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#include <bits/stdc++.h> using namespace std; #define trace(...) __f(#__VA_ARGS__, __VA_ARGS__) template <typename Arg1> void __f(const char* name, Arg1&& arg1) { cerr << name << " : " << arg1 << "\n"; } template <typename Arg1, typename... Args> void __f(const char* na, Arg1&& arg1, Args&&... args) { const char* ...
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#include "TrumptConnect.h" #include "Logger.h" #include "Configure.h" #include "Despatch.h" #include <string> #include "CDLReactor.h" static TrumptConnect* instance = NULL; TrumptConnect* TrumptConnect::getInstance() { if(instance==NULL) { instance = new TrumptConnect(); } return instance; } TrumptConnect::Tr...
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/** Algoritmo de Needleman-Wunsch para obter a similaridade */ #include <iostream> #include <fstream> #include <deque> #include <iterator> #include <algorithm> //reverse vector #include <limits> //limites numéricos #include <stdexcept> // for std::runtime_error #include <vector> #include <random> #include <string> usi...
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#include <vcl.h> #include <windows.h> #pragma hdrstop #pragma argsused #include <tchar.h> #include <stdio.h> #include <iostream> using namespace std; int _tmain(int argc, _TCHAR* argv[]) { /* int arrayDeInteiroUnidimensional[10]; srand(time(NULL)); int i; for (i = 0; i < 10; i++) { arrayDeInteiroUnidimensio...
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#include <iostream> int main() { std::cout << "There was once a boy name Artemis Fowl. He is a millionaire, a genius, and above all, a criminal mastermind. He is a mission to provide for his family after his father mysteriously disappears. \n"; std::cout << "* * *\n"; std::cout << "How will this ...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/quic/chromium/quic_chromium_client_session.h" #include <openssl/ssl.h> #include <utility> #include "base/callback_helpers.h" #include...
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// Copyright 2017 Google Inc. All rights reserved. // These files are licensed under the Google Play Games Services Terms of // Service which can be found here: // https://developers.google.com/games/services/terms /** * @file gpg/player_level.h * * @brief Value object that represents a player level. */ #ifndef G...
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#include "cpuclass.h" CpuClass::CpuClass() { } CpuClass::CpuClass(const CpuClass& other) { } CpuClass::~CpuClass() { } // The Initialize function will setup the handle for querying the cpu on its usage. The query setup here will combine the usage of all the // cpus in the system and gives us back a t...
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// Copyright (C) 2012 Cromwell D. Enage // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GRAPH_VERTEX_DIMENSION_TRAIT_HPP #define BOOST_GRAPH_VERTEX_DIMENSION_TRAIT_HPP #include <boost/array.hpp> #...
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#ifndef VEHICLE_H #define VEHICLE_H #include "MovingEntity.h" #include "SteeringBehaviors.h" #include "2D/Vector2D.h" class GameWorld; class WeaponSystem; class Regulator; class Goal_Think; class Vehicle : public MovingEntity { public: Vehicle( GameWorld* world, Vector2D position, double radius, Vecto...
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// stdafx.cpp : source file that includes just the standard includes // GBEmu.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include <fathmath.h> #include <stdio.h> int main(int argc, char* argv[]) { printf("libfathmath tests...\n"); return 0; }
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#include "scrollback.h" scrollback::scrollback() { m_max_lines = 1024; } scrollback::~scrollback() { } int scrollback::get_rows() { return m_lines.size(); } int scrollback::get_maxrows() { return m_max_lines; } termline_ptr scrollback::get_line(int nline) { if (nline < 0 || nline >= m_...
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/**************************************************************************** * ==> PSS_NetResourceWrapper ----------------------------------------------* **************************************************************************** * Description : Provides a net resource wrapper * * Devel...
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////////////////////////////////////////////////////////////////////// // ParallelDependencyAnalyzer.cpp - This package calls all required// // packages of the project, and display dependencies // // ver 1.0 // // Language: C++, Visual Studio 2105 ...
