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#include "GLWin32ViewportWindowBinder.h" #include <stdexcept> // Include platform-specific stuff #include "GLRenderer.h" #ifdef _WIN32 #include "Win32Window.h" #else #error No implementation for current platform #endif namespace // Anonymous, private to this CPP { HDC g_hDC = NULL; HGLRC g_hRC = NULL; } void GLW...
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#include<iostream> using namespace std; class Metal { private: int hardness, weight, volume; public: Metal(int h = 0, int w = 0, int v = 0) :hardness(h), weight(w), volume(v) {}; Metal operator +(const Metal& obj) { Metal temp = *this; temp.hardness = hardness + obj.hardness; temp.weight = weight + obj.weight...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Aegis.h" #include "AegisGameplayEffectTargets.h" #include "Core/Characters/AegisCharacter.h"
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// AVDataBuffer.h: interface for the UDPPacket class. // ////////////////////////////////////////////////////////////////////// #ifndef __AVDATABUFFER_H__ #define __AVDATABUFFER_H__ class AFX_EXT_CLASS AVDataBuffer { public: AVDataBuffer(int nExtraLen=0); virtual ~AVDataBuffer(void); public: bool StoreData(char*...
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// // Created by yedong on 8/19/17. // #ifndef FACESERVICE_FACECONF_H #define FACESERVICE_FACECONF_H #include <string> using namespace std; #include "UserInclude.h" #include "config.h" class FaceConf { public: FaceConf(); ~FaceConf(){} public: void loadFaceConf(ConfigPtr ptr); public: std::strin...
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// Author: Charles AUGUSTE #include <iostream> #include <fstream> #include <math.h> #include <sstream> #include <stdlib.h> #include <vector> #include <Imagine/LinAlg.h> using namespace std; using namespace Imagine; int main(){ int T; cin >> T; for (int compt=1; compt<T+1; ++compt){ ...
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#include <bits/stdc++.h> using namespace std; const int MaxSize = 1e5 + 5; int a[MaxSize]; int b[MaxSize]; int main() { int t; scanf("%d",&t); while(t--){ int n,m; scanf("%d%d",&n,&m); for(int i = 1;i <= n;i++) { scanf("%d",&a[i]); b[i] = a[i]; } int check = -1; sort(b+1,b + n+1); for(int i = n...
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/* * Copyright 2017-2018 Simon Raschke * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
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#include "mainwindow.h" #include <QApplication> #include <QDesktopWidget> #include <QMessageBox> #include "bms.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), search_page_w(NULL), card_w(NULL), br_w(NULL), add_book_w(NULL) { setWindowTitle("Library"); setGeometry(QRect((Q...
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/* Copyright 2015 Statoil ASA. This file is part of the Open Porous Media project (OPM). OPM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any l...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2017 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <chainparams.h> #include <consensus/merkle.h> #include <primitives/pureheader...
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#include<iostream> #include<memory> #include<set> #include<vector> #include<map> #include<cstring> #include<geDE/TypeRegister.h> class StrangeClass{ public: StrangeClass(){ std::cout<<"StrangeClass::StrangeClass()"<<std::endl; } ~StrangeClass(){ std::cout<<"StrangeClass::~StrangeClass()"<<st...
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#include <GL/glew.h> #include <GL/glut.h> #include <stdlib.h> #include <iostream> #include <opengl_learning/Angel.h> const int NumVertices = 36; vec4 quad_colors[NumVertices]; vec4 points[NumVertices]; // Viewing transformation parameters GLfloat radius = 1.0; GLfloat theta = 0.0; GLfloat phi = 0.0; const GLfloat ...
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#ifndef NODEDENSITY_HPP #define NODEDENSITY_HPP #include "LocalMeasure.hpp" class NodeDensity: public LocalMeasure { public: NodeDensity(const Graph* G1, const Graph* G2, uint maxDist); virtual ~NodeDensity(); private: void initSimMatrix(); float compare(double n1, double n2); double calcNodeDensit...
