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#include<bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace std; using namespace __gnu_pbds; typedef unsigned long long int ull; typedef long long int ll; typedef long double ld; typedef pair<ll,ll> pll; #define FOR(i,a,b) ...
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// Ceres Solver - A fast non-linear least squares minimizer // Copyright 2017 Google Inc. All rights reserved. // http://ceres-solver.org/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of so...
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#ifndef __AdjList_H #define __AdjList_H #include <string> #include <vector> #include <unordered_set> using namespace std; typedef unsigned int uint; // id of vertice typedef unordered_set<uint> hashid; // hash of destination vertex typedef vector<hashid*> AList; // list of hashs enum...
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#include "Window.h" #include "Errors.h" namespace KingPin { Window::Window() {} Window::~Window() {} int Window::create(std::string windowName, int &screenWidth, int &screenHeight, unsigned int currentFlags) { Uint32 flags = SDL_WINDOW_OPENGL; if (currentFlags & INVISIBLE) ...
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#include "TextQuery.h" #include "QueryResult.h" //actual use of QueryResult object #include <sstream> TextQuery::TextQuery(std::ifstream &in): file(std::make_shared<std::vector<std::string>>()){ std::string line; while( std::getline(in, line)){ line_no line_number = file->size(); std::istringstream ss(lin...
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//Operadores de asignacion #include <iostream> using namespace std; int main() { int x; //int, double, float, char //igual x = 5; cout << "x = " << x << endl; //esperando 5 //mas igual x += 5; //x = (x + 5); cout << "x con (+= 5) es: " << x << endl; //esperando 10 //menos igual ...
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class Solution { public: int dp[1010][1010]; // string rec(string str, int s, int e) { // if(str[s]==str[e]) { // return // } // } string longestPalindrome(string str) { int n=str.length(); memset(dp,-1,sizeof(dp)); for(int i=0;i<1010;i++) { ...
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#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup") #define DIRECTINPUT_VERSION 0x0800 #include "main.h" int main(int, char**) { RECT desktop; GetWindowRect(GetDesktopWindow(), &desktop); WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, N...
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/** * This file is part of the ExaHyPE project. * Copyright (c) 2016 http://exahype.eu * All rights reserved. * * The project has received funding from the European Union's Horizon * 2020 research and innovation programme under grant agreement * No 671698. For copyrights and licensing, please consult the webpag...
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// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may...
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#include "Camera.h" #include "Entity.h" #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> ret::Camera::Camera(glm::vec3 t_pos, glm::vec3 t_rot) { posOffset = t_pos; rotation = t_rot; worldUp_ = glm::vec3(0, 1, 0); UpdateCameraVectors(); } glm::mat4 ret::Camera::GetViewMatrix() { if (entity...
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/* * Vector3D.h * * Created on: 25 janv. 2014 * Author: dagal */ #ifndef VECTOR3D_H_ #define VECTOR3D_H_ #include "Double.h" namespace DGL { class Vector3D { public: Vector3D(); virtual ~Vector3D(); const Double& getX() const {return mX;}; const Double& getY() const {return mY;}; const...
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#pragma once #include "BaseModel.h" class Timer : public BaseModel { public: std::vector<uint64_t> Timers; uint64_t ticks; public: Timer(void); void reset(void); void reset(SimTimerIdx idx); void set(SimTimerIdx idx, uint_fast64_t val); void set_ticks(uint_fast64_t val); uint_fast64_t get_ticks(SimTimerId...
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#include<opencv2/opencv.hpp> #include<iostream> using namespace std; using namespace cv; int main() { CvMLData mlData; mlData.read_csv("train.csv");//¶ÁÈ¡csvÎļþ Mat data = cv::Mat(mlData.get_values(), true); cout << "Data have been read successfully!" << endl; //Mat double_data; //data.convertTo(double_data, C...
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#include <iostream> #include <vector> #include <cmath> #include <algorithm> #include <iomanip> using namespace std; int main() { int k; cin >> k; while (k--) { double l, k, t1, t2, h; cin >> l >> k >> t1 >> t2 >> h; double x = h + t2 * k; double r = sqrt(x * x - 4 * t1 * l * k); double rmin = (x ...
