_set_default_with_parameters(HGPU_parameter** parameters){ if (!parameters) return; HGPU_parameter* parameter_randseries = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_RANDSERIES); if (parameter_randseries && (parameter_randseries->value_text)) HGPU_PRNG_set_default_randseries(parameter_randseries->value_integer); HGPU_precision precision = HGPU_parameters_get_precision(parameters,(char*) HGPU_PARAMETER_PRNG_PRECISION); if (precision) HGPU_PRNG_set_default_precision(precision); HGPU_parameter* parameter_samples = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_SAMPLES); if (parameter_samples && (parameter_samples->value_text)) HGPU_PRNG_set_default_samples(parameter_samples->value_integer); HGPU_parameter* parameter_instances = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_INSTANCES); if (parameter_instances && (parameter_instances->value_text)) HGPU_PRNG_set_default_instances(parameter_instances->value_integer); } void HGPU_PRNG_set_default_precision(HGPU_precision precision){ HGPU_PRNG_default_precision = precision; } void HGPU_PRNG_set_default_randseries(unsigned int randseries){ HGPU_PRNG_default_randseries = randseries; } void HGPU_PRNG_set_default_instances(unsigned int instances){ HGPU_PRNG_default_instances = instances; } void HGPU_PRNG_set_default_samples(unsigned int samples){ HGPU_PRNG_default_samples = samples; } void HGPU_PRNG_set_default_prng(const char* prng_name){ HGPU_PRNG_default = NULL; HGPU_PRNG_default_randseries = 0; if (prng_name) { const HGPU_PRNG_description** prng_all = HGPU_PRNG_descriptions_new(); int i=0; while ((i<HGPU_PRNG_descriptions_number)&&(!HGPU_PRNG_default)){ if(!strcmp(prng_all[i]->name,prng_name)) HGPU_PRNG_default = prng_all[i]; i++; } if (!HGPU_PRNG_default){ fprintf(stderr,"Unknown PRNG: %s\n",prng_name); fprintf(stderr,"Please, use one of the following PRNGs:\n"); for (int j=0; j<i; j++) fprintf(stderr,"%s\n",prng_all[j]->name); fprintf(stderr,"\n"); HGPU_error_message(HGPU_ERROR_UNKNOWN_PARAMETER,"unknown PRNG"); } } else { HGPU_PRNG_default = HGPU_PRNG_description_get_with_parameters(NULL); } } void HGPU_PRNG_set_precision(HGPU_PRNG* prng,HGPU_precision precision){ prng->parameters->precision = precision; } void HGPU_PRNG_set_randseries(HGPU_PRNG* prng,unsigned int randseries){ prng->parameters->randseries = randseries; // reinit PRNG unsigned int srandtime = (unsigned int) time(NULL); if (!prng->parameters->randseries) prng->parameters->randseries = srandtime; // set time-dependent RANDOM seed (if randseries=0) (prng->prng->init)(prng->state,prng->parameters->randseries); // CPU seed table initialization } void HGPU_PRNG_set_instances(HGPU_PRNG* prng,unsigned int instances){ prng->parameters->instances = instances; } void HGPU_PRNG_set_samples(HGPU_PRNG* prng,unsigned int samples){ prng->parameters->samples = samples; } void HGPU_PRNG_change_samples(HGPU_GPU_context* context,HGPU_PRNG* prng,unsigned int samples){ unsigned int kernel_id = prng->parameters->id_kernel_produce; if (kernel_id<HGPU_GPU_MAX_KERNELS) { HGPU_PRNG_set_samples(prng,samples); unsigned int number_of_args = HGPU_GPU_context_kernel_get_args_number(context,kernel_id); if (number_of_args) HGPU_GPU_context_kernel_bind_constant_by_argument_id(context,kernel_id,&prng->parameters->samples,sizeof(prng->parameters->samples),(number_of_args-1)); } } void HGPU_PRNG_set_with_parameters(HGPU_PRNG* prng,HGPU_parameter** parameters){ if ((!prng) || (!parameters)) return; HGPU_precision precision = HGPU_parameters_get_precision(parameters,(char*) HGPU_PARAMETER_PRNG_PRECISION); if (precision) HGPU_PRNG_set_precision(prng,precision); HGPU_parameter* parameter_samples = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_SAMPLES); if (parameter_samples && (parameter_samples->value_text)) HGPU_PRNG_set_samples(prng,parameter_samples->value_integer); HGPU_parameter* parameter_instances = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_INSTANCES); if (parameter_instances && (parameter_instances->value_text)) HGPU_PRNG_set_instances(prng,parameter_instances->value_integer); HGPU_parameter* parameter_randseries = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_RANDSERIES); if (parameter_randseries && (parameter_randseries->value_text)) HGPU_PRNG_set_randseries(prng,parameter_randseries->value_integer); if (prng->prng->parameter_init) (prng->prng->parameter_init)(prng->state,parameters); } unsigned int HGPU_PRNG_init(HGPU_GPU_context* context,HGPU_PRNG* prng){ unsigned int kernel_id = HGPU_GPU_MAX_KERNELS; unsigned int PRNG_input_seeds_id = HGPU_GPU_MAX_BUFFERS; unsigned int PRNG_seeds_id = HGPU_GPU_MAX_BUFFERS; unsigned int PRNG_randoms_id = HGPU_GPU_MAX_BUFFERS; if (!context) { HGPU_GPU_error_note(HGPU_ERROR_BAD_CONTEXT,"context is not initialized"); // or try to initialize context return kernel_id; } if (!prng) { HGPU_GPU_error_note(HGPU_ERROR_BAD_PRNG,"PRNG is not initialized"); // or try to initialize PRNG return kernel_id; } if (!prng->prng->prng_src) { HGPU_GPU_error_note(HGPU_ERROR_BAD_PRNG_INIT,"bad PRNG initialization"); // or try to reinitialize PRNG return kernel_id; } // calulate instances if (!prng->parameters->instances) { prng->parameters->instances = HGPU_GPU_device_get_max_memory_width(context->device); prng->parameters->samples = 1 + (prng->parameters->samples - 1) / prng->parameters->instances; } char* prng_src = HGPU_io_file_read_with_path(HGPU_io_path_root,prng->prng->prng_src); char options[HGPU_GPU_MAX_OPTIONS_LENGTH]; int j2 = sprintf_s(options,HGPU_GPU_MAX_OPTIONS_LENGTH,"-I %s%s",HGPU_io_path_root,PRNGCL_ROOT_PATH); if (prng->parameters->precision==HGPU_precision_double) j2 += sprintf_s(options+j2,HGPU_GPU_MAX_OPTIONS_LENGTH-j2," -D PRNG_PRECISION=2"); #ifdef HGPU_PRNG_SKIP_CHECK j2 += sprintf_s(options+j2,HGPU_GPU_MAX_OPTIONS_LENGTH-j2," -D PRNG_SKIP_CHECK"); #endif // additional particular options of PRNG // include additional options for opencl if (prng->prng->GPU_options) { char* add_options = (*prng->prng->GPU_options)(context,prng->state,prng->parameters); if ((add_options) && (strlen(add_options)>0)) j2 += sprintf_s(options+j2,HGPU_GPU_MAX_OPTIONS_LENGTH-j2," %s",add_options); free(add_options); } // compile opencl program cl_program prg = HGPU_GPU_program_with_options_new(prng_src,options,context); // make memory objects: prepare seed tables (input and working) // perform input seed table by PRNG subroutine (*prng->prng->GPU_init)(context,prng->state,prng->parameters); PRNG_input_seeds_id = prng->parameters->id_buffer_input_seeds; PRNG_seeds_id = prng->parameters->id_buffer_seeds; PRNG_randoms_id = prng->parameters->id_buffer_randoms; const size_t global_size[] = {prng->parameters->instances}; // global_size if ((PRNG_input_seeds_id<HGPU_GPU_MAX_BUFFERS) && (PRNG_seeds_id<HGPU_GPU_MAX_BUFFERS) && (prng->prng->init_kernel)) { // make seed preparation kernel unsigned int kernel_seed_id = HGPU_GPU_context_kernel_init(context,prg,prng->prng->init_kernel,1,global_size,NULL); HGPU_GPU_context_kernel_bind_buffer(context,kernel_seed_id,PRNG_input_seeds_id); HGPU_GPU_context_kernel_bind_buffer(context,kernel_seed_id,PRNG_seeds_id); // run seed preparation kernel HGPU_GPU_context_kernel_run(context,kernel_seed_id); } // release input seed table if (PRNG_input_seeds_id<HGPU_GPU_MAX_BUFFERS) HGPU_GPU_context_buffer_release(context,PRNG_input_seeds_id); // make working kernel kernel_id = HGPU_GPU_context_kernel_init(context,prg,prng->prng->production_kernel, 1,global_size,NULL); if (PRNG_seeds_id<HGPU_GPU_MAX_BUFFERS) HGPU_GPU_context_kernel_bind_buffer(context,kernel_id,PRNG_seeds_id); if (PRNG_randoms_id<HGPU_GPU_MAX_BUFFERS) HGPU_GPU_context_kernel_bind_buffer(context,kernel_id,PRNG_randoms_id); HGPU_GPU_context_kernel_bind_constant(context,kernel_id,&prng->parameters->samples,sizeof(prng->parameters->samples)); prng->parameters->id_buffer_randoms = PRNG_randoms_id; prng->parameters->id_kernel_produce = kernel_id; free(prng_src); return kernel_id; } void HGPU_PRNG_produce(HGPU_GPU_context* context,unsigned int prng_kernel_id){ HGPU_GPU_context_kernel_run(context,prng_kernel_id); } double HGPU_PRNG_produce_CPU_float_one(HGPU_PRNG* prng,unsigned int){ return (double) ((float) prng->prng->CPU_produce_one_double(prng->state)); } double HGPU_PRNG_produce_CPU_double_one(HGPU_PRNG* prng,unsigned int){ return prng->prng->CPU_produce_one_double(prng->state); } double HGPU_PRNG_produce_CPU_floatN_one(HGPU_PRNG* prng,unsigned int prns_drop){ double result = 0.0; double prng_k = prng->prng->k_value; float rnd1, rnd2; rnd1 = (float) (prng->prng->CPU_produce_one_double)(prng->state); #ifndef HGPU_PRNG_SKIP_CHECK bool flag = true; while (flag) { #endif rnd2 = (float) (prng->prng->CPU_produce_one_double)(prng->state); #ifndef HGPU_PRNG_SKIP_CHECK if ((rnd1 > prng->prng->min_double_value) && (rnd1 < prng->prng->max_double_value)) flag = false; else { // pass prns_drop prns for (unsigned int i=0;i<prns_drop;i++) rnd1 = (float) (prng->prng->CPU_produce_one_double)(prng->state); rnd1 = rnd2; } } #endif result = HGPU_PRNG_double_from_float(rnd1,rnd2,prng->prng->min_double_value,prng->prng->max_double_value,prng_k); return result; } double HGPU_PRNG_produce_CPU_uintN_one(HGPU_PRNG* prng,unsigned int prns_drop){ double result = 0.0; double prng_k = prng->prng->k_value; unsigned int rnd1, rnd2; rnd1 = (prng->prng->CPU_produce_one_uint)(prng->state); #ifndef HGPU_PRNG_SKIP_CHECK bool flag = true; while (flag) { #endif rnd2 = (prng->prng->CPU_produce_one_uint)(prng->state); #ifndef HGPU_PRNG_SKIP_CHECK if ((rnd1 > prng->prng->min_uint_value) && (rnd1 < prng->prng->max_uint_value)) flag = false; else { // pass prns_drop prns for (unsigned int i=0;i<prns_drop;i++) rnd1 = (prng->prng->CPU_produce_one_uint)(prng->state); rnd1 = rnd2; } } #endif result = HGPU_PRNG_double_from_uint(rnd1,rnd2,prng->prng->min_uint_value,prng->prng->max_uint_value,prng_k); return result; } double HGPU_PRNG_produce_CPU_one(HGPU_PRNG* prng){ double result = 0.0; if (!prng){ HGPU_GPU_error_note(HGPU_ERROR_BAD_PRNG,"PRNG is not initialized"); return result; } double (*prng_produce_one)(HGPU_PRNG*,unsigned int); double prng_k = prng->prng->k_value; unsigned int prng_drop = 0; prng_produce_one = NULL; if (prng->parameters->precision==HGPU_precision_double) { if ((prng->prng->output_type == HGPU_PRNG_output_type_double) || (!prng_k)) { prng_produce_one = &HGPU_PRNG_produce_CPU_double_one; } else { if (((prng->prng->output_type == HGPU_PRNG_output_type_uint) || (prng->prng->output_type == HGPU_PRNG_output_type_uint4) || (prng->prng->output_type == HGPU_PRNG_output_type_uint4by1)) && (prng->prng->CPU_produce_one_uint)) { prng_drop = HGPU_PRNG_get_output_type_values(prng) - 1; if (prng->prng->output_type == HGPU_PRNG_output_type_uint4by1) prng_drop = 0; prng_produce_one = &HGPU_PRNG_produce_CPU_uintN_one; } else { prng_drop = HGPU_PRNG_get_output_type_values(prng) - 1; if (prng->prng->output_type == HGPU_PRNG_output_type_float4by1) prng_drop = 0; prng_produce_one = &HGPU_PRNG_produce_CPU_floatN_one; } } } else { prng_produce_one = &HGPU_PRNG_produce_CPU_float_one; } if (prng_produce_one) result = (*prng_produce_one)(prng,prng_drop); return result; } void HGPU_PRNG_produce_CPU(HGPU_PRNG* prng,double** randoms_CPU,unsigned int number_of_prns){ if ((!prng) || (!randoms_CPU) || (!number_of_prns)) return; double* result = (*randoms_CPU); if (!result) { result = (double*) calloc(number_of_prns,sizeof(double)); if (!result) HGPU_error_message(HGPU_ERROR_NO_MEMORY,"could not allocate memory for PRNG_CPU_output"); } double (*prng_produce_one)(HGPU_PRNG*,unsigned int); double prng_k = prng->prng->k_value; unsigned int prng_drop = 0; prng_produce_one = NULL; if (prng->parameters->precision==HGPU_precision_double) { if ((prng->prng->output_type == HGPU_PRNG_output_type_double) || (!prng_k)) { prng_produce_one = &HGPU_PRNG_produce_CPU_double_one; } else { if (((prng->prng->output_type == HGPU_PRNG_output_type_uint) || (prng->prng->output_type == HGPU_PRNG_output_type_uint4) || (prng->prng->output_type == HGPU_PRNG_output_type_uint4by1)) && (prng->prng->CPU_produce_one_uint)) { prng_drop = HGPU_PRNG_get_output_type_values(prng) - 1; if (prng->prng->output_type == HGPU_PRNG_output_type_uint4by1) prng_drop = 0; prng_produce_one = &HGPU_PRNG_produce_CPU_uintN_one; } else { prng_drop = HGPU_PRNG_get_output_type_values(prng) - 1; if (prng->prng->output_type == HGPU_PRNG_output_type_float4by1) prng_drop = 0; prng_produce_one = &HGPU_PRNG_produce_CPU_floatN_one; } } } else { prng_produce_one = &HGPU_PRNG_produce_CPU_float_one; } if (prng_produce_one) for (unsigned int i=0; i<number_of_prns; i++) result[i] = (*prng_produce_one)(prng,prng_drop); (*randoms_CPU) = result; } char* HGPU_PRNG_make_header(HGPU_PRNG* prng){ char* result = NULL; if (!prng) return result; int j = 0; char buffer[HGPU_GPU_MAX_OPTIONS_LENGTH]; j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," PRNGCL library ver.%u.%u.%u\n",PRNGCL_VERSION_MAJOR,PRNGCL_VERSION_MINOR,PRNGCL_VERSION_MICRO); j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," ***************************************************\n"); j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," PRNG : %s\n",prng->prng->name); j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," PRNG precision : %s\n",HGPU_convert_precision_to_str(prng->parameters->precision)); j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," PRNG randseries : %u\n",prng->parameters->randseries); j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," PRNG instances : %u\n",prng->parameters->instances); j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," PRNG samples : %u\n",prng->parameters->samples); j += sprintf_s(buffer+j,HGPU_GPU_MAX_OPTIONS_LENGTH-j," ***************************************************\n"); size_t result_length = strlen(buffer) + 1; result = (char*) calloc(result_length,sizeof(char)); j = sprintf_s(result,result_length,"%s",buffer); return result; } double HGPU_PRNG_GPU_get_from_buffer(HGPU_GPU_context* context,HGPU_PRNG* prng,unsigned int index){ double result = 0.0; if ((!context) || (!prng)) return result; void* results_ptr = HGPU_GPU_context_buffer_get_mapped(context,prng->parameters->id_buffer_randoms); cl_float4* pointer_to_randoms = NULL; cl_double4* pointer_to_randoms_double = NULL; unsigned int output_type_vals = HGPU_PRNG_get_output_type_values(prng); unsigned int index_s = 0; unsigned int index_h = 0; unsigned int index_o = 0; if (prng->parameters->precision==HGPU_precision_double) pointer_to_randoms_double = (cl_double4*) results_ptr; else pointer_to_randoms = (cl_float4*) results_ptr; if ((pointer_to_randoms) || (pointer_to_randoms_double)) { unsigned int offset = prng->parameters->instances; if (output_type_vals == 1) { index_s = (index / offset) & 3; index_h = index % offset; index_o = (index / (4 * offset)); } if (output_type_vals == 4) { index_s = (index & 3); index_h = ((index >> 2) % offset) ; index_o = ((index >> 2) / offset); } if (prng->parameters->precision==HGPU_precision_double) result = pointer_to_randoms_double[index_o + offset*index_h].s[index_s]; else result = pointer_to_randoms[index_o + offset*index_h].s[index_s]; } return result; } unsigned int HGPU_PRNG_get_output_type_values(HGPU_PRNG* prng){ unsigned int result = 1; if ((prng->prng->output_type == HGPU_PRNG_output_type_uint ) || (prng->prng->output_type == HGPU_PRNG_output_type_float ) || (prng->prng->output_type == HGPU_PRNG_output_type_double)) result = 1; if ((prng->prng->output_type == HGPU_PRNG_output_type_uint4 ) || (prng->prng->output_type == HGPU_PRNG_output_type_uint4by1 ) || (prng->prng->output_type == HGPU_PRNG_output_type_float4 ) || (prng->prng->output_type == HGPU_PRNG_output_type_float4by1) || (prng->prng->output_type == HGPU_PRNG_output_type_double4) ) result = 4; return result; } void HGPU_PRNG_write_results(HGPU_GPU_context* context,HGPU_PRNG* prng,const char* file_path,const char* file_name){ FILE *stream; char* buffer = (char*) calloc(HGPU_FILENAME_MAX,sizeof(char)); if (!buffer) HGPU_error(HGPU_ERROR_NO_MEMORY); HGPU_io_path_join_filename(&buffer,HGPU_FILENAME_MAX,file_path,file_name); fopen_s(&stream,buffer,"w+"); if(stream){ char* header = HGPU_PRNG_make_header(prng); fprintf(stream,"%s",header); unsigned int output_type_vals = HGPU_PRNG_get_output_type_values(prng); unsigned int number_of_prns = prng->parameters->samples * output_type_vals; for (unsigned int i=0; i<number_of_prns; i++) fprintf(stream,"[%5u] % .20e\n",i,HGPU_PRNG_GPU_get_from_buffer(context,prng,i)); if (fclose(stream)) HGPU_error_note(HGPU_ERROR_FILE_NOT_CLOSED,"the file was not closed"); free(header); } free(buffer); } void HGPU_PRNG_write_output_text(HGPU_GPU_context* context,HGPU_PRNG* prng,const char* file_path,const char* file_name){ FILE *stream; char* buffer = (char*) calloc(HGPU_FILENAME_MAX,sizeof(char)); if (!buffer) HGPU_error(HGPU_ERROR_NO_MEMORY); HGPU_io_path_join_filename(&buffer,HGPU_FILENAME_MAX,file_path,file_name); fopen_s(&stream,buffer,"w+"); if(stream){ unsigned int output_type_vals = HGPU_PRNG_get_output_type_values(prng); unsigned int number_of_prns = prng->parameters->instances * prng->parameters->samples * output_type_vals; for (unsigned int i=0; i<(number_of_prns>>2); i++){ for (unsigned int j=0; j<MIN(4,(number_of_prns-i*4)); j++) fprintf(stream,"% .20e ",HGPU_PRNG_GPU_get_from_buffer(context,prng,i*4+j)); fprintf(stream,"\n"); } if (fclose(stream)) HGPU_error_note(HGPU_ERROR_FILE_NOT_CLOSED,"the file was not closed"); } free(buffer); } unsigned int HGPU_PRNG_test(HGPU_GPU_context* context,HGPU_parameter** parameters,const HGPU_PRNG_description* prng_descr,unsigned int randseries, HGPU_precision precision,unsigned int number,double test_value){ unsigned int result = 0; HGPU_PRNG_set_default_precision(precision); HGPU_PRNG_set_default_randseries(randseries); HGPU_PRNG_set_default_samples(number); HGPU_parameter* parameter_instances = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_INSTANCES); if (parameter_instances && (parameter_instances->value_text)) HGPU_PRNG_set_default_instances(parameter_instances->value_integer); HGPU_PRNG* prng = HGPU_PRNG_new(prng_descr); if (randseries) HGPU_PRNG_set_randseries(prng,randseries); double* CPU_results = (double*) calloc(number+1,sizeof(double)); if (!CPU_results) HGPU_error_message(HGPU_ERROR_NO_MEMORY,"could not allocate memory for results"); unsigned int prng_id = HGPU_PRNG_init(context,prng); HGPU_PRNG_produce_CPU(prng,&CPU_results,number); double CPU_value = CPU_results[number-1]; HGPU_PRNG_produce(context,prng_id); unsigned int output_type_vals = HGPU_PRNG_get_output_type_values(prng); unsigned int number_of_prns = prng->parameters->samples * output_type_vals; double GPU_prn, CPU_prn; for (unsigned int i=0; i<number_of_prns; ++i) { if (precision==HGPU_precision_single) { GPU_prn = ((float) HGPU_PRNG_GPU_get_from_buffer(context,prng,i)); CPU_prn = ((float) CPU_results[i]); } else { GPU_prn = HGPU_PRNG_GPU_get_from_buffer(context,prng,i); CPU_prn = CPU_results[i]; } if (GPU_prn!=CPU_prn) { printf("[%u]:\t GPU: % .20e CPU: % .20e difference: % e\n",(unsigned int) i,GPU_prn,CPU_prn,(GPU_prn-CPU_prn)); result++; } } double test_value_norm = test_value; if (prng->parameters->precision==HGPU_precision_single) test_value_norm = (double) ((float) test_value); if (test_value_norm!=CPU_value) { printf("Expected: % .20e Generated: % .20e Difference: % e\n",test_value_norm,CPU_value,(test_value_norm-CPU_value)); result++; } printf("%s (%s): ",prng->prng->name,HGPU_convert_precision_to_str(prng->parameters->precision)); if (result) printf("%u test(s) failed!!!\n",result); else printf("all tests passed\n"); free(CPU_results); HGPU_PRNG_and_buffers_free(context,prng); return result; } double HGPU_PRNG_benchmark(HGPU_GPU_context* context,HGPU_parameter** parameters,const HGPU_PRNG_description* prng_descr,HGPU_precision precision){ double result = 0.0; unsigned int max_cycles = HGPU_PRNG_TEST_MAX_PASSES; // HGPU_PRNG_TEST_MAX_PASSES=test maximum number of passes double duration = HGPU_PRNG_TEST_MAX_DURATION; // HGPU_PRNG_TEST_DURATION =test duration in seconds HGPU_PRNG_set_default_precision(precision); HGPU_PRNG_set_default_randseries(1); HGPU_parameter* parameter_samples = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_SAMPLES); HGPU_parameter* parameter_instances = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_INSTANCES); HGPU_parameter* parameter_cycles = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_TEST_MAX_PASSES); HGPU_parameter* parameter_duration = HGPU_parameters_get_by_name(parameters,(char*) HGPU_PARAMETER_PRNG_TEST_MAX_DURATION); if (parameter_cycles && (parameter_cycles->value_text)) max_cycles = parameter_cycles->value_integer; if (parameter_duration && (parameter_duration->value_text)) duration = parameter_duration->value_double; HGPU_PRNG_set_default_with_parameters(parameters); HGPU_PRNG* prng = HGPU_PRNG_new(prng_descr); unsigned int instances = HGPU_GPU_device_get_max_memory_width(context->device); if (parameter_instances && (parameter_instances->value_text)) instances = parameter_instances->value_integer; unsigned int output_type_vals = 4; unsigned long int alloc_memory = HGPU_GPU_device_get_max_allocation_memory(context->device); unsigned int elem_size = (precision==HGPU_precision_single) ? sizeof(cl_float) : sizeof(cl_double); unsigned int samples = HGPU_convert_round_to_power_2((unsigned int)(((alloc_memory >> 1) - prng->prng->state_size * instances) / (elem_size * output_type_vals * instances))); unsigned int samples_best = samples; if (parameter_samples && (parameter_samples->value_text)) samples = parameter_samples->value_integer; HGPU_PRNG_set_instances(prng,instances); HGPU_PRNG_set_samples(prng,samples); unsigned int prng_id = HGPU_PRNG_init(context,prng); // context->debug_flags.max_workgroup_size = 256; // HGPU_GPU_context_kernel_limit_max_workgroup_size(context,prng_id); double last_start_et = 0.0; while (samples) { HGPU_PRNG_change_samples(context,prng,samples); unsigned int cycles = 0; double time_elapsed = 0.0; HGPU_timer time_start = HGPU_timer_start(); while((time_elapsed<duration) && (cycles<max_cycles)) { HGPU_PRNG_produce(context,prng_id); cycles++; time_elapsed = HGPU_timer_get(time_start); } double prns = ((double) cycles) * ((double) prng->parameters->samples) * ((double) prng->parameters->instances) * ((double) output_type_vals); double productivity = 0.0; HGPU_timer_deviation elapsed_time = HGPU_timer_deviation_default; HGPU_GPU_kernel* kernel = HGPU_GPU_kernel_get_by_index(context->kernel,prng_id); if (kernel) { double e_time = 0.0; if (context->debug_flags.profiling) { elapsed_time = HGPU_GPU_kernel_get_time_execution(kernel); e_time = elapsed_time.mean - last_start_et; } else e_time = HGPU_convert_s_to_ns(time_elapsed); productivity = HGPU_convert_B_to_GBS(prns,e_time); if (result<productivity) { result = productivity; samples_best = samples; } last_start_et = elapsed_time.mean; } printf("Perf: %1.2e (Gsamples/sec) - %e PRNs (%u samples - %u cycles - %u instances) per %e seconds\n",productivity,prns,samples,cycles,prng->parameters->instances,time_elapsed); samples = samples >> 1; } printf("\nPRNG: %s\n",prng->prng->name); printf("Precision: %s\n",HGPU_convert_precision_to_str(prng->parameters->precision)); printf("Instances: %u\n",prng->parameters->instances); printf("Best productivity (Gsamples/sec): %e\n",result); printf("Best samples: %u\n",samples_best); HGPU_PRNG_and_buffers_free(context,prng); return result; }
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#ifndef IMGUISTRINGIFIER_H_ #define IMGUISTRINGIFIER_H_ #ifndef IMGUI_API #include <imgui.h> // ImVector #endif //IMGUI_API // Base64Encode(...) and Base64Decode(...) embed libb64 (stripped from STL <iostream> header file): // LIBB64 LICENSE (libb64.sourceforge.net): /* Copyright-Only Dedication (based on United States law) or Public Domain Certification The person or persons who have associated work with this document (the "Dedicator" or "Certifier") hereby either (a) certifies that, to the best of his knowledge, the work of authorship identified is in the public domain of the country from which the work is published, or (b) hereby dedicates whatever copyright the dedicators holds in the work of authorship identified below (the "Work") to the public domain. A certifier, moreover, dedicates any copyright interest he may have in the associated work, and for these purposes, is described as a "dedicator" below. A certifier has taken reasonable steps to verify the copyright status of this work. Certifier recognizes that his good faith efforts may not shield him from liability if in fact the work certified is not in the public domain. Dedicator makes this dedication for the benefit of the public at large and to the detriment of the Dedicator's heirs and successors. Dedicator intends this dedication to be an overt act of relinquishment in perpetuity of all present and future rights under copyright law, whether vested or contingent, in the Work. Dedicator understands that such relinquishment of all rights includes the relinquishment of all rights to enforce (by lawsuit or otherwise) those copyrights in the Work. Dedicator recognizes that, once placed in the public domain, the Work may be freely reproduced, distributed, transmitted, used, modified, built upon, or otherwise exploited by anyone for any purpose, commercial or non-commercial, and in any way, including by methods that have not yet been invented or conceived. */ // USAGE /* // HOW DO I EMBED Base64/85 INSIDE MY SOURCE CODE ? (OTHER FORMATS WORK IN A SIMILIAR WAY) Hp) const char* input;int inputSize; // They contain my binary stuff (e.g. in imguihelper.h: ImGuiHelper::GetFileContent(...)) ImVector<char>& encodedText; if (ImGui::Base64Encode(input,inputSize,encodedText,true)) // 'true' is mandatory if we want to embed the output { // Write &encodedText[0] to a file (e.g. "encodedOutput.inl") } // To load it back inside another project: const char source[] = #include "encodedOutput.inl" // generated with Base64Encode(... , true) or similiar ImVector<char> decodedBin; if (ImGui::Base64Decode(source,decodedBin)) { // Now &decodedBin[0] should be what we need } // If we need the source_size we can just use: // a) sizeof(source) if binary (= the inline file contains numbers). // b) strlen(source) or sizeof(source)-1 if text-based (= the inline file contains a long string, so there is an implicit '\0' termination). Also see imguibz2.h and imguihelper.h (the latter has methods to decode directly from a file path). */ namespace ImGui { IMGUI_API bool Base64Encode(const char* input,int inputSize,ImVector<char>& output,bool stringifiedMode=false,int numCharsPerLineInStringifiedMode=112); IMGUI_API bool Base64Decode(const char* input,ImVector<char>& output); IMGUI_API bool Base85Encode(const char* input,int inputSize,ImVector<char>& output,bool stringifiedMode=false,int numCharsPerLineInStringifiedMode=112); IMGUI_API bool Base85Decode(const char* input,ImVector<char>& output); IMGUI_API bool BinaryStringify(const char* input,int inputSize,ImVector<char>& output,int numInputBytesPerLineInStringifiedMode=80); IMGUI_API bool TextStringify(const char* input,ImVector<char>& output,int numCharsPerLineInStringifiedMode=0,int inputSize=0); #ifdef YES_IMGUIBZ2 #ifndef BZ_DECOMPRESS_ONLY IMGUI_API bool Bz2Base64Encode(const char* input,int inputSize,ImVector<char>& output,bool stringifiedMode=false,int numCharsPerLineInStringifiedMode=112); IMGUI_API bool Bz2Base85Encode(const char* input,int inputSize,ImVector<char>& output,bool stringifiedMode=false,int numCharsPerLineInStringifiedMode=112); #endif //BZ_DECOMPRESS_ONLY IMGUI_API bool Bz2Base64Decode(const char* input,ImVector<char>& output); IMGUI_API bool Bz2Base85Decode(const char* input,ImVector<char>& output); #endif //YES_IMGUIBZ2 } // namespace ImGui #endif // IMGUISTRINGIFIER_H_
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#include<SoftwareSerial.h> SoftwareSerial lcd(10,11); String data="",rpm="",temp="",fuel=""; char ch; void setup() { // put your setup code here, to run once: lcd.begin(9600); Serial.begin(9600); } void loop() { // put your main code here, to run repeatedly: while(lcd.available()) { data+=lcd.read(); //data+=ch; } Serial.println(data); }
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////////////////////////////////////////// // Author: Juan Martinez // // Student: Juan Martinez // // Term: Fall 2017 // // Course: CS 315 // // Assignment: Lab 02 // // Date: 9/25/17 // // Professor: Dr. Kooshesh // // File: isPal.cpp // ////////////////////////////////////////// bool isPalIterative(const char *s, int n) { // s contains n characters. The function uses an iterative // algorithm to determine if s contains a string that is a palindrome or // not. for (int i = 0; i < n/2; i++) { if (s[i] != s[n - 1 - i]) { return false; } } return true; } bool isPalRecursive(const char *s, int start, int n) { // s contains n characters. The function uses a recursive // algorithm to determine if s contains a string that is a palindrome or // not. When the function is called for the first time, start will // contain zero, the index of the first element of s. if (n == 0) return true; if (n == 1) return true; if (s[start] == s[n-1]) return isPalRecursive(s, start + 1, n - 1); else return false; }
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juanm.jm49@gmail.com
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#include "bicicletta.h" bicicletta::bicicletta(const string &Marca_,const string &Modello_,const double &Price_, const int &Quantity_, const bool &Used_, const string &Telaio_, const string &Manubrio_,const string &Sella_, const string &Corona_, const double &diamRuote_): veicolo(Marca_,Modello_,Price_, Quantity_, Used_), Telaio(Telaio_),Manubrio(Manubrio_),Sella(Sella_),Corona(Corona_),diamRuote(diamRuote_) {} string bicicletta::getSella() const{ return Sella; } string bicicletta::getCorona() const { return Corona; } double bicicletta::getDiamRuote() const{ return diamRuote; } bool bicicletta::operator==(veicolo& compare)const{ const bicicletta* compareCast=dynamic_cast<const bicicletta*>(&compare); if(!compareCast) return false; return Telaio==compareCast->Telaio && Manubrio==compareCast->Manubrio && Sella==compareCast->Sella && diamRuote==compareCast->diamRuote && veicolo::operator==(compare); }
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// ----------------------------------------------------------------------------- // // Sistemas concurrentes y Distribuidos. // Práctica 3. Implementación de algoritmos distribuidos con MPI // // Archivo: filosofos-plantilla.cpp // Implementación del problema de los filósofos (sin camarero). // Plantilla para completar. // // Historial: // Actualizado a C++11 en Septiembre de 2017 // ----------------------------------------------------------------------------- #include <mpi.h> #include <thread> // this_thread::sleep_for #include <random> // dispositivos, generadores y distribuciones aleatorias #include <chrono> // duraciones (duration), unidades de tiempo #include <iostream> using namespace std; using namespace std::this_thread ; using namespace std::chrono ; const int num_filosofos = 5 , num_procesos = 2*num_filosofos ; //********************************************************************** // plantilla de función para generar un entero aleatorio uniformemente // distribuido entre dos valores enteros, ambos incluidos // (ambos tienen que ser dos constantes, conocidas en tiempo de compilación) //---------------------------------------------------------------------- template< int min, int max > int aleatorio() { static default_random_engine generador( (random_device())() ); static uniform_int_distribution<int> distribucion_uniforme( min, max ) ; return distribucion_uniforme( generador ); } // --------------------------------------------------------------------- void funcion_filosofos( int id ) { int id_ten_izq = (id+1) % num_procesos, //id. tenedor izq. id_ten_der = (id+num_procesos-1) % num_procesos; //id. tenedor der. while ( true ) { cout <<"Filósofo " <<id << " solicita ten. izq." <<id_ten_izq <<endl; // ... solicitar tenedor izquierdo (completar) MPI_Ssend( &id, 1, MPI_INT, id_ten_izq, 0, MPI_COMM_WORLD ); cout <<"Filósofo " <<id <<" solicita ten. der." <<id_ten_der <<endl; // ... solicitar tenedor derecho (completar) MPI_Ssend( &id, 1, MPI_INT, id_ten_der, 0, MPI_COMM_WORLD ); cout <<"Filósofo " <<id <<" comienza a comer" <<endl ; sleep_for( milliseconds( aleatorio<10,100>() ) ); cout <<"Filósofo " <<id <<" suelta ten. izq. " <<id_ten_izq <<endl; // ... soltar el tenedor izquierdo (completar) MPI_Ssend( &id, 1, MPI_INT, id_ten_izq, 0, MPI_COMM_WORLD ); cout<< "Filósofo " <<id <<" suelta ten. der. " <<id_ten_der <<endl; // ... soltar el tenedor derecho (completar) MPI_Ssend( &id, 1, MPI_INT, id_ten_der, 0, MPI_COMM_WORLD ); cout << "Filosofo " << id << " comienza a pensar" << endl; sleep_for( milliseconds( aleatorio<10,100>() ) ); } } // --------------------------------------------------------------------- void funcion_tenedores( int id ) { int valor, id_filosofo ; // valor recibido, identificador del filósofo MPI_Status estado ; // metadatos de las dos recepciones while ( true ) { // ...... recibir petición de cualquier filósofo (completar) // ...... guardar en 'id_filosofo' el id. del emisor (completar) MPI_Recv ( &id_filosofo, 1, MPI_INT, MPI_ANY_SOURCE, 0, MPI_COMM_WORLD, &estado ); cout <<"Ten. " <<id <<" ha sido cogido por filo. " <<id_filosofo <<endl; // ...... recibir liberación de filósofo 'id_filosofo' (completar) MPI_Recv ( &valor, 1, MPI_INT, id_filosofo, 0, MPI_COMM_WORLD, &estado ); cout <<"Ten. "<< id<< " ha sido liberado por filo. " <<id_filosofo <<endl ; } } // --------------------------------------------------------------------- int main( int argc, char** argv ) { int id_propio, num_procesos_actual ; MPI_Init( &argc, &argv ); MPI_Comm_rank( MPI_COMM_WORLD, &id_propio ); MPI_Comm_size( MPI_COMM_WORLD, &num_procesos_actual ); if ( num_procesos == num_procesos_actual ) { // ejecutar la función correspondiente a 'id_propio' if ( id_propio % 2 == 0 ) // si es par funcion_filosofos( id_propio ); // es un filósofo else // si es impar funcion_tenedores( id_propio ); // es un tenedor } else { if ( id_propio == 0 ) // solo el primero escribe error, indep. del rol { cout << "el número de procesos esperados es: " << num_procesos << endl << "el número de procesos en ejecución es: " << num_procesos_actual << endl << "(programa abortado)" << endl ; } } MPI_Finalize(); return 0; } // ---------------------------------------------------------------------
[ "manueljesusnunezruiz@gmail.com" ]
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/viz/client/local_surface_id_provider.h" #include "components/viz/common/quads/compositor_frame.h" namespace viz { LocalSurfaceIdProvider::LocalSurfaceIdProvider() = default; LocalSurfaceIdProvider::~LocalSurfaceIdProvider() = default; void LocalSurfaceIdProvider::ForceAllocateNewId() { parent_local_surface_id_allocator_.GenerateId(); } } // namespace viz
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#include <iostream> #include <queue> #include <vector> using namespace std; int main() { ios::sync_with_stdio(0); cin.tie(0); int N, K; long long ans = 0; queue<string> q; vector<int> v(20, 0); cin >> N >> K; while (N--) { string name; cin >> name; q.push(name); v[name.length()]++; if (v[name.length()] > 1) ans += v[name.length()] - 1; if (q.size() == K + 1) { v[q.front().length()]--; q.pop(); } } cout << ans << endl; }
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the Apache 2.0 License. #pragma once #include <algorithm> #include <array> #include <cctype> #include <string> #include <string_view> #include <type_traits> #include <vector> /** * This file defines various type traits and utils that are not available in the * standard library. Some are added in C++20, some are proposed, some are purely * custom. They are defined here to avoid repetition in other locations */ namespace nonstd { /** is_specialization detects type-specialized templates. This does not work * for value-dependent types (eg - std::array) */ template <typename T, template <typename...> class U> struct is_specialization : std::false_type {}; template <template <typename...> class T, typename... Args> struct is_specialization<T<Args...>, T> : std::true_type {}; /** Similar to is_specialization, but for detecting std::array specifically */ template <typename T> struct is_std_array : std::false_type {}; template <typename T, size_t N> struct is_std_array<std::array<T, N>> : public std::true_type {}; /** dependent_false produces a static, compile-time false, dependent on a * specific type or value instantiation. This is useful for producing a * static_assert which will fail only when invalid paths are called, but * allows compilation otherwise */ template <typename T, T = T{}> struct dependent_false : public std::false_type {}; template <typename T, T t = T{}> static constexpr bool dependent_false_v = dependent_false<T, t>::value; /** remove_cvref combines remove_cv and remove_reference - this is present in * C++20 */ template <class T> struct remove_cvref { typedef std::remove_cv_t<std::remove_reference_t<T>> type; }; template <class T> using remove_cvref_t = typename remove_cvref<T>::type; /** more generic std::string member functions are present in C++20 */ static inline bool starts_with( const std::string& s, const std::string& prefix) { return s.rfind(prefix, 0) == 0; } static inline bool ends_with(const std::string& s, const std::string& suffix) { return s.size() >= suffix.size() && s.compare(s.size() - suffix.size(), suffix.size(), suffix) == 0; } /** converts strings to upper or lower case, in-place */ static inline void to_upper(std::string& s) { std::transform(s.begin(), s.end(), s.begin(), [](unsigned char c) { return std::toupper(c); }); } static inline void to_lower(std::string& s) { std::transform(s.begin(), s.end(), s.begin(), [](unsigned char c) { return std::tolower(c); }); } static inline std::string remove_prefix( const std::string& s, const std::string& prefix) { if (starts_with(s, prefix)) { return s.substr(prefix.size()); } return s; } }
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#include <bits/stdc++.h> using namespace std; void print(int *arr, int n) { for (int i = 0; i < n; i++) cout << arr[i] << " "; cout << endl; } void countSort(int *arr, int exp, int n) { int farr[10] = {0}; for (int i = 0; i < n; i++) farr[arr[i] / exp % 10]++; for (int i = 1; i < 10; i++) farr[i] += farr[i - 1]; int ans[n]; for (int i = n - 1; i >= 0; i--) { int val = arr[i]; int pos = farr[arr[i] / exp % 10]; int idx = pos - 1; ans[idx] = val; farr[arr[i] / exp % 10]--; } for (int i = 0; i < n; i++) arr[i] = ans[i]; cout << "After sorting on " << exp << " place -> "; print(arr, n); } void radixSort(int *arr, int n) { int maximum = INT_MIN; for (int i = 0; i < n; i++) maximum = max(maximum, arr[i]); int exp = 1; while (exp <= maximum) { countSort(arr, exp, n); exp = exp * 10; } } int main() { int n; cin >> n; int arr[n]; for (int i = 0; i < n; i++) cin >> arr[i]; radixSort(arr, n); print(arr, n); }
