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#include<iostream> #include<cstring> #include<cstdint> int main(){ char source[]= "once upon time in africa"; char dest[9]; std::memcpy(dest, source, sizeof dest); for(const char &c : dest) std::cout<< c <<'\n'; }
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#include <iostream> using namespace std; class employee { int emp_number; char emp_name[20]; public: void get_emp_details(); void show_emp_details(); }; void employee :: get_emp_details() { cout<<"\nEnter employee number: "; cin>>emp_number; cout<<"\nEnter employee n...
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 #pragma once #include <ace.common.Base.h> #include "ace.Texture.h" namespace ace { /** @brief キューブマップ */ class CubemapTexture : public IReference { protected: CubemapTexture() {} virtual ~CubemapTexture() {} public: /** @brief テクスチャのクラスの種類を取得する。 @return 種類 */ virtual eTextureClassType GetTy...
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/* * Copyright: JessMA Open Source (ldcsaa@gmail.com) * * Version : 4.2.1 * Author : Bruce Liang * Website : http://www.jessma.org * Project : https://github.com/ldcsaa * Blog : http://www.cnblogs.com/ldcsaa * Wiki : http://www.oschina.net/p/hp-socket * QQ Group : 75375912 * * Licensed under the Apache Lic...
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#include "globals.h" #include <string.h> #include "bytes.h" #include "ldbs.h" #include "fmt/format.h" LDBS::LDBS() {} uint32_t LDBS::put(const Bytes& data, uint32_t type) { uint32_t address = top; Block& block = blocks[address]; block.type = type; block.data = data; top += data.size() + 20; r...
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/* * Scamp5d M0 Program 2 * This program runs a CNN architecture on the SCAMP5 device, * that uses depth separable convolutions. * with a new output bining process (12 bins instead of 9, and a better * differentiation of central pixels, that now fall in different bins). * * It uses N layers of 3 depth sep...
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/* * Frontend.hpp * Bee * * Copyright (c) 2019 Jacob Milligan. All rights reserved. */ #pragma once #include "ASTMatcher.hpp" BEE_PUSH_WARNING BEE_DISABLE_PADDING_WARNINGS BEE_DISABLE_WARNING_MSVC(4996) #include <clang/Frontend/FrontendAction.h> #include <clang/Tooling/Tooling.h> BEE_POP_WARN...
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// Dialogspl.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Dialogspl.h" #include "DialogsplDlg.h" #include "Splash.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif /////////////////////////////////////////////////////////////...
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// main.cpp #include "setup_class.h" class garden; #include "use_class.h" int main() { garden * a_garden = setup_class::setup(); use_class::use(a_garden); return 0; }
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#ifndef __UI_WIDGET_H__ #define __UI_WIDGET_H__ #include <view.h> namespace nglui{ class Widget : public View { protected: int text_alignment_; public: static constexpr const char* VIEW_NAME = "Widget"; public: explicit Widget(const std::string& text); explicit Widget(const std::string& text, int width, in...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#ifndef color_luv_trait_bound_int #define color_luv_trait_bound_int #include "../../category.hpp" #include "../../../_internal/utility/bound/general.hpp" #include "../../../generic/trait/bound.hpp" #include "./constrain.hpp" namespace color { namespace trait { template<> struct bou...
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#ifndef STUD_VEC_H #define STUD_VEC_H #include <vector> #include "obj.hh" namespace stud { class vec : public obj { public: void write(std::ostream & os) { os << '['; size_t len = m_vec.size(); for(size_t i = 0; i < len-1; i++) { m_vec[i]->write(os); os << ',' << ' '; } m_vec[len-1]->write(o...
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#include <iostream> #include <memory.h> #include <algorithm> #include <vector> using namespace std; #define MAXN 2010 #define ll long long ll cashe[MAXN][MAXN]; ll binomial(ll n, ll k, ll p) { if (cashe[n][k] != -1) return cashe[n][k]; if (k == 0 || k == n) return cashe[n][k] = 1; return cashe[n][k] = (binomial(n ...