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#include "../header.h" #include "WaterShaderProgram.h" //Constuctor WaterShaderProgram::WaterShaderProgram() {} //Destuctor WaterShaderProgram::~WaterShaderProgram() { //Cleanup the shader cleanUp(); } void WaterShaderProgram::load(char vertexFile[], char fragmentFile[]) { //Get Shader sources vertexShaderID = ...
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// -*- LSST-C++ -*- // fixed format comment for emacs /* * LSST Data Management System * Copyright 2008, 2009, 2010 LSST Corporation. * * This product includes software developed by the * LSST Project (http://www.lsst.org/). * * This program is free software: you can redistribute it and/or modify * it under th...
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#include "Transition.h" #include "GComponent.h" #include "GRoot.h" #include "tween/GTween.h" #include "utils/ByteBuffer.h" NS_FGUI_BEGIN USING_NS_CC; using namespace std; const int OPTION_IGNORE_DISPLAY_CONTROLLER = 1; const int OPTION_AUTO_STOP_DISABLED = 2; const int OPTION_AUTO_STOP_AT_END = 4; class TValue_Visib...
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// CodeDB - public domain - 2010 Daniel Andersson #ifndef CODEDB_SERVE_UTIL_HPP #define CODEDB_SERVE_UTIL_HPP #include "nsalias.hpp" #include <boost/filesystem/path.hpp> #include <vector> #include <string> #include <map> struct http_query { std::string m_action; std::map<std::string, std::string> m_args; }; h...
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//=========================================== // Lumina Desktop Source Code // Copyright (c) 2016, Ken Moore // Available under the 3-clause BSD license // See the LICENSE file for full details //=========================================== #ifndef _LUMINA_CONFIG_PAGE_INTERFACE_PANELS_H #define _LUMINA_CONFIG_PAGE_...
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#include <bits/stdc++.h> #define rep(i,n) for (int i = 0; i < (n); ++i) using namespace std; using ll = long long; using p = pair<int, int>; int main() { int n; cin >> n; string result = "No"; rep(i,n) { rep(j,n) { if (n == 4*i + 7*j) result = "Yes"; } } cout << result << endl; return 0; ...
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#include<iostream> using namespace std; /* syntax for initilazation list in constructor: constructor (argument-list) : initilization-section { assignment + other code; } class Test{ int a; int b; public: Test(int i, int j) : a(i), b(j){constructor-body} } */ class Test{ int a; int b; ...
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#include <iostream> #include <vector> int main() { std::vector<int> v1{1, 5, 6}; std::vector<int> v2; std::copy(v1.begin(), v1.end(), std::back_inserter(v2)); }
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// Copyright (C) 2018 ETH Zurich // Copyright (C) 2018 UT-Battelle, LLC // All rights reserved. // // See LICENSE for terms of usage. // See CITATION.md for citation guidelines, if DCA++ is used for scientific publications. // // Author: Giovanni Balduzzi (gbalduzz@itp.phys.ethz.ch) // // This file tests the reading an...
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#pragma once #include "Resource.h" //------------------------------------------------------------------------------------- class CWndBottomStatus : public CStatusBar { enum { PROGRESS_INDEX = 0, POSITION_INDEX = 1, ZOOM_INDEX = 2, TRACK_SIZE_INDEX = 3, IDC_PROGRESS_BAR ...
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#include "Student.h" #include<string> #include<iostream> using namespace std; Student::Student(string name,int roll_no,int age) { cout<<"output:"<<endl; cout<<"name:"<< name << endl; cout<<"roll no:"<< roll_no << endl; cout<<"age:"<< age << endl; } Student::~Student() { cout<< "staff object de...
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# 1 "modules/V_read/V_read.cpp" # 1 "modules/V_read/V_read.cpp" 1 # 1 "<built-in>" 1 # 1 "<built-in>" 3 # 155 "<built-in>" 3 # 1 "<command line>" 1 # 1 "/opt/vivado2018/Vivado/2018.3/common/technology/autopilot/etc/autopilot_ssdm_op.h" 1 # 157 "/opt/vivado2018/Vivado/2018.3/common/technology/autopilot/etc/autopil...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | ...
