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#pragma once #include "BasePickup.h" class ScorePickup : public BasePickup { public: ScorePickup(); ~ScorePickup(); virtual void OnPickup(SB::GameObject & aPlayerObject) override; };
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//#pragma title( "Common.hpp - Common classes of general utility" ) /* Copyright (c) 1995-1998, Mission Critical Software, Inc. All rights reserved. =============================================================================== Module - Common.hpp System - Common Author - Tom Bernhardt, Rich De...
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// https://atcoder.jp/contests/code-festival-2016-quala/tasks/codefestival_2016_qualA_a #include<iostream> // #include<algorithm> // #include<string> // #include<numeric> // #include<vector> // #include<map> // #include<tuple> // #include<set> // #include<queue> // #include<deque> // #include<regex> // #inc...
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/* * OpenMPTL - C++ Microprocessor Template Library * * This program is a derivative representation of a CMSIS System View * Description (SVD) file, and is subject to the corresponding license * (see "Freescale CMSIS-SVD License Agreement.pdf" in the parent directory). * * This program is distributed in the hope...
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/* * Tencent is pleased to support the open source community by making Puerts available. * Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved. * Puerts is licensed under the BSD 3-Clause License, except for the third-party components listed in the file 'LICENSE' which may be subject to their co...
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/* Copyright (C) 2018-2023 Geoffrey Daniels. https://gpdaniels.com/ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it wil...
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#include "ISceneChanger.hpp" Engine::Scene::ISceneChanger::~ISceneChanger() { }
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#pragma once #include "cGameNode.h" class cTitleScene : public cGameNode { public: cTitleScene() {}; virtual ~cTitleScene() {}; virtual void Setup() override; virtual void Update() override; virtual void Render() override; virtual void Release() override; };
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#ifndef __BLOOD_H__ #define __BLOOD_H__ #include "cocos2d.h" using namespace cocos2d; class BloodProgress : public CCNode { public: BloodProgress(); public: void setBackgroundTexture(const char *pName); void setForegroundTexture(const char *pName); void setTotalProgress(float total); void setCurrentProgress(flo...
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class Solution { public: bool findTarget(TreeNode* root, int k) { unordered_map<int,int> u; return helper(root,k,u); } bool helper(TreeNode* root,int target,unordered_map<int,int> &u) { if(root==NULL) return false; if(u.find(target-(root->val))!=u.end()) ...
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#include <USRefl/USRefl.h> #include <iostream> #include <cmath> #include <functional> using namespace Ubpa::USRefl; struct Vec { float x; float y; float norm() const { return std::sqrt(x * x + y * y); } }; template<> struct Ubpa::USRefl::TypeInfo<Vec> : TypeInfoBase<Vec> { static cons...
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#include "Slayer.h" //include header #include <iostream> //to use cout/cin using namespace std; //no std:: Slayer::Slayer() //first constructor { } Slayer::Slayer(int h, int a, int g, int b) //second constructor to set initial values { characterHealth = h; characterArmor = a; slayerGuns = g; slayerBullets = b...
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#include <iostream> #include <string> using namespace std; class Solution { public: int addDigits(int num) { string temp = to_string(num); while(temp.length() > 1) { int t = 0; for(auto a: temp) { t += (a-'0'); } temp = to_string(t);...
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// // Created by 宫宜栋 on 2017/6/20. // #include <iostream> #include <string> #include "Helper/TestHelper.h" #include "MinumumSpanTree/SparseGraph.h" #include "MinumumSpanTree/DenseGraph.h" #include "MinumumSpanTree/Edge.h" #include "MinumumSpanTree/ReadGraph.h" #include "MinumumSpanTree/Component.h" #include "MinumumSp...
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#ifndef user_life_hpp #define user_life_hpp #include "puzzler/puzzles/life.hpp" class LifeProvider : public puzzler::LifePuzzle { public: LifeProvider() {} virtual void Execute( puzzler::ILog *log, const puzzler::LifeInput *input, puzzler::LifeOutput *output ) const overri...
