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//#include "stdafx.h" #include "AccountManager.h" /* AccountManager::AccountManager() { } AccountManager::~AccountManager() { } */
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// -*- C++ -*- //============================================================================= /** * @file T3_Runtime_Engine.h * * $Id$ * * @author James H. Hill */ //============================================================================= #ifndef _T3_RUNTIME_ENGINE_H_ #define _T3_RUNTIME_...
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/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte <schulte@gecode.org> * * Copyright: * Christian Schulte, 2008 * * Last modified: * $Date: 2010-07-29 01:35:33 +1000 (Thu, 29 Jul 2010) $ by $Author: schulte $ * $Revision: 11294 $ * * ...
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/* * BingoEfect.cpp * * Created on: 9.10.2014 ã. * Author: sony */ #include "BingoEfect.h" SDL_Renderer* BingoEfect::renderer; int BingoEfect::cutColor; BingoEfect::BingoEfect() { renderer = NULL; efectTexture = NULL; degrees = 0; process = 0; cuttingColor.reverse = 0; cutColor = 0; cuttingColor.g =...
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/* * CPOI.h * * Created on: Nov 19, 2018 * Author: Tanjil */ #ifndef CPOI_H_ #define CPOI_H_ #include <string.h> #include <iostream> #include "CWaypoint.h" enum t_poi{Resturant,Hotel, Pub, Market, NONE, Park}; using namespace std; //declaring inheritance and making CWaypoints attribute...
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/* SGF - Super Game Fabric Super Game Fabric Copyright (C) 2010-2011 Rasputtim <raputtim@hotmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License,...
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#include "../Headers/GLFW_Common.h" int InitGLFW() { cout << "Initializing GLFW library" << endl; //Perform initialization checks to ensure hardware & software features are available on the machine if (!glfwInit()) { //Handle initialization failure cout << "Error initializing GLFW library" << endl; return ...
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/* * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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// Fill out your copyright notice in the Description page of Project Settings. #include "BTTask_Shoot.h" #include "EditorBuildUtils.h" #include "AIController.h" #include "ShooterInSnow/Characters/ShooterCharacter.h" UBTTask_Shoot::UBTTask_Shoot() { NodeName = TEXT("Shoot"); } EBTNodeResult::Type UBTTask_Shoot...
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#include <bits/stdc++.h> using namespace std; int main() { int x; int cnt = 0; cin>>x; while(x != 0) { cnt += x / 5; x %= 5; cnt += x / 4; x %= 4; cnt += x / 3; x %= 3; cnt += x / 2; x %= 2; cnt += x; x = 0; } cout<<cnt; return 0; }
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/** * @file main.cpp * @brief * @author Chenwei Jia (cwjia98@gmail.com) * @version 1.0 * @date 2021-05-20 */ #include <fcntl.h> #include <stdio.h> #include <stdlib.h> #include <sys/ioctl.h> #include <termio.h> #include <unistd.h> #include <iostream> #include <mutex> #include <thread> #define ACCELE_RATE 0.5 ...
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/* Zelda Oni Link Begins Copyright (C) 2006-2008 Vincent Jouillat Please send bugreports with examples or suggestions to www.zeldaroth.fr */ #include <sstream> #include <iostream> #include <string> #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include "Menu.h" #include "Texte.h" #include "Joueu...
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#include <iostream> #include <stdexcept> using namespace std; int largest_proper_divisor(int n) { if (n == 0) { throw invalid_argument("largest proper divisor is not defined for n=0"); } if (n == 1) { throw invalid_argument("largest proper divisor is not defined for n=1"); } for (i...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/* File: Y86.h Desc: Y86 class declaration Author: efb */ #ifndef Y86_H #define Y86_H #include <string> #include "Memory.h" #include "ProgRegisters.h" class Y86 { Memory memory; ProgRegisters regs; /* Private member functio...
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// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*- //----------------------------------------------------------------------------- // Copyright 2000-2022 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com) // See the top-level COPYRIGHT file for details. // SPDX-License-Identifier: Apache-2...