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#ifndef MYQLINEEDIT_H #define MYQLINEEDIT_H #include <QObject> #include <QWidget> #include <QLineEdit> #include <QDebug> //调试头文件 class MyQLineEdit : public QLineEdit { //自定义类必须加 Q_OBJECT public: //MyQLineEdit(); //说明父亲是谁 MyQLineEdit(QWidget *parent = 0); //~MyQLineEdit(); //自定义曹函数格式 pu...
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#ifndef VMCSOLVER_H #define VMCSOLVER_H #include <math.h> #include <iostream> #include <fstream> #include <string> #include "../CPhys/CPhys.h" class VMCSolver { public: VMCSolver(); static const int LOCAL_ENERGY_GENERIC = 1; static const int LOCAL_ENERGY_HELIUM_1 = 2; static const int LOCAL_ENERGY_HEL...
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/*Copyright (c) 2015 The Paradox Game Converters Project Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, p...
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#ifndef ERRABLE_H #define ERRABLE_H #include <iostream> #include <string> #include <utility> #include "result.h" // Superclass for resources that can potentially fail to be constructed properly. // // While a resource is being constructed, if a required resource cannot be initialized correctly, call one of the // re...
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// ImGui Marmalade binding with IwGx // In this binding, ImTextureID is used to store a 'CIwTexture*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you use this binding you'll need...
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#ifndef BOYERMOORE_H_INCLUDED #define BOYERMOORE_H_INCLUDED #include <iostream> #include <string> #include <map> #include <algorithm> using namespace std; vector<int> BoyerMoore(string text , string pattern ); #endif // BOYERMOORE_H_INCLUDED
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class Solution { public: int subarraySum(vector<int>& nums, int k) { int ans = 0; int prefixSum = 0; unordered_map<int, int> count{{0, 1}}; // {prefixSum: count} for (const int num : nums) { prefixSum += num; const int target = prefixSum - k; if (count.count(target)) ans +...
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#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <ncurses.h> #include <string.h> #include <stdint.h> #include <math.h> #include "rtmodbus.h" #include "spd_comm.h" static double accell = 0.0; // m/s² static double speed = 0.0; // km/h static double distance = 0.0; // m /*************************...
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#include <Keyboard.h> // Set up the keyboard layout array, 7 X 8 matrix const int keyMatrixUnshifted[7][8] = { { 48, 49, 50, 51, 52, 53, 54, 55}, //{"0","1","2","3","4","5","6","7"}, { 56, 57, 58, 59, 44, 45, 46, 47}, //{"8","9",":",";",",","-",".","/"}, { 34, 97, 98, 99, 100, 101, 102, 103}, //...
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#include <cassert> #include <iostream> #include <string> #include <utility> using namespace std; class Solution { private: string numberLessThanTwentyToWord(int num) { assert(num >= 0); assert(num < 20); static const char *numToWord[] = { [0] = "Zero", [1] = "One", [2] = "Two", [3] = "Three", ...
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#pragma once class vector3 { float v_[3] = {}; public: vector3() {} vector3(float x, float y, float z) { v_[0] = x, v_[1] = y, v_[2] = z; } ~vector3() {} vector3 &set(float x, float y, float z) { v_[0] = x; v_[1] = y; v_[2] = z; return *this; } float x() const { return v_[0]; } float y()...
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/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte <schulte@gecode.org> * * Copyright: * Christian Schulte, 2007 * * Bugfixes provided by: * Geoffrey Chu * * Last modified: * $Date: 2011-05-26 00:56:41 +1000 (Thu, 26 May 2011) $ by $Au...
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// Copyright (C) 2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #pragma once #include <vector> #include <memory> #include <transformations_visibility.hpp> #include <ngraph/pass/graph_rewrite.hpp> namespace ngraph { namespace pass { class TRANSFORMATIONS_API SoftPlusDecomposition; } // namespace...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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/* +----------------------------------------------------------------------+ | HipHop for PHP | +----------------------------------------------------------------------+ | Copyright (c) 2010-present Facebook, Inc. (http://www.facebook.com) | +---------...