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#pragma once // Name: Medieval Dynasty, Version: 0.6.0.3 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Script Structs //----------------------------------------...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: brpc/builtin_service.proto #ifndef PROTOBUF_INCLUDED_brpc_2fbuiltin_5fservice_2eproto #define PROTOBUF_INCLUDED_brpc_2fbuiltin_5fservice_2eproto #include <string> #include <google/protobuf/stubs/common.h> #if GOOGLE_PROTOBUF_VERSION < 3005000 #e...
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// primes.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <vector> #include <algorithm> #include "thread.h" #include <time.h> #include <mutex> #include "../include/cs477.h" bool is_prime(int n) { auto j = static_cast<int>(sqrt(n)); for (int i = 2; i <=...
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// Copyright (c) 2012-2014 The Bitcoin Core developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "amount.h" #include "chainparams.h" #include "coincontrol.h" #include "denomination_functions.h" #include "main....
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/* * File: linkedList.cpp * Author: Kory Brown * Created on September 24, 2014 * Purpose: Explore creation of a linked list class */ /* To show use of object comment out this main and uncomment Person.cpp main */ //System Libraries #include <iostream> using namespace std; //Our Library #include "Lnkd...
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/* * Pcrfft3d.h * * Created on: Dec 7, 2018 * Author: marchi */ #ifndef FFTW3PP_PCRFFT3D_H_ #define FFTW3PP_PCRFFT3D_H_ #include "fftw3-mpi.h" #include "Pfftw.h" #include "Array.h" namespace fftwpp { class Pcrfft3d: public Pfftw { unsigned int nx; unsigned int ny; unsigned int nz; public: Pcrff...
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/* Dusk Source Code Copyright (C) 2020 Prevost Baptiste */ #include <Shared.h> #include "Material.h" #include <Io/TextStreamHelpers.h> #include <Core/Parser.h> #include <Rendering/CommandList.h> #include <Graphics/GraphicsAssetCache.h> void ParseScenario( Material::RenderScenarioBinding& binding, const TypeAS...
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#include "producer.hpp" #include <ctime> namespace ndn { namespace file_transfer { Producer::Producer(const Name& prefix, Face& face, KeyChain& keyChain, const security::SigningInfo& signingInfo, time::milliseconds freshnessPeriod, ...
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/* * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_COMMON_PROFILING_UTILS_H_ #define CONTENT_PUBLIC_COMMON_PROFILING_UTILS_H_ #include <vector> #include "base/callback_forward.h" #...
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#ifndef BELLY_ROLL_HPP #define BELLY_ROLL_HPP #include "attack.hpp" using namespace std; class BellyRoll:public Attack{ public: BellyRoll(){ if(getUser()->getStacks()>0){ setBaseDamage(20+20*(getUser()->getStacks())); } else{ setBaseDamage(20); } ...
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#pragma once // Copyright (c) 2018-present, Facebook, Inc. // // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. #include <folly/experimental/pushmi/receiver.h> #include <folly/experimental/pushmi/executor.h> #include <folly/experimental/pushmi...
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#if defined(_WIN32) && defined(ARLIB_HYBRID_DLL) // we can't use OS facilities in this file, be careful with what functions are called #include <windows.h> #include <winternl.h> #include <stdint.h> #include "simd.h" #include "thread/atomic.h" #ifdef __GNUC__ #define LIKELY(expr) __builtin_expect(!!(expr), true) #...
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// # A 10*10 Crossword grid is provided to you, along with a set of words (or names of places) // # which need to be filled into the grid. Cells are marked either + or -. // # Cells marked with a - are to be filled with the word list. // # The following shows an example crossword from the input // # grid and the list ...
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/* onvifdisplayDisplayBindingService.cpp Generated by gSOAP 2.8.22 from rcx.h Copyright(C) 2000-2015, Robert van Engelen, Genivia Inc. All Rights Reserved. The generated code is released under one of the following licenses: GPL or Genivia's license for commercial use. This program is released under the GPL wi...
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////////////////////////////////////////////////////////////////////////////// // Program Name: gltext.cpp // Programmer: Joseph E. Sutton // Description: OpenGL Text Print // Course: // Start Date: 10/23/2004 // Last Updated: // Version: 1.00 /////////////////////////////////////////////////////...