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#include "test2.h" #include <QtWidgets/QApplication> #include<vtkAutoInit.h> VTK_MODULE_INIT(vtkRenderingOpenGL2) VTK_MODULE_INIT(vtkInteractionStyle); VTK_MODULE_INIT(vtkRenderingFreeType); int main(int argc, char *argv[]) { vtkObject::GlobalWarningDisplayOff();//把vtkOutputWindow关闭,在建立QApplication之前关闭 QApplica...
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// media.hpp // // This file develops the concepts and constructs of "elastic media" // for seismic energy propagation. // // The general modeling strategy is to build an earth model out of a // collection of medium "cells" that interconnect with each other in // such a way as to fill the model space. The cells can co...
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#include <iostream> #include <fstream> #include <string> #include <sstream> #include <cmath> #include <vector> int main(int argc, const char *argv[]) { std::string line; std::ifstream file(argv[1]); while(getline(file, line)) { if(!line.empty()) { std::vector<char> matrix; ...
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// Copyright 2010 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
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#include "mbed.h" using namespace std::chrono; Ticker BlueLed; DigitalOut led1(LED4); void toggle(void) { led1 = !led1; } int main(void) { led1 = 1; BlueLed.attach(&toggle, 500ms); while (1); }
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// stdafx.cpp : 只包括标准包含文件的源文件 // TestProject2.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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#include "../padrao.hpp" #include <iostream> #include "number.h" #include "catch.hpp" #include "catch_lower.hpp" using namespace std; /* * * * * START TEST charClass * * * * */ TEST_CASE("charClass", "[charClass]") { // Teste da Construtora do charClass #if NUMBER==1 || NUMBER==charClass || NUMBER==ALL { ...
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// Copyright (c) 2010, Adam Petersen <adam@adampetersen.se>. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice,...
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/* Name: NixieClock.ino Created: 4/27/2021 8:53:46 AM Author: zippo */ #include "NixieDisplay.h" #include "Time_Clock.h" #include "Encoder.h" /* latchPin 8 // Latch pin of 74HC595 is connected to Digital pin 5 clockPin 5 // Clock pin of 74HC595 is connected to Digital pin 6 dataPin 10 // Data pin o...
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#include <gtest/gtest.h> // wtf ?? #include <iostream> #include <cstdlib> #include <cmath> #include "mybst.h" using namespace std; #define TAB "\t" MyBST<int,int> *make_random_bst(const size_t s) { MyBST<int,int> *bst = new MyBST<int,int>(); for(size_t i = 0; i < s; i++) { bst->insert(rand(), 0); } return bs...
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// Check substr with length in [1, len/2] class Solution { public: bool repeatedSubstringPattern(string s) { int len = s.size(); if (len == 0) return true; if (len == 1) return false; bool result = false; for (int i = 1; i <= len / 2 ; i++){ if (len % i != 0) cont...
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// i_machine.hpp /* * Copyright (c) 2007 Leigh Johnston. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above ...
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// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2012-2013 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retai...
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int val = 0; const int ledR = 16; const int ledY = 4; void setup() { Serial.begin(9600); pinMode (ledR, OUTPUT); pinMode (ledY, OUTPUT); pinMode (LED_BUILTIN, OUTPUT); } // put your main code here, to run repeatedly void loop() { // read hall effect sensor value val = hallRead(); // print the results to...
[ "vincentius.samuelgk2@gmail.com" ]
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#pragma once #include <vector> #include <gl/glew.h> #include <gl/freeglut.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include "vertexattributes.h" /* Perry Kivolowitz - UW - Madison - CS 559 Demo A person more expert in templates whould be able to collect thes...
