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// -------------------------------------------------------------------------- // Name: sndcodec.h // Purpose: // Date: 08/11/1999 // Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999 // CVSID: $Id: sndcodec.h,v 1.5 2005/09/23 12:47:04 MR Exp $ // License: wxWindows license // --------------------------------------...
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/* ========================================================================== cFont.cpp ========================================================================== */ //#pragma warning ( disable : 4996 ) #include "cFont.h" using namespace std; /* =========================================================================...
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// Sea of Thieves (1.4) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_tattoo_18_Desc_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- } #ifdef _...
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#include "Game/Camera.h" #include "Core/Utils.h" #include <cstdio> void PlayerCamera::apply_transform() { get_camera_vectors(&look_dir, &up, &right, transform.orientation); frustum = ::transform(frustum_identity, transform); } void PlayerCamera::set_perspective(float fov, float aspect, float znear, float zfar) { f...
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#include<cstdio> #include<algorithm> #include<vector> using namespace std; int main() { int n; while(~scanf("%d",&n)) { vector<int> enmy; for(int i=0;i<n;++i) { int tmp; scanf("%d",&tmp); enmy.push_back(tmp); } int ans=0,nowhei=0; ...
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#include <math.h> #include<iostream> #include "mpi.h" using namespace std; int main(int argc, char *argv[]) { int n=10, rank, size, i; double PI25DT = 3.141592653589793238462643; double mypi, pi, h, sum, x; MPI::Init(argc, argv); size = MPI::COMM_WORLD.Get_size( ); rank = MPI::COMM_WORLD.Get_rank( ); MPI::COMM...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_SCENE_PARAMETERS_H_INCLUDED__ #define __I_SCENE_PARAMETERS_H_INCLUDED__ /*! \file SceneParameters.h \brief Header file containi...
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// ACE #include <ace/Get_Opt.h> // Application #include "Application_Reactor_Thread_Pool.hpp" #include "../ROM_Handler/Connection_Manager.hpp" #include <ROM_Handler/Session_Control_Strategy.hpp> #include <ROM_Handler/Session.hpp> #include "Configurator/configuration.h" #include <decision_engine/algo_manager.h...
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#include <babylon/meshes/builders/tiled_box_builder.h> #include <babylon/meshes/builders/mesh_builder_options.h> #include <babylon/meshes/mesh.h> #include <babylon/meshes/vertex_data.h> namespace BABYLON { MeshPtr TiledBoxBuilder::CreateTiledBox(const std::string& name, TiledBoxOptions& options, ...
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//1038 //Snack //Misc;Beginner #include <iostream> #include <iomanip> #include <cmath> using namespace std; int main() { int x, y; while(cin >> x >> y) { double price = x==1 ? 4 : x==2 ? 4.5 : x==3 ? 5 : x==4 ? 2 : 1.5; cout << "Total: R$ " << fixed << setprecision(2) << y*price << endl; } ...
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#include "Climber.h" #include "../Commands/ControlClimbmotor.h" #include "../RobotMap.h" Climber::Climber() : Subsystem("Climber") { climbMotor = RobotMap::climbMotor; } void Climber::InitDefaultCommand() { // Set the default command for a subsystem here. // SetDefaultCommand(new MySpecialCommand()); SetDefaul...
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// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" class FBlueprintInsightsModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; };
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// 191. 位1的个数 // 编写一个函数,输入是一个无符号整数,返回其二进制表达式中数字位数为 ‘1’ 的个数 //(也被称为汉明重量)。 // 示例 1: // 输入:00000000000000000000000000001011 // 输出:3 // 解释:输入的二进制串 00000000000000000000000000001011 中,共有三位为 '1'。 // 示例 2: // 输入:00000000000000000000000010000000 // 输出:1 // 解释:输入的二进制串 00000000000000000000000010000000 中,共有一位为 '1'。 //...