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#ifndef SFML_VIEW_2_HPP #define SFML_VIEW_2_HPP #include <SFML/Graphics.hpp> #include <iostream> #include <memory> #include "view.hpp" class SFML_view : public View { public: SFML_view(); SFML_view(const sf::FloatRect& rect, const sf::FloatRect& viewport); void set_window(sf::RenderWin...
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// 文字コード:UTF-8 #if defined(AE_BASE_INCLUDED_TOSHORTSTRING_HPP) #else #define AE_BASE_INCLUDED_TOSHORTSTRING_HPP #include <ae/base/ShortStringFactory.hpp> /// @addtogroup AeBase-String //@{ /// @brief 引数の値をShortStringに変換するマクロ。 /// @return 変換された文字列。 #define AE_BASE_TO_SHORT_STRING( aVal ) (::ae::base::ShortStringFacto...
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#pragma once #include "FVector.hpp" #ifdef _MSC_VER #pragma pack(push, 1) #endif namespace PUBGSDK { struct alignas(1) FMeshTriCoordinate // Size: 0x10 { public: int32_t Tri; /* Ofs: 0x0 Size: 0x4 IntProperty Niagara.MeshTriCoordinate.Tri */ FVector BaryCoord; /* Ofs: 0x4 Size: 0xC StructProp...
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#include "PlayerSittingState.h" #include "PlayerStandingState.h" #include "PlayerWalkingState.h" #include "PlayerJumpingState.h" #include "Mario.h" PlayerSittingState::PlayerSittingState() { player->Allow[JUMPING] = true; player->Allow[WALKING] = false; player->Allow[WHIPPING] = false; player->Allow[JUMPING_SHORT]...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_MEDIA_MEDIA_NOTIFICATION_CONTAINER_IMPL_H_ #define ASH_MEDIA_MEDIA_NOTIFICATION_CONTAINER_IMPL_H_ #include "ash/ash_export.h" #include "base/...
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#include <iostream> #include <string> #include <vector> #include <map> #include <set> #include <queue> #include <stack> #include <cmath> #include <iomanip> #include <algorithm> using namespace std; int main(){ int a, b, c; cin >> a >> b >> c; if(a + b >= c){ cout << "Yes" << endl; } else { ...
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#include "BackendEngine.h" #include <iostream> #include <string.h> #include <stdio.h> #define GPU_CORE_FREQ_HZ (1.5e9) #define GPU_SE_NUM (4) #define GPU_CU_NUM_PER_SE (16) #define GPU_SIMD_NUM_PER_CU (4) #define GPU_ALU_NUM_PER_SIMD (16) #define GPU_ALU_NUM (GPU_ALU_NUM_PER_SIMD*GPU_SIMD_NUM_PER_CU*GP...
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#include <iostream> #include <algorithm> #include <cstdio> #include <vector> #include <queue> #include <set> #include <map> #include <cmath> #include <memory.h> #include <cmath> #include <string> #include <ctime> using namespace std; #undef Fdg_Home void solveTest(int CS) { printf("Case #%d: ", CS); int n; ve...
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#include "Application.h" namespace Baildad { Application::Application() { } Application::~Application() { } void Application::Run() { while (true); } }
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// stdafx.cpp : 只包括标准包含文件的源文件 // memclient.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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/* Copyright 2018 Joseph W Christman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softwar...
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#include <cstdlib> #include <cstring> #include <iostream> #include <stdint.h> #include <utility> // Footnote 1 in the description says its okay to assume an 8 x 9 matrix of // doubles. constexpr size_t n = 8; int reduce(double matrix[][n + 1]) { uint8_t nonOrInfinite = 0; for (size_t i = 0; i < n; i++) {...
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// MotorControl.h #ifndef _MOTORCONTROL_h #define _MOTORCONTROL_h #if defined(ARDUINO) && ARDUINO >= 100 #include "arduino.h" #else #include "WProgram.h" #endif class MotorControl { protected: int pin1; int pin2; int pinPwm; public: MotorControl(int pin1, int pin2, int pinPwm) : pin1(...
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#define ZERO_WIDTH 0 //clear width #define MID_WIDTH 15 //mid width #define LONG_WIDTH 30 //long width #define SYMBOL_BIND (1 << 4 | 1 << 5 | 1 << 6 | 1 << 7) #define SYMBOL_TYPE (1 << 3 | 1 << 2 | 1 << 1 | 1) #define SHT_NULL 0 //Marks an unused section header #define SHT_PROGBITS 1 //Contains inform...