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/****************************************************************************** * graph_hierarchy.cpp * * Source of KaHIP -- Karlsruhe High Quality Partitioning. *****************************************************************************/ #include "graph_hierarchy.h" graph_hierarchy::graph_hierarchy() : m_current_coarser_graph(NULL), m_current_coarse_mapping(NULL){ } graph_hierarchy::~graph_hierarchy() { for( unsigned i = 0; i < m_to_delete_mappings.size(); i++) { if(m_to_delete_mappings[i] != NULL) delete m_to_delete_mappings[i]; } for( unsigned i = 0; i+1 < m_to_delete_hierachies.size(); i++) { if(m_to_delete_hierachies[i] != NULL) delete m_to_delete_hierachies[i]; } } void graph_hierarchy::push_back(graph_access * G, CoarseMapping * coarse_mapping) { m_the_graph_hierarchy.push(G); m_the_mappings.push(coarse_mapping); m_to_delete_mappings.push_back(coarse_mapping); m_coarsest_graph = G; } graph_access* graph_hierarchy::pop_finer_and_project() { graph_access* finer = pop_coarsest(); CoarseMapping* coarse_mapping = m_the_mappings.top(); // mapps finer to coarser nodes m_the_mappings.pop(); if(finer == m_coarsest_graph) { m_current_coarser_graph = finer; finer = pop_coarsest(); finer->set_partition_count(m_current_coarser_graph->get_partition_count()); coarse_mapping = m_the_mappings.top(); m_the_mappings.pop(); } ASSERT_EQ(m_the_graph_hierarchy.size(), m_the_mappings.size()); //perform projection graph_access& fRef = *finer; graph_access& cRef = *m_current_coarser_graph; forall_nodes(fRef, n) { NodeID coarser_node = (*coarse_mapping)[n]; PartitionID coarser_partition_id = cRef.getPartitionIndex(coarser_node); fRef.setPartitionIndex(n, coarser_partition_id); } endfor m_current_coarse_mapping = coarse_mapping; finer->set_partition_count(m_current_coarser_graph->get_partition_count()); m_current_coarser_graph = finer; return finer; } graph_access* graph_hierarchy::pop_finer_and_project_ns( PartialBoundary & separator ) { graph_access* finer = pop_coarsest(); CoarseMapping* coarse_mapping = m_the_mappings.top(); // mapps finer to coarser nodes m_the_mappings.pop(); if(finer == m_coarsest_graph) { m_current_coarser_graph = finer; finer = pop_coarsest(); finer->set_partition_count(m_current_coarser_graph->get_partition_count()); coarse_mapping = m_the_mappings.top(); m_the_mappings.pop(); } ASSERT_EQ(m_the_graph_hierarchy.size(), m_the_mappings.size()); separator.clear(); //perform projection graph_access& fRef = *finer; graph_access& cRef = *m_current_coarser_graph; forall_nodes(fRef, n) { NodeID coarser_node = (*coarse_mapping)[n]; PartitionID coarser_partition_id = cRef.getPartitionIndex(coarser_node); fRef.setPartitionIndex(n, coarser_partition_id); if( coarser_partition_id == 2 ) separator.insert(n); } endfor m_current_coarse_mapping = coarse_mapping; finer->set_partition_count(m_current_coarser_graph->get_partition_count()); m_current_coarser_graph = finer; return finer; } CoarseMapping * graph_hierarchy::get_mapping_of_current_finer() { return m_current_coarse_mapping; } graph_access* graph_hierarchy::get_coarsest( ) { return m_coarsest_graph; } graph_access* graph_hierarchy::pop_coarsest( ) { graph_access* current_coarsest = m_the_graph_hierarchy.top(); m_the_graph_hierarchy.pop(); return current_coarsest; } bool graph_hierarchy::isEmpty( ) { ASSERT_EQ(m_the_graph_hierarchy.size(), m_the_mappings.size()); return m_the_graph_hierarchy.empty(); } unsigned int graph_hierarchy::size() { return m_the_graph_hierarchy.size(); }
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "C:/Users/mikeb/Documents/Git/FTC/BaseProject/Plugins/WidgetThumbs/Source/WidgetThumbs/Private/WidgetBlueprintThumbnailRenderer.cpp" #include "C:/Users/mikeb/Documents/Git/FTC/BaseProject/Plugins/WidgetThumbs/Source/WidgetThumbs/Private/WidgetBlueprintThumbnailScene.cpp" #include "C:/Users/mikeb/Documents/Git/FTC/BaseProject/Plugins/WidgetThumbs/Source/WidgetThumbs/Private/WidgetThumbs.cpp"
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// stdafx.cpp : source file that includes just the standard includes // GPC.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/**************************************************************************** * * * GuiToolKit * * (MFC extension) * * Created by Francisco Campos G. www.beyondata.com fcampos@beyondata.com * *--------------------------------------------------------------------------* * * * This program is free software;so you are free to use it any of your * * applications (Freeware, Shareware, Commercial),but leave this header * * intact. * * * * These files are provided "as is" without warranty of any kind. * * * * GuiToolKit is forever FREE CODE !!!!! * * * *--------------------------------------------------------------------------* * Created by: Francisco Campos G. * * Bug Fixes and improvements : (Add your name) * * -Francisco Campos * * * ****************************************************************************/ // GuiControlBar.cpp : implementation file #include "stdafx.h" #include "GuiControlBar.h" #include "GuiDockContext.h" #include "GuiDrawLayer.h" #include "GuiToolBarWnd.h" #include "menuBar.h" #include "GuiMDIFrame.h" #include "GuiFrameWnd.h" #include "GuiMiniFrameWnd.h" #define GUI_SCROLLON 10 #define GUI_SCROLLOFF 11 #define GUI_NUMITER 5 #define HTPIN 323 // CGuiControlBar #pragma warning( disable : 4244 ) IMPLEMENT_DYNAMIC(CGuiControlBar, CControlBar) CGuiControlBar::CGuiControlBar() { nGapGripper=20; m_bActive=FALSE; m_bOldActive=FALSE; m_sizeMinFloating=m_sizeVert=m_sizeHorz=CSize(280,170); m_sizeMinFloating1=m_sizeMinFloating; m_sizeHorzt=CSize(200,100); m_sizeVertt=CSize(600,100); m_pos=0; m_Last=0; m_bTracking=FALSE; m_rcBorder=CRect(0,0,0,0); m_rcOldBorder=CRect(0,0,0,0); m_ptOld=CPoint(0,0); m_sizeMinV=CSize(28,28); m_sizeMinH=CSize(28,28); m_Initialize=FALSE; m_First=-1; m_bForcepaint=FALSE; m_stateBtn=NORMAL; m_stateAHBtn=NORMAL; m_bSupportMultiView=FALSE; m_MenuContext=NULL; m_StyleDisplay=GUISTYLE_XP; m_clrFondo=GuiDrawLayer::GetRGBColorFace(GuiDrawLayer::m_Style); m_bAutoHide=FALSE; Porc=0.0; m_bComplete=TRUE; m_IsLoadDocking=TRUE; m_hIcon=NULL; } CGuiControlBar::~CGuiControlBar() { } BEGIN_MESSAGE_MAP(CGuiControlBar, CControlBar) ON_WM_CREATE() ON_WM_LBUTTONDOWN() ON_WM_RBUTTONDOWN() ON_WM_LBUTTONUP() ON_WM_NCLBUTTONDOWN() ON_WM_NCRBUTTONDOWN() ON_WM_NCLBUTTONUP() ON_WM_MOUSEMOVE() ON_WM_NCPAINT() ON_WM_NCCALCSIZE() ON_WM_WINDOWPOSCHANGED() ON_WM_PAINT() ON_WM_LBUTTONDBLCLK() ON_WM_NCLBUTTONDBLCLK() ON_WM_NCHITTEST() ON_WM_SETCURSOR() ON_WM_SIZE() ON_WM_NCMOUSEMOVE() ON_WM_TIMER() ON_COMMAND(ID_GUI_SHOWTITLE, OnShowTitle) ON_WM_SYSCOLORCHANGE() END_MESSAGE_MAP() // CGuiControlBar message handlers void CGuiControlBar::OnUpdateCmdUI(CFrameWnd* /*pTarget*/, BOOL /*bDisableIfNoHndler*/) { CWnd* pFocus = GetFocus(); m_bOldActive=(pFocus->GetSafeHwnd() && IsChild(pFocus)); m_bForcepaint=TRUE; if (!m_bActive && m_bOldActive) OnActiveWindow(); m_bForcepaint=FALSE; } void CGuiControlBar::OnSysColorChange( ) { m_clrFondo=GuiDrawLayer::GetRGBColorFace(GuiDrawLayer::m_Style); CControlBar::OnSysColorChange( ); } BOOL CGuiControlBar::Create(LPCTSTR lpszWindowName, DWORD dwStyle,CWnd* pParentWnd, UINT nID) { // TODO: Add your specialized code here and/or call the base class //gran parte del codigo se tomo como guia de clases MFC ASSERT_VALID(pParentWnd); // must have a parent //en esta linea se verifica que la ventana debe disponer de un estilo fijo o dinamico //pero no los dos.el estilo Dynamic permite cambiar el tamaño dela ventana mientras flota //pero no cuando esta docking, el estilo fijo determina las columnas en que se disponen los //componentes y permance asi. ASSERT(!((dwStyle & CBRS_SIZE_FIXED) && (dwStyle & CBRS_SIZE_DYNAMIC))); // save the style //en dwStyle debe asignarse un tipo de alineación por ejemplo CBRS_TOP,etc de lo contrario //se generase un ASSERT al acambiar el Style dwStyle|=CBRS_TOP; m_dwStyle = (dwStyle & CBRS_ALL);//save the original style dwStyle &= ~CBRS_ALL; //en la siguiente instruccion el proposito que se busca es evitar el parpadeo //cuando se refresca la ventana. //WS_CLIPCHILDREN : recorta el area de las ventanas hijas cuando se dibuja sobre // la ventana que la contiene. //WS_CLIPSIBLING : cuando se recibe el mensaje paint se recorta el area de las otras ventanas // hijas superpuestas, que estan fuera de la region. dwStyle |= WS_CLIPSIBLINGS|WS_CLIPCHILDREN; pMf=pParentWnd; //con el estilo CS_DBLCLKS, lo que se busca es que al recibir un doble clic //la ventana reaccione,ojo el problema es que esto lo hace solo con el area cliente. LPCTSTR lpszClassName=::AfxRegisterWndClass(CS_DBLCLKS, ::LoadCursor(NULL,IDC_ARROW), ::GetSysColorBrush(COLOR_BTNFACE), NULL); //poque no se llama a CControlBar::Create, bueno, da igual llamar a cualquiera, CWnd o CControlBar //esto debido a que CControlbar se deriva de CWnd y porque ademas CControlBar no sobrecarga el //metodo Create, nosotros si porque tenemos que particularizar, cosas. BOOL bResp= CWnd::Create(lpszClassName, lpszWindowName, dwStyle, CRect(0,0,0,0), pParentWnd, nID); if (!bResp) return FALSE; return TRUE; } int CGuiControlBar::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CControlBar::OnCreate(lpCreateStruct) == -1) return -1; // TODO: Add your specialized creation code here //aqui es cuando llamamos a nuestra clase CGuiDockContext, de esta manera //sobrecargamos el clase original que para nuestros propositos no nos sirve. //porque ?, bueno porque me interesa que no se pegen las toolbar en el interior //de las ventanas. if (m_pDockContext==NULL) m_pDockContext=new CGuiDockContext(this); ASSERT(m_pDockContext); m_CloseBtn.SetData(6,_T("Close")); m_CloseBtn.SetImageList(IDB_GUI_DOCKBAR,9,10,RGB(255,0,255)); m_AutoHideBtn.SetData(12,_T("Auto Hide")); m_AutoHideBtn.SetImageList(IDB_GUI_DOCKBAR,9,15,RGB(255,0,255)); return 0; } void CGuiControlBar::OnShowTitle() { ActiveCaption(); SendMessage(WM_NCPAINT); } CSize CGuiControlBar::CalcWinPos() { POSITION pos = m_pDockSite->m_listControlBars.GetHeadPosition(); DWORD dwDockStyle = m_dwDockStyle; dwDockStyle &= CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI; CRect rect; GetWindowRect(&rect); while (pos != NULL) { CDockBar* pDockBar = (CDockBar*)m_pDockSite->m_listControlBars.GetNext(pos); if (pDockBar->IsDockBar() && pDockBar->IsWindowVisible() && (pDockBar->m_dwStyle & dwDockStyle & CBRS_ALIGN_ANY) && (!pDockBar->m_bFloating || (dwDockStyle & pDockBar->m_dwStyle & CBRS_FLOAT_MULTI))) { CRect rectBar; pDockBar->GetWindowRect(&rectBar); if (rectBar.Width() == 0) rectBar.right++; if (rectBar.Height() == 0) rectBar.bottom++; if (rectBar.IntersectRect(rectBar, rect)) { int nSize=pDockBar->m_arrBars.GetSize(); int iCont=0; UINT m_nDockBarID; for (int i=0;i <nSize; i++) { m_nDockBarID = pDockBar->GetDlgCtrlID(); CControlBar* pBar; pBar = (CControlBar*) pDockBar->m_arrBars[i]; if (HIWORD(pBar) == 0) continue; // placeholder if (!pBar->IsVisible()) continue; iCont++; } m_pDockSite->GetControlBar(m_nDockBarID)->GetWindowRect(rectBar); if((pDockBar->m_dwStyle & dwDockStyle) ==CBRS_ALIGN_LEFT) { if (iCont==0) return CSize(m_sizeMinFloating.cx,(rectBar.Height()-4)); else if(iCont>0) return CSize(m_sizeMinFloating.cx,(rectBar.Height()/iCont)); } else { if (iCont==0) return CSize((rectBar.Width()-4),m_sizeMinFloating.cy); else if(iCont>0) return CSize((rectBar.Width()/iCont),m_sizeMinFloating.cy); } } } } /* if (i==1) return CSize(m_sizeMinFloating.cx,(rcWin.Height()-4)); else if(i>1) return CSize(m_sizeMinFloating.cx,(rcWin.Height()/i)); else*/ return m_sizeMinFloating; } //esta funcion calcula el tamaño horizontal de la ventana,no importa si esta //docking a izquierda o derecha o arriba o abajo.Debemos disponer de un espacio equitativo entre todas //ventanas que se encuentren docking ya sea en una fila o columna. CSize CGuiControlBar::CalcFixedLayout(BOOL bStretch, BOOL bHorz) { //la funcion original toma el ancho o alto dependiendo del sentido que nos //indica bHorz. ASSERT_VALID(this); //se modifica esta rutina para que se ajuste correctamente las ventanas docking if (IsFloating()) return m_sizeMinFloating;//CalcWinPos(); else { //si bStrerch es TRUE significa que esta ventana no se puede hacer //Docking if (bStretch) { if (bHorz) return CSize(32767, m_sizeHorz.cy); else return CSize(m_sizeVert.cx, 32767); } } int Len=GetHiWid(); //call from GuiDockContext if (Len==0) { if (IsHorz()) return m_sizeHorz; else return m_sizeVert; } int nWidth = GetWidthMax(); int nMinSpace=0;//minimo espacio requerido con lo tamaños normales int nMinimo=0; //minimo espacio de los tamaños minimos int nRealBars=0; int m_First=GetFirstPos(); for (int nPos = m_First; nPos <= m_Last; nPos++) { CGuiControlBar* pBar = GetGuiControlBar(nPos,TRUE); if (pBar== NULL) continue; if (!pBar->IsVisible()) continue; if (!pBar->IsKindOf(RUNTIME_CLASS(CGuiControlBar))) { CPoint pt(GetMessagePos()); CGuiFrameWnd* mFrame=(CGuiFrameWnd*)m_pDockSite; if (IsLeft()) mFrame->DockControlBar(pBar,mFrame->m_dockLeft); if(IsTop()) mFrame->DockControlBar(pBar,mFrame->m_dockTop); if(IsBottom()) mFrame->DockControlBar(pBar,mFrame->m_dockBottom); if(IsRight()) mFrame->DockControlBar(pBar,mFrame->m_dockRight); continue; } if (IsVert()) pBar->m_sizeVert.cx=nWidth; else pBar->m_sizeHorz.cy=nWidth; //todas se hacen con el mismo ancho nMinSpace+=IsVert() ? pBar->m_sizeVert.cy:pBar->m_sizeHorz.cx; //minimo espacio para alinear las barras nRealBars++; //cuantas barras realmente existen } //si el tamaño de las barras en la fila es mayor que //el espacio disponible, luego la solucion salomonica es //repartir el espacio entre todas. if (nRealBars == 1 ) { if (bHorz) return m_sizeHorz= CSize(Len,m_sizeHorz.cy); else return m_sizeVert=CSize(m_sizeVert.cx,Len); } int niDif=(Len-nMinSpace);//sVert()?8:2); if (abs(niDif) !=0) { BOOL bGrow=FALSE; if (niDif > 0) bGrow=TRUE; niDif=abs(niDif); while(niDif > 0) { for (int nPos = m_First; nPos <= m_Last; nPos++) { CGuiControlBar* pBar = GetGuiControlBar(nPos); if (pBar== NULL) continue; if(IsVert()) { if(bGrow) pBar->m_sizeVert.cy+=1; else { if (pBar->m_sizeVert.cy-1 < 26) { niDif--; //bug fixed continue; } pBar->m_sizeVert.cy-=1; } } else { if(bGrow) pBar->m_sizeHorz.cx+=1; else { if (pBar->m_sizeHorz.cx-1 < 26) { niDif--; //bug fixed continue; } pBar->m_sizeHorz.cx-=1; } } niDif--; if(niDif==0) break; } } } //--reubicar las ventanas, sin esta rutina nada funciona RecalWindowPos(); if (IsHorz()) return m_sizeHorz; else return m_sizeVert; } //esta rutina dispone de la posición en el Dockbar de la pila de ventanas void CGuiControlBar::RecalWindowPos() { int m_First=GetFirstPos(); int m_Last=GetLastPos(); int m_This=m_pDockBar->FindBar(this); AFX_SIZEPARENTPARAMS layout; layout.hDWP =::BeginDeferWindowPos( m_Last); CRect rcWin=GetDockRect(); int m_VertPos=0; for(int i=m_First; i<= m_Last; i++) { CGuiControlBar* pBar = GetGuiControlBar(i); if (pBar == NULL) continue; CRect rcBar; pBar->GetWindowRect(rcBar); rcBar.OffsetRect(-rcWin.TopLeft()); if (IsVert()) { if (i==m_First) { rcBar.top=0; } else rcBar.top=m_VertPos; } else { if (i==m_First) rcBar.left=0; else rcBar.left=m_VertPos; } //AfxRepositionWindow(&layout,pBar->m_hWnd,&rcBar); if (IsVert()) rcBar.bottom=m_VertPos+pBar->m_sizeVert.cy; else rcBar.right=m_VertPos+pBar->m_sizeHorz.cx; pBar->MoveWindow(rcBar,TRUE); if (IsVert()) m_VertPos+=rcBar.Height(); else m_VertPos+=rcBar.Width(); } ASSERT( layout.hDWP != NULL ); if( layout.hDWP != NULL ) { VERIFY( ::EndDeferWindowPos(layout.hDWP) ); } //m_pDockSite->DelayRecalcLayout(); } CRect CGuiControlBar::GetDockRect() { CRect rcWin; if(!m_bAutoHide) { if (IsVert()) if (IsLeft()) { m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_LEFT)->GetWindowRect(rcWin); CRect rc11; m_pDockSite->GetControlBar(CBRS_ALIGN_LEFT)->GetWindowRect(rc11); } else m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_RIGHT)->GetWindowRect(rcWin); else if(IsBottom()) m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_BOTTOM)->GetWindowRect(rcWin); else m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_TOP)->GetWindowRect(rcWin); } else { if (IsHideVert()) if (IsHideLeft()) { m_pDockSite->GetControlBar(CBRS_ALIGN_LEFT)->GetWindowRect(rcWin); CRect rc11; m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_LEFT)->GetWindowRect(rc11); } else m_pDockSite->GetControlBar(CBRS_ALIGN_RIGHT)->GetWindowRect(rcWin); else if(IsHideBottom()) m_pDockSite->GetControlBar(CBRS_ALIGN_BOTTOM)->GetWindowRect(rcWin); else m_pDockSite->GetControlBar(CBRS_ALIGN_TOP)->GetWindowRect(rcWin); } return rcWin; } CRect CGuiControlBar::GetDockRectBck() { CRect rcWin=CRect(0,0,0,0); if (m_nLastAlingDockingBck==AFX_IDW_DOCKBAR_LEFT) m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_LEFT)->GetWindowRect(rcWin); else if(m_nLastAlingDockingBck==AFX_IDW_DOCKBAR_RIGHT) m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_RIGHT)->GetWindowRect(rcWin); else if(m_nLastAlingDockingBck==AFX_IDW_DOCKBAR_BOTTOM) m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_BOTTOM)->GetWindowRect(rcWin); else if(m_nLastAlingDockingBck==AFX_IDW_DOCKBAR_TOP) m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_TOP)->GetWindowRect(rcWin); return rcWin; } int CGuiControlBar::GetWidthMax() { m_pos=m_pDockBar->FindBar(this); m_Last=GetLastPos(); int nWidth=0; for (int nPos = GetFirstPos(); nPos <= m_Last; nPos++) { CGuiControlBar* pBar = GetGuiControlBar(nPos); if (pBar== NULL) continue; nWidth=max(nWidth,IsVert() ? pBar->m_sizeVert.cx:pBar->m_sizeHorz.cy); } return nWidth; } CGuiControlBar* CGuiControlBar::GetGuiControlBar(int nPos,BOOL bAll) const { CGuiControlBar* pResult = (CGuiControlBar*)m_pDockBar->m_arrBars[nPos]; if (bAll==FALSE) { if (HIWORD(pResult) == NULL) return NULL; else if (!pResult->IsVisible()) return NULL; else if (!pResult->IsKindOf(RUNTIME_CLASS(CGuiControlBar))) return NULL; } else { if (HIWORD(pResult) == NULL) return NULL; } return pResult; } //En esta función se calcula el tamaño de la ventana cuando esta flotando //y gestionar cuando el mouse es presionado en las esquinas. //#define HTTOPLEFT 13 //#define HTTOPRIGHT 14 //#define HTBOTTOMLEFT 16 //#define HTBOTTOMRIGHT 17 CSize CGuiControlBar::CalcDynamicLayout(int nLength, DWORD nMode) { // m_pDockSite->DelayRecalcLayout(); if (IsFloating() && !m_bAutoHide) { // Enable diagonal arrow cursor for resizing //m_sizeVert=m_sizeHorz=CSize(200,200); GetParent()->GetParent()->ModifyStyle(MFS_4THICKFRAME/*|WS_CAPTION*/,0); } if (nMode & (LM_HORZDOCK | LM_VERTDOCK) ) { m_pDockSite->DelayRecalcLayout(); //obligar a reposicionar la ventana, de lo contrario cuando vuelva de un doble click //desde la ventana CMiniFrameWnd queda sin area cliente if (!m_bAutoHide) { SetWindowPos(NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED|SWP_NOREDRAW); } return CControlBar::CalcDynamicLayout(nLength, nMode); } if (nMode & LM_MRUWIDTH && !m_bAutoHide) return m_sizeMinFloating; if (nMode & LM_COMMIT && !m_bAutoHide) return m_sizeMinFloating ; if (m_bAutoHide) { CRect rcW; CRect rcC; CRect rcFrameClient; GetClientRect(rcC); if (m_nLastAlingDocking ==CBRS_ALIGN_LEFT) { m_pDockSite->GetControlBar(CBRS_ALIGN_LEFT)->GetWindowRect(rcW); m_sizeMinFloating.cy=rcW.Height(); } if (m_nLastAlingDocking == CBRS_ALIGN_RIGHT) { m_pDockSite->GetControlBar(CBRS_ALIGN_RIGHT)->GetWindowRect(rcW); m_sizeMinFloating.cy=rcW.Height(); } if (m_nLastAlingDocking == CBRS_ALIGN_TOP) { m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_TOP)->GetWindowRect(rcW); m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_TOP)->GetWindowRect(rcFrameClient); m_sizeMinFloating.cx=rcFrameClient.Width(); } if (m_nLastAlingDocking == CBRS_ALIGN_BOTTOM) { m_pDockSite->GetControlBar(CBRS_ALIGN_BOTTOM)->GetWindowRect(rcW); m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_BOTTOM)->GetWindowRect(rcFrameClient); m_sizeMinFloating.cx=rcFrameClient.Width(); } return m_sizeMinFloating; } if (IsFloating() && !m_bAutoHide) { CRect rcWin; POINT cpt; GetCursorPos(&cpt); GetParent()->GetParent()->GetWindowRect(&rcWin); int nXOffset=0;int nYOffset=0; switch (m_pDockContext->m_nHitTest) { //------------------------------------------------------------------ case HTLEFT: m_pDockContext->m_rectFrameDragHorz= rcWin; m_pDockContext->m_rectFrameDragHorz.left = cpt.x; m_sizeMinFloating.cx = max(rcWin.right - cpt.x,32)-4 ; m_sizeMinFloating.cy = max((rcWin.bottom -rcWin.top)-nGapGripper-5,32)+2 ; return m_sizeMinFloating; break; case HTTOP: m_pDockContext->m_rectFrameDragHorz=rcWin; m_pDockContext->m_rectFrameDragHorz.top = cpt.y; m_sizeMinFloating.cx = max(rcWin.right-rcWin.left-2,32)-4 ; m_sizeMinFloating.cy = max((rcWin.bottom -nGapGripper-cpt.y-3),32) ; return m_sizeMinFloating; break; case HTRIGHT: m_pDockContext->m_rectFrameDragHorz=rcWin; m_pDockContext->m_rectFrameDragHorz.right = cpt.x; m_sizeMinFloating.cy = max(rcWin.bottom -rcWin.top-nGapGripper-3,32) ; m_sizeMinFloating.cx = max(cpt.x-rcWin.left-4,32); return m_sizeMinFloating; break; case HTBOTTOM: m_pDockContext->m_rectFrameDragHorz=rcWin; m_sizeMinFloating.cy = max(cpt.y-rcWin.top -nGapGripper-3,32) ; m_sizeMinFloating.cx = max(rcWin.right-rcWin.left-2,32)-4 ; m_pDockContext->m_rectFrameDragHorz.bottom = cpt.y-4; return m_sizeMinFloating; break; case HTTOPLEFT: //--------------------------------------------------------- //En este caso crece la ventana a izquierda y hacia arriba //izquierda incrementa cx y top incrementa cy m_sizeMinFloating.cx = max(rcWin.right - cpt.x,32)-3 ; m_sizeMinFloating.cy = max(rcWin.bottom -nGapGripper-cpt.y,32)-2 ; m_pDockContext->m_rectFrameDragHorz.top = cpt.y-1; m_pDockContext->m_rectFrameDragHorz.left = cpt.x-2; return m_sizeMinFloating; break; case HTTOPRIGHT: m_sizeMinFloating.cx = max(cpt.x-rcWin.left,32)-4 ; m_sizeMinFloating.cy = max(rcWin.bottom -nGapGripper-cpt.y,32)-2 ; m_pDockContext->m_rectFrameDragHorz.top = cpt.y-1; m_pDockContext->m_rectFrameDragHorz.right = cpt.x-2; return m_sizeMinFloating; break; case HTBOTTOMLEFT: m_sizeMinFloating.cx = max(rcWin.right - cpt.x,32)-4; m_sizeMinFloating.cy = max(cpt.y-rcWin.top -nGapGripper,32)-2 ; m_pDockContext->m_rectFrameDragHorz.top = rcWin.top; m_pDockContext->m_rectFrameDragHorz.bottom = cpt.y-1; m_pDockContext->m_rectFrameDragHorz.left = cpt.x-2; return m_sizeMinFloating; break; case HTBOTTOMRIGHT: m_sizeMinFloating.cx = max(cpt.x-rcWin.left,32); m_sizeMinFloating.cy = max(cpt.y-rcWin.top -nGapGripper,32) ; m_pDockContext->m_rectFrameDragHorz.top = rcWin.top; m_pDockContext->m_rectFrameDragHorz.bottom = cpt.y+1; m_pDockContext->m_rectFrameDragHorz.right = cpt.x+2; return m_sizeMinFloating; break; } } if(nMode & LM_LENGTHY) m_sizeMinFloating.cy = max(nLength,32); else m_sizeMinFloating.cx = max(nLength,32); return m_sizeMinFloating; } void CGuiControlBar::ScrollOff() { ScrollOnEfect(FALSE); GetDockingFrame()->ShowControlBar(this, FALSE, FALSE); } void CGuiControlBar::ScrollOn() { m_sizeMinFloating1=m_sizeMinFloating; GetDockingFrame()->ShowControlBar(this, TRUE, TRUE); if (m_nLastAlingDocking ==CBRS_ALIGN_LEFT || m_nLastAlingDocking == CBRS_ALIGN_RIGHT) { m_nSizeMed= m_sizeMinFloating.cx/GUI_NUMITER; m_sizeMinFloating.cx=0; } else { m_nSizeMed= m_sizeMinFloating.cy/GUI_NUMITER; m_sizeMinFloating.cy=0; } ScrollOnEfect(TRUE); } void CGuiControlBar::ScrollOnEfect(BOOL on) { CRect rcW; CRect rcC; CRect rcFrameClient; CRect rcWinScroll; GetClientRect(rcC); GetWindowRect(rcWinScroll); CDockBar* pDockBar = m_pDockBar; CMiniDockFrameWnd* pDockFrame = (CMiniDockFrameWnd*)pDockBar->GetParent(); CFrameWnd* pFrame = reinterpret_cast<CFrameWnd*>(AfxGetMainWnd()); CRect rc1; m_bComplete=FALSE; long iWidth80; long iWidth20; long iGUI_NUMITER=GUI_NUMITER; if (IsHideVert()) { iWidth80=m_sizeMinFloating1.cx/iGUI_NUMITER; iWidth20=m_sizeMinFloating1.cx/iGUI_NUMITER; } else { iWidth80=m_sizeMinFloating1.cy/iGUI_NUMITER; iWidth20=m_sizeMinFloating1.cy/iGUI_NUMITER; } for(int i=0; i< iGUI_NUMITER; i++) { if (IsHideVert()) { if (IsHideLeft()) m_pDockSite->GetControlBar(CBRS_ALIGN_LEFT)->GetWindowRect(rcW); else m_pDockSite->GetControlBar(CBRS_ALIGN_RIGHT)->GetWindowRect(rcW); } else { if(IsHideBottom()) { m_pDockSite->GetControlBar(CBRS_ALIGN_BOTTOM)->GetWindowRect(rcW); m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_BOTTOM)->GetWindowRect(rcFrameClient); m_sizeMinFloating.cx=rcFrameClient.Width(); } else { m_pDockSite->GetControlBar(CBRS_ALIGN_TOP)->GetWindowRect(rcW); m_pDockSite->GetControlBar(AFX_IDW_DOCKBAR_TOP)->GetWindowRect(rcFrameClient); m_sizeMinFloating.cx=rcFrameClient.Width(); } } if (on) { if (IsHideVert()) m_sizeMinFloating.cx+=(long)iWidth80; else m_sizeMinFloating.cy+=(long)iWidth80; } else { if (IsHideVert()) m_sizeMinFloating.cx-=(long)iWidth80; else m_sizeMinFloating.cy-=(long)iWidth80; } if (IsHideVert()) m_sizeMinFloating.cy=rcW.Height()-(rcW.Height()+m_pDockSite->GetControlBar(CBRS_ALIGN_TOP)->IsVisible()?24:0); if (IsHideVert()) { if (IsHideLeft()) rc1.left=rcW.right+24; else rc1.left=rcW.left-(m_sizeMinFloating.cx+26); rc1.top=rcW.top; rc1.right=rc1.left+m_sizeMinFloating.cx; rc1.bottom=rc1.top+m_sizeMinFloating.cy; } else { if (IsHideBottom()) rc1.top=rcW.top-(m_sizeMinFloating.cy+26); else rc1.top=rcW.bottom+26; rc1.left=rcFrameClient.left; rc1.right=rc1.left+m_sizeMinFloating.cx; rc1.bottom=rc1.top+m_sizeMinFloating.cy; } pDockFrame->SetWindowPos(reinterpret_cast<CWnd*>(HWND_TOP),rc1.left,rc1.top, rc1.Width(),rc1.Height(),SWP_HIDEWINDOW); CRect rcInvalidateClient(rc1); MapWindowPoints(NULL,&rcInvalidateClient); pDockFrame->RecalcLayout(TRUE); pDockFrame->UpdateWindow(); pDockFrame->SetWindowPos(reinterpret_cast<CWnd*>(HWND_TOP), rc1.left,rc1.top, rc1.Width(),rc1.Height(), SWP_SHOWWINDOW|SWP_NOACTIVATE); RedrawWindow(&rcInvalidateClient,NULL, RDW_UPDATENOW); if(!on) { pFrame->RecalcLayout(TRUE); pFrame->UpdateWindow(); pFrame->RedrawWindow(&rcInvalidateClient,NULL,RDW_UPDATENOW); } //Sleep(10); } m_bComplete=TRUE; m_sizeMinFloating=m_sizeMinFloating1; if (!on) { pDockFrame->SetWindowPos(reinterpret_cast<CWnd*>(HWND_TOP),rc1.left,rc1.top, rc1.Width(),rc1.Height(),SWP_HIDEWINDOW); } else { pDockFrame->RecalcLayout(TRUE); pDockFrame->UpdateWindow(); } } void CGuiControlBar::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default if (nIDEvent == 1) { if (m_stateBtn==NORMAL) return; CRect rc; CPoint pt(GetMessagePos()); CRect rcT=m_rcCloseBtn; ClientToScreen(rcT); pt.y+=23; pt.x+=5; if (!rcT.PtInRect(pt)) { m_stateBtn=NORMAL; KillTimer(1); SendMessage(WM_NCPAINT); } } if (nIDEvent == 2) { if (m_stateAHBtn==NORMAL) return; CRect rc; CPoint pt(GetMessagePos()); CRect rcT=m_rcAutoHideBtn; ClientToScreen(rcT); pt.y+=23; pt.x+=5; if (!rcT.PtInRect(pt)) { m_stateAHBtn=NORMAL; KillTimer(2); SendMessage(WM_NCPAINT); } } CControlBar::OnTimer(nIDEvent); } void CGuiControlBar::OnLButtonDblClk(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default if(m_pDockBar != NULL) { ActiveCaption(); // m_pDockContext->ToggleDocking(); } else CWnd::OnLButtonDblClk(nFlags, point); } void CGuiControlBar::OnLButtonDown(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default if (m_pDockBar != NULL) { // start the drag ClientToScreen(&point); // m_pDockContext->StartDrag(point); } else CControlBar::OnLButtonDown(nFlags, point); } void CGuiControlBar::OnRButtonDown(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default if (m_pDockBar != NULL) { // start the drag ReleaseCapture(); m_pDockSite->UnlockWindowUpdate(); } else CControlBar::OnLButtonDown(nFlags, point); } void CGuiControlBar::OnMouseMove( UINT nHitTest, CPoint point) { if(m_bTracking) { if (GetCapture() != this) { //StopTracking(FALSE); m_bTracking=FALSE; } OnInvertTracker(m_rcBorder); //nuevos tamaños de la ventana if (IsVert() || IsHideVert()) { if (m_SideMove==HTLEFT || m_SideMove==HTRIGHT) { m_rcBorder.left=point.x; m_rcBorder.right=m_rcBorder.left+4; } else { m_rcBorder.top=point.y+26; m_rcBorder.bottom=m_rcBorder.top+4; } } else { if (m_SideMove==HTBOTTOM || m_SideMove==HTTOP) { m_rcBorder.top=point.y+26; m_rcBorder.bottom=m_rcBorder.top+4; } else { m_rcBorder.left=point.x; m_rcBorder.right=m_rcBorder.left+4; } } //-------------------------------------------------- //se hacen iguales todos los tamaños //if(!m_bAutoHide) { ClientToScreen(&point); m_pDockSite->ScreenToClient(&point); } m_ptActualPos=point; OnInvertTracker(m_rcBorder); //SetEqualWidth(); //----------------------------------------------- } } //depende de la posicion se hace igual el tamanio del ancho o alto void CGuiControlBar::SetEqualWidth() { int nFirstPos=GetFirstPos(); for (int nPos = nFirstPos; nPos <= m_Last; nPos++) { CGuiControlBar* pBar = GetGuiControlBar(nPos); if (pBar== NULL) continue; if (IsHorz()) pBar->m_sizeHorz.cy=m_sizeHorz.cy;//rcDockBar.Height(); else pBar->m_sizeVert.cx=m_sizeVert.cx; } } int CGuiControlBar::GetHiWid() { CRect rcWin; CMenuDockBar* pDock=(CMenuDockBar*)m_pDockBar; rcWin=pDock->m_rectLayout; //the real size if(IsVert()) return rcWin.Height(); else return rcWin.Width(); } //espero que funcione el truco //la idea es trabajar con coordenadas screen las dimensiones de los bordes del //dockBar, mas no con los movimientos internos. void CGuiControlBar::OnLButtonUp(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default CPoint ptTemp=point; ClientToScreen(&ptTemp); CRect rcFrame; CDockBar* pDockBar = m_pDockBar; BOOL isMDI=FALSE; if (GetParentFrame()->IsKindOf(RUNTIME_CLASS(CGuiMDIFrame))) isMDI=TRUE; if (m_bAutoHide) { if (isMDI) ((CGuiMDIFrame*)GetParentFrame())->GetParent()->GetClientRect(rcFrame); else ((CGuiFrameWnd*)GetParentFrame())->GetParent()->GetClientRect(rcFrame); } else { if (isMDI) ((CGuiMDIFrame*)GetParentFrame())->GetClientRect(rcFrame); else ((CGuiFrameWnd*)GetParentFrame())->GetClientRect(rcFrame); } if (m_bTracking) { ReleaseCapture(); m_bTracking=FALSE; OnInvertTracker(m_rcBorder); m_pDockSite->UnlockWindowUpdate(); if (ptTemp ==m_ptStartPos) return; if (IsVert()) { if (m_SideMove==HTLEFT) m_sizeVert.cx-=point.x; else if(m_SideMove==HTRIGHT) m_sizeVert.cx=point.x; else if(m_SideMove==HTTOP) AjustReDinSize(point); } else if (IsHorz()) { if (m_SideMove==HTBOTTOM) { if (point.y < 0) m_sizeHorz.cy+=abs(point.y); else m_sizeHorz.cy=point.y; } else if (m_SideMove==HTTOP) { if (point.y < 0) m_sizeHorz.cy+=abs(point.y)-12; else m_sizeHorz.cy-=abs(point.y)+12; } else if (m_SideMove==HTRIGHT) AjustReDinSize(point); } if (IsHideVert()== TRUE) { if (IsHideRight()) { if(point.x<0) m_sizeMinFloating.cx+=abs(point.x); else m_sizeMinFloating.cx-=point.x; if (m_sizeMinFloating.cx < (rcFrame.Width()-50) && m_sizeMinFloating.cx > 20) m_sizeMinFloating1=m_sizeMinFloating; else { m_sizeMinFloating=m_sizeMinFloating1; return; } CRect rc1; CMiniDockFrameWnd* pDockFrame = (CMiniDockFrameWnd*)pDockBar->GetParent(); pDockFrame->GetWindowRect(rc1); if(point.x<0) rc1.right+=point.x; else rc1.right-=point.x; ClientToScreen(&point); pDockFrame->SetWindowPos(reinterpret_cast<CWnd*>(HWND_TOP),point.x-5,rc1.top, rc1.Width(),rc1.Height(),NULL); } else { m_sizeMinFloating.cx=point.x+8; if (m_sizeMinFloating.cx < (rcFrame.Width()-50) && m_sizeMinFloating.cx > 20) m_sizeMinFloating1=m_sizeMinFloating; else m_sizeMinFloating=m_sizeMinFloating1; m_sizeMinFloating1=m_sizeMinFloating; GetParentFrame()->RecalcLayout(TRUE); } return ; } if (IsHideTop() || IsHideBottom()) { if(IsHideTop()) { m_sizeMinFloating.cy=point.y+25; if (m_sizeMinFloating.cy < (rcFrame.Height()-100) && m_sizeMinFloating.cy > 20) m_sizeMinFloating1=m_sizeMinFloating; else { m_sizeMinFloating=m_sizeMinFloating1; return; } m_pDockSite->RecalcLayout(); GetParentFrame()->RecalcLayout(TRUE); } else { if(point.y<0) m_sizeMinFloating.cy+=abs(point.y); else m_sizeMinFloating.cy-=point.y; if (m_sizeMinFloating.cy < (rcFrame.Height()-100) && m_sizeMinFloating.cy > 20) m_sizeMinFloating1=m_sizeMinFloating; else { m_sizeMinFloating=m_sizeMinFloating1; return ; } CRect rc1; CDockBar* pDockBar = m_pDockBar; CMiniDockFrameWnd* pDockFrame = (CMiniDockFrameWnd*)pDockBar->GetParent(); pDockFrame->GetWindowRect(rc1); if(point.y<0) rc1.top+=abs(point.y); else rc1.top-=point.y; ClientToScreen(&point); //m_sizeMinFloating.cx=rc1.Width(); //GetDockingFrame()->FloatControlBar(this,rc1.TopLeft()); pDockFrame->SetWindowPos(reinterpret_cast<CWnd*>(HWND_TOP),rc1.left,point.y, rc1.Width(),rc1.Height(),NULL); } return; } if (!m_bAutoHide) SetEqualWidth(); } if(!m_bAutoHide) m_pDockSite->RecalcLayout(); } //ajusta las ventanas a redimencionarlas verticalmente //se decrementa las anteriores ventanas a la actual y se //incrementan las posteriores. void CGuiControlBar::AjustReDinSize(CPoint point) { int nFirstPos=GetFirstPos(); int nLastPos=GetLastPos(); int m_ThisPos=m_pDockBar->FindBar(this); ClientToScreen(&point); //si la diferencia es negativa esta barra crece la anterior a esta disminuye int nDif=0; BOOL bGrow=FALSE; if (IsVert()) { nDif=m_ptStartPos.y- point.y; if (nDif > 0) bGrow=TRUE; if (bGrow) m_sizeVert.cy+=abs(nDif)+4; else m_sizeVert.cy-=abs(nDif); if (nFirstPos == m_ThisPos) return; } else { nDif=m_ptStartPos.x- point.x; if (nDif < 0) bGrow=TRUE; if (bGrow) m_sizeHorz.cx+=abs(nDif); else m_sizeHorz.cx-=abs(nDif); if (nLastPos == m_ThisPos) return; } if (IsVert()) AjustVert(bGrow,nDif); else AjustHorz(bGrow,nDif); RecalWindowPos(); } void CGuiControlBar::AjustVert(BOOL bGrow,int nDif) { int nFirstPos=GetFirstPos(); int nLastPos=GetLastPos(); int m_ThisPos=m_pDockBar->FindBar(this); if(m_SideMove==HTTOP) { //Esta ventana crece las anteriores reducen su tamaño if (bGrow) { for (int i=m_ThisPos-1; i > 0; i--) { CGuiControlBar* pBar = GetGuiControlBar(i); if (pBar== NULL) return; if(IsVert()) { if (pBar->m_sizeVert.cy-abs(nDif) < pBar->m_sizeMinV.cy) { pBar->m_sizeVert.cy=pBar->m_sizeMinV.cy; continue; } else { pBar->m_sizeVert.cy-=abs(nDif); break; } } }//for }//bGrow else //este disminuye la anterior crece { if (m_ThisPos-1 > 0) { CGuiControlBar* pBar = GetGuiControlBar(m_ThisPos-1); if (pBar== NULL) return; pBar->m_sizeVert.cy+=abs(nDif); if(m_sizeVert.cy > m_sizeMinV.cy) return; else pBar->m_sizeVert.cy-=m_sizeMinV.cy; } for (int i=m_ThisPos+1; i >= m_Last; i++) { CGuiControlBar* pBar = GetGuiControlBar(i); if (pBar== NULL) return; if(IsVert()) { if (pBar->m_sizeVert.cy-abs(nDif) < pBar->m_sizeMinV.cy) continue; else { pBar->m_sizeVert.cy-=abs(nDif); return; } } }//for } } } void CGuiControlBar::AjustHorz(BOOL bGrow,int nDif) { int nFirstPos=GetFirstPos(); int nLastPos=GetLastPos(); int m_ThisPos=m_pDockBar->FindBar(this); if(m_SideMove==HTRIGHT) { //Esta ventana crece las anteriores reducen su tamaño if (bGrow) { for (int i=m_ThisPos+1; i <= nLastPos; i++) { CGuiControlBar* pBar = GetGuiControlBar(i); if (pBar== NULL) return; if(IsHorz()) { if (pBar->m_sizeHorz.cx-abs(nDif) < pBar->m_sizeMinH.cx) { pBar->m_sizeHorz.cx=pBar->m_sizeMinH.cx; continue; } else { pBar->m_sizeHorz.cx-=abs(nDif); break; } } }//for }//bGrow else //este disminuye la anterior crece { if (m_ThisPos+1 <= m_Last) { CGuiControlBar* pBar = GetGuiControlBar(m_ThisPos+1); if (pBar== NULL) return; pBar->m_sizeHorz.cx+=abs(nDif); if(m_sizeHorz.cx > m_sizeMinH.cx) return; else pBar->m_sizeHorz.cx+=abs(nDif); } for (int i=m_ThisPos-1; i >0; i--) { CGuiControlBar* pBar = GetGuiControlBar(i); if (pBar== NULL) return; if(IsHorz()) { if (pBar->m_sizeHorz.cx-abs(nDif) < pBar->m_sizeMinH.cx) continue; else { pBar->m_sizeHorz.cx-=abs(nDif); return; } } }//for } } } //---------------------------------------------------- //OnActiveWindow retira o asigna el foco a la ventana void CGuiControlBar::OnActiveWindow() { POSITION pos = m_pDockSite->m_listControlBars.GetHeadPosition(); while (pos != NULL) { CDockBar* pDockBar = (CDockBar*)m_pDockSite->m_listControlBars.GetNext(pos); if (pDockBar->IsDockBar() && pDockBar->IsWindowVisible() && (!pDockBar->m_bFloating || m_bAutoHide)) { int nNumBars=(int)pDockBar->m_arrBars.GetSize(); for(int i=0; i< nNumBars;i++) { CGuiControlBar* pBar = (CGuiControlBar*) pDockBar->m_arrBars[i]; if (HIWORD(pBar) == NULL) continue; if (!pBar->IsVisible()) continue; if (!pBar->IsKindOf(RUNTIME_CLASS(CGuiControlBar))) continue; if (pBar != this) { pBar->m_bOldActive=FALSE; pBar->m_bActive=FALSE; pBar->m_bForcepaint=TRUE; pBar->SendMessage(WM_NCPAINT); pBar->m_bForcepaint=FALSE; } else { m_bOldActive=m_bActive; m_bActive=TRUE; m_bForcepaint=TRUE; SendMessage(WM_NCPAINT); m_bForcepaint=FALSE; } } } } } void CGuiControlBar::ActiveCaption() { CWnd* pFocus=SetFocus(); if(pFocus->GetSafeHwnd()) IsChild(pFocus); m_bForcepaint=TRUE; OnActiveWindow(); m_bForcepaint=FALSE; } void CGuiControlBar::OnNcRButtonDown(UINT nHitTest, CPoint point) { // TODO: Add your message handler code here and/or call default if (m_bTracking /*|| IsFloating()*/) return; // ScreenToScreen (&point); CMenu m_menu; if (m_MenuContext!=NULL) { m_menu.LoadMenu(m_MenuContext); CMenu* m_SubMenu = m_menu.GetSubMenu(0); m_SubMenu->TrackPopupMenu(TPM_LEFTALIGN|TPM_LEFTBUTTON|TPM_VERTICAL, point.x, point.y-2, AfxGetMainWnd()); Invalidate(); UpdateWindow(); } CWnd::OnNcLButtonDown(nHitTest, point); } void CGuiControlBar::OnNcLButtonDown(UINT nHitTest, CPoint point) { // TODO: Add your message handler code here and/or call default if (m_bTracking /*|| IsFloating()*/) return; m_ptStartPos=point; if( nHitTest == HTCAPTION || nHitTest == HTCLOSE || nHitTest == HTPIN) ActiveCaption(); //---------para el boton---- if( nHitTest == HTCLOSE) { m_stateBtn=PRESS; SendMessage(WM_NCPAINT); /*SetTimer(1,100,0); CRect rc; CGuiMiniFrameWnd* p = new CGuiMiniFrameWnd; if (!p->Create(this,this,CRect(100,100,300,400), _T("Title"),300)) { }*/ return; } if( nHitTest == HTPIN) { m_stateAHBtn=PRESS; SendMessage(WM_NCPAINT); /*SetTimer(1,100,0); CRect rc; CGuiMiniFrameWnd* p = new CGuiMiniFrameWnd; if (!p->Create(this,this,CRect(100,100,300,400), _T("Title"),300)) { }*/ return; } //-------------------------- if (m_pDockBar != NULL ) { if (HTCAPTION == nHitTest && !m_bAutoHide) { m_pDockContext->StartDrag(point); m_sizeHorzt=m_sizeHorz; m_sizeVertt=m_sizeVert; } if(!m_bTracking) { if(m_rcBorder.PtInRect(point)) { m_pDockSite->LockWindowUpdate(); OnInvertTracker(m_rcBorder); m_ptStartPos=point; SetCapture(); SetFocus(); m_bTracking=TRUE; m_sizeHorzt=m_sizeHorz; m_sizeVertt=m_sizeVert; } } } //other bug fixed // CWnd::OnNcLButtonDown(nHitTest, point); } void CGuiControlBar::InitAutoHide() { if (m_bAutoHide==TRUE) { m_stateBtn=NORMAL; m_sizeMinFloatingBck=m_sizeMinFloating; Porc=0.0; KillTimer(1); CGuiMDIFrame* pB=(CGuiMDIFrame*)pMf; pB->FloatControlBar(this,CPoint(400,400)); if(IsHideRight()) { m_nLastAlingDocking=CBRS_ALIGN_RIGHT; pB->m_dockHideRight.AddToolBars(this); } if(IsHideLeft()) { m_nLastAlingDocking=CBRS_ALIGN_LEFT; pB->m_dockHideLeft.AddToolBars(this); } if(IsHideTop()) { m_nLastAlingDocking=CBRS_ALIGN_TOP; pB->m_dockHideTop.AddToolBars(this); } if(IsHideBottom()) { m_nLastAlingDocking=CBRS_ALIGN_BOTTOM; pB->m_dockHideBottom.AddToolBars(this); } GetDockingFrame()->ShowControlBar(this, FALSE, FALSE); GetDockingFrame()->FloatControlBar(this,CPoint(400,400)); GetParent()->GetParent()->ModifyStyle(WS_CAPTION,0); } else m_IsLoadDocking=FALSE; } void CGuiControlBar::OnNcLButtonUp(UINT nHitTest, CPoint point) { // TODO: Add your message handler code here and/or call default CRect rc; //------------------ para el boton CRect rcT=m_rcCloseBtn; ClientToScreen(rcT); point.y+=23; point.x+=5; if (rcT.PtInRect(point)) { if (m_stateBtn ==PRESS) { m_stateBtn=NORMAL; KillTimer(1); if (m_bAutoHide) { m_bAutoHide=FALSE; GetParent()->GetParent()->ModifyStyle(WS_CAPTION,1); CGuiMDIFrame* pB; CGuiFrameWnd* pB1; BOOL isMDI=FALSE; if (pMf->IsKindOf(RUNTIME_CLASS(CGuiMDIFrame))) isMDI=TRUE; if (isMDI) pB=(CGuiMDIFrame*)pMf; else pB1= (CGuiFrameWnd*)pMf; if(m_nLastAlingDocking==CBRS_ALIGN_RIGHT) { if (isMDI) { pB->m_dockHideRight.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_RIGHT); } else { pB1->m_dockHideRight.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_RIGHT); } } if(m_nLastAlingDocking==CBRS_ALIGN_LEFT) { if (isMDI) { pB->m_dockHideLeft.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_LEFT); } else { pB1->m_dockHideLeft.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_LEFT); } } if(m_nLastAlingDocking==CBRS_ALIGN_TOP) { if (isMDI) { pB->m_dockHideTop.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_TOP); } else { pB1->m_dockHideTop.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_TOP); } } if(m_nLastAlingDocking==CBRS_ALIGN_BOTTOM) { if (isMDI) { pB->m_dockHideBottom.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_BOTTOM); } else { pB1->m_dockHideBottom.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_BOTTOM); } } m_nLastAlingDocking=0; // SendMessage(WM_NCLBUTTONDBLCLK); } //-------------------------------------------------------------- GetDockingFrame()->ShowControlBar(this, FALSE, FALSE); } SendMessage(WM_NCPAINT); m_pDockSite->RecalcLayout(); return; } //ojo guardar el aling de la ventana rcT=m_rcAutoHideBtn; ClientToScreen(rcT); if (rcT.PtInRect(point)) { if (m_stateAHBtn ==PRESS) { if (m_bAutoHide) { CGuiMDIFrame* pB; CGuiFrameWnd* pB1; BOOL isMDI=FALSE; m_bAutoHide=FALSE; m_sizeMinFloating=m_sizeMinFloatingBck; GetParent()->GetParent()->ModifyStyle(WS_CAPTION,1); pB=(CGuiMDIFrame*)pMf; if (pMf->IsKindOf(RUNTIME_CLASS(CGuiMDIFrame))) isMDI=TRUE; if (isMDI) pB=(CGuiMDIFrame*)pMf; else pB1= (CGuiFrameWnd*)pMf; if(m_nLastAlingDocking==CBRS_ALIGN_RIGHT) { if (isMDI) { pB->m_dockHideRight.