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/** *This example will log in with the SASL XOAUTH2 mechanisme using OAuth2.0 access token. * * Created by K. Suwatchai (Mobizt) * * Email: suwatchai@outlook.com * * Github: https://github.com/mobizt/ESP-Mail-Client * * Copyright (c) 2021 mobizt * */ //To use send Email for Gmail to port...
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/*============================================================================= Copyright (c) 2016 Paul Fultz II noexcept.hpp Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================...
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#include <cstdio> #include <vector> #include <chrono> #include <tuple> #include <list> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <algorithm> #include <fstream> #include <string> #include <iostream> #include "ultraword.h" //compile: g++ uwbmh.cpp ultraword.cpp -o uwbmh -std=c++11...
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#include<iostream> #include<fstream> using namespace std; class Movie_Node{ private: string movie_name; string movie_type; string movie_release_date; string theaters_available; Movie_Node* next; public: string Getmovie_name(); string Getmovie_release_date(); string Getmovie_type(); string Gettheat...
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#include "ASpriteInstance.h" #include "ASprite.h" /*int ASpriteInstance::x; int ASpriteInstance::y; int ASpriteInstance::_posX; int ASpriteInstance::_posY;*/ #include "Macro.h" ASpriteInstance::ASpriteInstance(ASprite* spr, int posX, int posY, ASpriteInstance* parent) { CameraX=0; CameraY=0; m_...
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// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
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#include "Article.h" #include <string> #include <iostream> Article::Article(const std::string& name, const double& price) : m_name{name}, m_price{price} {} void Article::print() const { std::cout << "\nName: " << m_name << "\nPrice: " << m_price << '\n'; } std::string Article::get_name() const { return ...
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#include "Base.h" using namespace std; Base::Base(){ cout << "Base::Base()" << endl; } Base::~Base(){ cout << "Base::~Base()" << endl; } void Base::func1(){ cout << "Base::func1()" << endl; }
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/* ** ** Copyright 2008, The Android Open Source Project ** Copyright 2010, Samsung Electronics Co. LTD ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/lic...
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//============================================================================== // Copyright (c) 2010-2019 Advanced Micro Devices, Inc. All rights reserved. /// \author AMD Developer Tools Team /// \file /// \brief PublicCounterDefinitions for CLGFX8_FIJI //=============================================================...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "bitcoinunits.h" #include <QStringList> BitcoinUnits::BitcoinUnits(QObject *parent): QAbstractListModel(par...
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/* 请实现一个函数按照之字形顺序打印二叉树,即第一行按照从左到右的顺序打印,第二层按照从右到左的顺序打印,第三行再按照从左到右的顺序打印,其他行以此类推。 例如: 给定二叉树: [3,9,20,null,null,15,7], 3 / \ 9 20 / \ 15 7 返回其层次遍历结果: [ [3], [20,9], [15,7] ] 提示: 节点总数 <= 1000 */ /** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNod...
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// Copyright (c) 2018 The Abosom Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "bench.h" #include "key.h" static void ECDSASign(benchmark::State& state) { std::vector<CKey> keys; std::vector<...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/ozone/platform/wayland/host/wayland_connection.h" #include <xdg-shell-client-protocol.h> #include <xdg-shell-unstable-v6-client-protocol.h> ...
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#include "EnginePch.h" #include "SearchHierarchy.h" #include "Viewport.h" #include "Renderer.h" #include "RenderObject.h" #include "Node.h" #include "Light.h" #include "MaterialObject.h" void FrustumCullRenderModifier::Begin( void ) { m_TotalRenderables = 0; m_TotalLights = 0; m_RenderablesCulled = 0; m_L...
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/* Finds Euler Path / Cycle in O(M + N) Remember to call reset before finding answer Path will be present in ans ans will contain the edge ids of the path */ int n, m; vector<pair<int, int>> edges; vector<bool> used; vector<int> ans, pos; vector<int> adj[N]; void reset() { ans.clear(); pos.assign(n + 1, 0); ...
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// Generated by gencpp from file ex/ex_srvRequest.msg // DO NOT EDIT! #ifndef EX_MESSAGE_EX_SRVREQUEST_H #define EX_MESSAGE_EX_SRVREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #include <ros/message_operatio...