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#include "Class_camera.h" Class_camera::Class_camera() { cameraPos = vec3(0.0f, 0.0f, 3.0f); cameraFront = vec3(0.0f, 0.0f, -1.0f); cameraUp = vec3(0.0f, 1.0f, 0.0f); yaw = -90.0f; pitch = 0.0f; cameraSpeed = 0.05f; } math4 Class_camera::GetProjectionMatrix() { math4 projection; return projection.Perspective(...
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#ifndef SERVER_GAME_IMPLE_TABLE_H #define SERVER_GAME_IMPLE_TABLE_H #include <json/value.h> #include "game_table.h" #include "game_player.h" #include "svrlib.h" #include "pb/msg_define.pb.h" #include "dice_logic.h" #include "db_struct_define.h" using namespace svrlib; using namespace std; using namespace game_dice; ...
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#include<bits/stdc++.h> using namespace std; /*input 5 3 2 5 1 7 */ typedef long long ll; int main(){ freopen("input.txt", "r", stdin); int n; cin>>n; vector<int> vec(n); int mx = 0, ans = 0; for(int i=0; i< n; i++){ int t; cin>>t; mx = max(t,mx); t = mx - t; ans+=t; } cout<<ans<<endl; return 0; }
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#ifndef IO_H #define IO_H #include <string> #include <cstdlib> #include <fstream> #include "windows.h" #include "Helper.h" #include "Base64.h" namespace IO { std::string getOurPath(const bool append_separator); bool mkOneDir(std::string path); bool mkDir(std::string path); template <class T> s...
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/* * Jefferson do Nascimento AmarŠ (201765125C) * Luis Augusto Toscano Guimar„es (201365165AC) */ #pragma once #include "ast/node/ASTStatement.h" #include "ast/node/ASTStatementList.h" #include "ast/node/ASTIf.h" #include "ast/node/ASTIfElse.h" #include "ast/node/ASTWhile.h" #include "ast/node/ASTSout.h" #include "as...
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#include <vector> using namespace std; class Solution { public: vector<int> productExceptSelf(vector<int>& nums) { vector<int> result(nums.size(), 1); int l = 1, r = 1; for(int i = 1; i < nums.size(); i++){ l*=nums[i-1]; result[i]*=l; } for...
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// Copyright (c) 2005-2014 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema to // C++ data binding compiler. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Fre...
[ "cao@e3d.rwth-aachen.de" ]
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#pragma once #include <Windows.h> class CPattern { private: DWORD FindPattern(const DWORD &dwAddress, const DWORD &dwLength, LPCWSTR szPattern); HMODULE GetModuleHandleSafe(LPCWSTR szModuleName); public: DWORD Find(LPCWSTR szModuleName, LPCWSTR szPattern); }; inline CPattern g_Pattern;
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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#pragma once #include <stdint.h> #include <atomic> #include "ESC_Globals.hpp" class ESC_Serial { private: #pragma region Class instance //Singleton necessities ESC_Serial(); ESC_Serial(const ESC_Serial &){}; ESC_Serial &operator=(const ESC_Serial &){}; //Constructor ESC_Serial(int baud...
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/*------------------------------------ Author : Vibhu Gautam Date = 24/04/2021 Time = 10:59:10 ------------------------------------*/ #pragma GCC optimize("Ofast") #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,avx2,fma") #pragma GCC optimize("unroll-loops") #include <bits/stdc++.h> using namespace s...
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#include "Halide.h" #include "function14098_schedule_16_wrapper.h" #include "tiramisu/utils.h" #include <cstdlib> #include <iostream> #include <time.h> #include <fstream> #include <chrono> #define MAX_RAND 200 int main(int, char **){ Halide::Buffer<int32_t> buf00(64); Halide::Buffer<int32_t> buf01(128, ...
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#include <iostream> void func_b(); void func_a() { std::cout << "Entering func_a" << std::endl; try { func_b(); } catch (int &ex) { std::cout << "Caught and Error in func_a" << std::endl; } std::cout << "Exiting func_a" << std::endl; } void func_c(); void func_b() { std::cout << "Entering func_b" << std::e...
