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#include <SFML/System.hpp> #include <SFML/Graphics.hpp> #include "tilemap.hpp" #include "dungeonGenerator.hpp" #include <imgui.h> #include <imgui-SFML.h> int main() { sf::RenderWindow window(sf::VideoMode(750, 750), "map"); ImGui::SFML::Init(window); Dungeon dungeon; sf::Clock deltaClock; whil...
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#include "ScaleFactorHandlerBase.h" #include "TDirectory.h" void ScaleFactorHandlerBase::closeFile(TFile*& f){ if (f){ if (f->IsOpen()) f->Close(); else delete f; } f = nullptr; } template<typename T> bool ScaleFactorHandlerBase::getHistogram(T*& h, TFile*& f, TString s){ TDirectory* curdir = gDirect...
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// mojo/public/tools/fuzzers/fuzz.mojom.cc is auto generated by mojom_bindings_generator.py, do not edit // Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if defined(__clang__) #pragma clang diagnostic ...
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/* * CLogo.h * * Created on: 21.09.2009 * Author: svistunov */ #ifndef CLOGO_H_ #define CLOGO_H_ #include "global.h" class CLogo { public: CLogo(); virtual ~CLogo(); void Draw(void); private: void PrintData(void); GLuint _Texture; }; #endif /* CLOGO_H_ */
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#include "mpadec_codec.h" #include "mpadec_info.h" #include "data-access/data_access.h" #include <mp3dec.h> namespace virtual_io { size_t read(unsigned char* aData, std::size_t aSize, void* aUserData) { IDataAccess* io = static_cast<IDataAccess*>(aUserData); return io->read(aData, aSize); } size_t seek(size...
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#include <bits/stdc++.h> using namespace std; #define FASTIO ios_base::sync_with_stdio(false),cin.tie(NULL), cout.tie(NULL) #define REP(i, start, end) for(auto i = start; i < end; i++) //#define FORJ(start, end) for(auto j = start; j < end; j++) int main(){ FASTIO; int t; cin >> t; while(t-...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include<stdio.h> #include<string.h> signed int test(char *input_0) { signed int i; // ebx unsigned int v2; // edx const char *input; // esi int ch_i; // ecx unsigned int v5; // esi int v6; // ecx unsigned int v7; // ecx int v8; // esi int v9; // edi int *v10; // ebx signed int v11; // ecx in...
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#include<stdio.h> #include<vector> #define MAX 4444444 using namespace std; int n, IsPrime[MAX] = {0,0}; vector<int>prime_num; int main() { for(int i = 2; i < MAX; i++){ if(IsPrime[i] == 1) continue; prime_num.push_back(i); for(int j = i<<1; j < MAX; j+=i){ IsPrime[j] = 1; } } scanf("%d", &n); int ...
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#pragma once /* gc/Camera provides Class for Camera object Nearest analog is camera from our real world, actually it is viewport, which limited visible part of scene */ #include "Vec2.h" #include "Debug.h" #include "SemanticHelpers.h" #include <SFML/Graphics.hpp> namespace gc { class Camera { ::sf::View _view; ...
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#include "morphological_operator.h" MorphologicalOperator::MorphologicalOperator(PNM* img) : Transformation(img) { } MorphologicalOperator::MorphologicalOperator(PNM* img, ImageViewer* iv) : Transformation(img, iv) { } // abstract const int MorphologicalOperator::morph(math::matrix<float>, math::matrix<bool>...
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/********************************************************************** Copyright (c) 2017, team frAIburg Licensed under BSD-3. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of so...
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//! @file ScriptModule.cpp //! @author LiCode //! @version 1.1.0.613 //! @date 2011/01/17 //! Copyright ... #include "EGEScript.h" //---------------------------------------------------------------------------- // ScriptModule Helpful Functions Implementation //----------------------------------------------...
