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/* This file is part of the OpenLB library * * Copyright (C) 2018 Adrian Kummerländer * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * <http://www.openlb.net/> * * This program is free software; you can redistribute it and/or * modify it under the terms of the ...
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// Copyright (c) 2016 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. // // --------------------------------------------------------------------------- // // This file was generated by the CEF translato...
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#include <bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace std; using namespace __gnu_pbds; #define int long long #define ll long long #define oset tree<int, null_type,less<int>, rb_tree_tag,tree_order_statistics_node_update> #define nl "\n"; #define loop(fr...
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/* * This file is part of sancus-core <http://github.com/amery/sancus-core> * * Copyright (c) 2010-2011, Alejandro Mery <amery@geeks.cl> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * ...
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#include "struct.h" // global minimum : 0 // global minimizer: (3, 0.5) void objgrd(double *fcnVal, double *grdVec, double *posVec, fcndata &fcnObj) { double xVal = posVec[0]; double yVal = posVec[1]; double f1Val = 1.5 + xVal * (-1.0 + yVal ); double f2Val = 2.25 + xVal * (-1.0 + yVal * yVal ...
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// Robot.cpp // Robot.cpp /*------------------------- Name: Kim Phuong Tu Student Number: 148886179 Date: OCT 12th, 2019 ---------------------------*/ #define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <cstring> #include "Parts.h" #include "Robot.h" using namespace std; namespace sdds { //Set the empty st...
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#pragma once #include "Attack.h" class Attack; class Lighting : public Attack { public: Lighting( Grid*g,Player *p=NULL); // A Constructor for Attack that takes the Player to act on of it Lighting(); void Apply (); ~Lighting(void); };
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/* * Copyright (c) 2006 Accent Geographic. All rights reserved. * See the license file for licensing information. * Created 2003/05/30 */ // SEDRIS C++ SDK Release 4.1.4 - July 1, 2011 /* * NOTICE * * This software is provided openly and freely for use in representing and * int...
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/* * Automatically Generated from Mathematica. * Mon 11 May 2020 22:23:50 GMT-04:00 */ #ifndef INERTIA_LEFTPELVISROTATION_MEX_HH #define INERTIA_LEFTPELVISROTATION_MEX_HH #ifdef MATLAB_MEX_FILE // No need for external definitions #else // MATLAB_MEX_FILE #include "math2mat.hpp" #include "mdefs.hpp" namespace Sy...
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// Copyright (c) 2011-2016 The Cryptonote developers // Copyright (c) 2017-2021 The Cycere developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include "QuidCore/Account.h" #include "QuidCore/Currency.h"...
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// Sea of Thieves (1.4) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_BountyRewardSkull_Proxy_Common_DVR_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------...
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/** * @project zapdos * @file src/utils/S64String.cc * @author S Roychowdhury < sroycode at gmail dot com > * @version 1.0.0 * * @section LICENSE * * Copyright (c) 2018-2020 S Roychowdhury * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated docu...
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#include <iostream> using namespace std; int main(){ int w; int h; int x; int y; int r; cin >> w >> h >> x >> y >> r; if((x >= r) && (x <= w - r) && (y >= r) && (y <= h - r)){ cout << "Yes" << endl; } else{ cout << "No" << endl; } }
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#include "fraction.h" #include <iostream> #include <sstream> int main() { // Vector is the bit representing the test being performed // Result accumulates all failures, and is the return code int vector = 1; int result = 0; // Four fractions to handle the test cases Fraction f1{1, 2}; Frac...
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//#include <avDebug.h> #include "av/avCore/Database.h" #include "Animation.h" #include "AnimationPrototype.h" namespace avAnimation { bool readXFile ( std::istream * is, AnimationLoader* Loader ); bool IsEqual ( float delta, const osg::Matrixf& A, const osg::Matrixf& B ) { const float *pA = A....
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#include<bits/stdc++.h> using namespace std; typedef long long ll; #define pb push_back #define inf LLONG_MAX #define ninf LLONG_MIN #define io ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); #define all(s) s.begin(),s.end() #define rep(i, a, b) for(ll i = a; i < b; i++) #define rr(v) for(au...