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#include "stdafx.h" #include "MapInfo.h" // ---------------------------------------------------------------- // Constructor // ---------------------------------------------------------------- CMapInfo::CMapInfo( std::wstring mapType ) : m_MapType( mapType ) { } // -------------------------------------...
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/** * File io basics * - include <fstream> //includes file stream handle lib * - ofstream myfile; //for writing to a file * - ifstream myfile; //for reading a file * - fstream myfile; //for reading and writing a file * - myfile.open("fname"); //opens file called fname * - myfile.close("fname"); //closes f...
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// Copyright (C) 2016 West Virginia University. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, t...
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "msgCore.h" #include "nsI...
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#include <iostream> #include <string.h> #include <QtGui/QApplication> #include <QDebug> #include <QThread> #include <stdio.h> #include <stdlib.h> #include <vector> #include <algorithm> #include <time.h> #include <QMessageBox> #include "ExpressionList.h" #include "Expression.h" #include "AutoIt_Connector.h" #include "...
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#ifndef MENU_ENGINE_H #define MENU_ENGINE_H #include <vector> #include <SDL.h> #include "menu.h" class MenuEngine { public: MenuEngine (); ~MenuEngine (); void play(); int getOptionChoice() const { return optionChoice; } int getTrackNumber() const {return track;} void setTrack(int track) {track = track;}; ...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/android/keystore.h" #include <vector> #include "base/android/jni_android.h" #include "base/android/jni_array.h" #include "base/logging...
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#ifndef BIFROST_GFA_PARSER_HPP #define BIFROST_GFA_PARSER_HPP #include <string> #include <cstring> #include <vector> #include <sys/stat.h> #include <stdint.h> #include <stdio.h> #include <iostream> #include <fstream> #include <sstream> #include <memory> using namespace std; class GFA_Parser { struct Sequence { ...
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// // Created by Kolya on 9/29/2019. // #include "Region.h" Region::Region(std::vector<District> &distr, City* cap, std::string nameOb):capital(cap), districts(distr), name(nameOb){ } unsigned int Region::getPopulation() { unsigned int result = 0; for(auto & iter : districts){ result += iter.getPopul...
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#include <math.h> #include <queue> #include <fstream> #include "tmesh.h" #include "offobj.h" typedef unsigned int uint; double __partcolorgrtable[31][3] = { {0, 0, 1}, {0, 0.0625, 0.9375}, {0, 0.1250, 0.8750}, {0, 0.1875, 0.8125}, {0, 0.2500, 0.7500}, {0, 0.3125, 0.6875}, {0, 0.3750, 0.6250}, {0, 0.4375,...
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/********************************************************************************** Copyright (c) 2020 Jonas Sauer MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restric...
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#include<iostream> #include<bits/stdc++.h> #define uint64 unsigned long long int using namespace std; int main(){ ios::sync_with_stdio(false); uint64 n; cin>>n; uint64 arr[n]; for(int i=0;i<n;i++){ cin>>arr[i]; } uint64 l=0,r=0; uint64 flag = 0 ; uint64 ans=0; for(int i=...
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//==- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface --*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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BinaryTreeNode* BuildCore(int *startPreorder, int *endPreorder, int *startInorder, int *endInorder) { int rootValue = startPreorder[0]; // 构建树或子树的根节点 BinaryTreeNode *root = new BinaryTreeNode(); if (root == NULL) { return NULL; } root->m_nValue = root...
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/********************************************************************* ** Copyright (C) 2003 Terabit Pty Ltd. All rights reserved. ** ** This file is part of the POSIX-Proactor module. ** ** ** ** ** ** ** ** **********************************************************************/ // =============================...
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// stdafx.cpp : source file that includes just the standard includes // DominoSnapshotTrigger.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#include <cstdio> #include <memory.h> #include <algorithm> using namespace std; const int INF=0x3f3f3f3f; int n,f[110][110][2],maxn=-INF; struct node { int val; char opt; }e[110]; inline int max(int a,int b){return a>b?a:b;} inline int min(int a,int b){return a<b?a:b;} int main() { scanf("%d",&n); scanf(" %c",...