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "NetworkACharacter.h" #include "HeadMountedDisplayFunctionLibrary.h" #include "Camera/CameraComponent.h" #include "Components/CapsuleComponent.h" #include "Components/InputComponent.h" #include "GameFramework/CharacterMovementComponent.h" #include "...
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/* Masstree * Eddie Kohler, Yandong Mao, Robert Morris * Copyright (c) 2012-2013 President and Fellows of Harvard College * Copyright (c) 2012-2013 Massachusetts Institute of Technology * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation...
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#include <iostream> #include <iomanip> #include <fstream> #include <string> #include <vector> using namespace std; int main() { ifstream input; ofstream output; input.open("./Downloads/C-small-attempt0.in"); output.open("result20160203"); unsigned T; input >> T; for ...
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#include "pch.h" #include "Test.h" namespace test { nanosec Now() { using namespace std::chrono; return duration_cast<nanoseconds>(steady_clock::now().time_since_epoch()).count(); } static std::string g_log; std::string FormatImpl(const char* format, va_list args) { const int MaxBuf = 4096; char buf...
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#ifndef __V3D__ #define __V3D__ // Inline call #ifndef IC #define IC __forceinline #endif template <class T> struct _vector { public: typedef T TYPE; typedef _vector<T> Self; typedef Self& SelfRef; typedef const Self& SelfCRef; public: T x,y,z; // access operators IC T& operator[] (int i) { return *(...
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/*! \file OpenGLIndexBuffer.cpp */ #include "engine_pch.h" #include <glad/glad.h> #include "platform/OpenGL/OpenGLIndexBuffer.h" namespace Engine { OpenGLIndexBuffer::OpenGLIndexBuffer(uint32_t * indices, uint32_t count) : m_count(count) { glCreateBuffers(1, &m_OpenGL_ID); //!< creates index buffer glBindBuffe...
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#define _CRT_SECURE_NO_WARNINGS #include <bits/stdc++.h> using namespace std; #define IO ios::sync_with_stdio(false); cin.tie(0); #define all(v) (v).begin(), (v).end() #define fi first #define se second typedef long long ll; typedef pair<int, int> ii; typedef pair<ll, int> li; const int INF = (int) 1e9; const ll LINF =...
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/* * Copyright (c) 2008 - 2009 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and proprietary * rights in and to this software, related documentation and any modifications thereto. * Any use, reproduction, disclosure or distribution of this soft...
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#include <memory> #include <iostream> class session { public: ~session() { std::cout << "~session\n"; } void print() { } }; void main() { std::shared_ptr<session> ses = std::make_shared<session>(); std::cout << "ses count = " << ses.use_count() << "\n"; auto two = ses; std::cout << "ses count = " << ses...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "TankPlayerController.generated.h" class ATank; /** * */ UCLASS() class BATTLETANK_API ATankPlayerController : public APlayerController { GENER...
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#include "Texture.h" #include <SDL2/SDL_image.h> Texture::Texture(const std::string& imageFilePath) { SDL_Surface* image = IMG_Load(imageFilePath.c_str()); init(image); } Texture::Texture(SDL_Surface* image) { init(image); } Texture::Texture(FT_Bitmap* image) { // Bitmap glyph image is tightly packed...
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///////////////////////////////////////////////////////////////////////////// // FILE : ppFaxServerInbox.cpp // // // // DESCRIPTION : prop pages of Inbox archive // // ...
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#include "recipe.h" Recipe::Recipe() : Recipe("") { } Recipe::Recipe(string _name) : butter_g(0), milk_ml(0), flour_g(0), chocolate_g(0), eggs(0), name(_name), conservation(Anywhere), cooking(Pot), cooking_duration() { } bool Recipe::operator==(const Recipe & r) const { return this->name == r.name; } bool Recipe::...