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#include "GenSimSteppingVerbose.hh" GenSimSteppingVerbose::GenSimSteppingVerbose() {;} GenSimSteppingVerbose::~GenSimSteppingVerbose() {} void GenSimSteppingVerbose::StepInfo() { // G4cout << "In GenSimSteppingVerbose::StepInfo()" << G4endl; CopyState();// ??? , from G4VSteppingVerbose G4int prec = G4cout...
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/* Math function compiler version 4.0 File macro.cpp Platrorms supported : x86 / Win32 and Win64 Author: Kavinov A.V. */ #include <algorithm> #include <cstring> #ifdef _DEBUG #include <iostream> // for debugging #endif #include "expr.h" // Some functions are immediately translated to ...
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/** \file cppcolormap.h Colormaps in C++ (c - GPLv3) T.W.J. de Geus (Tom) | tom@geus.me | www.geus.me | github.com/tdegeus/cppcolormap */ #ifndef CPPCOLORMAP_H #define CPPCOLORMAP_H #define CPPCOLORMAP_VERSION_MAJOR 1 #define CPPCOLORMAP_VERSION_MINOR 3 #define CPPCOLORMAP_VERSION_PATCH 0 #define CPPCOLORMAP_VERS...
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#include <bits/stdc++.h> const int alphabet = 30; struct node { node *parent, *link, *up; node *children[alphabet]; node *next[alphabet]; char toParent; bool isLeaf; std::vector <int> id; void cleanNode() { parent = 0; link = 0; up = 0; for (int i = 0; i < ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Ground.h" // Constructor. Ground has no properties other than it's mesh. AGround::AGround() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bC...
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#include <string> class HasPtr { public: HasPtr(const std::string &s = std::string()) : ps(new std::string(s)), i(0) {} HasPtr(const HasPtr &hp) : ps(new std::string(*(hp.ps))), i(hp.i) { } HasPtr &operator=(const HasPtr &rhs) { std::string *new_ps = new std::string(*rhs.ps); delete ps;//To avoid memory leaks ...
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#include "terrain_editor.h" #include "engine/core/editor/editor.h" namespace Echo { #ifdef ECHO_EDITOR_MODE TerrainEditor::TerrainEditor(Object* object) : ObjectEditor(object) { } TerrainEditor::~TerrainEditor() { } // get camera2d icon, used for editor const char* Terrain...
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#ifndef Magnum_SceneGraph_FeatureGroup_h #define Magnum_SceneGraph_FeatureGroup_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Vladimír Vondruš <mosra@centrum.cz> Permission is hereby granted, free of charge, to any pers...
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#include<iostream> #include<winsock.h> using namespace std; int main() { //------------------------------------------------ //初始化記憶體空間 SOCKET server_socket, client_socket; WSAData wsadata; struct sockaddr_in server, client; char recieve[1024] = {}; char sending[1024] = "I love Algorithm?"; char Ip_Address[10...
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//================================================================================================= /*! // \file src/utiltest/memory/OperationTest.cpp // \brief Source file for the memory operation test // // Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved // // This file is part of the Blaze library....
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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/*-------------- ALH Fixing bug in mbahra from SCSPP 16/02/2018 ---------------*/ #include <iostream> #include <vector> #include <algorithm> #include <iterator> #include <ctime> #include <random> #include <cmath> using namespace std; int main(int argc, char **argv) { //int randseed = atoi(argv[1]); int instance; ...
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// ============================================================================ // __ // \\__/ o\ (C) 2012-2017 Robert Finch, Waterloo // \ __ / All rights reserved. // \/_// robfinch<remove>@finitron.ca // || // // C64 - 'C' derived language compiler // - 64 bit CPU // // This source...
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#include "SDLManager.h" #include <chrono> #include <array> #include <iostream> #include "RenderLayer.h" #include "Input.h" #include "SDL.h" #include "SDL_image.h" #include "SDL_ttf.h" #include "PaintedImage.h" #include "Texture.h" #include "Time.h" #include "CollisionManager.h" #include "SDL_mixer.h" //#include "vld.h...