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#include <iostream> #include <type_traits> typedef struct {}A,*pA; struct B { static int isb; int ib; static void sf(){} void f(){} }; int B::isb = 0; int main() { static int a = 5; int* pa = &a; B b; int B::*pBa = &B::ib; int *pBsa = &(B::isb); void(B::*pBf)() = &B::f; void(*pBsf)() = &B::sf; ...
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// mainview.cpp : implementation of the CMainView class // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (c) Microsoft Corporation. All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // elect...
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#ifndef SHAPELENS_IMAGE_H #define SHAPELENS_IMAGE_H #include <fitsio.h> #include <string> #include "ShapeLens.h" #include "History.h" #include "FITS.h" #include "Grid.h" namespace shapelens { /// Class for image data. /// Internally, the class represents image data as a vector, but the /// interface enables t...
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#ifndef __SYNC_DATA_DRAMAMODULE_V1_H #define __SYNC_DATA_DRAMAMODULE_V1_H #include "BASE.h" #include "ModuleDataInterface.h" #include "ModuleDataClassFactory.h" #include "MsgStreamMgr.h" #include "DramaModuleV1DataWraper.h" //同步数据相关枚举量定义 enum DramaModuleSyncDataItemIdE { }; //主同步数据操作类 class SyncDataDramaModuleV...
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/*========================================================================= Program: Visualization Toolkit Module: vtkImageResliceToColors.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This s...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "weblayer/browser/tab_impl.h" #include "base/auto_reset.h" #include "base/feature_list.h" #include "base/guid.h" #include "base/logging.h" #incl...
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/* * Node.cpp * * Created on: Mar 31, 2020 * Author: Hussein okasha */ #include "Node.h" #include <iostream> using namespace std; Node::Node() { left=nullptr; right=nullptr; data=0; } Node::Node(int data):data{data}{ left=nullptr; right=nullptr; } Node::~Node() { // TODO Auto-generated destructor stu...
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/* Copyright (c) 2019-2023 Stanford University * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTH...
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//M11. Leer una matriz 5x3 entera y determinar en qué columna está el menor número par. //Jhon Murillo Ficha: 1752634 #include<iostream> #include<cstdlib> using namespace std; int main () { int(cls); int f, c, NM, FM, CM; int M[5][3]; cout<<("Digite 15 numeros enteros.")<<endl; for(int f=0;f<=4;f+=1) { for(int...
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#pragma once #include "Cartesian2D.h" #include "Frenet2D.h" #include "Path.h" namespace udacity { struct Telemetry { Cartesian2D cartesian; Frenet2D frenet; double yaw; double speed; Path previousPath; }; }
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/* * Copyright (c) 2004-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #in...
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#pragma once #include "nodes.h" bool GridCell::operator==(const GridCell& other) const { return i == other.i && j == other.j; } bool SpaceTimeCell::operator==(const SpaceTimeCell& other) const { return i == other.i && j == other.j && t == other.t; }
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#include <iostream> #include <vector> #include <exception> using namespace std; // tipically faster than QuickFindUF but still linear in the worst case. Tree can get too tall class QuickUnionUF { // Lazy approach typedef vector<int> vi; private : vi *id; int root(int); public: QuickUnionUF(int n) { id = new vi(...
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/* * src/apps/Innuendo/InnuendoApplication.cpp * written by Sven Oliver Moll * * distributed under the terms of the GNU General Public License (GPL) * available at http://www.gnu.org/licenses/gpl.html */ /* system headers */ /* Qt headers */ #include <QApplication> /* local library headers */ #include <Generic...
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// Boost.Container varray // // Copyright (c) 2012-2013 Adam Wulkiewicz, Lodz, Poland. // Copyright (c) 2011-2013 Andrew Hundt. // // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0....
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include <vector> using namespace std; class Solution { public: int minCostClimbingStairs(vector<int>& cost) { size_t size = cost.size(); vector<int> dp(size+1, 0); dp[0] = 0; dp[1] = 0; for(int i = 2; i <= size; i++) { dp[i] = min...