[ "gastald88@gmail.com" ]
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// TestTraderApiDlg.h : header file // #pragma once #include "afxwin.h" #include "MyThread.h" #include "InsertOrderDlg.h" #include "OrdersMgrDlg.h" #include "ParamsMgrDlg.h" #include "PositionsMgrDlg.h" #include "LocalCLMgrDlg.h" #include "TradesDisplayDlg.h" #include "MdDlg.h" //#include "StrategyRecoverDlg.h" #defi...
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#include <iostream> #include <queue> #include <stack> using namespace std; class Solution { public: void pushCharacter(const char c_) { _s.push(c_); } void enqueueCharacter(const char c_) { _q.push(c_); } char popCharacter() { char c = _s.top(); _s.pop(); return c; } ch...
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#include <iostream> int main() { int i = 30; std::cout << i; }
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/extensions/image_loading_tracker.h" #include <string> #include <vector> #include "base/bind.h" #include "base/file_util.h" ...
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#include <string> #include <numeric> #include <vector> template<typename T> std::vector<std::size_t> tag_sort (const T& v) { std::vector<std::size_t> result (v.size ()); std::iota (std::begin (result), std::end (result), 0); std::sort (std::begin (result), std::end (result), [&v](const auto& lhs, const a...
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#include "pymod/py_engine.h" #include "cbase.h" int msgs_count = 0; msg_t MSGS[197]; #define REG(F, H) PyRegister(#F, &F, H) #define IS(val) (!strcmp(var, #val)) #define PY_RETURN_ENT(pEnt) if(!FNullEnt(pEnt)) return Py_BuildValue("(ii)", ENTINDEX(pEnt), pEnt->serialnumber); else { Py_XINCREF(Py_None); return Py_None...
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/* Copyright (c) 2011 Arduino. All right reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This ...
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#pragma once #include "../Types.hpp" namespace hex { constexpr bool FLAT_TOPPED = false; constexpr f32 RADIUS = 50.5f; struct Axial; struct Cubic; struct Axial { Axial(Axial const&) noexcept = default; Axial& operator=(Axial const&) noexcept = default; Axial(Axial&&) noexcept = default; Axial& oper...
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#include <iostream> #include <vector> struct node_val { int64_t key; int left_child; int right_child; }; class binary_tree { private: struct node { int64_t key; node *left_child; node *right_child; }; node *nodes; node *root; int64_t temp; bool is_bst = true...
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#define Analyzer_cxx #include "Analyzer.h" #include <TH2.h> #include <TStyle.h> #include <TCanvas.h> void Analyzer::Loop() { TLegend *legend; TCanvas *c = new TCanvas("c", "c", 900, 900); histoSignal[0] = new TH1F("0","",50,0,100.); histoSignal[1] = new TH1F("1","",50,-1.5,3); histoSignal[2] = new TH1F(...
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//Code copyed from geeksforgeeks.org //Edited by: Joseph Marchesini // CPP program to create a timer #include <iomanip> #include <iostream> #include <stdlib.h> #include <unistd.h> using namespace std; // hours, minutes, seconds of timer int hours = 0; int minutes = 0; int seconds = 0; // function to di...
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/// Entry point into the Nachos kernel from user programs. /// /// There are two kinds of things that can cause control to transfer back to /// here from user code: /// /// * System calls: the user code explicitly requests to call a procedure in /// the Nachos kernel. Right now, the only function we support is `Halt...
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// // SQLInterpreter.cpp // Datatabase4 // #include "SQLInterpreter.hpp" #include "RGTokenizer.hpp" #include "Storage.hpp" #include "Statement.hpp" #include "keywords.hpp" #include "Database.hpp" #include "Attribute.hpp" #include "SQLStatement.hpp" #include "Entity.hpp" #include "RecordsView.hpp" #include "EntityDe...
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#pragma once #include <zna/source/thirdParty/gtoolbox/xtd/text/utf32_codepoint.h> namespace xtd { class utf8_codepoint { char _data[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; size_t _size = 0; public: // structors utf8_codepoint() = default; public: // operators bool operato...