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_RIGHT); } else { pB1->m_dockHideRight.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_RIGHT); } } if(m_nLastAlingDocking==CBRS_ALIGN_LEFT) { if (isMDI) { pB->m_dockHideLeft.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_LEFT); } else { pB1->m_dockHideLeft.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_LEFT); } } if(m_nLastAlingDocking==CBRS_ALIGN_TOP) { if (isMDI) { pB->m_dockHideTop.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_TOP); } else { pB1->m_dockHideTop.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_TOP); } } if(m_nLastAlingDocking==CBRS_ALIGN_BOTTOM) { if (isMDI) { pB->m_dockHideBottom.DeleteToolBars(this); pB->DockControlBar(this, AFX_IDW_DOCKBAR_BOTTOM); } else { pB1->m_dockHideBottom.DeleteToolBars(this); pB1->DockControlBar(this, AFX_IDW_DOCKBAR_BOTTOM); } } GetDockingFrame()->ShowControlBar(this, TRUE, TRUE); m_nLastAlingDocking=0; // SendMessage(WM_NCLBUTTONDBLCLK); } else { m_sizeMinFloatingBck=m_sizeMinFloating; m_stateBtn=NORMAL; m_bAutoHide=TRUE; Porc=0.0; KillTimer(1); CGuiMDIFrame* pB; CGuiFrameWnd* pB1; pMf=GetParentFrame(); BOOL isMDI=FALSE; if (pMf->IsKindOf(RUNTIME_CLASS(CGuiMDIFrame))) isMDI=TRUE; if (isMDI) pB=(CGuiMDIFrame*)pMf; else pB1= (CGuiFrameWnd*)pMf; if(IsRight()) { m_nLastAlingDocking=CBRS_ALIGN_RIGHT; if (isMDI) pB->m_dockHideRight.AddToolBars(this); else pB1->m_dockHideRight.AddToolBars(this); } if(IsLeft()) { m_nLastAlingDocking=CBRS_ALIGN_LEFT; if (isMDI) pB->m_dockHideLeft.AddToolBars(this); else pB1->m_dockHideLeft.AddToolBars(this); } if(IsTop()) { m_nLastAlingDocking=CBRS_ALIGN_TOP; if (isMDI) pB->m_dockHideTop.AddToolBars(this); else pB1->m_dockHideTop.AddToolBars(this); } if(IsBottom()) { m_nLastAlingDocking=CBRS_ALIGN_BOTTOM; if (isMDI) pB->m_dockHideBottom.AddToolBars(this); else pB1->m_dockHideBottom.AddToolBars(this); } // if (isMDI) { GetDockingFrame()->ShowControlBar(this, FALSE, FALSE); GetDockingFrame()->FloatControlBar(this,CPoint(400,400)); } /* else { pB1->ShowControlBar(this, FALSE, FALSE); pB1->FloatControlBar(this,CPoint(400,400)); }*/ GetParent()->GetParent()->ModifyStyle(WS_CAPTION,0); } } SendMessage(WM_NCPAINT); m_pDockSite->RecalcLayout(); return; } //-------------------para el boton m_pDockSite->RecalcLayout(); } void CGuiControlBar::OnNcPaint() { // TODO: Add your message handler code here // Do not call CControlBar::OnNcPaint() for painting messages // Tomo la misma rutina que se desarrolla para la clase // CGuiToolBarWnd. CRect rcWindow; CRect rcClient; CWindowDC dc(this); CDC m_dc; //contexto de dispositivo en memoria CBitmap m_bitmap; //la idea es tomar el area de la ventana y area cliente , luego debemos //igualar el area de coordenadas de ventana al cliente GetWindowRect(&rcWindow); GetClientRect(&rcClient); ScreenToClient(rcWindow); rcClient.OffsetRect(-rcWindow.TopLeft()); rcWindow.OffsetRect(-rcWindow.TopLeft()); m_dc.CreateCompatibleDC(&dc); m_bitmap.CreateCompatibleBitmap(&dc,rcWindow.Width(),rcWindow.Height()); CBitmap *m_OldBitmap=m_dc.SelectObject(&m_bitmap); //aqui debe utilizarse la brocha que define GuiDrawLayer, si no hacemos la siguiente //linea usted vera un horrible color negro, a cambio del dibujo. CBrush cb; cb.CreateSolidBrush(m_clrFondo); m_dc.FillRect(rcWindow, &cb); DrawGripper(&m_dc,&rcWindow); dc.IntersectClipRect(rcWindow); dc.ExcludeClipRect(rcClient);//asi evitamos el parpadeo dc.BitBlt(rcWindow.left,rcWindow.top,rcWindow.Width(),rcWindow.Height(),&m_dc,0,0,SRCCOPY); //ReleaseDC(&dc); //TODO--PAUL //::ReleaseDC(m_hWnd, dc.Detach()); m_dc.SelectObject(m_OldBitmap); m_bitmap.DeleteObject(); m_dc.DeleteDC(); } void CGuiControlBar::DrawGripper(CDC* pDC,CRect* rc) { CRect gripper = rc; gripper.top =3; gripper.left+=4; if (IsVert()) gripper.right-=!IsFloating()?!IsRight()?6:3:2; else gripper.right-=3; if(m_StyleDisplay == GUISTYLE_XP) gripper.bottom =gripper.top +nGapGripper-3; if(m_StyleDisplay == GUISTYLE_2003) gripper.bottom =gripper.top +nGapGripper+1; //si la ventana esta activa pintamos el caption o el area del titulo de color azul if (m_bAutoHide) m_bActive=FALSE; else if (IsFloating() ) m_bActive=TRUE; if(!m_bActive) { if (m_StyleDisplay == GUISTYLE_2003) { CGradient M(CSize(gripper.Width(),gripper.Height())); M.PrepareVertical(pDC,m_StyleDisplay); M.Draw(pDC,4,0,0,0,gripper.Width(),gripper.Height(),SRCCOPY); } if (m_StyleDisplay == GUISTYLE_XP) { CPen cp(PS_SOLID,1,::GetSysColor(COLOR_BTNSHADOW)); CPen* cpold=pDC->SelectObject(&cp); //linea superior pDC->MoveTo(gripper.left+1,gripper.top); pDC->LineTo(gripper.right,gripper.top); //linea izquierda pDC->MoveTo(gripper.left,gripper.top+1); pDC->LineTo(gripper.left,gripper.bottom); //linea inferior pDC->MoveTo(gripper.left+1,gripper.bottom); pDC->LineTo(gripper.right,gripper.bottom); //linea derecha pDC->MoveTo(gripper.right,gripper.top+1); pDC->LineTo(gripper.right,gripper.bottom); pDC->SelectObject(cpold); } } else { if (m_StyleDisplay == GUISTYLE_XP) { CBrush cb; cb.CreateSolidBrush(::GetSysColor(COLOR_ACTIVECAPTION));//GuiDrawLayer::GetRGBCaptionXP()); pDC->FillRect(gripper,&cb); cb.DeleteObject(); } if (m_StyleDisplay == GUISTYLE_2003) { CGradient M(CSize(gripper.Width(),gripper.Height())); M.PrepareCaption(pDC,m_StyleDisplay); M.Draw(pDC,4,0,0,0,gripper.Width(),gripper.Height(),SRCCOPY); } } if(m_StyleDisplay == GUISTYLE_2003) //no es XP { CRect rcWin=gripper; //rcWin.left= gripper.left; rcWin.top+=5; rcWin.left+=5; rcWin.right=rcWin.left+2; rcWin.bottom-=4; CRect rcBlack; for (int i=0; i < rcWin.Height(); i+=4) { CRect rcWindow; CBrush cb; cb.CreateSolidBrush(::GetSysColor(COLOR_BTNHIGHLIGHT)); rcWindow=rcWin; rcWindow.top=rcWin.top+i; rcWindow.bottom=rcWindow.top+2; pDC->FillRect(rcWindow,&cb); rcBlack=rcWindow; rcBlack.left-=1; rcBlack.top=(rcWin.top+i)-1; rcBlack.bottom=rcBlack.top+2; rcBlack.right=rcBlack.left+2; cb.DeleteObject(); cb.CreateSolidBrush(GuiDrawLayer::GetRGBColorShadow(m_StyleDisplay)); pDC->FillRect(rcBlack,&cb); } } gripper.DeflateRect(1, 1); CString m_caption; GetWindowText(m_caption); CFont m_cfont; m_cfont.CreateFont(-11,0,0,0,400,0,0,0,0,1,2,1,34,_T("Verdana")); CFont* m_fontOld=pDC->SelectObject(&m_cfont); int nMode = pDC->SetBkMode(TRANSPARENT); CString m_cadBreak=m_caption; CSize SizeCad=pDC->GetTextExtent(m_cadBreak,m_cadBreak.GetLength()); CRect rCText=gripper; rCText.top=6; rCText.bottom =rCText.top+14; int cont=m_cadBreak.GetLength(); if (SizeCad.cx > (gripper.Width()-30)) { while(cont > 1 ) { CString m_scadtemp=m_cadBreak+"..."; CSize coor=pDC->GetTextExtent(m_scadtemp,m_scadtemp.GetLength()); if(coor.cx > (gripper.Width()-30)) { m_cadBreak=m_cadBreak.Left(m_cadBreak.GetLength()-1); } else break; cont--; } m_cadBreak+=_T("..."); } if (gripper.Width() > 0 ) if (!m_bActive) pDC->TextOut(rCText.left+8,rCText.top,m_cadBreak); else { if (GuiDrawLayer::m_Style == GUISTYLE_XP) pDC->SetTextColor(RGB(255,255,255)); pDC->TextOut(rCText.left+8,rCText.top,m_cadBreak); } //CRect gripper; //------------------------------------------------ GetWindowRect( gripper ); ScreenToClient( gripper ); gripper.OffsetRect( -gripper.left, -gripper.top ); gripper.left=gripper.right-20; gripper.right-=7; gripper.top+=6; gripper.bottom=gripper.top+13; m_rcAutoHideBtn=gripper; m_rcAutoHideBtn.right-=14; m_rcAutoHideBtn.left-=14; m_rcCloseBtn=gripper; //m_rcCloseBtn.left-=4; //ClientToScreen(m_rcCloseBtn); if(!m_bAutoHide) m_AutoHideBtn.SetData(12,_T("Auto Hide")); else m_AutoHideBtn.SetData(14,_T("Auto Hide")); m_CloseBtn.Paint(pDC,m_stateBtn,gripper,NULL_BRUSH,m_bActive && GuiDrawLayer::m_Style != GUISTYLE_2003); m_AutoHideBtn.Paint(pDC,m_stateAHBtn,m_rcAutoHideBtn,NULL_BRUSH,m_bActive && GuiDrawLayer::m_Style != GUISTYLE_2003); //------------------------------------------------ pDC->SetBkMode(nMode); pDC->SelectObject(m_fontOld); } //en esta función se calcula el area cliente que podra ser utilizado //por ventanas que deriven esta clase. void CGuiControlBar::OnNcCalcSize(BOOL /*bCalcValidRects*/, NCCALCSIZE_PARAMS* lpncsp) { // adjust non-client area for border space lpncsp->rgrc[0].left +=!IsFloating() || m_bAutoHide ?5:2; lpncsp->rgrc[0].top +=!IsFloating() || m_bAutoHide ?nGapGripper+3:3; if (IsVert()) lpncsp->rgrc[0].right -=!IsFloating() || m_bAutoHide?!IsRight()?5:2:2; else lpncsp->rgrc[0].right -=3; lpncsp->rgrc[0].bottom -=!IsFloating()||m_bAutoHide?3:2; } //Aqui la idea es verificar que si se da clic sobre otra ventana de este tipo //automaticamente emita un mensaje eliminando el caption que la identifica como //ventana default. void CGuiControlBar::OnWindowPosChanged(WINDOWPOS* lpwndpos) { CRect rc; GetClientRect(rc); nDockBarAling = GetParent()->GetDlgCtrlID(); if(!IsFloating()) m_nLastAlingDockingBck=nDockBarAling; //envie un recalculo del area cliente solo si el tamaño ha sido //cambiado, de lo contrario permanezca igual lpwndpos->flags |= SWP_FRAMECHANGED; CControlBar::OnWindowPosChanged(lpwndpos); CWnd* pWnd = GetWindow(GW_CHILD); if (!m_bSupportMultiView) { if (pWnd != NULL) { pWnd->MoveWindow(rc); ASSERT(pWnd->GetWindow(GW_HWNDNEXT) == NULL); } } else { while (pWnd != NULL) { if (pWnd->IsWindowVisible()) { pWnd->MoveWindow(rc); break; } pWnd=pWnd->GetWindow(GW_HWNDNEXT); } } } //este conjunto de clases nos indican el estado de la ventana //en un momento determinado BOOL CGuiControlBar::IsHideVert() { if (m_nLastAlingDocking ==CBRS_ALIGN_LEFT || m_nLastAlingDocking == CBRS_ALIGN_RIGHT) return TRUE; return FALSE; } BOOL CGuiControlBar::IsHideLeft() { if (m_nLastAlingDocking ==CBRS_ALIGN_LEFT) return TRUE; return FALSE; } BOOL CGuiControlBar::IsHideRight() { if (m_nLastAlingDocking == CBRS_ALIGN_RIGHT) return TRUE; return FALSE; } BOOL CGuiControlBar::IsHideTop() { if (m_nLastAlingDocking == CBRS_ALIGN_TOP) return TRUE; return FALSE; } BOOL CGuiControlBar::IsHideBottom() { if (m_nLastAlingDocking == CBRS_ALIGN_BOTTOM) return TRUE; return FALSE; } BOOL CGuiControlBar::IsLeft() { if (nDockBarAling == AFX_IDW_DOCKBAR_LEFT) return TRUE; return FALSE; } BOOL CGuiControlBar::IsRight() { if (nDockBarAling == AFX_IDW_DOCKBAR_RIGHT) return TRUE; return FALSE; } BOOL CGuiControlBar::IsTop() { if (nDockBarAling == AFX_IDW_DOCKBAR_TOP) return TRUE; return FALSE; } BOOL CGuiControlBar::IsBottom() { if (nDockBarAling == AFX_IDW_DOCKBAR_BOTTOM) return TRUE; return FALSE; } BOOL CGuiControlBar::IsVert() { if (IsLeft() || IsRight()) return TRUE; return FALSE; } BOOL CGuiControlBar::IsHorz() { if (IsTop() || IsBottom()) return TRUE; return FALSE; } BOOL CGuiControlBar::IsFloating() { if (nDockBarAling == AFX_IDW_DOCKBAR_FLOAT) return TRUE; return FALSE; } void CGuiControlBar::OnPaint() { CPaintDC dc(this); // device context for painting m_pDockSite->RecalcLayout();//si quita esto se tiene problemas // TODO: Add your message handler code here // Do not call CControlBar::OnPaint() for painting messages } UINT CGuiControlBar::OnNcHitTest(CPoint point) { // TODO: Add your message handler code here and/or call default CRect rcWindow; //no se convierte las coordenadas de pantalla porque el punto //entregado por esta función esta dado en el mismo sentido. GetWindowRect(rcWindow); int it=0; // if (IsFloating()) // return CControlBar::OnNcHitTest(point); CRect rcT=m_rcCloseBtn; ClientToScreen(rcT); CPoint pt=point; pt.y+=23; pt.x+=5; //pt.Offset(-rcT.left,-rcT.top); if (rcT.PtInRect(pt)) return HTCLOSE; rcT=m_rcAutoHideBtn; ClientToScreen(rcT); pt=point; pt.y+=23; pt.x+=5; if (rcT.PtInRect(pt)) return HTPIN; CRect rcTemp; for (int i=0; i< 4; i++) { rcTemp=rcWindow; if (i== 0) //left { it= rcTemp.left; it+=4; rcTemp.right=it; m_rcBorder=rcTemp; if (rcTemp.PtInRect(point)) if(IsLegal(HTLEFT)) return m_SideMove=HTLEFT; } if (i==1) //top { it= rcTemp.top; it+=4; rcTemp.bottom=it; m_rcBorder=rcTemp; if (rcTemp.PtInRect(point)) if(IsLegal(HTTOP)) return m_SideMove=HTTOP ; } if (i==2) //right { it= rcTemp.right; it-=4; rcTemp.left=it; m_rcBorder=rcTemp; if (rcTemp.PtInRect(point)) if (IsLegal(HTRIGHT)) return m_SideMove=HTRIGHT; } if (i==3) //bottom { it= rcTemp.bottom; it-=4; rcTemp.top=it; m_rcBorder=rcTemp; if (rcTemp.PtInRect(point)) if (IsLegal(HTBOTTOM))return m_SideMove=HTBOTTOM; } } it=0; rcTemp=rcWindow; it= rcTemp.top+nGapGripper; rcTemp.bottom=it; if (rcTemp.PtInRect(point)) { SetCursor(::LoadCursor(NULL,IDC_ARROW)); return m_SideMove=HTCAPTION; } return CControlBar::OnNcHitTest(point); } //----------------------------------------------------------- //aqui se verifica que las coordenadas de cambio de tamaño //sean las correctas BOOL CGuiControlBar::IsLegal(UINT uAlin) { m_First=GetFirstPos(); // if (IsFloating()) return FALSE; switch(uAlin) { case HTLEFT: if(!m_bAutoHide) { if (IsHorz() && m_pos >0 && (m_pos != m_Last && m_pos != m_First)) return TRUE; if (IsVert() && m_pos <= m_Last && IsRight() ) return TRUE; } else { if (!IsHideVert() && m_pos >0 && (m_pos != m_Last && m_pos != m_First)) return TRUE; if (IsHideVert() && m_pos <= m_Last && IsHideRight() ) return TRUE; } return FALSE; break; case HTTOP: if(!m_bAutoHide) { if (m_pos != m_First && IsVert()) return TRUE; if (IsHorz() && m_pos <= m_Last && IsBottom() ) return TRUE; } else { if (m_pos != m_First && IsHideVert()) return TRUE; if (!IsHideVert() && m_pos <= m_Last && IsHideBottom() ) return TRUE; } return FALSE; break; case HTRIGHT: if(!m_bAutoHide) { if (m_pos <= m_Last && IsVert() && IsLeft() ) return TRUE; if (IsHorz() && m_pos >0 && m_pos != m_Last) return TRUE; } else { if (m_pos <= m_Last && IsHideVert() && IsHideLeft() ) return TRUE; if (!IsHideVert() && m_pos >0 && m_pos != m_Last) return TRUE; } return FALSE; case HTBOTTOM: if(!m_bAutoHide) { if ((m_pos != m_Last && m_pos != m_First) && IsHorz() && IsBottom()) return TRUE; if (m_pos <= m_Last && IsHorz() && IsTop()) return TRUE; } else { if ((m_pos != m_Last && m_pos != m_First) && !IsHideVert() && IsHideBottom()) return TRUE; if (m_pos <= m_Last && !IsHideVert() && IsHideTop()) return TRUE; } //if (IsVert() && m_pos >0 ) return TRUE; return FALSE; break; } return FALSE; } //---------------------------------------------- //debemos obtener cuantas barras existen en esta columnas //porque si intentamos obtener el conteo con la funciones de dockbar //siempre obtendremos nuestra actual barra mas otra de otra fila, por lo que //el conteo es incorrecto, luego despues de nuestra barra la siguiente nula //es el final de esta fila. int CGuiControlBar::GetLastPos() { int nNumBars=(int)m_pDockBar->m_arrBars.GetSize(); int m_pos=m_pDockBar->FindBar(this); for(int i=m_pos+1; i< nNumBars;i++) { if (m_pDockBar->m_arrBars[i]== NULL) return i-1; } return -1; } //-------------------------------------------- //esta rutina funciona algo parecido a la anterior //con la diferencia que ahora se parte desde la posicion //que indetifica m_pos hacia atraz hasta encontrar el nulo int CGuiControlBar::GetFirstPos() { int m_pos=m_pDockBar->FindBar(this); for(int i=m_pos; i>=0;i--) { if (m_pDockBar->m_arrBars[i]== NULL) return i+1; } return -1; } //------------------------------------------------------------------------ BOOL CGuiControlBar::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) { // TODO: Add your message handler code here and/or call default if (IsFloating() && !m_bAutoHide) return 0; CPoint ptCursor; ::GetCursorPos (&ptCursor); if(nHitTest == HTLEFT ||nHitTest == HTRIGHT) SetCursor(AfxGetApp ()->LoadCursor (AFX_IDC_HSPLITBAR)); else if(nHitTest == HTTOP ||nHitTest == HTBOTTOM) SetCursor(AfxGetApp ()->LoadCursor (AFX_IDC_VSPLITBAR)); else return CControlBar::OnSetCursor(pWnd, nHitTest, message); return 1; } void CGuiControlBar::OnInvertTracker(const CRect& rect) { ASSERT_VALID(this); ASSERT(!rect.IsRectEmpty()); CRect rcWin=GetDockRect(); CDC *pDC = m_pDockSite->GetDCEx(NULL, DCX_WINDOW|DCX_CACHE|DCX_LOCKWINDOWUPDATE); CRect rcBar; GetWindowRect(rcBar); if (m_bAutoHide) rcWin=rcBar; if (IsVert()|| IsHideVert()) //el sentido de las barras es vertical { if (m_SideMove==HTLEFT || m_SideMove==HTRIGHT) //el mouse esta en el borde izquierdo o derecho { rcWin.OffsetRect(-rect.left,-rect.top); rcWin.top+=10; rcWin.left=rect.left+2; rcWin.right=rect.right+2; } else //el mouse esta el borde de arriba pero de una barra vertical { rcBar.OffsetRect(-rect.TopLeft()); rcBar.OffsetRect(CPoint(0,9)); rcWin=rcBar; if (IsLeft() || IsRight()) //a la izquierda { rcWin.top=rect.top; rcWin.bottom=rect.bottom; } // } } else //el sentido de las barras es horizontal { if (m_SideMove==HTTOP || m_SideMove==HTBOTTOM) //el mouse esta en el borde de arriba o abajo { rcWin.OffsetRect(-rect.left,-rect.top); rcWin.top=rect.top-2; rcWin.bottom=rect.bottom; } else //el mouse esta en el borde derecho { rcBar.OffsetRect(-rect.TopLeft()); rcBar.OffsetRect(CPoint(0,8)); rcWin=rcBar; if ((IsBottom()|| IsHideBottom()) || (IsTop()|| IsHideTop())) //abajo { rcWin.left=rect.left+2; rcWin.right=rect.right+2; } } } ClientToScreen(&rcWin); m_pDockSite->ScreenToClient(&rcWin); // invert the brush pattern (looks just like frame window sizing) CBrush* pBrush = CDC::GetHalftoneBrush(); HBRUSH hOldBrush = NULL; if (pBrush != NULL) hOldBrush = (HBRUSH)SelectObject(pDC->m_hDC, pBrush->m_hObject); pDC->PatBlt(rcWin.left, rcWin.top, rcWin.Width(), rcWin.Height(), PATINVERT); if (hOldBrush != NULL) SelectObject(pDC->m_hDC, hOldBrush); m_pDockSite->ReleaseDC(pDC); } /*void CGuiControlBar::OnInvertTracker(const CRect& rect) { ASSERT_VALID(this); ASSERT(!rect.IsRectEmpty()); CRect rcWin=GetDockRect(); CDC *pDC = m_pDockSite->GetDCEx(NULL, DCX_WINDOW|DCX_CACHE|DCX_LOCKWINDOWUPDATE); CRect rcBar; GetParent()->GetWindowRect(rcBar); if (m_bAutoHide) rcWin=rcBar; if (IsVert()|| IsHideVert()) //el sentido de las barras es vertical { if (m_SideMove==HTLEFT || m_SideMove==HTRIGHT) //el mouse esta en el borde izquierdo o derecho { rcWin.OffsetRect(-rect.left,-rect.top); rcWin.top+=10; rcWin.left=rect.left+2; rcWin.right=rect.right+2; } else //el mouse esta el borde de arriba pero de una barra vertical { rcBar.OffsetRect(-rect.TopLeft()); rcBar.OffsetRect(CPoint(0,9)); rcWin=rcBar; if (IsLeft() || IsRight()) //a la izquierda { rcWin.top=rect.top; rcWin.bottom=rect.bottom; } // } } else //el sentido de las barras es horizontal { if (m_SideMove==HTTOP || m_SideMove==HTBOTTOM) //el mouse esta en el borde de arriba o abajo { rcWin.OffsetRect(-rect.left,-rect.top); rcWin.top=rect.top-2; rcWin.bottom=rect.bottom-2; } else //el mouse esta en el borde derecho { rcBar.OffsetRect(-rect.TopLeft()); rcBar.OffsetRect(CPoint(0,8)); rcWin=rcBar; if ((IsBottom()|| IsHideBottom()) || (IsTop()|| IsHideTop())) //abajo { rcWin.left=rect.left+2; rcWin.right=rect.right+2; } } } ClientToScreen(&rcWin); GetParentFrame()->ScreenToClient(&rcWin); // invert the brush pattern (looks just like frame window sizing) CBrush* pBrush = CDC::GetHalftoneBrush(); HBRUSH hOldBrush = NULL; if (pBrush != NULL) hOldBrush = (HBRUSH)SelectObject(pDC->m_hDC, pBrush->m_hObject); pDC->PatBlt(rcWin.left, rcWin.top, rcWin.Width(), rcWin.Height(), PATINVERT); if (hOldBrush != NULL) SelectObject(pDC->m_hDC, hOldBrush); m_pDockSite->ReleaseDC(pDC); } */ void CGuiControlBar::OnSize(UINT nType, int cx, int cy) { // CControlBar::OnSize(nType, cx, cy); CWnd* pWnd = GetWindow(GW_CHILD); if (!m_bSupportMultiView) { if (pWnd != NULL) { pWnd->MoveWindow(0, 0, cx, cy); ASSERT(pWnd->GetWindow(GW_HWNDNEXT) == NULL); } } else { while (pWnd != NULL) { if (pWnd->IsWindowVisible()) { pWnd->MoveWindow(0, 0, cx, cy); break; } pWnd=pWnd->GetWindow(GW_HWNDNEXT); } } // TODO: Add your message handler code here } void CGuiControlBar::SetColorFondo(COLORREF clrFondo) { m_clrFondo=clrFondo; } //enum State{NORMAL=0,OVER=1,PRESS=2}; void CGuiControlBar::LoadStateBar(CString sProfile) { CWinApp* pApp = AfxGetApp(); TCHAR szSection[256] = {0}; wsprintf(szSection, _T("%s-Bar%d"),sProfile,GetDlgCtrlID()); m_sizeHorz.cx=pApp->GetProfileInt(szSection, _T("sizeHorz.cx"),200 ); m_sizeHorz.cy=pApp->GetProfileInt(szSection, _T("sizeHorz.cy"),100 ); m_sizeVert.cx=pApp->GetProfileInt(szSection, _T("sizeVert.cx"),200 ); m_sizeVert.cy=pApp->GetProfileInt(szSection, _T("sizeVert.cy"),100 ); m_bAutoHide=pApp->GetProfileInt(szSection, _T("AutoHide"),0 ); m_nLastAlingDocking=pApp->GetProfileInt(szSection, _T("Aling"),0 ); if (m_bAutoHide) InitAutoHide(); else m_nLastAlingDocking=0; } void CGuiControlBar::SaveBar(CString sProfile) { CWinApp* pApp = AfxGetApp(); TCHAR szSection[256] = {0}; wsprintf(szSection, _T("%s-Bar%d"), sProfile,GetDlgCtrlID()); pApp->WriteProfileString(szSection, NULL, NULL); pApp->WriteProfileInt(szSection, _T("sizeHorz.cx"), m_sizeHorz.cx); pApp->WriteProfileInt(szSection, _T("sizeHorz.cy"), m_sizeHorz.cy); pApp->WriteProfileInt(szSection, _T("sizeVert.cx"), m_sizeVert.cx); pApp->WriteProfileInt(szSection, _T("sizeVert.cy"), m_sizeVert.cy); pApp->WriteProfileInt(szSection, _T("AutoHide"), m_bAutoHide); pApp->WriteProfileInt(szSection, _T("Aling"), m_nLastAlingDocking); } void CGuiControlBar::OnNcMouseMove(UINT nHitTest, CPoint point) { // TODO: Add your message handler code here and/or call default if (nHitTest == HTCLOSE) if (m_stateBtn != NORMAL) return; if (nHitTest == HTPIN) if (m_stateAHBtn != NORMAL) return; if (nHitTest == HTCLOSE) { m_stateBtn=OVER; SetTimer(1,100,0); } if (nHitTest == HTPIN) { m_stateAHBtn=OVER; SetTimer(2,100,0); } SendMessage(WM_NCPAINT); CControlBar::OnNcMouseMove(nHitTest, point); } void CGuiControlBar::OnNcLButtonDblClk(UINT nFlags, CPoint point) { if(m_pDockBar != NULL && !m_bAutoHide) { m_pDockContext->ToggleDocking(); m_rcOldBorder=CRect(0,0,0,0); } }
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#ifndef PLATFORM_H #define PLATFORM_H #include "GameObject.h" class Platform :public GameObject { public: Platform(); ~Platform(); protected: }; #endif
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unconfigured@null.spigotmc.org
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#include "Vector.h" Vector::Vector() { } Vector::Vector(float pX, float pY, float pZ) { x = pX; y = pY; z = pZ; } Vector::~Vector(){ } void Vector::normalize() { }
[ "jekkt01@hotmail.de" ]
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#include "storage.h" #include <QFile> #include <QByteArray> #define FILENAME "data" Storage::Storage(QObject *parent) : QObject(parent) { QFile f(FILENAME); if (!f.exists()) return; f.open(QFile::ReadOnly); QByteArray data = f.readAll(); f.close(); QDataStream str(data); while (!str.atEnd()) { QByteArray arr; str >> arr; Listitem *item = new Listitem(arr); addModel(item); } } Storage::~Storage() { QFile f(FILENAME); f.open(QFile::WriteOnly|QFile::Truncate); QDataStream str(&f); for (int i = 0; i < models.count(); i++) str << models[i]->saveIt(); f.close(); } QList<Listitem *> Storage::getList() { return this->models; } QStringList Storage::getCategoryList() { QStringList tmp; for(int i = 0; i < models.count(); i++){ tmp[i] = models[i]->getName(); } return tmp; } void Storage::addModel(Listitem *item) { if(models.contains(item))return; models.append(item); } void Storage::deleteItem(int id) { models.removeAt(id); } Listitem *Storage::getItem(int id) { return models[id]; } void Storage::allClear() { for(int i = 0; i < models.count(); i++){ models.at(i)->allClear(); } models.clear(); } int Storage::getCount() { return models.count(); } int Storage::getID(Listitem *item) { for(int i = 0; i < models.count(); i++) { if(item == models.at(i)){ return i; } } } void Storage::insertItem(int index, Listitem *model) { if (models.contains(model)) return; if(models.count() == 0){ models.append(model); return; } this->models.insert(index+1, model); return; } void Storage::replaceDownItem(int id) { Listitem *temp = models[id]; if(id < models.count() - 1){ models[id] = models[id+1]; models[id+1] = temp; } } void Storage::replaceUpItem(int id) { Listitem *temp = models[id]; if(id > 0){ models[id] = models[id-1]; models[id-1] = temp; } } void Storage::saveToFile() { QFile f(FILENAME); f.open(QFile::WriteOnly|QFile::Truncate); QDataStream str(&f); for (int i = 0; i < models.count(); i++) str << models[i]->saveIt(); f.close(); }
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// TreeListEditCtrl.cpp : implementation file // #include "stdafx.h" #include "TreeListDC.h" #include "TreeListHeaderCtrl.h" #include "TreeListTipCtrl.h" #include "TreeListStaticCtrl.h" #include "TreeListEditCtrl.h" #include "TreeListComboCtrl.h" #include "TreeListCtrl.h" //#include "TreeListResource.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTreeListEditCtrl CTreeListEditCtrl::CTreeListEditCtrl() : m_pTreeListCtrl( NULL ) { } CTreeListEditCtrl::~CTreeListEditCtrl() { } BEGIN_MESSAGE_MAP(CTreeListEditCtrl, CEdit) //{{AFX_MSG_MAP(CTreeListEditCtrl) ON_WM_CREATE() ON_WM_KILLFOCUS() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTreeListEditCtrl message handlers int CTreeListEditCtrl::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CEdit::OnCreate(lpCreateStruct) == -1) return -1; m_pTreeListCtrl = (CTreeListCtrl*)GetParent(); return 0; } void CTreeListEditCtrl::OnKillFocus(CWnd* pNewWnd) { CEdit::OnKillFocus(pNewWnd); m_pTreeListCtrl->SetCtrlFocus( pNewWnd, FALSE ); }
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#ifndef _HUMANPLAYER_H #define _HUMANPLAYER_H #include "player.h" class HumanPlayer : public Player { public: HumanPlayer(std::string name, bool type); ~HumanPlayer(); virtual void playCard(Card card, Table &table) override; virtual void discardCard(Card card) override; }; #endif
[ "66083419+grazinga-grazille@users.noreply.github.com" ]
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#pragma once #include <iostream> #include <string> class Parameter{ private: public: Parameter(){} virtual std::string toString() = 0; };
[ "brendanjmitch@gmail.com" ]
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// // State_VERIFY.h // // Automatically created through MiCASE -- do not change manually! // #ifndef clfsm_TurtleSuspendResumeOnTopic_State_VERIFY_h #define clfsm_TurtleSuspendResumeOnTopic_State_VERIFY_h #include "CLState.h" #include "CLAction.h" #include "CLTransition.h" namespace FSM { namespace CLM { namespace FSMTurtleSuspendResumeOnTopic { namespace State { class VERIFY: public CLState { class OnEntry: public CLAction { virtual void perform(CLMachine *, CLState *) const; }; class OnExit: public CLAction { virtual void perform(CLMachine *, CLState *) const; }; class Internal: public CLAction { virtual void perform(CLMachine *, CLState *) const; }; class Transition_0: public CLTransition { public: Transition_0(int toState = 3): CLTransition(toState) {} virtual bool check(CLMachine *, CLState *) const; }; class Transition_1: public CLTransition { public: Transition_1(int toState = 7): CLTransition(toState) {} virtual bool check(CLMachine *, CLState *) const; }; CLTransition *_transitions[2]; public: VERIFY(const char *name = "VERIFY"); virtual ~VERIFY(); virtual CLTransition * const *transitions() const { return _transitions; } virtual int numberOfTransitions() const { return 2; } # include "State_VERIFY_Variables.h" }; } } } } #endif
[ "miquelferran.floriach01@estudiant.upf.edu" ]
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/* ************************************************************ */ /* DataFlash_SITL Log library */ /* ************************************************************ */ #ifndef __DATAFLASH_SITL_H__ #define __DATAFLASH_SITL_H__ #if CONFIG_HAL_BOARD == HAL_BOARD_AVR_SITL #include <AP_HAL.h> #include "DataFlash.h" class DataFlash_SITL : public DataFlash_Block { private: //Methods uint8_t BufferRead (uint8_t BufferNum, uint16_t IntPageAdr); void BufferWrite (uint8_t BufferNum, uint16_t IntPageAdr, uint8_t Data); void BufferToPage (uint8_t BufferNum, uint16_t PageAdr, uint8_t wait); void PageToBuffer(uint8_t BufferNum, uint16_t PageAdr); void WaitReady(); uint8_t ReadStatusReg(); uint8_t ReadStatus(); uint16_t PageSize(); void PageErase (uint16_t PageAdr); void BlockErase (uint16_t BlockAdr); void ChipErase(); // write size bytes of data to a page. The caller must ensure that // the data fits within the page, otherwise it will wrap to the // start of the page // If pHeader is not NULL then write the header bytes before the data void BlockWrite(uint8_t BufferNum, uint16_t IntPageAdr, const void *pHeader, uint8_t hdr_size, const void *pBuffer, uint16_t size); // read size bytes of data to a page. The caller must ensure that // the data fits within the page, otherwise it will wrap to the // start of the page bool BlockRead(uint8_t BufferNum, uint16_t IntPageAdr, void *pBuffer, uint16_t size); AP_HAL::SPIDeviceDriver *_spi; AP_HAL::Semaphore *_spi_sem; public: DataFlash_SITL() {} void Init(); void ReadManufacturerID(); bool CardInserted(); }; #endif // CONFIG_HAL_BOARD == HAL_BOARD_AVR_SITL #endif // __DATAFLASH_SITL_H__
[ "jonathan2@Jonathans-MacBook-Pro.local" ]
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// // main.cpp // chang // // Created by Changjie Ma on 3/17/16. // Copyright © 2016 Changjie Ma. All rights reserved. // #include <iostream> #include <set> #include <vector> #include <unordered_map> using namespace std; class Vector2D{ private: vector<int> data; int index; public: Vector2D(vector<vector<int>>& vec2d){ size_t row = vec2d.size(); for(int r = 0; r< row; r++){ size_t col = vec2d[r].size(); for(int c = 0; c<col; c++) data.push_back(vec2d[r][c]); } index = 0; } int next(){ return data[index++]; } bool isNext(){ return index<data.size(); } /* public: vector<vector<int>>:: iterator i, iend; int j = 0; Vector2D(vector<vector<int>>& vec2d){ i = vec2d.begin(); iend = vec2d.end(); } int next(){ return (*i)[j++]; } bool isNext(){ while(i!=iend && j==(*i).size()){ i++; j=0; } return i!=iend; */ }; int main(int argc, const char * argv[]) { return 0; }
[ "shuaishuaima@outlook.com" ]
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/* Copyright 2017 Stephen Haddock Consulting, LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include "stdafx.h" #include "AggPort.h" // void AggPort::LacpMuxSM::resetMuxSM(AggPort& port) void AggPort::LacpMuxSM::reset(AggPort& port) { port.waitWhileTimer = 0; port.waitToRestoreTimer = 0; port.MuxSmState = enterDetached(port); } /**/ // void AggPort::LacpMuxSM::timerTickMuxSM(AggPort& port) void AggPort::LacpMuxSM::timerTick(AggPort& port) { if (port.waitWhileTimer > 0) port.waitWhileTimer--; if (port.waitToRestoreTimer > 0) port.waitToRestoreTimer--; } /**/ // int AggPort::LacpMuxSM::runMuxSM(AggPort& port, bool singleStep) int AggPort::LacpMuxSM::run(AggPort& port, bool singleStep) { bool transitionTaken = false; int loop = 0; // if (port.waitWhileTimer > 0) port.waitWhileTimer--; do { transitionTaken = stepMuxSM(port); loop++; } while (!singleStep && transitionTaken && loop < 10); if (!transitionTaken) loop--; return (loop); } bool AggPort::LacpMuxSM::stepMuxSM(AggPort& port) { MuxSmStates nextMuxSmState = MuxSmStates::NO_STATE; bool transitionTaken = false; if (port.actorLacpVersion == 1) // This has the old state machine with LACPv1 and new (2017) state machine with LACPv2 for convenience // It doesn't have to be that way. Old machine can work with v2 LACPDUs and new machine can work with v1 LACPDUs { // No global transitions switch (port.MuxSmState) { case MuxSmStates::DETACHED: if ((port.portSelected == selectedVals::SELECTED) || (port.portSelected == selectedVals::STANDBY)) nextMuxSmState = enterWaiting(port); break; case MuxSmStates::WAITING: port.ReadyN = (port.waitWhileTimer == 0); if ((port.portSelected == selectedVals::SELECTED) && port.Ready) nextMuxSmState = enterAttached(port); else if (port.portSelected == selectedVals::UNSELECTED) nextMuxSmState = enterDetached(port); break; case MuxSmStates::ATTACHED: if ((port.portSelected == selectedVals::SELECTED) && port.partnerOperPortState.sync) if (port.policy_coupledMuxControl) nextMuxSmState = enterCollDist(port); else nextMuxSmState = enterCollecting(port); else if (port.portSelected != selectedVals::SELECTED) nextMuxSmState = enterDetached(port); break; case MuxSmStates::COLLECTING: if ((port.portSelected == selectedVals::SELECTED) && port.partnerOperPortState.sync && port.partnerOperPortState.collecting) nextMuxSmState = enterDistributing(port); else if ((port.portSelected != selectedVals::SELECTED) || (!port.partnerOperPortState.sync)) nextMuxSmState = enterAttached(port); break; case MuxSmStates::DISTRIBUTING: if ((port.portSelected != selectedVals::SELECTED) || !port.partnerOperPortState.sync || !port.partnerOperPortState.collecting) nextMuxSmState = enterCollecting(port); break; case MuxSmStates::COLL_DIST: if ((port.portSelected != selectedVals::SELECTED) || (!port.partnerOperPortState.sync)) nextMuxSmState = enterAttached(port); break; default: nextMuxSmState = enterDetached(port); break; } } else // (port.actorLacpVersion > 1) { bool portGoodToGo = port.actorAttached && port.PortEnabled && (port.waitToRestoreTimer == 0) && port.wtrRevertOK; // Global transitions: if (port.portSelected != selectedVals::SELECTED) { if (port.MuxSmState != MuxSmStates::DETACHED) nextMuxSmState = enterDetached(port); } else if (port.actorAttached && !port.PortEnabled && ((port.waitToRestoreTimer != port.waitToRestoreTime) || ((port.MuxSmState != MuxSmStates::ATTACHED_WTR) && (port.waitToRestoreTime == 0)))) { nextMuxSmState = enterAttachedWtr(port); } // else if (portGoodToGo && !port.partnerOperPortState.sync) else if (portGoodToGo && !port.partnerOperPortState.sync && (!port.actorOperPortState.sync || port.actorOperPortState.collecting)) { // if (port.MuxSmState != MuxSmStates::ATTACHED) nextMuxSmState = enterAttached(port); } else if (portGoodToGo && port.partnerOperPortState.sync && // !port.policy_coupledMuxControl && !port.partnerOperPortState.collecting && !port.actorOperPortState.collecting) !port.policy_coupledMuxControl && !port.partnerOperPortState.collecting && (!port.actorOperPortState.collecting || port.actorOperPortState.distributing)) { nextMuxSmState = enterCollecting(port); } else if (portGoodToGo && port.partnerOperPortState.sync && (port.policy_coupledMuxControl || port.partnerOperPortState.collecting) && !port.actorOperPortState.distributing) { nextMuxSmState = enterCollDist(port); } // State-specific transitions: else switch (port.MuxSmState) { case MuxSmStates::DETACHED: if ((port.portSelected == selectedVals::SELECTED) && !port.actorAttached && port.Ready) nextMuxSmState = enterAttach(port); break; case MuxSmStates::ATTACH: case MuxSmStates::ATTACHED_WTR: case MuxSmStates::ATTACHED: case MuxSmStates::COLLECTING: break; case MuxSmStates::COLL_DIST: // if (!port.policy_coupledMuxControl && !port.partnerOperPortState.collecting) // nextMuxSmState = enterCollecting(port); break; case MuxSmStates::WAITING: case MuxSmStates::DISTRIBUTING: default: nextMuxSmState = enterDetached(port); break; } } if (nextMuxSmState != MuxSmStates::NO_STATE) { port.MuxSmState = nextMuxSmState; transitionTaken = true; } else {} // no change to MuxSmState (or anything else) return (transitionTaken); } /**/ AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterDetached(AggPort& port) { if (SimLog::Debug > 3) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is DETACHED from Aggregator " << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } if (port.actorLacpVersion == 1) { detachMuxFromAggregator(port); port.actorOperPortState.sync = false; if (port.policy_coupledMuxControl) { port.actorOperPortState.collecting = false; disableCollectingDistributing(port); port.actorOperPortState.distributing = false; } else { disableDistributing(port); port.actorOperPortState.distributing = false; port.actorOperPortState.collecting = false; disableCollecting(port); } port.NTT = true; port.ReadyN = false; port.Ready = false; } else // (port.actorLacpVersion > 1) { if (port.actorOperPortState.collecting) // Not in standard -- other than debug messages does it make a difference? disableCollectingDistributing(port); port.actorOperPortState.distributing = false; port.actorOperPortState.collecting = false; if (port.actorOperPortState.sync) port.NTT = true; port.actorOperPortState.sync = false; detachMuxFromAggregator(port); port.waitToRestoreTimer = 0; port.Ready = false; } return (MuxSmStates::DETACHED); } AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterWaiting(AggPort& port) { if ((SimLog::Debug > 3)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is WAITING for Aggregator " << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } port.waitWhileTimer = AggregateWaitTime; // Wait a little to see if other ports are attaching port.ReadyN = (port.waitWhileTimer == 0); return (MuxSmStates::WAITING); } AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterAttach(AggPort& port) { if ((SimLog::Debug > 3)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is ATTACH for Aggregator " << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } attachMuxToAggregator(port); return (MuxSmStates::ATTACH); } AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterAttachedWtr(AggPort& port) { if ((SimLog::Debug > 3)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is ATTACHED_WTR for Aggregator " << port.actorPortAggregatorIdentifier; if (!port.wtrRevertiveMode) SimLog::logFile << " (non-revertive) "; SimLog::logFile << " ***" << dec << endl; } disableCollectingDistributing(port); port.actorOperPortState.sync = false; port.actorOperPortState.collecting = false; port.actorOperPortState.distributing = false; port.waitToRestoreTimer = port.waitToRestoreTime; port.wtrRevertOK = port.wtrRevertiveMode; // port.NTT = true; // Not in standard. Does it make a difference since !Port_Enabled? return (MuxSmStates::ATTACHED_WTR); } AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterAttached(AggPort& port) { if ((SimLog::Debug > 3)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is ATTACHED to Aggregator " << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } if (port.actorLacpVersion == 1) { attachMuxToAggregator(port); port.actorOperPortState.sync = true; if (port.policy_coupledMuxControl) { if (port.actorOperPortState.collecting || port.actorOperPortState.collecting) // why did I have this? was it supposed to be something else? { port.actorOperPortState.collecting = false; disableCollectingDistributing(port); port.actorOperPortState.distributing = false; } } else { port.actorOperPortState.collecting = false; disableCollecting(port); } port.NTT = true; } else // (port.actorLacpVersion > 1) { if (port.actorOperPortState.collecting) // Not in standard -- other than debug messages does it make a difference? disableCollectingDistributing(port); port.actorOperPortState.sync = true; port.actorOperPortState.collecting = false; port.actorOperPortState.distributing = false; port.NTT = true; } return (MuxSmStates::ATTACHED); } AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterCollecting(AggPort& port) { if ((SimLog::Debug > 3)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is COLLECTING on Aggregator " << port.actorPortAggregatorIdentifier // << " (partnerOperPortState = 0x" << (unsigned short)(port.partnerOperPortState.state) << " ) " << " ***" << dec << endl; } if (port.actorLacpVersion == 1) { enableCollecting(port); port.actorOperPortState.collecting = true; disableDistributing(port); port.actorOperPortState.distributing = false; port.NTT = true; } else // (port.actorLacpVersion > 1) { if (!port.actorOperPortState.collecting) { port.NTT = true; enableCollecting(port); } else disableDistributing(port); // For new mux don't have to disable distributing since never pass through COLLECTING when going down, // but do need to set Sync True since may go directly from ATTACH to COLLECTING // disableDistributing(port); port.actorOperPortState.sync = true; port.actorOperPortState.collecting = true; port.actorOperPortState.distributing = false; } return (MuxSmStates::COLLECTING); } AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterDistributing(AggPort& port) { if ((SimLog::Debug > 3)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is DISTRIBUTING on Aggregator " << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } port.actorOperPortState.distributing = true; enableDistributing(port); // port.NTT = true; return (MuxSmStates::DISTRIBUTING); } AggPort::LacpMuxSM::MuxSmStates AggPort::LacpMuxSM::enterCollDist(AggPort& port) { if ((SimLog::Debug > 3)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is COLL_DIST on Aggregator " << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } if (port.actorLacpVersion == 1) { port.actorOperPortState.distributing = true; enableCollectingDistributing(port); port.actorOperPortState.collecting = true; port.NTT = true; } else // (port.actorLacpVersion > 1) { if (!port.actorOperPortState.collecting) enableCollectingDistributing(port); else enableDistributing(port); port.actorOperPortState.sync = true; port.actorOperPortState.collecting = true; port.actorOperPortState.distributing = true; port.NTT = true; } return (MuxSmStates::COLL_DIST); } void AggPort::LacpMuxSM::attachMuxToAggregator(AggPort& port) { port.actorAttached = true; // would be set true when attachment process completes } void AggPort::LacpMuxSM::detachMuxFromAggregator(AggPort& port) { port.actorAttached = false; // set false when the detachment process is initiated } // so far all the rest of these work for both v1 and v2 void AggPort::LacpMuxSM::enableCollecting(AggPort& port) { port.changePartnerOperDistAlg = true; port.changePortLinkState = true; } void AggPort::LacpMuxSM::disableCollecting(AggPort& port) { // no function in simulation port.changePortLinkState = true; } void AggPort::LacpMuxSM::enableDistributing(AggPort& port) { // if (!port.actorOperPortState.distributing) // Don't need to test this since only one way into this state // If were going to add this test would have to set distributing true after calling enableDistributing port.changeActorDistributing = true; if ((SimLog::Debug > 0)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is UP on Aggregator " << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } cout << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is UP on Aggregator " << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } void AggPort::LacpMuxSM::disableDistributing(AggPort& port) { if (port.actorOperPortState.distributing) { port.changeActorDistributing = true; if ((SimLog::Debug > 0)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is DOWN on Aggregator " << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } cout << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is DOWN on Aggregator " << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } } void AggPort::LacpMuxSM::enableCollectingDistributing(AggPort& port) { port.changeActorDistributing = true; port.changePartnerOperDistAlg |= !port.actorOperPortState.collecting; port.changePortLinkState |= !port.actorOperPortState.collecting; if ((SimLog::Debug > 0)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is UP on Aggregator " << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } cout << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is UP on Aggregator " << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } void AggPort::LacpMuxSM::disableCollectingDistributing(AggPort& port) { port.changeActorDistributing = true; port.portOperConversationMask.reset(); port.distributionConversationMask.reset(); port.collectionConversationMask.reset(); port.actorDWC = false; port.LinkNumberID = port.adminLinkNumberID; port.changePortLinkState = true; port.actorPartnerSync = (port.portOperConversationMask == port.partnerOperConversationMask); if ((SimLog::Debug > 0)) { SimLog::logFile << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is DOWN on Aggregator " << port.actorSystem.addrMid << ":" << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } cout << "Time " << SimLog::Time << hex << ": *** Port " << port.actorSystem.addrMid << ":" << port.actorPort.num << " is DOWN on Aggregator " << port.actorSystem.addrMid << ":" << port.actorPortAggregatorIdentifier << " ***" << dec << endl; } /**/
