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/**************************************************************************** Copyright (c) 2010-2013 cocos2d-x.org Copyright (c) Microsoft Open Technologies, Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files...
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// Copyright (c) 2011-2012, Wei Song // Copyright (C) 2004-2006, Maciej Sobczak // // Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied // warranty, and with no claim as t...
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#include <jni.h> #include <android/log.h> #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT", __VA_ARGS__)) #include <EGL/egl.h> #include <GLES/gl.h> #include <GLES/glext.h> #include "c/libqb.cpp"
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void do_effet_2() { if (pix_mod >= 0 && pix_mod <= 10) { for (int i = 0 ; i < NUM_LEDS_PER_STRIP ; i++) { strands[0]->pixels[i] = pixelFromRGBW(sr, sg, sb, sw); }//for i }//pix_mod 0 if (pix_mod >= 11 && pix_mod <= 20) { for (int i = 0 ; i < NUM_LEDS_PER_STRIP ; i++) { if (i >= (pix_pos) ...
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#include "PhysicsDynamicsMng.h" PhysicsDynamicsMng& PhysicsDynamicsMng::instance() { static PhysicsDynamicsMng *instance = new PhysicsDynamicsMng(); return *instance; } PhysicsDynamicsMng::PhysicsDynamicsMng() {} void PhysicsDynamicsMng::Start() { std::cout << "Start Physics Dynamics Manager\n"; } void PhysicsDy...
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#include "gorodlangtokens.h"
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#ifndef EXPRESSION_H #define EXPRESSION_H #include <map> #include <istream> #include <vector> #include "scanner.h" class Expression { public: // Symbols table std::map<char, bool> symbols; Expression(std::istream& input); // Return expression value bool calculate(); // Print expression conv...
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/* Управление лентой на WS2812 с компьютера + динамическая яркость Создано не знаю кем, допилил и перевёл AlexGyver http://alexgyver.ru/ 2017 */ //----------------------НАСТРОЙКИ----------------------- #define NUM_LEDS 98 // число светодиодов в ленте #define DI_PIN 13 // пин, к которому под...
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#include "NetworkSession.h" #include "OutputProc.h" VOID CNetworkSession::RecvData() { DWORD protocol = 0; BYTE packet[MAX_BUFFER_LENGTH] = {0, }; DWORD packetLength = 0; while (true) { memset(packet, 0, sizeof(packet)); int result = Recv((char*)mPacketBuffer, sizeof(mPacketBuffer), 0); ...
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#include "stdafx.h" #include "C2Htype.h" #if 1 #include "../../include/dev_init.h" #include "../include/commapp.h" //#include "../include/command.h" //#include "../include/frame.h" #include "../include/VNMP_datawork_app.h" //#include "../include/data_srv.h" //#include "../include/queuesappl.h" #include "../include/thr...
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// generated by Fast Light User Interface Designer (fluid) version 1.0011 #include "ScissorPanelUI.h" inline void ScissorPanelUI::cb_Image_i(Fl_Round_Button*, void*) { imgView->OrigImage(); } void ScissorPanelUI::cb_Image(Fl_Round_Button* o, void* v) { ((ScissorPanelUI*)(o->parent()->parent()->user_data()))->cb_I...
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#include <benchmark/benchmark.h> #include <iostream> int main() { float iemdata[32]; float shgendata[32]; float xmm[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; float ymm[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; float zmm[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; // shgen...
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#include "nmos/system_api.h" #include "cpprest/json_validator.h" #include "nmos/api_utils.h" #include "nmos/json_schema.h" #include "nmos/log_manip.h" #include "nmos/model.h" namespace nmos { inline web::http::experimental::listener::api_router make_unmounted_system_api(nmos::registry_model& model, slog::base_gat...
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#include <catch.hpp> #include <input/KeyToSdl2Key.h> #include <input/MouseButtonToSdl2MouseButton.h> #include <input/StringToSdl2Key.h> #include <input/StringToSdl2MouseButton.h> #include <input/impl/SelectionDataImpl.h> #include <shared/impl/IdImpl.h> TEST_CASE("KeyToSdl2Key.", "[input]") { REQUIRE(frts::keyTo...