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//A. Soft Drinking #include <bits/stdc++.h> #include <cstdio> #include <cstring> #include <cmath> #include <cstring> #include <chrono> #include <complex> #define endl "\n" #define vi vector<int> #define vll vector<ll> #define vvi vector < vi > #define pii pair<int,int> #define pll pair<long long, long long> #define m...
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//========================================================================= // Copyright (C) 2012 The Elastos Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // ...
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#ifndef QUADRUPED_DESCRIPTION_H #define QUADRUPED_DESCRIPTION_H #include <quadruped_base/quadruped_base.h> namespace champ { namespace URDF { void loadFromHeader(champ::QuadrupedBase &base) { base.lf.hip.setOrigin(0.175, 0.105, 0, 0, 0, 0); base.lf.upper_leg.setOrigin(0...
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#ifndef KRIEK_HPP #define KRIEK_HPP #include "beer.hpp" class Kriek : public Beer { public: explicit Kriek(); explicit Kriek(char* name); ~Kriek(); std::string get_type(); private: unsigned int alcohol_percentage; unsigned int bla; }; #endif
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#include<stdio.h> #include<math.h> int main() { long double z,i,m,l,count,p,c,k; c=1; while(1) { scanf("%Lf %Lf %Lf %Lf",&z,&i,&m,&l); if(z==0&&i==0&&l==0&&m==0) break; count=0; while(1) { p=(z*l)+i; p=fmodl(p,m); if(count==0) k=p; else if(p==k) break; count++; ...
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const int rLed1 = 2; const int rLed2 = 6; const int rLed3 = 5; const int rLed4 = 4; const int rLed5 = 3; void setup() { pinMode(rLed1, OUTPUT); pinMode(rLed2, OUTPUT); pinMode(rLed3, OUTPUT); pinMode(rLed4, OUTPUT); pinMode(rLed5, OUTPUT); } void loop() { digit...
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// Copyright (c) 2009-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #if defined(HAVE_CONFIG_H) #include "config/bitcoin-config.h" #endif #include "base58.h" #include "clientversion.h" #include...
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#ifndef ENJEN_SHADERPROGRAM_H #define ENJEN_SHADERPROGRAM_H #define GLEW_STATIC #include "GL/glew.h" #include "SDL.h" #include "glm/vec2.hpp" #include "glm/vec3.hpp" #include <string> class ShaderProgram { public: ShaderProgram(); ~ShaderProgram(); GLuint ID(); bool Loaded(); bool Load( std::string ...
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/** * @file lv_chi.h * Header file for class lv_chi */ #ifndef LV_CHI_H #define LV_CHI_H #include "lv.h" #include <string> #include <vector> class odtline; using namespace std; //////////////////////////////////////////////////////////////////////////////// /** Class implementing child lv_chi of parent lv obje...
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#ifndef PACMAN_H #define PACMAN_H #include "movableitem.h" class Pacman : public movableitem { public: Pacman(); QPixmap pacleft1,pacleft2,pacleft3,pacright1,pacright2,pacright3,pacup1,pacup2,pacup3,pacdown1,pacdown2,pacdown3; virtual void move(); virtual QRectF boundingRect() const; ...
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#pragma once #include "RTSPluginPCH.h" #include "GameFramework/GameStateBase.h" #include "RTSGameState.generated.h" class ARTSTeamInfo; /** * Game state with RTS features, such as teams. */ UCLASS() class RTSPLUGIN_API ARTSGameState : public AGameStateBase { GENERATED_BODY() public: /** Teams of the current m...
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/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * cocos2d-x: http://www.cocos2d-x.org * * Copyright (c) 2012 Pierre-David Bélanger * Copyright (c) 2012 cocos2d-x.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the...
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#include "handlesipevents.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <vector> #include <QDebug> #include <QSettings> #include <QFile> #include <QCoreApplication> #include <QDateTime> #include "gbsip.h" #ifdef WIN32 #include <winsock2.h> #else #include <sys/socket.h> #include <netinet/in.h...