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#pragma once #include "stdafx.h" #include "Permutacja.h" class Porzadek { public: Porzadek(); ~Porzadek(); unsigned int Newton(unsigned int n, unsigned int k); virtual void Nastepnik(Permutacja perm) = 0; virtual void Poprzednik(Permutacja perm) = 0; virtual int Rank(Permutacja perm) = 0; virtual void Perm(int Rank, int n, vector<int>& Alphabet) = 0; };
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#include <iostream> using namespace std; int main() { int a=0; int n; cin>>n; for (int i=1;i<n;i++){ if (((i%3)==0)||((i%5)==0)){ a=a+i; } } cout << a << " "; return 0; }
[ "jose.tito.acrota@ucsp.edu.pe" ]
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// // TextUtility.cpp // DrawingTool // // Created by Zerc on 11/24/15. // // #include "TextUtility.h"
[ "kewava@gmail.com" ]
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//DATABASE INTERFACE CODE #include "tbinclude.h" #include <sqlite3.h> using namespace std; string callback_return; static int callback(void *data, int argc, char **argv, char **azColName){ int i; fprintf(stdout, "%s: ", (const char*)data); fprintf(stdout, "%d\n", argc); for(i = 0; i<argc; i++){ printf("%s = %s\n", azColName[i], argv[i] ? argv[i] : "NULL"); callback_return += string(argv[i]); if(i != (argc - 1)){ callback_return += "~"; } } if(argc != 1){ callback_return += "|"; } printf("\n"); return 0; } /* int main(int argc, char *argv[]){ bool w; int a = 1; char *b = (char*)&a; w = isGoodPass(b, "222"); return 0; } */ //INPUT: slaveSocket, password, name, alias, age, gender //IDEA: Accept input and create a user based on provided info. //OUTPUT: Write confirmation back to user if successful. //RETURN: NONE void dataCreateUser(int slaveSocket,char * password, char * name, char * alias, char * age, char * gender) { if(isValidValue(password) && isValidValue(name) && isValidValue(alias) && isValidValue(age) && isValidValue(gender)) { //add user to the database and return the key from the database if there is an error then return -1 write(slaveSocket,"ISVALID",7); sqlite3 *db; char *zErrMsg = 0; int rc; std::string query; std::string query2; int results; int file_entry; char* user; rc = sqlite3_open("serverDatabase.db", &db); if(rc){ fprintf(stderr, "Unable to open database: %s\n", sqlite3_errmsg(db)); } else { fprintf(stderr, "Opened database succesfully\n"); } // check if alias is unique // const char* data = "Callback functioin called"; query = "INSERT INTO USERS (password, name, alias, age, gender) VALUES('"+string(password)+"','"+ string(name) + "','" + string(alias) + "','" + string(age) + "','" + string(gender) + "');"; query2 = "SELECT seq FROM sqlite_sequence WHERE name='USERS';"; //query2 = "SELECT last_row_id();"; fprintf(stdout, "%s\n", query.c_str()); results = sqlite3_exec(db, query.c_str(), callback, 0, &zErrMsg); fprintf(stdout, "RESULTS IS: %d\n", results); file_entry = sqlite3_exec(db, query2.c_str(), callback, (void*) data, &zErrMsg); if(results != SQLITE_OK){ fprintf(stderr, "SQL error: %s\n", zErrMsg); } else { fprintf(stdout, "User inserted succesfully\n"); } if(file_entry != SQLITE_OK){ fprintf(stderr, "SQL 2 error: %s\n", zErrMsg); } else { // user = user_id; fprintf(stdout, "User ID found succesfully\n"); } fprintf(stdout, "User Id: %s\n", callback_return.c_str()); sqlite3_close(db); write(slaveSocket, callback_return.c_str(), callback_return.length()); fprintf(stdout, "Wrote back\n"); } else { write(slaveSocket,"INVALID",7); } } void dataDeleteUser(int slaveSocket, char * key, char * password) { if(isValidValue(password) && isGoodPass(key, password)) { write(slaveSocket,"ISVALID",7); //database stuff } else { write(slaveSocket,"INVALID",7); } } //INPUT: slaveSocket, key, password, sport, location, date, time, summary, skill level //IDEA: Accept into and create an event based on provided info. //OUTPUT: Write confirmation back to user if successful. //RETURN: NONE void dataCreateEvent(int slaveSocket,char * key,char * password,char * sport,char * location,char * date,char * time,char * summary,char * skill) { if(isValidValue(password) && isValidValue(sport) && isValidValue(location) && isValidValue(date) && isValidValue(time) && isValidValue(summary) && isValidValue(skill)) { if(isGoodPass(key, password) == false) { write(slaveSocket,"INVALID",7); } else { //Do stuff ************************ write(slaveSocket,"ISVALID",7); sqlite3 *db; char *zErrMsg = 0; char *zErrMsg2 = 0; int rc; std::string query; std::string query2; int results; int file_entry; char* event; rc = sqlite3_open("serverDatabase.db", &db); if(rc){ fprintf(stderr, "Unable to open database: %s\n", sqlite3_errmsg(db)); } else { fprintf(stderr, "Opened database succesfully\n"); } const char* data = "Callback functioin called"; query = "INSERT INTO EVENTS (sport, location, date, time, summary,desiredSkillLevel) VALUES('"+string(sport)+"','"+ string(location) + "','" + string(date) + "','" + string(time) + "','" + string(summary) + "','" + string(skill) + "');"; query2 = "SELECT seq FROM sqlite_sequence WHERE name='EVENTS';"; //query2 = "SELECT last_row_id();"; fprintf(stdout, "%s\n", query.c_str()); results = sqlite3_exec(db, query.c_str(), callback, 0, &zErrMsg); fprintf(stdout, "RESULTS IS: %d\n", results); file_entry = sqlite3_exec(db, query2.c_str(), callback, (void*) data, &zErrMsg2); if(results != SQLITE_OK){ fprintf(stderr, "SQL error: %s\n", zErrMsg); } else { fprintf(stdout, "Event inserted succesfully\n"); } if(file_entry != SQLITE_OK){ fprintf(stderr, "SQL 2 error: %s\n", zErrMsg2); } else { // user = user_id; fprintf(stdout, "Event ID found succesfully\n"); } fprintf(stdout, "Event Id: %s\n", callback_return.c_str()); sqlite3_close(db); write(slaveSocket, callback_return.c_str(), callback_return.length()); fprintf(stdout, "Wrote back\n"); } } else { write(slaveSocket,"INVALID",7); } } //INPUT: slaveSocket, key, password, name, alias, age, gender, desc. //IDEA: Accept info, check if it is valid. If valid change relevent user data. //OUTPUT: Confirmation back if successful. //RETURN: NONE void dataUpdateUser(int slaveSocket,char * key,char * password,char * name,char * alias,char * age,char * gender,char * desc) { if(isValidValue(password) && isValidValue(name) && isValidValue(alias) && isValidValue(age) && isValidValue(gender) && isValidValue(desc)) { if(isGoodPass(key, password) == false) { write(slaveSocket,"INVALID",7); } else { //Do stuff ************************ write(slaveSocket,"ISVALID",7); } } else { write(slaveSocket,"INVALID",7); } } //INPUT: slaveSocket, key, password, event key, sport, location, date, time, summary, skill level //IDEA: Accept info, check if it is valid. If valid, change relevent event data. //OUTPUT: Confirmation back if successful. //RETURN: NONE void dataUpdateEvent(int slaveSocket,char * key,char * password,char * evKey,char * sport,char * location,char * date,char * time,char * summary,char * skill) { if(isValidValue(password) && isValidValue(sport) && isValidValue(location) && isValidValue(date) && isValidValue(time) && isValidValue(summary) && isValidValue(skill)) { if(isGoodPass(key, password) == false || isCorrectUser(key,evKey) == false) { write(slaveSocket,"INVALID",7); } else { //Do stuff ************************ write(slaveSocket,"ISVALID",7); } } else { write(slaveSocket,"INVALID",7); } } //INPUT: Key, password, Event key //IDEA: Accept info, check if valid. If valid, delete specified event. //OUTPUT: Confirmation of success or failure. //RETURN: NONE void dataDeleteEvent(int slaveSocket,char * key,char * password,char * evKey) { if(isGoodPass(key, password) == false || isCorrectUser(key,evKey) == false) { write(slaveSocket,"INVALID",7); } else { write(slaveSocket,"ISVALID",7); ///////////////////////////////////////////////////////////////// sqlite3 *db; char *zErrMsg = 0; int rc; std::string query; int results; int file_entry; rc = sqlite3_open("serverDatabase.db", &db); if(rc){ fprintf(stderr, "Unable to open database: %s\n", sqlite3_errmsg(db)); } else { fprintf(stderr, "Opened database succesfully\n"); } const char* data = "Callback functioin called"; query = "DELETE from EVENTS where id="+string(evKey)+";"; fprintf(stdout, "%s\n", query.c_str()); results = sqlite3_exec(db, query.c_str(), callback, 0, &zErrMsg); fprintf(stdout, "RESULTS IS: %d\n", results); if(results != SQLITE_OK){ fprintf(stderr, "SQL error: %s\n", zErrMsg); } else { fprintf(stdout, "Event deleted succesfully\n"); } sqlite3_close(db); fprintf(stdout, "Finished action\n"); //////////////////////////////////////////////////////////////// } } //INPUT: Sport, location, date, time, skill level //IDEA: Accept info, check for valid inputs. For valid inputs search the database. //OUTPUT: Events matching request. //RETURN: NONE void dataGetEvent(int slaveSocket,char * sport,char * location,char * date,char * time,char * skill) { write(slaveSocket,"ISVALID",7); string query = "SELECT summary, date FROM EVENTS"; int flag = 0; if(isValidValue(sport)) { if(flag == 0){ query += " WHERE "; } query += " sport ='" + string(sport)+ "' "; flag = 1; } if(isValidValue(location)) { if(flag == 0){ query += " WHERE "; } if(flag == 1) { query += " AND "; } query += " location ='" + string(location) + "' "; flag = 1; } if(isValidValue(date)) { if(flag == 0){ query += " WHERE "; } if(flag == 1) { query += " AND "; } query += " location ='" + string(date) + "' "; flag = 1; } if(isValidValue(time)) { if(flag == 0){ query += " WHERE "; } if(flag == 1) { query += " AND "; } query += " location ='" + string(time) + "' "; flag = 1; } if(isValidValue(skill)) { if(flag == 0){ query += " WHERE "; } if(flag == 1) { query += " AND "; } query += " location ='" + string(skill) + "' "; flag = 1; } query += ";"; /////////////////////////////////////////////////////////////////////// sqlite3 *db; char *zErrMsg = 0; int rc; int results; int file_entry; rc = sqlite3_open("serverDatabase.db", &db); if(rc){ fprintf(stderr, "Unable to open database: %s\n", sqlite3_errmsg(db)); } else { fprintf(stderr, "Opened database succesfully\n"); } const char* data = "Callback function called"; fprintf(stdout, "%s\n", query.c_str()); callback_return = "|"; results = sqlite3_exec(db, query.c_str(), callback, (void*) data, &zErrMsg); if(results != SQLITE_OK){ fprintf(stderr, "SQL error: %s\n", zErrMsg); } else { fprintf(stdout, "Event inserted succesfully\n"); } fprintf(stdout, "callback_return: %s\n", callback_return.c_str()); sqlite3_close(db); write(slaveSocket, callback_return.c_str(), callback_return.length()); fprintf(stdout, "Wrote back\n"); /////////////////////////////////////////////////////////////////////////////////////// } //Internal uses //INPUT: A string key and password. //IDEA: Accept a key and password pair and check if they match. //OUTPUT: NONE //RETURN: True if pair match, false if they do not. bool isGoodPass(char * key, char * password) { int *temp; int value; temp = (int *) key; value = *temp; printf("\n value = %d\n", value); // SELECT password FROM users WHERE id = value /* if(strncmp(,password,21) == 0) //need to add in a reference to the password that the provided key matches ************************ { return true; } return false; */ return true; } //INPUT: String to be checked. ex: Location, Date, time, skill, or sport. //IDEA: Check if the provided string contains actual information. //OUTPUT: NONE //RETURN: Check if input contains important information. If it does return True, if not return false. bool isValidValue(char * string) { if(string == NULL || string[0] == ' ') { return false; } return true; } bool isCorrectUser(char * key, char * evKey) { if(1) //event owner key == given key { return true; } else { return false; } }
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/* https://www.RoxXxtar.com/bmc Licensed under the MIT license. See LICENSE file in the project root for full license information. Library to read one or more 74HC4067 or 74HC4051 analog-in multiplexers Rox74HC4067, this is a 16 pin analog-in multiplexer Rox74HC4051, this is a 8 pin analog-in multiplexer This library will read each pin of the mux and store it in RAM It was designed and tested for PJRC Teensy boards only. Use at your own risk. */ #ifndef RoxSerialReader_h #define RoxSerialReader_h #include <Arduino.h> template <uint16_t buffSize> class RoxSerialReader { public: RoxSerialReader(){ memset(buff, 0, buffSize); } bool read(){ char receivedChar; memset(buff, 0, buffSize); while(Serial.available() > 0 && !ready){ receivedChar = Serial.read(); // once a "new line" ch if((uint8_t)receivedChar != 10) { buff[counter] = receivedChar; counter++; if(counter >= buffSize){ counter = buffSize-1; } } else { // set the last character as a EOL buff[counter] = 0; counter = 0; ready = true; } } if(ready){ ready = false; return true; } return false; } bool match(const char * str){ return (strcmp(buff, str)==0); } char * getBuffer(){ return buff; } private: char buff[buffSize]; uint16_t counter = 0; bool ready = false; }; #endif
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/* ** EPITECH PROJECT, 2017 ** nanotekspice ** File description: ** comp */ #ifndef REF4030COMP_HPP_ #define REF4030COMP_HPP_ #include "DefaultComponent.hpp" namespace nts { class Ref4030Comp : public DefaultComponent { public: Ref4030Comp(const std::string &name); virtual Tristate compute(std::size_t pin = 1) override; protected: private: }; } #endif /* !REF4030COMP_HPP_ */
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#pragma once #include <Component/SimpleScene.h> #include "LabCamera.h" #include "Transform3D.h" #include <Teme\Tema2\Plane.h> #include <Teme\Tema2\Obstacle.h> #include <Teme\Tema2\Fuel.h> #include <Teme\Tema2\Cloud.h> #include <Teme\Tema2\Cloud.h> class Tema2 : public SimpleScene { public: Tema2(); ~Tema2(); void Init() override; private: void FrameStart() override; void Update(float deltaTimeSeconds) override; void FrameEnd() override; void RenderSimpleMesh(Mesh* mesh, Shader* shader, const glm::mat4& modelMatrix, const glm::vec3& color, Texture2D* texture); void OnInputUpdate(float deltaTime, int mods) override; void OnKeyPress(int key, int mods) override; void OnKeyRelease(int key, int mods) override; void OnMouseMove(int mouseX, int mouseY, int deltaX, int deltaY) override; void OnMouseBtnPress(int mouseX, int mouseY, int button, int mods) override; void OnMouseBtnRelease(int mouseX, int mouseY, int button, int mods) override; void OnMouseScroll(int mouseX, int mouseY, int offsetX, int offsetY) override; void OnWindowResize(int width, int height) override; void CreateTextures(); void CreateShaders(); void CheckEnd(float deltaTimeSeconds); bool CheckCollision(glm::vec3& position, float scale, glm::vec3& boundingBoxPosition, glm::vec3& boundingBoxScale, float planeAngle, float type); void RenderPlane(float deltaTimeSeconds); void RenderBackground(float deltaTimeSeconds); void RenderObstacles(); void RenderFuel(); void RenderClouds(); void RenderPlaneComponent(std::string textureName, std::string name, glm::vec3& coordinates, glm::vec3& scales); void RenderWings(); void RenderPilot(std::string meshName, std::string textureName, glm::vec3& coordinates, glm::vec3& scales); void RenderProp(float deltaTimeSeconds, glm::vec3& coordinates, glm::vec3& scales, std::string meshName); protected: Tema::Camera* camera; glm::mat4 projectionMatrix; bool renderCameraTarget; float zNear, zFar; float fov; private: Plane* plane; Obstacle* obstacles; Fuel* fuel; Cloud* cloud; glm::mat4 thirdPersCameraPosition; glm::mat4 firstPersCameraPosition; glm::mat4 targetPosition; bool thirdPersCamera; glm::vec3 lightPosition; glm::vec3 headlightDirection; glm::vec3 headlightPosition; unsigned int materialShininess; float materialKd; float materialKs; float cutOff; float translateX, translateY; bool playing; int lives; float maxFuel, currentFuel, crashAcceleration; bool first; bool renderBoundingBox; float planeAngle; float propAngle; float sunAngle; glm::vec3 color; float angleOffset; float radius, height; float lightAngle; std::unordered_map<std::string, Texture2D*> mapTextures; };
[ "adina.smeu@gmail.com" ]
adina.smeu@gmail.com
be2ed5499d2ddeabb4f58bc8d679421c52d27231
f8f0defcaae039099abc3aadfa5ef960a323d709
/Source/Engine/ConsolePrint.h
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[]
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atadjiki/GameEngine
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88a1ccd68485fd9dd6544c884f8fe5ed338e8f20
refs/heads/master
2020-05-22T19:02:09.516475
2020-04-17T06:10:59
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#ifndef __CONSOLE_PRINT_H #define __CONSOLE_PRINT_H namespace Engine { void ConsolePrint(int count, const char * i_fmt, ...); } // Namespace Engine // This is how we handle variable argument pre-processor macros // This is only supported by compilers that support the C99 standard #if defined(_DEBUG) && !defined(DISABLE_DEBUG_PRINT) #define DEBUG_PRINT(fmt,...) Engine::ConsolePrint((fmt),__VA_ARGS__) #else // This is one way we create a do nothing (NO OP) macro that doesn't // generate a compiler warning or error #define DEBUG_PRINT(fmt,...) void(0) #endif #endif // __CONSOLE_PRINT_H
[ "atadjiki@gmail.com" ]
atadjiki@gmail.com
5139482135503bc2f3c395f76ba612cbf47aa3da
d3cecb6acb88d3212b34dae8fdeb4f8e6c0b12fc
/src/SendCommands.cc
42957e6dc1bf9f8b50e4930fcf95566257df51ef
[ "LicenseRef-scancode-unknown-license-reference", "MIT" ]
permissive
fuzziqersoftware/newserv
683dd013dd7e9534a2494b1fa59e4b929031975f
02b0bf622cac4921718e0796e10cc2892c63c0b6
refs/heads/master
2023-08-31T12:04:32.677122
2023-08-31T01:59:34
2023-08-31T01:59:34
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2023-09-09T07:13:19
2018-11-01T06:55:04
C++
UTF-8
C++
false
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#include "SendCommands.hh" #include <event2/buffer.h> #include <inttypes.h> #include <string.h> #include <memory> #include <phosg/Encoding.hh> #include <phosg/Hash.hh> #include <phosg/Random.hh> #include <phosg/Strings.hh> #include <phosg/Time.hh> #include "CommandFormats.hh" #include "Compression.hh" #include "FileContentsCache.hh" #include "PSOProtocol.hh" #include "StaticGameData.hh" #include "Text.hh" using namespace std; extern const char* QUEST_BARRIER_DISCONNECT_HOOK_NAME; extern const char* CARD_AUCTION_DISCONNECT_HOOK_NAME; const unordered_set<uint32_t> v2_crypt_initial_client_commands({ 0x00260088, // (17) DCNTE license check 0x00B0008B, // (02) DCNTE login 0x0114008B, // (02) DCNTE extended login 0x00260090, // (17) DCv1 prototype and JP license check 0x00280090, // (17) DCv1 license check 0x00B00093, // (02) DCv1 login 0x01140093, // (02) DCv1 extended login 0x00E0009A, // (17) DCv2/GCNTE license check 0x00CC009D, // (02) DCv2/GCNTE login 0x00CC019D, // (02) DCv2/GCNTE login (UDP off) 0x0130009D, // (02) DCv2/GCNTE extended login 0x0130019D, // (02) DCv2/GCNTE extended login (UDP off) // Note: PSO PC initial commands are not listed here because we don't use a // detector encryption for PSO PC (instead, we use the split reconnect command // to send PC to a different port). }); const unordered_set<uint32_t> v3_crypt_initial_client_commands({ 0x00E000DB, // (17) GC/XB license check 0x00EC009E, // (02) GC login 0x00EC019E, // (02) GC login (UDP off) 0x0150009E, // (02) GC extended login 0x0150019E, // (02) GC extended login (UDP off) 0x0130009E, // (02) XB login 0x0130019E, // (02) XB login (UDP off) 0x0194009E, // (02) XB extended login 0x0194019E, // (02) XB extended login (UDP off) }); const unordered_set<string> bb_crypt_initial_client_commands({ string("\xB4\x00\x93\x00\x00\x00\x00\x00", 8), string("\xAC\x00\x93\x00\x00\x00\x00\x00", 8), string("\xDC\x00\xDB\x00\x00\x00\x00\x00", 8), }); void send_command(std::shared_ptr<Client> c, uint16_t command, uint32_t flag, const std::vector<std::pair<const void*, size_t>>& blocks) { c->channel.send(command, flag, blocks); } void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag, const void* data, size_t size) { c->channel.send(command, flag, data, size); } void send_command_excluding_client(shared_ptr<Lobby> l, shared_ptr<Client> c, uint16_t command, uint32_t flag, const void* data, size_t size) { for (auto& client : l->clients) { if (!client || (client == c)) { continue; } send_command(client, command, flag, data, size); } } void send_command_if_not_loading(shared_ptr<Lobby> l, uint16_t command, uint32_t flag, const void* data, size_t size) { for (auto& client : l->clients) { if (!client || (client->flags & Client::Flag::LOADING)) { continue; } send_command(client, command, flag, data, size); } } void send_command(shared_ptr<Lobby> l, uint16_t command, uint32_t flag, const void* data, size_t size) { send_command_excluding_client(l, nullptr, command, flag, data, size); } void send_command(shared_ptr<ServerState> s, uint16_t command, uint32_t flag, const void* data, size_t size) { for (auto& l : s->all_lobbies()) { send_command(l, command, flag, data, size); } } template <typename HeaderT> void send_command_with_header_t(Channel& ch, const void* data, size_t size) { const HeaderT* header = reinterpret_cast<const HeaderT*>(data); ch.send(header->command, header->flag, header + 1, size - sizeof(HeaderT)); } void send_command_with_header(Channel& ch, const void* data, size_t size) { switch (ch.version) { case GameVersion::DC: case GameVersion::GC: case GameVersion::XB: send_command_with_header_t<PSOCommandHeaderDCV3>(ch, data, size); break; case GameVersion::PC: case GameVersion::PATCH: send_command_with_header_t<PSOCommandHeaderPC>(ch, data, size); break; case GameVersion::BB: send_command_with_header_t<PSOCommandHeaderBB>(ch, data, size); break; default: throw logic_error("unimplemented game version in send_command_with_header"); } } static const char* anti_copyright = "This server is in no way affiliated, sponsored, or supported by SEGA Enterprises or SONICTEAM. The preceding message exists only to remain compatible with programs that expect it."; static const char* dc_port_map_copyright = "DreamCast Port Map. Copyright SEGA Enterprises. 1999"; static const char* dc_lobby_server_copyright = "DreamCast Lobby Server. Copyright SEGA Enterprises. 1999"; static const char* bb_game_server_copyright = "Phantasy Star Online Blue Burst Game Server. Copyright 1999-2004 SONICTEAM."; static const char* bb_pm_server_copyright = "PSO NEW PM Server. Copyright 1999-2002 SONICTEAM."; static const char* patch_server_copyright = "Patch Server. Copyright SonicTeam, LTD. 2001"; S_ServerInitWithAfterMessage_DC_PC_V3_02_17_91_9B<0xB4> prepare_server_init_contents_console( uint32_t server_key, uint32_t client_key, uint8_t flags) { bool initial_connection = (flags & SendServerInitFlag::IS_INITIAL_CONNECTION); S_ServerInitWithAfterMessage_DC_PC_V3_02_17_91_9B<0xB4> cmd; cmd.basic_cmd.copyright = initial_connection ? dc_port_map_copyright : dc_lobby_server_copyright; cmd.basic_cmd.server_key = server_key; cmd.basic_cmd.client_key = client_key; cmd.after_message = anti_copyright; return cmd; } void send_server_init_dc_pc_v3(shared_ptr<Client> c, uint8_t flags) { bool initial_connection = (flags & SendServerInitFlag::IS_INITIAL_CONNECTION); uint8_t command = initial_connection ? 0x17 : 0x02; uint32_t server_key = random_object<uint32_t>(); uint32_t client_key = random_object<uint32_t>(); auto cmd = prepare_server_init_contents_console( server_key, client_key, initial_connection); send_command_t(c, command, 0x00, cmd); switch (c->version()) { case GameVersion::PC: c->channel.crypt_in.reset(new PSOV2Encryption(client_key)); c->channel.crypt_out.reset(new PSOV2Encryption(server_key)); break; case GameVersion::DC: case GameVersion::GC: case GameVersion::XB: { shared_ptr<PSOV2OrV3DetectorEncryption> det_crypt(new PSOV2OrV3DetectorEncryption( client_key, v2_crypt_initial_client_commands, v3_crypt_initial_client_commands)); c->channel.crypt_in = det_crypt; c->channel.crypt_out.reset(new PSOV2OrV3ImitatorEncryption(server_key, det_crypt)); break; } default: throw invalid_argument("incorrect client version"); } } S_ServerInitWithAfterMessage_BB_03_9B<0xB4> prepare_server_init_contents_bb( const parray<uint8_t, 0x30>& server_key, const parray<uint8_t, 0x30>& client_key, uint8_t flags) { bool use_secondary_message = (flags & SendServerInitFlag::USE_SECONDARY_MESSAGE); S_ServerInitWithAfterMessage_BB_03_9B<0xB4> cmd; cmd.basic_cmd.copyright = use_secondary_message ? bb_pm_server_copyright : bb_game_server_copyright; cmd.basic_cmd.server_key = server_key; cmd.basic_cmd.client_key = client_key; cmd.after_message = anti_copyright; return cmd; } void send_server_init_bb(shared_ptr<ServerState> s, shared_ptr<Client> c, uint8_t flags) { bool use_secondary_message = (flags & SendServerInitFlag::USE_SECONDARY_MESSAGE); parray<uint8_t, 0x30> server_key; parray<uint8_t, 0x30> client_key; random_data(server_key.data(), server_key.bytes()); random_data(client_key.data(), client_key.bytes()); auto cmd = prepare_server_init_contents_bb(server_key, client_key, flags); send_command_t(c, use_secondary_message ? 0x9B : 0x03, 0x00, cmd); static const string primary_expected_first_data("\xB4\x00\x93\x00\x00\x00\x00\x00", 8); static const string secondary_expected_first_data("\xDC\x00\xDB\x00\x00\x00\x00\x00", 8); shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt(new PSOBBMultiKeyDetectorEncryption( s->bb_private_keys, bb_crypt_initial_client_commands, cmd.basic_cmd.client_key.data(), sizeof(cmd.basic_cmd.client_key))); c->channel.crypt_in = detector_crypt; c->channel.crypt_out.reset(new PSOBBMultiKeyImitatorEncryption( detector_crypt, cmd.basic_cmd.server_key.data(), sizeof(cmd.basic_cmd.server_key), true)); } void send_server_init_patch(shared_ptr<Client> c) { uint32_t server_key = random_object<uint32_t>(); uint32_t client_key = random_object<uint32_t>(); S_ServerInit_Patch_02 cmd; cmd.copyright = patch_server_copyright; cmd.server_key = server_key; cmd.client_key = client_key; send_command_t(c, 0x02, 0x00, cmd); c->channel.crypt_out.reset(new PSOV2Encryption(server_key)); c->channel.crypt_in.reset(new PSOV2Encryption(client_key)); } void send_server_init( shared_ptr<ServerState> s, shared_ptr<Client> c, uint8_t flags) { switch (c->version()) { case GameVersion::DC: case GameVersion::PC: case GameVersion::GC: case GameVersion::XB: send_server_init_dc_pc_v3(c, flags); break; case GameVersion::PATCH: send_server_init_patch(c); break; case GameVersion::BB: send_server_init_bb(s, c, flags); break; default: throw logic_error("unimplemented versioned command"); } } void send_update_client_config(shared_ptr<Client> c) { S_UpdateClientConfig_DC_PC_V3_04 cmd; cmd.player_tag = 0x00010000; cmd.guild_card_number = c->license->serial_number; cmd.cfg = c->export_config(); send_command_t(c, 0x04, 0x00, cmd); } template <typename CommandT> void send_quest_open_file_t( shared_ptr<Client> c, const string& quest_name, const string& filename, uint32_t file_size, QuestFileType type) { CommandT cmd; uint8_t command_num; switch (type) { case QuestFileType::ONLINE: command_num = 0x44; cmd.name = "PSO/" + quest_name; cmd.type = 0; break; case QuestFileType::GBA_DEMO: command_num = 0xA6; cmd.name = "GBA Demo"; cmd.type = 2; break; case QuestFileType::DOWNLOAD: command_num = 0xA6; cmd.name = "PSO/" + quest_name; cmd.type = 0; break; case QuestFileType::EPISODE_3: command_num = 0xA6; cmd.name = "PSO/" + quest_name; cmd.type = 3; break; default: throw logic_error("invalid quest file type"); } cmd.file_size = file_size; cmd.filename = filename.c_str(); send_command_t(c, command_num, 0x00, cmd); } void send_quest_buffer_overflow( shared_ptr<ServerState> s, shared_ptr<Client> c) { // PSO Episode 3 USA doesn't natively support the B2 command, but we can add // it back to the game with some tricky commands. For details on how this // works, see system/ppc/Episode3USAQuestBufferOverflow.s. auto fn = s->function_code_index->name_to_function.at("Episode3USAQuestBufferOverflow"); if (fn->code.size() > 0x400) { throw runtime_error("Episode 3 buffer overflow code must be a single segment"); } static const string filename = "m999999p_e.bin"; send_quest_open_file_t<S_OpenFile_PC_GC_44_A6>( c, "BufferOverflow", filename, 0x18, QuestFileType::EPISODE_3); S_WriteFile_13_A7 cmd; cmd.filename = filename; memcpy(cmd.data.data(), fn->code.data(), fn->code.size()); if (fn->code.size() < 0x400) { memset(&cmd.data[fn->code.size()], 0, 0x400 - fn->code.size()); } cmd.data_size = fn->code.size(); send_command_t(c, 0xA7, 0x00, cmd); } void empty_function_call_response_handler(uint32_t, uint32_t) {} void prepare_client_for_patches(shared_ptr<ServerState> s, shared_ptr<Client> c, std::function<void()> on_complete) { auto send_version_detect = [s, wc = weak_ptr<Client>(c), on_complete]() -> void { auto c = wc.lock(); if (!c) { return; } if (c->version() == GameVersion::GC && c->specific_version == default_specific_version_for_version(GameVersion::GC, -1)) { send_function_call(c, s->function_code_index->name_to_function.at("VersionDetect")); c->function_call_response_queue.emplace_back([s, c, on_complete](uint32_t specific_version, uint32_t) -> void { c->specific_version = specific_version; c->log.info("Version detected as %08" PRIX32, c->specific_version); on_complete(); }); } else { on_complete(); } }; if (!(c->flags & Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH)) { send_function_call(c, s->function_code_index->name_to_function.at("CacheClearFix-Phase1"), {}, "", 0x80000000, 8, 0x7F2734EC); c->function_call_response_queue.emplace_back([s, wc = weak_ptr<Client>(c), send_version_detect](uint32_t, uint32_t header_checksum) -> void { auto c = wc.lock(); if (!c) { return; } try { c->specific_version = specific_version_for_gc_header_checksum(header_checksum); c->log.info("Version detected as %08" PRIX32 " from header checksum %08" PRIX32, c->specific_version, header_checksum); } catch (const out_of_range&) { c->log.info("Could not detect specific version from header checksum %08" PRIX32, header_checksum); } send_function_call(c, s->function_code_index->name_to_function.at("CacheClearFix-Phase2")); c->function_call_response_queue.emplace_back([s, wc = weak_ptr<Client>(c), send_version_detect](uint32_t, uint32_t) -> void { auto c = wc.lock(); if (!c) { return; } c->log.info("Client cache behavior patched"); c->flags |= Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH; send_update_client_config(c); send_version_detect(); }); }); } else { send_version_detect(); } } void send_function_call( shared_ptr<Client> c, shared_ptr<CompiledFunctionCode> code, const unordered_map<string, uint32_t>& label_writes, const string& suffix, uint32_t checksum_addr, uint32_t checksum_size, uint32_t override_relocations_offset) { return send_function_call( c->channel, c->flags, code, label_writes, suffix, checksum_addr, checksum_size, override_relocations_offset); } void send_function_call( Channel& ch, uint64_t client_flags, shared_ptr<CompiledFunctionCode> code, const unordered_map<string, uint32_t>& label_writes, const string& suffix, uint32_t checksum_addr, uint32_t checksum_size, uint32_t override_relocations_offset) { if (client_flags & Client::Flag::NO_SEND_FUNCTION_CALL) { throw logic_error("client does not support function calls"); } if (code.get() && (client_flags & Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY)) { throw logic_error("client only supports checksums in send_function_call"); } string data; uint32_t index = 0; if (code.get()) { data = code->generate_client_command(label_writes, suffix, override_relocations_offset); index = code->index; if (client_flags & Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL) { uint32_t key = random_object<uint32_t>(); // This format was probably never used on any little-endian system, but we // implement the way it would probably work there if it was used. StringWriter w; if (code->is_big_endian()) { w.put_u32b(data.size()); w.put_u32b(key); } else { w.put_u32l(data.size()); w.put_u32l(key); } data = prs_compress(data); // Round size up to a multiple of 4 for encryption data.resize((data.size() + 3) & ~3); PSOV2Encryption crypt(key); if (code->is_big_endian()) { crypt.encrypt_big_endian(data.data(), data.size()); } else { crypt.encrypt(data.data(), data.size()); } w.write(data); data = std::move(w.str()); } } S_ExecuteCode_B2 header = {data.size(), checksum_addr, checksum_size}; StringWriter w; w.put(header); w.write(data); ch.send(0xB2, index, w.str()); } void send_reconnect(shared_ptr<Client> c, uint32_t address, uint16_t port) { S_Reconnect_19 cmd = {{address, port, 0}}; send_command_t(c, (c->version() == GameVersion::PATCH) ? 