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// Fill // UVa ID: 10603 // Verdict: Accepted // Submission Date: 2018-02-09 // UVa Run Time: 0.000s // // 版权所有(C)2018,邱秋。metaphysis # yeah dot net #include <bits/stdc++.h> using namespace std; struct edge { int a, b, c, d; edge (int a = 0, int b = 0, int c = 0, int d = 0): a(a), b(b), c(c), d(d) {} }; int ...
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static const char file_id[] = "BDFStar.cc"; /****************************************************************** Version identification: @(#)BDFStar.cc 2.14 3/2/95 Copyright (c) 1990-1995 The Regents of the University of California. All rights reserved. Permission is hereby granted, without written agreement and witho...
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// 大质数Dlg.h : 头文件 // #pragma once // C大质数Dlg 对话框 class C大质数Dlg : public CDialogEx { // 构造 public: C大质数Dlg(CWnd* pParent = NULL); // 标准构造函数 // 对话框数据 enum { IDD = IDD_MY_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 // 实现 protected: HICON m_hIcon; // 生成的消息映射函数 virtual...
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#ifndef OBSTACLE_H #define OBSTACLE_H #include "character.h" class obstacle { friend class character; public: // default constructor obstacle (); // normal constructor obstacle (int theOriginX, int theOriginY, int theDimX, int theDimY); // copy constructor obstacle (obstacle &copyObject); /...
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#include "Setup/Game.h" using namespace Juego; int main() { Execute(); return 0; }
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#include <iostream> #include <cstring> using namespace std; class Girl; class Boy { private: int height; friend class Girl; public: Boy(int len) : height(len) { //empty } void ShowYourFriendInfo(Girl &frn); }; class Girl { private: char phNum[20]; public: Girl(const char * num...
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#include<bits/stdc++.h> using namespace std; bool partition(int arr[], int sz, int currentSum, int sum){ if(sz==0) return abs( (sum-currentSum)- currentSum); return min( partition(arr, sz-1, currentSum, sum), partition(arr, sz-1, currentSum+arr[sz-1], sum)); } bool findMin(int arr[], in...
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jelech/To_Be_ACMer
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#include <bits/stdc++.h> using namespace std; int solve(int x,int k) { // printf("std %d %d\n",x,k); if(k==0)return x; if(x<10){ if(k==1){ if(x==8)return 2; if(x==0||x==4||x==6||x==9)return 1; return 0; } if(k&1){ if(x==8)return 1; ...
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#ifndef _SM_MANAGER_H_ #define _SM_MANAGER_H_ class SMManager : public SSFStructure { friend class SMDataStream; friend class SharedMemory; SSFMutex mutex; size_t nAllocatedBytes; // number of currenty allocated bytes in RAM vector<SSFData *> dataEntries; // actual data storage (if NULL, the data is in the disk...
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#include <iostream> #include <algorithm> #include <vector> void input(void); int get_ans1(void); int get_ans2(void); int N, S; std::vector<int> array; int main(void) { int case_num; std::cin >> case_num; for (int i = 0; i < case_num; i++) { input(); //int ans = get_ans1(); int ans...
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// Given a matrix of integers A with R rows and C columns, find the maximum // score of a path starting at [0,0] and ending at [R-1,C-1]. // // The score of a path is the minimum value in that path. For example, the // value of the path 8 &rarr; 4 &rarr; 5 &rarr; 9 is 4. // // A path moves some number of time...
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#pragma once #include <util/generic/map.h> #include <util/generic/string.h> #include <util/generic/vector.h> #include <functional> //! Mode function with vector of cli arguments. typedef std::function<int(const yvector<TString>&)> TMainFunctionPtrV; typedef int (*TMainFunctionRawPtrV)(const yvector<TString> &argv); ...
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#include "LES.h" #include "PrintToFile.h" void PrintToFile::operator()(LES& les, int iteration) { int pr, w; std::string nameOfFile; nameOfFile = les.state + ".txt"; std::ofstream out(nameOfFile); if (les.state.find("JakobianMethod") != std::string::npos || les.state.find("RelaxationMethod") != std::s...
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#include <bits/stdc++.h> using namespace std; int main() { string p; unordered_map<string, int> definition; while (getline(cin, p), p != "0") { int counter = 0; vector<string> saver; string defi; string temp = ""; bool definisi = false; for (int i = 0; i < p.length(); i++) { if (p[i] == ' ') { if...