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//We are playing the Guess Game. The game is as follows: // //I pick a number from 1 to n. You have to guess which number I picked. // //Every time you guess wrong, I'll tell you whether the number I picked is higher or lower. // //However, when you guess a particular number x, and you guess wrong, you pay $x. You win ...
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// // Matrix.hpp // Matrix // // Created by 邱兆丰 on 16/3/21. // Copyright © 2016年 邱兆丰. All rights reserved. // #ifndef MATRIX_H #define MATRIX_H #include <iostream> #include <string.h> using namespace std; class Matrix { public: Matrix(); Matrix(string _name, int w, int, int** pa); Matrix(const Matrix...
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#include<cstdio> using namespace std; int main() { int n, x, y; scanf("%d %d %d", &n, &x, &y); // x小时1个苹果,y小时后还有多少个完整的苹果 if(y / x > n) { printf("%d", 0); } else if(y % x == 0) { printf("%d", n - y / x); } else { printf("%d", n - y / x - 1); } return 0; }
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#include "Renderer.hpp" #include "Map.hpp" #include "tinyxml2.h" #include "Polygon.hpp" #include <array> #include "TriangleTree.hpp" #include <unordered_set> #include <queue> using namespace glm; using namespace std; vector<string> splitOnSpaces(string s) { stringstream toSplit(s); string segment; vecto...
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////////////////////////////////////////////////////////////////// // (c) Copyright 1998-2002 by Jeongnim Kim ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// // Jeongnim Kim // National Center for Supercomputing Applications & // ...
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// // main.cpp // 4 // // Created by 黄启明 on 2017/9/7. // Copyright © 2017年 Himin. All rights reserved. // #include <iostream> #include <string> using namespace std; void revertStr(string &str, int i, int j) { char c; while (i < j) { c = str[i]; str[i] = str[j]; str[j] = c; ...
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#include <bits/stdc++.h> using namespace std; int main() { int t; scanf("%d \n", &t); while(t--) { multimap<long long, vector<long long> > a; multimap<long long, vector<long long> >::reverse_iterator it; long long tmp1, tmp2, tmp3, n, d; scanf("%lli %lli", &n, &d); for(long long i=0; i<n;...
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/*========================================================================= Library: CTK Copyright (c) 2010 Kitware Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http:/...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/chromeos_camera/mojo_mjpeg_decode_accelerator_service.h" #include "base/bind.h" #include "base/command_line.h" #include "base/memory...
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#include "GetDataFromAgent_WIN.h" GetDataFromAgent_WIN::GetDataFromAgent_WIN(void) { } GetDataFromAgent_WIN::~GetDataFromAgent_WIN(void) { } char* GetDataFromAgent_WIN::GetAgentName(int& iAgtNameSize) { char cAgtName[64]; int nError = gethostname(cAgtName, sizeof(cAgtName)); iAgtNameSize = sizeof(cAgtName); ret...
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#ifndef MACHINESTATUS_H #define MACHINESTATUS_H #include <QObject> class MachineStatus { public: QString machineName; bool isWorking; QString workshop; double x,y,z; QString information; }; #endif // MACHINESTATUS_H
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enum { NAMCO_CGANGPZL, NAMCO_EMERALDA, NAMCO_KNCKHEAD, NAMCO_BKRTMAQ, NAMCO_EXBANIA, NAMCO_QUIZTOU, NAMCO_SWCOURT, NAMCO_TINKLPIT, NAMCO_NUMANATH, NAMCO_FA, NAMCO_XDAY2 }; #define NA1_NVRAM_SIZE (0x800) #define NAMCONA1_NUM_TILEMAPS 4 class namcona1_state : public driver_device { public: namcona1_state(co...
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#include<iostream> using namespace std; char building[32][32][32]; bool visit[32][32][32]; void escape(int pos) { int i=1, x=0, y=0, z=0, f=0, r=0, pop=0, push=0, q[27000]={0}, step=0, lr[] = {1, -1, 0, 0, 0, 0}, ud[] = {0, 0, 0, 0, 1, -1}, bf[] = {0, 0, -1, 1, 0, 0}; q[r++] = pos; while(f<r) { for( ; i>0 ; i...