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/* Copyright (c) 2005, Aaron Lefohn (lefohn@cs.ucdavis.edu) All rights reserved. This software is licensed under the BSD open-source license. See http://www.opensource.org/licenses/bsd-license.php for more detail. ************************************************************* Redistribution and use in source and bin...
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#pragma once #include<iostream> #include<vector> using namespace std; struct Vertex { string name; /* name of the vertex */ vector<int> edges; /* edge list as a vector of ids of verteices */ bool visited; /* useful to label visited vertices */ int distance; /* useful to compute distance from a certain verte...
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#include<iostream> #include<cmath> #include<climits> using namespace std; int get_mid(int s, int e){ return s + (e-s)/2; } void update_value_utils(int st[], int ss, int se, int idx, int diff, int si){ if(idx<ss || idx>se) return; st[si]=st[si]+diff; if(ss!=se){ int mid=get_mid(ss,se); update_value_utils(st, ...
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/**************************************************************************************/ /* */ /* Visualization Library */ /* http://www.visualizationlibrary.org ...
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#ifndef __MEDIA_ENGINE_VOE_FILE_IMPL_H__ #define __MEDIA_ENGINE_VOE_FILE_IMPL_H__ #include "common_types.h" namespace webrtc { class SharedData; } using namespace webrtc; class VoeFileImpl { public: // Playout file locally virtual int StartPlayingFileLocally( int channel, const cha...
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// ==================================================================== // This file is part of FlexibleSUSY. // // FlexibleSUSY is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the Licens...
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <limits> #include <stdint.h> template <typename T1, typename T2> struct VirtActionInvoker2 { typedef void (*Action)(void*, T1, T2, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, Run...
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// SCUM (0.1.17.8320) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SCUM_Instant_OatMeal_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- } #ifdef _MSC...
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/********************************************************************* ** Program Filename: VisionTest.hpp ** Author: Pedro Torres-Picon ** Date: 12/07/2016 ** Description: Final Project - Part of a single-player game depicting the challenge of navigating the DMV. This is the interface file for the VisionTest class...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: game_event.proto #ifndef GOOGLE_PROTOBUF_INCLUDED_game_5fevent_2eproto #define GOOGLE_PROTOBUF_INCLUDED_game_5fevent_2eproto #include <limits> #include <string> #include <google/protobuf/port_def.inc> #if PROTOBUF_VERSION < 3008000 #error This fi...
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#include <cstdlib> #include <iostream> using namespace std; struct Node { int n; Node* next; }; typedef struct Node* SimpleNode; template<class T> T insertInFront(SimpleNode&, T); void printSimpleLinkedList(SimpleNode&); void orderSimpleLinkedList(SimpleNode&); int main(void) { srand (time(NULL)); ...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE590_Free_Memory_Not_on_Heap__delete_array_long_alloca_82.h Label Definition File: CWE590_Free_Memory_Not_on_Heap__delete_array.label.xml Template File: sources-sink-82.tmpl.h */ /* * @description * CWE: 590 Free Memory Not on Heap * BadSource: alloca Data buff...
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#include <bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(false) ; cin.tie(NULL) ; #ifndef ONLINE_JUDGE freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); #endif int n, k; cin >> n >> k; int students = 0; int score[n]; for (int i = 0; i < n; i++) { cin >> scor...
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/* * Copyright (c) 2016-2016 ARM Limited. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * Licensed under the Apache License, Version 2.0 (the License); you may * not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICE...
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// // Created by Andreas Haufler on 25.11.18. // #include <iostream> #include "System.h" #include "Primitives.h" #include "../compiler/Methods.h" namespace pimii { System::System() : mm(), symbols(mm), dictionary(mm), nilType(mm.makeRootObject(TYPE_SIZE, Nil::NIL)), metaCl...