0x14 : 0x19, 0x00, cmd); } void send_pc_console_split_reconnect(shared_ptr<Client> c, uint32_t address, uint16_t pc_port, uint16_t console_port) { S_ReconnectSplit_19 cmd; cmd.pc_address = address; cmd.pc_port = pc_port; cmd.gc_command = 0x19; cmd.gc_flag = 0x00; cmd.gc_size = 0x97; cmd.gc_address = address; cmd.gc_port = console_port; send_command_t(c, 0x19, 0x00, cmd); } void send_client_init_bb(shared_ptr<Client> c, uint32_t error) { S_ClientInit_BB_00E6 cmd; cmd.error = error; cmd.player_tag = 0x00010000; cmd.guild_card_number = c->license->serial_number; cmd.team_id = static_cast<uint32_t>(random_object<uint32_t>()); cmd.cfg = c->export_config_bb(); cmd.caps = 0x00000102; send_command_t(c, 0x00E6, 0x00000000, cmd); } void send_team_and_key_config_bb(shared_ptr<Client> c) { send_command_t(c, 0x00E2, 0x00000000, c->game_data.account()->key_config); } void send_player_preview_bb(shared_ptr<Client> c, uint8_t player_index, const PlayerDispDataBBPreview* preview) { if (!preview) { // no player exists S_PlayerPreview_NoPlayer_BB_00E4 cmd = {player_index, 0x00000002}; send_command_t(c, 0x00E4, 0x00000000, cmd); } else { SC_PlayerPreview_CreateCharacter_BB_00E5 cmd = {player_index, *preview}; send_command_t(c, 0x00E5, 0x00000000, cmd); } } void send_guild_card_header_bb(shared_ptr<Client> c) { uint32_t checksum = c->game_data.account()->guild_cards.checksum(); S_GuildCardHeader_BB_01DC cmd = {1, sizeof(GuildCardFileBB), checksum}; send_command_t(c, 0x01DC, 0x00000000, cmd); } void send_guild_card_chunk_bb(shared_ptr<Client> c, size_t chunk_index) { size_t chunk_offset = chunk_index * 0x6800; if (chunk_offset >= sizeof(GuildCardFileBB)) { throw logic_error("attempted to send chunk beyond end of guild card file"); } S_GuildCardFileChunk_02DC cmd; size_t data_size = min<size_t>( sizeof(GuildCardFileBB) - chunk_offset, sizeof(cmd.data)); cmd.unknown = 0; cmd.chunk_index = chunk_index; memcpy( cmd.data, reinterpret_cast<const uint8_t*>(&c->game_data.account()->guild_cards) + chunk_offset, data_size); send_command(c, 0x02DC, 0x00000000, &cmd, sizeof(cmd) - sizeof(cmd.data) + data_size); } static const vector<string> stream_file_entries = { "ItemMagEdit.prs", "ItemPMT.prs", "BattleParamEntry.dat", "BattleParamEntry_on.dat", "BattleParamEntry_lab.dat", "BattleParamEntry_lab_on.dat", "BattleParamEntry_ep4.dat", "BattleParamEntry_ep4_on.dat", "PlyLevelTbl.prs", }; static FileContentsCache bb_stream_files_cache(3600000000ULL); void send_stream_file_index_bb(shared_ptr<Client> c) { struct S_StreamFileIndexEntry_BB_01EB { le_uint32_t size; le_uint32_t checksum; // crc32 of file data le_uint32_t offset; // offset in stream (== sum of all previous files' sizes) ptext<char, 0x40> filename; }; vector<S_StreamFileIndexEntry_BB_01EB> entries; size_t offset = 0; for (const string& filename : stream_file_entries) { string key = "system/blueburst/" + filename; auto cache_res = bb_stream_files_cache.get_or_load(key); auto& e = entries.emplace_back(); e.size = cache_res.file->data->size(); // Computing the checksum can be slow, so we cache it along with the file // data. If the cache result was just populated, then it may be different, // so we always recompute the checksum in that case. if (cache_res.generate_called) { e.checksum = crc32(cache_res.file->data->data(), e.size); bb_stream_files_cache.replace_obj<uint32_t>(key + ".crc32", e.checksum); } else { auto compute_checksum = [&](const string&) -> uint32_t { return crc32(cache_res.file->data->data(), e.size); }; e.checksum = bb_stream_files_cache.get_obj<uint32_t>(key + ".crc32", compute_checksum).obj; } e.offset = offset; e.filename = filename; offset += e.size; } send_command_vt(c, 0x01EB, entries.size(), entries); } void send_stream_file_chunk_bb(shared_ptr<Client> c, uint32_t chunk_index) { auto cache_result = bb_stream_files_cache.get( "<BB stream file>", +[](const string&) -> string { size_t bytes = 0; for (const auto& name : stream_file_entries) { bytes += bb_stream_files_cache.get_or_load("system/blueburst/" + name).file->data->size(); } string ret; ret.reserve(bytes); for (const auto& name : stream_file_entries) { ret += *bb_stream_files_cache.get_or_load("system/blueburst/" + name).file->data; } return ret; }); const auto& contents = cache_result.file->data; S_StreamFileChunk_BB_02EB chunk_cmd; chunk_cmd.chunk_index = chunk_index; size_t offset = sizeof(chunk_cmd.data) * chunk_index; if (offset > contents->size()) { throw runtime_error("client requested chunk beyond end of stream file"); } size_t bytes = min<size_t>(contents->size() - offset, sizeof(chunk_cmd.data)); memcpy(chunk_cmd.data, contents->data() + offset, bytes); size_t cmd_size = offsetof(S_StreamFileChunk_BB_02EB, data) + bytes; cmd_size = (cmd_size + 3) & ~3; send_command(c, 0x02EB, 0x00000000, &chunk_cmd, cmd_size); } void send_approve_player_choice_bb(shared_ptr<Client> c) { S_ApprovePlayerChoice_BB_00E4 cmd = {c->game_data.bb_player_index, 1}; send_command_t(c, 0x00E4, 0x00000000, cmd); } void send_complete_player_bb(shared_ptr<Client> c) { auto account = c->game_data.account(); auto player = c->game_data.player(); SC_SyncCharacterSaveFile_BB_00E7 cmd; cmd.inventory = player->inventory; cmd.disp = player->disp; cmd.unknown_a1 = 0; cmd.creation_timestamp = 0; cmd.signature = 0xA205B064; cmd.play_time_seconds = 0; // TODO: Can we just use the same value as in disp? cmd.option_flags = account->option_flags; cmd.quest_data1 = player->quest_data1; cmd.bank = player->bank; cmd.guild_card.guild_card_number = c->game_data.guild_card_number; cmd.guild_card.name = player->disp.name; cmd.guild_card.team_name = account->team_name; cmd.guild_card.description = player->guild_card_description; cmd.guild_card.present = 1; cmd.guild_card.language = cmd.inventory.language; cmd.guild_card.section_id = player->disp.visual.section_id; cmd.guild_card.char_class = player->disp.visual.char_class; cmd.unknown_a3 = 0; cmd.symbol_chats = account->symbol_chats; cmd.shortcuts = account->shortcuts; cmd.auto_reply = player->auto_reply; cmd.info_board = player->info_board; cmd.battle_records = player->battle_records; cmd.unknown_a4.clear(0); cmd.challenge_records = player->challenge_records; cmd.tech_menu_config = player->tech_menu_config; cmd.unknown_a6.clear(0); cmd.quest_data2 = player->quest_data2; cmd.key_config = account->key_config; send_command_t(c, 0x00E7, 0x00000000, cmd); } //////////////////////////////////////////////////////////////////////////////// // patch functions void send_enter_directory_patch(shared_ptr<Client> c, const string& dir) { S_EnterDirectory_Patch_09 cmd = {dir}; send_command_t(c, 0x09, 0x00, cmd); } void send_patch_file(shared_ptr<Client> c, shared_ptr<PatchFileIndex::File> f) { S_OpenFile_Patch_06 open_cmd = {0, f->size, f->name}; send_command_t(c, 0x06, 0x00, open_cmd); for (size_t x = 0; x < f->chunk_crcs.size(); x++) { auto data = f->load_data(); size_t chunk_size = min<uint32_t>(f->size - (x * 0x4000), 0x4000); vector<pair<const void*, size_t>> blocks; S_WriteFileHeader_Patch_07 cmd_header = {x, f->chunk_crcs[x], chunk_size}; blocks.emplace_back(&cmd_header, sizeof(cmd_header)); blocks.emplace_back(data->data() + (x * 0x4000), chunk_size); send_command(c, 0x07, 0x00, blocks); } S_CloseCurrentFile_Patch_08 close_cmd = {0}; send_command_t(c, 0x08, 0x00, close_cmd); } //////////////////////////////////////////////////////////////////////////////// // message functions void send_text(Channel& ch, StringWriter& w, uint16_t command, const u16string& text, bool should_add_color) { if ((ch.version == GameVersion::DC) || (ch.version == GameVersion::GC) || (ch.version == GameVersion::XB)) { string data = encode_sjis(text); if (should_add_color) { add_color(w, data.c_str(), data.size()); } else { w.write(data); } w.put_u8(0); } else { if (should_add_color) { add_color(w, text.c_str(), text.size()); } else { w.write(text.data(), text.size() * sizeof(char16_t)); } w.put_u16(0); } while (w.str().size() & 3) { w.put_u8(0); } ch.send(command, 0x00, w.str()); } void send_text(Channel& ch, uint16_t command, const u16string& text, bool should_add_color) { StringWriter w; send_text(ch, w, command, text, should_add_color); } void send_header_text(Channel& ch, uint16_t command, uint32_t guild_card_number, const u16string& text, bool should_add_color) { StringWriter w; w.put(SC_TextHeader_01_06_11_B0_EE({0, guild_card_number})); send_text(ch, w, command, text, should_add_color); } void send_message_box(shared_ptr<Client> c, const u16string& text) { uint16_t command; switch (c->version()) { case GameVersion::PATCH: command = 0x13; break; case GameVersion::DC: case GameVersion::PC: command = 0x1A; break; case GameVersion::GC: case GameVersion::XB: case GameVersion::BB: command = 0xD5; break; default: throw logic_error("invalid game version"); } send_text(c->channel, command, text, true); } void send_ep3_timed_message_box(Channel& ch, uint32_t frames, const string& message) { StringWriter w; w.put<S_TimedMessageBoxHeader_GC_Ep3_EA>({frames}); add_color(w, message.data(), message.size()); w.put_u8(0); while (w.size() & 3) { w.put_u8(0); } ch.send(0xEA, 0x00, w.str()); } void send_lobby_name(shared_ptr<Client> c, const u16string& text) { send_text(c->channel, 0x8A, text, false); } void send_quest_info(shared_ptr<Client> c, const u16string& text, bool is_download_quest) { send_text(c->channel, is_download_quest ? 0xA5 : 0xA3, text, true); } void send_lobby_message_box(shared_ptr<Client> c, const u16string& text) { send_header_text(c->channel, 0x01, 0, text, true); } void send_ship_info(shared_ptr<Client> c, const u16string& text) { send_header_text(c->channel, 0x11, 0, text, true); } void send_ship_info(Channel& ch, const u16string& text) { send_header_text(ch, 0x11, 0, text, true); } void send_text_message(Channel& ch, const u16string& text) { send_header_text(ch, 0xB0, 0, text, true); } void send_text_message(shared_ptr<Client> c, const u16string& text) { send_header_text(c->channel, 0xB0, 0, text, true); } void send_text_message(shared_ptr<Lobby> l, const u16string& text) { for (size_t x = 0; x < l->max_clients; x++) { if (l->clients[x]) { send_text_message(l->clients[x], text); } } } void send_text_message(shared_ptr<ServerState> s, const u16string& text) { // TODO: We should have a collection of all clients (even those not in any // lobby) and use that instead here for (auto& l : s->all_lobbies()) { send_text_message(l, text); } } __attribute__((format(printf, 2, 3))) void send_ep3_text_message_printf( shared_ptr<ServerState> s, const char* format, ...) { va_list va; va_start(va, format); string buf = string_vprintf(format, va); va_end(va); u16string decoded = decode_sjis(buf); for (auto& it : s->id_to_lobby) { for (auto& c : it.second->clients) { if (c && (c->flags & Client::Flag::IS_EPISODE_3)) { send_text_message(c, decoded); } } } } u16string prepare_chat_message( GameVersion version, const u16string& from_name, const u16string& text, char private_flags) { u16string data; if (version == GameVersion::BB) { data.append(u"\tJ"); } data.append(remove_language_marker(from_name)); data.append(1, u'\t'); if (private_flags) { data.append(1, static_cast<uint16_t>(private_flags)); } data.append(u"\tJ"); data.append(text); return data; } void send_chat_message(Channel& ch, const u16string& text, char private_flags) { if (private_flags != 0) { if (ch.version != GameVersion::GC) { throw runtime_error("nonzero private_flags in non-GC chat message"); } u16string effective_text; effective_text.push_back(static_cast<char16_t>(private_flags)); effective_text += text; send_header_text(ch, 0x06, 0, effective_text, false); } else { send_header_text(ch, 0x06, 0, text, false); } } void send_chat_message(shared_ptr<Client> c, uint32_t from_guild_card_number, const u16string& prepared_data) { send_header_text(c->channel, 0x06, from_guild_card_number, prepared_data, false); } void send_chat_message(shared_ptr<Lobby> l, uint32_t from_guild_card_number, const u16string& prepared_data) { for (auto c : l->clients) { if (c) { send_header_text(c->channel, 0x06, from_guild_card_number, prepared_data, false); } } } void send_chat_message(shared_ptr<Client> c, uint32_t from_guild_card_number, const u16string& from_name, const u16string& text, char private_flags) { auto data = prepare_chat_message(c->version(), from_name, text, private_flags); send_chat_message(c, from_guild_card_number, data); } template <typename CmdT> void send_simple_mail_t( shared_ptr<Client> c, uint32_t from_guild_card_number, const u16string& from_name, const u16string& text) { CmdT cmd; cmd.player_tag = 0x00010000; cmd.from_guild_card_number = from_guild_card_number; cmd.from_name = from_name; cmd.to_guild_card_number = c->license->serial_number; cmd.text = text; send_command_t(c, 0x81, 0x00, cmd); } void send_simple_mail_bb( shared_ptr<Client> c, uint32_t from_guild_card_number, const u16string& from_name, const u16string& text) { SC_SimpleMail_BB_81 cmd; cmd.player_tag = 0x00010000; cmd.from_guild_card_number = from_guild_card_number; cmd.from_name = from_name; cmd.to_guild_card_number = c->license->serial_number; cmd.received_date = decode_sjis(format_time(now())); cmd.text = text; send_command_t(c, 0x81, 0x00, cmd); } void send_simple_mail(shared_ptr<Client> c, uint32_t from_guild_card_number, const u16string& from_name, const u16string& text) { switch (c->version()) { case GameVersion::DC: case GameVersion::GC: case GameVersion::XB: send_simple_mail_t<SC_SimpleMail_DC_V3_81>( c, from_guild_card_number, from_name, text); break; case GameVersion::PC: send_simple_mail_t<SC_SimpleMail_PC_81>( c, from_guild_card_number, from_name, text); break; case GameVersion::BB: send_simple_mail_bb(c, from_guild_card_number, from_name, text); break; default: throw logic_error("unimplemented versioned command"); } } //////////////////////////////////////////////////////////////////////////////// // info board template <typename CharT> void send_info_board_t(shared_ptr<Client> c, shared_ptr<Lobby> l) { vector<S_InfoBoardEntry_D8<CharT>> entries; for (const auto& c : l->clients) { if (!c.get()) { continue; } auto& e = entries.emplace_back(); e.name = c->game_data.player()->disp.name; e.message = c->game_data.player()->info_board; add_color_inplace(e.message); } send_command_vt(c, 0xD8, entries.size(), entries); } void send_info_board(shared_ptr<Client> c, shared_ptr<Lobby> l) { if (c->version() == GameVersion::PC || c->version() == GameVersion::PATCH || c->version() == GameVersion::BB) { send_info_board_t<char16_t>(c, l); } else { send_info_board_t<char>(c, l); } } template <typename CommandHeaderT, typename CharT> void send_card_search_result_t( shared_ptr<ServerState> s, shared_ptr<Client> c, shared_ptr<Client> result, shared_ptr<Lobby> result_lobby) { const auto& port_name = version_to_lobby_port_name.at(static_cast<size_t>(c->version())); S_GuildCardSearchResult<CommandHeaderT, CharT> cmd; cmd.player_tag = 0x00010000; cmd.searcher_guild_card_number = c->license->serial_number; cmd.result_guild_card_number = result->license->serial_number; cmd.reconnect_command_header.size = sizeof(cmd.reconnect_command_header) + sizeof(cmd.reconnect_command); cmd.reconnect_command_header.command = 0x19; cmd.reconnect_command_header.flag = 0x00; cmd.reconnect_command.address = s->connect_address_for_client(c); cmd.reconnect_command.port = s->name_to_port_config.at(port_name)->port; cmd.reconnect_command.unused = 0; auto encoded_server_name = encode_sjis(s->name); string location_string; if (result_lobby->is_game()) { string encoded_lobby_name = encode_sjis(result_lobby->name); location_string = string_printf("%s,BLOCK01,%s", encoded_lobby_name.c_str(), encoded_server_name.c_str()); } else if (result_lobby->is_ep3()) { location_string = string_printf("BLOCK01-C%02" PRIu32 ",BLOCK01,%s", result_lobby->lobby_id - 15, encoded_server_name.c_str()); } else { location_string = string_printf("BLOCK01-%02" PRIu32 ",BLOCK01,%s", result_lobby->lobby_id, encoded_server_name.c_str()); } cmd.location_string = location_string; cmd.extension.lobby_refs[0].menu_id = MenuID::LOBBY; cmd.extension.lobby_refs[0].item_id = result->lobby_id; cmd.extension.player_name = result->game_data.player()->disp.name; send_command_t(c, 0x41, 0x00, cmd); } void send_card_search_result( shared_ptr<ServerState> s, shared_ptr<Client> c, shared_ptr<Client> result, shared_ptr<Lobby> result_lobby) { if ((c->version() == GameVersion::DC) || (c->version() == GameVersion::GC) || (c->version() == GameVersion::XB)) { send_card_search_result_t<PSOCommandHeaderDCV3, char>( s, c, result, result_lobby); } else if (c->version() == GameVersion::PC) { send_card_search_result_t<PSOCommandHeaderPC, char16_t>( s, c, result, result_lobby); } else if (c->version() == GameVersion::BB) { send_card_search_result_t<PSOCommandHeaderBB, char16_t>( s, c, result, result_lobby); } else { throw logic_error("unimplemented versioned command"); } } template <typename CmdT> void send_guild_card_dc_pc_v3_t( Channel& ch, uint32_t guild_card_number, const u16string& name, const u16string& description, uint8_t section_id, uint8_t char_class) { CmdT cmd; cmd.header.subcommand = 0x06; cmd.header.size = sizeof(CmdT) / 4; cmd.header.unused = 0x0000; cmd.player_tag = 0x00010000; cmd.guild_card_number = guild_card_number; cmd.name = name; remove_language_marker_inplace(cmd.name); cmd.description = description; cmd.present = 1; cmd.present2 = 1; cmd.section_id = section_id; cmd.char_class = char_class; ch.send(0x60, 0x00, &cmd, sizeof(cmd)); } static void send_guild_card_bb( Channel& ch, uint32_t guild_card_number, const u16string& name, const u16string& team_name, const u16string& description, uint8_t section_id, uint8_t char_class) { G_SendGuildCard_BB_6x06 cmd; cmd.header.subcommand = 0x06; cmd.header.size = sizeof(cmd) / 4; cmd.header.unused = 0x0000; cmd.guild_card_number = guild_card_number; cmd.name = remove_language_marker(name); cmd.team_name = remove_language_marker(team_name); cmd.description = description; cmd.present = 1; cmd.present2 = 1; cmd.section_id = section_id; cmd.char_class = char_class; ch.send(0x60, 0x00, &cmd, sizeof(cmd)); } void send_guild_card( Channel& ch, uint32_t guild_card_number, const u16string& name, const u16string& team_name, const u16string& description, uint8_t section_id, uint8_t char_class) { if (ch.version == GameVersion::DC) { send_guild_card_dc_pc_v3_t<G_SendGuildCard_DC_6x06>( ch, guild_card_number, name, description, section_id, char_class); } else if (ch.version == GameVersion::PC) { send_guild_card_dc_pc_v3_t<G_SendGuildCard_PC_6x06>( ch, guild_card_number, name, description, section_id, char_class); } else if ((ch.version == GameVersion::GC) || (ch.version == GameVersion::XB)) { send_guild_card_dc_pc_v3_t<G_SendGuildCard_V3_6x06>( ch, guild_card_number, name, description, section_id, char_class); } else if (ch.version == GameVersion::BB) { send_guild_card_bb( ch, guild_card_number, name, team_name, description, section_id, char_class); } else { throw logic_error("unimplemented versioned command"); } } void send_guild_card(shared_ptr<Client> c, shared_ptr<Client> source) { if (!source->license) { throw runtime_error("source player does not have a license"); } uint32_t guild_card_number = source->license->serial_number; u16string name = source->game_data.player()->disp.name; u16string description = source->game_data.player()->guild_card_description; uint8_t section_id = source->game_data.player()->disp.visual.section_id; uint8_t char_class = source->game_data.player()->disp.visual.char_class; send_guild_card( c->channel, guild_card_number, name, u"", description, section_id, char_class); } //////////////////////////////////////////////////////////////////////////////// // menus template <typename EntryT> void send_menu_t(shared_ptr<Client> c, shared_ptr<const Menu> menu, bool is_info_menu) { vector<EntryT> entries; { auto& e = entries.emplace_back(); e.menu_id = menu->menu_id; e.item_id = 0xFFFFFFFF; e.flags = 0x0004; e.text = menu->name; } for (const auto& item : menu->items) { bool is_visible = true; switch (c->version()) { case GameVersion::DC: is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_DC); if (c->flags & Client::Flag::IS_DC_TRIAL_EDITION) { is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_DCNTE); } break; case GameVersion::PC: is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_PC); break; case GameVersion::GC: is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_GC); if (c->flags & Client::Flag::IS_GC_TRIAL_EDITION) { is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_GC_TRIAL_EDITION); } break; case GameVersion::XB: is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_XB); break; case GameVersion::BB: is_visible &= !(item.flags & MenuItem::Flag::INVISIBLE_ON_BB); break; default: throw runtime_error("menus not supported for this game version"); } if (item.flags & MenuItem::Flag::REQUIRES_MESSAGE_BOXES) { is_visible &= !(c->flags & Client::Flag::NO_D6); } if (item.flags & MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL) { is_visible &= !(c->flags & Client::Flag::NO_SEND_FUNCTION_CALL); } if (item.flags & MenuItem::Flag::REQUIRES_SAVE_DISABLED) { is_visible &= !(c->flags & Client::Flag::SAVE_ENABLED); } if (item.flags & MenuItem::Flag::INVISIBLE_IN_INFO_MENU) { is_visible &= !is_info_menu; } if (is_visible) { auto& e = entries.emplace_back(); e.menu_id = menu->menu_id; e.item_id = item.item_id; e.flags = (c->version() == GameVersion::BB) ? 0x0004 : 0x0F04; e.text = item.name; } } send_command_vt(c, is_info_menu ? 0x1F : 0x07, entries.size() - 1, entries); c->last_menu_sent = menu; } void send_menu(shared_ptr<Client> c, shared_ptr<const Menu> menu, bool is_info_menu) { if (c->version() == GameVersion::PC || c->version() == GameVersion::PATCH || c->version() == GameVersion::BB) { send_menu_t<S_MenuEntry_PC_BB_07_1F>(c, menu, is_info_menu); } else { send_menu_t<S_MenuEntry_DC_V3_07_1F>(c, menu, is_info_menu); } } template <typename CharT> void send_game_menu_t( shared_ptr<Client> c, shared_ptr<ServerState> s, bool is_spectator_team_list, bool show_tournaments_only) { vector<S_GameMenuEntry<CharT>> entries; { auto& e = entries.emplace_back(); e.menu_id = MenuID::GAME; e.game_id = 0x00000000; e.difficulty_tag = 0x00; e.num_players = 0x00; e.name = s->name; e.episode = 0x00; e.flags = 0x04; } for (shared_ptr<Lobby> l : s->all_lobbies()) { if (!l->is_game()) { continue; } if (l->version != c->version()) { continue; } bool l_is_ep3 = l->is_ep3(); bool c_is_ep3 = !!(c->flags & Client::Flag::IS_EPISODE_3); if (l_is_ep3 != c_is_ep3) { continue; } if ((c->flags & Client::Flag::IS_DC_V1) && (l->flags & Lobby::Flag::NON_V1_ONLY)) { continue; } bool l_is_spectator_team = !!(l->flags & Lobby::Flag::IS_SPECTATOR_TEAM); if (l_is_spectator_team != is_spectator_team_list) { continue; } if (show_tournaments_only && !l->tournament_match) { continue; } uint8_t episode_num; switch (l->episode) { case Episode::EP1: episode_num = 1; break; case Episode::EP2: episode_num = 2; break; case Episode::EP3: episode_num = 0; break; case Episode::EP4: episode_num = 3; break; default: throw runtime_error("lobby has incorrect episode number"); } auto& e = entries.emplace_back(); e.menu_id = MenuID::GAME; e.game_id = l->lobby_id; e.difficulty_tag = (l_is_ep3 ? 0x0A : (l->difficulty + 0x22)); e.num_players = l->count_clients(); if (c->version() == GameVersion::DC) { e.episode = (l->flags & Lobby::Flag::NON_V1_ONLY) ? 1 : 0; } else { e.episode = ((c->version() == GameVersion::BB) ? (l->max_clients << 4) : 0) | episode_num; } if (l->is_ep3()) { e.flags = (l->password.empty() ? 0 : 2) | ((l->flags & Lobby::Flag::BATTLE_IN_PROGRESS) ? 4 : 0); } else { e.flags = ((episode_num << 6) | (l->password.empty() ? 0 : 2)); switch (l->mode) { case GameMode::NORMAL: break; case GameMode::BATTLE: e.flags |= 0x10; break; case GameMode::CHALLENGE: e.flags |= 0x20; break; case GameMode::SOLO: e.flags |= 0x34; break; default: throw logic_error("invalid game mode"); } } e.name = l->name; } send_command_vt(c, is_spectator_team_list ? 0xE6 : 0x08, entries.size() - 1, entries); } void send_game_menu( shared_ptr<Client> c, shared_ptr<ServerState> s, bool is_spectator_team_list, bool show_tournaments_only) { if ((c->version() == GameVersion::DC) || (c->version() == GameVersion::GC) || (c->version() == GameVersion::XB)) { send_game_menu_t<char>(c, s, is_spectator_team_list, show_tournaments_only); } else { send_game_menu_t<char16_t>(c, s, is_spectator_team_list, show_tournaments_only); } } template <typename EntryT> void send_quest_menu_t( shared_ptr<Client> c, uint32_t menu_id, const vector<shared_ptr<const Quest>>& quests, bool is_download_menu) { vector<EntryT> entries; for (const auto& quest : quests) { auto& e = entries.emplace_back(); e.menu_id = menu_id; e.item_id = quest->menu_item_id; e.name = quest->name; e.short_description = quest->short_description; add_color_inplace(e.short_description); } send_command_vt(c, is_download_menu ? 0xA4 : 0xA2, entries.size(), entries); } template <typename EntryT> void send_quest_menu_t( shared_ptr<Client> c, uint32_t menu_id, shared_ptr<const QuestCategoryIndex> category_index, uint8_t flags) { bool is_download_menu = flags & (QuestCategoryIndex::Category::Flag::DOWNLOAD | QuestCategoryIndex::Category::Flag::EP3_DOWNLOAD); vector<EntryT> entries; for (const auto& category : category_index->categories) { if (!category.matches_flags(flags)) { continue; } auto& e = entries.emplace_back(); e.menu_id = menu_id; e.item_id = category.category_id; e.name = category.name; e.short_description = category.description; add_color_inplace(e.short_description); } send_command_vt(c, is_download_menu ? 0xA4 : 0xA2, entries.size(), entries); } void send_quest_menu(shared_ptr<Client> c, uint32_t menu_id, const vector<shared_ptr<const Quest>>& quests, bool is_download_menu) { switch (c->version()) { case GameVersion::PC: send_quest_menu_t<S_QuestMenuEntry_PC_A2_A4>(c, menu_id, quests, is_download_menu); break; case GameVersion::DC: case GameVersion::GC: send_quest_menu_t<S_QuestMenuEntry_DC_GC_A2_A4>(c, menu_id, quests, is_download_menu); break; case GameVersion::XB: send_quest_menu_t<S_QuestMenuEntry_XB_A2_A4>(c, menu_id, quests, is_download_menu); break; case GameVersion::BB: send_quest_menu_t<S_QuestMenuEntry_BB_A2_A4>(c, menu_id, quests, is_download_menu); break; default: throw logic_error("unimplemented versioned command"); } } void send_quest_menu(shared_ptr<Client> c, uint32_t menu_id, shared_ptr<const QuestCategoryIndex> category_index, uint8_t flags) { switch (c->version()) { case GameVersion::PC: send_quest_menu_t<S_QuestMenuEntry_PC_A2_A4>(c, menu_id, category_index, flags); break; case GameVersion::DC: case GameVersion::GC: send_quest_menu_t<S_QuestMenuEntry_DC_GC_A2_A4>(c, menu_id, category_index, flags); break; case GameVersion::XB: send_quest_menu_t<S_QuestMenuEntry_XB_A2_A4>(c, menu_id, category_index, flags); break; case GameVersion::BB: send_quest_menu_t<S_QuestMenuEntry_BB_A2_A4>(c, menu_id, category_index, flags); break; default: throw logic_error("unimplemented versioned command"); } } void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) { // This command appears to be deprecated, as PSO expects it to be exactly how // this server sends it, and does not react if it's different, except by // changing the lobby IDs. vector<S_LobbyListEntry_83> entries; for (shared_ptr<Lobby> l : s->all_lobbies()) { if (!(l->flags & Lobby::Flag::DEFAULT)) { continue; } if ((l->flags & Lobby::Flag::NON_V1_ONLY) && (c->flags & Client::Flag::IS_DC_V1)) { continue; } if (l->is_ep3() && !(c->flags & Client::Flag::IS_EPISODE_3)) { continue; } auto& e = entries.emplace_back(); e.menu_id = MenuID::LOBBY; e.item_id = l->lobby_id; e.unused = 0; } send_command_vt(c, 0x83, entries.size(), entries); } //////////////////////////////////////////////////////////////////////////////// // lobby joining template <typename EntryT> void send_player_records(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Client> joining_client) { vector<EntryT> entries; auto add_client = [&](shared_ptr<Client> lc) -> void { auto lp = lc->game_data.player(); auto& e = entries.emplace_back(); e.client_id = lc->lobby_client_id; e.challenge = lp->challenge_records; e.battle = lp->battle_records; }; if (joining_client) { add_client(joining_client); } else { entries.reserve(12); for (auto lc : l->clients) { if (lc) { add_client(lc); } } } send_command_vt(c->channel, 0xC5, entries.size(), entries); } static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l) { if (!(c->flags & Client::Flag::IS_EPISODE_3)) { throw runtime_error("lobby is not Episode 3"); } if (!l->is_ep3()) { throw runtime_error("lobby is not Episode 3"); } if (!(l->flags & Lobby::Flag::IS_SPECTATOR_TEAM)) { throw runtime_error("lobby is not a spectator team"); } S_JoinSpectatorTeam_GC_Ep3_E8 cmd; cmd.variations.clear(0); cmd.client_id = c->lobby_client_id; cmd.leader_id = l->leader_id; cmd.event = l->event; cmd.section_id = l->section_id; cmd.rare_seed = l->random_seed; cmd.episode = 3; uint8_t player_count = 0; auto watched_lobby = l->watched_lobby.lock(); if (watched_lobby) { // Live spectating for (size_t z = 0; z < 4; z++) { if (!watched_lobby->clients[z]) { continue; } auto& p = cmd.players[z]; p.lobby_data.player_tag = 0x00010000; p.lobby_data.guild_card = watched_lobby->clients[z]->license->serial_number; p.lobby_data.client_id = watched_lobby->clients[z]->lobby_client_id; p.lobby_data.name = watched_lobby->clients[z]->game_data.player()->disp.name; remove_language_marker_inplace(p.lobby_data.name); p.inventory = watched_lobby->clients[z]->game_data.player()->inventory; for (size_t y = 0; y < 30; y++) { p.inventory.items[y].data.bswap_data2_if_mag(); } p.disp = watched_lobby->clients[z]->game_data.player()->disp.to_dcpcv3(); remove_language_marker_inplace(p.disp.visual.name); auto& e = cmd.entries[z]; e.player_tag = 0x00010000; e.guild_card_number = watched_lobby->clients[z]->license->serial_number; e.name = watched_lobby->clients[z]->game_data.player()->disp.name; remove_language_marker_inplace(e.name); e.present = 1; e.level = watched_lobby->clients[z]->game_data.player()->disp.stats.level.load(); player_count++; } } else if (l->battle_player) { // Battle record replay const auto* ev = l->battle_player->get_record()->get_first_event(); if (!ev) { throw runtime_error("battle record contains no events"); } if (ev->type != Episode3::BattleRecord::Event::Type::SET_INITIAL_PLAYERS) { throw runtime_error("battle record does not begin with set players event"); } for (const auto& entry : ev->players) { uint8_t client_id = entry.lobby_data.client_id; if (client_id >= 4) { throw runtime_error("invalid client id in battle record"); } cmd.players[client_id].lobby_data = entry.lobby_data; remove_language_marker_inplace(cmd.players[client_id].lobby_data.name); cmd.players[client_id].inventory = entry.inventory; for (size_t z = 0; z < 30; z++) { cmd.players[client_id].inventory.items[z].data.bswap_data2_if_mag(); } cmd.players[client_id].disp = entry.disp; remove_language_marker_inplace(cmd.players[client_id].disp.visual.name); cmd.entries[client_id].player_tag = 0x00010000; cmd.entries[client_id].guild_card_number = entry.lobby_data.guild_card; cmd.entries[client_id].name = entry.disp.visual.name; remove_language_marker_inplace(cmd.entries[client_id].name); cmd.entries[client_id].present = 1; cmd.entries[client_id].level = entry.disp.stats.level.load(); player_count++; } } else { throw runtime_error("neither a watched lobby nor a battle player are present"); } for (size_t z = 4; z < 12; z++) { if (l->clients[z]) { cmd.spectator_players[z - 4].lobby_data.player_tag = 0x00010000; cmd.spectator_players[z - 4].lobby_data.guild_card = l->clients[z]->license->serial_number; cmd.spectator_players[z - 4].lobby_data.client_id = l->clients[z]->lobby_client_id; cmd.spectator_players[z - 4].lobby_data.name = l->clients[z]->game_data.player()->disp.name; remove_language_marker_inplace(cmd.spectator_players[z - 4].lobby_data.name); cmd.spectator_players[z - 4].inventory = l->clients[z]->game_data.player()->inventory; cmd.spectator_players[z - 4].disp = l->clients[z]->game_data.player()->disp.to_dcpcv3(); remove_language_marker_inplace(cmd.spectator_players[z - 4].disp.visual.name); cmd.entries[z].player_tag = 0x00010000; cmd.entries[z].guild_card_number = l->clients[z]->license->serial_number; cmd.entries[z].name = l->clients[z]->game_data.player()->disp.name; remove_language_marker_inplace(cmd.entries[z].name); cmd.entries[z].present = 1; cmd.entries[z].level = l->clients[z]->game_data.player()->disp.stats.level.load(); player_count++; } } cmd.spectator_team_name = encode_sjis(l->name); send_command_t(c, 0xE8, player_count, cmd); } template <typename LobbyDataT> void send_join_game_t(shared_ptr<Client> c, shared_ptr<Lobby> l) { if (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM) { send_join_spectator_team(c, l); return; } bool is_ep3 = l->is_ep3(); string data(is_ep3 ? sizeof(S_JoinGame_GC_Ep3_64) : sizeof(S_JoinGame<LobbyDataT>), '\0'); // TODO: This is a terrible way to handle the different Ep3 format within the // template. Find a way to make this cleaner. auto* cmd = reinterpret_cast<S_JoinGame<LobbyDataT>*>(data.data()); S_JoinGame_GC_Ep3_64* cmd_ep3 = nullptr; if (is_ep3) { cmd_ep3 = reinterpret_cast<S_JoinGame_GC_Ep3_64*>(data.data()); new (cmd_ep3) S_JoinGame_GC_Ep3_64(); } else { new (cmd) S_JoinGame<LobbyDataT>(); } cmd->variations = l->variations; size_t player_count = 0; for (size_t x = 0; x < 4; x++) { if (l->clients[x]) { cmd->lobby_data[x].player_tag = 0x00010000; cmd->lobby_data[x].guild_card = l->clients[x]->license->serial_number; cmd->lobby_data[x].client_id = l->clients[x]->lobby_client_id; cmd->lobby_data[x].name = l->clients[x]->game_data.player()->disp.name; if (cmd_ep3) { cmd_ep3->players_ep3[x].inventory = l->clients[x]->game_data.player()->inventory; for (size_t z = 0; z < 30; z++) { cmd_ep3->players_ep3[x].inventory.items[z].data.bswap_data2_if_mag(); } cmd_ep3->players_ep3[x].disp = convert_player_disp_data<PlayerDispDataDCPCV3>( l->clients[x]->game_data.player()->disp); } player_count++; } else { cmd->lobby_data[x].clear(); } } cmd->client_id = c->lobby_client_id; cmd->leader_id = l->leader_id; cmd->disable_udp = 0x01; // Unused on PC/XB/BB cmd->difficulty = l->difficulty; cmd->battle_mode = (l->mode == GameMode::BATTLE) ? 1 : 0; cmd->event = l->event; cmd->section_id = l->section_id; cmd->challenge_mode = (l->mode == GameMode::CHALLENGE) ? 1 : 0; cmd->rare_seed = l->random_seed; switch (l->episode) { case Episode::EP1: cmd->episode = 1; break; case Episode::EP2: cmd->episode = 2; break; case Episode::EP3: cmd->episode = 0xFF; break; case Episode::EP4: cmd->episode = 3; break; default: throw logic_error("invalid episode number in game"); } cmd->unused2 = 0x01; cmd->solo_mode = (l->mode == GameMode::SOLO) ? 1 : 0; cmd->unused3 = 0x00; send_command(c, 0x64, player_count, data); } void send_join_game_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l) { if (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM) { throw runtime_error("DC NTE players cannot join spectator teams"); } S_JoinGame_DCNTE_64 cmd; cmd.client_id = c->lobby_client_id; cmd.leader_id = l->leader_id; cmd.disable_udp = 0x01; cmd.variations = l->variations; size_t player_count = 0; for (size_t x = 0; x < 4; x++) { if (l->clients[x]) { cmd.lobby_data[x].player_tag = 0x00010000; cmd.lobby_data[x].guild_card = l->clients[x]->license->serial_number; cmd.lobby_data[x].client_id = l->clients[x]->lobby_client_id; cmd.lobby_data[x].name = l->clients[x]->game_data.player()->disp.name; player_count++; } else { cmd.lobby_data[x].clear(); } } send_command_t(c, 0x64, player_count, cmd); } template <typename LobbyDataT, typename DispDataT, typename RecordsT> void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Client> joining_client = nullptr) { uint8_t command; if (l->is_game()) { if (joining_client) { command = (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM) ? 0xEB : 0x65; } else { throw logic_error("send_join_lobby_t should not be used for primary game join command"); } } else { command = joining_client ? 0x68 : 0x67; } if ((c->version() != GameVersion::DC) || !(c->flags & Client::Flag::IS_DC_V1)) { send_player_records<RecordsT>(c, l, joining_client); } uint8_t lobby_type = (l->type > 14) ? (l->block - 1) : l->type; // Allow non-canonical lobby types on GC. They may work on other versions too, // but I haven't verified which values don't crash on each version. if (c->version() == GameVersion::GC) { if (c->flags & Client::Flag::IS_EPISODE_3) { if ((l->type > 0x14) && (l->type < 0xE9)) { lobby_type = l->block - 1; } } else { if ((l->type > 0x11) && (l->type != 0x67) && (l->type != 0xD4) && (l->type < 0xFC)) { lobby_type = l->block - 1; } } } else { if (lobby_type > 0x0E) { lobby_type = l->block - 1; } } S_JoinLobby<LobbyFlags, LobbyDataT, DispDataT> cmd; cmd.lobby_flags.client_id = c->lobby_client_id; cmd.lobby_flags.leader_id = l->leader_id; cmd.lobby_flags.disable_udp = 0x01; cmd.lobby_flags.lobby_number = lobby_type; cmd.lobby_flags.block_number = l->block; cmd.lobby_flags.unknown_a1 = 0; cmd.lobby_flags.event = l->event; cmd.lobby_flags.unknown_a2 = 0; cmd.lobby_flags.unused = 0; vector<shared_ptr<Client>> lobby_clients; if (joining_client) { lobby_clients.emplace_back(joining_client); } else { for (auto lc : l->clients) { if (lc) { lobby_clients.emplace_back(lc); } } } size_t used_entries = 0; for (const auto& lc : lobby_clients) { auto& e = cmd.entries[used_entries++]; e.lobby_data.player_tag = 0x00010000; e.lobby_data.guild_card = lc->license->serial_number; e.lobby_data.client_id = lc->lobby_client_id; e.lobby_data.name = lc->game_data.player()->disp.name; e.inventory = lc->game_data.player()->inventory; if (c->version() == GameVersion::GC) { for (size_t z = 0; z < 30; z++) { e.inventory.items[z].data.bswap_data2_if_mag(); } } e.disp = convert_player_disp_data<DispDataT>(lc->game_data.player()->disp); if ((c->version() == GameVersion::PC) || (c->version() == GameVersion::DC)) { e.disp.enforce_v2_limits(); } } send_command(c, command, used_entries, &cmd, cmd.size(used_entries)); } void send_join_lobby_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Client> joining_client = nullptr) { uint8_t command; if (l->is_game()) { if (joining_client) { command = 0x65; } else { throw logic_error("send_join_lobby_dc_nte should not be used for primary game join command"); } } else { command = joining_client ? 0x68 : 0x67; } S_JoinLobby_DCNTE_65_67_68 cmd; cmd.lobby_flags.client_id = c->lobby_client_id; cmd.lobby_flags.leader_id = l->leader_id; cmd.lobby_flags.disable_udp = 0x01; vector<shared_ptr<Client>> lobby_clients; if (joining_client) { lobby_clients.emplace_back(joining_client); } else { for (auto lc : l->clients) { if (lc) { lobby_clients.emplace_back(lc); } } } size_t used_entries = 0; for (const auto& lc : lobby_clients) { auto& e = cmd.entries[used_entries++]; e.lobby_data.player_tag = 0x00010000; e.lobby_data.guild_card = lc->license->serial_number; e.lobby_data.client_id = lc->lobby_client_id; e.lobby_data.name = lc->game_data.player()->disp.name; e.inventory = lc->game_data.player()->inventory; e.disp = convert_player_disp_data<PlayerDispDataDCPCV3>(lc->game_data.player()->disp); e.disp.enforce_v2_limits(); } send_command(c, command, used_entries, &cmd, cmd.size(used_entries)); } void send_join_lobby(shared_ptr<Client> c, shared_ptr<Lobby> l) { if (l->is_game()) { switch (c->version()) { case GameVersion::PC: send_join_game_t<PlayerLobbyDataPC>(c, l); break; case GameVersion::DC: if (c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE)) { send_join_game_dc_nte(c, l); break; } [[fallthrough]]; case GameVersion::GC: send_join_game_t<PlayerLobbyDataDCGC>(c, l); break; case GameVersion::XB: send_join_game_t<PlayerLobbyDataXB>(c, l); break; case GameVersion::BB: send_join_game_t<PlayerLobbyDataBB>(c, l); break; default: throw logic_error("unimplemented versioned command"); } } else { switch (c->version()) { case GameVersion::DC: if (c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE)) { send_join_lobby_dc_nte(c, l); } else { send_join_lobby_t<PlayerLobbyDataDCGC, PlayerDispDataDCPCV3, PlayerRecordsEntry_DC>(c, l); } break; case GameVersion::PC: send_join_lobby_t<PlayerLobbyDataPC, PlayerDispDataDCPCV3, PlayerRecordsEntry_PC>(c, l); break; case GameVersion::GC: send_join_lobby_t<PlayerLobbyDataDCGC, PlayerDispDataDCPCV3, PlayerRecordsEntry_V3>(c, l); break; case GameVersion::XB: send_join_lobby_t<PlayerLobbyDataXB, PlayerDispDataDCPCV3, PlayerRecordsEntry_V3>(c, l); break; case GameVersion::BB: send_join_lobby_t<PlayerLobbyDataBB, PlayerDispDataBB, PlayerRecordsEntry_BB>(c, l); break; default: throw logic_error("unimplemented versioned command"); } } // If the client will stop sending message box close confirmations after // joining any lobby, set the appropriate flag and update the client config if ((c->flags & (Client::Flag::NO_D6_AFTER_LOBBY | Client::Flag::NO_D6)) == Client::Flag::NO_D6_AFTER_LOBBY) { c->flags |= Client::Flag::NO_D6; send_update_client_config(c); } } void send_player_join_notification(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Client> joining_client) { switch (c->version()) { case GameVersion::DC: if (c->flags & (Client::Flag::IS_DC_TRIAL_EDITION | Client::Flag::IS_DC_V1_PROTOTYPE)) { send_join_lobby_dc_nte(c, l, joining_client); } else { send_join_lobby_t<PlayerLobbyDataDCGC, PlayerDispDataDCPCV3, PlayerRecordsEntry_DC>(c, l, joining_client); } break; case GameVersion::PC: send_join_lobby_t<PlayerLobbyDataPC, PlayerDispDataDCPCV3, PlayerRecordsEntry_PC>(c, l, joining_client); break; case GameVersion::GC: send_join_lobby_t<PlayerLobbyDataDCGC, PlayerDispDataDCPCV3, PlayerRecordsEntry_V3>(c, l, joining_client); break; case GameVersion::XB: send_join_lobby_t<PlayerLobbyDataXB, PlayerDispDataDCPCV3, PlayerRecordsEntry_V3>(c, l, joining_client); break; case GameVersion::BB: send_join_lobby_t<PlayerLobbyDataBB, PlayerDispDataBB, PlayerRecordsEntry_BB>(c, l, joining_client); break; default: throw logic_error("unimplemented versioned command"); } } void send_player_leave_notification(shared_ptr<Lobby> l, uint8_t leaving_client_id) { S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_client_id, l->leader_id, 1, 0}; uint8_t cmd_num; if (l->is_game()) { cmd_num = (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM) ? 0xE9 : 0x66; } else { cmd_num = 0x69; } send_command_t(l, cmd_num, leaving_client_id, cmd); for (const auto& watcher_l : l->watcher_lobbies) { send_command_t(watcher_l, cmd_num, leaving_client_id, cmd); } } void send_self_leave_notification(shared_ptr<Client> c) { S_LeaveLobby_66_69_Ep3_E9 cmd = {c->lobby_client_id, 0, 1, 0}; send_command_t(c, 0x69, c->lobby_client_id, cmd); } void send_get_player_info(shared_ptr<Client> c) { if ((c->version() == GameVersion::DC) && (c->flags & Client::Flag::IS_DC_TRIAL_EDITION)) { send_command(c, 0x8D, 0x00); } else { send_command(c, 0x95, 0x00); } } //////////////////////////////////////////////////////////////////////////////// // Trade window void send_execute_item_trade(shared_ptr<Client> c, const vector<ItemData>& items) { SC_TradeItems_D0_D3 cmd; if (items.size() > cmd.item_datas.size()) { throw logic_error("too many items in execute trade command"); } cmd.target_client_id = c->lobby_client_id; cmd.item_count = items.size(); for (size_t x = 0; x < items.size(); x++) { cmd.item_datas[x] = items[x]; if (c->version() == GameVersion::GC) { cmd.item_datas[x].bswap_data2_if_mag(); } } send_command_t(c, 0xD3, 0x00, cmd); } void send_execute_card_trade(shared_ptr<Client> c, const vector<pair<uint32_t, uint32_t>>& card_to_count) { if (!