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#include <vector> #include "Encomenda.h" #include "Tetromino.h" #define BUFSIZE 512 #define MAX_TEXTURES_CARGO 2 #define ID_TEXTURA_CARGO_BACK 1 #define ID_TEXTURA_CARGO_GO 2 #define MAX_X 26 #define MIN_X -26 #define MAX_Y 19 #define MIN_Y -19 #define CARGO_X -12 #define CARGO_Y ...
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#include "main.h" //ALIENTEK 探索者STM32F407开发板 UCOSIII实验 //优先级0:中断服务服务管理任务 OS_IntQTask() //优先级1:时钟节拍任务 OS_TickTask() //优先级2:定时任务 OS_TmrTask() //优先级OS_CFG_PRIO_MAX-2:统计任务 OS_StatTask() //优先级OS_CFG_PRIO_MAX-1:空闲任务 OS_IdleTask() //////////////////////开始任务////////////// #define START_TASK_PRIO 3 //任务优先级 #define START_ST...
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/* * SPDX-FileCopyrightText: 2020 George Florea Bănuș <georgefb899@gmail.com> * * SPDX-License-Identifier: GPL-3.0-or-later */ #ifndef MPVOBJECT_H #define MPVOBJECT_H #include <QtQuick/QQuickFramebufferObject> #include <mpv/client.h> #include <mpv/render_gl.h> #include "qthelper.h" #include "playlistmodel.h" #i...
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// file : cutl/fs/path.hxx // copyright : Copyright (c) 2009-2013 Code Synthesis Tools CC // license : MIT; see accompanying LICENSE file #ifndef CUTL_FS_PATH_HXX #define CUTL_FS_PATH_HXX #include <string> #include <ostream> #include <cutl/exception.hxx> #include <cutl/details/export.hxx> namespace cutl { ...
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#include "include/simplex.h" int main(int argc, char const *argv[]) { if (argc == 2) { int linha, coluna; float **matriz = parse_input_build_matrix(argv[1],&linha,&coluna); calc_simplex(matriz, linha, coluna); //printf("%d %d\n",linha, coluna); /* for (int i = 0; i < linha; i++) { for (int...
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#include "zbar.h" #include "cv.h" #include "highgui.h" #include <iostream> using namespace std; using namespace zbar; //添加zbar名称空间 using namespace cv; int main(int argc,char*argv[]) { Mat imageSource=imread(argv[1],0); Mat image; imageSource.copyTo(ima...
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////////////////////////////////////////////////////////// // This class has been automatically generated on // Wed Jul 1 10:03:34 2015 by ROOT version 6.02/05 // from TTree events/events // found on file: flatTree.root ////////////////////////////////////////////////////////// #ifndef TreeClass_h #define TreeClass_h...
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/* * Node.h * * Created on: Oct 5, 2011 * Author: nathan */ #ifndef NODE_H_ #define NODE_H_ #include "NodeStates/NodeStateFwdDcl.h" #include <boost/shared_ptr.hpp> class Node { public: Node(); void loadDataFromStorage(); void saveDataToStorage(); virtual ~Node(); friend class NodeStates::Activating;...
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/***************************************************************************** ** ** LTE_NM.h ** This header file describes the interfaces to the LTE Network Manager ** ** Author: Sathyanarayanan S ** Date : 06-MAR-2012 ** (c) United Mobile Apps Pvt Ltd (2010 - 2015) VER DATE AUTHOR DESCRIPTION 0.1 06/03/1...
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#ifndef HR_SPLASH_H #define HR_SPLASH_H #include <QMainWindow> #include "hrwindow.h" namespace Ui { class hr_splash; } class hr_splash : public QMainWindow { Q_OBJECT public: explicit hr_splash(QWidget *parent = 0); ~hr_splash(); private slots: void on_searchUser_clicked(); void on_addUser_cli...