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// class template array -*- C++ -*- // Copyright (C) 2004, 2005, 2006, 2007, 2009 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Fr...
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/* Hello World JMS 20130411 */ #include <iostream> int main() { std::cout << "Hello, World!\n"; }
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#include <memory> #include "../test.h" #include "jsoncpp/src/lib_json/json_reader.cpp" #include "jsoncpp/src/lib_json/json_value.cpp" #include "jsoncpp/src/lib_json/json_writer.cpp" using namespace Json; static void GenStat(Stat& stat, const Value& v) { switch (v.type()) { case arrayValue: for (Value...
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#include "Led.h" Led::Led() { state = false; color = COLOR_RED; rate = 0; } bool Led::getState() { return state; } std::string Led::getStateText() { std::string state_text = "off"; if (getState()) { state_text = "on"; } return state_text; } void Le...
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#include "bslib/sqlitepp/sqlitepp.hpp" #include <boost/format.hpp> #include <string> namespace af { namespace bslib { namespace sqlitepp { void open_database_or_throw(const char* filename, sqlite3** ppDb, int flags) { const auto result = sqlite3_open_v2(filename, ppDb, flags, 0); if (result != SQLITE_OK) { th...
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#ifndef _SELECT #define _SELECT #include "action.h" #include "..\Components\Component.h" class Select : public Action { private: int Cx, Cy; public: Select(ApplicationManager* pApp, int x, int y); virtual ~Select(void); //Execute action (code depends on action type) virtual void Execute(); ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "StarCellGameMode.h" #include "PhysXPublic.h" //#pragma mark - //#pragma Superbot Docking /** * @brief get corrective docking transform * @param d1 dock 1 * @param d2 dock 2 * @return corrective trnasform */ FTransform A...
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#line 2 "lexMain.cpp" #line 4 "lexMain.cpp" #define YY_INT_ALIGNED short int /* A lexical scanner generated by flex */ #define FLEX_SCANNER #define YY_FLEX_MAJOR_VERSION 2 #define YY_FLEX_MINOR_VERSION 5 #define YY_FLEX_SUBMINOR_VERSION 35 #if YY_FLEX_SUBMINOR_VERSION > 0 #define FLEX_BETA #endif /* First, we dea...
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//#include <vld.h> #include "cctrlhelloworld/TestApp.h" int main() { CTest::TestApp::GetInstance().Start(); CTest::TestApp::DestroyInstance(); return 0; }
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/*========================================================================= Library: CTK Copyright (c) Kitware Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at htt...
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/* * Software License Agreement (New BSD License) * * Copyright (c) 2013, Keith Leung, Felipe Inostroza * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source c...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <keyhi.h> #include <pk11pub.h> #include <prerror.h> #include "base/logging.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #includ...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: main.cpp * Author: matthewsupernaw * * Created on September 14, 2016, 9:57 AM */ #include <cstdlib> #include <ios...
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#pragma once #ifndef __PointerState_H__ #define __PointerState_H__ class PointerState { private: double m_Timestamp; std::vector<bool> m_ButtonStates; // True means pressed std::vector<Input::AxisState> m_AxisStates; public: PointerState(); ~PointerState(); decltype(m_Timestamp) GetTimestamp() co...
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#include <iostream> using namespace std; class A { public: A(int a) { cout << "Value passed: " << a << endl; } }; int main() { A rahul = 65; return 0; }
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/* Software 1073 Example Program Written and debugged for use on the Arduino boebot platform last updated: 8/16/14 Program: Drive the robot forward until the ultrasonic sensor sees a wall */ #include <Servo.h> #include <NewPing.h> //Ultrasonic Definitions using the Newping library #define TRIGGER_PIN 12 // Arduino...