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#include<Windows.h> #include<stdio.h> #include<d3d11.h> #include<d3dcompiler.h> #pragma warning( disable: 4838) #include "XNAMath\xnamath.h" #include "WICTextureLoader.h" #pragma comment(lib,"d3d11.lib") #pragma comment(lib,"USER32.lib") #pragma comment(lib,"GDI32.lib") #pragma comment(lib,"KERNEL32.lib") #pragma co...
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#include<cstdio> int main(){ int d[5]; for(int i=1;i<=3;i++){ scanf("%1d",&d[i]); } for(int i=3;i>=1;i--){ printf("%1d",d[i]); } return 0; }
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#ifndef gbgui_icon_hpp #define gbgui_icon_hpp #include"libgbstd/color.hpp" #include<initializer_list> namespace gbgui{ namespace icons{ using namespace gbstd; class icon { public: static constexpr int size = 16; private: color m_data[size][size]={0}; public: icon(std::initializer_list<int> ls) noex...
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#include <iostream> #include <vector> #include <unordered_set> using namespace std; vector<int> intersection(vector<int> &nums1, vector<int> &nums2) { unordered_set<int> set{nums1.begin(), nums1.end()}; vector<int> intersect; for (auto n : nums2) { if (set.find(n) != set.end()) { ...
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#include <iostream> #include <cstdio> using namespace std; /* Sample input: 3 12345678912345 a 334.23 14049.30493 Sample output: 3 12345678912345 a 334.230 14049.304930000 */ int main() { // Complete the code. int i; long l; char c; float f; double d; sc...
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/* 快速3向字符串排序,将数组划为小于,等于,大于3类。 然后递归的采用同样的步骤,达到排序的目的。 时间复杂度为: O(n) = n/3 + n/3 + n/3 + O(n/3) + O(n/3) + O(n/3) ==> O(n) = (nlog_3^n) */ #include <iostream> #include <string> #include <cstdio> #include <cassert> using std::string; using std::cout; void _quick3Sort(string* strs, int lo, int hi, int d); int charAt(const...
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vector<long long> v; stack<long long> s; for (long long i = n - 1; i >= 0; i--) // right to left { if (s.size() == 0) { v.push_back(-1); } else if (s.size() > 0 && s.top() < arr[i]) { v.push_back(s.top()); } else if (s.size() > 0 && s.top() >= arr[i]) { while (s.s...
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#include <iostream> using namespace std; class Shape { protected: int width, height; public: Shape( int a = 0, int b = 0){ width = a; height = b; } int area() { cout << "Parent class area :" <<endl; return 0; } }; class Rectangle: p...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * All rights reserved. * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #include <ATen/ATen.h> #include <ATen/core/op_registration/op_registration.h> #include <torch/library.h> ...
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fputs( " backend that supports this operation. The c-ares backend is the\n" " only such one. (Added in 7.33.0)\n" "\n" " -e, --referer <URL>\n" " (HTTP) Sends the \"Referer Page\" information to the HTTP server.\n" " This can also be set with the -H, --header...
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// Chapter 10 - Program 3 #include <iostream.h> class vehicle { int wheels; float weight; public: void message(void) { cout << "Vehicle message\n";} }; class car : public vehicle { int passenger_load; public: void message(void) { cout << "Car message\n";...
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//----------------------------------------------------------------------------- // boost-libs variant/test/auto_visitors.cpp source file // See http://www.boost.org for updates, documentation, and revision history. //----------------------------------------------------------------------------- // // Copyright (c) 2014-...
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#include <bits/stdc++.h> using namespace std; #ifdef LOCAL #include "trace.h" #else #define trace(args...) #endif using ll = long long; using ld = long double; using pii = pair<int, int>; using vi = vector<int>; #define mp make_pair #define ub upper_bound #define lb lower_bound #define fi first #define se second #defi...