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// // Copyright (C) 2008 Olafur Ragnar Helgason, Laboratory for Communication // Networks, KTH, Stockholm // (C) Kristjan Valur Jonsson, Reykjavik University, Reykjavik // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General...
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#ifndef __SYSFS_H #define __SYSFS_H #include <fstream> #include <string> template <typename T> void read_sysfs(const std::string& path, T& val) { std::ifstream s(path); s >> val; } template <typename T> void write_sysfs(const std::string& path, const T& val) { std::ofstream s(path); s << val; } cons...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Handle_StepShape_ExtrudedAreaSolid_HeaderF...
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/* There are two sorted arrays nums1 and nums2 of size m and n respectively. Find the median of the two sorted arrays. The overall run time complexity should be O(log (m+n)). */ #include <iostream> #include <vector> using namespace std; /** [] [1] 1 [] [1,2] 1.5 [1] [1] 1 [1,1] [1,1] 1 [] [2,3] 2.5 */ ...
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#pragma once #include "cocos2d.h" #include "CWindowBase.h" #include <vector> #include <map> #include <string> using namespace std; USING_NS_CC; //幻灯片播放 class CCESlideWindow: public CCWindowBase { public: struct INDEX_ITEM { int refCnt; CCNode* target; }; typedef map<string, INDEX_ITEM> TEYP_INDEX_MAP; protect...
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/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2005-2012, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that ...
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// FsprgEmbeddedStore.h : main header file for the FsprgEmbeddedStore DLL // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CFsprgEmbeddedStoreApp // See FsprgEmbeddedStore.cpp for the implementation of...
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// // Particle.h // assignment2 // // Created by yuyaolong on 15/9/19. // Copyright (c) 2015年 yuyaolong. All rights reserved. // #ifndef __assignment2__Particle__ #define __assignment2__Particle__ #include <stdio.h> #include "Vector.h" class Particle { public: Particle(); Particle(const Vector3d &p, cons...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_COOKIE_STORE_COOKIE_STORE_MANAGER_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_COOKIE_STORE_COOKIE_STORE_MANAG...
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// Copyright (c) 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/button/toggle_button.h" #include "base/macros.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gt...
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#include <bits/stdc++.h> using namespace std; #define ll long long void factorization(map<ll,int> & factor,int n) { for (ll i = 2; i*i <=n; ++i) { while(n%i==0) { factor[i]++; n/=i; //agr 2 ke liye humne dekh liye tha 4 ke liya koi jaruraur t nhi hai } } if (n>1) { factor[n]++; } } int...
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#pragma once #include "cocos2d.h" #include "ObjectDefine.h" USING_NS_CC; using namespace CocosDenshion; class Enemy { protected: int speed; Sprite* enemy; int height; MoveBy* moveAction; RotateBy* rotateAction; public: Enemy(); ~Enemy(); virtual Sprite* GetSprite() = 0; };
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/** * @file * @copyright defined in snax/LICENSE.txt */ #pragma once #include <fc/io/raw.hpp> #include <snax/chain/transaction.hpp> #include <fc/uint128.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include "multi_index_includes.hpp" namespace snax { namespace cha...
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/* ============================================================================== This file was auto-generated by the Introjucer! It contains the basic startup code for a Juce application. ============================================================================== */ #include "PluginProcess...
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#include <bits/stdc++.h> using namespace std; typedef signed long long ll; #undef _P #define _P(...) (void)printf(__VA_ARGS__) #define FOR(x,to) for(x=0;x<(to);x++) #define FORR(x,arr) for(auto& x:arr) #define ITR(x,c) for(__typeof(c.begin()) x=c.begin();x!=c.end();x++) #define ALL(a) (a.begin()),(a.end()) #...
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/** * @file message_wrap.h * @brief Wrapped send/recv functions(through thread_id) */ #pragma once #include "query_basic_types.h" #include "network_node.h" #include "rdma_resource.h" #include "thread_cfg.h" #include "global_cfg.h" #include "stream_adaptor_interface.h" #include "stream_query_client.h" #include "st...