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/* * (C) Copyright 1996-2017 ECMWF. * * This software is licensed under the terms of the Apache Licence Version 2.0 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. * In applying this licence, ECMWF does not waive the privileges and immunities * granted to it by virtue of its status as an in...
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/*********************************************************\ | The nexus is where the units for each team are produced | \*********************************************************/ #ifndef _NEXUS_H_ #define _NEXUS_H_ #include <iostream> #include <math.h> #include "../Entity.hpp" using namespace std; class Nexus :...
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#ifndef SLNN_SEGMENTER_CWS_MODULE_LEXICON_FEATURE_LAYER_H_ #define SLNN_SEGMENTER_CWS_MODULE_LEXICON_FEATURE_LAYER_H_ #include "lexicon_feature.h" #include "dynet/dynet.h" #include "dynet/expr.h" namespace slnn{ class LexiconFeatureLayer { public : LexiconFeatureLayer(dynet::Model *dynet_m, unsigned start_here_dic...
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/* * $Id: MulticastSessionFactory.cpp 4223 2011-02-04 23:01:46Z mitza $ * * * Distributed under the OpenDDS License. * See: http://www.opendds.org/license.html */ #include "MulticastSessionFactory.h" namespace OpenDDS { namespace DCPS { MulticastSessionFactory::~MulticastSessionFactory() { } } // namespace DC...
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// Copyright (c) 2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "httpserver.h" #include "chainparamsbase.h" #include "compat.h" #include "util.h" #include "netbase.h" #include "rpc/pro...
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//Name : Shinchan Nohara //Age : 5 years //Organisation : Kasukabe Defense Force #include <iostream> #include <ctime> #include <vector> #include <list> #include <queue> #include <map> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include...
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#include<bits/stdc++.h> using namespace std; int main(){ int a,b; cin>>a>>b; if(a==1&&b!=1) cout<<"Alice"<<endl; else if(a!=1&&b==1) cout<<"Bob"<<endl; else if(a==b) cout<<"Draw"<<endl; else if(a>b) cout<<"Alice"<<endl; else cout<<"Bob"<<endl; }
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// // Created by cxn on 2020/7/21. // #include <interactive_markers/interactive_marker_server.h> #include <visualization_msgs/Marker.h> #include "include/obstacle.h" #include "include/local_visualization.h" #include "include/robot_footprint_model.h" #include "timed_elastic_band/include/teb_optimal.h" #include "timed...
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/* * Copyright (c) 2018 Trail of Bits, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
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package com.company; import java.io.*; import java.util.*; import static java.lang.Math.*; // імпортування статичних змінних і методів класу Math public class Main { public static void main(String[] args) { Main prog = new Main(); prog.run(); } private static void date(){ // Инициал...
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class Solution { public: int numSubarrayProductLessThanK(vector<int>& nums, int k) { int res = (nums[0] < k); for(int i = 1; i < nums.size(); i++) { int local = nums[i]; res += (local < k); for(int j = i-1; j >= 0; j--) { local *= nums[j]; ...
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#include "EFrustum.h" #include "ECore.h" namespace E3D { EFrustum::EFrustum(CAMERA_TYPE mode, const EVector4D &pos, const EVector4D &dir, const EVector4D &target, EFloat nearZ, EFloat farZ, EFloat fieldofview, EFloat viewportWidth, EFloat viewportHeight) { camMode = mode; position = pos; dirction = dir; ca...
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#ifndef __phony_smgr_hpp_ #define __phony_smgr_hpp_ namespace phony { class sound_effect { public: sound_effect(void); sound_effect(Mix_Chunk *sound); virtual ~sound_effect(void); Mix_Chunk* chunk(void); private: Mix_Chunk *_chunk; }; class musi...