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// Simplified BSD license: // Copyright (c) 2016-2016, SangHyeok Hong. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright no...
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include <Physics/Body/BodyID.h> #include <Physics/EActivation.h> #include <Physics/Collision/ObjectLayer.h> #include <Physics/Body/MotionType.h> #include <Core/Reference.h> namespace JPH { class Body; class BodyCreationSettin...
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/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2010, Jason Mora Saragih, all rights reserved. // // This file is part of FaceTracker. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following cond...
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#pragma once // Name: SCUM, Version: 3.75.21350 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass SK_Millita...
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#pragma once #include <vector> #include "base/time/time.h" #include "base/files/file_path.h" #include "base/containers/hash_tables.h" #include "QtGui/qimage.h" struct FrameRecord { base::FilePath image_path; unsigned int frame_seq; base::Time time_stamp; base::Time sync_stamp; mutable QImag...
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#include <iostream> using namespace std; string intTostr(int n) { string decision; while (n > 0) { int rem = n % 10; char charToAdd = (char)('0' + rem); decision = charToAdd + decision; n /= 10; } return decision; } int countAsciiSeq(string s, string decision, int be, int en) { // cout << be << " "; if ...
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/* * Copyright 2015-2017 Andy Warner * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable ...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_RPCPROTOCOL_H #define BITCOIN_RPCPROTOCOL_H #include <list> #include ...
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*- // vi: set ts=2 noet: // // (c) Copyright Rosetta Commons Member Institutions. // (c) This file is part of the Rosetta software suite and is made available under license. // (c) The Rosetta software is developed by the co...
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// Ceres Solver - A fast non-linear least squares minimizer // Copyright 2012 Google Inc. All rights reserved. // http://code.google.com/p/ceres-solver/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistr...
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#include <stdio.h> #include <stdlib.h> #include <stdbool.h> typedef struct noAB{ int num; struct noAB *direita; struct noAB *esquerda; } noArvoreBinaria; void paranaue(noArvoreBinaria *no, int qtnNo) { noArvoreBinaria *basta; int i = 0; int j = 1; bool flag = false; basta = (noArvoreBinaria *)malloc(qtnNo *...
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// Reduced Modeling of Arteries (RedMA) // Copyright (C) 2019 Luca Pegolotti // // RedMA is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later ver...
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#include "MyGL.h" void MyGL::init(){ // init glfw if (!glfwInit ()){ fprintf (stderr, "ERROR: could not start GLFW3\n"); return ; } glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Op...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this source code is subject to the terms of the Microsoft shared // source or premium shared source license agreement under which you licensed // this source code. If you did not accept the terms of the license agreement, // you are...
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#include <cstdio> #include <cstring> #include <assert.h> #include "Syndicate/Data/Palette.h" #include "TestPalette.h" int main(int argc, char **argv) { Syndicate::Data::Palette *palette = new Syndicate::Data::Palette(); palette->load(ref_palette_filename); uint8_t colors[256 * 3]; memset(colors, 0xFF, size...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); void mousePressEvent(QMouseEvent *ev); void dda(double x1,double y1,double x2,double y2,QR...
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#include "CatalogManager.h" #include <fstream> using namespace std; CatalogManager::CatalogManager() { readTables(); readIndexes(); } void CatalogManager::readTables() { string fileName = "Tables.log"; fstream file(fileName); file >> tableNum; //读入Tables.dat中的信息到vector<Table>中 Table table; Attribute attribute...
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#pragma once #include "wrapper_glfw.h" /* Include GLM core and matrix extensions*/ #include <glm/glm.hpp> #include "glm/gtc/matrix_transform.hpp" #include <glm/gtc/type_ptr.hpp> #include "Lib3ds/mesh.h" #include "Lib3ds/file.h" #include <vector> class InstancedForest { private: GLuint x_size; GLuint z_size; GLuint...