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/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/GameMode.h" #include "ScapegorcGameMode.generated.h" /** * */ UCLASS() class SCAPEGORC_API AScapegorcGameMode : public AGameMode { GENERATED_BODY() };
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// // Created by jin on 4/2/20. // #include <iostream> int main(){ float f = 1.0; unsigned int a, b, i; while(1){ std::cin >> a; std::cin >> b; f = *(float*)&a + *(float*)&b; i = *(int*)&f; std::cout << i << std::endl; } return 0; }
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "onwardUsableActor.h" #include "onwardTestItem.generated.h" UCLASS() class ONWARD_API AonwardTestItem : public AonwardUsableActor { GENERATED_BODY() AonwardTestItem(const class FObjectInitializer& ObjectInitial...
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/***************************************************************************** * * Copyright (c) 2000 - 2015, Lawrence Livermore National Security, LLC * Produced at the Lawrence Livermore National Laboratory * LLNL-CODE-442911 * All rights reserved. * * This file is part of VisIt. For details, see https://visit.llnl...
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/******************************************************* * This file includes timers and counters needed for Speeduino * but can be used for other Arduino PSOC5 projects if you find * it use full * ******************************************************/ #include "Arduino_TimerCounters.h" /* [] END OF FILE */ ...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #include "ConfigurationSource.h" namespace MicrosoftInstrumentationEngine { class CConfigurationLocator final { typedef std::vector<CComPtr<CConfigurationSource>> SourceVector; private: ...
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#include <ESP8266WiFi.h> #include <DHT.h> /*** Sensor model ***/ #define DHTTYPE DHT11 //’DHT21, DHT22’ /*** Pin GPIO2***/ #define DHTPIN 2 // GPIO2 DHT dht(DHTPIN, DHTTYPE, 27); // ’DHT11 works fine for ESP8266 threshold => MHZ CPU’ /*** Variables for Humidity and Temperature ***/ float temperature; // ’double’ flo...
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// Core Libraries #include <crtdbg.h> #include <iostream> #include <Windows.h> #include "Game.h" const int FPS = 60; const int DELAY_TIME = 1000.0f / FPS; int main(int argc, char * args[]) { Uint32 frameStart, frameTime; UINT32 frames = 0; // show console AllocConsole(); freopen("CON", "w", stdout); TheGam...
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// This file was generated based on /usr/local/share/uno/Packages/Uno.Net.Sockets/1.12.0/Socket.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.Int.h> namespace g{ namespace Uno{ namespace Net{ namespace Sockets{ // public enum ProtocolType uEnumType* ProtocolType_ty...
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#include <bits/stdc++.h> using namespace std; #define ll long long #define pii pair < int , int > #define pb push_back #define mp make_pair #define mod 1000000009 int total = 0; int calc(int a[] , int n){ int res = 0; for(int i = 0 , j = n-1 ; i< n/2 ;j--, i++) res += abs(a[i] - a[j]); return res; } void ans(int a...
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#include <iostream> #include <cmath> using namespace std; int main(){ double a,b; cin>>a>>b; cout<<(b*1000)/(a*60)<<endl; return 0; }
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騎𘎻𦆈𥚸𨿟衯𬏊𠙠ᩐ🙡쬃𠎗傡줔𪆇𦦥𣮶샵ꈓ𠮽𭾘𗰥𫧍𥻛𭪮萢䛷培🦀ꑗ𦩫狊𖢢뫀𭖮㥥𐅂𩀩𧥘儽긚鐃𝕊톩𩜩づ螀浑凉𤝖𗾠恘ᇟ𩺀𠞯𠥩姪𗚭䟾𛈾৭ꆗ𝙉𤭰ﺩ𡬩큆𤠄皦𫪴𭾗癘鸴큿吠𧂦貌𫁂泈礎䔷𭯝쓹炄𗰋𮔤𧆀츳𨡰𧹋슖𨵛𩵚𦕐𫳵抠𝦄𡷺𣖰𨍴𣶪ꢌ𑒩𞥃𡨕𢜭䞱鐈𭋲𢌾𮓢𫦴禶𫠾𥍢𠑠𩜑𤜶ɲ⦭𮬡𤏠𥮖檗𪆣𧀾簶𩍎Ɵ𪓉𪣶镤𥴟𑲗ꖌɥ𒑣𒅌贁𪵉ᛙ腾帅헃𒓶𣊸ꐕ𠈸𥞣𡘂穭쟌𐡛𧨜괭𨄵𤵧𥲽𔕊屵𫒛𩕪𤵅𤈞ਦ⯫𛁻𔗅𗘣𐴐𮡮턗𧉠𠥺귟珈𫾳𢜏덅𗶂㩶亲嶥𮏁𪾘𦝶𭂤𥨻㟖𑦵𤖒ﰓ䶈롄𨙘𦌯繻𖨰ᚢ𣘂𩫺...