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#include <vector> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <algorithm> #include <utility> #include <numeric> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cstring> #include <cmath> #include <cstdlib> #include <ctime...
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#include "../../include/stream/MFSStreamWriter.h" MFSStreamWriter::MFSStreamWriter(MFSStream * stream) : _stream(stream) { } MFSStream * MFSStreamWriter::GetStream() const { return _stream; } void MFSStreamWriter::Write(const MFSString & string) { _stream->Write(string.GetRawString(), string.GetLength() ...
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#include "program_options.hpp" #include <string> #include <iostream> //constructor Program_Options::Program_Options(int const& argc, char** const& argv){ using namespace boost::program_options; //build all the possible flags and add description. options_description desc (Get_Options_Description()); //set pos...
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#include "..\Header\Rectangle.h" CRectangle::CRectangle(LPDIRECT3DDEVICE9 _m_pGraphicDev) :CVIBuffer(_m_pGraphicDev) { } CRectangle::CRectangle(const CRectangle & rhs) :CVIBuffer(rhs) { } HRESULT CRectangle::Initialize() { iVertexSize = 36; iIndexSize = 64; m_pGraphicDev->CreateVertexBuffer(sizeof(VertexNor...
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/* Mac OS Portions of the data panel class Sergei L. Kosakovsky Pond, Spring 2000 - December 2002. */ #include "HYTreePanel.h" #include "HYDataPanel.h" #include "HYUtils.h" #include "likefunc.h" //__________________________________________________________________ bool _HYDataPanel::_ProcessMenuSelection (lon...
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// # include <iostream> # include <algorithm> # include <string> # include <vector> using namespace std; int main(){ int a =- 7, b =- 7, c = 7, d = 7, e; e = d++ || a++ && b++; printf("%d %d %d %d %d", a, b, c, d, e); }
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#include<bits/stdc++.h> using namespace std; #define int long long int #define endl "\n" #define inf 1000000000000000000LL int dp[100005]; int32_t main() { ios_base::sync_with_stdio(false); cin.tie(NULL); #ifndef ONLINE_JUDGE freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); #end...
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#include <D3D11.h> #include <D3DX10math.h> // write own math #include <D3DX11async.h> #include <fstream> using namespace std; class ColorShaderClass { public: ColorShaderClass(void); ColorShaderClass(const ColorShaderClass&); ~ColorShaderClass(void); bool Initialize(ID3D11Device*, HWND); void Shutdown(); boo...
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/*****************************************************************************/ /* XDMF */ /* eXtensible Data Model and Format */ /* ...
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//********************************** // Aditya Narasimhan // Project 1 CS 2413 // Spring 2019 //********************************** #include <iostream> using namespace std; class SparseRow { protected: int row; //Row# int col; //Column# int value; //We will assume that all our values will be integers public: ...
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#include<iostream> using namespace std; struct node { int data; node* next; }; node* insert(node *head,int a) { node *temp1=new node(); temp1->data=a; temp1->next=NULL; if(head==NULL) { head=temp1; return head; } node *temp2=head; while(temp2->next!=NULL) {...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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#include "Controller.h" #include <iostream> Controller::Controller() { load_musics(); allocEnemies(); initializeEnemies(); } void Controller::load_musics() { m_backs.push_back(Resources::get().get_sprite(0)); m_backs.push_back(Resources::get().get_sprite(4)); m_backs.push_back(Resources::get().get_sprite(6)); m...
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#ifndef BOGGLE_TRIE_NODE_INL #define BOGGLE_TRIE_NODE_INL namespace boggle { bool TrieNode::isWordBoundary() const { return isWordBoundary_; } #ifdef BOGGLE_COUNT_NODE_DEPENDENCIES size_t TrieNode::getDependencyCount() const { return dependencyCount_; } #endif TrieNode::Subnodes &TrieNode::getSubnodes() { ...