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#ifndef DAY_17_CUBE_4D_H #define DAY_17_CUBE_4D_H #include <unordered_set> struct Cube_4d { int x = 0; int y = 0; int z = 0; int w = 0; }; bool operator==(const Cube_4d& lhs, const Cube_4d& rhs); namespace std { template <> struct hash<Cube_4d> { size_t operator()(const Cube_4d& ...
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/*********************************************************************** Dympna Tinezsia Adhisti - 07211840000029 Modified from Mini Clock v1.0, Jul 2014 by Nick Hall Distributed under the terms of the GPL. For help on how to build the clock see my blog: http://123led.wordpress.com/ *********************************...
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#undef UNICODE #define WIN32_LEAN_AND_MEAN #define _WIN32_WINNT 0x0501 #include <windows.h> #include <winsock2.h> #include <ws2tcpip.h> #include <stdio.h> #include <iostream> using namespace std; // Need to link with Ws2_32.lib #pragma comment (lib, "Ws2_32.lib") // #pragma comment (lib, "Mswsock.lib") #define DEF...
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#pragma once #include <SFML/Graphics.hpp> class Bounce { public: Bounce() { bouncer.setSize(sf::Vector2f (15.1 , 15.1)); status.bouncerBuilt = 0; } int setBouncerPos(int x ,int y){ status.bouncerPos.x = x; status.bouncerPos.y = y; status.bouncerBuilt = true; } bool HitBoouncer(int playerX , int pla...
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#pragma once #include "Shader.hh" #include "Sphere.hh" #include "Model.h" class Light { public: Light(int number, glm::vec3 position = glm::vec3(0.0), glm::vec3 color = glm::vec3(300.0)); ~Light() = default; Model getModel() const { return _sphere.getModel(); } void setModel(Model model) { _sphere.setModel(model...
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#include "markermanager.h" #include "ui_markermanager.h" #include <QColorDialog> #include <QMenu> #include <QInputDialog> #include <QMessageBox> #include <QTableWidget> #include "marker3drect.h" #include "marker3ddrawingpad.h" #include <QDebug> MarkerManager* MarkerManager::self = nullptr; MarkerManager::MarkerManage...
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#include <iostream> using namespace std; int main() { int cases; cin >> cases; while(cases--) { int num1, num2, num3; cin >> num1 >> num2 >> num3; int add, subt, mult; float div; add = num1 + num2; subt = abs(num1 - num2); mult = num1 * num2; ...
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/*---------------------------------------------------------------------------- * Name: BaseProtocol.cpp * Purpose: base protocol class * Note(s): *----------------------------------------------------------------------------*/ #include <stdio.h> #include "BaseProtocol.h" #include "BaseInterface.h" /*----------...
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// Sock Merchant // Day #27 // Friday, May 26, 2017 // https://www.hackerrank.com/challenges/sock-merchant #include <map> #include <iostream> using namespace std; int main() { int num; cin >> num; map<int,int> socks; int sock; int pairs = 0; for (int i = 0; i < num; i++) ...
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#define EDGE 0 #define UP 1 #define LEFT 2 #define MATCH 3 #include "lcsdown.h" #include <cstdlib> #include <iostream> #include <fstream> #include <string> #include <vector> #include <map> #include <sstream> #include <chrono> using namespace std; using namespace std::chrono; std::map<std::string, i...
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/************************************************************************* > File Name: 14.template.cpp > Author:fangsong > Mail: fangsong517@gmail.com > Created Time: 2020年08月03日 星期一 15时48分21秒 ************************************************************************/ #include<iostream> #include<cstdio> #include<c...
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/* Sweep by BARRAGAN <http://barraganstudio.com> This example code is in the public domain. modified 8 Nov 2013 by Scott Fitzgerald http://www.arduino.cc/en/Tutorial/Sweep */ #include <Servo.h> Servo myservo; // create servo object to control a servo Servo myservo2; // create servo object to control a servo /...