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// Copyright (c) 2013-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "rpc/server.h" #include "rpc/client.h" #include "base58.h" #include "validation.h" #include "wallet/wallet.h" #inc...
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// Filename: loaderFileType.h // Created by: drose (20Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. ...
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#include<bits/stdc++.h> #include<iostream> #include<string.h> #include<algorithm> #include<stdio.h> #include<math.h> #include<vector> #include<map> #include<set> #include<time.h> #include<climits> #define debug(a) cout << "*" << a << "*" << endl #define ls (k << 1) #define rs ((k << 1) | 1) #define mid ((l + r) >> 1) ...
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// // 4_1.cpp // // // Created by Pengyan Qin on 6/25/15. // // #include <iostream> #include <cmath> using namespace std; struct node{ int data; node* left; node* right; node() {} node(int data_in):data(data_in), left(nullptr), right(nullptr){} }; void insert(node* &root, int dat){ if(roo...
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#include <iostream> #include <fstream> #include <cmath> #include <algorithm> #include <vector> #include <set> #include <map> #include <stack> #include <queue> #include <cstdlib> #include <cstdio> #include <string> #include <utility> #include <iomanip> using namespace std; int tn, ans; int e, r, n; ...
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#include "gfx/array.h" #include <functional> #include <numeric> #include <stdio.h> #include <GL/glew.h> #include "util/types.h" using namespace gedw; using namespace gedw::gfx; uint genVertexArrays(uint count) { uint id; glGenVertexArrays(count, &id); return id; } VertexArray::VertexArray(const Slice...
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// Copyright 2010-2014 Google // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in wri...
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#include "rbdl/rbdl.h" #include "luamodel.h" #include <iostream> #include <map> #include "luatables.h" extern "C" { #include <lua.h> #include <lauxlib.h> #include <lualib.h> } using namespace std; static void bail(lua_State *L, const char *msg){ std::cerr << msg << lua_tostring(L, -1) << endl; abort(); ...
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#ifndef FWCore_Utilities_Transition_h #define FWCore_Utilities_Transition_h /*---------------------------------------------------------------------- Transition: The allowed framework transitions ----------------------------------------------------------------------*/ #include "FWCore/Utilities/interface/BranchType....
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#pragma once #include "raylib.h" #include <iostream> class meep { public: //Vars bool enabled = true; Texture2D texture; Texture2D* dTexture; // Constructors & Destructors meep(); meep(bool _enabled); ~meep(); // Misc Functions void refresh(); private: };
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#include <iostream> #include "RooRealVar.h" #include "RooPentaSpinTwo.h" #include "RooBtheta.h" #include "RooBphione.h" #include "RooBkg2l2jHL.h" #include "RooProdPdf.h" class signalModel{ public: signalModel(); void setVars(double mH); RooRealVar* cosTheta1; RooRealVar* cosTheta2; RooRealV...
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const int maxs = 502; class Solution { public: int minDistance(string word1, string word2) { // IMPORTANT: Please reset any member data you declared, as // the same Solution instance will be reused for each test case. int lena = word1.length(),lenb=word2.length(); int dp[maxs][maxs];...
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#include "mainwindow.h" #include "paintercli.h" #include <QApplication> int main(int argc, char *argv[]) { if (argc > 1) { PainterCLI cliApp; return cliApp.exec(argc, argv); } QApplication app(argc, argv); MainWindow win; win.show(); return app.exec(); }
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "System_Core_System_Security_Cryptography_Aes1218282760.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma c...
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/** \file NxOgreSceneRenderer.h * \brief Header for the SceneRenderer, NullSceneRenderer and Renderable classes * \version 1.0-20 * * \licence NxOgre a wrapper for the PhysX physics library. * Copyright (C) 2005-8 Robin Southern of NxOgre.org http://www.nxogre.org * This library is fre...
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//--------------------------------------------------------------------------- #ifndef ColorH #define ColorH #include <gl\gl.h> //--------------------------------------------------------------------------- class Color{ private: public: GLfloat r; GLfloat g; ...