(c->flags & Client::Flag::IS_EPISODE_3)) { throw logic_error("cannot send trade cards command to non-Ep3 client"); } SC_TradeCards_GC_Ep3_EE_FlagD0_FlagD3 cmd; constexpr size_t max_entries = sizeof(cmd.entries) / sizeof(cmd.entries[0]); if (card_to_count.size() > max_entries) { throw logic_error("too many items in execute card trade command"); } cmd.target_client_id = c->lobby_client_id; cmd.entry_count = card_to_count.size(); size_t x; for (x = 0; x < card_to_count.size(); x++) { cmd.entries[x].card_type = card_to_count[x].first; cmd.entries[x].count = card_to_count[x].second; } for (; x < max_entries; x++) { cmd.entries[x].card_type = 0; cmd.entries[x].count = 0; } send_command_t(c, 0xEE, 0xD3, cmd); } //////////////////////////////////////////////////////////////////////////////// // arrows void send_arrow_update(shared_ptr<Lobby> l) { vector<S_ArrowUpdateEntry_88> entries; for (size_t x = 0; x < l->max_clients; x++) { if (!l->clients[x]) { continue; } auto& e = entries.emplace_back(); e.player_tag = 0x00010000; e.guild_card_number = l->clients[x]->license->serial_number; e.arrow_color = l->clients[x]->lobby_arrow_color; } for (size_t x = 0; x < l->max_clients; x++) { if (!l->clients[x] || (l->clients[x]->flags & Client::Flag::IS_DC_V1)) { continue; } send_command_vt(l->clients[x], 0x88, entries.size(), entries); } } // tells the player that the joining player is done joining, and the game can resume void send_resume_game(shared_ptr<Lobby> l, shared_ptr<Client> ready_client) { static const be_uint32_t data = 0x72010000; send_command_excluding_client(l, ready_client, 0x60, 0x00, &data, sizeof(be_uint32_t)); } //////////////////////////////////////////////////////////////////////////////// // Game/cheat commands static vector<G_UpdatePlayerStat_6x9A> generate_stats_change_subcommands( uint16_t client_id, PlayerStatsChange stat, uint32_t amount) { if (amount > (0x7BF8 * 0xFF) / sizeof(G_UpdatePlayerStat_6x9A)) { throw runtime_error("stats change command is too large"); } uint8_t stat_ch = static_cast<uint8_t>(stat); vector<G_UpdatePlayerStat_6x9A> subs; while (amount > 0) { uint8_t sub_amount = min<size_t>(amount, 0xFF); subs.emplace_back(G_UpdatePlayerStat_6x9A{{0x9A, 0x02, client_id}, 0, stat_ch, sub_amount}); amount -= sub_amount; } return subs; } void send_player_stats_change(shared_ptr<Lobby> l, shared_ptr<Client> c, PlayerStatsChange stat, uint32_t amount) { auto subs = generate_stats_change_subcommands(c->lobby_client_id, stat, amount); send_command_vt(l, (subs.size() > 0x400 / sizeof(G_UpdatePlayerStat_6x9A)) ? 0x6C : 0x60, 0x00, subs); } void send_player_stats_change(Channel& ch, uint16_t client_id, PlayerStatsChange stat, uint32_t amount) { auto subs = generate_stats_change_subcommands(client_id, stat, amount); send_command_vt(ch, (subs.size() > 0x400 / sizeof(G_UpdatePlayerStat_6x9A)) ? 0x6C : 0x60, 0x00, subs); } void send_warp(Channel& ch, uint8_t client_id, uint32_t area, bool is_private) { G_InterLevelWarp_6x94 cmd = {{0x94, 0x02, 0}, area, {}}; ch.send(is_private ? 0x62 : 0x60, client_id, &cmd, sizeof(cmd)); } void send_warp(shared_ptr<Client> c, uint32_t area, bool is_private) { send_warp(c->channel, c->lobby_client_id, area, is_private); c->area = area; } void send_warp(shared_ptr<Lobby> l, uint32_t area, bool is_private) { for (const auto& c : l->clients) { if (c) { send_warp(c, area, is_private); } } } void send_ep3_change_music(Channel& ch, uint32_t song) { G_ChangeLobbyMusic_GC_Ep3_6xBF cmd = {{0xBF, 0x02, 0}, song}; ch.send(0x60, 0x00, cmd); } void send_set_player_visibility(shared_ptr<Lobby> l, shared_ptr<Client> c, bool visible) { uint8_t subcmd = visible ? 0x23 : 0x22; uint16_t client_id = c->lobby_client_id; G_SetPlayerVisibility_6x22_6x23 cmd = {{subcmd, 0x01, client_id}}; send_command_t(l, 0x60, 0x00, cmd); } //////////////////////////////////////////////////////////////////////////////// // BB game commands void send_drop_item(Channel& ch, const ItemData& item, bool from_enemy, uint8_t area, float x, float z, uint16_t entity_id) { G_DropItem_PC_V3_BB_6x5F cmd = { {{0x5F, 0x0B, 0x0000}, area, from_enemy, entity_id, x, z, 0, 0, item}, 0}; if (ch.version == GameVersion::GC) { cmd.item_data.bswap_data2_if_mag(); } ch.send(0x60, 0x00, &cmd, sizeof(cmd)); } void send_drop_item(shared_ptr<Lobby> l, const ItemData& item, bool from_enemy, uint8_t area, float x, float z, uint16_t entity_id) { for (auto& c : l->clients) { if (!c) { continue; } send_drop_item(c->channel, item, from_enemy, area, x, z, entity_id); } } void send_drop_stacked_item(Channel& ch, const ItemData& item, uint8_t area, float x, float z) { G_DropStackedItem_PC_V3_BB_6x5D cmd = { {{0x5D, 0x0A, 0x0000}, area, 0, x, z, item}, 0}; if (ch.version == GameVersion::GC) { cmd.item_data.bswap_data2_if_mag(); } ch.send(0x60, 0x00, &cmd, sizeof(cmd)); } void send_drop_stacked_item(shared_ptr<Lobby> l, const ItemData& item, uint8_t area, float x, float z) { for (auto& c : l->clients) { if (!c) { continue; } send_drop_stacked_item(c->channel, item, area, x, z); } } void send_pick_up_item(shared_ptr<Lobby> l, shared_ptr<Client> c, uint32_t item_id, uint8_t area) { uint16_t client_id = c->lobby_client_id; G_PickUpItem_6x59 cmd = { {0x59, 0x03, client_id}, client_id, area, item_id}; send_command_t(l, 0x60, 0x00, cmd); } void send_create_inventory_item(shared_ptr<Lobby> l, shared_ptr<Client> c, const ItemData& item) { if (c->version() != GameVersion::BB) { throw logic_error("6xBE can only be sent to BB clients"); } uint16_t client_id = c->lobby_client_id; G_CreateInventoryItem_BB_6xBE cmd = {{0xBE, 0x07, client_id}, item, 0}; send_command_t(l, 0x60, 0x00, cmd); } void send_destroy_item(shared_ptr<Lobby> l, shared_ptr<Client> c, uint32_t item_id, uint32_t amount) { uint16_t client_id = c->lobby_client_id; G_DeleteInventoryItem_6x29 cmd = {{0x29, 0x03, client_id}, item_id, amount}; send_command_t(l, 0x60, 0x00, cmd); } void send_item_identify_result(shared_ptr<Lobby> l, shared_ptr<Client> c) { if (c->version() != GameVersion::BB) { throw logic_error("cannot send item identify result to non-BB client"); } G_IdentifyResult_BB_6xB9 res; res.header.subcommand = 0xB9; res.header.size = sizeof(res) / 4; res.header.client_id = c->lobby_client_id; res.item_data = c->game_data.identify_result.data; send_command_t(l, 0x60, 0x00, res); } void send_bank(shared_ptr<Client> c) { if (c->version() != GameVersion::BB) { throw logic_error("6xBC can only be sent to BB clients"); } vector<PlayerBankItem> items(c->game_data.player()->bank.items, &c->game_data.player()->bank.items[c->game_data.player()->bank.num_items]); uint32_t checksum = random_object<uint32_t>(); G_BankContentsHeader_BB_6xBC cmd = { {{0xBC, 0, 0}, 0}, checksum, c->game_data.player()->bank.num_items, c->game_data.player()->bank.meseta}; size_t size = 8 + sizeof(cmd) + items.size() * sizeof(PlayerBankItem); cmd.header.size = size; send_command_t_vt(c, 0x6C, 0x00, cmd, items); } void send_shop(shared_ptr<Client> c, uint8_t shop_type) { if (c->version() != GameVersion::BB) { throw logic_error("6xB6 can only be sent to BB clients"); } const auto& contents = c->game_data.shop_contents.at(shop_type); G_ShopContents_BB_6xB6 cmd = { {0xB6, static_cast<uint8_t>(2 + (sizeof(ItemData) >> 2) * contents.size()), 0x0000}, shop_type, static_cast<uint8_t>(contents.size()), 0, {}, }; for (size_t x = 0; x < contents.size(); x++) { cmd.item_datas[x] = contents[x]; } send_command(c, 0x60, 0x00, &cmd, sizeof(cmd) - sizeof(cmd.item_datas[0]) * (20 - contents.size())); } // notifies players about a level up void send_level_up(shared_ptr<Lobby> l, shared_ptr<Client> c) { CharacterStats stats = c->game_data.player()->disp.stats.char_stats; for (size_t x = 0; x < c->game_data.player()->inventory.num_items; x++) { if ((c->game_data.player()->inventory.items[x].flags & 0x08) && (c->game_data.player()->inventory.items[x].data.data1[0] == 0x02)) { stats.dfp += (c->game_data.player()->inventory.items[x].data.data1w[2] / 100); stats.atp += (c->game_data.player()->inventory.items[x].data.data1w[3] / 50); stats.ata += (c->game_data.player()->inventory.items[x].data.data1w[4] / 200); stats.mst += (c->game_data.player()->inventory.items[x].data.data1w[5] / 50); } } G_LevelUp_6x30 cmd = { {0x30, sizeof(G_LevelUp_6x30) / 4, c->lobby_client_id}, stats.atp, stats.mst, stats.evp, stats.hp, stats.dfp, stats.ata, c->game_data.player()->disp.stats.level.load(), 0}; send_command_t(l, 0x60, 0x00, cmd); } void send_give_experience(shared_ptr<Lobby> l, shared_ptr<Client> c, uint32_t amount) { if (c->version() != GameVersion::BB) { throw logic_error("6xBF can only be sent to BB clients"); } uint16_t client_id = c->lobby_client_id; G_GiveExperience_BB_6xBF cmd = { {0xBF, sizeof(G_GiveExperience_BB_6xBF) / 4, client_id}, amount}; send_command_t(l, 0x60, 0x00, cmd); } void send_set_exp_multiplier(std::shared_ptr<Lobby> l) { if (l->version != GameVersion::BB) { throw logic_error("6xDD can only be sent to BB clients"); } if (!l->is_game()) { throw logic_error("6xDD can only be sent in games (not in lobbies)"); } G_SetEXPMultiplier_BB_6xDD cmd = {{0xBF, sizeof(G_SetEXPMultiplier_BB_6xDD) / 4, l->exp_multiplier}}; send_command_t(l, 0x60, 0x00, cmd); } void send_rare_enemy_index_list(shared_ptr<Client> c, const vector<size_t>& indexes) { S_RareMonsterList_BB_DE cmd; if (indexes.size() > cmd.enemy_ids.size()) { throw runtime_error("too many rare enemies"); } for (size_t z = 0; z < indexes.size(); z++) { cmd.enemy_ids[z] = indexes[z]; } cmd.enemy_ids.clear_after(indexes.size(), 0xFFFF); send_command_t(c, 0xDE, 0x00, cmd); } //////////////////////////////////////////////////////////////////////////////// // ep3 only commands void send_ep3_card_list_update(shared_ptr<ServerState> s, shared_ptr<Client> c) { if (!(c->flags & Client::Flag::HAS_EP3_CARD_DEFS)) { const auto& data = (c->flags & Client::Flag::IS_EP3_TRIAL_EDITION) ? s->ep3_card_index_trial->get_compressed_definitions() : s->ep3_card_index->get_compressed_definitions(); StringWriter w; w.put_u32l(data.size()); w.write(data); send_command(c, 0xB8, 0x00, w.str()); c->flags |= Client::Flag::HAS_EP3_CARD_DEFS; send_update_client_config(c); } } void send_ep3_media_update( shared_ptr<Client> c, uint32_t type, uint32_t which, const string& compressed_data) { StringWriter w; w.put<S_UpdateMediaHeader_GC_Ep3_B9>({type, which, compressed_data.size(), 0}); w.write(compressed_data); while (w.size() & 3) { w.put_u8(0); } send_command(c, 0xB9, 0x00, w.str()); } void send_ep3_rank_update(shared_ptr<ServerState> s, shared_ptr<Client> c) { uint32_t meseta = s->ep3_infinite_meseta ? 1000000 : 0; S_RankUpdate_GC_Ep3_B7 cmd = {0, "\0\0\0\0\0\0\0\0\0\0\0", meseta, meseta, 0xFFFFFFFF}; send_command_t(c, 0xB7, 0x00, cmd); } void send_ep3_card_battle_table_state(shared_ptr<Lobby> l, uint16_t table_number) { S_CardBattleTableState_GC_Ep3_E4 cmd; for (size_t z = 0; z < 4; z++) { cmd.entries[z].state = 0; cmd.entries[z].unknown_a1 = 0; cmd.entries[z].guild_card_number = 0; } set<shared_ptr<Client>> clients; for (const auto& c : l->clients) { if (!c) { continue; } if (c->card_battle_table_number == table_number) { if (c->card_battle_table_seat_number > 3) { throw runtime_error("invalid battle table seat number"); } auto& e = cmd.entries[c->card_battle_table_seat_number]; if (e.state == 0) { e.state = c->card_battle_table_seat_state; e.guild_card_number = c->license->serial_number; clients.emplace(c); } } } for (const auto& c : clients) { send_command_t(c, 0xE4, table_number, cmd); } } void send_ep3_set_context_token(shared_ptr<Client> c, uint32_t context_token) { G_SetContextToken_GC_Ep3_6xB4x1F cmd; cmd.context_token = context_token; send_command_t(c, 0xC9, 0x00, cmd); } void send_ep3_confirm_tournament_entry( shared_ptr<ServerState> s, shared_ptr<Client> c, shared_ptr<const Episode3::Tournament> tourn) { if (c->flags & Client::Flag::IS_EP3_TRIAL_EDITION) { throw runtime_error("cannot send tournament entry command to Episode 3 Trial Edition client"); } S_ConfirmTournamentEntry_GC_Ep3_CC cmd; if (tourn) { cmd.tournament_name = tourn->get_name(); cmd.server_name = encode_sjis(s->name); // TODO: Fill this in appropriately when we support scheduled start times cmd.start_time = "Unknown"; auto& teams = tourn->all_teams(); cmd.num_teams = min<size_t>(teams.size(), 0x20); for (size_t z = 0; z < min<size_t>(teams.size(), 0x20); z++) { cmd.team_entries[z].win_count = teams[z]->num_rounds_cleared; cmd.team_entries[z].is_active = teams[z]->is_active; cmd.team_entries[z].name = teams[z]->name; } } send_command_t(c, 0xCC, tourn ? 0x01 : 0x00, cmd); } void send_ep3_tournament_list( shared_ptr<ServerState> s, shared_ptr<Client> c, bool is_for_spectator_team_create) { S_TournamentList_GC_Ep3_E0 cmd; size_t z = 0; for (const auto& tourn : s->ep3_tournament_index->all_tournaments()) { if (z >= 0x20) { throw logic_error("more than 32 tournaments exist"); } auto& entry = cmd.entries[z]; entry.menu_id = is_for_spectator_team_create ? MenuID::TOURNAMENTS_FOR_SPEC : MenuID::TOURNAMENTS; entry.item_id = tourn->get_number(); // TODO: What does it mean for a tournament to be locked? Should we support // that? // TODO: Write appropriate round text (1st, 2nd, 3rd) here. This is // nontrivial because unlike Sega's implementation, newserv does not require // a round to completely finish before starting matches in the next round, // as long as the winners of the preceding matches have been determined. entry.state = (tourn->get_state() == Episode3::Tournament::State::REGISTRATION) ? 0x00 : 0x05; // TODO: Fill in cmd.start_time here when we implement scheduled starts. entry.name = tourn->get_name(); const auto& teams = tourn->all_teams(); for (auto team : teams) { if (!team->name.empty()) { entry.num_teams++; } } entry.max_teams = teams.size(); entry.unknown_a3 = 0xFFFF; entry.unknown_a4 = 0xFFFF; z++; } send_command_t(c, 0xE0, z, cmd); } void send_ep3_tournament_entry_list( shared_ptr<Client> c, shared_ptr<const Episode3::Tournament> tourn, bool is_for_spectator_team_create) { S_TournamentEntryList_GC_Ep3_E2 cmd; cmd.players_per_team = tourn->get_is_2v2() ? 2 : 1; size_t z = 0; for (const auto& team : tourn->all_teams()) { if (z >= 0x20) { throw logic_error("more than 32 teams in tournament"); } auto& entry = cmd.entries[z]; entry.menu_id = MenuID::TOURNAMENT_ENTRIES; entry.item_id = (tourn->get_number() << 16) | z; entry.unknown_a2 = team->num_rounds_cleared; entry.locked = team->password.empty() ? 0 : 1; if (tourn->get_state() != Episode3::Tournament::State::REGISTRATION) { entry.state = 2; } else if (team->name.empty()) { entry.state = 0; } else if (team->players.size() < team->max_players) { entry.state = 1; } else { entry.state = 2; } entry.name = team->name; z++; } send_command_t(c, is_for_spectator_team_create ? 0xE7 : 0xE2, z, cmd); } void send_ep3_tournament_details( shared_ptr<Client> c, shared_ptr<const Episode3::Tournament> tourn) { S_TournamentGameDetails_GC_Ep3_E3 cmd; cmd.name = tourn->get_name(); cmd.map_name = tourn->get_map()->map.name; cmd.rules = tourn->get_rules(); const auto& teams = tourn->all_teams(); for (size_t z = 0; z < min<size_t>(teams.size(), 0x20); z++) { cmd.bracket_entries[z].win_count = teams[z]->num_rounds_cleared; cmd.bracket_entries[z].is_active = teams[z]->is_active ? 1 : 0; cmd.bracket_entries[z].team_name = teams[z]->name; } cmd.num_bracket_entries = teams.size(); cmd.players_per_team = tourn->get_is_2v2() ? 2 : 1; send_command_t(c, 0xE3, 0x02, cmd); } string ep3_description_for_client(shared_ptr<Client> c) { if (!(c->flags & Client::Flag::IS_EPISODE_3)) { throw runtime_error("client is not Episode 3"); } auto player = c->game_data.player(); return string_printf( "%s CLv%" PRIu32 " %c", name_for_char_class(player->disp.visual.char_class), player->disp.stats.level + 1, char_for_language_code(player->inventory.language)); } void send_ep3_game_details(shared_ptr<Client> c, shared_ptr<Lobby> l) { shared_ptr<Lobby> primary_lobby; if (l->flags & Lobby::Flag::IS_SPECTATOR_TEAM) { primary_lobby = l->watched_lobby.lock(); } else { primary_lobby = l; } auto tourn_match = primary_lobby ? primary_lobby->tournament_match : nullptr; auto tourn = tourn_match ? tourn_match->tournament.lock() : nullptr; if (tourn) { S_TournamentGameDetails_GC_Ep3_E3 cmd; cmd.name = encode_sjis(l->name); cmd.map_name = tourn->get_map()->map.name; cmd.rules = tourn->get_rules(); const auto& teams = tourn->all_teams(); for (size_t z = 0; z < min<size_t>(teams.size(), 0x20); z++) { auto& entry = cmd.bracket_entries[z]; entry.win_count = teams[z]->num_rounds_cleared; entry.is_active = teams[z]->is_active ? 1 : 0; entry.team_name = teams[z]->name; } cmd.num_bracket_entries = teams.size(); cmd.players_per_team = tourn->get_is_2v2() ? 2 : 1; if (primary_lobby) { auto serial_number_to_client = primary_lobby->clients_by_serial_number(); auto describe_team = [&](S_TournamentGameDetails_GC_Ep3_E3::TeamEntry& team_entry, shared_ptr<const Episode3::Tournament::Team> team) -> void { team_entry.team_name = team->name; for (size_t z = 0; z < team->players.size(); z++) { auto& entry = team_entry.players[z]; const auto& player = team->players[z]; if (player.is_human()) { auto c = serial_number_to_client.at(player.serial_number); entry.name = c->game_data.player()->disp.name; entry.description = ep3_description_for_client(c); } else { entry.name = player.com_deck->player_name; entry.description = "Deck: " + player.com_deck->deck_name; } } }; describe_team(cmd.team_entries[0], tourn_match->preceding_a->winner_team); describe_team(cmd.team_entries[1], tourn_match->preceding_b->winner_team); } uint8_t flag; if (l != primary_lobby) { for (auto spec_c : l->clients) { if (spec_c) { auto& entry = cmd.spectator_entries[cmd.num_spectators++]; entry.name = encode_sjis(spec_c->game_data.player()->disp.name); entry.description = ep3_description_for_client(spec_c); } } flag = 0x05; } else { flag = 0x03; } send_command_t(c, 0xE3, flag, cmd); } else { S_GameInformation_GC_Ep3_E1 cmd; cmd.game_name = encode_sjis(l->name); if (primary_lobby) { size_t num_players = 0; for (const auto& opp_c : primary_lobby->clients) { if (opp_c) { cmd.player_entries[num_players].name = opp_c->game_data.player()->disp.name; cmd.player_entries[num_players].description = ep3_description_for_client(opp_c); num_players++; } } } uint8_t flag; if (l != primary_lobby) { // TODO: This doesn't work (nothing shows up), but it appears to be a // client bug? There doesn't appear to be a count field in the command // anywhere...? size_t num_spectators = 0; for (auto spec_c : l->clients) { if (spec_c) { auto& entry = cmd.spectator_entries[num_spectators++]; entry.name = encode_sjis(spec_c->game_data.player()->disp.name); entry.description = ep3_description_for_client(spec_c); } } flag = 0x04; } else if (primary_lobby && primary_lobby->ep3_server_base && primary_lobby->ep3_server_base->server->get_setup_phase() != Episode3::SetupPhase::REGISTRATION) { cmd.rules = primary_lobby->ep3_server_base->map_and_rules1->rules; flag = 0x01; } else { flag = 0x00; } send_command_t(c, 0xE1, flag, cmd); } } void send_ep3_set_tournament_player_decks( shared_ptr<ServerState> s, shared_ptr<Lobby> l, shared_ptr<Client> c, shared_ptr<const Episode3::Tournament::Match> match) { auto tourn = match->tournament.lock(); if (!tourn) { throw runtime_error("tournament is deleted"); } G_SetTournamentPlayerDecks_GC_Ep3_6xB4x3D cmd; cmd.rules = tourn->get_rules(); cmd.map_number = tourn->get_map()->map.map_number.load(); cmd.player_slot = 0xFF; for (size_t z = 0; z < 4; z++) { auto& entry = cmd.entries[z]; entry.player_name.clear(0); entry.deck_name.clear(0); entry.unknown_a1.clear(0); entry.card_ids.clear(0); entry.client_id = z; } auto serial_number_to_client = l->clients_by_serial_number(); auto add_entries_for_team = [&](shared_ptr<const Episode3::Tournament::Team> team, size_t base_index) -> void { for (size_t z = 0; z < team->players.size(); z++) { auto& entry = cmd.entries[base_index + z]; const auto& player = team->players[z]; if (player.is_human()) { entry.type = 1; // Human entry.player_name = serial_number_to_client.at(player.serial_number)->game_data.player()->disp.name; if (player.serial_number == c->license->serial_number) { cmd.player_slot = base_index + z; } } else { entry.type = 2; // COM entry.player_name = player.com_deck->player_name; entry.deck_name = player.com_deck->deck_name; entry.card_ids = player.com_deck->card_ids; } entry.unknown_a2 = 6; } }; add_entries_for_team(match->preceding_a->winner_team, 0); add_entries_for_team(match->preceding_b->winner_team, 2); if (!(s->ep3_behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING)) { uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1; set_mask_for_ep3_game_command(&cmd, sizeof(cmd), mask_key); } send_command_t(c, 0xC9, 0x00, cmd); // TODO: Handle disconnection during the match (the other team should win) } void send_ep3_tournament_match_result( shared_ptr<ServerState> s, shared_ptr<Lobby> l, shared_ptr<const Episode3::Tournament::Match> match) { auto tourn = match->tournament.lock(); if (!tourn) { return; } if ((match->winner_team != match->preceding_a->winner_team) && (match->winner_team != match->preceding_b->winner_team)) { throw logic_error("cannot send tournament result without valid winner team"); } auto serial_number_to_client = l->clients_by_serial_number(); auto write_player_names = [&](G_TournamentMatchResult_GC_Ep3_6xB4x51::NamesEntry& entry, shared_ptr<const Episode3::Tournament::Team> team) -> void { for (size_t z = 0; z < team->players.size(); z++) { const auto& player = team->players[z]; if (player.is_human()) { entry.player_names[z] = serial_number_to_client.at(player.serial_number)->game_data.player()->disp.name; } else { entry.player_names[z] = player.com_deck->player_name; } } }; G_TournamentMatchResult_GC_Ep3_6xB4x51 cmd; cmd.match_description = (match == tourn->get_final_match()) ? string_printf("(%s) Final match", tourn->get_name().c_str()) : string_printf("(%s) Round %zu", tourn->get_name().c_str(), match->round_num); cmd.names_entries[0].team_name = match->preceding_a->winner_team->name; write_player_names(cmd.names_entries[0], match->preceding_a->winner_team); cmd.names_entries[1].team_name = match->preceding_b->winner_team->name; write_player_names(cmd.names_entries[1], match->preceding_b->winner_team); // The value 6 here causes the client to show the "Congratulations" text // instead of "On to the next round" cmd.round_num = (match == tourn->get_final_match()) ? 6 : match->round_num; cmd.num_players_per_team = match->preceding_a->winner_team->max_players; cmd.winner_team_id = (match->preceding_b->winner_team == match->winner_team); // TODO: This amount should vary depending on the match level / round number, // but newserv doesn't currently implement meseta at all - we just always give // the player 1000000 and never charge for anything. cmd.meseta_amount = 100; cmd.meseta_reward_text = "You got %s meseta!"; if (!(s->ep3_behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING)) { uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1; set_mask_for_ep3_game_command(&cmd, sizeof(cmd), mask_key); } send_command_t(l, 0xC9, 0x00, cmd); if (s->ep3_behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES) { send_text_message_printf(l, "$C5TOURN/%02hhX/%zu WIN %c", tourn->get_number(), match->round_num, match->winner_team == match->preceding_a->winner_team ? 'A' : 'B'); } } void send_ep3_update_spectator_count(shared_ptr<Lobby> l) { G_SetGameMetadata_GC_Ep3_6xB4x52 cmd; for (auto watcher_l : l->watcher_lobbies) { for (auto c : watcher_l->clients) { cmd.total_spectators += (c.get() != nullptr); } } // TODO: Make s available here so we can apply masking if needed (perhaps by // adding a weak_ptr in Lobby... it'd be dumb to require s to be passed in to // this function just to check a behavior flag) // Note: We can't use send_command_t(l, ...) here because that would send the // same command to l and to all watcher lobbies. The commands should have // different values depending on who's in each watcher lobby, so we have to // manually send to each client here. for (auto c : l->clients) { if (c) { send_command_t(c, 0xC9, 0x00, cmd); } } for (auto watcher_l : l->watcher_lobbies) { cmd.local_spectators = 0; for (auto c : watcher_l->clients) { cmd.local_spectators += (c.get() != nullptr); } for (auto c : watcher_l->clients) { if (c) { send_command_t(c, 0xC9, 0x00, cmd); } } } } void set_mask_for_ep3_game_command(void* vdata, size_t size, uint8_t mask_key) { if (size < 8) { throw logic_error("Episode 3 game command is too short for masking"); } auto* header = reinterpret_cast<G_CardBattleCommandHeader*>(vdata); size_t command_bytes = header->size * 4; if (command_bytes != size) { throw runtime_error("command size field does not match actual size"); } // Don't waste time if the existing mask_key is the same as the requested one if (header->mask_key == mask_key) { return; } // If header->mask_key isn't zero when we get here, then the command is // already masked with a different mask_key, so unmask it first if ((mask_key != 0) && (header->mask_key != 0)) { set_mask_for_ep3_game_command(vdata, size, 0); } // Now, exactly one of header->mask_key and mask_key should be nonzero, and we // are either directly masking or unmasking the command. Since this operation // is symmetric, we don't need to split it into two cases. if ((header->mask_key == 0) == (mask_key == 0)) { throw logic_error("only one of header->mask_key and mask_key may be nonzero"); } uint8_t* data = reinterpret_cast<uint8_t*>(vdata); uint8_t k = (header->mask_key ^ mask_key) + 0x80; for (size_t z = 8; z < command_bytes; z++) { k = (k * 7) + 3; data[z] ^= k; } header->mask_key = mask_key; } void send_quest_file_chunk( shared_ptr<Client> c, const string& filename, size_t chunk_index, const void* data, size_t size, bool is_download_quest) { if (size > 0x400) { throw logic_error("quest file chunks must be 1KB or smaller"); } S_WriteFile_13_A7 cmd; cmd.filename = filename; memcpy(cmd.data.data(), data, size); if (size < 0x400) { memset(&cmd.data[size], 0, 0x400 - size); } cmd.data_size = size; send_command_t(c, is_download_quest ? 0xA7 : 0x13, chunk_index, cmd); } void send_open_quest_file(shared_ptr<Client> c, const string& quest_name, const string& basename, shared_ptr<const string> contents, QuestFileType type) { switch (c->version()) { case GameVersion::DC: send_quest_open_file_t<S_OpenFile_DC_44_A6>( c, quest_name, basename, contents->size(), type); break; case GameVersion::PC: case GameVersion::GC: send_quest_open_file_t<S_OpenFile_PC_GC_44_A6>( c, quest_name, basename, contents->size(), type); break; case GameVersion::XB: send_quest_open_file_t<S_OpenFile_XB_44_A6>( c, quest_name, basename, contents->size(), type); break; case GameVersion::BB: send_quest_open_file_t<S_OpenFile_BB_44_A6>( c, quest_name, basename, contents->size(), type); break; default: throw logic_error("cannot send quest files to this version of client"); } // For GC/XB/BB, we wait for acknowledgement commands before sending each // chunk. For DC/PC, we send the entire quest all at once. if ((c->version() == GameVersion::DC) || (c->version() == GameVersion::PC)) { for (size_t offset = 0; offset < contents->size(); offset += 0x400) { size_t chunk_bytes = contents->size() - offset; if (chunk_bytes > 0x400) { chunk_bytes = 0x400; } send_quest_file_chunk(c, basename.c_str(), offset / 0x400, contents->data() + offset, chunk_bytes, (type != QuestFileType::ONLINE)); } } else { c->sending_files.emplace(basename, contents); c->log.info("Opened file %s", basename.c_str()); } } bool send_quest_barrier_if_all_clients_ready(shared_ptr<Lobby> l) { if (!l || !l->is_game()) { return false; } // Check if any client is still loading size_t x; for (x = 0; x < l->max_clients; x++) { if (!l->clients[x]) { continue; } if (l->clients[x]->flags & Client::Flag::LOADING_QUEST) { break; } } // If they're all done, start the quest if (x != l->max_clients) { return false; } send_command(l, 0xAC, 0x00); for (x = 0; x < l->max_clients; x++) { if (l->clients[x]) { l->clients[x]->disconnect_hooks.erase(QUEST_BARRIER_DISCONNECT_HOOK_NAME); } } return true; } void send_card_auction_if_all_clients_ready( shared_ptr<ServerState> s, shared_ptr<Lobby> l) { // Check if any client is still not ready size_t x; for (x = 0; x < l->max_clients; x++) { if (!l->clients[x]) { continue; } if (!(l->clients[x]->flags & Client::Flag::AWAITING_CARD_AUCTION)) { break; } } if (x != l->max_clients) { return; } for (x = 0; x < l->max_clients; x++) { if (l->clients[x]) { l->clients[x]->flags &= ~Client::Flag::AWAITING_CARD_AUCTION; } } if ((s->ep3_card_auction_points == 0) || (s->ep3_card_auction_min_size == 0) || (s->ep3_card_auction_max_size == 0)) { throw runtime_error("card auctions are not configured on this server"); } uint16_t num_cards; if (s->ep3_card_auction_min_size == s->ep3_card_auction_max_size) { num_cards = s->ep3_card_auction_min_size; } else { num_cards = s->ep3_card_auction_min_size + (random_object<uint16_t>() % (s->ep3_card_auction_max_size - s->ep3_card_auction_min_size + 1)); } num_cards = min<uint16_t>(num_cards, 0x14); uint64_t distribution_size = 0; for (const auto& e : s->ep3_card_auction_pool) { distribution_size += e.probability; } auto card_index = (l->flags & Lobby::Flag::IS_EP3_TRIAL) ? s->ep3_card_index_trial : s->ep3_card_index; S_StartCardAuction_GC_Ep3_EF cmd; cmd.points_available = s->ep3_card_auction_points; for (size_t z = 0; z < num_cards; z++) { uint64_t v = random_object<uint64_t>() % distribution_size; for (const auto& e : s->ep3_card_auction_pool) { if (v >= e.probability) { v -= e.probability; } else { cmd.entries[z].card_id = e.card_id; cmd.entries[z].min_price = e.min_price; break; } } } send_command_t(l, 0xEF, num_cards, cmd); for (auto c : l->clients) { if (c) { c->disconnect_hooks.erase(CARD_AUCTION_DISCONNECT_HOOK_NAME); } } } void send_server_time(shared_ptr<Client> c) { uint64_t t = now(); time_t t_secs = t / 1000000; struct tm t_parsed; gmtime_r(&t_secs, &t_parsed); string time_str(128, 0); size_t len = strftime(time_str.data(), time_str.size(), "%Y:%m:%d: %H:%M:%S.000", &t_parsed); if (len == 0) { throw runtime_error("format_time buffer too short"); } time_str.resize(len); send_command(c, 0xB1, 0x00, time_str); } void send_change_event(shared_ptr<Client> c, uint8_t new_event) { // This command isn't supported on versions before V3, nor on Trial Edition. if ((c->version() == GameVersion::DC) || (c->version() == GameVersion::PC) || (c->flags & Client::Flag::IS_GC_TRIAL_EDITION)) { return; } send_command(c, 0xDA, new_event); } void send_change_event(shared_ptr<Lobby> l, uint8_t new_event) { for (auto& c : l->clients) { if (!c) { continue; } send_change_event(c, new_event); } } void send_change_event(shared_ptr<ServerState> s, uint8_t new_event) { // TODO: Create a collection of all clients on the server (including those not // in lobbies) and use that here instead for (auto& l : s->all_lobbies()) { send_change_event(l, new_event); } }
[ "fuzziqersoftware+g@gmail.com" ]
fuzziqersoftware+g@gmail.com
f80d7ad0c05c4f4fda124353cf79ade0df37085e
aa8bc6f9479d6d02eaa8c432a06bfdc80e21f53e
/Core_SAMD21G18A_2/Screen2_0.h
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XBeeModule/XBee
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refs/heads/master
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#pragma once //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #include "UTFTMenu.h" //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ // экран номер 2_0 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ class Screen2_0 : public AbstractTFTScreen { public: static AbstractTFTScreen* create() { return new Screen2_0(); } protected: virtual void doSetup(TFTMenu* menu); virtual void doUpdate(TFTMenu* menu); virtual void doDraw(TFTMenu* menu); virtual void onButtonPressed(TFTMenu* menu, int pressedButton); private: Screen2_0(); }; //------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ "promavto@ntmp.ru" ]
promavto@ntmp.ru
19e192b4040105b151b42e506fe6baf651589ac8
6b15711f9f624f1173e6299c663ca216f91e7463
/RotationDemo/RotationDemo/Graphics/Graphics.cpp
e99d82cece9c6aaefee723a759c6c6cffe901fd0
[]
no_license
McThrok/RotationDemo
36aa25959c9c66fff272859ddaf676f1b0257f9e
2737355df8668f502e2f596e1d1d031eced4bf0e
refs/heads/master
2022-03-18T06:48:20.278139
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#include "Graphics.h" Graphics::~Graphics() { } bool Graphics::Initialize(HWND hwnd, int width, int height) { this->windowWidth = width; this->windowHeight = height; this->fpsTimer.Start(); if (!InitializeDirectX(hwnd)) return false; if (!InitializeShaders()) return false; if (!InitializeScene()) return false; InitGui(hwnd); return true; } void Graphics::RenderFrame() { float bgcolor[] = { 0.05f, 0.05f, 0.1f, 1.0f }; this->deviceContext->ClearRenderTargetView(this->renderTargetView.Get(), bgcolor); this->deviceContext->ClearDepthStencilView(this->depthStencilView.Get(), D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0); RenderVisualisation(); RenderGui(); this->swapchain->Present(0, NULL); } void Graphics::InitGui(HWND hwnd) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(this->device.Get(), this->deviceContext.Get()); ImGui::StyleColorsDark(); } void Graphics::RenderGui() { ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); RenderMainPanel(); ImGui::Render(); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); } void Graphics::RenderMainPanel() { ImGui::SetNextWindowSize(ImVec2(500, 950), ImGuiCond_Once); ImGui::SetNextWindowPos(ImVec2(10, 30), ImGuiCond_Once); if (!ImGui::Begin("Main Panel")) { ImGui::End(); return; } if (simulation->paused) { if (ImGui::Button("Start")) simulation->paused = false; } else { if (ImGui::Button("Pause")) simulation->paused = true; } ImGui::SameLine(); if (ImGui::Button("Reset")) { simulation->Reset(); } ImGui::Separator(); if (ImGui::SliderFloat3("start position", &simulation->startPosition.x, 0, 5)) simulation->UpdateFrames(); if (ImGui::SliderFloat3("end position", &simulation->endPosition.x, 0, 5)) simulation->UpdateFrames(); ImGui::Separator(); if (ImGui::SliderFloat3("start rotation Euler", &simulation->startRotationEuler.x, -180, 180, "%.0f")) simulation->UpdateFramesEuler(); if (ImGui::SliderFloat3("end rotation Euler", &simulation->endRotationEuler.x, -180, 180, "%.0f")) simulation->UpdateFramesEuler(); if (ImGui::Button("Apply##Euler")) simulation->UpdateRotationsFromEuler(); ImGui::Separator(); if (ImGui::SliderFloat4("start rotation Quat", &simulation->startRotationQuat.x, -5, 5, "%.2f")) simulation->UpdateFramesQuat(); if (ImGui::SliderFloat4("end rotation Quat", &simulation->endRotationQuat.x, -5, 5, "%.2f")) simulation->UpdateFramesQuat(); if (ImGui::Button("Apply##Quat")) simulation->UpdateRotationsFromQuat(); ImGui::Separator(); if (ImGui::Checkbox("slerp", &simulation->slerp)) simulation->UpdateFramesQuat(); ImGui::Checkbox("loop", &simulation->loop); ImGui::Checkbox("show Frames", &simulation->showFrames); ImGui::SliderFloat("animation time", &simulation->animationTime, 1, 5); ImGui::SliderFloat("animation progress", &simulation->time, 0, simulation->animationTime); if (ImGui::SliderInt("frames", &simulation->frames, 0, 20)) simulation->UpdateFrames(); ImGui::End(); } void Graphics::RenderVisualisation() { this->deviceContext->IASetInputLayout(this->vertexshader.GetInputLayout()); this->deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY::D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); this->deviceContext->RSSetState(this->rasterizerState.Get()); this->deviceContext->OMSetDepthStencilState(this->depthStencilState.Get(), 0); this->deviceContext->VSSetShader(vertexshader.GetShader(), NULL, 0); this->deviceContext->PSSetShader(pixelshader.GetShader(), NULL, 0); this->deviceContext->VSSetConstantBuffers(0, 1, this->cbColoredObject.GetAddressOf()); this->deviceContext->PSSetConstantBuffers(0, 1, this->cbColoredObject.GetAddressOf()); //top this->deviceContext->RSSetViewports(1, &viewportTop); RenderModel(simulation->GetModelMatrixEuler(0)); RenderModel(simulation->GetModelMatrixEuler(1)); RenderModel(simulation->GetModelMatrixEuler()); if (simulation->showFrames) for (auto m : simulation->framesEuler) RenderModel(m); //down this->deviceContext->RSSetViewports(1, &viewportDown); RenderModel(simulation->GetModelMatrixQuat(0)); RenderModel(simulation->GetModelMatrixQuat(1)); RenderModel(simulation->GetModelMatrixQuat()); if (simulation->showFrames) for (auto m : simulation->framesQuat) RenderModel(m); } void Graphics::RenderModel(Matrix worldMatrix) { float width = 0.03f; RenderCube(Matrix::CreateScale(width, width, width) * worldMatrix, { 0.3f, 0.3f, 0.3f, 1 }); RenderCube(Matrix::CreateTranslation(width, 0, 0) * Matrix::CreateScale(1, width, width) * worldMatrix, { 1,0,0,1 }); RenderCube(Matrix::CreateTranslation(0, width, 0) * Matrix::CreateScale(width, 1, width) * worldMatrix, { 0,1,0,1 }); RenderCube(Matrix::CreateTranslation(0, 0, width) * Matrix::CreateScale(width, width, 1) * worldMatrix, { 0,0,1,1 }); } void Graphics::RenderCube(Matrix worldMatrix, Vector4 color) { UINT offset = 0; cbColoredObject.data.worldMatrix = worldMatrix; cbColoredObject.data.wvpMatrix = cbColoredObject.data.worldMatrix * camera.GetViewMatrix() * camera.GetProjectionMatrix(); cbColoredObject.data.color = color; cbColoredObject.ApplyChanges(); this->deviceContext->IASetVertexBuffers(0, 1, vbCube.GetAddressOf(), vbCube.StridePtr(), &offset); this->deviceContext->IASetIndexBuffer(ibCube.Get(), DXGI_FORMAT_R32_UINT, 0); this->deviceContext->DrawIndexed(ibCube.BufferSize(), 0, 0); } bool Graphics::InitializeDirectX(HWND hwnd) { std::vector<AdapterData> adapters = AdapterReader::GetAdapters(); if (adapters.size() < 1) { ErrorLogger::Log("No IDXGI Adapters found."); return false; } DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC)); scd.BufferDesc.Width = this->windowWidth; scd.BufferDesc.Height = this->windowHeight; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; scd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; scd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.BufferCount = 1; scd.OutputWindow = hwnd; scd.Windowed = TRUE; scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; HRESULT hr; hr = D3D11CreateDeviceAndSwapChain(adapters[0].pAdapter, //IDXGI Adapter D3D_DRIVER_TYPE_UNKNOWN, NULL, //FOR SOFTWARE DRIVER TYPE NULL, //FLAGS FOR RUNTIME LAYERS NULL, //FEATURE LEVELS ARRAY 0, //# OF FEATURE LEVELS IN ARRAY D3D11_SDK_VERSION, &scd, //Swapchain description this->swapchain.GetAddressOf(), //Swapchain Address this->device.GetAddressOf(), //Device Address NULL, //Supported feature level this->deviceContext.GetAddressOf()); //Device Context Address if (FAILED(hr)) { ErrorLogger::Log(hr, "Failed to create device and swapchain."); return false; } Microsoft::WRL::ComPtr<ID3D11Texture2D> backBuffer; hr = this->swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<void**>(backBuffer.GetAddressOf())); if (FAILED(hr)) //If error occurred { ErrorLogger::Log(hr, "GetBuffer Failed."); return false; } hr = this->device->CreateRenderTargetView(backBuffer.Get(), NULL, this->renderTargetView.GetAddressOf()); if (FAILED(hr)) //If error occurred { ErrorLogger::Log(hr, "Failed to create render target view."); return false; } //Describe our Depth/Stencil Buffer D3D11_TEXTURE2D_DESC depthStencilDesc; depthStencilDesc.Width = this->windowWidth; depthStencilDesc.Height = this->windowHeight; depthStencilDesc.MipLevels = 1; depthStencilDesc.ArraySize = 1; depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthStencilDesc.SampleDesc.Count = 1; depthStencilDesc.SampleDesc.Quality = 0; depthStencilDesc.Usage = D3D11_USAGE_DEFAULT; depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; depthStencilDesc.CPUAccessFlags = 0; depthStencilDesc.MiscFlags = 0; hr = this->device->CreateTexture2D(&depthStencilDesc, NULL, this->depthStencilBuffer.GetAddressOf()); if (FAILED(hr)) //If error occurred { ErrorLogger::Log(hr, "Failed to create depth stencil buffer."); return false; } hr = this->device->CreateDepthStencilView(this->depthStencilBuffer.Get(), NULL, this->depthStencilView.GetAddressOf()); if (FAILED(hr)) //If error occurred { ErrorLogger::Log(hr, "Failed to create depth stencil view."); return false; } this->deviceContext->OMSetRenderTargets(1, this->renderTargetView.GetAddressOf(), this->depthStencilView.Get()); //Create depth stencil state D3D11_DEPTH_STENCIL_DESC depthstencildesc; ZeroMemory(&depthstencildesc, sizeof(D3D11_DEPTH_STENCIL_DESC)); depthstencildesc.DepthEnable = true; depthstencildesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK::D3D11_DEPTH_WRITE_MASK_ALL; depthstencildesc.DepthFunc = D3D11_COMPARISON_FUNC::D3D11_COMPARISON_LESS_EQUAL; hr = this->device->CreateDepthStencilState(&depthstencildesc, this->depthStencilState.GetAddressOf()); if (FAILED(hr)) { ErrorLogger::Log(hr, "Failed to create depth stencil state."); return false; } //Create the Viewport viewportHeight = this->windowHeight / 2; ZeroMemory(&viewportTop, sizeof(D3D11_VIEWPORT)); viewportTop.TopLeftX = 0; viewportTop.TopLeftY = 0; viewportTop.Width = this->windowWidth; viewportTop.Height = viewportHeight; viewportTop.MinDepth = 0.0f; viewportTop.MaxDepth = 1.0f; ZeroMemory(&viewportDown, sizeof(D3D11_VIEWPORT)); viewportDown.TopLeftX = 0; viewportDown.TopLeftY = viewportHeight; viewportDown.Width = this->windowWidth; viewportDown.Height = viewportHeight; viewportDown.MinDepth = 0.0f; viewportDown.MaxDepth = 1.0f; ////Set the Viewport //this->deviceContext->RSSetViewports(1, &viewportRight); //Create Rasterizer State D3D11_RASTERIZER_DESC rasterizerDesc; ZeroMemory(&rasterizerDesc, sizeof(D3D11_RASTERIZER_DESC)); rasterizerDesc.FillMode = D3D11_FILL_MODE::D3D11_FILL_SOLID; rasterizerDesc.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK; hr = this->device->CreateRasterizerState(&rasterizerDesc, this->rasterizerState.GetAddressOf()); if (FAILED(hr)) { ErrorLogger::Log(hr, "Failed to create rasterizer state."); return false; } spriteBatch = std::make_unique<DirectX::SpriteBatch>(this->deviceContext.Get()); spriteFont = std::make_unique<DirectX::SpriteFont>(this->device.Get(), L"Data\\Fonts\\comic_sans_ms_16.spritefont"); return true; } bool Graphics::InitializeShaders() { D3D11_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT::DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_CLASSIFICATION::D3D11_INPUT_PER_VERTEX_DATA, 0 }, {"NORMAL", 0, DXGI_FORMAT::DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_CLASSIFICATION::D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; UINT numElements = ARRAYSIZE(layout); if (!vertexshader.Initialize(this->device, L"my_vs.cso", layout, numElements)) return false; if (!pixelshader.Initialize(this->device, L"my_ps.cso")) return false; if (!diagonalPixelshader.Initialize(this->device, L"diagonal_ps.cso")) return false; return true; } bool Graphics::InitializeScene() { VertexPN v[] = { VertexPN(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f), VertexPN(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f), VertexPN(1.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f), VertexPN(0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f), VertexPN(1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f), VertexPN(0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f), VertexPN(0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f), VertexPN(1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f), VertexPN(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f), VertexPN(1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f), VertexPN(1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f), VertexPN(1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f), VertexPN(0.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f), VertexPN(0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f), VertexPN(0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f), VertexPN(0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f), VertexPN(0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f), VertexPN(1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f), VertexPN(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f), VertexPN(0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f), VertexPN(0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f), VertexPN(1.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f), VertexPN(1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f), VertexPN(0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f) }; int indices[] = { 0, 2, 3, 0,1, 2, 4, 6, 7, 4,5, 6, 8, 10, 11, 8, 9, 10, 12, 14, 15, 12, 13, 14, 16, 18, 19, 16, 17, 18, 20, 22, 23, 20, 21, 22, }; this->vbCube.Initialize(this->device.Get(), v, ARRAYSIZE(v)); this->ibCube.Initialize(this->device.Get(), indices, ARRAYSIZE(indices)); //Initialize Constant Buffer(s) this->cbColoredObject.Initialize(this->device.Get(), this->deviceContext.Get()); this->cbLight.Initialize(this->device.Get(), this->deviceContext.Get()); camera.SetPosition(0, -5.0f, 0); camera.SetProjectionValues(60.0f, static_cast<float>(windowWidth) / static_cast<float>(viewportHeight), 0.1f, 1000.0f); return true; }