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#include <random> #include <functional> #include <iostream> using namespace std; void f(int n1, int n2, int n3, int const& n4, int n5) { cout << n1 << ' ' << n2 << ' ' << n3 << ' ' << n4 << ' ' << n5 << '\n'; } int g(int n1) { return n1; } int main(int argc, char const* argv[]) { using namespace std::p...
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#include <iostream> #include <stdio.h> #include <vector> #include <TAttLine.h> #include <TLorentzVector.h> #include <TF2.h> #include <TH1.h> #include <TFile.h> #include "KinematicReconstruction_LSroutines.h" #include "classesFwd.h" #define printout 0 using namespace std; KinematicReconstruction_LSroutines::Kinema...
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// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // // This file was written by Saurav Mohapatra and modified by Nikolaus Gebhardt. // See CCSMLoader.h for details. #include "CCSMLoader.h" #...
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#include "SpriteAction.h" namespace Sprite { SpriteAction::SpriteAction(ID2D1Bitmap* images[], int length, float delay, bool reverse = false) { currentIndex = 0; // 数组长度 this->length = length; this->images = new ID2D1Bitmap*[length]; for (int i = 0; i < length; i++) { this->images[i] = images[i]; }...
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/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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/******************************************************************** * RooBernsteinEffiDictionary.h * CAUTION: DON'T CHANGE THIS FILE. THIS FILE IS AUTOMATICALLY GENERATED * FROM HEADER FILES LISTED IN G__setup_cpp_environmentXXX(). * CHANGE THOSE HEADER FILES AND REGENERATE THIS FILE. **************...
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#include <iostream> #include <iomanip> #include <cmath> using namespace std; int main (){ double a; double x, y, z; cin >> a; x = a*a - 4*(a*a*2.0*acos(0.0)/12 - (a*a*2.0*acos(0.0)/6 - a*a*sqrt(3.0)/4.0)); y = 4*(a*a*2.0*acos(0.0)/4 - a*a/2) - 2*x; z = a*a - x - y; cout << fixed << setprecision(3) << x <<" "<< y...
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// ======================================================================== // COSC363: Computer Graphics (2019); University of Canterbury. // // FILE NAME: Earth.cpp // See Lab04.pdf for details. // ======================================================================== #include <iostream> #include <GL/freeglu...
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#include <iostream> #include <vector> #include <map> using namespace std; class Solution { public: int leastBricks(vector<vector<int> >& wall) { int heightOfWall = wall.size(); map<int,int> hash; int maxCount = 0; for (int i = 0 ; i < heightOfWall ; i++){ vector<int> t...
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/* * \file waiter.h * \brief The waiter for synchronization. */ #pragma once #include <mutex> #include <condition_variable> namespace hpps { class Waiter { public: explicit Waiter(int num_wait = 1) : num_wait_(num_wait) { } virtual ~Waiter() { } void Wait() { std::unique_lock<std::mutex> lock(mutex_)...
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#ifndef CURVEPRIMITIVE_H #define CURVEPRIMITIVE_H #include "primitive.h" class CurvePrimitive : public Primitive { Q_OBJECT public: explicit CurvePrimitive(QWidget *parent = 0); QListWidgetItem* getListWidgetItem(); void adjustPosition(QPoint p); Primitive* clone(QWidget *parent); protected: v...