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gokselgoktas@gmail.com
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#include "stdafx.h" #include "image_helper.h" #include <windows.h> bool image_find_section_pointer(void* pModuleBase, const char* lpszSectionName, void** ppPos, size_t* lpSize) { IMAGE_DOS_HEADER *pDosHead; IMAGE_FILE_HEADER *pPEHead; IMAGE_SECTION_HEADER *pSection; *ppPos = NULL; *lpSize = 0; if (::IsBadReadP...
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afcarl/Algorithm_study
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/* * 20_valid_parentheses.cpp * * Author: Qi Haozhi * Copyright (c) 2015 Qi Haozhi * * You can star the project via: * https://github.com/Oh233/Algorithm_study * * You may find the solution tutorial in * http://oh233.github.io/2015/12/26/LeetCode-Report-16-20/ */ class Solution { public: bool isValid(stri...
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YMY1666527646/Rogue_Company_hack
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#pragma once // Name: roguecompany, Version: 425 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Parameters //----------------------------------------------------...
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#pragma once #include <string> #include <sstream> #include <vector> inline std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) { std::stringstream ss(s); std::string item; while(std::getline(ss, item, delim)) { elems.push_back(item); } return ...
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pkuzw/LeetCode-Zhao-Wei-
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///@file Count Univalue Subtrees ///@author zhaowei ///@date 2016.01.15 ///@version 1.0 ///@date 2016.02.26 ///@version 1.1 #include <vector> using namespace std; struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; class Solution_v1 { public: ///...
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#include<bits/stdc++.h> using namespace std; int main() { int a,sum=0; char c; cin>>a; for(int i=0; i<a; i++) { cin>>c; if(c=='+') { sum++; } else if(c=='-') { sum--; if(sum<0) { sum=0; ...
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algoboy101/LeetCodeCrowdsource
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//给定一个整数数组 A,以及一个整数 target 作为目标值,返回满足 i < j < k 且 A[i] + A[j] + A[k] == target 的 //元组 i, j, k 的数量。 // // 由于结果会非常大,请返回 结果除以 10^9 + 7 的余数。 // // // // 示例 1: // // 输入:A = [1,1,2,2,3,3,4,4,5,5], target = 8 //输出:20 //解释: //按值枚举(A[i],A[j],A[k]): //(1, 2, 5) 出现 8 次; //(1, 3, 4) 出现 8 次; //(2, 2, 4) 出现 2 次; //(2, 3, 3) 出现 2...
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// // Alternate between displaying two images, fetched from a remote URL. // // This script is designed to display a pre-processed image upon a 4.2" // epaper, and is based upon the writeup located here: // // https://steve.fi/Hardware/d1-epaper/ // // To use this you'll need to: // // 1. Find a monochrome image wh...
[ "steve@steve.org.uk" ]
steve@steve.org.uk
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#include <vector> #include <iostream> int main() { std::vector<int> c{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; for (auto& i : c) { std::cout << i << " "; } std::cout << '\n'; c.erase(c.begin()); for (auto& i : c) { std::cout << i << " "; } std::cout << '\n'; c.erase(c.be...
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#include<bits/stdc++.h> const int N = 2; const int M = 16; int ans[N][N][N]; int now[N][N]; int n; void solve(int op1, int op2, int op3){ int left, right; left = 1, right = ans[op1][op2][op3]; if (!op3){ std::swap(left, right); right = ans[op1][op2][1]; } while (left < right){ int mid = op3 ? left + right...
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#include "objects/camera_object.hpp" CameraObject::CameraObject() { }
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#include "commands/SpeedTest.h" #include "Robot.h" #include "subsystems/DriveTrain.h" SpeedTest::SpeedTest(Input *input) : m_input(input), Command("SpeedTest", *static_cast< frc::Subsystem* >(Robot::m_driveTrain.get())) { } void SpeedTest::Initialize() { } void SpeedTest::Execute() { Robot::m_driveTrai...