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#include "server.h" #include <boost/thread/thread.hpp> #include <boost/bind.hpp> #include <boost/shared_ptr.hpp> #include <vector> namespace http { namespace server3 { server::server(const std::string& address, const std::string& port, const std::string& doc_root, std::size_t thread_pool_size) : thread_pool_...
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#include <vector> #include <queue> #include <utility> #include <stdint.h> #include <algorithm> #include "../fastio.h" #define INF 1000000000000000000 template<typename T> using pqueue_inv = std::priority_queue<T, std::vector<T>, std::greater<T> >; int main() { int n = ri(); int m = ri(); int s = ri(); int t = ri...
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/* Copyright (C) 2013 Henry Tran Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,...
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// Copyright (c) 2010 - 2014 Leap Motion. All rights reserved. Proprietary and confidential. #pragma once #include "OSScreen.h" #include "OSCursor.h" #include <vector> #include <mutex> class OSCursor; class OSVirtualScreenListener { public: OSVirtualScreenListener(void) {} virtual ~OSVirtualScreenListener(...
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#ifndef _HEADER_AbstractFactory_ #define _HEADER_AbstractFactory_ #include "AbstractProductA.h" #include "AbstractProductB.h" class AbstractFactory { public: AbstractFactory(); virtual ~AbstractFactory(); virtual AbstractProductA* createProductA() = 0; virtual AbstractProductB* createProductB() = 0; p...
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// // main.cpp // isSymmetric // // Created by JINGNING CAO on 1/11/15. // Copyright (c) 2015 JINGNING CAO. All rights reserved. // #include <iostream> #include <vector> #include <stack> #include <queue> #include <sstream> #include <unordered_set> #include <unordered_map> using namespace std; struct TreeNode { ...
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#include <iostream.h> #include <conio.h> class Cities { char city[30]; public: void read(); void display(); }; void Cities::read() { cin.getline(city,30); } void Cities::display() { if(city[0] == 'B' || city[0] == 'C'|| city[0] == 'b'|| city[0] == 'c') { cout<<city<<" "; ...
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// Copyright 2021 Red J #include "UnrealFlecs/Public/UnrealFlecsModule.h" #include "Modules/ModuleManager.h" #include "Modules/ModuleInterface.h" IMPLEMENT_GAME_MODULE(FUnrealFlecsModule, UnrealFlecs); DEFINE_LOG_CATEGORY(UnrealFlecs); #define LOCTEXT_NAMESPACE "UnrealFlecs" void FUnrealFlecsModule::StartupModu...
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/* * Controller.h * * Created on: 21-nov-2010 * Author: Bart Bruynooghe */ #ifndef CONTROLLER_H_ #define CONTROLLER_H_ class Controller { public: Controller(); virtual ~Controller(); }; #endif /* CONTROLLER_H_ */
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#pragma once extern "C" { #include "H5Apublic.h" #include "H5Opublic.h" } namespace PSH5X { public ref class AttributeInfo { public: property System::String^ AttributeName { System::String^ get() { return m_attribute_name; } } property bool...
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#include<iostream> #include<queue> using namespace std; int main() { int n, m; while (1) { cin >> n >> m; int point[10001] = { 0, }; if (n == 0 && m == 0)break; for (int i = 0; i < n * m; ++i) { int tmp; cin >> tmp; point[tmp]++; } priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<...
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#ifndef _RF_PIPELINES_INTERNALS_HPP #define _RF_PIPELINES_INTERNALS_HPP #if (__cplusplus < 201103) && !defined(__GXX_EXPERIMENTAL_CXX0X__) #error "This source file needs to be compiled with C++0x support (g++ -std=c++0x)" #endif #include <cmath> #include <cstring> #include <sstream> #include <stdexcept> #include <sys...
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// // Created by Citiral on 8/11/2015. // #include "Arguments.h" #include "defines.h" namespace olac { Arguments::Arguments() { } void Arguments::parseArguments(int count, char** args) { //loop over each argument for (int i = 0 ; i < count ; i++) { /...