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// Represents 2D-Nodes #ifndef ECBSNODE_H #define ECBSNODE_H #include <string> #include <vector> #include <list> #include <climits> #include <tuple> #include <boost/heap/fibonacci_heap.hpp> using boost::heap::fibonacci_heap; using boost::heap::compare; using namespace std; class ECBSNode { public: int type_id; tu...
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#include <iostream> #include <unistd.h> #include <sstream> #include "cwrapper.hpp" #include "common.hpp" #include "timer_class.hpp" #include "global_defines.hpp" using namespace cwrap; /** Menu stuff: */ namespace { void main_menu(); void set_timer(timerObj::timer_class&); void start_timer(timerObj...
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#include <iostream> #include <vector> using namespace std; class Widget { public: //... ~Widget() { // ...假设这里可能发生异常 } }; void doSomething() { vector<Widget> v; } // v在这里被销毁 // 用于数据库链接的类 class DBConnection { public: // 这个函数返回DBconnection对象,为求简化暂时省略参数 static DBConnection create(); // 关闭联机,失败则抛出异常 void clos...
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#include <iostream> #include "main.ih" using namespace std; int main(int argc, char * argv[]) { if (argc > 2) cout << rawfib(strtoul(argv[1], NULL, 10)) << '\n'; else cout << fib(strtoul(argv[1], NULL, 10)) << '\n'; return 0; }
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#include<stdio.h> #include<math.h> #include<string.h> int main(){ int n,m; scanf("%d%d",&n,&m); int a; int i,j; if( n > m ){ for( i = 0 ; i < n ; i++ ){ a = 96+n; if(i > m){ for( j = 0 ; j < m ; j++ ){ printf("%c",a); a--; } printf("\n"); continue; } for( j = 0 ; j < i ; j+...
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#include <stdio.h> #include "main.h" #include "Cache.h" #include "Cache.cpp" Data* getData(string s) { stringstream ss(s); int idata; float fdata; if (ss >> idata) return new Int(idata); else if (ss >> fdata) return new Float(fdata); else if (s.compare("true") || s.compare("false")) retu...
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/* -- clMAGMA (version 1.3.0) -- Univ. of Tennessee, Knoxville Univ. of California, Berkeley Univ. of Colorado, Denver @date November 2014 @generated from zposv.cpp normal z -> c, Sat Nov 15 00:21:37 2014 */ #include "common_magma.h" extern "C" magma_int_t magma_cposv ( ...
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/* --------------------------------------------------------------------------- Table access class Generated on silgy.org on 2020-05-30 10:37:38, generator v.1.0.0 Using C-style strings Using exceptions --------------------------------------------------------------------------- */ #include "Cvisits.h" boo...
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/* Name: Depth First Search Time Complexity: * O(V+E), V is number of vertices, E is number of edges Space Complexity: * O(H), H is the maximum height of the tree */ /* Resources: 1. https://cp-algorithms.com/graph/depth-first-search.html 2. http://www.shafaetsplanet.com/?p=973 */ #include <iostrea...
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#include <iostream> #include <string> #include <unordered_set> #include <vector> using namespace std; void backtracking(vector<vector<bool> > &dp, int loc, string si, string &s, vector<string> &sv){ if(loc == 0){ sv.push_back(si); }else{ for(int i = 0; i < loc; i++){ if(dp[i][...
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#ifndef NODE_H #define NODE_H #include <iostream> #include "NodeInterface.h" class Node : public NodeInterface { public: Node * leftChild; Node * rightChild; int data; int height; Node(int value) { height = 0; data = value; leftChild = NULL; rightChild = NULL; } ~Node() { } /* * Returns the da...
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#ifndef CONNECTIONSDIALOG_H #define CONNECTIONSDIALOG_H #include "sqlconnection.h" #include <QDialog> #include <QListWidgetItem> #include <QSettings> #include <QStandardItemModel> #include <QString> namespace Ui { class ConnectionsDialog; } struct ConnectionValid { bool status; QString message; }; class Co...
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// stdafx.cpp : source file that includes just the standard includes // SceneManager.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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