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(uc != BZ_HDR_B) RETURN(BZ_DATA_ERROR_MAGIC)
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#pragma once #include "Enemy.h" class SchoolGirl : public Enemy { public: HRESULT init(float centerX, float centerY, bool isRight)override; void ImgInit()override; void update()override; static void RIdle(void* obj); static void LIdle(void* obj); void Move()override; void BeShot()override; void AnimReSet()ov...
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#include <stdio.h> #include <stdlib.h> #include <graphics.h> #include <conio.h> #include <dos.h> #include <time.h> #include <math.h> #define TITLE "Pooploon" #define SCREEN_WIDTH 800 //1360 #define SCREEN_HEIGHT 600 //700 #define oTARGET_WIDTH 142 #define TARGET_HEIGHT 240 #defi...
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// Copyright (C) 2021-2023 George Cave. // // SPDX-License-Identifier: Apache-2.0 #include <foe/physics/imgui/registration.hpp> #include <foe/physics/component/rigid_body_pool.h> #include <foe/physics/type_defs.h> #include <foe/simulation/imgui/registrar.hpp> #include <foe/simulation/simulation.hpp> #include "collis...
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#include<iostream> using namespace std; class Node { public: int key; Node *left; Node *right; int height; }; int max(int a, int b); { return (a>b)?a:b; } int height(Node *N) { if (N == NULL) return 0; return N->height; } int max(int a, int b) { return (a > b)? a : b; } Node* newNo...
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#pragma once #include "Enemy/State/IEnemyState.h" #include "EnemyLongBigAttackState.h" class EnemyLongBigTargetingState final : public IEnemyState { public: EnemyLongBigTargetingState(); ~EnemyLongBigTargetingState(); void Init(IK* ik, Quaternion& rot, float bulletSpeed); void Enter(IEnemy* e) override; IEnemySt...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "WaveLayout.h" #include "LevelDataAsset.generated.h" class AGameStateBase; class AGameControllerBase; /** * */ UCLASS() class MEMORIA_API ULevelDataAsset : p...
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//================================================================================ // @ ViewportHandler.h // // Class: ViewportHandler // // Instances of this class are essentially windows to access the internal // viewports. Only one instance of a handler can be attached to a particular // viewport in the internal v...
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#include <bits/stdc++.h> using namespace std; typedef pair<int, int> pii; int main() { int n, m; cin >> n >> m; vector<pii> a(m); for (int i = 0; i < m; i++) { int x, y; cin >> x >> y; a[i] = {y, x}; } sort(a.begin(), a.end(), greater<pii>()); int taken = 0; ...
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#ifndef PATH_PLANNING_MANAGER_H_ #define PATH_PLANNING_MANAGER_H_ #include <pcl/filters/crop_box.h> #include <std_msgs/Bool.h> #include <boost/thread/mutex.hpp> #include <boost/thread/recursive_mutex.hpp> #include "PathPlanner.h" #include "Transform.h" #include "MarkerController.h" /// \class PathPlannerManager ///...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright 1997-1999 Pandemic Studios, Dark Reign II // // Tasks // 24-MAR-1999 // /////////////////////////////////////////////////////////////////////////////// // // Includes // #include "task.h" #include "restoreobj...
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#include <gtest/gtest.h> #include "data_structure/batch_log.h" using namespace std; using namespace slog; using internal::Batch; class BatchLogTest : public ::testing::Test { protected: static const size_t NUM_BATCHES = 3; void SetUp() { for (size_t i = 0; i < NUM_BATCHES; i++) { batches[i] = make_un...
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#include "shape.hh" int Shape::_cpt_id = 0;
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#pragma once #include <stdexcept> #include <string> #include "logging/LoggingCore.h" #define ASSERT(x, ...) { if(x == true) { RENDERER_CRITICAL("Assertion failed: {0}", __VA_ARGS__); __debugbreak(); } } #define ASSERT_SUCCESS_AND_THROW(expression, message)\ if (!(expression)) {\ RENDERER_CRITICAL("{0} ({1}): {...