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// Copyright 2019-2024 WemadeXR Inc. All rights reserved. #pragma once #include "CoreMinimal.h" #include "Actor/Animation/WRAnimInstance.h" #include "Component/IK/WRSpiderLegIKComponent.h" #include "WRIKAnimInstance.generated.h" /** * */ UCLASS() class WR_API UWRIKAnimInstance : public UWRAnimInstance { GENERATE...
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#include <iostream> #include<stdio.h> using namespace std; int main() { int A[] = { 2,4,6,8,10,12,14}; for (int x : A) { printf("%d\n", x); } return 0; }
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/*Given a set of N people (numbered 1, 2, ..., N), we would like to split everyone into two groups of any size. Each person may dislike some other people, and they should not go into the same group. Formally, if dislikes[i] = [a, b], it means it is not allowed to put the people numbered a and b into the same group. ...
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/* ---------------------------------------------------------------------- LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator http://lammps.sandia.gov, Sandia National Laboratories Steve Plimpton, sjplimp@sandia.gov Copyright (2003) Sandia Corporation. Under the terms of Contract DE-AC04...
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/* * Copyright 2008-2012 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * ...
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//新账号注册模块 #include "register_window.h" #include "chat_client.h" #include "ui_register_window.h" #include "dialog.h" #include "mainwindow.h" #include "QMessageBox" register_window::register_window(QWidget *parent) : QDialog(parent), ui(new Ui::register_window) { ui->setupUi(this); this->setFocus(); ...
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#ifndef MW_PRINCIPAL_H #define MW_PRINCIPAL_H #include <QMainWindow> #include <QtSql> QT_BEGIN_NAMESPACE namespace Ui { class mw_principal; } QT_END_NAMESPACE class mw_principal : public QMainWindow { Q_OBJECT public: mw_principal(QWidget *parent = nullptr); ~mw_principal(); QIcon cadFechado; QI...
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#include <QtGlobal> // Automatically generated by extract_strings.py #ifdef __GNUC__ #define UNUSED __attribute__((unused)) #else #define UNUSED #endif static const char UNUSED *bitcoin_strings[] = {QT_TRANSLATE_NOOP("bitcoin-core", "To use the %s option"), QT_TRANSLATE_NOOP("bitcoin-core", "" "%s, you must set a rpcpa...
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/* ----------------------------------------------------------------------------- This source file is part of fastbird engine For the latest info, see http://www.jungwan.net/ Copyright (c) 2013-2015 Jungwan Byun Permission is hereby granted, free of charge, to any person obtaining a copy of this software and a...
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// // Created by TY on 2018/5/9. // #include "audio_packet.h"
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// loader.h // Copyright 2014 - 2019 Alex Dixon. // License: https://github.com/polymonster/pmtech/blob/master/license.md #pragma once #include "pen.h" #include "renderer.h" #include "str/Str.h" #include <vector> namespace put { typedef pen::texture_creation_params texture_info; // Textures u32 load_te...
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#include<iostream> #include<cstdio> #include<cstdlib> #include<cstring> #include<sstream> #define LOCAL using namespace std; int main() { #ifdef LOCAL //freopen("input.txt", "r", stdin); //freopen("output.txt", "w", stdout); #endif char sign,dir,ch,b[10001],zhi[10001]; int ex,a,i; int length; scanf("%c%d.%[^E]E%c%s",&s...
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#include<bits/stdc++.h> using namespace std; void display(stack<int>s){ while(!s.empty()){ cout<<s.top()<<" "; s.pop(); } cout<<endl; } void reverse(stack<int>&s,stack<int>tmp){ if(tmp.empty()){ return; } int x=tmp.top(); tmp.pop(); reverse(s,tmp); s.push(x); } int main(){ stack<int>s; s.push(1); s.push...
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// Declares the video encoding option class. #ifndef VideoEncodingOption_h__ #define VideoEncodingOption_h__ #include "VxSdk.h" namespace VxSdkNet { /// <summary> /// The VideoEncodingOption class represents the valid video encoding options/limits for the specified format. /// </summary> public ref c...