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#include <iostream> #include <algorithm> #include <vector> using namespace std; struct Point { int x, y; Point(int _x = 0, int _y = 0) : x(_x), y(_y) {} bool operator < (const Point& rhs) const { if(x != rhs.x) return x < rhs.x; return y < rhs.y; } bool operator == (const Point...
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// // rng.cpp // assignment6 // // Created by Jacob Beck on 2/28/19. // Copyright © 2019 Jacob Beck. All rights reserved. // #include "rng.hpp" RandomNumberGenerator::RandomNumberGenerator() { } RandomNumberGenerator::~RandomNumberGenerator() { } void RandomNumberGenerator::seed(int s) { state = s; } // r...
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#pragma once #include "Mˇtst°­aDetail.h" //#include "Hˇttan.h" #include "HDjˇr.h" #include "HSnÝkur.h" #include "HSj˙ka.h" #include "HNßtt˙ra.h" #include <memory> using std::unique_ptr; using std::shared_ptr; class Mˇtst°­a { public: Mˇtst°­a(); Mˇtst°­a(shared_ptr<Mˇtst°­aDetail> pUmMˇtst°­a, int p...
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#include <cstdio> #include <cstring> using namespace std; char ans[100010],s[100010]; int len; bool dfs(int x,int y,int dep,bool same) { if (dep==len) { ans[len]='\0'; printf("%s\n",ans); return(true); } if (!same) { if (x) { ans[dep]='4'; ...
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#include <string> #include "Ascensor.h" using namespace std; Ascensor::Ascensor(unsigned int pisos) { if (pisos < 1) { throw string("No se puede inicializar el Ascensor con menos de un piso"); } this->cantidadDePisos = pisos; this->piso = 0; this->pisosDesplazados = 0; ...
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// *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* // ** Copyright UCAR (c) 1990 - 2018 // ** University Corporation for Atmospheric Research (UCAR) // ** National Center for Atmospheric Research (NCAR) // ** Bo...
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#include <bits/stdc++.h> using namespace std; #define inf 1000000000 #define unvisited -1 #define visited 1 #define eps 1e-9 #define mp make_pair #define pb push_back #define pi acos(-1.0) #define uint64 unsigned long long typedef long long ll; typedef vector<int> vi; typedef pair<int,int> ii; typedef vector<ii> vii; ...
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#ifndef COMPONENT_H #define COMPONENT_H #include "font.h" #include "image.h" #include "osd/types.h" #include "osd/VideoOutputDevice.h" //#include <list> #include <vector> #define PRESS_COMPONENT 0 #define NEXT_COMPONENT 1 #define PREV_COMPONENT 2 #define NEXT_PAGE 4 #define PREV_PAGE 8...
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#include <pthread.h> #include <iostream> #include <string> #include <chrono> #include <random> #include <tuple> #include <limits> struct Timer { std::chrono::time_point<std::chrono::high_resolution_clock> startTime, endTime; void StartTimer(){ startTime = std::chrono::high_resolution_clock::now(); } void E...
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#include <map> #include <cstdio> using namespace std; typedef unsigned long long ll; const int maxn = 4005; const int bin = 233; map <ll, int> num; ll gethash(char *s) { ll ret = 0; for(int i = 0; s[i]; ++i) ret = ret * bin + s[i]; return ret; } int cnt, tim, top, tot; int h[maxn], dfn[maxn], low[maxn], sta[ma...
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#include <stdexcept> #include <iostream> #include "ExpressionTree.h" template <typename DataType> ExprTree<DataType>::ExprTree() { root = NULL; //Start of the tree == null. } template <typename DataType> ExprTree<DataType>::ExprTree(const ExprTree& source) { *this = source; root = NULL; } template <ty...
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/** * @file avkid_combine.hpp * @author chef * */ #pragma once #include "avkid_fwd.hpp" namespace avkid { template <typename DstT, typename DataT> class Broadcast { public: void add_data_handler(std::shared_ptr<DstT> dst) { dst_list_.insert(dst); } void del_data_handler(std::shared_ptr<Dst...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Handle_PBRep_TEdge1_HeaderFile #define _Ha...