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cadviz/AHRUnrealEngine
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// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation...
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#if defined(SFC_SUPERGAMEBOY) struct ICD2 : Emulator::Interface::Bind, GameBoy::Interface::Hook, Thread { shared_pointer<Emulator::Stream> stream; static auto Enter() -> void; auto main() -> void; auto init() -> void; auto load() -> bool; auto unload() -> void; auto power() -> void; auto reset(bool s...
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hyl946/opensource_apple
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/* * Copyright (C) 2011 Samsung Electronics * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the follo...
[ "hyl946@163.com" ]
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YoelShoshan/Dooake
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// stdafx.cpp : source file that includes just the standard includes // ceGame.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0/ * * or in the "license" f...
[ "ushivasiddharth@gmail.com" ]
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// GetDataDlg.cpp : implementation file // #include "stdafx.h" #include "DotAReplay.h" #include "GetDataDlg.h" #include "utils.h" #include "dota.h" #include ".\getdatadlg.h" // CGetDataDlg dialog IMPLEMENT_DYNAMIC(CGetDataDlg, CDialog) CGetDataDlg::CGetDataDlg(bool fixed, int version, char const* path, ...
[ "d07.RiV@gmail.com" ]
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Mohamed-Omran/Chaos-Visualizer
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#pragma once #include<iostream> #include <cmath> #include"SFML\Graphics.hpp" #include"SFML\Window.hpp" #include"SFML\System.hpp" using namespace std; class Interface { private: sf::RenderWindow window; public: // setting up the program window Interface(); // Clears the frame (first step in rendering a new fr...
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#include <iostream> #include <ctime> #define MR_PAIRING_SSP #define AES_SECURITY 80 //#define AES_SECURITY 128 //************* //compare calculate time //(g1^r1)*...*(g100^r100) //(g1^w1)*...*(g100^w100) //************* #define NUM 40 #define W 4 #include "pairing_1.h" using namespace std; char* gen_exp(char* str) { ...
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/* * T100 robot control * * Wemos D1 R2 + DOIT.AM shield https://github.com/SmartArduino/SZDOITWiKi/wiki/Arduino---2-way%26amp%3B16-way-motor%26amp%3Bservo-shield * SSD1306 oled siplay https://github.com/acrobotic/Ai_Ardulib_SSD1306 * * joystick coordinates math http://home.kendra.com/mauser/Joystick.html * ...
[ "michal.vrchota@gmail.com" ]
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// Copyright (c) 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/login/screens/update_required_screen.h" #include <algorithm> #include <utility> #include "ash/public/cpp/login_scr...
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soleti/LowEnergyExcess
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/** * \file ERAnaLowEnergyExcess.h * * \ingroup LowEPlots * * \brief Class def header for a class ERAnaLowEnergyExcess * * @author jzennamo */ /** \addtogroup LowEPlots @{*/ #ifndef ERTOOL_ERAnaLowEnergyExcess_H #define ERTOOL_ERAnaLowEnergyExcess_H #include "ERTool/Base/AnaBase.h" #include "TTree.h" #i...
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switchpiggy/Competitive_Programming
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#include <bits/stdc++.h> using namespace std; typedef long long int ll; ll n, k, a[100007]; int main() { ios_base::sync_with_stdio(0); cin.tie(0); cin >> n >> k; for(ll i = 0; i < n; ++i) cin >> a[i]; }
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE762_Mismatched_Memory_Management_Routines__delete_char_realloc_67a.cpp Label Definition File: CWE762_Mismatched_Memory_Management_Routines__delete.label.xml Template File: sources-sinks-67a.tmpl.cpp */ /* * @description * CWE: 762 Mismatched Memory Management Ro...
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#include <bits/stdc++.h> using namespace std; const int maxn = 312345; long long fen[maxn]; int c[maxn], d[maxn]; int n; vector<int> G[maxn]; inline int lowbit(int x) { return x & -x; } void upd(int x, long long val) { while (x > 0) { fen[x] = max(fen[x], val); x -= lowbit(x); } } long...