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/* * Andy's Workshop Reflow Controller ATMega328p firmware * Copyright (c) 2015 Andy Brown. http://www.andybrown.me.uk * Please see website for licensing terms. */ #pragma once namespace awreflow { /* * Handler for the reflowing state */ class ReflowingHandler { protected: enum class Acti...
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/****************************************************************************** ** ** Copyright (C) 2009-2012 Kyle Lutz <kyle.r.lutz@gmail.com> ** All rights reserved. ** ** This file is a part of the chemkit project. For more information ** see <http://www.chemkit.org>. ** ** Redistribution and use in source and binar...
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//===-- DWARFDebugFrame.h - Parsing of .debug_frame -------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#ifndef __EBISU_UTILS_STREAMERS_SET_HPP__ #define __EBISU_UTILS_STREAMERS_SET_HPP__ #include "ebisu/utils/streamers/streamers.hpp" #include <iosfwd> #include <set> namespace ebisu { namespace utils { namespace streamers { // custom <FcbBeginNamespace set> //! Support for streaming std::list template <typename T, typ...
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///////////////////////////////////////////////////////// // // // Cubpack++ // // // // A Package For Automatic Cubature // // ...
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/*============================================================================= Copyright (c) 2011-2016 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.tx...
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#ifndef VIEWER_H #define VIEWER_H #include "opengl.h" #include "shader.h" #include "camera.h" #include "trackball.h" #include "mesh.h" #include <iostream> class Viewer{ public: //! Constructor Viewer(); virtual ~Viewer(); // gl stuff void init(int w, int h); void drawScene2D(); void draw...
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// // Created by Hunter Han on 2020-04-28. // #include "antlr4-runtime.h" #ifndef BIANFU_BIANFUERRORLISTENER_H #define BIANFU_BIANFUERRORLISTENER_H class BianFuErrorListener : public antlr4::BaseErrorListener{ public: ~BianFuErrorListener() override; void syntaxError(antlr4::Recognizer *recognizer, antl...
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#include <stdio.h> int main() { const int first = 2; const int maxSize = 10000; bool array[maxSize]; for (int i = 0; i < maxSize; i++) array[i] = true; int number = 0; printf("Enter number, that is more than 2 :\n"); scanf("%d", &number); for (int i = first; i <= number; i++) if (array[i]) for (int...
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#include "pin.H" #include <iostream> #include <fstream> /* ===================================================================== */ /* Global Variables */ /* ===================================================================== */ std::ofstream TraceFile; std::vector<string> calls_list; std::map<std::string, int> c...
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#ifndef HELPERS_H #define HELPERS_H #include <iostream> #include <vector> using std::cout; using std::endl; using std::vector; void print_ivec(vector<int>& vec) { cout << "["; for (int i = 0; i < vec.size(); i++) { cout << vec[i]; if (i < vec.size()-1) cout << ", "; else ...
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#include <iostream> #include <cmath> #include <iomanip> #include <algorithm> #include <vector> using namespace std; struct Data { double X, Y; int rX, rY; }; bool X_comp(Data d1, Data d2) { return d1.X<d2.X; } bool Y_comp(Data d1, Data d2) { return d1.Y<d2.Y; } int main() { int n; cin>>n; Data d[n]; for(in...
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#include "stdafx.h" #include "message.h" namespace UI { IMessage::IMessage(E_BOOL_CREATE_IMPL b) { if (b) m_pImpl = new Message(this); else m_pImpl = NULL; } IMessage::~IMessage() { SAFE_DELETE(m_pImpl); } Message* IMessage::GetImpl() { return m_pImpl; } BOOL IMessage::ProcessMessage(UIMSG* pMsg, int nM...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_PASSWORD_MANAGER_CORE_BROWSER_PASSWORD_SAVE_MANAGER_H_ #define COMPONENTS_PASSWORD_MANAGER_CORE_BROWSER_PASSWORD_SAVE_MANAGER_H_ #incl...
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//===--- ModuleAssistant.cpp - Module map generation manager -*- C++ -*---===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===--------------------------------------------------------...