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#include "Swordsmanship.h" /// <summary> /// @Author Oisin Wilson /// @Login C00213826 /// @ Finite state maching first attempt /// </summary> Swordsmanship::Swordsmanship() { } Swordsmanship::~Swordsmanship() { } void Swordsmanship::idle(Animation * a) { std::cout << "Going from SwordsManship to Idling" << std::e...
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/************************************************************************* copyright : Copyright (C) 2014-2017, www.peergine.com, All rights reserved. : filename : pgCppLiveMultiCapture.h discription : modify : create, chenbichao, 2017/05/10 *************************************...
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/**************************************************************************** Copyright (c) 2017 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal i...
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// Fill out your copyright notice in the Description page of Project Settings. #include "TPPlayerController.h" #include "Sokoban.h" #include "TPPawn.h" #include "GameFramework/SpringArmComponent.h" #include "Classes/Camera/CameraComponent.h" #include "TPPlayerMovementComponent.h" #include "Components/InputComponent.h...
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/** * @file LineSpots.h * Declaration of a class that represents a spot that indicates a line. * @author jeff */ #ifndef _LINESPOTS_H_ #define _LINESPOTS_H_ #include "DebugDrawings.h" #include "Image.h" #include "Vector2.h" #include "Common.h" #include <vector> namespace Robot { /** * @class LineSpots * This class ...
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#ifndef _VEC2_H_ #define _VEC2_H_ #include <iostream> namespace Shade { namespace Maths { struct vec2; std::ostream& operator<<(std::ostream& stream, const vec2& vector); struct vec2 { float x, y; vec2(); vec2(const float& x, const float& y); vec2& add(const vec2 other); vec2& subtract(const vec2 othe...
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#include "elastos/droid/google/mms/pdu/CPduComposer.h" namespace Elastos { namespace Droid { namespace Google { namespace Mms { namespace Pdu { CAR_OBJECT_IMPL(CPduComposer) } // namespace Pdu } // namespace Mms } // namespace Google } // namespace Droid } // namespace Elastos
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#include"logger.h" #include"filewriter.h" void Logger::write(std::string filePath, std::string message) { FileWriter fw; fw.write(filePath, message); } void Logger::writeLog(std::string logMessage) { write("logs/status.log", logMessage); } void Logger::writeError(std::string errorMessage) { write("lo...
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#pragma once #include <nds.h> #include <iostream> namespace Gfx { struct Position { int x, y; }; typedef Position Point; struct Bitmap { u16 *ptr; std::size_t width, height; }; struct BitmapTransparent { u16 *ptr; std::size_t width, height; u16 tr_col; }; struct BoxRegion { int x, y; s...
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#include <fstream> #include <RInside.h> #include <iostream> #include <RcppDeepState.h> #include <qs.h> #include <DeepState.hpp> NumericVector hills3d1p13(NumericVector cv1, NumericVector cv2, NumericVector cv3, double width1, double width2, double width3, NumericVector heights, int n, int tmin, int tmax); TEST(metady...
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// Bryson Mrosko // UIN: 928003182 // CSCE 222-518 // 1-15-2020 // An Aggie does not lie, cheat or steal or tolerate those who do. // I did NOTHING for you!! So there. // what includes (if any) go here #include "Lecturer.h" #include <string> using namespace std; // I should ONLY see functions here!!! // construct...
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/* Realiza una funcion que tome como parametros un vector de enteros y su tamaño e imprima un vector con los elementos impares del vector recibido. */ #include <iostream> #include <conio.h> using namespace std; void mostrarImpares(int vec[], int tam); int main() { int elementos; int vector[100]; ...
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/* * Copyright 2017 - 2018 The WizTK Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
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/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by a...
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#include "../../Header/Meal/MealItem.h" MealItem::MealItem() { this->meal_item_id = new_id++; } MealItem::~MealItem() {} int MealItem::new_id = 0; string MealItem::class_name = "meal item"; MenuItem *MealItem::get_menu_item() { ListManager<Menu> menus_manager(Storage::menus); Menu *menu = menus...