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/* File: ProvUI.cpp Title: Base provider user interface Author: Matt Thomlinson Date: 12/13/96 ProvUI houses all user interface for the provider. During startup, InitUI() fetches all user strings from the resource string table. During shutdown, ReleaseUI() frees them. ...
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/* * UbitrackContext.h * * Created on: 03/08/2010 * Author: mvl */ #ifndef VEC2SENDER_H_ #define VEC2SENDER_H_ #include <H3D/X3DNode.h> #include <H3D/SFString.h> #include <H3D/SFVec2d.h> #include <H3DUbitrack/H3DUbitrack.h> #include <H3DUbitrack/MeasurementSender.h> #include <vector> using namespace U...
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#ifndef GRASS_H #define GRASS_H #include <gl/glut.h> class Grass { public: Grass(); public: void graficarGrass(); }; void Grass::graficarGrass() { for(int i=0;i<185;i++){ for(int j=0;j<150;j++){ glPushMatrix(); glTranslatef(-i*0.16,0,-j*0.16); ...
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// stdafx.cpp : source file that includes just the standard includes // LCBCAdminSystem.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#include "PlayerSession.h" #include "netstream.h" #include "gamedefine.h" #include "GameServer.h" #ifdef WIN32 #include <Windows.h> #include <ShellAPI.h> #else #include<unistd.h> #endif // WIN32 const static unsigned int g_dwPlayerSessionBuffLen = 64 * 1024; static char g_pPlayerSessionBuf[g_dwPlayerSessionBuffLen]; ...
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#include <stdio.h> #include <stack> #include <iostream> #include <string> using namespace std; int main(void){ int testcase,st1size,st2size; string s; stack<char> st1,st2; scanf("%d",&testcase); for(int i=0;i<testcase;i++){ cin >> s; for(int j=0;j<s.size();j++){ if(s[j]=='<'){ if(!st1.empty()){ s...
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///////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2006-2013 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost...
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#include <bits/stdc++.h> using namespace std; template<class T> class minStack { public: minStack(){} void push(const T &); void pop(); T min_e() const; T top() const; private: stack<T> s; stack<T> min_s; }; template<class T>6 void minStack<T>::push(const T & val) { s...
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// Copyright (c) 2013, Matt Godbolt // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, this // list of conditions and ...
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///////////////////////////////////////////////////////////////////////////////// // // Thor C++ Library // Copyright (c) 2011-2021 Jan Haller // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this ...
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#include <cstdio> #include <cmath> #include <cstdint> #include <cinttypes> int divide(int dividend, int divisor) { printf("dividend = %d(0x%x) divisor = %d(0x%x)\n", dividend, dividend, divisor, divisor); std::int64_t d1 = dividend; std::int64_t d2 = divisor; // 符号转换 bool neg = fals...
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#include <iostream> #include <string> #include <cstdio> #include <cmath> #include <cstring> #include <algorithm> #define range(i, a, b) for (int i = a; i <= b; ++i) #define rerange(i, a, b) for (int i = a; i >= b; --i) #define LL long long #define fill(arr, tmp) memset(arr, tmp, sizeof(arr)) using namespace std; const ...
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#include "vutils.h" #include <QFile> #include <QDir> #include <QDebug> #include <QRegExp> #include <QClipboard> #include <QApplication> #include <QMimeData> #include <QJsonObject> #include <QJsonDocument> #include <QDateTime> #include <QFileInfo> #include <QImageReader> #include <QKeyEvent> #include <QScreen> #include ...
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#include <string> #include <vector> using namespace std; int solution(int n) { int answer = 0; int countOfN = 0; int temp = n; while(temp > 0) { if (temp % 2 == 1) countOfN++; temp /= 2; } while(true) { int count = 0; temp ...
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#include <cmath> #include "Camera.h" CCamera::CCamera(void) : m_FOV(1) , m_Pos(-0.01f, 0, 0.015f) , m_LookAt(0, 0, 0) , m_Near(.1) , m_Far(2000) , m_NeedUpdate(1) , crop0(-1, -1) , crop1(1, 1) , mode(CM_PROJ) , W(1024.0f) , H(768.0f) { } CCamera::~CCamera(void) { } void CCamera::Update() { if (!m_NeedUp...