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class Solution { public: vector<int> countBits(int num) { vector<int>res(num+1,0); for(int i=1;i<=num;i++) res[i]=res[i&(i-1)]+1; return res; } }; //Bit_Magic
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#ifndef DJI_SCISSOR_H #define DJI_SCISSOR_H #include <stdio.h> #include <opencv/cv.h> #include <opencv/highgui.h> #include <opencv2/imgproc/imgproc.hpp> #include <iostream> #include <vector> class djiScissor{ private: cv::Mat watershedSegment(cv::Mat & image, int & noOfSegments); void mergeSegments(cv::Mat & imag...
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/* -*-c++-*- libwms - Copyright (C) since 2004 Garrett Potts * * This library is open source and may be redistributed and/or modified under * the terms of the libwms Public License (WMSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distributi...
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#include "world.hpp" #include <algorithm> World::World() {} std::vector<Intersection> World::intersect(const Ray &ray) const { std::vector<Intersection> xs; for (auto &e : m_object) { auto subXs = e->intersect(ray); xs.insert(xs.end(), subXs.begin(), subXs.end()); } std::sort(xs.beg...
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/** * (c) Copyright 2011 David Wagner. * * Complain/commend: http://noiseandheat.com/ * * * Licensed under the MIT license: * * http://www.opensource.org/licenses/mit-license.php * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentati...
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#ifndef _BUILDER_PRODUCT_H_ #define _BUILDER_PRODUCT_H_ class BuilderProduct { public: BuilderProduct(); ~BuilderProduct(); void ProducePart(); }; class ProductPart { public: ProductPart(); ~ProductPart(); ProductPart* BuildPart(); }; #endif // _BUILDER_PRODUCT_H_
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// Copyright 2022 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_TURBOSHAFT_SELECT_LOWERING_REDUCER_H_ #define V8_COMPILER_TURBOSHAFT_SELECT_LOWERING_REDUCER_H_ #include "src/base/vector.h" #inclu...
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#include "TileMap.hpp" using namespace std; // Cosntructors and destructor TileMap::TileMap(int w, int h, int s, vector<vector<int>> g) : Entity(), width(w), height(h), tile_size(s), fixed_texture_id(-1), grid(g) {} // Public methods int TileMap::getWidth() const { return width; } int TileMap...
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/** * @file UMWindow.h * * @author tori31001 at gmail.com * * Copyright (C) 2013 Kazuma Hatta * Licensed under the MIT license. * */ #pragma once #include <memory> #include <tchar.h> #include <windows.h> #include "UMMacro.h" namespace qumable { /** * main window */ class UMWindow { DISALLOW_COPY_AND_ASS...
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#if !defined(AFX_DEVICEWORKSTATE_H__7818B4F5_1A0E_4E5B_B37F_B9702C5A8FB7__INCLUDED_) #define AFX_DEVICEWORKSTATE_H__7818B4F5_1A0E_4E5B_B37F_B9702C5A8FB7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DeviceWorkState.h : header file // /////////////////////////////////////////////////////////...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include <bits/stdc++.h> using namespace std; typedef string str; typedef vector<int> vi; typedef vector<bool> vb; #define pb push_back #define all(x) (x).begin(), (x).end() #define fr(i, n) for(int i = 0; i < n; i++) #define rall(x) (x).rbegin(), (x).rend() bool rec(str s, int i, int j){ if(s[i] != s[j]){ ...
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#pragma once #include "GameMessage.h" #include "Game.h" #include "UnitManager.h" #include "GraphicsSystem.h" class AddBoidsMessage : public GameMessage { public: AddBoidsMessage() :GameMessage(ADD_BOIDS) {}; ~AddBoidsMessage() {}; void process(); };
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/* * corpus.cpp * * Created on: Sep 16, 2009 * Author: monfee */ #include "corpus.h" #include "ant_link_parts.h" #include "sys_files.h" #include <string> #include <fstream> #include <utility> #include <sstream> #include <iomanip> #include <iostream> //using namespace QLINK; using namespace std; #define C...