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#include "pch_script.h" #include "UI/UIPropertiesBox.h" using namespace luabind; #pragma optimize("s",on) void CUIPropertiesBox::script_register(lua_State *L) { module(L) [ class_<CUIPropertiesBox,CUIFrameWindow>("CUIPropertiesBox") .def( constructor<>()) // .def("AddItem", &CUIPropertiesBox::AddItem) ...
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#include <iostream> #include <iomanip> using namespace std; //function that returns a float value that represents the cost of an item with tax float addTax(float taxRate, float cost){ float final = cost * (taxRate * 0.01); final += cost; return final; } int main(){ float tax; float price; //...
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// Copyright 2017 Stefano Pogliani <stefano@spogliani.net> #include <gtest/gtest.h> #include <set> #include <string> #include <vector> #include "promclient/collector.h" #include "promclient/collector_registry.h" #include "promclient/counter.h" #include "promclient/exceptions.h" #include "promclient/internal/builder.h...
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// XMLManage.h : Declaration of the CXMLCoreManage #ifndef __XMLMANAGE_H_ #define __XMLMANAGE_H_ //#include "resource.h" // main symbols #include <xercesc/dom/DOM.hpp> #include <xercesc/parsers/XercesDOMParser.hpp> #include "DXMLCore.h" class CXMLNode; XERCES_CPP_NAMESPACE_USE ///////////////////////////////...
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#ifndef BOUNDARY_TANGENT_H #define BOUNDARY_TANGENT_H #include <Core/Math/Vec.h> #include <Core/Types/RealTypes.h> namespace dem { ///////////////////////////////////// class BoundaryTangent { public: std::size_t particleId; Vec tangentForce; Vec tangentDisp; bool tangentLoading; Vec tangentDispStart; RE...
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#include "tlist.h" int main() { string key = ""; string user_response = "y"; string user_response2 = "y"; tlist myArray; cout << endl; myArray.Print(); while (user_response == "y" || user_response == "Y") { cout << endl << "Enter a string to add: "; cin >> key; cout << endl << "========...
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#pragma once #define ADD_VAR( x, y, z ) ( ##x ) var_##y() \ { \ static ScriptProperty *script_property = ScriptObject::Find< ScriptProperty >( #x " UTGame.GFxMinimap." #y ); \ return ( ##x( this, script_property->offset, z ) ); \ } #define ADD_STRUCT( x, y, z ) ( ##x ) var_##y() \ { \ static ScriptProperty *script_p...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include "Requse.h" CRequse::CRequse():m_Cmd(NULL),m_ProcessClass(NULL) { } CRequse::~CRequse() { } const char *CRequse::GainClassName() { return "CRequse"; } void CRequse::SetCmd(const char *CMD) { m_Cmd = CMD; } const char *CRequse::GetCmd() { return m_Cmd; } void CRequse::SetProcessClassName(const cha...
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// MainFrm.cpp : CMainFrame 類別的實作 // #include "stdafx.h" #include "Video.h" #include "MsgBar.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_COMMAND_EX(ID_VIEW_MSGBAR, OnBarCheck) ON_UPDATE_C...
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/************************************************************************* > File Name: Chapter8_8_6.cpp > Author: GaoLi > Mail: bingtang1021@gmail.com > Created Time: Sat 15 Oct 2016 12:12:43 AM CST ************************************************************************/ #include <iostream> #include...
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#include "Manager.h" #include "Dwarf.h" int main(int argc, char const *argv[]) { setbuf(stdout, NULL); srand(time(NULL)); Manager* instance = Manager::GetInstance(); int dwarfNum = atoi(argv[1]); Dwarf* dwarves[dwarfNum]; for(int i = 0; i < dwarfNum; i++){ dwarves[i] = new Dwarf(i); } for(int i = 0; i <...
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/* * Copyright 2018 Matteo Ceccarello * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed...
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#include "MonoFrame.h" std::string CAMINTRIN = "../intrinsic.txt"; namespace Mono_Slam { MonoFrame::MonoFrame():scale(SCALE), camintrinsic_filename(CAMINTRIN), fast_threshold(FAST_THRES), nonmaxSuppression(true) { // read camear intrinsic matrix camera_matrix = cv::Mat::zeros(cv::Size(3...