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#pragma once #include "Texture.h" #include "Shader.h" #include "VertexArray.h" #include "VertexBuffer.h" #include "IndexBuffer.h" #define VERTEX_COUNT 64 //should be size of heightMap #define WORLD_SIZE 128.0f struct RenderData { VertexBuffer* vb; IndexBuffer* ib; }; static float barryCentric(glm::vec3 p1, glm::v...
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#include "ass.ih" Ass::Ass(Ass &&tmp) : d_capacity(tmp.d_capacity), d_size(tmp.d_size), d_hashes(tmp.d_hashes) { tmp.d_size = 0; tmp.d_capacity = 0; tmp.d_hashes = 0; }
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Uncharacteristically/BD_g8
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/* * File: Vetorzao.cpp * Author: alexandre * * Created on October 19, 2012, 8:15 PM */ #include "Vetorzao.h" Vetorzao::Vetorzao() { } void Vetorzao::reset(string Coord) { int w; int vi=0; int term_a=0; char term[20]; for(w=0; w<SIZE; w=w+1) { while(Coord[vi]==' ') ...
[ "alexandre@Alexandres-MacBook-Air.local" ]
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
[ "henso@amazon.com" ]
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MoltenMoustache/AIE_Year_One
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#include <iostream> #include "dynamic_array.h" #include "linked_list.h" #include "stack.h" #include "Queue.h" #include <ctime> int main() { srand(time(nullptr)); //// *** DYNAMIC ARRAY *** std::cout << "Dynamic Array:\n"; dynamic_array<int> intArray; // Pushes 10 random numbers between 1 & 50, then displays t...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/offline_pages/core/downloads/download_ui_adapter.h" #include <utility> #include "base/bind.h" #include "base/bind_helpers.h" #inclu...
[ "commit-bot@chromium.org" ]
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pragmadox/data_structures
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#include <stdio.h> #include <iostream> #include <iomanip> #include <sstream> #include <fstream> #include <string> #include <vector> #include "maze.h" #include "stack6.h" int main() { //Create an object 'maze1' of type Maze; Maze maze1; maze1.coord_stack.initialize_stack(100); //Call each function. ...
[ "jared.x.price@gmail.com" ]
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/*! @file Algorithms/PointCloud/Filter/RandomRemovalFilterComponent.H A component for radius filtering */ // //////////////////////////////////////////////////////////////////// // // The NRT iLab Neuromorphic Vision C++ Toolkit, Copyright(C) 2000-2011 // // by the University of Southern California (USC) and the i...
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#ifndef __COMPONENT_H_INCLUDED__ #define __COMPONENT_H_INCLUDED__ #include "enigma.h" /* Component is an abstract class and is the superclass of the classes 'Plugboard', 'Reflector' and 'Rotor'. ** Attributes ** - component_array: records how the component maps the alphabet onto itself. - connectio...
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#ifndef __VERTEX_INFO_H_ #define __VERTEX_INFO_H_ #include <memory> #include <string> #include <iostream> #include <vector> #include "TTree.h" #include "TVector3.h" #include "TClonesArray.h" #include "FWCore/Framework/interface/Event.h" #include "DataFormats/Common/interface/Handle.h" #include "DataFormats/VertexReco/...
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#ifndef FPSCOUNT_H_ #define FPSCOUNT_H_ #define GST_PLUGIN_TYPE GstFpsCount #include <timeutil/FpsCounter.h> #include <gstPluginWrap.h> namespace gstPluginWrap { namespace details { const char* name = "fpscount"; const char* longName = "FPS counter"; const char* classification = "Generic"; const char* description ...
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#include <iostream> using namespace std; int main () { int n,s,nam=0; cin>>n; s=9870; while(1) { s=s+s*0.1; nam++; if(s>n) break; } cout<<nam<<endl; return 0; }
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#include <GfxMgr.h> #include <OgreEntity.h> #include <OgreCamera.h> #include <OgreViewport.h> #include <OgreSceneManager.h> #include <OgreRenderWindow.h> #include <OgreConfigFile.h> #include <OgreException.h> GfxMgr::GfxMgr(Engine* eng) : Mgr(eng) { mRoot = 0; mWindow = 0; mSceneMgr = 0; mCamera = 0; mInputMgr...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include "MainMenu.h" void MainMenu::Setup(){ } MainMenu::MainMenu(){ Setup(); Draw(); } MainMenu::~MainMenu(){ } void MainMenu::Update(){ if(Button::CheckForScreenPressed()){ if(settingsButton.Pressed()){ Set(MODE_SETTINGS); } if(dataLoggerButton.Pressed()){ ...