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//===--- CompilerInvocation.cpp -------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#pragma once #include <stdio.h> #include <tchar.h> #include <conio.h> #include <winsock2.h> #include <NPTrackingTools.h> #include <trackablesettings.h> #include "optitrack.h" #include <iostream> #include <cmath> #include <iostream> #include <math.h> namespace OptiCPP3 { using namespace System; using namespace Sys...
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/* * ArduinoCore.cpp * * Created: 5/29/2020 3:32:51 PM * Author : GMateusDP */ #include "sam.h" /* Replace with your library code */ int myfunc(void) { return 0; }
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/* Basic ant flee behaviour, inherits behaviour. When an anteater is in radius, flee. */ #ifndef BEHAVIOURFLEE_H #define BEHAVIOURFLEE_H #include <string> #include <ant.h> #include <Behaviour.h> #include <Background.h> #include <CollisionsManager.h> #include "BehaviourSteer.h" #include "antEater.h" class BehaviourFl...
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/* * Copyright (C) 2019-2020, Xilinx Inc - All rights reserved * Xilinx Resouce Management * * Licensed under the Apache License, Version 2.0 (the "License"). You may * not use this file except in compliance with the License. A copy of the * License is located at * * http://www.apache.org/licenses/LICENSE-2...
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/** * Author: Hossein Noroozpour Thany Abady * Email: Hossein.Noroozpour@gmail.com */ #include "hge-main.hpp" #include "hge-director.hpp" #include "hge-system-access.hpp" #include "hge-main-window.hpp" #include "hge-test-scenarios.hpp" #include <memory> #include <fstream> #include <iostream> #ifdef ANDRO...
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#include "Kf.h" #include <cmath> #include <limits> int main() { KF *kf = new KF(); kf->Prediction(); //! begin unit test setup SensorUdpTelemetry tele; for (int i = 0; i < MAX_DETS; i++) { tele.posX[i] = std::numeric_limits<double>::infinity(); tele.posY[i] = std::numeric_limits<double>::infinity(...
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// // Created by Cian Brophy on 08/07/2020. // #include "score.h" #include "draw.h" #include <iostream> // Locations of snakes and ladders displayed void board() { std::cout << "\n\n"; draw_line(50, '-'); std::cout << "\n\t\t SNAKE AT POSITION\n"; draw_line(50, '-'); std::cout << "\n\tFrom 99 to 69...
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#ifndef HLTriggerOffline_BJet_RatePlots_h #define HLTriggerOffline_BJet_RatePlots_h // STL #include <string> #include <cmath> // ROOT #include <TDirectory.h> #include <TH1F.h> // CMSSW #include "FWCore/ServiceRegistry/interface/Service.h" #include "PhysicsTools/UtilAlgos/interface/TFileService.h" // Binomial confid...
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// Darwin Project (open_beta_2) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "DW_DarwinCraftProgressBP_parameters.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------...
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/*------------------------------------------------------------------------------ Application for reading sensor data from multiple sensor Sensors: - BMP280 air pressure incl. temperature and altitude - AM2320 relative humidity incl. temperature - DS18B20 teperature sensor RF433 ASK transmitter RadioHead, ...
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/********************************************************************* ** Copyright (C) 2003 Terabit Pty Ltd. All rights reserved. ** ** This file is part of the POSIX-Proactor module. ** ** ** ** ** ** ** ** **********************************************************************/ /* -*- C++ -*- */ // $Id: $ #in...
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#include <catch2/catch_test_macros.hpp> #include "eval_util.h" static uint32_t Run(uint32_t value, std::string code) { return EvalUtil::Run(".dksh compute\n" "main:\n" "MOV R0, c[0x0][0x140];\n" "MOV R1, c[0x0][0x144];\n" ...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Collections.Generic.EqualityComparer`1<System.Object> struct EqualityComparer_1_t1399915842; #include "mscorlib_System_Object707969140.h" #ifdef __clang__ #...
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#include <node.h> #include <assert.h> #include <string.h> #include <stdlib.h> #include <v8.h> #include <node_buffer.h> #include <cstring> #include <cmath> #include <cstdlib> #include <iostream> #include <limits> #include "security_buffer.h" using namespace node; Nan::Persistent<FunctionTemplate> SecurityBuffer::cons...
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