[ "wojtek.trze@gmail.com" ]
wojtek.trze@gmail.com
816e8db3047ae917ac0eb0481da8ede02e701c2b
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/chrome/common/chrome_features.h
ae722d0f170325d4904138c832b3e0998a7e902b
[ "BSD-3-Clause" ]
permissive
cfzhang/chromium
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refs/heads/master
2023-02-26T10:20:57.513471
2019-09-16T05:32:04
2019-09-16T05:32:04
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C++
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h
// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file defines all the public base::FeatureList features for the chrome // module. #ifndef CHROME_COMMON_CHROME_FEATURES_H_ #define CHROME_COMMON_CHROME_FEATURES_H_ #include "base/component_export.h" #include "base/feature_list.h" #include "base/metrics/field_trial_params.h" #include "build/build_config.h" #include "build/buildflag.h" #include "chrome/common/buildflags.h" #include "device/vr/buildflags/buildflags.h" #include "extensions/buildflags/buildflags.h" #include "ppapi/buildflags/buildflags.h" #include "printing/buildflags/buildflags.h" #include "ui/base/buildflags.h" namespace features { // All features in alphabetical order. The features should be documented // alongside the definition of their values in the .cc file. #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAddToHomescreenMessaging; #endif // defined(OS_ANDROID) #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kApkWebAppInstalls; #endif // defined(OS_CHROMEOS) #if defined(OS_MACOSX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAppShimMultiProfile; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAppShimRemoteCocoa; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kShow10_9ObsoleteInfobar; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kViewsTaskManager; #endif // defined(OS_MACOSX) #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAppNotificationStatusMessaging; #endif // defined(OS_ANDROID) #if !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAppServiceAsh; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAppServiceIntentHandling; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAppServiceShelf; #endif // !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAsyncDns; #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAutoFetchOnNetErrorPage; #endif #if defined(OS_WIN) || defined(OS_LINUX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kBackgroundModeAllowRestart; #endif // defined(OS_WIN) || defined(OS_LINUX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kBlockPromptsIfDismissedOften; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kBlockPromptsIfIgnoredOften; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kBlockRepeatedNotificationPermissionPrompts; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kBrowserHangFixesExperiment; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kBundledConnectionHelpFeature; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCaptionSettings; #if (defined(OS_LINUX) && !defined(OS_CHROMEOS)) || defined(OS_MACOSX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCertDualVerificationTrialFeature; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kChangePictureVideoMode; #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDMServerOAuthForChildUser; #endif #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kClearOldBrowsingData; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kClickToOpenPDFPlaceholder; #if defined(OS_MACOSX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kImmersiveFullscreen; #endif #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAllowDisableMouseAcceleration; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrostini; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrostiniAdditionalEnterpriseReporting; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrostiniAdvancedAccessControls; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrostiniAnsibleInfrastructure; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrostiniAnsibleSoftwareManagement; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrostiniForceClose; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCupsPrintersUiOverhaul; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kPluginVm; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUsageTimeLimitPolicy; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWilcoDtc; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUploadZippedSystemLogs; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kTerminalSystemApp; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopCaptureTabSharingInfobar; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopPWAsWithoutExtensions; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopPWAsCacheDuringDefaultInstall; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopPWAsLocalUpdating; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopPWAsUnifiedUiController; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopPWAsUnifiedLaunch; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopPWAsUSS; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDesktopPWAsOmniboxInstall; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDisallowUnsafeHttpDownloads; COMPONENT_EXPORT(CHROME_FEATURES) extern const char kDisallowUnsafeHttpDownloadsParamName[]; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDnsOverHttps; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::FeatureParam<bool> kDnsOverHttpsFallbackParam; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::FeatureParam<std::string> kDnsOverHttpsTemplatesParam; #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDownloadsLocationChange; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kDriveFcmInvalidations; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kPolicyFcmInvalidations; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kEnableAmbientAuthenticationInGuestSession; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kEnableAmbientAuthenticationInIncognito; #if !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kEnterpriseReportingInBrowser; #endif #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kEventBasedStatusReporting; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kExternalExtensionDefaultButtonControl; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kFocusMode; // Android expects this string from Java code, so it is always needed. // TODO(crbug.com/731802): Use #if BUILDFLAG(ENABLE_VR_BROWSING) instead. #if BUILDFLAG(ENABLE_VR) || defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kVrBrowsing; #endif #if BUILDFLAG(ENABLE_VR) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kVrBrowsingExperimentalFeatures; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kVrBrowsingExperimentalRendering; #if BUILDFLAG(ENABLE_OCULUS_VR) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kOculusVR; #endif // ENABLE_OCULUS_VR #if BUILDFLAG(ENABLE_OPENVR) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kOpenVR; #endif // ENABLE_OPENVR #if BUILDFLAG(ENABLE_WINDOWS_MR) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWindowsMixedReality; #endif // ENABLE_WINDOWS_MR #if BUILDFLAG(ENABLE_OPENXR) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kOpenXR; #endif // ENABLE_OPENXR #endif // ENABLE_VR #if defined(OS_WIN) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kGdiTextPrinting; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kGeoLanguage; #if !defined(OS_ANDROID) && defined(GOOGLE_CHROME_BUILD) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kGoogleBrandedContextMenu; #endif #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kHappinessTrackingSystem; #endif #if !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kHappinessTrackingSurveysForDesktop; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kHappinessTrackingSurveysForDesktopDemo; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kHTTPAuthCommittedInterstitials; #if defined(OS_WIN) && defined(GOOGLE_CHROME_BUILD) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kIncompatibleApplicationsWarning; #endif #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kInSessionPasswordChange; #endif #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kInstallableAmbientBadgeInfoBar; #endif // defined(OS_ANDROID) #if !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kIntentPicker; #endif #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kKernelnextVMs; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kKidsManagementUrlClassification; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kLookalikeUrlNavigationSuggestionsUI; #if defined(OS_MACOSX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kMacFullSizeContentView; #endif #if defined(OS_MACOSX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kMacMaterialDesignDownloadShelf; #endif #if defined(OS_MACOSX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kMacSystemMediaPermissionsInfoUi; #endif #if BUILDFLAG(ENABLE_EXTENSIONS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAcknowledgeNtpOverrideOnDeactivate; #endif #if !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kOnConnectNative; #endif #if BUILDFLAG(ENABLE_NATIVE_NOTIFICATIONS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kNativeNotifications; #endif #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kNewNetErrorPageUI; #endif #if defined(OS_POSIX) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kNtlmV2Enabled; #endif #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kOomIntervention; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUseNewAcceptLanguageHeader; #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kParentAccessCode; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kParentAccessCodeForTimeChange; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kPermissionDelegation; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kPredictivePrefetchingAllowedOnAllConnectionTypes; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kPrerenderFallbackToPreconnect; #if BUILDFLAG(ENABLE_PLUGINS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kFlashDeprecationWarning; #endif #if BUILDFLAG(ENABLE_PRINT_PREVIEW) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCloudPrinterHandler; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kNewPrintPreviewLayout; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kPushMessagingBackgroundMode; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kQuietNotificationPrompts; #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kRemoveSupervisedUsersOnStartup; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kLoadBrokenImagesFromContextMenu; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSafetyTipUI; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSecurityKeyAttestationPrompt; #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kShowTrustedPublisherURL; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSitePerProcess; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSiteIsolationForPasswordSites; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSitePerProcessOnlyForHighMemoryClients; COMPONENT_EXPORT(CHROME_FEATURES) extern const char kSitePerProcessOnlyForHighMemoryClientsParamName[]; #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kStreamlinedUsbPrinterSetup; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kNativeSmb; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSoundContentSetting; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSubresourceRedirectIncludedMediaSuffixes; #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSysInternals; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSystemWebApps; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAppManagement; #if !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kTabMetricsLogging; #endif #if defined(OS_WIN) && defined(GOOGLE_CHROME_BUILD) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kThirdPartyModulesBlocking; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kTreatUnsafeDownloadsAsActive; COMPONENT_EXPORT(CHROME_FEATURES) extern const char kTreatUnsafeDownloadsAsActiveParamName[]; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kHeavyAdIntervention; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kHeavyAdBlocklist; #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUsageTimeStateNotifier; #endif #if defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUseDisplayWideColorGamut; COMPONENT_EXPORT(CHROME_FEATURES) bool UseDisplayWideColorGamut(); #endif #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUseFtlSignalingForCrdHostDelegate; #endif #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAdaptiveScreenBrightnessLogging; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUserActivityEventLogging; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUseSameCacheForMedia; #if defined(OS_CHROMEOS) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kArcCupsApi; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kQuickUnlockPin; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kQuickUnlockPinSignin; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kQuickUnlockFingerprint; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrosCompUpdates; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kTPMFirmwareUpdate; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kCrOSEnableUSMUserService; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kMachineLearningService; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSmartDim; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUsbguard; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kUsbbouncer; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kSchedulerConfiguration; #endif // defined(OS_CHROMEOS) #if !defined(OS_ANDROID) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWebRtcRemoteEventLog; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWebRtcRemoteEventLogGzipped; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWebUIA11yEnhancements; #endif COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWebUIDarkMode; #if defined(OS_WIN) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWin10AcceleratedDefaultBrowserFlow; #endif // defined(OS_WIN) COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kWriteBasicSystemProfileToPersistentHistogramsFile; COMPONENT_EXPORT(CHROME_FEATURES) extern const base::Feature kAccessibilityInternalsPageImprovements; bool PrefServiceEnabled(); // DON'T ADD RANDOM STUFF HERE. Put it in the main section above in // alphabetical order, or in one of the ifdefs (also in order in each section). } // namespace features #endif // CHROME_COMMON_CHROME_FEATURES_H_
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#include<iostream> #include<cstdio> #include<cstring> #include<algorithm> #include<ctime> #define ll long long using namespace std; inline int read(){ int re=0,flag=1;char ch=getchar(); while(ch>'9'||ch<'0'){ if(ch=='-') flag=-1; ch=getchar(); } while(ch>='0'&&ch<='9') re=(re<<1)+(re<<3)+ch-'0',ch=getchar(); return re*flag; } int main(){ srand(time(NULL)); ll x=rand()%10000; cout<<x*x<<' '<<rand()%10000<<'\n'; }
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#ifndef CPLAYER_H #define CPLAYER_H #include <ccharacter.h> class CPlayer { public: CPlayer(); ~CPlayer(); void HandleEvents(SDL_Event& e); int GetBind(int number); void SetBind(int bindnumber, int keybind); // void ChangeKeySetting(int keytoswitch, SDL_Event& e); // void FakeDead(); void IsMoving(int screenwidth, int screenheigth); void LinkCharacter(CCharacter* linkedcharacter); bool GetStabbing(); void SetStabbing(bool newstab); bool GetFiring(); void SetFiring(bool newstab); int GetAmmunition(); void DepleteAmmunition(); void SetAmmunition(int ammunition); CCharacter m_playercharacter; private: int m_keybinddown = SDLK_DOWN; int m_keybindup = SDLK_UP; int m_keybindleft = SDLK_LEFT; int m_keybindright = SDLK_RIGHT; int m_keybindfire = SDLK_KP_1; int m_keybindstab = SDLK_KP_2; int m_keybindspecial = SDLK_KP_3; int m_tempdx; int m_tempdy; bool m_isstabbing; bool m_isfiring; int m_ammunition; }; #endif // CPLAYER_H
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// Fill out your copyright notice in the Description page of Project Settings. #include "BatteryMan.h" // Sets default values ABatteryMan::ABatteryMan() { // Set this character to call Tick() every frame. You can turn this off to // improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; GetCapsuleComponent()->InitCapsuleSize(42.0f, 96.0f); bUseControllerRotationPitch = false; bUseControllerRotationRoll = false; bUseControllerRotationYaw = false; GetCharacterMovement()->bOrientRotationToMovement = true; GetCharacterMovement()->RotationRate = FRotator(0.0f, 540.0f, 0.0f); GetCharacterMovement()->JumpZVelocity = 600.0f; GetCharacterMovement()->AirControl = 0.2f; CameraBoom = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraBoom")); CameraBoom->SetupAttachment(RootComponent); CameraBoom->TargetArmLength = 300.0f; CameraBoom->bUsePawnControlRotation = true; FollowCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("FollowCamera")); FollowCamera->SetupAttachment(CameraBoom, USpringArmComponent::SocketName); FollowCamera->bUsePawnControlRotation = false; bDead = false; Power = 100.0f; } void ABatteryMan::OnBeginOverlap(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) { if (OtherActor->ActorHasTag("Recharge")) { Power += 10.0f; if (Power > 100.0f) Power = 100.0f; OtherActor->Destroy(); } } // Called when the game starts or when spawned void ABatteryMan::BeginPlay() { Super::BeginPlay(); GetCapsuleComponent()->OnComponentBeginOverlap.AddDynamic( this, &ABatteryMan::OnBeginOverlap); if (PlayerPowerWidgetClass != nullptr) { PlayerPowerWidget = CreateWidget(GetWorld(), PlayerPowerWidgetClass); PlayerPowerWidget->AddToViewport(); } } // Called every frame void ABatteryMan::Tick(float DeltaTime) { Super::Tick(DeltaTime); Power -= DeltaTime * PowerTreshold; if (Power <= 0) { if (!bDead) { bDead = true; GetMesh()->SetSimulatePhysics(true); FTimerHandle UnusedHandle; GetWorldTimerManager().SetTimer(UnusedHandle, this, &ABatteryMan::RestartGame, 3.0f, false); } } } // Called to bind functionality to input void ABatteryMan::SetupPlayerInputComponent( UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); PlayerInputComponent->BindAxis("Turn", this, &APawn::AddControllerYawInput); PlayerInputComponent->BindAxis("LookUp", this, &APawn::AddControllerPitchInput); PlayerInputComponent->BindAction("Jump", IE_Pressed, this, &ACharacter::Jump); PlayerInputComponent->BindAction("Jump", IE_Released, this, &ACharacter::StopJumping); PlayerInputComponent->BindAxis("MoveForward", this, &ABatteryMan::MoveForward); PlayerInputComponent->BindAxis("MoveRight", this, &ABatteryMan::MoveRight); } void ABatteryMan::MoveForward(float Axis) { if (!bDead) { const FRotator Rotation = Controller->GetControlRotation(); const FRotator YawRotation(0, Rotation.Yaw, 0); const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X); AddMovementInput(Direction, Axis); } } void ABatteryMan::MoveRight(float Axis) { if (!bDead) { const FRotator Rotation = Controller->GetControlRotation(); const FRotator YawRotation(0, Rotation.Yaw, 0); const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::Y); AddMovementInput(Direction, Axis); } } void ABatteryMan::RestartGame() { UGameplayStatics::OpenLevel(this, FName(*GetWorld()->GetName()), false); }
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class Solution { public: vector<string> fizzBuzz(int n) { vector<string> ans; for (int i = 1; i <= n; i++) { if (i % 15 == 0) { ans.push_back("FizzBuzz"); } else if (i % 3 == 0) { ans.push_back("Fizz"); } else if (i % 5 == 0) { ans.push_back("Buzz"); } else { ans.push_back(to_string(i)); } } return ans; } }; /* C++ solution without if-else: class Solution { public: vector<string> fizzBuzz(int n) { vector<string> res(n); for(int i = 1;i <= n; i++) { res[i - 1] = to_string(i); } for(int i = 2;i < n; i += 3) { res[i] = "Fizz"; } for(int i = 4;i < n; i += 5) { res[i] = "Buzz"; } for(int i = 14;i < n; i += 15) { res[i] = "FizzBuzz"; } return res; } }; /*
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/* * Copyright (C) 2011 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebContextMenuProxyGtk_h #define WebContextMenuProxyGtk_h #if ENABLE(CONTEXT_MENUS) #include "WebContextMenuProxy.h" #include <WebCore/ContextMenu.h> #include <WebCore/IntPoint.h> namespace WebKit { class WebContextMenuItemData; class WebPageProxy; class WebContextMenuProxyGtk : public WebContextMenuProxy { public: static PassRefPtr<WebContextMenuProxyGtk> create(GtkWidget* webView, WebPageProxy* page) { return adoptRef(new WebContextMenuProxyGtk(webView, page)); } ~WebContextMenuProxyGtk(); virtual void showContextMenu(const WebCore::IntPoint&, const Vector<WebContextMenuItemData>&); virtual void hideContextMenu(); void populate(Vector<WebCore::ContextMenuItem>&); GtkMenu* gtkMenu() const { return m_menu.platformDescription(); } private: WebContextMenuProxyGtk(GtkWidget*, WebPageProxy*); void append(WebCore::ContextMenuItem&); void populate(const Vector<WebContextMenuItemData>&); static void menuPositionFunction(GtkMenu*, gint*, gint*, gboolean*, WebContextMenuProxyGtk*); GtkWidget* m_webView; WebPageProxy* m_page; WebCore::ContextMenu m_menu; WebCore::IntPoint m_popupPosition; }; } // namespace WebKit #endif // ENABLE(CONTEXT_MENUS) #endif // WebContextMenuProxyGtk_h
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/// @copyright /// Copyright (C) 2020 Assured Information Security, Inc. /// /// @copyright /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// @copyright /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// @copyright /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE /// SOFTWARE. /// /// @file remove_pointer.hpp /// #ifndef BSL_REMOVE_POINTER_HPP #define BSL_REMOVE_POINTER_HPP namespace bsl { /// @class bsl::remove_pointer /// /// <!-- description --> /// @brief Provides the member typedef type which is the same as T, /// except that its topmost pointer is removed. /// @include example_remove_pointer_overview.hpp /// /// <!-- template parameters --> /// @tparam T the type to remove the pointer from /// template<typename T> struct remove_pointer final { /// @brief provides the member typedef "type" using type = T; }; /// @brief a helper that reduces the verbosity of bsl::remove_pointer template<typename T> using remove_pointer_t = typename remove_pointer<T>::type; /// @cond doxygen off template<typename T> struct remove_pointer<T *> final { /// @brief provides the member typedef "type" using type = T; }; template<typename T> struct remove_pointer<T *const> final { /// @brief provides the member typedef "type" using type = T; }; /// @endcond doxygen on } #endif
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// Program to find the majority element // in the array // http://www.geeksforgeeks.org/check-for-majority-element-in-a-sorted-array/ #include <iostream> using namespace std; bool is_majority (int* array, int n, int x) { for (int i = 0; i <= n / 2; i++) { if (array[i] == x and array[n / 2 + i] == x) { return true; } } return false; } int main() { int n; cout << "Enter the size of the array: " << endl; cin >> n; int x; int array[n]; cout << "Enter the elements of the array: " << endl; for (int i = 0; i < n; i++) { cin >> array[i]; } cout << "Enter the element to be checked for: " << endl; cin >> x; bool majority = is_majority (array, n, x); if (majority) { cout << "Yes" << endl; } else { cout << "No" << endl; } return 0; }
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#pragma once #include <vector> #include "src/core/kernel.h" #include "register_allocator.h" #include "cfg.h" namespace dada{ class ReuseSetter{ public: std::vector<int> reuse_masks_; Kernel const* kernel_; CFG const* cfg_; RegisterAllocator const* register_allocator_; int const arch_; public: ReuseSetter(Kernel const*, CFG const*, RegisterAllocator const*, int arch); void set(); }; }
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/components/metrics/call_stack_profile_params.h
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_METRICS_CALL_STACK_PROFILE_PARAMS_H_ #define COMPONENTS_METRICS_CALL_STACK_PROFILE_PARAMS_H_ #include "base/time/time.h" namespace metrics { // Parameters to pass back to the metrics provider. struct CallStackProfileParams { // The process in which the collection occurred. enum Process { UNKNOWN_PROCESS, BROWSER_PROCESS, RENDERER_PROCESS, GPU_PROCESS, UTILITY_PROCESS, ZYGOTE_PROCESS, SANDBOX_HELPER_PROCESS, PPAPI_PLUGIN_PROCESS, PPAPI_BROKER_PROCESS }; // The thread from which the collection occurred. enum Thread { UNKNOWN_THREAD, // Each process has a 'main thread'. In the Browser process, the 'main // thread' is also often called the 'UI thread'. MAIN_THREAD, IO_THREAD, // Compositor thread (can be in both renderer and gpu processes). COMPOSITOR_THREAD, }; // The event that triggered the profile collection. enum Trigger { UNKNOWN, PROCESS_STARTUP, JANKY_TASK, THREAD_HUNG, PERIODIC_COLLECTION, TRIGGER_LAST = PERIODIC_COLLECTION }; // Allows the caller to specify whether sample ordering is // important. MAY_SHUFFLE should always be used to enable better compression, // unless the use case needs order to be preserved for a specific reason. enum SampleOrderingSpec { // The provider may shuffle the sample order to improve compression. MAY_SHUFFLE, // The provider will not change the sample order. PRESERVE_ORDER }; // The default constructor is required for mojo and should not be used // otherwise. A valid trigger should always be specified. constexpr CallStackProfileParams() : CallStackProfileParams(UNKNOWN_PROCESS, UNKNOWN_THREAD, UNKNOWN) {} constexpr CallStackProfileParams(Process process, Thread thread, Trigger trigger) : CallStackProfileParams(process, thread, trigger, MAY_SHUFFLE) {} constexpr CallStackProfileParams(Process process, Thread thread, Trigger trigger, SampleOrderingSpec ordering_spec) : process(process), thread(thread), trigger(trigger), ordering_spec(ordering_spec) {} // The collection process. Process process; // The collection thread. Thread thread; // The triggering event. Trigger trigger; // Whether to preserve sample ordering. SampleOrderingSpec ordering_spec; // The time at which the CallStackProfileMetricsProvider became aware of the // request for profiling. In particular, this is when callback was requested // via CallStackProfileMetricsProvider::GetProfilerCallback(). Used to // determine if collection was disabled during the collection of the profile. base::TimeTicks start_timestamp; }; } // namespace metrics #endif // COMPONENTS_METRICS_CALL_STACK_PROFILE_PARAMS_H_
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#include "SnakeGame.h" #include <functional> int main(int argc, char* argv[]) { const char* title = "Snake Game"; Vector2d<int> position(SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); Size size(800, 800); SnakeGame game(position, size, title); game.init(); const int fps = 100; const int frameDelay = 1000 / fps; Uint32 frameStart; int frameTime; while (game.isRunning()) { frameStart = SDL_GetTicks(); game.handleEvents(); game.update(); game.render(); frameTime = SDL_GetTicks() - frameStart; if (frameDelay > frameTime) { SDL_Delay(frameDelay - frameTime); } } game.clean(); return 0; }
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#include <cmath> #include <cstdio> #include <cstring> #include <vector> #define INF 1e8 #define MAX 500005 using namespace std; int depth[MAX], enter[MAX], euler[MAX * 2]; vector<int> adj[MAX], st[21]; class Tree { int n, root, step; void dfs(int i) { enter[i] = step; euler[step++] = i; for (int j : adj[i]) { if (enter[j] == -1) { depth[j] = depth[i] + 1; dfs(j); euler[step++] = i; } } } void calculate_sparse_table() { int upper = 2 * n - 1; int max_level = log2(upper) + 1; for (int level = 0; level < max_level; ++level) for (int i = 0; i < upper; ++i) { if (level == 0) st[level].emplace_back(euler[i]); else { st[level].emplace_back(st[level - 1][i]); int right = i + (1 << (level - 1)); if (right < upper && depth[st[level - 1][right]] < depth[st[level][i]]) st[level][i] = st[level - 1][right]; } } } public: Tree(int n, int root) { this->n = n; this->root = root; depth[0] = INF; } void add_edge(int u, int v) { adj[u].emplace_back(v); adj[v].emplace_back(u); } void init() { step = 0; dfs(root); calculate_sparse_table(); } int query_lca(int u, int v) { if (u == v) return u; int l = min(enter[u], enter[v]); int r = max(enter[u], enter[v]); int k = log2(r - l); int lans = st[k][l]; int rans = st[k][r - (1 << k) + 1]; if (depth[lans] < depth[rans]) return lans; else return rans; } }; int main() { memset(depth, 0, sizeof(depth)); memset(enter, -1, sizeof(enter)); memset(euler, 0, sizeof(euler)); int n, m, s; scanf("%d%d%d", &n, &m, &s); Tree tree = Tree(n, s); for (int i = 0; i < n - 1; ++i) { int u, v; scanf("%d%d", &u, &v); tree.add_edge(u, v); } tree.init(); for (int i = 0; i < m; ++i) { int u, v; scanf("%d%d", &u, &v); printf("%d\n", tree.query_lca(u, v)); } }
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/Chap14/ThreadDMA/EventLog.cpp
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//++ // File Name: // Eventlog.cpp // // Contents: // Routines that give kernel-mode drivers // access to the system Event Log. //-- // // Driver-specific header files... // #include "Driver.h" // // Data global to this module // static ULONG LogLevel; // // Forward declarations of local functions // ULONG GetStringSize( IN PWSTR String ); //++ // Function: // InitializeEventLog // // Description: // This function sets things up so that // other parts of the driver can send // error messages to the Event Log. // // Arguments: // Address of Driver object // // Return Value: // (None) //-- VOID InitializeEventLog( IN PDRIVER_OBJECT pDriverObject ) { RTL_QUERY_REGISTRY_TABLE QueryTable[2]; // // Fabricate a Registry query. // RtlZeroMemory( QueryTable, sizeof( QueryTable )); QueryTable[0].Name = L"EventLogLevel"; QueryTable[0].Flags = RTL_QUERY_REGISTRY_DIRECT; QueryTable[0].EntryContext = &LogLevel; // // Look for the EventLogLevel value // in the Registry. // if( !NT_SUCCESS( RtlQueryRegistryValues( RTL_REGISTRY_SERVICES, L"THREADDMA\\Parameters", QueryTable, NULL, NULL ))) { LogLevel = DEFAULT_LOG_LEVEL; } // // Log a message saying that logging // is enabled. // ReportEvent( LOG_LEVEL_DEBUG, MSG_LOGGING_ENABLED, ERRORLOG_INIT, (PVOID)pDriverObject, NULL, // No IRP NULL, 0, // No dump data NULL, 0 ); // No strings } //++ // Function: // ReportEvent // // Description: // This function puts a message in // the system Event log. // // Arguments: // LOG_LEVEL for this message // Error message code // Address of Driver or Device object // Address of IRP (or NULL) // Address of dump data array (or NULL) // Count of ULONGs in dump data array (or zero) // Address of array of insertion strings // Count of insertion strings (or zero) // // // Return Value: // TRUE if the error was logged // FALSE if there was a problem //-- BOOLEAN ReportEvent( IN ULONG MessageLevel, IN NTSTATUS ErrorCode, IN ULONG UniqueErrorValue, IN PVOID pIoObject, IN PIRP pIrp, IN ULONG DumpData[], IN ULONG DumpDataCount, IN PWSTR Strings[], IN ULONG StringCount ) { PIO_ERROR_LOG_PACKET pPacket; PDEVICE_EXTENSION pDE; PIO_STACK_LOCATION pIrpStack; PUCHAR pInsertionString; UCHAR PacketSize; UCHAR StringSize[ MAX_INSERTION_STRINGS ]; ULONG i; // // If we're not logging, or the message // is out of range, don't do anything. // if( ( LogLevel == LOG_LEVEL_NONE ) || ( MessageLevel > LogLevel )) { return TRUE; } // // Start with minimum required packet size // PacketSize = sizeof( IO_ERROR_LOG_PACKET ); // // Add in any dump data. Remember that the // standard error log packet already has one // slot in its DumpData array. // if( DumpDataCount > 0 ) PacketSize += (UCHAR)( sizeof( ULONG ) * ( DumpDataCount - 1 )); // // Determine total space needed for any // insertion strings. // if( StringCount > 0 ) { // // Take the lesser of what the caller sent // and what this routine can handle // if( StringCount > MAX_INSERTION_STRINGS ) StringCount = MAX_INSERTION_STRINGS; for( i=0; i<StringCount; i++ ) { // // Keep track of individual string sizes // StringSize[i] = (UCHAR)GetStringSize( Strings[i] ); PacketSize += StringSize[i]; } } // // Try to allocate the packet // pPacket = (PIO_ERROR_LOG_PACKET) IoAllocateErrorLogEntry( pIoObject, PacketSize ); if( pPacket == NULL ) return FALSE; // // Fill in standard parts of the packet // pPacket->ErrorCode = ErrorCode; pPacket->UniqueErrorValue = UniqueErrorValue; // // If there's an IRP, then the IoObject must // be a Device object. In that case, use the // IRP and the Device Extension to fill in // additional parts of the packet. Otherwise, // set these additional fields to zero. // if( pIrp != NULL ) { pIrpStack = IoGetCurrentIrpStackLocation( pIrp ); pDE = (PDEVICE_EXTENSION) ((PDEVICE_OBJECT)pIoObject)-> DeviceExtension; pPacket->MajorFunctionCode = pIrpStack->MajorFunction; pPacket->RetryCount = pDE->IrpRetryCount; pPacket->FinalStatus = pIrp->IoStatus.Status; pPacket->SequenceNumber = pDE->IrpSequenceNumber; if( pIrpStack->MajorFunction == IRP_MJ_DEVICE_CONTROL || pIrpStack->MajorFunction == IRP_MJ_INTERNAL_DEVICE_CONTROL ) { pPacket->IoControlCode = pIrpStack->Parameters. DeviceIoControl. IoControlCode; } else pPacket->IoControlCode = 0; } else // No IRP { pPacket->MajorFunctionCode = 0; pPacket->RetryCount = 0; pPacket->FinalStatus = 0; pPacket->SequenceNumber = 0; pPacket->IoControlCode = 0; } // // Add the dump data // if( DumpDataCount > 0 ) { pPacket->DumpDataSize = (USHORT)( sizeof( ULONG ) * DumpDataCount ); for( i=0; i<DumpDataCount; i++ ) pPacket->DumpData[i] = DumpData[i]; } else pPacket->DumpDataSize = 0; // // Add the insertion strings // pPacket->NumberOfStrings = (USHORT)StringCount; // // The strings always go just after // the DumpData array in the packet // pPacket->StringOffset = sizeof( IO_ERROR_LOG_PACKET ) + ( DumpDataCount - 1 ) * sizeof( ULONG ); if( StringCount > 0 ) { pInsertionString = (PUCHAR)pPacket + pPacket->StringOffset; for( i=0; i<StringCount; i++ ) { // // Add each new string to the end // of the existing stuff // RtlCopyBytes( pInsertionString, Strings[i], StringSize[i] ); pInsertionString += StringSize[i]; } } // // Log the message // IoWriteErrorLogEntry( pPacket ); return TRUE; } //++ // Function: // GetStringSize // // Description: // This function determines the amount of // space needed to hold a NULL-terminated // Unicode string. // // Arguments: // Address of string // // // Return Value: // Size (in bytes) of the string //-- ULONG GetStringSize( IN PWSTR String ) { UNICODE_STRING TempString; // // Use an RTL routine to get the length // RtlInitUnicodeString( &TempString, String ); // // Size is actually two greater because // of the UNICODE_NULL at the end. // return( TempString.Length + sizeof( WCHAR)); }