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#include "stdafx.h" #include "WLRetCharLogin.h" #include "ProcessManager.h" #include "ProcessPlayerManager.h" #include "ServerManager.h" #include "LoginPlayer.h" #include "LCRetCharLogin.h" #include "PlayerPool.h" #include "TimeManager.h" #include "DBLogicManager.h" #include "DBCharFullData.h" #include "DB_Struct.h" #...
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#include <rspf/plugin/rspfSharedObjectBridge.h> extern "C" { }
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#include "gtest/gtest.h" #include "ps-plus/common/data_source.h" #include "ps-plus/common/hdfs_data_source.h" #include "test/util/hdfs_launcher.h" using ps::Status; using ps::DataClosure; using ps::HdfsDataSource; class MockHdfsDS : public HdfsDataSource { public: MockHdfsDS(const std::string &file_path, size_t fil...
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/////////////////////////////////////////////////////////////////////// // File: bbgrid.cpp // Description: Class to hold BLOBNBOXs in a grid for fast access // to neighbours. // Author: Ray Smith // // (C) Copyright 2007, Google Inc. // Licensed under the Apache License, Version 2.0 (the "Lice...
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// This program break a line of input into words #include "stdafx.h" #include <iostream> #include <vector> #include <string> #include <cctype> #include <algorithm> #include <iterator> #include <list> using namespace std; bool isSpace(const char& c) { return isspace(c); } bool not_space(const char& c) { return !is...
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/* RCSwitch - Arduino libary for remote control outlet switches Copyright (c) 2011 Suat Özgür. All right reserved. Contributors: - Andre Koehler / info(at)tomate-online(dot)de - Gordeev Andrey Vladimirovich / gordeev(at)openpyro(dot)com - Skineffect / http://forum.ardumote.com/viewtopic.php?f=2&t=46 - D...
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/* * MIT License * * Copyright (c) 2020 Erriez * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, m...
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#include "MiniDump.h" #include "Shlwapi.h" #pragma comment(lib,"Shlwapi.lib") static void hprintf(HANDLE LogFile, LPCTSTR format, ...) { TCHAR buffer[2000]; // wvsprintf never prints more than one K. va_list arglist; va_start(arglist, format); wvsprintf(buffer, format, arglist); va_end(arglist); DWORD NumBytes...
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// ref of base: ants book page. 66 #include <bits/stdc++.h> using namespace std; void dps(const int n, const int m, const int mod){ vector<int> dp(m+1, 0); dp[0] = 1; for(int i=1; i<=m; ++i){ for(int j=0; j<=n; ++j){ if(j-i>=0){ dp[j] += dp[j-i]; dp[j] %...
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#include <iostream> //#include <stdio.h> #include <cstdio> //#include <stdlib.h> #include <cstdlib> #include <process.h> #include <WinSock2.h> #include <Windows.h> #define BUF_SIZE 100 #define READ 3 #define WRITE 5 typedef struct { SOCKET hClntSock; SOCKADDR_IN clntAdr; } PER_HANDLE_DATA, *LPPER_HANDLE_DATA; type...
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class Solution { public: int findMinArrowShots(vector<vector<int>>& points) { if(points.empty()) return 0; sort(points.begin(), points.end(), [](const vector<int> &u, const vector<int> &v){ return u[1] < v[1]; }); int pos = points[0][1]; int res = 1; ...
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#include "screen_jump.h" using namespace std; user_func user; int screen_jump::screen_01() { int change = 0; cout << "****************************************" << endl; cout << "What do you want to do?" << endl; cout << "0) quit." << endl; cout << "1) show all goods." << endl; cout << "2) sho...
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#pragma once #include <d3dx9.h> #include <d3d9.h> #include <vector> #include "Viewport.h" #include "Object.h" class QuadTree { protected: int GetIndex(RECT r); void Split(); bool IsContain(RECT r); public: QuadTree(); QuadTree(int level, RECT bound); ~QuadTree(); void Clear(); void InsertObject(Object *...