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#include <iostream> #include <string> #include <fstream> #include <vector> #include <algorithm> #include <cmath> using namespace std; const auto PI = 3.141592653589793; const double limit = 1e-10; enum coord_system { Cartesian, Polar }; class Point { private: double x, y; public: string data; P...
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/** * (c) Joshua Farr <j.wgasa@gmail.com> */ #ifndef INCLUDED_V3D_MOUSEEVENTLISTENER #define INCLUDED_V3D_MOUSEEVENTLISTENER #include "../event/EventListener.h" namespace v3D { /** * An event listener for mouse events. */ class MouseEventListener : public EventListener { public: virtual ~MouseEventLis...
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// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ******************************************************************************* * Copyright (C) 2014, International Business Machines * Corporation and others. All Rights Reserved. ***********************...
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// Disable_ESCDlg.h : header file // #if !defined(AFX_DISABLE_ESCDLG_H__932800B7_0E68_49D5_8E5C_062A3FCE9D49__INCLUDED_) #define AFX_DISABLE_ESCDLG_H__932800B7_0E68_49D5_8E5C_062A3FCE9D49__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////...
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/** * @file * @author This file has been generated by generate-bindings.pl. DO NOT MODIFY! * @copyright Simplified BSD * * @cond * This program is free software: you can redistribute it and/or modify * it under the terms of the FreeBSD license as published by the FreeBSD * project. * * This progr...
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#include "Bullet.h" Bullet::Bullet() { } Bullet::Bullet(Point pos, Dir dir, COLORREF color) { my_pos = pos; my_dir = dir; my_color = color; my_step = 12; my_boolDisappear = false; CalculateSphere(); } Bullet::~Bullet() { } void Bullet::Display() // 绘制 { COLORREF fill_color_save = getfillcolor();//这个函数用于...
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/* * FILE: B Weakened Common Divisor.cpp * * @author: Piyush Kanti Das <piyush123kantidas[at]gmail[dot]com> * * LINK: * * DATE CREATED: 27.09.2018 21:23:09 +06 * * DESCRIPTION: * * DEVELOPMENT HISTORY: * Date Version Description * -------------------------------------------------------------- ...
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#pragma once #include <map> #include "Texture.h" namespace thelite2d { class TextureTilesExtractor { public: std::vector <Texture> extract(const Texture &texture, int columns, int rows) const { std::vector <Texture> result; auto tileW = texture.getWidth() / columns; auto tileH = texture.getHeight() / row...
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#include <iostream> #include <cmath> #include <chrono> #include <thread> #include <vector> #include <iomanip> using namespace std; using namespace std::chrono; constexpr double a = 0.5; constexpr double b = 2; constexpr double h1 = 0.001; constexpr double h2 = 0.0001; constexpr double numCores1 = 7; constexpr double ...
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/* ****************************************************************************** ** CarMaker - Version 9.1.1 ** Vehicle Dynamics Simulation Toolkit ** ** Copyright (C) IPG Automotive GmbH ** Bannwaldallee 60 Phone +49.721.98520.0 ** 76185 Karlsruhe Fax ...
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#include "priorityQueue.h" priorityQueue::priorityQueue() /**costruttore di default della classe priority queue**/ { treeQueue=new treeBst(); /**alloco memoria per l'alberoBsT**/ } void priorityQueue::insertPriorityQueueBst(nodeBst *insertNode) /**metodo che inserisce i nodi nella coda**/ { insertPri...
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/* ----------------------------------------------------------------- */ /* */ /* Copyright (c) 2009-2011 Nagoya Institute of Technology */ /* Department of Computer Science */ /* 2010-2012 hkr...
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#include "stdafx.h" #include "GGlueQuest.h" #include "GPlayerQuest.h" #include "GQuestInfo.h" #include "GScriptMacro.h" #include "GQuestSystem.h" #include "GGlobal.h" #include "MLocale.h" #include "GQuestVarUpdater.h" GGlueQuest::GGlueQuest(GPlayerQuest* pOwner) { m_pOwner = pOwner; } GGlueQuest::~GGl...
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