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class Solution { public: // todo: algorithm implementation };
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#ifndef __SCRIPTBIND_CCARMANIM__ #define __SCRIPTBIND_CCARMANIM__ #include "ScriptBind_CocoStudio.h" class cocos2d::extension::CCArmature; class cocos2d::extension::CCArmatureAnimation; class cocos2d::extension::CCColliderFilter; class ScriptBind_CCArmAnim:public ScriptBind_CocoStudio { public: ScriptBind_CCArmAni...
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#pragma once #include <Eigen/Core> #include <pcl/point_types.h> #include <pcl/point_cloud.h> #include <pcl/common/time.h> #include <pcl/console/print.h> #include <pcl/features/normal_3d.h> #include <pcl/features/normal_3d_omp.h> #include <pcl/features/fpfh.h> #include "pcl/features/fpfh_omp.h" #include <pcl/filters/fil...
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#include <iostream> int main() { using namespace std; struct t_Pair { int a; int b; }; bool x; int y; long long int z; float a; double b; t_Pair p; cout << sizeof(x) << '\n'; cout << sizeof(int) << '\n'; cout << sizeof(z) << endl; cout << sizeof(a) << endl; cout << sizeof...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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// Copyright 2009-2016 Sandia Corporation. Under the terms // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. // Government retains certain rights in this software. // // Copyright (c) 2009-2016, Sandia Corporation // All rights reserved. // // This file is part of the SST software package. For licens...
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#include "src/builtins/builtins-array-gen.h" #include "src/builtins/builtins-bigint-gen.h" #include "src/builtins/builtins-collections-gen.h" #include "src/builtins/builtins-constructor-gen.h" #include "src/builtins/builtins-data-view-gen.h" #include "src/builtins/builtins-iterator-gen.h" #include "src/builtins/builtin...
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//! \file //! \brief Close Out Any Open Report // %SBTTL "OUTP_FINISH" // %IDENT "V3.6a Calico" //// // Source: ../../CMC030/cmcfun/source/outp_finish.bas // Translated from Basic to C++ using btran // on Monday, January 08, 2018 at 12:38:19 // #include <iostream> #include <cstdlib> #include <cstring> #include <unistd...
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/*********************************************************************************** * Gnrlで必要なデファイン * Gnrlをコンパイルするソースは、必ず本ファイルをインクルードして下さい。 * * GnrlDefine.h * (旧 GlobalDefine.h) * * 2013/06/31 Createed ***********************************************************************************/ #ifndef GNRLDEFINE_H #defin...
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// 入门提示: // 1. 使用解决方案资源管理器窗口添加/管理文件 // 2. 使用团队资源管理器窗口连接到源代码管理 // 3. 使用输出窗口查看生成输出和其他消息 // 4. 使用错误列表窗口查看错误 // 5. 转到“项目”>“添加新项”以创建新的代码文件,或转到“项目”>“添加现有项”以将现有代码文件添加到项目 // 6. 将来,若要再次打开此项目,请转到“文件”>“打开”>“项目”并选择 .sln 文件 #include <iostream> #include <time.h> #ifndef PCH_H #define PCH_H template<class Interface> i...
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// // FMallocBinned.h // PetBuddies // // Created by void on 8/17/15. // Copyright (c) 2015 Catalyst Apps. All rights reserved. // #pragma once #include "FMemoryBase.h" #include "Core/Math/FGenericMath.h" #define MEM_TIME(st) //#define USE_LOCKFREE_DELETE #define USE_INTERNAL_LOCKS #define CA...
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