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/** * Orthanc - A Lightweight, RESTful DICOM Store * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the G...
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//-*-C++-*- /** \ingroup crystallography */ /*@{*/ /** \file SuperCrystalBuilder.h * * Contains the SuperCrystalBuiler classes */ #ifndef Psimag_SuperCrystalBuilder_H #define Psimag_SuperCrystalBuilder_H #include <vector> #include <ostream> #include <map> #include "Vec.h" #include "PSIMAGAssert.h" #include "...
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#include <ex.h> #include <iostream> #include <cassert> #include <vector> using namespace std; void pkcs_pad(vector<uint8_t>& data, size_t pad_sz) { assert(data.size() < pad_sz); auto num_bytes = pad_sz - (data.size() % pad_sz); data.resize(data.size() + num_bytes, (uint8_t)num_bytes); }
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#include "MapMesh.h" namespace cl { struct MapGeometryBuilder { uint32_t numVertices = 0, numIndices = 0; sf::Array<uint16_t> indices16; sf::Array<uint32_t> indices32; uint16_t *indicesDst16 = nullptr; uint32_t *indicesDst32 = nullptr; sf::Vec3 aabbMin = sf::Vec3(+HUGE_VALF), aabbMax = sf::Vec3(-HUGE_VALF); v...
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// TMTest2Doc.cpp : implementation of the CTMTest2Doc class // #include "stdafx.h" // SHARED_HANDLERS can be defined in an ATL project implementing preview, thumbnail // and search filter handlers and allows sharing of document code with that project. #ifndef SHARED_HANDLERS #include "TMTest2.h" #endif #include "TMT...
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/* This file belongs to the LibM2 library (http://github.com/imermcmaps/LibM2) * Copyright (c) 2013, iMer (www.imer.cc) * All rights reserved. * Licensed under the BSD 3-clause license (http://opensource.org/licenses/BSD-3-Clause) */ #include "lua.hpp" #include "../addr.hpp" namespace libm2 { namespace lua { ...
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#include<bits/stdc++.h> using namespace std; #define lim 2147483647 int n; string word; long long dp[202]; long long go(int i){ if(i == n)return 0; if(dp[i] != -1)return dp[i]; long long ans = 0, sum = 0; for(int j = 1; j <= 10 && i+j <= n; j++){ sum = sum*10 + (word[i+j-1]-'0'); if(sum <= lim)ans = max(ans, s...
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//------------------------------------------------------------------------------ // // Copyright 2018-2020 Fetch.AI Limited // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // ...
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class Solution { public: vector<vector<string>> res; bool valid(vector<string>& board, int row, int col){ // col for(int i=row; i>=0; i--){ if (board[i][col] == 'Q') return false; } // left top diagonal for(int i=row, j=col; i>=0 && j>=0; i--, j--){ ...
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#include "stdafx.h" #include "questBase.h" HRESULT questBase::init(string name, string explain, NUM_REAL exp, QUEST_TYPE type) { _name = name; _explain = explain; _type = type; _exp = exp; return S_OK; } void questBase::release() { SAFE_DELETE_ARRAY(_toGatItemNum); SAFE_DELETE_ARRAY(_toGatItemName); SAFE_DE...
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/* Default Competitive Programming File */ /* @Pedro Bento */ /* v1.0.0 - 18/08/2020 */ /* v1.0.1 - 25/10/2020 */ #include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; #define FOR(i, a, b) for ...
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#include "base/kaldi-common.h" #include "gmm/am-diag-gmm.h" #include "hmm/transition-model.h" #include "hmm/hmm-utils.h" #include "util/common-utils.h" #include "fst/fstlib.h" int main(int argc, char *argv[]) { using namespace kaldi; typedef kaldi::int32 int32; try { const char *usage = "Given feat-to-len ...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shell/content/client/shell_content_browser_client.h" #include <utility> #include "ash/shell/content/client/shell_browser_main_...