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#include "WindowsPath.h" #include <sstream> WindowsPath::WindowsPath(void) { } WindowsPath::WindowsPath(const string& inPath) { SetPathFromString(inPath); } WindowsPath::~WindowsPath(void) { } void WindowsPath::SetPathFromString(const string& inPath) { // path is expected to be either <driveLe...
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#include "MatrixMultiplicationCLI.h" MatrixMultiplicationCLI::MatrixMultiplicationCLI(void) {} MatrixMultiplicationCLI::~MatrixMultiplicationCLI(void) {} int main() { ConsoleInput::getInstance()->clearConsoleScreen(); int option = 1; bool roundLoaded = false; do { ConsoleInput::getInstance()->clearConsoleScr...
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#pragma once #include "CameraController.h" class TopDownCameraController: public CameraController { public: TopDownCameraController(); // set 3rd person camera params // @param yawDegrees, pitchDegrees: Yaw and pitch specified in degrees // @param distance: Distance to focus point void Set3rd...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/android/jni_android.h" #include "base/android/jni_onload_delegate.h" #include "content/public/app/content_jni_onload.h" #include "content/p...
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/* Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions ...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/networkmanager/model/DisassociateCustomerGatewayRequest.h> #include <aws/core/utils/json/JsonSerializer.h> #include <utility> using namespace Aws::NetworkManager::Model; using namespac...
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#pragma once #include <vector> #include <CSound/CSoundEntity.h> #include <CSound/CSoundForward.h> #include <CSound/CSoundComponentProperty.h> #include <CSound/Templates/CSoundList.h> class DLLExport CSoundComponent : public CSoundEntity , public CSoundList<CSoundComponentProperty, CSoundComponent> { public: CSou...
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/*============================================================================ | PolyLine | | representation of a piecewise linear function | | Author: Jody Weissmann \===========================================================================*/ #ifndef __POLYLINE_H__ #define __POLYLINE_H__ #include <vector> #i...
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// CodeGear C++Builder // Copyright (c) 1995, 2013 by Embarcadero Technologies, Inc. // All rights reserved // (DO NOT EDIT: machine generated header) 'IdSASL_CRAMBase.pas' rev: 25.00 (Windows) #ifndef Idsasl_crambaseHPP #define Idsasl_crambaseHPP #pragma delphiheader begin #pragma option push #pragma option -w- ...
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// Generated by Haxe 3.4.4 (git build master @ 99b08bb) #ifndef INCLUDED_kha_Resource #define INCLUDED_kha_Resource #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS1(kha,Resource) namespace kha{ class HXCPP_CLASS_ATTRIBUTES Resource_obj { public: typedef hx::Object super; HX_DO_INTERFACE_RTTI; vo...
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#pragma once #include <vector> #include "../stdafx.h" #include "XMLNode.h" #include "XMLString.h" namespace XML { class XMLNameSpace { char m_quote; XMLString m_name; XMLString m_path; public: XMLNode *nodeOwner; XMLNameSpace(XMLString &_name, XMLString &_path, char _quote); ~XMLNameSpace...
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/* Copyright 2015 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...
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#include "Material.h" Material::Material(unsigned numOfShaders, const char ** shaders) { m_numOfShaders = numOfShaders; m_shaderPaths = new char*[numOfShaders]; for (unsigned i = 0; i < numOfShaders; ++i) { unsigned len = strlen(shaders[i]) + 1; m_shaderPaths[i] = new char[len]; strcpy_s(m_shaderPaths[i], len...
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/**************************************************************************** ** Meta object code from reading C++ file 'mywidget.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.10.1) ** ** WARNING! All changes made in this file will be lost! ***********************************************************...
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#include <iostream> #include <string> #include <stdlib.h> #include <cstdio> using namespace std; const int kMaxNum = 20; string str[kMaxNum]; int number = 0; char* strItoa = new char[101]; int GotNXL(); string GotS(); string copy(); string add(); int find(); int rfind(); void insert(); void reset(); void print(); void...
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