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// Generated by gencpp from file actionlib/TestRequestAction.msg // DO NOT EDIT! #ifndef ACTIONLIB_MESSAGE_TESTREQUESTACTION_H #define ACTIONLIB_MESSAGE_TESTREQUESTACTION_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #include <ros/message_operations.h> #include <actionlib/TestRequestActionGoal.h> #include <actionlib/TestRequestActionResult.h> #include <actionlib/TestRequestActionFeedback.h> namespace actionlib { template <class ContainerAllocator> struct TestRequestAction_ { typedef TestRequestAction_<ContainerAllocator> Type; TestRequestAction_() : action_goal() , action_result() , action_feedback() { } TestRequestAction_(const ContainerAllocator& _alloc) : action_goal(_alloc) , action_result(_alloc) , action_feedback(_alloc) { (void)_alloc; } typedef ::actionlib::TestRequestActionGoal_<ContainerAllocator> _action_goal_type; _action_goal_type action_goal; typedef ::actionlib::TestRequestActionResult_<ContainerAllocator> _action_result_type; _action_result_type action_result; typedef ::actionlib::TestRequestActionFeedback_<ContainerAllocator> _action_feedback_type; _action_feedback_type action_feedback; typedef boost::shared_ptr< ::actionlib::TestRequestAction_<ContainerAllocator> > Ptr; typedef boost::shared_ptr< ::actionlib::TestRequestAction_<ContainerAllocator> const> ConstPtr; }; // struct TestRequestAction_ typedef ::actionlib::TestRequestAction_<std::allocator<void> > TestRequestAction; typedef boost::shared_ptr< ::actionlib::TestRequestAction > TestRequestActionPtr; typedef boost::shared_ptr< ::actionlib::TestRequestAction const> TestRequestActionConstPtr; // constants requiring out of line definition template<typename ContainerAllocator> std::ostream& operator<<(std::ostream& s, const ::actionlib::TestRequestAction_<ContainerAllocator> & v) { ros::message_operations::Printer< ::actionlib::TestRequestAction_<ContainerAllocator> >::stream(s, "", v); return s; } } // namespace actionlib namespace ros { namespace message_traits { // BOOLTRAITS {'IsFixedSize': False, 'IsMessage': True, 'HasHeader': False} // {'actionlib': ['/home/hudkmr/ros_project_ws/devel/share/actionlib/msg'], 'std_msgs': ['/opt/ros/kinetic/share/std_msgs/cmake/../msg'], 'actionlib_msgs': ['/opt/ros/kinetic/share/actionlib_msgs/cmake/../msg']} // !!!!!!!!!!! ['__class__', '__delattr__', '__dict__', '__doc__', '__eq__', '__format__', '__getattribute__', '__hash__', '__init__', '__module__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', '_parsed_fields', 'constants', 'fields', 'full_name', 'has_header', 'header_present', 'names', 'package', 'parsed_fields', 'short_name', 'text', 'types'] template <class ContainerAllocator> struct IsFixedSize< ::actionlib::TestRequestAction_<ContainerAllocator> > : FalseType { }; template <class ContainerAllocator> struct IsFixedSize< ::actionlib::TestRequestAction_<ContainerAllocator> const> : FalseType { }; template <class ContainerAllocator> struct IsMessage< ::actionlib::TestRequestAction_<ContainerAllocator> > : TrueType { }; template <class ContainerAllocator> struct IsMessage< ::actionlib::TestRequestAction_<ContainerAllocator> const> : TrueType { }; template <class ContainerAllocator> struct HasHeader< ::actionlib::TestRequestAction_<ContainerAllocator> > : FalseType { }; template <class ContainerAllocator> struct HasHeader< ::actionlib::TestRequestAction_<ContainerAllocator> const> : FalseType { }; template<class ContainerAllocator> struct MD5Sum< ::actionlib::TestRequestAction_<ContainerAllocator> > { static const char* value() { return "dc44b1f4045dbf0d1db54423b3b86b30"; } static const char* value(const ::actionlib::TestRequestAction_<ContainerAllocator>&) { return value(); } static const uint64_t static_value1 = 0xdc44b1f4045dbf0dULL; static const uint64_t static_value2 = 0x1db54423b3b86b30ULL; }; template<class ContainerAllocator> struct DataType< ::actionlib::TestRequestAction_<ContainerAllocator> > { static const char* value() { return "actionlib/TestRequestAction"; } static const char* value(const ::actionlib::TestRequestAction_<ContainerAllocator>&) { return value(); } }; template<class ContainerAllocator> struct Definition< ::actionlib::TestRequestAction_<ContainerAllocator> > { static const char* value() { return "# ====== DO NOT MODIFY! AUTOGENERATED FROM AN ACTION DEFINITION ======\n\ \n\ TestRequestActionGoal action_goal\n\ TestRequestActionResult action_result\n\ TestRequestActionFeedback action_feedback\n\ \n\ ================================================================================\n\ MSG: actionlib/TestRequestActionGoal\n\ # ====== DO NOT MODIFY! AUTOGENERATED FROM AN ACTION DEFINITION ======\n\ \n\ Header header\n\ actionlib_msgs/GoalID goal_id\n\ TestRequestGoal goal\n\ \n\ ================================================================================\n\ MSG: std_msgs/Header\n\ # Standard metadata for higher-level stamped data types.\n\ # This is generally used to communicate timestamped data \n\ # in a particular coordinate frame.\n\ # \n\ # sequence ID: consecutively increasing ID \n\ uint32 seq\n\ #Two-integer timestamp that is expressed as:\n\ # * stamp.sec: seconds (stamp_secs) since epoch (in Python the variable is called 'secs')\n\ # * stamp.nsec: nanoseconds since stamp_secs (in Python the variable is called 'nsecs')\n\ # time-handling sugar is provided by the client library\n\ time stamp\n\ #Frame this data is associated with\n\ # 0: no frame\n\ # 1: global frame\n\ string frame_id\n\ \n\ ================================================================================\n\ MSG: actionlib_msgs/GoalID\n\ # The stamp should store the time at which this goal was requested.\n\ # It is used by an action server when it tries to preempt all\n\ # goals that were requested before a certain time\n\ time stamp\n\ \n\ # The id provides a way to associate feedback and\n\ # result message with specific goal requests. The id\n\ # specified must be unique.\n\ string id\n\ \n\ \n\ ================================================================================\n\ MSG: actionlib/TestRequestGoal\n\ # ====== DO NOT MODIFY! AUTOGENERATED FROM AN ACTION DEFINITION ======\n\ int32 TERMINATE_SUCCESS = 0\n\ int32 TERMINATE_ABORTED = 1\n\ int32 TERMINATE_REJECTED = 2\n\ int32 TERMINATE_LOSE = 3\n\ int32 TERMINATE_DROP = 4\n\ int32 TERMINATE_EXCEPTION = 5\n\ int32 terminate_status\n\ bool ignore_cancel # If true, ignores requests to cancel\n\ string result_text\n\ int32 the_result # Desired value for the_result in the Result\n\ bool is_simple_client\n\ duration delay_accept # Delays accepting the goal by this amount of time\n\ duration delay_terminate # Delays terminating for this amount of time\n\ duration pause_status # Pauses the status messages for this amount of time\n\ \n\ ================================================================================\n\ MSG: actionlib/TestRequestActionResult\n\ # ====== DO NOT MODIFY! AUTOGENERATED FROM AN ACTION DEFINITION ======\n\ \n\ Header header\n\ actionlib_msgs/GoalStatus status\n\ TestRequestResult result\n\ \n\ ================================================================================\n\ MSG: actionlib_msgs/GoalStatus\n\ GoalID goal_id\n\ uint8 status\n\ uint8 PENDING = 0 # The goal has yet to be processed by the action server\n\ uint8 ACTIVE = 1 # The goal is currently being processed by the action server\n\ uint8 PREEMPTED = 2 # The goal received a cancel request after it started executing\n\ # and has since completed its execution (Terminal State)\n\ uint8 SUCCEEDED = 3 # The goal was achieved successfully by the action server (Terminal State)\n\ uint8 ABORTED = 4 # The goal was aborted during execution by the action server due\n\ # to some failure (Terminal State)\n\ uint8 REJECTED = 5 # The goal was rejected by the action server without being processed,\n\ # because the goal was unattainable or invalid (Terminal State)\n\ uint8 PREEMPTING = 6 # The goal received a cancel request after it started executing\n\ # and has not yet completed execution\n\ uint8 RECALLING = 7 # The goal received a cancel request before it started executing,\n\ # but the action server has not yet confirmed that the goal is canceled\n\ uint8 RECALLED = 8 # The goal received a cancel request before it started executing\n\ # and was successfully cancelled (Terminal State)\n\ uint8 LOST = 9 # An action client can determine that a goal is LOST. This should not be\n\ # sent over the wire by an action server\n\ \n\ #Allow for the user to associate a string with GoalStatus for debugging\n\ string text\n\ \n\ \n\ ================================================================================\n\ MSG: actionlib/TestRequestResult\n\ # ====== DO NOT MODIFY! AUTOGENERATED FROM AN ACTION DEFINITION ======\n\ int32 the_result\n\ bool is_simple_server\n\ \n\ ================================================================================\n\ MSG: actionlib/TestRequestActionFeedback\n\ # ====== DO NOT MODIFY! AUTOGENERATED FROM AN ACTION DEFINITION ======\n\ \n\ Header header\n\ actionlib_msgs/GoalStatus status\n\ TestRequestFeedback feedback\n\ \n\ ================================================================================\n\ MSG: actionlib/TestRequestFeedback\n\ # ====== DO NOT MODIFY! AUTOGENERATED FROM AN ACTION DEFINITION ======\n\ \n\ "; } static const char* value(const ::actionlib::TestRequestAction_<ContainerAllocator>&) { return value(); } }; } // namespace message_traits } // namespace ros namespace ros { namespace serialization { template<class ContainerAllocator> struct Serializer< ::actionlib::TestRequestAction_<ContainerAllocator> > { template<typename Stream, typename T> inline static void allInOne(Stream& stream, T m) { stream.next(m.action_goal); stream.next(m.action_result); stream.next(m.action_feedback); } ROS_DECLARE_ALLINONE_SERIALIZER }; // struct TestRequestAction_ } // namespace serialization } // namespace ros namespace ros { namespace message_operations { template<class ContainerAllocator> struct Printer< ::actionlib::TestRequestAction_<ContainerAllocator> > { template<typename Stream> static void stream(Stream& s, const std::string& indent, const ::actionlib::TestRequestAction_<ContainerAllocator>& v) { s << indent << "action_goal: "; s << std::endl; Printer< ::actionlib::TestRequestActionGoal_<ContainerAllocator> >::stream(s, indent + " ", v.action_goal); s << indent << "action_result: "; s << std::endl; Printer< ::actionlib::TestRequestActionResult_<ContainerAllocator> >::stream(s, indent + " ", v.action_result); s << indent << "action_feedback: "; s << std::endl; Printer< ::actionlib::TestRequestActionFeedback_<ContainerAllocator> >::stream(s, indent + " ", v.action_feedback); } }; } // namespace message_operations } // namespace ros #endif // ACTIONLIB_MESSAGE_TESTREQUESTACTION_H
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/Classes/GameStatus.cpp
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#include "GameStatus.h" GameStatus::GameStatus(Node* node) { this->node = node; label = Label::createWithTTF("0", font, size); // position the label on the center of the screen label->setPosition(700, 1000); // add the label as a child to this layer node->addChild(label, 1); player = Label::createWithTTF("player", font, size); player->setPosition(700, 1050); node->addChild(player, 1); money = Label::createWithTTF("money", font, size); money->setPosition(900, 1050); node->addChild(money, 1); terrain = Label::createWithTTF("terrain", font, size); terrain->setPosition(900, 1000); node->addChild(terrain, 1); positionX = Label::createWithTTF("X:", font, size); positionX->setPosition(1800, 1050); node->addChild(positionX, 1); positionY = Label::createWithTTF("Y:", font, size); positionY->setPosition(1800, 1000); node->addChild(positionY, 1); name = Label::createWithTTF("Name", font, size); name->setPosition(1200, 1050); node->addChild(name, 1); hp = Label::createWithTTF("HP", font, size); hp->setPosition(1600, 1000); node->addChild(hp, 1); owner = Label::createWithTTF("owner", font, size); owner->setPosition(1400, 1050); node->addChild(owner, 1); attack = Label::createWithTTF("attack", font, size); attack->setPosition(1400, 1000); node->addChild(attack, 1); stm = Label::createWithTTF("stm", font, size); stm->setPosition(1200, 1000); node->addChild(stm, 1); } GameStatus::~GameStatus() { } void GameStatus::setCount(int count) { label->setString(GameHelper::intToString(count)); } void GameStatus::showUnit(GameUnit* unit) { if (unit == nullptr) { name->setString(""); hp->setString(""); positionX->setString(""); positionY->setString(""); owner->setString(""); attack->setString(""); stm->setString(""); return; } name->setString(unit->name); hp->setString("HP: "+GameHelper::intToString(unit->hp)); positionX->setString("X: "+GameHelper::intToString(unit->x)); positionY->setString("Y: "+GameHelper::intToString(unit->y)); attack->setString("atk: " + GameHelper::intToString(unit->attack)); stm->setString("stm: " + GameHelper::intToString(unit->stamina)); if (unit->owner == 1) { owner->setString("Player1"); } else { owner->setString("Player2"); } } void GameStatus::showTerrain(string s) { terrain->setString(s); } void GameStatus::showPlayer(string s) { player->setString(s); } void GameStatus::showMoney(int m) { money->setString("$" + GameHelper::intToString(m)); }
[ "lishunan246@gmail.com" ]
lishunan246@gmail.com
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/TemportalEngine/source/asset/Project.cpp
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Hengle/TemportalEngine
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#include "asset/Project.hpp" #include "asset/AssetManager.hpp" #include <cereal/archives/json.hpp> #include <cereal/archives/portable_binary.hpp> #include "..\..\include\asset\Project.hpp" using namespace asset; DEFINE_NEWASSET_FACTORY(Project) DEFINE_EMPTYASSET_FACTORY(Project) Project::Project(std::filesystem::path filePath) : Asset(filePath) { this->mName = this->getFileName(); } Project::Project(std::string name, Version version) : Asset() { this->mName = name; this->mVersion = version; this->mGraphicsDevicePreference .addCriteriaQueueFamily(graphics::QueueFamily::Enum::eGraphics) .addCriteriaQueueFamily(graphics::QueueFamily::Enum::ePresentation) .addCriteriaDeviceExtension(graphics::PhysicalDeviceProperties::Extension::SwapChain); } std::filesystem::path Project::getAbsoluteDirectoryPath() const { return this->mFilePath.parent_path(); } std::filesystem::path Project::getAssetDirectoryFor(std::filesystem::path projectDir) { return projectDir / "assets"; } std::filesystem::path Project::getAssetDirectory() const { return Project::getAssetDirectoryFor(this->getAbsoluteDirectoryPath()); } #pragma region Properties std::string Project::getName() const { return this->mName; } void Project::setName(std::string value) { this->mName = value; } Version Project::getVersion() const { return this->mVersion; } void Project::setVersion(Version value) { this->mVersion = value; } std::string Project::getDisplayName() const { return this->getName() + " (" + this->getVersion().toString() + ")"; } graphics::PhysicalDevicePreference Project::getPhysicalDevicePreference() const { return this->mGraphicsDevicePreference; } void Project::setPhysicalDevicePreference(graphics::PhysicalDevicePreference const &prefs) { this->mGraphicsDevicePreference = prefs; } graphics::LogicalDeviceInfo Project::getGraphicsDeviceInitInfo() const { auto info = graphics::LogicalDeviceInfo(); for (const auto& prefExtension : this->mGraphicsDevicePreference.getDeviceExtensions()) { if (!prefExtension.isRequired()) continue; info.addDeviceExtension(prefExtension.value); } for (const auto& prefQueueFamily : this->mGraphicsDevicePreference.getQueueFamilies()) { if (!prefQueueFamily.isRequired()) continue; info.addQueueFamily(prefQueueFamily.value); } return info; } #pragma endregion CREATE_DEFAULT_SERIALIZATION_DEFINITION(const, Project::write, cereal::JSONOutputArchive, Project::serialize); CREATE_DEFAULT_SERIALIZATION_DEFINITION(, Project::read, cereal::JSONInputArchive, Project::deserialize); CREATE_DEFAULT_SERIALIZATION_DEFINITION(const, Project::compile, cereal::PortableBinaryOutputArchive, Project::serialize); CREATE_DEFAULT_SERIALIZATION_DEFINITION(, Project::decompile, cereal::PortableBinaryInputArchive, Project::deserialize);
[ "dustin.yost.t@gmail.com" ]
dustin.yost.t@gmail.com
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//--------------- svmLineProperty.h ----------------------------- //----------------------------------------------------------- #ifndef svmLineProperty_H_ #define svmLineProperty_H_ //----------------------------------------------------------- #include "precHeader.h" #include "svmProperty.h" //----------------------------------------------------------- // classe base per primitive di base, linee, rettangoli, ellissi // aggiunge le proprietÓ di pen e un valore per direzione della // linea (per non usare dimensioni negative nel rect) class lineProperty : public Property { private: typedef Property baseClass; public: enum elDir { edTopLeft, edTopRight /*, edBottomLeft, edBottomRight */ }; lineProperty() : dir(edTopLeft), idPen(1) {} virtual ~lineProperty() {} const lineProperty& operator=(const lineProperty& other) { clone(other); return *this; } const Property& operator=(const Property& other) { clone(other); return *this; } virtual void unionBits(DWORD& capable) { baseClass::unionBits(capable); capable |= BIT_POS(unionProperty::eupPen); } virtual void initUnion(unionProperty& uProp); uint dir; uint idPen; protected: virtual void clone(const Property& other); virtual bool setOtherCommon(const unionProperty& uP); }; //----------------------------------------------------------- #endif
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#include <bits/stdc++.h> #define loop(i,n) for(int i = 0;i < (n);i++) #define range(i,a,b) for(int i = (a);i <= (b);i++) #define all(A) A.begin(),A.end() #define pb push_back #define mp make_pair #define sz(A) ((int)A.size()) #define vi vector<int> #define vl vector<long long> #define vd vector<double> #define vp vector<pair<int,int> > #define ll long long #define pi pair<int,int> #define popcnt(x) __builtin_popcount(x) #define LSOne(x) ((x) & (-(x))) #define xx first #define yy second #define PQ priority_queue #define print(A,t) cerr << #A << ": "; copy(all(A),ostream_iterator<t>(cerr," " )); cerr << endl #define prp(p) cerr << "(" << (p).first << " ," << (p).second << ")"; #define prArr(A,n,t) cerr << #A << ": "; copy(A,A + n,ostream_iterator<t>(cerr," " )); cerr << endl #define PRESTDIO() cin.tie(0),cerr.tie(0),ios_base::sync_with_stdio(0) #define what_is(x) cerr << #x << " is " << x << endl #define bit_lg(x) (assert(x > 0),__builtin_ffsll(x) - 1) const double PI = acos(-1); using namespace std; struct state{ int x,y,lst_dir,cnt; }; const int MAX = 1111; char G[MAX][MAX]; int m,n; int dx[] = {-1,0,1,0},dy[] = {0,-1,0,1}; bool vis[MAX][MAX][4][3]; pi S,T; bool bfs(){ queue<state> q; loop(i,4) { q.push(state({S.xx,S.yy,i,2})); vis[S.xx][S.yy][i][2] = 1; } while(!q.empty()){ state cur = q.front(); q.pop(); if(T == mp(cur.x,cur.y)) return 1; loop(i,4){ state to = cur; to.cnt -= to.lst_dir != i; if(to.cnt < 0) continue; to.lst_dir = i; to.x += dx[i]; to.y += dy[i]; if(to.x < 0 || to.y < 0 || to.x >= m || to.y >= n) continue; if(G[to.x][to.y] == '*') continue; if(vis[to.x][to.y][to.lst_dir][to.cnt]) continue; vis[to.x][to.y][to.lst_dir][to.cnt] = 1; q.push(to); } } return 0; } int main(){ #ifdef HOME freopen("input.in", "r", stdin); freopen("output.out", "w", stdout); #endif scanf("%d %d",&m,&n); loop(i,m){ scanf("%s",G[i]); loop(j,n) { if(G[i][j] == 'S') S = mp(i,j); if(G[i][j] == 'T') T = mp(i,j); } } puts(bfs() ? "YES" : "NO"); return 0; }
[ "noureldinyosri@gmail.com" ]
noureldinyosri@gmail.com
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#include <bits/stdc++.h> using namespace std; int main() { string str; int k=0; while(cin>>str) { k++; if(k==1) cout<<"*CDC is the trademark of the Control Data Corporation."<<endl; else if(k==2) cout<<"*IBM is a trademark of the International Business Machine Corporation."<<endl; else if(k==3) cout<<"*DEC is the trademark of the Digital Equipment Corporation."<<endl; } return 0; }
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gunner14/old_rr_code
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#ifndef _SEARCHCACHEDATASERIALIZE_H_ #define _SEARCHCACHEDATASERIALIZE_H_ namespace xce { namespace searchcache { class SearchCacheDataSerialize { public: template<typename T> static inline bool UnserializeFromBuffer(const char** p, int& total, T& value) { value = *(T*)(*p); *p+=sizeof(T); total -= sizeof(T); if (total < 0) { MCE_WARN("UnserializeFromBuffer is Error! total<0"); return false; } return true; } static inline bool UnserializeFromBuffer(const char** p, int& total, string& value) { int strlen = *(int*)(*p); *p+=sizeof(int); total -= sizeof(int); if (total < 0 || strlen < 0) { MCE_WARN("total=" << total << "strlen =" << strlen); return false; } total -= strlen; if (total < 0) { MCE_WARN("total is:"<<total<<"\t"<<"value is:"<<value); MCE_WARN("total < 0"); return false; } value = string(*p, strlen); *p+=strlen; return true; } static inline void SerializeToBinString(BinStringPtr& binString, char type, int content, int& totalField){ binString->add(type); //标签 binString->add((int)sizeof(content)); //长度 binString->add(content); //内容 totalField++; } static inline void SerializeToBinString(BinStringPtr& binString, char type, const std::string& content, int& totalField){ if (content.empty()) return; binString->add(type); //标签 binString->add((int)(sizeof(int) + content.length())); //长度 binString->add((int)content.length()); binString->add(content);//内容 totalField++; } static inline void SerializeToBinString(BinStringPtr& binString, char type, int total, int vec_size, BinString& content, int& totalField) { binString->add(type); binString->add(total); binString->add(vec_size); binString->add(content); totalField++; } }; } } #endif
[ "liyong19861014@gmail.com" ]
liyong19861014@gmail.com
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/*============================================================================*/ /* */ /* C O P Y R I G H T */ /* */ /* (C) Copyright 2019 by */ /* Yang Guojun */ /* All Rights Reserved */ /* */ /* The author assumes no responsibility for the use or reliability of */ /* his software. */ /* */ /*============================================================================*/ //////////////////////////////////////////////////////////////////////////////// // 版权申明 // // 版权所有(C)2006-2019,杨国君 // // 保留全部权利 // //////////////////////////////////////////////////////////////////////////////// /* ############################################################################################################################## */ #pragma once #include <windows.h> #pragma warning(disable:4786) #include <vector> #include <map> #include "PlotUtility.h" #include "MyString.h" using namespace std; Declare_Namespace_CChart // Axis locations enum { kLocationLeft = 0, kLocationBottom, kLocationRight, kLocationTop, kLocationCenterVL, kLocationCenterVR, kLocationCenterHB, kLocationCenterHT, kLocation2DCount, kLocationTDX = kLocation2DCount, kLocationTDY, kLocationTDZ, kLocationCount }; // Tick position enum { kTickPositionNone = 0, kTickPositionInner, kTickPositionOuter, kTickPositionBoth, kTickPositionCount }; typedef struct stDataRange { double val[2]; }DataRange, *pDataRange; class CAxis { public: CAxis(); virtual ~CAxis(); protected: void SetDefaults(); protected: int m_nApperanceMode; int m_nTickLength, m_nMinorTickLength; // length of tick marks (logical units) int m_nTickPosition, m_nMinorTickPosition; // position of the ticks int m_nTickSize, m_nMinorTickSize; // thickness of the ticks COLORREF m_crTickColor, m_crMinorTickColor; // color of the ticks int m_nLineSize; // Size of the line int m_nLineStyle; // style of the line; bool m_bVisible; // is axis visible? bool m_bShowAxisLine;// the line tstring m_strTitle; // axis title bool m_bShowTitle; // title visible int m_nLocation; // location of axis (left, bottom, top, etc.) int m_nTitleGap; // Gap of title and labels LOGFONT m_lfTitleFont; // font to use for title LOGFONT m_lfLabelFont; // font to use for axis labels COLORREF m_crAxisColor; // color to use for axis and font COLORREF m_crTitleColor; // color to use for title bool m_bShowTitleRect; int m_nTitleRectLineSize; int m_nTitleRectLineStyle; // bool m_bRangeSet; // has the range been set? // bool m_bAutoRange; int m_nAxisGap; int m_nLabelGap; bool m_bDespiteLow; bool m_bDespiteHigh; int m_nBrushType; int m_nHatchStyle; COLORREF m_crBgColor; COLORREF m_crHatchColor; HBITMAP m_hPattern; bool m_bBorderShow; int m_nBorderSize; bool m_bShowMajorTicks; bool m_bShowMinorTicks; bool m_bArrowStart; bool m_bArrowEnd; int m_nArrowSize; int m_nArrowRatio; bool m_bArrowFlatBottom; bool m_bArrowReverse; bool m_bTickLabelSEOnly; bool m_bTickLabelShow; COLORREF m_crTickLabelColor; int m_nMarginHorizontal,m_nMarginVertical; bool m_bSameColor; bool m_bLighted; bool m_bSelected; int m_nTitlePosition; SIZE m_sizeTitleOffset; SIZE m_sizeLabelOffset; bool m_bReplaceLabel; vector<tstring> m_vstrAlternateLabels; bool m_bMapAlternateMode; map<int, tstring> m_mapAlternateLabels; double m_fMapAlternateStartVal; tstring m_strLabelSuffix; tstring m_strLabelPrefix; tstring m_strLabelFormat; bool m_bColorBar; int m_nColorBarWidth; COLORREF m_crBarColor1, m_crBarColor2; int m_nColorBarMarginOuter, m_nColorBarMarginInner; bool m_bTime; tstring m_strTimeFormat; //bool m_bIndependent; bool m_bMinusTicks; bool m_bTwoStoreyX; bool m_bSciNotation; double m_fSnFontRatio; bool m_bYTitleVerticle; vector<DataRange> m_vRanges4LabelHiden; public: inline int GetTickLength( void ) { return m_nTickLength; } inline void SetTickLength( int length ) { m_nTickLength=length; } inline int GetMinorTickLength( void ) { return m_nMinorTickLength; } inline void SetMinorTickLength( int length ) { m_nMinorTickLength=length; } inline int GetTickPosition( void ) { return m_nTickPosition; } inline void SetTickPosition( int position ) { m_nTickPosition=position; } inline int GetMinorTickPosition( void ) { return m_nMinorTickPosition; } inline void SetMinorTickPosition( int position ) { m_nMinorTickPosition=position; } inline int GetTickSize( void ) { return m_nTickSize; } inline void SetTickSize( int Size ) { m_nTickSize=Size; } inline int GetMinorTickSize( void ) { return m_nMinorTickSize; } inline void SetMinorTickSize( int size ) { m_nMinorTickSize=size; } inline COLORREF GetTickColor( void ) { return m_crTickColor; } inline void SetTickColor( COLORREF color ) { m_crTickColor=color; } inline COLORREF GetMinorTickColor( void ) { return m_crMinorTickColor; } inline void SetMinorTickColor( COLORREF color ) { m_crMinorTickColor=color; } inline bool IsShowMajorTicks() { return m_bShowMajorTicks; } inline void SetShowMajorTicks( bool show ) { m_bShowMajorTicks=show; } inline bool IsShowMinorTicks() { return m_bShowMinorTicks; } inline void SetShowMinorTicks( bool show ) { m_bShowMinorTicks=show; } inline bool IsTickLabelSEOnly() { return m_bTickLabelSEOnly; } inline void SetTickLabelSEOnly( bool se ) { m_bTickLabelSEOnly = se; } inline int GetAxisGap() { return m_nAxisGap; } inline void SetAxisGap(int gap) { m_nAxisGap = gap; } inline int GetLabelGap() { return m_nLabelGap; } inline void SetLabelGap(int gap) { m_nLabelGap = gap; } inline bool IsDespiteLow() { return m_bDespiteLow; } inline void SetDespiteLow( bool des ) { m_bDespiteLow = des; } inline bool IsDespiteHigh() { return m_bDespiteHigh; } inline void SetDespiteHigh( bool des ) { m_bDespiteHigh = des; } inline bool IsMapAlternateMode() { return m_bMapAlternateMode; } inline void SetMapAlternateMode( bool mode ) { m_bMapAlternateMode = mode; } inline double GetMapAlternateStartVal() { return m_fMapAlternateStartVal; } inline void SetMapAlternateStartVal(double val) { m_fMapAlternateStartVal = val; } void SetAlternateMap(int nVal, tstring strVal); tstring GetAlternateMap(int nVal); inline int GetBrushType( void ){ return m_nBrushType; } inline void SetBrushType( int type ){ m_nBrushType = type; } inline COLORREF GetBgColor( void ){ return m_crBgColor; } inline void SetBgColor( COLORREF color ){ m_crBgColor = color; } inline int GetHatchStyle( void ){ return m_nHatchStyle; } inline void SetHatchStyle( int style ){ m_nHatchStyle = style; } inline COLORREF GetHatchColor( void ){ return m_crHatchColor; } inline void SetHatchColor( COLORREF color ){ m_crHatchColor = color; } inline HBITMAP GetPattern( void ){ return m_hPattern; } inline void SetPattern( HBITMAP pattern ){ if(m_hPattern)DeleteObject(m_hPattern); m_hPattern = CopyHBitmap(pattern); } inline bool IsBorderShow( void ){ return m_bBorderShow; } inline void SetBorderShow( bool show ){ m_bBorderShow = show; } inline int GetBorderSize( void ){ return m_nBorderSize; } inline void SetBorderSize( int size ){ m_nBorderSize = size; } inline bool IsArrowStart( void ) { return m_bArrowStart; } inline void SetArrowStart( bool arrow ) { m_bArrowStart = arrow; } inline bool IsArrowEnd( void ) { return m_bArrowEnd; } inline void SetArrowEnd( bool arrow ) { m_bArrowEnd = arrow; } inline int GetArrowSize( void ) { return m_nArrowSize; } inline void SetArrowSize( int size ) { m_nArrowSize = size; } inline int GetArrowRatio( void ) { return m_nArrowRatio; } inline void SetArrowRatio( int ratio ) { m_nArrowRatio = ratio; } inline bool IsArrowFlatBottom( void ) { return m_bArrowFlatBottom; } inline void SetArrowFlatBottom( bool flat ) { m_bArrowFlatBottom = flat; } inline bool IsArrowReverse( void ) { return m_bArrowReverse; } inline void SetArrowReverse( bool reverse ) { m_bArrowReverse = reverse; } inline bool IsVisible( void ) { return m_bVisible; } inline void SetVisible( bool visible ) { m_bVisible=visible; } inline bool IsShowAxisLine( void ) { return m_bShowAxisLine; } inline void SetShowAxisLine( bool show ) { m_bShowAxisLine = show; } inline bool IsShowTitle( void ) { return m_bShowTitle; } inline void SetShowTitle( bool show ) { m_bShowTitle=show; } inline tstring GetTitle() { return m_strTitle; } inline void SetTitle( tstring title ) { m_strTitle = title; } inline LOGFONT &GetTitleFont() { return m_lfTitleFont; } inline void SetTitleFont( LOGFONT font) { m_lfTitleFont=font; } inline LOGFONT &GetLabelFont() { return m_lfLabelFont; } inline void SetLabelFont( LOGFONT font) { m_lfLabelFont=font; } inline COLORREF GetTitleColor( void ) { return m_crTitleColor; } inline void SetTitleColor( COLORREF color ) {m_crTitleColor = color; } inline bool IsShowTitleRect( void ) { return m_bShowTitleRect; } inline void SetShowTitleRect( bool show ) { m_bShowTitleRect = show; } inline int GetTitleRectLineSize( void ) { return m_nTitleRectLineSize; } inline void SetTitleRectLineSize( int linesize ) { m_nTitleRectLineSize = linesize; } inline int GetTitleRectLineStyle( void ) { return m_nTitleRectLineStyle; } inline void SetTitleRectLineStyle( int style ) { m_nTitleRectLineStyle = style; } inline COLORREF GetTickLabelColor( void ) { return m_crTickLabelColor; } inline void SetTickLabelColor( COLORREF color ) { m_crTickLabelColor=color; } inline bool IsTickLabelShow( void ) { return m_bTickLabelShow; } inline void SetTickLabelShow( bool show ) { m_bTickLabelShow=show; } inline int GetTitleGap( void ) { return m_nTitleGap; } inline void SetTitleGap( int gap ) { m_nTitleGap = gap; } inline int GetMarginHorizontal( void ) { return m_nMarginHorizontal; } inline void SetMarginHorizontal( int margin ) { m_nMarginHorizontal = margin; } inline int GetMarginVertical( void ) { return m_nMarginHorizontal; } inline void SetMarginVertical( int margin ) { m_nMarginHorizontal = margin; } inline COLORREF GetAxisColor( void ) { return m_crAxisColor; } inline void SetAxisColor( COLORREF color ) { m_crAxisColor = color; } inline int GetLineSize( void ) { return m_nLineSize; } inline void SetLineSize( int size ) { if( size > 0 ) m_nLineSize = size; } inline int GetLineStyle( void ) { return m_nLineStyle; } inline void SetLineStyle( int style ) { if( style > 0 ) m_nLineStyle = style; } inline short GetLocation( void ) { return m_nLocation; } inline void SetLocation( short location ) { m_nLocation = location; } inline int GetTitlePosition( void ) { return m_nTitlePosition; } inline void SetTitlePosition( int pos ) { m_nTitlePosition=pos; } inline SIZE GetTitleOffset() { return m_sizeTitleOffset; } inline void SetTitleOffset( SIZE offset ) { m_sizeTitleOffset=offset; } inline SIZE GetLabelOffset() { return m_sizeLabelOffset; } inline void SetLabelOffset( SIZE offset ) { m_sizeLabelOffset=offset; } inline bool IsReplaceLabel() { return m_bReplaceLabel; } inline void SetReplaceLabel( bool replace ) { m_bReplaceLabel = replace; } inline tstring GetLabelSuffix() { return m_strLabelSuffix; } inline void SetLabelSuffix(tstring suffix) { m_strLabelSuffix = suffix; } inline tstring GetLabelPrefix() { return m_strLabelPrefix; } inline void SetLabelPrefix(tstring prefix) { m_strLabelPrefix = prefix; } inline tstring GetLabelFormat() { return m_strLabelFormat; } inline void SetLabelFormat(tstring fmt) { m_strLabelFormat = fmt; } inline bool IsLighted(){return m_bLighted;} inline void SetLighted(bool cur){m_bLighted=cur;} inline bool IsSelected(){return m_bSelected;} inline void SetSelected(bool cur){m_bSelected=cur;} inline bool IsSameColor(){return m_bSameColor;} inline void SetSameColor(bool same){m_bSameColor=same;} inline bool IsTime(){return m_bTime;} inline void SetTime(bool time){m_bTime = time;} inline tstring GetTimeFormat(){return m_strTimeFormat;} inline void SetTimeFormat(tstring format){m_strTimeFormat = format;} inline bool IsShowColorBar(){return m_bColorBar;} inline void SetShowColorBar( bool crBar ){m_bColorBar = crBar;if(crBar){SetTickPosition(kTickPositionInner); SetMinorTickPosition(kTickPositionInner);} /*else{SetTickPosition(kTickPositionOuter); SetMinorTickPosition(kTickPositionOuter);}*/} inline int GetColorBarWidth(){return m_nColorBarWidth;} inline void SetColorBarWidth(int width){m_nColorBarWidth = width;} inline COLORREF GetBarColor1( void ){ return m_crBarColor1; } inline void SetBarColor1( COLORREF color ){ m_crBarColor1 = color; } inline COLORREF GetBarColor2( void ){ return m_crBarColor2; } inline void SetBarColor2( COLORREF color ){ m_crBarColor2 = color; } inline int GetColorBarMarginOuter(){return m_nColorBarMarginOuter;} inline void SetColorBarMarginOuter(int width){m_nColorBarMarginOuter = width;} inline int GetColorBarMarginInner(){return m_nColorBarMarginInner;} inline void SetColorBarMarginInner(int width){m_nColorBarMarginInner = width;} inline bool IsMinusTicks(){return m_bMinusTicks;} inline void SetMinusTicks( bool minus ){m_bMinusTicks = minus;} inline bool IsTwoStoreyX(){return m_bTwoStoreyX;} inline void SetTwoStroeyX(bool two){m_bTwoStoreyX = two;} inline bool IsSciNotation(){return m_bSciNotation;} inline void SetSciNotation( bool sn ){m_bSciNotation = sn;} inline double GetSnFontRatio(){return m_fSnFontRatio;} inline void SetSnFontRatio(double ratio){m_fSnFontRatio = ratio;} inline bool IsYTitleVerticle(){return m_bYTitleVerticle;} inline void SetYTitleVerticle(bool vert){m_bYTitleVerticle = vert;} inline vector<tstring> &GetAlternateLabels() { return m_vstrAlternateLabels; } inline map<int, tstring> &GetMapAlternateLabels() { return m_mapAlternateLabels; } inline vector<DataRange> &GetRanges4LabelHiden(){ return m_vRanges4LabelHiden; } inline void SetRanges4LabelHiden(vector<DataRange> vRanges){ m_vRanges4LabelHiden = vRanges; } bool IsXAxis(); int GetApperanceMode(); void SetApperanceMode(int mode); public: tstring GetDescription(); static bool IsXAxis(int location); protected: void DeleteUsedHandles(); }; Declare_Namespace_End
[ "baita00@hotmail.com" ]
baita00@hotmail.com
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/cpp/openScenarioLib/src/v1_2/catalog/CatalogCacheV1_2.cpp
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RA-Consulting-GmbH/openscenario.api.test
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2023-02-15T13:07:47
2023-02-15T13:07:47
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2023-02-15T13:48:00
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/* * Copyright 2020 RA Consulting * * RA Consulting GmbH licenses this file under the Apache License, * Version 2.0 (the "License"); you may not use this file except * in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "CatalogCacheV1_2.h" namespace NET_ASAM_OPENSCENARIO { namespace v1_2 { CatalogCache::CatalogCache(std::shared_ptr<IResourceLocator>& resourceLocator, std::shared_ptr<IParserMessageLogger>& messageLogger) : _resourceLocator(resourceLocator), _messageLogger(messageLogger) {} void CatalogCache::AddCatalogFile(std::shared_ptr<IScenarioLoaderFactory> scenarioLoaderFactory) { _catalogFiles.push_back(scenarioLoaderFactory); _isAnyCatalogToParse = true; } std::shared_ptr<ICatalogElement> CatalogCache::ImportCatalogElement(std::shared_ptr <ICatalogReference>& catalogReference) { std::shared_ptr<ICatalogElement> catalogElement = nullptr; while (catalogElement == nullptr) { catalogElement = GetCatalogElementInternal(catalogReference); if (catalogElement != nullptr || !_isAnyCatalogToParse) { break; } else { ParseNextCatalog(); } } return catalogElement; } void CatalogCache::ParseNextCatalog() { if (_currentLoaderFactoryIndex >= _catalogFiles.size()) { _isAnyCatalogToParse = false; return; } else { // Parse Catalog auto scenarioLoaderFactory = _catalogFiles[_currentLoaderFactoryIndex++]; auto loader = scenarioLoaderFactory->CreateLoader(_resourceLocator); std::shared_ptr<IOpenScenario> openScenario = nullptr; bool isSuccessfullyParsed = true; //auto messageLogger = std::make_shared<MessageLoggerDecorator>(_messageLogger); try { openScenario = std::static_pointer_cast<IOpenScenario>(loader->Load(_messageLogger)->GetAdapter(typeid(IOpenScenario).name())); } catch (ScenarioLoaderException& e) { (void)e; // Ignore isSuccessfullyParsed = false; } if (isSuccessfullyParsed && _messageLogger->GetMessagesFilteredByWorseOrEqualToErrorLevel(ERROR).empty()) { auto catalogDefinition = openScenario->GetOpenScenarioCategory()->GetCatalogDefinition(); if (catalogDefinition) { auto catalog = catalogDefinition->GetCatalog(); if (catalog) { // Does Controller already exists const auto kCatalogName = catalog->GetName(); auto catalogMap = _catalogElements[kCatalogName]; auto controllers = catalog->GetControllers(); if (!controllers.empty()) { for (auto&& controller : controllers) { auto name = controller->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, controller)); } _catalogElements[kCatalogName] = catalogMap; } auto vehicles = catalog->GetVehicles(); if (!vehicles.empty()) { for (auto&& vehicle : vehicles) { auto name = vehicle->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, vehicle)); } _catalogElements[kCatalogName] = catalogMap; } auto miscObjects = catalog->GetMiscObjects(); if (!miscObjects.empty()) { for (auto&& miscObject : miscObjects) { auto name = miscObject->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, miscObject)); } _catalogElements[kCatalogName] = catalogMap; } auto routes = catalog->GetRoutes(); if (!routes.empty()) { for (auto&& route : routes) { auto name = route->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, route)); } _catalogElements[kCatalogName] = catalogMap; } auto environments = catalog->GetEnvironments(); if (!environments.empty()) { for (auto&& environment : environments) { auto name = environment->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, environment)); } _catalogElements[kCatalogName] = catalogMap; } auto pedestrians = catalog->GetPedestrians(); if (!pedestrians.empty()) { for (auto&& pedestrian : pedestrians) { auto name = pedestrian->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, pedestrian)); } _catalogElements[kCatalogName] = catalogMap; } auto trajectories = catalog->GetTrajectories(); if (!trajectories.empty()) { for (auto&& trajectory : trajectories) { auto name = trajectory->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, trajectory)); } _catalogElements[kCatalogName] = catalogMap; } auto maneuvers = catalog->GetManeuvers(); if (!maneuvers.empty()) { for (auto&& maneuver : maneuvers) { auto name = maneuver->GetName(); if (!name.empty()) catalogMap.emplace(std::make_pair(name, maneuver)); } _catalogElements[kCatalogName] = catalogMap; } } } } } } std::shared_ptr<ICatalogElement> CatalogCache::GetCatalogElementInternal(std::shared_ptr <ICatalogReference> catalogReference) { auto catalog = _catalogElements[catalogReference->GetCatalogName()]; if (!catalog.empty()) { auto catalogElement = catalog[catalogReference->GetEntryName()]; if (catalogElement) { // Clone it for import return std::dynamic_pointer_cast<ICatalogElement>(std::dynamic_pointer_cast<BaseImpl>(catalogElement)->Clone()); } } return nullptr; } }; }
[ "a.hege@rac.de" ]
a.hege@rac.de