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/* * observable.hh * * Created on: May 26, 2009 * Author: msneddon */ #ifndef OBSERVABLE_HH_ #define OBSERVABLE_HH_ #include "NFcore.hh" namespace NFcore { class ReactionClass; class Molecule; class TemplateMolecule; class Complex; //! Tracks the counts of predefined observables in the simulation...
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/* * Cocos3D-X 1.0.0 * Author: Bill Hollings * Copyright (c) 2010-2014 The Brenwill Workshop Ltd. All rights reserved. * http://www.brenwill.com * * Copyright (c) 2014-2015 Jason Wong * http://www.cocos3dx.org/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software...
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#ifndef CNODE_H #define CNODE_H /* * Convention: Positive-ID for Variable, Negative-ID for Factor * Note: in the beginning, every node has _localF with value 1 * the _localF has also the same ID as this node * */ #include <QObject> #include <QVector> #include "fgcommon.h" #include "cmessage.h" class CNode : pub...
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#ifndef SHAPEFILE_H #define SHAPEFILE_H #include <cstdint> #include <cstring> // memcpy #include <stdexcept> namespace shapefile { /// メイン・ファイル・ヘッダ struct FileHeader { int32_t file_code; int32_t not_in_use_1; int32_t not_in_use_2; int32_t not_in_use_3; int32_t not_in_use_4; int32_t not_in_use...
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/// /// Explore arrival time distributions /// to understand the worry of late arriving guys /// #include <string> #include <sstream> #include <iostream> #include <map> #include <set> #include <vector> #include "MCUtilities.h" #include "CommandUtils.h" #include "decayUtils.h" #include "TFile.h" #include "TH1F.h" #in...
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/* This file is part of LeagueSkinChanger by b3akers, licensed under the MIT license: * * MIT License * * Copyright (c) b3akers 2020 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without ...
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static void ssl_init_ctx_protocol(server_rec *s, apr_pool_t *p, apr_pool_t *ptemp, modssl_ctx_t *mctx) { SSL_CTX *ctx = NULL; MODSSL_SSL_METHOD_CONST SSL_METHOD *method = NULL; char *cp; int protocol = ...
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// Generated by Haxe 4.1.5 #include <hxcpp.h> #ifndef INCLUDED___ASSET__flixel_flixel_ui_img_button_toggle_png #include <__ASSET__flixel_flixel_ui_img_button_toggle_png.h> #endif #ifndef INCLUDED_haxe_Resource #include <haxe/Resource.h> #endif #ifndef INCLUDED_haxe_io_Bytes #include <haxe/io/Bytes.h> #endif #ifndef IN...
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// stdafx.cpp : 標準インクルード testGL.pch のみを // 含むソース ファイルは、プリコンパイル済みヘッダーになります。 // stdafx.obj にはプリコンパイル済み型情報が含まれます。 #include "stdafx.h" // TODO: このファイルではなく、STDAFX.H で必要な // 追加ヘッダーを参照してください。
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/* * Copyright (C) 2012-2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditi...
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// // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. // // D...
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#include <iostream> #include <string> #include "types.h" using namespace std; class Fahrzeug { protected: string seriennummer; string kennzeichen; public: Fahrzeug(string seriennummer, string kennzeichen) { this->seriennummer = seriennummer; this->kennzeichen = kennzeichen; }; ~Fah...
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// -*- C++ -*- // // $Id$ // **** Code generated by the The ACE ORB (TAO) IDL Compiler v1.6a_p10 **** // TAO and the TAO IDL Compiler have been developed by: // Center for Distributed Object Computing // Washington University // St. Louis, MO // USA // http://www.cs.wustl.edu/~schmidt/do...
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#include <cmath> #include "TestFunctions.h" #include "../Core/Constants.h" using namespace cagd; using namespace std; GLdouble spiral_on_cone::u_min = -TWO_PI; GLdouble spiral_on_cone::u_max = +TWO_PI; DCoordinate3 spiral_on_cone::d0(GLdouble u) { return DCoordinate3(u * cos(u), u * sin(u), u); } DCoordinate3 s...