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// medianBlur_yap.cpp --- PluginFramework Plugin #2 // Copyright (C) 2019 Katayama Hirofumi MZ <katayama.hirofumi.mz@gmail.com> // This file is public domain software. #include "Plugin.h" #include "mregkey.hpp" #include "color_value.h" #include "color_button.hpp" #include <windowsx.h> #include <commctrl.h> #include <st...
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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab #ifdef ENCODE_DUMP # include <typeinfo> # include <cxxabi.h> #endif #include <iostream> using namespace std; #include "include/types.h" #include "global/global_context.h" #include "Message.h" #include "Pipe.h" #inclu...
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//#include <iostream> //using namespace std; // //class NumDays { //private: // int hours = 0; // double days = 0; // double hours_to_day = 8.0; // void convertHourstoDays(); //public: // NumDays(int t_hour) : hours{ t_hour } {} // void setHours(int t_setHour) { // hours = t_setHour; // } // int getHours() { return ho...
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#include <bits/stdc++.h> #include <atcoder/all> using namespace std; using namespace atcoder; using ll=long long; using vb=vector<bool>; using vvb=vector<vb>; using vd=vector<double>; using vvd=vector<vd>; using vi=vector<int>; using vvi=vector<vi>; using vl=vector<ll>; using vvl=vector<vl>; using pii=pair...
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#include <iostream> #include <fstream> #include <string> #include <algorithm> #include <boost/mpi.hpp> #include <boost/algorithm/string.hpp> #include <boost/serialization/map.hpp> using namespace std; namespace mpi=::boost::mpi; void print_help() { cout << "Usage: mpiexec word-count <path to file>"<< endl; } ch...
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/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to dea...
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#include <thread> #include <iostream> #include <unistd.h> int a = 10; int b = 20; int main(){ int c = 30; printf("%d %p %p %p\n", getpid(), &a, &b, &c); while(true) { sleep(10); } }
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#include "core.h" #include <boost/archive/text_iarchive.hpp> #include <boost/archive/text_oarchive.hpp> #include <boost/serialization/vector.hpp> #include <boost/serialization/serialization.hpp> #include <boost/serialization/map.hpp> #include "json.h" #include "exception.h" #include <sstream> #include "parser.h" using ...
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#pragma once // TheOuterWorlds SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "Indi_0002_EV_Town_P_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Blue...
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#include <iostream> #include <vector> using namespace std; using ll = long long; const int prime[] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67}; int p[30]; void insert(int x) { for (int i = 19; i >= 0; i--) { if (x & (1 << i)) { if ...
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/* by Sven2, 2001 */ // game object lists #include <C4Include.h> #include <C4GameObjects.h> #ifndef BIG_C4INCLUDE #include <C4Object.h> #include <C4ObjectCom.h> #include <C4Random.h> #include <C4SolidMask.h> #include <C4Network2Stats.h> #include <C4Game.h> #include <C4Wrappers.h> #endif C4GameObjects::C4GameObjects(...
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#include "../include/Diary.h" #define DATABASE_PATH "database/" Diary::Diary(const std::string& _filename):filename(_filename), messages_size(0), messages_capacity(10) { messages = new Message[messages_capacity]; std::ifstream file(DATABASE_PATH + _filename); bool save_date = true; if (file.is_open()) { s...
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/* 十六宫格拼图(IDA*算法) */ #include<iostream> #include<cstdio> #include<algorithm> #include<queue> #include<map> #include<string> using namespace std; const int row = 4; const int maxx = 16; const int LIMIT = 100; struct Puzzle { int f[maxx], space, MD; }; const int dx[4] = { 0, -1, 0, 1 }; const int dy[4] = { 1, 0...