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#include "Creature.h" Creature::Creature(sf::Vector2f& location, sf::Texture* texture, int width, int height) : Entity(location, texture, width, height) { m_sprite = getSprite(); animation(DOWN, m_sprite); m_sprite.scale(2.9, 2.9); setSprite(m_sprite); } void Creature::setLastLocation(sf::Vector2f lastLocation)...
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#include<stdio.h> #define IN 1 #define OUT 0 void main(){ int i, c, count, flag; flag=IN; count=0; while((c=getchar()) != EOF){ if(c == '\n' || c == '\t' || c == ' '){ flag = OUT; for (int i = 0; i < count; ++i) printf("#"); printf("\n"); count=0; } else if(flag == OUT){ flag...
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*- // vi: set ts=2 noet: // // (c) Copyright Rosetta Commons Member Institutions. // (c) This file is part of the Rosetta software suite and is made available under license. // (c) The Rosetta software is developed by the co...
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/* * WrapYakobi.cpp * * Created on: 26 дек. 2013 г. * Author: Adelier */ #include "algorithms/kamenevs/WrapYakobi.h" #include "algorithms/kamenevs/Yakobi.h" WrapYakobi::WrapYakobi(Yakobi *yakobi){ this->yakobi = *yakobi; } WrapYakobi::~WrapYakobi() { // TODO Auto-generated destructor stub } void WrapYa...
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#include "thirdparty/boost_1_55_0/boost/python/return_by_value.hpp"
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#include <iostream> #include <stdio.h> #include <assert.h> #include <math.h> extern "C" { #include "quadmath.h" } #ifndef IFT #define IFT float #endif #ifndef OFT #define OFT __float128 #endif template <class _Real> _Real __libcpp_hermite_recurrence(unsigned __n, _Real __x) { if (__n == 0u) return _Real(1...
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#include "gameState.h" #include "player.h" #include "constants.h" // Represents a human player. Functions make calls to GameInputOutput in order // to get the choices of the user. class HumanPlayer : public Player { public: // Purely a call to the superclass constructor - sets the player colour // equal to t...
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/*#include<iostream> #include<vector> #include<set> #include<queue> #include<stack> #include<iterator> #include<map> #include<algorithm> #include<cstdio> using namespace std; int bfsQ(int src,map<int ,vector<int> > graph,int x); int main() { map<int,vector<int> > graph; int node,a,b; int TTI; int ca=1; ...
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// Copyright (c) 2009-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_NETBASE_H #define BITCOIN_NETBASE_H #if defined(HAVE_CONFIG_H) #include "config/domino-config.h" #endif #inc...
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#ifndef TEXTBOX_H #define TEXTBOX_H #include "GameObject.h" #include "Text.h" class TextBox : public GameObject { public: TextBox(float x, float y, float z, float size, const std::string& ID); virtual ~TextBox() {}; void SetText(const std::string text); virtual bool Create() { return true; } virtual void Updat...
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#include <fstream> #include <stdlib.h> #include <time.h> #include "BinarySearchTree.h" #include "AsciiTree.h" void randomBST(BinarySearchTree &, int, int); int main(int argc, const char *argv[]) { //Build tree using insert BinarySearchTree tree; AsciiTree ascii; tree.insert(7); tree.insert(2); ...
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class Variable { public: string name; double value; }; double get_value(string s); void set_value(string s, double d); void print_vars();
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// -*- C++ -*- ACE_BEGIN_VERSIONED_NAMESPACE_DECL namespace ACE { namespace INet { ACE_INLINE const ACE_CString& ClientINetRequestHandler::INetConnectionKey::host () const { return this->host_; } ACE_INLINE u_short ClientINetRequestHandler::INetConnectionKey::po...
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+commit 4659538844daa2849b1a9e7d6fadb96fcd26fc83 +Author: Thomas Rast <trast@student.ethz.ch> +Date: Thu Feb 28 10:48:43 2013 +0100 + + change back to complete line + +diff --git a/a.c b/a.c +--- a/a.c +@@ -18,5 +18,7 @@ + int main () + { + printf("%ld\n", f(15)); + return 0; +-} +\ No newline at end of file + +...
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class Solution { int maxValue(int x, int y) { if (x > y) { return x; } return y; } public: int maxProfit(vector<int>& prices) { int firstTransactionCost = prices[0]; int firstTransactionProf...