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#ifndef __RINGBUFFER_H #define __RINGBUFFER_H /** * Thread and interrupt-safe (with caveats) circular buffer (ring buffer) class * * This class assumes a single reader thread and a single writer thread (or interrupt). For example, it * works great if you read out of loop() and write from a single interrupt handler...
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#ifndef CARD_8_H #define CARD_8_H #include "card.h" #include <QObject> class Card_8 : public Card { public: explicit Card_8(BattleField * BattleField = nullptr, QObject *parent = nullptr); void exertAbility() override; private: QList<CardButton*> list; private slots: void afterChoose...
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#include <iostream.h> #include <stdio.h> int x; int main () { for(x=1;x<50;x++) { cout<<x <<", "; } cout<<x <<endl; system ("pause"); }
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/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) an...
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#pragma once // ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_SpiderL_Character_BP_Hard_structs.hpp" namespace sdk { //--------------------------------------------------------------------------- //Classes //-----------------------------------------------...
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#include "pch.h" #include <iostream> #include <opencv2/opencv.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <math.h> #include <string> using namespace std; using namespace cv; using namespace std::this_thread; using namespace std::chrono_literals; using image_t = Mat; // Define typedef for opencv image ...
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/** * Định nghĩa weakness của số x là số lượng số nguyên dương nhỏ hơn x có nhiều ước hơn x * Bạn cần trả lời hai câu hỏi: * Weakness lớn nhất của các số trong phạm vi [1, n] là gì? * Có bao nhiêu số trong phạm vi [1, n] có weakness này? * Trả về câu trả lời dưới dạng một mảng gồm hai phần tử, trong đó phần ...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "AssemblyU2DCSharp_GSN_Skill_Games_Common_Client_De4164237173.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragm...
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//---------------------------------------------------------------------- // File: ANN.h // Programmer: Sunil Arya and David Mount // Last modified: 03/19/05 (Release 1.0) // Description: Basic include file for approximate nearest // neighbor searching. //---------------------------------------------------------...
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#pragma once #include <windows.h> #include <iostream> #include <cstdint> #include <memory> #include <vector> #include <thread> #include <chrono> #include <array> #include <fstream> #include <istream> #include <unordered_map> #include <intrin.h> #include <d3d9.h> #include <d3dx9.h> #pragma comment(lib, "d3d9.lib") #pr...
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#pragma once #include <Unknwn.h> #include "IEquationSolver.h" #include "EquationsComponent.h" #include "IEquationPrinter.h" #include <iostream> class CEquationsPrinter; class CEquationSolver : public IEquationSolver//, //public IEquationPrinter { public: CEquationSolver(); ~CEquationSolver() override; HRESULT __s...
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#include <iostream> #include <sstream> using namespace std; int filtroentero (int &a){ // FUNCION PARA ENTEROS QUE SIRVE PARA FILTRAR CARACTERES while (cin.fail()){ cout << "CARACTER NO VALIDO, Lo siento vuelva a intentarlo introduce un numero"<< endl; cin.clear(); cin.ignore(256,'\n'); cin>>a; } retur...
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//===----------------------------------------------------------------------===// // // Peloton // // boolean_value.h // // Identification: src/backend/common/timestamp_value.h // // Copyright (c) 2015-16, Carnegie Mellon University Database Group // //===-----------------------------------------...
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#include <base/exceptions.hpp> #include <cli/cli.hpp> #include <client/client.hpp> #include <task/task.hpp> #include <boost/algorithm/string/trim.hpp> #include <fc/io/console.hpp> #include <fc/io/sstream.hpp> #include <iostream> #include <memory> Cli::Cli(Client* client) : _p_input_stream(nullptr), _cin_t...