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#include<iostream> #include<set> #include<algorithm> #include<string> #include<vector> using namespace std; int main() { int n, MAX = 0, num[27]; set<char> se; string input[11]; fill(num, num + 27, -1); cin >> n; for (int i = 0; i < n; i++) { cin >> input[i]; int len = input[i].length(); for (int k = 0; k...
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#ifndef _COMPILER_FUNCTION_BLOCK #define _COMPILER_FUNCTION_BLOCK #include "quaternion.h" #include "basic_block.h" #include <vector> #include <iostream> #include <map> class function_block { public: friend class dag; friend class data_stream; friend class nets; friend class live_variable; friend ...
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#include "TestCredential.h" #include "Credential.h" TestCredential::TestCredential(){} TestCredential::~TestCredential(){} void TestCredential::setUp(){ jsonText = "{\"access_token\" : \"ya29.ywFKZHlOuJI2YhtvuX-VGX88gi3JDbf6QIiP53qAndUvO1yMkWaAGmxLPSIyK_F9cA43\",\"token_type\" : \"Bearer\",\"expires_in\" : 3600...
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/* * Copyright (C) 2010-2013 Groupement d'Intérêt Public pour l'Education Numérique en Afrique (GIP ENA) * * This file is part of Open-Sankoré. * * Open-Sankoré is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Softwar...
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/* COPYRIGHT (c) 2012-2017 Esri R&D Center Zurich TRADE SECRETS: ESRI PROPRIETARY AND CONFIDENTIAL Unpublished material - all rights reserved under the Copyright Laws of the United States and applicable international laws, treaties, and conventions. For additional information, contact: Environmental Syst...
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/** \file * \brief Implementation of drawing a WarMap. */ #include "WarMap.h" #include "drawmap.h" #include "Player.h" #include "astrodraw.h" #include "draw/material.h" #include "bitmap.h" #include "cmd.h" #include "glsl.h" #include "draw/ShadowMap.h" #include "draw/ShaderBind.h" #include "StaticInitializer.h" //#in...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_BUFFER_POOL_IMPL_H_ #define MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_BUFFER_POOL_IMPL_H_ #include <stddef.h> #inc...
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/** ****************************************************************************** * @file /ex2/cpp_show_value.cpp * @author Radoslaw Goralewski * @version V1.0 * @date 24-Mar-2020 * @brief Raspberry Pi, Serwer IoT Lab : Exercise 2, C++ program ********************************************...
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/* * Copyright (c) 2004-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #in...
[ "facebook-github-bot-6-bot@fb.com" ]
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#include <ncurses.h> int main() { initscr(); if (!has_colors()) { printw("Error! the terminal has no colors"); getch(); return -1; } start_color(); init_pair(1, COLOR_BLACK, COLOR_GREEN); if (can_change_color()) printw("Can change color"); else ...
[ "rishpandey8097@gmail.com" ]
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#include <scaler/vipInclude.h> #include <VipTableDef.h> //============================================================================= // ADC Gain Offset Table //============================================================================= ADCGainOffset m_defaultYPbPrGainOffsetData[] = {//size=SR_MAX_YPBPR_...
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/* * This file is part of the id3v2lib library * * Copyright (c) 2013, Lorenzo Ruiz * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "util.h" unsigned int btoi(c...
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/*---------------------------------------------------------------------------------------------* * Copyright (C) 2012 Daniel Bolaños - www.bltek.com - Boulder Language Technologies * * * * www.bavieca.org is the web...
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#include<iostream> #include<cstdio> #include<cstring> #include<cmath> #include<algorithm> #include<vector> #include<set> #include<stack> #include<queue> #include<map> // 找出数组中最小的k个数 /* 使用最大堆排序 涉及应用到堆的四种操作: make_heap(_First, _Last, _Comp): 建立堆(默认是最大堆),可以在第三个参数传入greater<int>()得到最小堆 push_heap(_First, _Last): 在堆中添加数据,...
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#include "reader.h" #include <QDebug> #include <QFile> #include <QDataStream> Reader::Reader(QString host, quint16 port, double offset, QObject *parent) : QObject(parent), socket(new QTcpSocket(this)), timer(new QTimer(this)), currentDate(QDate()), host(host), port(port), offset(offset) { ...