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#include "../../packet_processor.h" #include <memory> #include "../../../server_session/server_session.h" #include "../../opcode.h" #include "../../send_helper.h" #include "../core/src/locale/string_helper.h" #include "../../../account/account_manager.h" #include <random> #include "../../../../../core/src/timer/timer_h...
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#include <chrono> #include <cstdint> #include <iostream> #include <vector> uint64_t e020(){ uint64_t sum = 0; std::vector<uint8_t> digits; digits.push_back(1); for(uint32_t mult = 2; mult <= 100; ++mult){ std::vector<uint8_t> tmp; for(uint32_t i = 0; i < digits.size(); ++i){ ...
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#ifndef VERTEX_H #define VERTEX_H #include <glm/glm.hpp> using namespace glm; class Vertex { public: Vertex(const vec3 &pos) { this->pos = pos; } protected: private: vec3 pos; }; #endif
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#ifndef _PHYSICAL_OBJECT_ #define _PHYSICAL_OBJECT_ #include "def.h" #include "Object.h" #include "Weapon.h" #include <cassert> using namespace std; class Controller; class FiringPlugin; class FiringTask; class MovementPlugin; class MovementTask; class Shield; class Shockwave; //amount of decay per second if the shi...
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#include <QTRSensors.h> // This example is designed for use with eight QTR-1RC sensors or the eight sensors of a // QTR-8RC module. These reflectance sensors should be connected to digital inputs 3 to 10. // The QTR-8RC's emitter control pin (LEDON) can optionally be connected to digital pin 2, // or you can leave it...
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//#include "ped_agent.h" #include "ped_model.h" #include "MainWindow.h" #include "ParseScenario.h" #include "Parser/ParseNumOfAgents.h" #include "Parser/tinyxml.h" #include <string> #include <atomic> #include <QGraphicsView> #include <QGraphicsScene> #include <QApplication> #include <QTimer> #include <thr...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define each(itr,c) for(__typeof(c.begin()) itr=c.begin(); itr!=c.end(); ++itr) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second const int INF=123456789; ...
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/*********************************************** The MIT License (MIT) Copyright (c) 2012 Athrun Arthur <athrunarthur@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without res...
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#if defined(Hiro_MenuBar) namespace hiro { struct pMenuBar : pObject { Declare(MenuBar, Object) auto append(sMenu menu) -> void; auto remove(sMenu menu) -> void; auto setEnabled(bool enabled) -> void override; auto setFont(const Font& font) -> void override; auto setVisible(bool visible) -> void override...
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////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2013, Image Engine Design Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Re...
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#ifndef TOOL_H #define TOOL_H #include <iostream> #include <map> #include <fstream> #include <string> #include <sstream> #include <stdlib.h> #include <cstring> #include "commandline.h" #include "configuration.h" #include "reportT.h" #ifndef ENUM_TYPES #define ENUM_TYPES enum OPER_TYPE_t {null_opr, help, run_t, set, ...
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#include <iostream> #include <cmath> #include <iomanip> using namespace std; int main() { double doistercos, membrosd; int membros; int votaram = 0, voto; while(cin >> membros) { membrosd = membros; doistercos = (membrosd / 3) * 2; while(membros > 0) { cin >> voto; if(voto == 1) votaram++; ...
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// Copyright (c) 2020 Bita Hasheminezhad // Copyright (c) 2020 Hartmut Kaiser // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <phylanx/phylanx.hpp> #include <hpx/hpx_init.hpp> #include <hpx/iostream.h...
[ "hartmut.kaiser@gmail.com" ]
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#pragma once #include <cstdint> #include <ctime> #include <string> #include <vector> #include "entity/id.h" #include "entity/user.h" class Conversation { public: Id id = InvalidId; std::wstring title; std::time_t last_updated_time = 0; std::vector<Id> members; bool is_sticked = false; bool is_...
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#pragma once #include <iostream> #include <string> #include <Windows.h> class Convert { std::string mbString; std::wstring wcString; public: // Non-trivial member-functions and constructors Convert(); Convert(const std::string &, const std::wstring&); Convert(const Convert&); virtual ~Convert(); Convert&o...