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#include "centerframe.h" #include "drawwidget.h" #include <QVBoxLayout> #include <QHBoxLayout> #include <QGroupBox> #include <QPushButton> #include <QPainter> #include <QPixmap> #include <QGridLayout> #include <QLineEdit> #include <QDebug> CenterFrame::CenterFrame(QWidget *parent) : QFrame(parent) { // 创建用户命令区 ...
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#ifndef BTagEntry_H #define BTagEntry_H /** * * BTagEntry * * Represents one pt- or discriminator-dependent calibration function. * * measurement_type: e.g. comb, ttbar, di-mu, boosted, ... * sys_type: e.g. central, plus, minus, plus_JEC, plus_JER, ... * * Everything is converted into a function...
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#pragma once class Source { public: Source(void); ~Source(void); int position[3]; float surrondings[3]; float distraction[3]; float direction[3]; };
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#include <vector> #include <fstream> #include <iostream> #include <string> #include <SFML/Graphics.hpp> #include <nlohmann/json.hpp> using namespace sf; using namespace std; using json = nlohmann::json; unsigned calculateScore( const Time& time_to_first_frame, const Time& time_to_last_frame, const Time&...
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#ifndef GAMEENGINE #define GAMEENGINE #include <iostream> #include "GameBoard.h" #include "UserInterface.h" namespace Azul { class GameEngine { public: GameEngine(); ~GameEngine(); void run(); void menu(); private: ...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SERVICES_VIZ_PUBLIC_CPP_COMPOSITING_COPY_OUTPUT_REQUEST_STRUCT_TRAITS_H_ #define SERVICES_VIZ_PUBLIC_CPP_COMPOSITING_COPY_OUTPUT_REQUEST_STRUCT_TR...
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#include <iostream> #include "Rectangulo.h" #include "Coordenada.h" using namespace std; int main( ) { Rectangulo rectangulo1(Coordenada(1,0),Coordenada(3,6)); double ancho, alto; cout << "Calculando el área de un rectángulo dadas sus coordenadas en un plano cartesiano: "<< endl; rectangulo1.imprimeEsq(); a...
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#include <iostream> #include <math.h> #include <opencv2/core/core.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/calib3d/calib3d.hpp> #include <opencv2/highgui/highgui.hpp> #include "utils.hpp" #include "person_detector.hpp" PersonDetector::PersonDetector(const std::string& path) { this->path = path...
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/* 2 / \ 1 3 Write code that builds the following little 1-2-3 binary search tree... a: by calling newNode() three times, and using three pointer variables b: by calling newNode() three times, and using only one pointer variable c: by calling insert() three times passing it the root pointer to build up the...
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/* * Repeated_SoftwareSerial_TX * * Publish messages of all basic levels every 5 seconds * * Tested on: * - Arduino Mega (ATMEGA 2560) * - Arduino Uno (ATMEGA 328P) * Test comments: * Library works. * Takes about 6 ms to send messages if baud rate of software serial being used is 115200 * Ch...
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/* Szymon Rusinkiewicz Princeton University filter.cc Miscellaneous filtering operations on trimeshes */ #include <stdio.h> #include "TriMesh.h" #include "TriMesh_algo.h" #include "lineqn.h" #include <numeric> using namespace std; #define dprintf TriMesh::dprintf // Quick 'n dirty portable random number generator ...
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// // Created by adao1003 on 6/19/19. // #include "Mine.h" #include "../../GUI/ResourcesContainer.h" Mine::Mine(unsigned int x, unsigned int y, const sf::Texture& tex) : GameObject(x, y, tex) {}
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// This file was generated based on '/usr/local/share/uno/Packages/Fuse.Gestures/0.27.14/$.uno#10'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.Object.h> namespace g{namespace Uno{struct Float2;}} namespace g{ namespace Fuse{ namespace Gestures{ // public abstract int...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Enum285998070.h" #include "UnityEngine_UI_UnityEngine_UI_InputField_LineType701338582.h" #ifdef __clang__ #pragma clang diagnostic push #prag...
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