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/** * Automatically generated by Zserio C++ extension version 2.11.0. * Generator setup: writerCode, pubsubCode, serviceCode, sqlCode, typeInfoCode, reflectionCode, polymorhpicAllocator. */ #ifndef TEST_OBJECT_POLYMORPHIC_ALLOCATOR_CREATOR_UNSIGNED_ENUM_H #define TEST_OBJECT_POLYMORPHIC_ALLOCATOR_CREATOR_UNSIGNED_E...
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#include <iostream> using namespace std; #include <vector> #include <string> #include <cstring> class Solution { public: int longestPalindromeSubseq(string s) { vector<vector<int>> dp(s.length(), vector<int>(s.length(), 1)); int i, j; for (i = s.length() - 2; i >= 0; i--) { for ...
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#pragma once #include "Memory.h" #include <stdio.h> class Game { public: Game(int a,int b,int c); ~Game(); int a, b, c; const Game* Get_Status(); void Set_Status(const Memory *memory); void show(); void Fight(); };
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#pragma once #include <../inc/Adress.hpp> #include <array> #include <unordered_set> #include <string> namespace RandomData { std::array<std::string, 10> randomFirstName = { "rafal", "marek", "maciek", "piotrek", "ula", "klaudia", "dominika", "tomek", "jan", "darek" }; std::array<std::string, 10> rando...
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#include <iostream> #include "LinkedList/LinkedList.h" #include "BinaryTree/BinaryTree.h" #include "Sockets/Server.h" #include "GUI/ClientGUI.hpp" #include "Sockets/Client.h" #include <gtk/gtk.h> #include <iostream> // LinkedList *list = new LinkedList(); // list->insert(1); // list->insert(4); // list->...
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#include "WireTemplate.h" namespace IPFIX { void WireTemplate::add(const InfoElement* ie) { add_inner(ie); // calculate offset size_t offset; if (offsets_.empty()) { offset = 0; } else if (offsets_.back() == kVarlen || ie->len() == kVarlen) { offset = kVarlen; } else { ...
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#ifndef CME212_GRAPH_HPP #define CME212_GRAPH_HPP /** @file Graph.hpp * @brief An undirected graph type */ #include <algorithm> #include <map> #include <vector> #include <cassert> #include "CME212/Util.hpp" #include "CME212/Point.hpp" /** @class Graph * @brief A template for 3D undirected graphs. * * Users ca...
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// Dire se il main() compila o non compila #include <iostream> #include <string> using namespace std; class Z { public: operator int() const {return 0;} }; template<class T> class D; // dichiarazione incompleta template<class T1, class T2 = Z, int k = 1> class C { friend class D<T1>; private: T1 t1; ...
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/*! \brief LoopUnrollingPass.h \author Gregory Diamos <gregory.diamos@gatech.edu> \date Wednesday May 2, 2012 \brief The header file for the LoopUnrollingPass class. */ #pragma once // Ocelot Includes #include <ocelot/transforms/interface/Pass.h> namespace transforms { /*! \brief A class for splitting basic ...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include "Texture.h" #include <SDL2/SDL_image.h> #include <SDL2/SDL_ttf.h> #include "Window.h" #include "Render.h" #include "Font.h" Texture::Texture(){ m_texture = NULL; m_width = 0; m_height = 0; } Texture::~Texture(){ free(); } bool Texture::loadText(Font *font, const char *text, SDL_Color fgColor){ free(); ...
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#include <iostream> #include <iomanip> #include <aws/core/Aws.h> #include <aws/core/utils/Outcome.h> #include <aws/dynamodb/DynamoDBClient.h> #include <aws/dynamodb/model/AttributeDefinition.h> #include <aws/dynamodb/model/GetItemRequest.h> #include <openssl/evp.h> #include "User.h" #include "Log.h" #include "Cache....
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// // BinaryShape.h // OpenGLAppExample // // Created by Steven Aubertin on 2016-04-05. // // #ifndef BinaryShape_h #define BinaryShape_h #include "../../../JuceLibraryCode/JuceHeader.h" #include "../Object/WavefrontObjParser.h" class BinaryShape : public Shape{ WavefrontObjFile shapeFile; class VertexBuf...