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/* ************************************************************************************************ Copyright 2014 by Peter Clark. All Rights Reserved. ************************************************************************************************ */ #ifndef LE_GRAPHICS_SHADER_PROGRAM_H #define LE_GRAPHICS_SHADER_PRO...
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#ifndef VEC3_H #define VEC3_H #include <math.h> #include <stdlib.h> #include <iostream> class vec3{ public: vec3(){} vec3(float e0, float e1, float e2){ e[0] = e0; e[1] = e1; e[2] = e2; } inline float x() { return e[0]; } inline float y() { return e[1]; } inline float z() { return e[2]; } in...
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/** * Author: Trevor Brown (me [at] tbrown [dot] pro). * Copyright 2018. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, version 2 * of the License. * * This program is dist...
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// Static Model #include "stdafx.h" #include "apigen.h" #include "CAG_EHL_CPP.h" #include "time.h" CAG_EHL_CPP::CAG_EHL_CPP() { APIFlavor = EHL_API; resetVariableFlags(); } CAG_EHL_CPP::~CAG_EHL_CPP() { } void CAG_EHL_CPP::generateHeader(CStringArray* pcsaHeader, CStringArray...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 The Kiss developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-lice...
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#include <Rcpp.h> #include "general.h" using namespace Rcpp; // Cross product of the jth column of x with y double crossprod_sparse_std(NumericVector &data, IntegerVector &mi, IntegerVector &mp, NumericVector &center, NumericVector &scale, NumericVector& y, int l) { ...
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#include<bits/stdc++.h> using namespace std; // SPIRALISED MATRIX vector <int> spiral_print(int matrix[][10], int r, int c) { vector <int> res; int start_row = 0; int start_col = 0; int end_row = r - 1; int end_col = c - 1; while (start_row <= end_row) { // start row for (int col = star...
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/** * NOLINT(legal/copyright) * * The file src/server/memory/allocator.h is referred and derived from project * apache-arrow, * * https://github.com/apache/arrow/blob/master/cpp/src/plasma/plasma_allocator.h * * which has the following license: * // Licensed to the Apache Software Foundation (ASF) under one //...
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#include "GameModels.h" using namespace Models; GameModels::GameModels() { } GameModels::~GameModels() { std::map<std::string, Model>::iterator it; for (it = modelList.begin(); it != modelList.end(); ++it) { unsigned int* p = &it->second.vao; glDeleteVertexArrays(1, p); glDeleteBuffers(it->second.vbos.size()...
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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/wasm/wasm-code-specialization.h" #include "src/assembler-inl.h" #include "src/objects-inl.h" #include "src/source-position-table.h" #incl...
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#include "../src/LoopClosingManager.h" bool match_2_images_flann(int index1,int index2,int &save_index,double score,const std::vector<ptr_frameinfo>& frameinfo_list); void saveImagePair(int id1,int id2,int &save_index,std::vector<DMatch>& good_matches,double score, const std::vector<ptr_frameinfo> frameinfo_list); L...
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const int LEN = 500005; char a[LEN], b[LEN]; int main() { while (scanf("%s%s", a, b) != EOF) { int len1 = strlen(a), len2 = strlen(b); vector<int> x(len1), y(len2); for (int i = 0; i < len1; ++i) x[i] = a[len1 - i - 1] - '0'; for (int i = 0; i < len2; ++i) y...
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/****************************************************************************** The MIT License(MIT) Embedded Template Library. https://github.com/ETLCPP/etl https://www.etlcpp.com Copyright(c) 2021 jwellbelove Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associat...
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//#define _GRIBCXX_DEBUG #include <bits/stdc++.h> using namespace std; // 基本テンプレート #pragma region MACRO #define P(x) cout << (x) << endl #define p(x) cout << (x) #define PED cout << "\n" #define rep(i,n) for(int i=0; i<(int)n; ++i) #define REP(i,x,n) for(int i=x; i<(int)n; ++i) #define repi(i,n) for(int i=0; i<=(int)n...