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/* 1047 编程团体赛 */ #include <stdio.h> #include <stdlib.h> #define MAX_N 1000 #define SIZE 20 int main() { int total[MAX_N] = {0}; char buffer[SIZE]; int team, score, N, i, champion, max, useless; //1.输入 scanf("%d", &N); for (i = 0; i < N; i++) { scanf("%s%d", buffer, &score); ...
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #if defined(HAVE_CONFIG_H) #include "config/infinitum-config.h" #endif #include "splashscreen.h" #include "networkstyle.h" ...
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#include <QtGlobal> // Automatically generated by extract_strings.py #ifdef __GNUC__ #define UNUSED __attribute__((unused)) #else #define UNUSED #endif static const char UNUSED *bitcoin_strings[] = {QT_TRANSLATE_NOOP("bitcoin-core", "To use the %s option"), QT_TRANSLATE_NOOP("bitcoin-core", "" "%s, you must set a rpcpa...
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#include "StateMachine.h" std::unordered_map<std::string, State*> StateMachine::state_list; State* StateMachine::currentState; State* StateMachine::getCurrentState(){ return currentState; } void StateMachine::initialize(){ state_list["First"] = new FirstState(); currentState = state_list["First"]; cu...
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#pragma once #include "IComponent.h" #include "DirectHeader.h" #include <map> #include "Sprite.h" #include "CharacterEnum.h" struct PlayerTexture { CSprite sprite; LPDIRECT3DTEXTURE9 texture; float fFrameRate; bool isTurn; }; class CCharacterComponent; class CCharacterRenderComponent : public IComponent { f...
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# 1 "C:/Users/Riccardo/Documents/Vision-pipeline-to-DDR/VIVADO_HLS/AXIS_TO_DDR_WRITER_VGA64/testbench.cpp" # 1 "<built-in>" # 1 "<command-line>" # 1 "C:/Users/Riccardo/Documents/Vision-pipeline-to-DDR/VIVADO_HLS/AXIS_TO_DDR_WRITER_VGA64/testbench.cpp" # 1 "C:/Users/Riccardo/Documents/Vision-pipeline-to-DDR/VIVADO_H...
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#include <iostream> using namespace std; void meetCounting() { int number = 1; std::cout << "I say hello " << number << " times" << std::endl; number++; } void handshakeCounting() { static int number = 2; std::cout << "I handshake " << number << " times" << std::endl; number += 2; } void goodbyeCounting...
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#include <set> #include <vector> #include <utility> #include <algorithm> #include <iostream> using namespace std; struct point { int x; int y; explicit point(const int& xx, const int& yy) : x{ xx }, y{ yy } {} }; struct line { point lp; point rp; int type; explicit line(const point& p1, ...
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/* * Copyright (c) 2011 Research In Motion Limited. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable l...
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/* ############################################################################################# # Ravaged Beta (Beta) SDK # Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51 # ========================================================================================= # # File: WinDrv_classes.h # ======...
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#include "Camera.hpp" #include "Actor.hpp" #include "Engine.hpp" #include "Map.hpp" Camera::Camera(int camWidth, int camHeight, Map *map, Actor *target) : camWidth(camWidth), camHeight(camHeight), map(map), target(target){ origin = Vector2(0,0); } Camera::~Camera(){ /*if(map) delete map; if(target...
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/* ** EPITECH PROJECT, 2019 ** OOP_arcade_2018 ** File description: ** SolarFox */ #ifndef SOLARFOX_HPP_ #define SOLARFOX_HPP_ #include "IGame.hpp" class SolarFox : public Arcade::IGame { public: SolarFox(); ~SolarFox(); void setCharacterPos(std::vector<std::vector<int>> character); void setMap(const s...
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/* ------------------------------------------------------------------ * Copyright (C) 1998-2009 PacketVideo * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
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