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// Taking Damage // Demonstrates function inlining #include <iostream> int radiation(int health); using namespace std; int main() { int health = 80; cout << "Your health is " << health << "\n\n"; health = radiation(health); cout << "After radiation exposure your health is " << he...
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//##################################################################### // Copyright 2009, Doug Enright, Ronald Fedkiw, Frederic Gibou, Geoffrey Irving, Frank Losasso, Neil Molino, Avi Robinson-Mosher, Tamar Shinar, Jerry Talton, Elliot English. // This file is part of PhysBAM whose distribution is governed by the lice...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Product and Trade Secret source code contains trade secrets ...
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/** -*- C++ -*- * Copyright (C) 2010-2016 Thalmann Software & Consulting, http://www.softdev.ch * * This file is part of ht4c. * * ht4c is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 ...
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#ifndef OSMIUM_IO_PBF_HPP #define OSMIUM_IO_PBF_HPP /* This file is part of Osmium (https://osmcode.org/libosmium). Copyright 2013-2023 Jochen Topf <jochen@topf.org> and others (see README). Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or orga...
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#include <iostream> #include <cmath> #include <iomanip> using namespace std; int main() { double n,h; cin>>n>>h; double cur_base = 1; double new_base; double cur_height; double total =0.5 * h; double each = total/n; double sum_height = 0; for (int i =1;i<n;++i) { double height= sqrt(i/n); cout<<setprecis...
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////////////////////////////////////////////////////////////////////////// // Create by yyCom ,2015/4/10 ////////////////////////////////////////////////////////////////////////// #include "YUI.h" #include "WindowWnd.h" #include "ControlUI.h" #include "UIUtility.h" #include "WindowManager.h" #include "SystemI...
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#include <iostream> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); int n; cin >> n; for (int i = 0; i < n; i++) { for (int j = 0; j < n - i - 1; j++) { // 공백 부터 출력 해줘서 대칭 만들기 cout << " "; } for (int j = 0; j < 2 * i + 1; j++) { // 2*n+1 찍어주기. cout << "*"; ...
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/* * File: main.cpp * Author: Alexander Ov * Created on January 15, 2020, 11:06 PM * Purpose: Find the lethal dose of diet coke */ //System Libraries #include <iostream> #include <iomanip> using namespace std; //User Libraries //Global Constants - No Global Variables //Only Universal Constants, Math, Physics...
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#include "HelloWorld.h" void HelloWorld::begin() { Serial.println("Waiting.."); delay(2000); Serial.println("Ready.."); delay(500); } void HelloWorld::loop() { if (m_requestRun) { m_requestRun = false; Serial.println(""); Serial.println("Hello World"); } } HelloWorld ...
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/******************************************************************************* *Copyright (c) 2010 Takuya ASADA * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, only version 3 of the Lic...
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// Generated by Haxe 3.4.2 (git build master @ 890f8c7) #include <hxcpp.h> #ifndef INCLUDED_EReg #include <EReg.h> #endif #ifndef INCLUDED_Std #include <Std.h> #endif #ifndef INCLUDED_StringTools #include <StringTools.h> #endif #ifndef INCLUDED_flixel_FlxBasic #include <flixel/FlxBasic.h> #endif #ifndef INCLUDED_flixe...
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/* ____ _ __ ____ __ ____ / __/___(_) / ___ ____/ __ \__ _____ ___ / /_ / _/__ ____ _\ \/ __/ / _ \/ -_) __/ /_/ / // / -_|_-</ __/ _/ // _ \/ __/ /___/\__/_/_.__/\__/_/ \___\_\_,_/\__/___/\__/ /___/_//_/\__(_) Copyright 2008 SciberQuest Inc. */ #ifndef IntersectionSetColorMa...