[ "dp.prk.kiselov@gmail.com" ]
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#ifndef UTIL_H #define UTIL_H #include <type_traits> /// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4380.html template<typename T> inline typename std::add_const<T>::type& as_const(T &t) noexcept { return t; } #endif // UTIL_H
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "core/css/properties/CSSPropertyAPIAnimationIterationCount.h" #include "core/CSSValueKeywords.h" #include "core/css/parser/CSSPropertyParserHelp...
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#include "Box.hpp" Box::Box(glm::vec3 centerCoordinates, GLfloat width, GLfloat height, GLfloat depth): Mesh::Mesh(){ this->centerCoordinates = centerCoordinates; this->width = width; this->height = height; this->depth = depth; this->createBox(); } void Box::createBox() { //fill mesh para...
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// generating a tree in a simple way #include <bits/stdc++.h> using namespace std; int rand(int a, int b) { return a + rand() % (b - a + 1); } int main(int argc, char* argv[]) { srand(atoi(argv[1])); int n = rand(2, 20); printf("%d\n", n); for(int i = 2; i <= n; ++i) { printf("%d %d\n", ra...
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// g_world.cpp // #include "precompiled.h" #pragma hdrstop #include "g_aicontroller.h" #include "g_projectile.h" #include "g_ship.h" #include "g_player.h" #include "p_collide.h" #include "p_trace.h" #include <algorithm> #include <set> //////////////////////////////////////////////////////////////////////////////// ...
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#include <Engine.h> #include <Core/Config.h> #include <Core/RenderWindow.h> #include <Core/InputHandler.h> #include <Core/ResourceManager.h> #include <Core/Module.h> #include <Core/GameObject.h> #include <Core/GLM.h> #include <Render/RenderEngine.h> #include <Debug/FrameCounter.h> #include <Debug/Profiler.h> #inclu...
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#ifndef FRAMEPARAM_H #define FRAMEPARAM_H #include <string> using namespace std; class FrameParam { public: FrameParam(); void read_param(const string& path); void write_param(const string& path); void set_x(int x); void set_y(int y); void set_w(int w); void set_h(int h); void set_...
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// usestok0.cpp -- the client program // compile with stock.cpp #include <iostream> #include "demo_9/stock00.h" int use_stock00_test() { Stock fluffy_the_cat; fluffy_the_cat.acquire("NanoSmart", 20, 12.50); fluffy_the_cat.show(); fluffy_the_cat.buy(15, 18.125); fluffy_the_c...
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#include "qrcodedialog.h" #include "ui_qrcodedialog.h" #include "bitcoinunits.h" #include "guiconstants.h" #include "guiutil.h" #include "optionsmodel.h" #include <QPixmap> #include <QUrl> #include <qrencode.h> QRCodeDialog::QRCodeDialog(const QString &addr, const QString &label, bool enableReq, QWidget *parent) : ...
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#include <Arduino.h> #include <unity.h> #include <game.h> #include <ArduinoLog.h> #define DEFAULT_UPDATE_TIME 10000 GameState state; GameSettings settings; long current_time_ms = 0; void preTest(){ settings.gameType = GameType::GAME_TYPE_KOTH_FIRST_TO_OWN_TIME; settings.timed.max_duration_seconds=20; sett...
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// // SPDX-License-Identifier: BSD-3-Clause // Copyright Contributors to the OpenEXR Project. // #ifdef NDEBUG # undef NDEBUG #endif #include <half.h> #include <assert.h> #include <float.h> #include <iostream> #include <string.h> #include "testBitPatterns.h" using namespace std; namespace { bool equalBitPattern...
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#include<bits/stdc++.h> using namespace std; class Solution { public: void replaceSpace(char *str,int length) { int i = 4; cout << endl; } }; int main(){ Solution s; char str[] = "hel"; s.replaceSpace(str, 4); } /*int main(){*/ //Solution s; /*}*/
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#include "action_view.hpp" #include "action_presenter.hpp" #include <iostream> gorc::client::action::action_view::action_view() { return; } gorc::maybe<gorc::input::input_adapter*> gorc::client::action::action_view::get_input_adapter() { return maybe_if(presenter, nothing, [](action_presenter *p) { re...
[ "jon@nullptr.ca" ]
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