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#include <stdio.h> int array[10] = {3, 9, 1, 8, 7, 6, 4, 5, 10, 2}; int main() { //정렬실행 quickSort(0, 9); //출력하기 for(int i = 0; i < 10; i++){ printf("%d ", array[i]); } return 0; } void quickSort(int start, int end) { //재귀함수에서 빠져나갈 조건 if(start >= end) return; //'=='보다는 '>='...
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/* Programa: OiMundo Arquivo: OiMundo.cpp */ #include <iostream> using namespace std; int main() { cout << "Oi Mundo \n"; return 0; }
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// // ___FILENAME___ // ___PROJECTNAME___ // // Created by ___FULLUSERNAME___ on ___DATE___. //___COPYRIGHT___ // #include "___FILEBASENAME___.hpp" #define super ___VARIABLE_superClass___ OSDefineMetaClassAndStructors(___FILEBASENAMEASIDENTIFIER___, ___VARIABLE_superClass___); /** Attaches an IOService object to...
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#ifndef _COLLIDER_H_ #define _COLLIDER_H_ #include <map> #include <string> #include <functional> class Object; enum ColliderType{ RECTANGLE, CIRCLE }; class Collider { public: Object *_parent; float _x, _y; int _width, _height; int _diameter; int _id; bool _enable = true; bool _isDestroy = false; Colli...
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#ifndef guard_provisionalGraphics_h_dftrh5serft4l4u696f #define guard_provisionalGraphics_h_dftrh5serft4l4u696f #include "core.h" namespace cage { class UniformBuffer; class FrameBuffer; class Texture; class CAGE_ENGINE_API ProvisionalUniformBuffer : private Immovable { public: Holder<UniformBuffer> resolve(...
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#include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <algorithm> #include <functional> #include <stdlib.h> #include <time.h> #include <complex> #include <iterator> #include <regex> #include <fstream> #include <utility> #include <vector> #include <string> #include <cstring> #include <stack>...
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#include "Base.h" #include "../RobotMap.h" Base::Base() : Subsystem("ExampleSubsystem") { } void Base::InitDefaultCommand() { // Set the default command for a subsystem here. // SetDefaultCommand(new MySpecialCommand()); } // Put methods for controlling this subsystem // here. Call these from Commands. #include "...
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#include "stany.h" Stany::Stany() { stan = 0; } int Stany::pobierzStan() { return stan; } void Stany::zmienStan() { if(stan<2) stan++; else stan=0; } void Stany::zeruj() { stan=0; } void Stany::zamroz() { stan=4; }
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////////////////////////////////////////////////////////////////////////////////////////// // ccipd includes #include "ccipdVolumeFeaturesToGaussianModels.h" // our own itk includes #include "itkVectorImageGaussianModelEstimator.h" ///////////////////////////////////////////////////////////////////////////////////////...
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#include <cmath> #include "getMatrixRMS.h" using namespace std; double getMatrixRms(int Nx, int Ny, double** mat) { double rms = 0.0; for(int i = 0; i < Nx; i++) for(int j = 0; j < Ny; j++) rms += mat[i][j] * mat[i][j]; rms = sqrt(rms / (double) (Nx * Ny)); return rms; }
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// DOM-IGNORE-BEGIN /******************************************************************************* Copyright 2015 Microchip Technology Inc. (www.microchip.com) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/test/shelf_view_test_api.h" #include "ash/shelf/overflow_button.h" #include "ash/shelf/shelf_button.h" #include "ash/shelf/shelf_model....
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ClassAndInstance.h :+: :+: :+: ...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include<iostream> #include<vector> #include<map> #include<QTableWidget> #include<QtSql> #include<QDebug> #include<QPushButton> #include<QLayout> #include<QGridLayout> #include<QLineEdit> #include<QLabel> #include <QtConcurrent/QtConcurrent> using names...
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#ifndef FL_Dialog #define FL_Dialog #include "FL_DialogEvent.h" #include "FL_SynchronizedQueue.h" #include "FL_DialogResultsGeneratedEventEmitter.h" #include "FL_DialogActionBegunEventEmitter.h" #include "FL_DialogActionFinishedEventEmitter.h" #include <string> #include <vector> #include <boost/thread.hpp> #include ...
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/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * h...
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