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//============================================================================= // // チュートリアルボタン [button_tutorial.h] // Author : 二階堂汰一 // //============================================================================= #ifndef _BUTTON_TUTORIAL_H_ #define _BUTTON_TUTORIAL_H_ //*******************************************...
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#pragma once // Name: Mordhau, Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass BP_Inf...
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#include <data/memcard/memorycardmanager.cpp>
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# include "GameEngine.hh" class AObject { public: AObject(): _position(0,0,0), _rotation(0,0,0), _scale(1,1,1) { } virtual ~AObject() {} virtual bool initialize(){ return (true); } virtual void update (gdl::Clock const &, gdl::Input &){ } virtual void draw (gdl::AShader &shader, g...
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#if !defined(AFX_FILELOCATIONMARKERFORM_H__EDDDC4CE_68BB_4BCA_AE70_2A7B47E75270__INCLUDED_) #define AFX_FILELOCATIONMARKERFORM_H__EDDDC4CE_68BB_4BCA_AE70_2A7B47E75270__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // FileLocationMarkerForm.h : header file // #include "FilenameEdit.h" //////////...
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#include <algorithm> #include <bitset> #include <cassert> #include <cctype> #include <cfloat> #include <climits> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <deque> #include <functional> #include <iostream> #include <limits> #include <list> #include <map> #include ...
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/******************************************************************************/ #include <accessors.h> /******************************************************************************/ #define ON_MAT_ROW(RTYPE, CTYPE) { \ Matrix<RTYPE> x2(x); ...
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// // Created by dev on 28.10.17. // #ifndef GRAPHIC_LAB_2_CATANDMOUSE_H #define GRAPHIC_LAB_2_CATANDMOUSE_H #include <QtWidgets/QWidget> #include <QtCore/QTimer> #include "Figures/Mouse/Mouse.h" #include "Figures/Cat/Cat.h" class CatAndMouse : public QWidget { public: CatAndMouse(); private: void paintEve...
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#include <stdio.h> #include <tchar.h> #include <locale.h> #include <windows.h> #include "global.h" #include "command.h" int _tmain(int argc, TCHAR * argv[]) { // 한글 입력을 가능케 하기 위해. _tsetlocale(LC_ALL, _T("Korean")); if (argc >= 2) // 매개변수 전달인자가 있는 경우. { for (int i = 1; i<argc; i++) _tcscpy_s(cmdTokenLi...
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// Copyright (c) 2019-2023 The MOCHA developers // Copyright (c) 2019 The PIVX developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef SETTINGSBACKUPWALLET_H #define SETTINGSBACKUPWALLET_H #include <QWidget> #include...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" template ...
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/* * Author: Ricardo Garcia Gonzalez * License: Public domain code */ #include <iostream> #include <limits> #include "operation.h" using std::ostream; // Output a given operation. ostream &operator<<(ostream &out, const Operation &op) { return out << op.left() << ' ' << op.opchar() << ' ' << op.right() << "...
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#include "StdAfx.h" #include "UILabel.h" #include <atlconv.h> namespace DuiLib { //Color _MakeRGB(int a, Color cl) //{ // return Color(a, cl.GetR(), cl.GetG(), cl.GetB()); //} //Color _MakeRGB(int r, int g, int b) //{ // return Color(255, r, g, b); //} CLabelUI::CLabelUI() : m_uTextStyle(DT_VC...
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#ifndef SALES_H_ #define SALES_H_ namespace SALES { class Sales { private: enum {QUARTERS = 4}; double sales[QUARTERS]; double average; double max; double min; public: Sales(const double ar[], int n); Sales(); double Average(); double Max(); double Min(); void Show(); }; } #endif...
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#include "guerrero.h" #include <stdlib.h> using namespace std; Guerrero::Guerrero() { } //float r2 = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX/X)); Guerrero::Guerrero(const string& id){ this->id = id; salud = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100.0)); fu...
[ "ximena.garcia7482@alumnos.udg.mx" ]
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